Yes I'm guilty I bought Sonic CD for my Sega CD player back in the days when I had a supermarket job and I spent all my money to get this game, they said I was crazy but I still love it and play it to this day!
Same here. I had the Mega CD for a few weeks (the name for it in the UK). I was in a HMV with my dad and I saw Sonic CD on the shelf. I begged my dad to get it there and then. He cleary didnt want to spend the money for it, but he knew I was a Sonic fanatic, and Sonic CD was the holy grail back then. I have never met anyone else whom owned the game back in the day. I still play it to this day too, though mainly either on my hacked PS Vita or the 360 version.
@@earthwormjim91 Back in the day you could rent consoles. I rented a Saturn one time to play some games. Usually the rental place would let you pay extra to keep it for longer periods.
I had this and drove my family nuts just replaying that FMV intro with the BEST version of the Opening Theme, Toot-Toot Sonic Warrior - Yeah I said it! come at me! - over and over and over and over and over and over again, and getting really frustrated as a 9-year-old trying to get the 'Good Futures' and resetting it (again with the theme tune playing at top volume and in full) when I didn't because I didn't understand *how* to get Good Future's for definite at the time. Such happy, fond memories.
I got my start as a QA tester during this era, and my first job was at Intel, testing the now defunct S3 Virge 3D chipset. During my time there, we had a team locked away in a lab, working on the very first Unreal. My secret project ended up being the PC game version of the Arnold Schwarzenegger movie Eraser, which isn't nearly as exciting. I also did some testing of the 1997 game POD, as it had a 3D accelerated mode, and a Pentium 2 accelerated version.
It's bizzare that SEGA thought the original Japanese/European soundtrack for Sonic CD wouldn't fly, when most of the genres on that soundtrack (house, techno, new jack swing) were originally from the United States. Ah well.
By the way, the PS2 release on Sonic Gems Collection features both the Japanese and American soundtracks, it switches to one or the other according to the console's language setting. And the FMVs on the PC version look much better on a bespoke media player, seems the one included with the game itself is very poor due to the requirement to run Windows in 256 color mode in order to play the game.
Pretty sure the Gamecube also has a feature like that, I'm not sure how John missed it. Unfortunately, at least on the Gamecube, the bonus stages run faster than intended if I remember correctly, leading to a fairly hectic challenge.
Awesome use of the Sonic Movie theme! Love that song. I got the chance to play the game when it came free with our first HP windows PC we got in fall 1996. I loved how you could pop the game disc in a CD Player to listen to the music.
A great episode as always! I enjoyed your guest appearance on the My Life in Gaming livestream, and I'm looking forward to a DF Retro episode on Sonic Adventure.
That would be great, thinking back on all the different versions I played when I was younger, it is a mess. I wouldn't know which version to go back to if I wanted to play it again today.
To elaborate, it would be good fit for DF Retro because it was a multi-platform and cross-gen title. The platforms it was ported to are N64, PS1, PS2, DC, Windows, iOS, GBC, DS and 3DS. I have seen a comparison video from one Finnish RUclipsr but the video's perspective wasn't very technical.
The thing that held the scroll on PC the most was the ISA bus. No matter how fast was your CPU, the ISA bus would pull the speed back to the original IBM PC era speed during frame buffer writes. But then we got PCI.
VLB existed only for a short while during the 486 era. Consequently it didn't get much support from games, just some of the later MS-DOS titles with SVGA graphics.
Astfgl I think you are confusing VESA Local Bus with VESA BIOS Extentions. VLB didn't need support from games. It just provided faster bandwidth (than ISA) for video cards, regardless of the software used. VESA BIOS Extentions (VBE) however indeed needed software support for advanced graphics modes (Sim City 2000 in hi-rez SVGA mode, for example). But VESA BIOS Extentions weren't tied to VLB, they could work on ISA and PCI videocards as well (if supported by hardware).
Yes, Sonic CD is a classic that not many played back in the 90's. Not many owned a Sega CD. I love the 2 soundtracks, though the EU/JP soundtrack is definitely my favorite. They definitely took advantage of the CD to have CD quality Audio. It's literally on anything at this point. Windows 95, Gamecube/PS2 Sonic Gems Collection (PS2 version only in Europe and JP) The remastered Mobile, PS3, Steam and 360 port, with better framerates, physics, etc. The game is hands down the best looking game out of all the Sonic games from 1991-1994.
