It’s kind of ironic that Sega Japan made a soundtrack that they thought a Western audience would like, only to have it changed for the western release.
I'll copy/paste my comment as it's also relevant here: I wouldn't necessarily say that was the case, as Rave/Dance music was huge and fully mainstream in Europe when Sonic CD came out, where as that didn't happen in America until fairly recently with the whole EDM wave.
@@ThePorkTree Sega America had a decent idea of how to market it for the most part, but Sega Japan just wanted to swing their dick around and let everyone know who's boss and ruined everything
@@jgfjgfify - Seconded. Shame about the source code to Saga, though. Here's hoping the PD1 remake proves popular enough that we can see Saga brought back for a new generation!
It felt like Sonic Jam really showed how capable the Saturn was. The Sonic museum ran in the Saturn’s high resolution mode, and hit featured transparencies, no pop up, and very sharp, clean, tearing free polygons. It really made me sad, because Sonic Team utilized an updated version of the Nights engine that was only featured in one more title, Burning Rangers. Sonic R also surprised me. The stages were big, there were incredible transparencies in Sonic R as well, with a very good use of color, and impressive effects. It wasn’t perfect by any means, and there’s a lot of pop up, that’s closer to N64 titles, where it fades in. Thankfully, there were a lot of great Japanese titles which kept the Saturn alive after its death in the US. There was even a recent conversation with Yu Suzuki where he confirms that the early footage of Shenmu was actually running on a real Saturn. There was nothing that impressive on a real Playstation One. I mean that in the sense that most images of the PS-One are from an emulator. The actual PS-One had a lot of polygon tearing, and dithering . It didn’t have a good 2D processor either. I loved it, but when you place Virtua Fighter 2 next to Tekken 2, there’s no comparison. On top of that, Virtua Fighter 2 runs in the Saturn’s hi-res mode. The floors were 2D, and had this smooth, clean look, that was free of the tearing that’s common on PS-One titles. Even Dead or Alive 2 ran at a higher resolution than the PS-One version. While both the PS-One and Saturn had flat backgrounds, the Saturn used its additional processors to animate elements in the background. The stage with the bridge for instance, has lightening effects. There’s a stage with a waterfall that moves as well. Last Bronx on the Saturn was equally stunning. In the parking lot stage, there’s an infinite ceiling effect that’s impossible to do on the PS-One, due to how it handles 2D. That same effect is used in Panzer Dragoon 1 and 2. Check out the Panzer Dragoon Digital Foundry Retro video where they talk about how the additional 2D processors allow for what looks like an infinite floor, or vast surroundings without any issues. Knowing all of this, despite the Saturn’s odd complexities, in the right hands, it’s incredible. Look at Street Racer for the Saturn vs the Playstation version. Unlike typical 3rd party Saturn developers, who only use one main processor and one 2D processor, they used the Saturn’s parallel Hitachi SH2 processors, as well as all of its 2D processors. The result? Moving clouds that cast true transparent shadows on the cars and the environment, more overall impressive 2D effects, more 3D bridges and overpasses. It also ran in a higher resolution than the PS-One version. On a last note, the PS-One was quite capable, and it fared better in almost every multi-platorm tittle, but in many cases this was due to the underutilization of the Saturn’s hardware. Doom is a great example. On Saturn, it was coded in Software mode, meaning it’s not using the Saturn’s 3D or 2D acceleration. Duke Nukem 3D was far more advanced graphically than Doom. It ran perfectly on Saturn, with lighting effects that aren’t present on the PS-One. It also looks and plays better than the PS-One version.The N64 wins in visuals, but it’s still softer looking, and the game isn’t even remotely accurate to the PC version in terms of the content. To be fair to the PS-One, Quake 2 was the most impressive 32bit FPS in that era, though Duke Nukem on the Saturn comes in at a close second. It would’ve been interesting to see a Saturn port of Quake 2 from Lobotomy Software.
"Time travel dropped due to time constraints" Now that's ironic. Edit: Wow, so many likes! It's the most I've ever gotten! I’d obviously like to thank a few people. I’d like to thank Charles Crichton, for doing the plot with me, and Jamie and Kevin for writing their parts. I would like to thank Michael Palin, for checking the scene numbers. I’d also like to thank John Comfort, Jonathan Benson, Roger Murray-Leach, Hazel Pething, Glenn Palmer-Smith, Cynthia Caylor, Mariah Aitkin, Johnathan Aitkin, Lord Beaverbrook, Eleanor Roosevelt, Jacques Cousteau and his wife Mimi, Søren Kierkegaard, Gisela Werbezerk-Piffle, Sonny Liston, and Ann-Haydon Jones and her husband Pip, Gregor Mendel - the founder of the science of genetics, my tailor, Harriet Beacher-Stowe - author of Uncle Tom’s Cabin, the London Symphony Orchestra brass section, the Leighton Orient strikers, mother, Bismarck, The Royal Society for the Prevention of Birds, Sir Basil Smallpeice, St Francis of Assisi, Diana Ross and The Supremes, Earl Haig, Wile E. Coyote, Mother Teresa, Herb Alpert and his Tijuana Brass, Hermann Göring, Dame Agatha Christie, the planet Saturn and, of course, all of its rings, Joan Collins, the publicity department of Turkish Airways, the Unknown Soldier, Tammy Wynette, and last, but of course not least, God.