Can you imagine if they re-released the Taxman version of Sonic CD in a big box format? That would be so cool. Especially if the disk came in a CD jewel case :D
As always, this video is excellent, incredibly informative, and it features two of John’s best uses of the mighty word, “Bespoke.” He threw it in so slickly too, “A large variety of bespoke art assets...” “Consoles were built with bespoke hardware designed to support smooth scrolling...” It simply wouldn’t be a proper DF Retro video without “bespoke.” As for Sonic CD, Sega loved CD tech so much, that they felt compelled to add lyrics to both the Japanese and US versions of the intro, then again, later on in the infamous Sega Saturn Sonic R soundtrack, which had an instrumental and lyrical version of each song. It’s something that as a Hip Hop and RnB fan, I shouldn’t love, but somehow, I do. It’s a such a strange guilty pleasure. The other fantastic sound aspect of Sonic CD is how incredible the crossover sounds were. Every coin you collect phases smoothly from the left to right audio channels, which sounds great in headphones. Sonic CD may not be my favorite Sonic game of the early 90s, but it’s definitely memorable from a production value and artistic design standpoint.
I always love your detailed analysis of different versions of the game with their own tech quirks. DFR is top tier content on YT. Keep up the good work John!
this is my favourite game of all time, nostalgia holds a bias but i just love it. the music wow. just rushing through the game is short but if you try to get the teleporter capsules hunt down metal sonic hologram and get time stones the game is a lot longer.
Just one little tidbit about the Christian Whitehead version: it received a bugfix for mobile versions that never saw the light of day on console or PC, for whatever reason. Probably something to do with the contractor hired to port the game from its original mobile version to the other platforms, for which the contract had expired before the bugfixes came in. Now, _largely_ that's not a problem, but I find it makes time travel in Quartz Quadrant 2 a pain, as one of the bugs that was fixed was how using the vertical conveyors as an infinite loop doesn't work for time travel (when it _did_ work in the Sega CD and PC versions)...
Watching this made me think how I'd love a DF Retro of the Lunar games. I first played the Sega CD versions of them over a decade after their original release, and I still remember being blown away by their quality.
7:52 I'd like to thank that song for going on to inspire one of the most unintentionally hilarious games of all time. Aside from pretty much every 3D Sonic... you know what, just a big THANK YOU to Team Sega for exploring the bowels of gaming and coming out the other side entact.
I love classic Sonic, and I'm so happy that you do as well. What a fantastic video to watch! Sonic CD is my favorite Sonic game (at least until Sonic Mania), and it is so nice to see the various versions and their differences exhibited here.
I completely agree. However I've had the Sonic CD intro from the Gems Collection on my RUclips channel for a couple of years now in both American and Japanese versions, and going by the view counts the American OST is way more popular in general.
Completely disagree, the japanese was pretty good at the time, but the repetitive house/techno didn't aged nearly as well as the American OST, which became timeless due to the beautiful ambience approach, the bad futures in special are masterful compositions that perfectly captures the atmosfere of those levels, a feat that never repeated itself in the franchise. I just see hate for the American OST because Robotinik theme "is too scary" yet crap like I Am All Of Me is fine for some reason, i guess;
I'm sure I'm in the minority here, but I like Sonic CD more than Sonic 1 or Sonic 2. Only Sonic 3 & Knuckles and Sonic Mania are better than CD in my eyes.
I personally count 3 and Knuckles as seperate games, because I loved 3 and hated S&N. 3>SCD>2>1>S&K>Mania>>>>>4.1>>>4.2 Never played the hand held games.
Very well done! I LOVE Sonic CD. It was one of the reasons why I had a Sega CD back in the day and why I have a Sega CD now. I also have the Xbox 360 version and I have it on the go on my Xperia Play Phone (love those physical buttons). Again well done and thank you for giving Sonic CD the respect it deserves! When I was a kid I had no idea I would be playing Sonic CD on the go on my phone. It is easy to forget how far gaming has gone because of advances in hardware and because of talented and passionate game developers.
ah, that sampled music... Your comparison to the SNES is makes sense, but keep in mind a few things that don't make it quite as comparable as all that. Firstly, the SNES has 64 kilobytes of audio RAM, sure, but the games are still on cartridge. 500+ megabytes (CD capacities vary. Not sure about the Sega CD specifically) vs 1-3 megabytes for most games is a pretty big difference. (there are games up to 6 megabytes, and 96/12 megabyte games when you include a dedicated data compression chip, but those are rare. Speaking of that though, consider Tales of Phantasia on the Super Famicom which has a several minute long intro song with full lyrics. Storage space is not a trivial consideration.) Secondly I have no idea how the Ricoh chip is configured, but one of the things the Mega Drive's regular z80 audio processor has over the SPC700 in the SNES is that it has direct, independent access to the cartridge bus. Granted there are technical issues, and potential for bus collisions, but that means you can stream extra audio data directly from ROM. The SNES audio hardware is completely isolated from the rest of the system by means of a set of data ports. (4 single byte channels with independent buffers in both directions.) This means to transfer any audio data at all requires you to be using both the Audio CPU and the system's main CPU in tandem, running some kind of synchronised data transfer code on both. Needless to say this is a lot trickier to coordinate than just letting the Audio CPU read data by itself (even if it does block the bus in the process and have other quirks.) No idea how the Ricoh chip works, but I can reasonably assume it isn't constantly trying to use the main CPU as an intermediary. If you go back to Tales of Phantasia on the SNES for instance, that particular piece of music, and much else besides in the game is only possible because somebody wrote a data streaming routine that is constantly loading new samples from ROM into the Audio system. Of course, if space is no object that same logic combined with an abuse of the echo buffer lets you play back 16 bit 32khz uncompressed audio. but of course by definition that requires loading at least 64 kilobytes of new data each second. (so something like a kilobyte of audio data every frame. On the upside since you're not performing a VRAM transfer you can do this outside of vblank, but still....) Subtleties do matter, and saying something is comparable without considering the massive increase in storage space and any potential architectural differences could certainly give a misleading impression. Having said that, I know very little about the Sega CD. I know a lot about SNES hardware, and a decent amount about the Mega Drive, but very little about the CD unit and it's extra hardware...
You convinced me to buy the android version. I thought it was just a rom like all the others titles sega has shoved on there. I didn't know someone built it from the ground up in a new engine.
Three things worth noting: 1. If you don't wanna explore every stage to get the Good Ending, that's what the Special Stages are for - getting all the Time Stones gets you the good futures automatically. (No Super status, though - they're not Chaos Emeralds...) 2. The ultrawide support on iPhone X carries over to Sonic 1 and 2 as well, as does playing as Tails and Knuckles. 3. It's 4:3 on all iPads, so if you want to experience the original game, that's the best way to do it IMO.
My first experience with Sonic CD was also on PC but it was bundled in with our Packard Bell computer along with Comix Zone. I don't have much memory of how it played but unless I'm missing something, I thought it ran well.
I have the 1995 windows port of this game. Came with our first home computer, which also came with an Echo the Dolphin and I think a Quake? It was the first video game I ever played and I love it to this day. Of course being a young child who loved to draw, I somehow managed to 'hack' into the loading screen, which I think was just a bmp image hidden in the game's folder, and scribble all over it in MS paint. The scribbled-on map was then forever part of my game : )
Brilliant video. I own it for the PC, and watching this video has made me want to go back and try it again. I also like the comment about thinking of the game as an exploration game rather than the get to the other side as fast as you can game. Great video.
Great video, as usual, DigitalFoundry. I will mention that both European/Japanese & US soundtracks are on disc for the NTSC-J Sonic Gems Collection. This can be altered, easily enough, depending on the language set in the PS2 you use. If the language is set to Japanese, you'll get the Japanese soundtrack, if its set to English, you'll get the US soundtrack. This is also under the assumption you use an NTSC PS2 system, but it works. There is a DAT file on disc that can be modified, and if the hex code flag is flipped you can get the Japanese soundtrack while your PS2 system is set to English language.
sonic was a huge thing for me when i was growing up. i absolutely adore the sonic series and i still play them to this day Sonic Mania is amazing and i absolutely love it. It was so good even michael jackson was involved with the music, its THAT good
This was one i got for the Sega CD (mk. II) and it's a FUN ride from beginning to end. Absolutely love the chiptune music in the past version of the levels. It's one of my favorites on the system so far :-) Great work as always John :-D
To me Sonic CD was amazing. The soundtrack was perfect (JP), the levels were amazing, imaginative with beautiful colors and attention to details throughout the levels, something you couldn’t do on the Genesis/ Mega Drive. The parallax scrolling in the background was beautiful. It made the stages feel expansive. The game’s a jewel.
Never played it back then because I didn’t really knew about the Sega CD until in the early 2000. Didn’t even get the Sonic Gems Collection. Thanks Christan Whitehead, I was able to play it on my 360, PC, and iPhone. Mastered the game and I love the Japanese soundtrack.
Sonic CD is my favorite Sonic game, yet I didn't learn about it until a decade ago. I had played all 4 of the Sonic games (as in 1, 2, 3 & Knuckles) when I was young in the late 90's on the Genesis. I got the internet in 2008, and, at the same time, I found the Genesis from back in the day. One of the first places I went to (and visit about every day since) was Sonic Retro. I quickly learned about a Sonic game I'd never heard of before: Sonic CD. It looked cool. A few years later, I saw Taxman was making an official release of Sonic CD on PC. I bought that not too long after on Taxman's name alone (I was big into the ROM hacks at the time on Sonic Retro). I can't remember if I set the soundtrack to the Japanese one or if it was already set that way, but the soundtrack floored me. It's my favorite game soundtrack of all time (I've been listening to it a work the past few days actually). I've played Sonic CD several times, using the Steam version, but I still haven't gone all the way on the good ending. It was in 2016 I finally got a Sega CD and the original US release of Sonic CD. I played it once, noted some of the things that were added into Taxman's version, and put it on the shelf as a collection piece. I couldn't tell you the differences in the soundtrack, as whatever they were, I can only remember the Japanese one. It's a beautiful game and the music always makes me feel better. Toot toot, Sonic Warrior.