I think that Chaotix deserves another chance along some more obscure titles. I'm tired of Genesis collections, even in Sega Ages they've added Sonic 1 even though it's included in every single Genesis Pack. I wish we could play Dynamite Deka, Golden Axe 2 (arcade) or that strange Sonic Arcade that reminds me of Marble Madness.
This channel never ceases to amaze me with the consistent level of production quality and research dedication. Hit it out of the park once again with this latest installment, always a treat when a strafefox video drops. Lots of fascinating facts and stories from the development of Sonic CD for me to enjoy and take in. It's funny how at the time in 93 Sonic CD kinda slipped past me. As in there was so much going on with video games that there was only so much I could take in (I was only 11 at the time) and the SNES was the main interest of mine at the time. When I would read magazines at the newsagent I would always read Nintendo mags first and then skim through multi platform mags like gamepro for a broader perspective. I knew the mega cd was out there and that it was expensive but I had read about the super CD add on for the SNES and the SNES/super cd all in one that Sony was planning to release alongside it that they would call PlayStation. But anyway I was more intrigued by news of Nintendo's cd rom add on that was scheduled for future release (that ultimately never materialized) than I was about Sega's which was already on the market. I knew Mega CD was out there and it had some games but I just never followed it closely at the time. And because I never saw Sonic cd in stores and never heard anyone talk about it at school I only really became truly aware of it's existence in the 2000s. I played it a little bit on the sonic collection for PS2 and it's an alright game. I agree with AVGNs criticisms though. I found the level design very confusing and didn't have the persistence to learn it all so didn't stick with it long enough to get anywhere close to completion. I like the ideas in it though. The time travel mechanic is a really cool concept but the execution has at least one issue. The need for speed, when building up speed getting bumped by something in the environment kills it making it difficult to achieve in some areas. But I absolutely adored the animated cut scene at the beginning
Yeah the level design is a bit hit or miss with most people. I had to get accustomed to it as well when I first played it as I was so used to hirokazu yasuhara's style of game design. But alter a couple of play sessions it started to click with me. Especially Wacky Workbench is a really quirky/wacky level which I can appreciate a lot more now that when I first played it. :)
Hmmm maybe I should fire up my modded PS2 one of these days and give sonic CD another swing as my interest in it has gone up again. Thanks for the input btw
Some of the names click with the design Palmtree Panic: the simple layout allows for a quick run through and Eggman sweep, as if Sonic was in a panic to clear the area Collision Chaos: This is a pretty mazy level, and your bound to collide into a lot of stuff. Tidal Tempest: obviously, water=tidal. Ok I took the easy one here. Quartz Quadrant: y'all help me out here Wacky Workbench: the floors are wacky Stardust Speedway: another fast-paced level (if you know wtf your doing), the way to speed(?) Metallic Madness: the design and traps are just pure madness.
@@strafefox if you didn't know R2s name was said by some one who worked on sonic CD it was called dubious depths and the present theme for R2 is da garden with one of the devs said a long time ago
God bless the three singing ladies from Pastiche, their song for the opening is absolutely perfect and I loved their vocals in the levels too. I see where JP OST's strength are but the US soundtrack is so underrated.
In my opinion, if only Spencer would be given more time, he would came in with such bangers, that would compete or even overcome the JP soundtrack, and that's saying something, because JP soundtrack is sooo gooood. Remember, the US soundtrack was made in TWO MONTHS. That's just insane. I'm really sad that Nilsen simply didn't had as much time to flesh out his music
What a criminally underrated chanel. Seriously, this guy's videos are more professional than any biased shitty big corporation articles or videos anywhere. Those videos are so insightful. You deserve every cent from your patreon.
Not if he's picks who he sends hearts to for supportive comments in a discriminating fashion, implying a person who's arrogant and possibly even a bigot, those kinds of elements ill be a sure fire hindrance to that kind of goal, I'd just like to say of every video he's made (probably clicking my RUclips avatar and seeing my race) he's never given me a heart for my supportive comments to him!
I love how dynamic and fitting both region soundtracks are. I've mainly played with the US score, but I'll have to play through the Xbox 360 conversion soon that has the Japanese music option. Anyway, incredible stuff as always, man!
Thanks Austin! I agree both soundtracks are really great. I'm a little more familiar with the JAP soundtrack as we got that version here in Europe. but I actually listing to both soundtracks from time to time and they make for excellent background music, especially Tidal Tempest. Used tracks from both releases in several of my videos :)
Funny how they made the original soundtrack to try and appeal to the States, yet the States chose to make their own. Wonder if Sega of Japan took it as disrespect. ;)
@@Lightblue2222 I wouldn't necessarily say that was the case, as Rave/Dance music was huge and fully mainstream in Europe when Sonic CD came out, where as that didn't happen in America until fairly recently with the whole EDM wave.