Man, do I love this game. Easily my favourite Sonic game and probably in my top 3 favourite games of all time. The game is just a joy to the senses. It plays good, looks good and my God does it sound good. I can agree that it's a game that can take some time to grow on you but once you get a feel for the levels and mechanics, it just becomes a blast to replay again and again. My only regret is not playing the game as a kid.
DF retro vids are normally cool... but this was just way past cool !! THANKS for the Sonic CD appreciation. i particularly like that the Boss mechanics weren't bash it 8 times to win - but they had clever scenarios like the friction from the tread mill
Few days ago, I saw a video which showed the unused assets of Sonic CD, and I think this was the first game ever that gave vocals to Sonic himself, but the small snippets of speech were not incorporated into the main game.
8:23 if you stand still for long enough on a stage, Sonic will get angry and say "I'm outta here!", and jump off the edge of the stage, giving an instant game over.
Egg Bomb mainly PS4 and XBOX ONE games. Most Wii U and Switch games run at 60 fps and have very nice graphics, and PS4 can't hit a solid 60 or even 30 fps on many of its games.
Awesome episode. I love when a deep dive like this covers everything! It told me everything I already knew and added more. As far as soundtracks, I understand having a preference, but why are people so vitriolic about it? And why doesn't anyone mention that most of the US tracks are seemingly riffs off of the originals? It's not as if the soundtracks are polar opposites.
Another amazing episode! Love it
MetalJesusRocks wow he’s got notifications on for DF retro!
John is clearly from the same background as MJR, in regards to pc gaming in the 90's
Wow, great to see you here, MetalJesusRocks! Your channel rocks!
yo metal J my man!
glad to see that you're back again!
Yes I'm guilty I bought Sonic CD for my Sega CD player back in the days when I had a supermarket job and I spent all my money to get this game, they said I was crazy but I still love it and play it to this day!
Same here. I had the Mega CD for a few weeks (the name for it in the UK). I was in a HMV with my dad and I saw Sonic CD on the shelf. I begged my dad to get it there and then. He cleary didnt want to spend the money for it, but he knew I was a Sonic fanatic, and Sonic CD was the holy grail back then. I have never met anyone else whom owned the game back in the day. I still play it to this day too, though mainly either on my hacked PS Vita or the 360 version.
by your name i guess your're brazillian too,so i'm guessing it was way more expensive than for most people here.
@@stefanssmellsvictory105 whyd you only have it for a few weeks?
@@earthwormjim91
Back in the day you could rent consoles. I rented a Saturn one time to play some games. Usually the rental place would let you pay extra to keep it for longer periods.
I had this and drove my family nuts just replaying that FMV intro with the BEST version of the Opening Theme, Toot-Toot Sonic Warrior - Yeah I said it! come at me! - over and over and over and over and over and over again, and getting really frustrated as a 9-year-old trying to get the 'Good Futures' and resetting it (again with the theme tune playing at top volume and in full) when I didn't because I didn't understand *how* to get Good Future's for definite at the time.
Such happy, fond memories.
Sonic warrior is trashhh
I got my start as a QA tester during this era, and my first job was at Intel, testing the now defunct S3 Virge 3D chipset. During my time there, we had a team locked away in a lab, working on the very first Unreal. My secret project ended up being the PC game version of the Arnold Schwarzenegger movie Eraser, which isn't nearly as exciting. I also did some testing of the 1997 game POD, as it had a 3D accelerated mode, and a Pentium 2 accelerated version.
Was it Eraser: Turnabout? My friend got that bundled w/ his family's shiny new Gateway 2000 back in the day. It was....strange to say the least.
pin this comment!
Funny you say that. The Packard Bell PC my dad got in the 90's had POD and Sonic CD bundled with it
Saying hello to a fellow industry veteran. *tips hat
Gonna put it out there, LOVED POD, came in a bundle with the first family PC we ever owned in my house
GOTTA GO FAST... TO THE PAST
SAMURAI JACK
GOTTA GO PAST
*Episode starts with Sonic OVA music*
yep dis gon be good
It's bizzare that SEGA thought the original Japanese/European soundtrack for Sonic CD wouldn't fly, when most of the genres on that soundtrack (house, techno, new jack swing) were originally from the United States. Ah well.
By the way, the PS2 release on Sonic Gems Collection features both the Japanese and American soundtracks, it switches to one or the other according to the console's language setting. And the FMVs on the PC version look much better on a bespoke media player, seems the one included with the game itself is very poor due to the requirement to run Windows in 256 color mode in order to play the game.
Excellent points! I have gems collection on PS2. I didn't know the Japanese soundtrack was on it! I'M GONNA TRY IT RIGHT NOW :D
Pretty sure the Gamecube also has a feature like that, I'm not sure how John missed it. Unfortunately, at least on the Gamecube, the bonus stages run faster than intended if I remember correctly, leading to a fairly hectic challenge.
Treeface it’s bugged on both versions.
PS2 is better however as it has higher quality FMVs and no blur.
What is this? Oh, it's just the best DF show ever. Commenting before I finished watching and not even ashamed, I know it's good.
Spicy video
Give ya meat a good ole rub...
Awesome use of the Sonic Movie theme! Love that song.
I got the chance to play the game when it came free with our first HP windows PC we got in fall 1996. I loved how you could pop the game disc in a CD Player to listen to the music.
A great episode as always! I enjoyed your guest appearance on the My Life in Gaming livestream, and I'm looking forward to a DF Retro episode on Sonic Adventure.
Gosh, I love this game! Excellent episode of DF Retro. THANK YOU, JOHN!
I have a suggestion: a DF Retro episode about Rayman 2 would be great.
That would be great, thinking back on all the different versions I played when I was younger, it is a mess. I wouldn't know which version to go back to if I wanted to play it again today.
To elaborate, it would be good fit for DF Retro because it was a multi-platform and cross-gen title. The platforms it was ported to are N64, PS1, PS2, DC, Windows, iOS, GBC, DS and 3DS. I have seen a comparison video from one Finnish RUclipsr but the video's perspective wasn't very technical.
YES PLEASE!
There's a lot of ports of that to go over too. N64, PC, PS1, Dreamcast, PS2, Android/iOS, DS, and 3DS. Probably even more though I don't remember.
It would take him ages to sort through all the ports.
The thing that held the scroll on PC the most was the ISA bus.
No matter how fast was your CPU, the ISA bus would pull the speed back to the original IBM PC era speed during frame buffer writes.
But then we got PCI.
You're forgetting VESA Local Bus, that silly looking brown extension to the 16bit ISA slot. Those cards were huge (by the standard of the day).
VLB existed only for a short while during the 486 era. Consequently it didn't get much support from games, just some of the later MS-DOS titles with SVGA graphics.
Astfgl I think you are confusing VESA Local Bus with VESA BIOS Extentions. VLB didn't need support from games. It just provided faster bandwidth (than ISA) for video cards, regardless of the software used. VESA BIOS Extentions (VBE) however indeed needed software support for advanced graphics modes (Sim City 2000 in hi-rez SVGA mode, for example). But VESA BIOS Extentions weren't tied to VLB, they could work on ISA and PCI videocards as well (if supported by hardware).
Back then, you could have done what the Jazz Jackrabbit team did and used ModeX scrolling in MS-DOS, which was hardware assisted.
Yes, Sonic CD is a classic that not many played back in the 90's. Not many owned a Sega CD. I love the 2 soundtracks, though the EU/JP soundtrack is definitely my favorite. They definitely took advantage of the CD to have CD quality Audio. It's literally on anything at this point. Windows 95, Gamecube/PS2 Sonic Gems Collection (PS2 version only in Europe and JP) The remastered Mobile, PS3, Steam and 360 port, with better framerates, physics, etc. The game is hands down the best looking game out of all the Sonic games from 1991-1994.
Gameplayer 119 you could just put the cd in a CD player to hear all the soundtracks. You could do that with almost any sega cd game. Fun fact.
I hate You I know that. It also works for the Sega CD. But it would've been better if it was in-game.
Gameplayer 119 true. As a kid this find was pretty cool.
Hands down the best series on this channel.
Can you imagine if they re-released the Taxman version of Sonic CD in a big box format? That would be so cool.
Especially if the disk came in a CD jewel case :D
After going back to playing Sonic CD on my GameCube with the mindset of a exploration / Platformer, I now enjoy Sonic CD much more.
As always, this video is excellent, incredibly informative, and it features two of John’s best uses of the mighty word, “Bespoke.” He threw it in so slickly too, “A large variety of bespoke art assets...” “Consoles were built with bespoke hardware designed to support smooth scrolling...” It simply wouldn’t be a proper DF Retro video without “bespoke.”
As for Sonic CD, Sega loved CD tech so much, that they felt compelled to add lyrics to both the Japanese and US versions of the intro, then again, later on in the infamous Sega Saturn Sonic R soundtrack, which had an instrumental and lyrical version of each song. It’s something that as a Hip Hop and RnB fan, I shouldn’t love, but somehow, I do. It’s a such a strange guilty pleasure. The other fantastic sound aspect of Sonic CD is how incredible the crossover sounds were. Every coin you collect phases smoothly from the left to right audio channels, which sounds great in headphones. Sonic CD may not be my favorite Sonic game of the early 90s, but it’s definitely memorable from a production value and artistic design standpoint.
I always love your detailed analysis of different versions of the game with their own tech quirks. DFR is top tier content on YT. Keep up the good work John!
the opening animation to this is by far the best thing in the entire franchise.
Thanks so much, John & DF, for showing the love for my favorite Sonic game!
this is my favourite game of all time, nostalgia holds a bias but i just love it. the music wow. just rushing through the game is short but if you try to get the teleporter capsules hunt down metal sonic hologram and get time stones the game is a lot longer.