@@up7500 right, i never thought of it as American sounding, always seemed more Euro to me. It's only now I'm finding out. Makes sense with all the rap samples.
You can clearly see all the effort in this video. I love looking at in def reviews of games like this. Also sonic cd might be one of my sonic games of all time and I love the song you can do anything.
The Japanese soundtrack is what makes Sonic CD my favorite Sonic game. I even bought it on vinyl from Data Discs. Quick shout out to Taxman's rebuild on Steam!
Your production quality is amazing, I keep getting reminded of that when a new video comes out. It's a shame that RUclips algorithm favors quantity over quality-- I struggle with that myself. Unfortunately I'm taking a hit on production quality to release more videos, doing a few dumb videos in between, it's painful and I still have not worked it out, but the struggle continues. Keep up the great work!
I love this channel. No other game history channel captures the feel, nostalgia and respect for the art like this one. Each video having these custom made transitions and 3D models, the production values too are top notch. Til the next one~
There's things I don't like about Sonic CD but I did legit forget that it gave us Amy, Metal Sonic, great US/Japanese soundtracks and the killer animated opening and ending videos. Another home run video, thank you Strafefox
I always thought of Sonic CD as all flash but very little substance. They clearly wanted this game to look great and sound great, which they did. But the level design is legitimately awful. Sonic CD shares a lot in common with many of the overly ambitious fan-made Sonic hacks of today, ironically. Those that serve as extremely impressive tech demos for what their community is capable of when it comes to the dissection and reverse engineering of retro Sonic games, but many of them fail spectacularly in the core gameplay and level design aspects. Which is even more fitting as a comparison since I've heard Sonic CD's level design unflatteringly compared to "a bad fan hack.". There is NO flow or natural, satisfying cohesion to Sonic CD's level design. It is littered with random chunks of awkwardly placed springs, traps, bounce areas, cubbyholes, dead-ends and nonsensical ring arrangements that feel like procedurally generated chunks of arbitrary level design computed by an AI rather than anything placed knowingly by a human being. This one aspect nearly kills Sonic CD for me outright. It's a jumbled mess of cluttered, formless, random chaos and haphazard nonsense with no direction or forethought, when you actually have to PLAY it. Even though the game oozes charm and style from every other factor. Sonic CD is a stylish, beautiful, radiant game with an impeccable aesthetic, but just not a GOOD game, or one that's any real fun to actually play.
@@the-NightStar Your wayyy off the levels transformed shape shifting right before your eyes and you call that terrible design you're very strange albeit you weren't even born in 1992 let alone played it when it first came out its inception was made to defy what was already great just before it falsely criticized by people exactly like you and SEGA DID JUST THAT Sonic Cd was one of gaming history's biggest technological advancements ever seen🤔🤔🙄
13:25 “The US composers wanted to break away from these trends they were going for a more funky and quirky sound,” *listens to the US boss theme and game over theme* ‘Funky’ and ‘quirky’
I forget that the Sega CD was just an addon. I had no idea it used the Genesis video chip but I guess that would make sense. Thank you for your videos, they always learn me something I didn't know and all of the original 3D assets you make are really cool!
This was always one of my favorite games growing up. I know it might seem kinda superficial, but the animated cut scenes and soundtrack honestly made this game for me. While substance should always take priority in a video game, you'd be surprised just how far style can take it. SEGA's investment in the visuals and soundtrack really paid off in my opinion. I'm sorta new to this channel, but if this video is any indication, I'm certainly in for a treat. Great work!
I know people argue about which OST for Sonic CD is better.... but I gotta say I love both OSTs so much. I constantly do full US and JAP ost playthroughs of Sonic CD back to back thanks to the mobile remake, and I can't help but be amazed that both the Japanese and US sound teams made completely different soundtracks that both fit the zones and game perfectly. As a musician, I am in awe of how creative both soundteams were to have such amazing songs from both teams.
This video (and others in this series) could be easily featured as a documentary on TV or streaming service. It's really professional and interesting to watch and gives you a good insight into all the trouble game developers had to go through back in the day
While it does have a few flaws, Sonic CD is still overall a very good game, incredibly ambitious and boasts great production value. Your videos are always so well done strafefox. I wish that you will never stop doing those :)
Amazing quality and fidelity on the sources as always. Damn, this channel never disappoints. Other than the fact that you guys used the 2011 port version of Cosmic Eternity without the lyrics :(
Thanks :) I actually used both versions of Cosmic Eternity. In my first edit I only used the original with lyrics but it clashed with the narration and didn't work either at the end of the video (timing-wise). So I decide to make a transition to the 2011 version.
Please please please continue to make these videos.. your style and quality of all these are truly some of the best on RUclips. I always get amped up when you post a new video and it pops up on my account. Please keep them going in exactly this style, there are literally 100s of games that would be super interesting to hear about the making of. I love how you go deep into the hardware and genius ways the were able to cut down RAM usage and so fourth. Always super interesting and learning about the SegaCD and how it worked with the Genesis is great.
A new video from strafe! Time to make a pb&j sandwich and display this on the big screen. Its weird how you see tons of youtube notifications, but when you see Strafe among them you get excited.
OMG, I totally forgot about The KLF! That why I love these type of series, they always mention groups I forgot about. I didn't even know about that "Zero-G Datafile Two," Imma get that! Sonic CD was the 1st CD game I played and once I heard the awesome music.........it was hard to go back to chiptune, lol (it was the USA version). I was really hype for the music part and this is the only video I seen explaining why the USA changed the OST. Also the Sega CD should have just been a standalone system based on a powerful Sega arcade board. The Genesis/Mega Drive was System 16, CD should have been System 24 or 32. Excellent stuff there as always.
I remember when I was a kid watching the opening of Sonic CD in complete awe, I ask my mom to see it with me and I explain to her how this game is awesome. Thank you for this video!
Awesome coverage on this! I was always wondering why the US version had the same past tracks as the JP version and kinda figured it was some hardware limitation. Honestly, I love how both soundtracks have such a different feel. I think the JP ones fit Sonic slightly better (loved your inclusion of a snippet of SuperSonic HWA; the epitome of the great house sound SEGA had back then), but the US tracks are still splendid (Spencer Nilsen's work on the CD library was great, especially Batman Returns). Nothing beats those JP "Bad Future" themes, though - so good, notably Tidal Tempest and Collision Chaos. And I loved CD's art style; felt more in line with the first game than 2 did, with the chunky pseudo-CG look, and I prefer CD for that reason - the levels were way more memorable. Anyway, awesome work on this! Such comprehensive coverage with astounding quality and production; always excited to see something from this channel in my inbox. ^^
Damn, when I was small I heard the KLF train song I for more than 15 years I wanted to find out what song it was to listen to it again... and the I watched your video! Epic, really, thanks... and a fantastic video like always!
Sonic CD is the best Sonic ever made, I bought it back in 1993 for my Mega CD II. The graphics, gameplay, soundtrack and intro/cutscenes are absolutely stunning and I still playing it today.
love your content! Sega has been one of my favorite developers, I grew up with a Genesis and am a huge sonic fan, it is very interesting to learn about all that went into these games I loved as a kid :) thanks once again and keep up the good work.
oh man that soundtrack hit me with nostalgia HARD, great video btw! we can see all the love and effort put into this, thanks RUclips reccomendation algorithm too
Spencer Nilsen's interview on the VGMpire podcast actually states that the reason why the PCM audio wasn't changed is because SEGA Japan insisted they still have some mark of their own on the game's soundtrack and not because Nilsen didn't have the time to change the music
Yes that's true. I decided to not include it because I couldn't tell for sure if it was his interpretation of the situation or if it was actually the case as he said himself he wasn't too involved in the whole politics and wanted to focus on the music. That's one of the trickiest things about the research, you sometimes get conflicting stories as it all happened many years ago and people had their own view of the situation form their own point of view.
You upload some of the highest quality shit my dude... Thank you!! You never cease to amaze with the quality and information in your content. *We are not worthy!!* *We are not worthy!!* lol
Another awesome Strafefox doc. Spencer Nilson's soundtrack holds up compared to the Japanese version. He made the right choice. He later was head of Expressions college in Emeryville, CA, a multimedia trade school. Dude is legit.
I literally A L W A Y S forget who you are and why I'm subbed to you, but then I click on one of your videos and as soon as the intro starts, *i know i'm in for a ride* Your videos are the best, I really can't imagine how much effort you put into them. Great job :)
The production on this as always is fantastic. This feels like the best of G4TV's Icons. Mad props for very nicely pointing out the samples that came from the House scene - I had known of them using stock samples, but didn't really understand how or why that was.
13:35 The narrator says “Chaos Collision” instead of Collision Chaos. Tiny mistake but it stands out when the rest of the video is so well done. You may want to address that in the description. Super high-quality video as always, though. I’d love to see a video on the making of Landstalker. Though there is way less documentation on that compared to these bigger releases.
So I was checking my RUclips notifications and then I saw this "strafefox uploaded: The Making of Sonic CD". I stopped what I was doing, made a nice cup of tea and watched the video... twice... so far. This is by far the best - if not one of THE BEST - video on the making of Sonic CD out there!! What an amazing job. Truly overwhelmed. I can't thank you enough for the time and effort you spent on making this video.
Jeroen, love this series to death. Great as always. Might want to reconsider the sign design at 14:58 as that's kind of considered a slur; "JP" or "JPN" would suit better.
Man, Sonic CD is such an interesting game... but the creative proces behind it is even MORE interesting! Thanks for shedding on the development in this cool mini-documentary!
Since im a (Almost) Hardcore SonicCD fan I can see all the flaws and errors in this Video. BUT I don't care. Your video's are always EXCELLENT and you deserve WAY more love and like's for your very VERY well made content. :-)
strafefox Besides referring to Collision Chaos as “Chaos Collision” (which may have been the narrator’s mistake), I didn’t come across any errors. I’ve read a ridiculous amount about the development of almost every Sega game (to the point where I can identify the sources you’ve used) and nothing stood out.