Just one little tidbit about the Christian Whitehead version: it received a bugfix for mobile versions that never saw the light of day on console or PC, for whatever reason. Probably something to do with the contractor hired to port the game from its original mobile version to the other platforms, for which the contract had expired before the bugfixes came in. Now, _largely_ that's not a problem, but I find it makes time travel in Quartz Quadrant 2 a pain, as one of the bugs that was fixed was how using the vertical conveyors as an infinite loop doesn't work for time travel (when it _did_ work in the Sega CD and PC versions)...
Yep, I noticed those bugs too. I still prefer the Sega CD version because of these bugs in the Christian Whitehead versions
Sonic CD is just fucking amazing. I love it.
168 mega power!
Gotta be a game sack reference?
I also got the one, only missed the reverb in the voice.
I hope it is! I chuckled.
@@dellagustin same here! anyway, it made me laugh a bit
Well this is the most positive intro to sonic CD I’ve seen so far
Watching this made me think how I'd love a DF Retro of the Lunar games. I first played the Sega CD versions of them over a decade after their original release, and I still remember being blown away by their quality.
KitRobin - I’m with you
amazing, nice to see a new DF Retro on Sunday. I love this channel!!!
The way you threw the disc into the Sega CD like that made me jump just thinking of those scratches.
7:52 I'd like to thank that song for going on to inspire one of the most unintentionally hilarious games of all time. Aside from pretty much every 3D Sonic... you know what, just a big THANK YOU to Team Sega for exploring the bowels of gaming and coming out the other side entact.
Was that a freaking Game Sack reference?
I love classic Sonic, and I'm so happy that you do as well. What a fantastic video to watch! Sonic CD is my favorite Sonic game (at least until Sonic Mania), and it is so nice to see the various versions and their differences exhibited here.
The Japanese OST is the best.
Ibrahim Hassan yes I heard it was ,it had a Jazzy tune to it
I can fully agree to that. CD's JPN OST is amazing in every way.
I completely agree. However I've had the Sonic CD intro from the Gems Collection on my RUclips channel for a couple of years now in both American and Japanese versions, and going by the view counts the American OST is way more popular in general.
verdade, soundtrack japonês é impecavel
Completely disagree, the japanese was pretty good at the time, but the repetitive house/techno didn't aged nearly as well as the American OST, which became timeless due to the beautiful ambience approach, the bad futures in special are masterful compositions that perfectly captures the atmosfere of those levels, a feat that never repeated itself in the franchise. I just see hate for the American OST because Robotinik theme "is too scary" yet crap like I Am All Of Me is fine for some reason, i guess;
I'm sure I'm in the minority here, but I like Sonic CD more than Sonic 1 or Sonic 2. Only Sonic 3 & Knuckles and Sonic Mania are better than CD in my eyes.
Maybe Sonic 3, yes. But I don't think Mania is the masterpiece that everyone is saying that it is, but that's just me
Your opinion is the same as mine :)
Mania > CD > 3K
Well, you’re in the minority now. Before the Christian Whitehead release, people considered CD the best of the Classic games.
I personally count 3 and Knuckles as seperate games, because I loved 3 and hated S&N. 3>SCD>2>1>S&K>Mania>>>>>4.1>>>4.2 Never played the hand held games.
Another great one!
For me, this is THE best Sonic 2D game ever. So happy to see it complete on this episode.
Another fantastic episode, as always.
Nice work John. Your Retro shows are some of DF's finest. Cheers!
Thanks John for another excellent and informative episode of DF Retro! Easily my favorite show on RUclips.
Great to hear about the technical details behind everything, too!
Amazing work DF Retro!
Very well done! I LOVE Sonic CD. It was one of the reasons why I had a Sega CD back in the day and why I have a Sega CD now. I also have the Xbox 360 version and I have it on the go on my Xperia Play Phone (love those physical buttons). Again well done and thank you for giving Sonic CD the respect it deserves! When I was a kid I had no idea I would be playing Sonic CD on the go on my phone. It is easy to forget how far gaming has gone because of advances in hardware and because of talented and passionate game developers.
Retro series is the best of this channel.
This really makes me wish it came out as one of the Sega 3D Classics on 3DS.
amazing video and an amazing game by the looks of it! the amount of love that must have gone into making all these levels back in the day
Finally my Favorite Sonic Game gets some Love. Thank you
Love this retro series. Keep up the great work.
Awesome EPISODE. Please keep doing this incredible job!
John, really enjoy your work man. DF Retro is the highlight of Digital Foundry IMO.
ah, that sampled music...
Your comparison to the SNES is makes sense, but keep in mind a few things that don't make it quite as comparable as all that.
Firstly, the SNES has 64 kilobytes of audio RAM, sure, but the games are still on cartridge.
500+ megabytes (CD capacities vary. Not sure about the Sega CD specifically) vs 1-3 megabytes for most games is a pretty big difference.