Thanks so much John! Chaos Collision was actually my mistake :o I'm currently in the process of remastering my "Making of videos", adding new content and correcting the mistakes I made. So I'm really great-full when people point out these little errors.
as a musician, im glad you took so much time to talk about the MUSIC of Sonic CD. that was always one huge thing that stuck with me from when I was a kid with my SegaCD playing this! :D Its nice that you spent so much time on the audio aspect of the game!
Hoorde meteen dat je Nederlands bent ;) anyhow, super interesting video!! I absolutely LOVED the part where you talked about the production the game’s music, even though I was hoping you’d talk about the American soundtrack too. Still a great kind of documentary though!
I love sega so gosh darn much. Especially my man sonic. Much love. Thank you for the awesome video as always. I absolutely love your channel and all the work you do
Said it before but these videos are SO well made and your effort is very appreciated. So refreshing watching a documentary style video without the narrator trying to be a 'funny guy' and force in cringey jokes or their own 'wacky' personality in. Well done.
jc190782 That’s like saying “I didn’t say (insert word with extreme derogatory connotations here) with malicious intent, so its ok to use it.” “Jap” has never been an official region code for Japan and has seriously negative meanings in parts of the world (including where SplashWave is from), and in Japan, it’s at best not a great word. I’m not here to police anyone’s use of language, which is why I made the suggestion they change it going forward, but didn’t demand it be changed; It’s ultimately their decision.
BlownMacTruck But it isn’t like your example, because this word doesn’t have a ‘extreme derogatory connotations’ in the same way like other words. Maybe in your country, but on global scale, definitely not. It’s ignorant to assume someone should stop saying something because it’s offensive in your country, or it was intended as a racial slur in your country (especially when the thing your watching is going to to viewed by people globally). Your preference shouldn’t be taken over the majority of the world. By intent, I mean that I doubt the uploader meant it in a way that Americans would see it. It has been used on documents, festivals etc in many places and there is no intent or harm there because it literally has no racial context where they were. It’s literally an abbreviation only. Trying to push a countries views to the world for a problem they created is just making a bigger problem. I agree it’s up to the uploaders decision for the future, but one view should never be taken as gospel especially when countries have used that world in only positive manner for years. They shouldn’t have to change because of ignorant and racist people years ago.
jc190782 So basically your position is that you should dictate to the people that a word describes how they should feel about it, instead of listening to how *they themselves* feel about it and respecting their positions on how it’s used to describe them. Got it.
Such insanely high production quality, and excellent detail to the story as usual. Thanks for the content as always Strafe, hope the Sonic Movie buzz nets you some good channel traffic on this one! ❤️
Spawnwave videos always have the most interesting perspectives on a given topic and are phenomenally edited to tell a story from that perspective. There’s so much passion put into these videos, they’re so fun to watch. Great job, Jeroen and Chase
A wonderfully made video documenting the history of one of my favorite games. I think my favorite part of this video is the accompanying 3D models. They're really high quality.
these videos continue to be phenomenally put together, and this one in particular was filled with some great history. really love learning about all this for two of my most beloved game OSTs
This channel .... I'll tell you .... The absurd quality of the material we are pleased to watch is incredible. I can only say one thing, from the bottom of my heart: thank you!!! Cheers from Brasil!
I love the visuals you. Props to you guys. I amazed at the amount at the production of the game. It really showed the passion they were putting into Sonic CD.
Another very high end production guys, Tremendous. You deserve a million views and a billions subs and a documentary on Netflix. Sonic CD doesn't exactly spring to mind when people discuss the legacy of Sonic the same way they talk about 2 or even 3, But it was a very good balance between ambition and familiarity and a pretty fair trade off at that. By this point they were walking the tightrope of descending into Sonic becoming stale and i'm sure Sega couldn't wait for the technology of the Saturn and the Dreamcast to evolve the franchise. Trouble is they still couldn't figure out how to make Sonic contemporary and it was all downhill from there until Generations and Mania. Turns out People just want more of the same after all, It worked for Mario...
The PAL/JPN soundtrack was the first music I remember getting properly into when I was a kid, I remember I would Play Wacky Workbench act 1 and 2 for the past music, hit reset then go again. Still listen to the soundtrack rip I made on my first PC on my phone 20 years later. Loved the "Salad Plains" beta version of Palmtree panic past music release and wish we had more of the past music's original CD versions.
It’s kind of ironic that Sega Japan made a soundtrack that they thought a Western audience would like, only to have it changed for the western release.
Well, only partially. Europe is also considered part of the occidental side of the world and we received the japanese soundtrack.
Really speaks to sega's issues of the left hand not knowing what the right is doing (Sega Japan vs Sega USA)
I'll copy/paste my comment as it's also relevant here: I wouldn't necessarily say that was the case, as Rave/Dance music was huge and fully mainstream in Europe when Sonic CD came out, where as that didn't happen in America until fairly recently with the whole EDM wave.
@@ThePorkTree Sega America had a decent idea of how to market it for the most part, but Sega Japan just wanted to swing their dick around and let everyone know who's boss and ruined everything
Why am I Shalpp?
What did Sega ruin? They let Sega of America change a game’s soundtrack. They weren’t being controlling.
"But the one thing the system that couldn't do without was a game featuring their company mascot Sonic the Hedhehog"
*cries in Sega Saturn*
There there. At least NiGHTS Into Dreams was interesting and cool. :o
@@jgfjgfify - Seconded. Shame about the source code to Saga, though. Here's hoping the PD1 remake proves popular enough that we can see Saga brought back for a new generation!
Sonic mania feels like a true sega saturn sonic game
It felt like Sonic Jam really showed how capable the Saturn was. The Sonic museum ran in the Saturn’s high resolution mode, and hit featured transparencies, no pop up, and very sharp, clean, tearing free polygons. It really made me sad, because Sonic Team utilized an updated version of the Nights engine that was only featured in one more title, Burning Rangers.
Sonic R also surprised me. The stages were big, there were incredible transparencies in Sonic R as well, with a very good use of color, and impressive effects. It wasn’t perfect by any means, and there’s a lot of pop up, that’s closer to N64 titles, where it fades in. Thankfully, there were a lot of great Japanese titles which kept the Saturn alive after its death in the US. There was even a recent conversation with Yu Suzuki where he confirms that the early footage of Shenmu was actually running on a real Saturn. There was nothing that impressive on a real Playstation One. I mean that in the sense that most images of the PS-One are from an emulator. The actual PS-One had a lot of polygon tearing, and dithering . It didn’t have a good 2D processor either. I loved it, but when you place Virtua Fighter 2 next to Tekken 2, there’s no comparison. On top of that, Virtua Fighter 2 runs in the Saturn’s hi-res mode. The floors were 2D, and had this smooth, clean look, that was free of the tearing that’s common on PS-One titles.
Even Dead or Alive 2 ran at a higher resolution than the PS-One version. While both the PS-One and Saturn had flat backgrounds, the Saturn used its additional processors to animate elements in the background. The stage with the bridge for instance, has lightening effects. There’s a stage with a waterfall that moves as well. Last Bronx on the Saturn was equally stunning. In the parking lot stage, there’s an infinite ceiling effect that’s impossible to do on the PS-One, due to how it handles 2D. That same effect is used in Panzer Dragoon 1 and 2. Check out the Panzer Dragoon Digital Foundry Retro video where they talk about how the additional 2D processors allow for what looks like an infinite floor, or vast surroundings without any issues. Knowing all of this, despite the Saturn’s odd complexities, in the right hands, it’s incredible. Look at Street Racer for the Saturn vs the Playstation version. Unlike typical 3rd party Saturn developers, who only use one main processor and one 2D processor, they used the Saturn’s parallel Hitachi SH2 processors, as well as all of its 2D processors. The result? Moving clouds that cast true transparent shadows on the cars and the environment, more overall impressive 2D effects, more 3D bridges and overpasses. It also ran in a higher resolution than the PS-One version.
On a last note, the PS-One was quite capable, and it fared better in almost every multi-platorm tittle, but in many cases this was due to the underutilization of the Saturn’s hardware. Doom is a great example. On Saturn, it was coded in Software mode, meaning it’s not using the Saturn’s 3D or 2D acceleration. Duke Nukem 3D was far more advanced graphically than Doom. It ran perfectly on Saturn, with lighting effects that aren’t present on the PS-One. It also looks and plays better than the PS-One version.The N64 wins in visuals, but it’s still softer looking, and the game isn’t even remotely accurate to the PC version in terms of the content. To be fair to the PS-One, Quake 2 was the most impressive 32bit FPS in that era, though Duke Nukem on the Saturn comes in at a close second. It would’ve been interesting to see a Saturn port of Quake 2 from Lobotomy Software.
*Laughs in Sonic R*
Now everything makes sense why US past tracks are not in cd
Yeah, big-fan-of-Bowser.
Yup, PCM dominated the Past Tracks, but the Present+both future tracks were replaced. And for some reason, the US tracks don’t even have loop fillers
ye
You can change the future, but not the past
@@gooeydude574 I see what you did there. Nice!
"Time travel dropped due to time constraints"
Now that's ironic.
Edit: Wow, so many likes! It's the most I've ever gotten!