(there are games up to 6 megabytes, and 96/12 megabyte games when you include a dedicated data compression chip, but those are rare. Speaking of that though, consider Tales of Phantasia on the Super Famicom which has a several minute long intro song with full lyrics. Storage space is not a trivial consideration.)
Secondly I have no idea how the Ricoh chip is configured, but one of the things the Mega Drive's regular z80 audio processor has over the SPC700 in the SNES is that it has direct, independent access to the cartridge bus.
Granted there are technical issues, and potential for bus collisions, but that means you can stream extra audio data directly from ROM.
The SNES audio hardware is completely isolated from the rest of the system by means of a set of data ports. (4 single byte channels with independent buffers in both directions.)
This means to transfer any audio data at all requires you to be using both the Audio CPU and the system's main CPU in tandem, running some kind of synchronised data transfer code on both.
Needless to say this is a lot trickier to coordinate than just letting the Audio CPU read data by itself (even if it does block the bus in the process and have other quirks.)
No idea how the Ricoh chip works, but I can reasonably assume it isn't constantly trying to use the main CPU as an intermediary.
If you go back to Tales of Phantasia on the SNES for instance, that particular piece of music, and much else besides in the game is only possible because somebody wrote a data streaming routine that is constantly loading new samples from ROM into the Audio system.
Of course, if space is no object that same logic combined with an abuse of the echo buffer lets you play back 16 bit 32khz uncompressed audio. but of course by definition that requires loading at least 64 kilobytes of new data each second. (so something like a kilobyte of audio data every frame. On the upside since you're not performing a VRAM transfer you can do this outside of vblank, but still....)
Subtleties do matter, and saying something is comparable without considering the massive increase in storage space and any potential architectural differences could certainly give a misleading impression.
Having said that, I know very little about the Sega CD.
I know a lot about SNES hardware, and a decent amount about the Mega Drive, but very little about the CD unit and it's extra hardware...
Amazing Job as always! well written and produced! thanks for this episodes.
Can't love this episode enough. Thank you for your amazing videos.
omg that game cd design is absolutly GORGEOUS!!
You convinced me to buy the android version. I thought it was just a rom like all the others titles sega has shoved on there. I didn't know someone built it from the ground up in a new engine.
StabStabStabStabby all the classic sonic games on mobile have been recreated with this engine
SuperSmashMaster43 Not Sonic 3&K :(
Love the xbox360 arcade port of Sonic CD. Back compat on Xbox One BTW.
Three things worth noting:
1. If you don't wanna explore every stage to get the Good Ending, that's what the Special Stages are for - getting all the Time Stones gets you the good futures automatically. (No Super status, though - they're not Chaos Emeralds...)
2. The ultrawide support on iPhone X carries over to Sonic 1 and 2 as well, as does playing as Tails and Knuckles.
3. It's 4:3 on all iPads, so if you want to experience the original game, that's the best way to do it IMO.
My first experience with Sonic CD was also on PC but it was bundled in with our Packard Bell computer along with Comix Zone. I don't have much memory of how it played but unless I'm missing something, I thought it ran well.
I have the 1995 windows port of this game. Came with our first home computer, which also came with an Echo the Dolphin and I think a Quake? It was the first video game I ever played and I love it to this day. Of course being a young child who loved to draw, I somehow managed to 'hack' into the loading screen, which I think was just a bmp image hidden in the game's folder, and scribble all over it in MS paint. The scribbled-on map was then forever part of my game : )
Sonic Boom still gets me hyped to play any Classic Sonic game to this day.
Yoooo that intro! Sonic OVA's Soundtrack is CRAMMMED with bangers!
Amazing episode. Love the detail you go into. Keep it up
Brilliant video. I own it for the PC, and watching this video has made me want to go back and try it again. I also like the comment about thinking of the game as an exploration game rather than the get to the other side as fast as you can game. Great video.
Yet another great video from DF, keep it up guys!
Love these videos. Great quality and charm. Keep it up.
Take my like, good sir. I'll watch it on a few minutes, but I know I'll love it.
DF Retro is by far the best content in the chanel. Keep it up John!
One of the best videos I seen in homage to Sonic CD, great work!
Great video, as usual, DigitalFoundry. I will mention that both European/Japanese & US soundtracks are on disc for the NTSC-J Sonic Gems Collection. This can be altered, easily enough, depending on the language set in the PS2 you use. If the language is set to Japanese, you'll get the Japanese soundtrack, if its set to English, you'll get the US soundtrack. This is also under the assumption you use an NTSC PS2 system, but it works. There is a DAT file on disc that can be modified, and if the hex code flag is flipped you can get the Japanese soundtrack while your PS2 system is set to English language.
sonic was a huge thing for me when i was growing up. i absolutely adore the sonic series and i still play them to this day
Sonic Mania is amazing and i absolutely love it. It was so good even michael jackson was involved with the music, its THAT good
BEST df series
sonic CD is my favorite 16-bit era Sonic game
This was one i got for the Sega CD (mk. II) and it's a FUN ride from beginning to end. Absolutely love the chiptune music in the past version of the levels. It's one of my favorites on the system so far :-) Great work as always John :-D
This dude is badass and he doesn't even realise it. Keep up the brilliant content, you make this channel.