I’d obviously like to thank a few people. I’d like to thank Charles Crichton, for doing the plot with me, and Jamie and Kevin for writing their parts. I would like to thank Michael Palin, for checking the scene numbers. I’d also like to thank John Comfort, Jonathan Benson, Roger Murray-Leach, Hazel Pething, Glenn Palmer-Smith, Cynthia Caylor, Mariah Aitkin, Johnathan Aitkin, Lord Beaverbrook, Eleanor Roosevelt, Jacques Cousteau and his wife Mimi, Søren Kierkegaard, Gisela Werbezerk-Piffle, Sonny Liston, and Ann-Haydon Jones and her husband Pip, Gregor Mendel - the founder of the science of genetics, my tailor, Harriet Beacher-Stowe - author of Uncle Tom’s Cabin, the London Symphony Orchestra brass section, the Leighton Orient strikers, mother, Bismarck, The Royal Society for the Prevention of Birds, Sir Basil Smallpeice, St Francis of Assisi, Diana Ross and The Supremes, Earl Haig, Wile E. Coyote, Mother Teresa, Herb Alpert and his Tijuana Brass, Hermann Göring, Dame Agatha Christie, the planet Saturn and, of course, all of its rings, Joan Collins, the publicity department of Turkish Airways, the Unknown Soldier, Tammy Wynette, and last, but of course not least, God.
lol i was gonna say the same thing
never underestimate dat 4th dimension!
doc brown shows up in a delorean... problem solved’
"The Royal Society for the Prevention of Birds"
Gets me every time
That was a lot
Oh man this is great hope we get The Making of Knuckles Chaotixs one day!
PLEASE!! I wanna know what's up with that game lol
Me too!
That would be cool, considering that it was made by the same team as Sonic CD.
*PLEASE.*
I think that Chaotix deserves another chance along some more obscure titles. I'm tired of Genesis collections, even in Sega Ages they've added Sonic 1 even though it's included in every single Genesis Pack. I wish we could play Dynamite Deka, Golden Axe 2 (arcade) or that strange Sonic Arcade that reminds me of Marble Madness.
This channel never ceases to amaze me with the consistent level of production quality and research dedication. Hit it out of the park once again with this latest installment, always a treat when a strafefox video drops. Lots of fascinating facts and stories from the development of Sonic CD for me to enjoy and take in.
It's funny how at the time in 93 Sonic CD kinda slipped past me. As in there was so much going on with video games that there was only so much I could take in (I was only 11 at the time) and the SNES was the main interest of mine at the time. When I would read magazines at the newsagent I would always read Nintendo mags first and then skim through multi platform mags like gamepro for a broader perspective. I knew the mega cd was out there and that it was expensive but I had read about the super CD add on for the SNES and the SNES/super cd all in one that Sony was planning to release alongside it that they would call PlayStation. But anyway I was more intrigued by news of Nintendo's cd rom add on that was scheduled for future release (that ultimately never materialized) than I was about Sega's which was already on the market. I knew Mega CD was out there and it had some games but I just never followed it closely at the time. And because I never saw Sonic cd in stores and never heard anyone talk about it at school I only really became truly aware of it's existence in the 2000s. I played it a little bit on the sonic collection for PS2 and it's an alright game. I agree with AVGNs criticisms though. I found the level design very confusing and didn't have the persistence to learn it all so didn't stick with it long enough to get anywhere close to completion. I like the ideas in it though. The time travel mechanic is a really cool concept but the execution has at least one issue. The need for speed, when building up speed getting bumped by something in the environment kills it making it difficult to achieve in some areas. But I absolutely adored the animated cut scene at the beginning
Yeah the level design is a bit hit or miss with most people. I had to get accustomed to it as well when I first played it as I was so used to hirokazu yasuhara's style of game design. But alter a couple of play sessions it started to click with me. Especially Wacky Workbench is a really quirky/wacky level which I can appreciate a lot more now that when I first played it. :)
Hmmm maybe I should fire up my modded PS2 one of these days and give sonic CD another swing as my interest in it has gone up again. Thanks for the input btw
Some of the names click with the design
Palmtree Panic: the simple layout allows for a quick run through and Eggman sweep, as if Sonic was in a panic to clear the area
Collision Chaos: This is a pretty mazy level, and your bound to collide into a lot of stuff.
Tidal Tempest: obviously, water=tidal. Ok I took the easy one here.
Quartz Quadrant: y'all help me out here
Wacky Workbench: the floors are wacky
Stardust Speedway: another fast-paced level (if you know wtf your doing), the way to speed(?)
Metallic Madness: the design and traps are just pure madness.
@@strafefox if you didn't know R2s name was said by some one who worked on sonic CD it was called dubious depths and the present theme for R2 is da garden with one of the devs said a long time ago
God bless the three singing ladies from Pastiche, their song for the opening is absolutely perfect and I loved their vocals in the levels too. I see where JP OST's strength are but the US soundtrack is so underrated.
Don't forget that the US soundtracks are overhated too
In my opinion, if only Spencer would be given more time, he would came in with such bangers, that would compete or even overcome the JP soundtrack, and that's saying something, because JP soundtrack is sooo gooood.
Remember, the US soundtrack was made in TWO MONTHS. That's just insane. I'm really sad that Nilsen simply didn't had as much time to flesh out his music
I was having a crappy Monday, then a new strafefox video dropped and all was right again in the world :)
Glad I was able to help a little :)
This video just dropped so how can your comment be 1 day ago ? Different part of the world ?
@@maforo85 Patreon
I'm in Asia + Patreon subscriber, @@maforo85 - videos get linked a day before as a Patreon perk :)
Excellent stuff as always! The Mega CD was such an underrated system, and Sonic CD was always my favourite Sonic game.
Sonic CD was my very first videogame.