To me Sonic CD was amazing. The soundtrack was perfect (JP), the levels were amazing, imaginative with beautiful colors and attention to details throughout the levels, something you couldn’t do on the Genesis/ Mega Drive. The parallax scrolling in the background was beautiful. It made the stages feel expansive. The game’s a jewel.
Great video, thanks DF Retro.
I remember that Sonic Boom video so well. My grandparents had a PC with the '95 version of the game.
I never played Sonic 2 until many years later because all we had was this one. And a fine game it is.
played it for the first time on my sega cd in mid 2000s then on my cell phone and now on my xbox one hell of a game so 90s man I miss the 90s
DF Retro is, among other factors, one of the reasons i am a patreon
Never played it back then because I didn’t really knew about the Sega CD until in the early 2000. Didn’t even get the Sonic Gems Collection. Thanks Christan Whitehead, I was able to play it on my 360, PC, and iPhone. Mastered the game and I love the Japanese soundtrack.
23:38 I don't know if you meant to say bugen, but infinite is 無限 (mugen).
Awesome video to one of my most favorite games of all time
Sonic CD is my favorite Sonic game, yet I didn't learn about it until a decade ago. I had played all 4 of the Sonic games (as in 1, 2, 3 & Knuckles) when I was young in the late 90's on the Genesis. I got the internet in 2008, and, at the same time, I found the Genesis from back in the day. One of the first places I went to (and visit about every day since) was Sonic Retro. I quickly learned about a Sonic game I'd never heard of before: Sonic CD. It looked cool.
A few years later, I saw Taxman was making an official release of Sonic CD on PC. I bought that not too long after on Taxman's name alone (I was big into the ROM hacks at the time on Sonic Retro). I can't remember if I set the soundtrack to the Japanese one or if it was already set that way, but the soundtrack floored me. It's my favorite game soundtrack of all time (I've been listening to it a work the past few days actually). I've played Sonic CD several times, using the Steam version, but I still haven't gone all the way on the good ending. It was in 2016 I finally got a Sega CD and the original US release of Sonic CD. I played it once, noted some of the things that were added into Taxman's version, and put it on the shelf as a collection piece. I couldn't tell you the differences in the soundtrack, as whatever they were, I can only remember the Japanese one. It's a beautiful game and the music always makes me feel better.
Toot toot, Sonic Warrior.
Man, do I love this game. Easily my favourite Sonic game and probably in my top 3 favourite games of all time. The game is just a joy to the senses. It plays good, looks good and my God does it sound good. I can agree that it's a game that can take some time to grow on you but once you get a feel for the levels and mechanics, it just becomes a blast to replay again and again. My only regret is not playing the game as a kid.
I miss gaming in the 90’s. Best time to be a kid growing up with the Sega vs Nintendo era!
Thank you very for this episode! :)
Digital Foundry does it again! Another amazing video of another game well worth checking out!
Going through the different versions reminded me that I've bought this game 6 times within the last 15 years ...and I'll probably do it again someday.
Please, keep doing this thing that you are doing. Thanks.
First user I've ever subscribed to, what an amazing in-depth video!
DF retro vids are normally cool... but this was just way past cool !! THANKS for the Sonic CD appreciation. i particularly like that the Boss mechanics weren't bash it 8 times to win - but they had clever scenarios like the friction from the tread mill
I'll never get bored to write this:
Make DF Retro a different channel please.
So much awesomeness ! ! !
At this point, I think it's safe to say that's the "official DF Retro jacket". Nice video!
I never liked Sonic but after this video I began to love it! Thank you John for this amazing episode of DF Retro.
Few days ago, I saw a video which showed the unused assets of Sonic CD, and I think this was the first game ever that gave vocals to Sonic himself, but the small snippets of speech were not incorporated into the main game.
8:23 if you stand still for long enough on a stage, Sonic will get angry and say "I'm outta here!", and jump off the edge of the stage, giving an instant game over.
It’s frustrating how a game in 1993 targets 60fps but most console games these days can’t even get a locked 30
Egg Bomb mainly PS4 and XBOX ONE games. Most Wii U and Switch games run at 60 fps and have very nice graphics, and PS4 can't hit a solid 60 or even 30 fps on many of its games.
One of my best retro games on DF Retro? Baby, I have something important to watch for the next 30 minutes! :D
Awesome episode. I love when a deep dive like this covers everything! It told me everything I already knew and added more.
As far as soundtracks, I understand having a preference, but why are people so vitriolic about it? And why doesn't anyone mention that most of the US tracks are seemingly riffs off of the originals? It's not as if the soundtracks are polar opposites.
Great video! More digital foundry minutes please!!!