In my opinion, CD add-ons for these 16-bit consoles mostly led to lame real time video based games haha.
It had Eternal Champions Challenge from the Darkside. One of, if not the best fighting game of the era.
Sonic CD was the first game I ever beat, other than streets of rage 2
The mobile version
What a criminally underrated chanel. Seriously, this guy's videos are more professional than any biased shitty big corporation articles or videos anywhere. Those videos are so insightful. You deserve every cent from your patreon.
Not if he's picks who he sends hearts to for supportive comments in a discriminating fashion, implying a person who's arrogant and possibly even a bigot, those kinds of elements ill be a sure fire hindrance to that kind of goal, I'd just like to say of every video he's made (probably clicking my RUclips avatar and seeing my race) he's never given me a heart for my supportive comments to him!
@@tuberoyful you do realise this video was made 2 years ago.
@@Luksu00
Did you carefully even read the bottom half of my comment I said, I've put supportive comment's on {every video} he's made even NEWER ones.
@@Luksu00
Are you his support agent?
@@tuberoyful Oh sorry i read it badly.
God this is like the how its made of gaming, i could totally see this as a actual tv show. i love this series
I love how dynamic and fitting both region soundtracks are. I've mainly played with the US score, but I'll have to play through the Xbox 360 conversion soon that has the Japanese music option. Anyway, incredible stuff as always, man!
Thanks Austin! I agree both soundtracks are really great. I'm a little more familiar with the JAP soundtrack as we got that version here in Europe. but I actually listing to both soundtracks from time to time and they make for excellent background music, especially Tidal Tempest. Used tracks from both releases in several of my videos :)
Funny how they made the original soundtrack to try and appeal to the States, yet the States chose to make their own.
Wonder if Sega of Japan took it as disrespect. ;)
@@Lightblue2222 I wouldn't necessarily say that was the case, as Rave/Dance music was huge and fully mainstream in Europe when Sonic CD came out, where as that didn't happen in America until fairly recently with the whole EDM wave.
@@up7500 right, i never thought of it as American sounding, always seemed more Euro to me. It's only now I'm finding out. Makes sense with all the rap samples.
@@Lightblue2222 Check out some stuff by 808 State and you'll hear it instantly :)
You can clearly see all the effort in this video.
I love looking at in def reviews of games like this.
Also sonic cd might be one of my sonic games of all time and I love the song you can do anything.
I think you meant "in depth," not "in def" 👍
i think you meant "my favorite sonic games" not "my sonic games" lel
Jesse H. i think you meant "in-depth" not "in depth," (what's a comma doing there!?)
Holy shit man is the 4th video i found you in the coments. Looks like we like the dame things lol
@@DlcEnergy I think you meant "I" not "i" (whassup with that small cap "i", my dude?)
The Japanese soundtrack is what makes Sonic CD my favorite Sonic game. I even bought it on vinyl from Data Discs. Quick shout out to Taxman's rebuild on Steam!
Same.
@@Nyquil_mine period
This is hands down the best possible documentary one could ask for my beloved Sonic CD. My hat's off to you, sir!
Your production quality is amazing, I keep getting reminded of that when a new video comes out. It's a shame that RUclips algorithm favors quantity over quality-- I struggle with that myself. Unfortunately I'm taking a hit on production quality to release more videos, doing a few dumb videos in between, it's painful and I still have not worked it out, but the struggle continues. Keep up the great work!
Não esperava ver você aqui kkk
Do you know why the music was reverted back to the Japanese version for Sonic CD's European release?
I think the PAL version was released before the US version.
@@strafefox bless
@@atom_zero5413 ???
@@RWL2012 just grateful for having that OST here in the EU. Really, *really* grateful.
@@atom_zero5413 ah yes :)
I love this channel. No other game history channel captures the feel, nostalgia and respect for the art like this one. Each video having these custom made transitions and 3D models, the production values too are top notch.
Til the next one~
There's things I don't like about Sonic CD but I did legit forget that it gave us Amy, Metal Sonic, great US/Japanese soundtracks and the killer animated opening and ending videos. Another home run video, thank you Strafefox
I always thought of Sonic CD as all flash but very little substance. They clearly wanted this game to look great and sound great, which they did. But the level design is legitimately awful. Sonic CD shares a lot in common with many of the overly ambitious fan-made Sonic hacks of today, ironically. Those that serve as extremely impressive tech demos for what their community is capable of when it comes to the dissection and reverse engineering of retro Sonic games, but many of them fail spectacularly in the core gameplay and level design aspects.
Which is even more fitting as a comparison since I've heard Sonic CD's level design unflatteringly compared to "a bad fan hack.". There is NO flow or natural, satisfying cohesion to Sonic CD's level design. It is littered with random chunks of awkwardly placed springs, traps, bounce areas, cubbyholes, dead-ends and nonsensical ring arrangements that feel like procedurally generated chunks of arbitrary level design computed by an AI rather than anything placed knowingly by a human being. This one aspect nearly kills Sonic CD for me outright. It's a jumbled mess of cluttered, formless, random chaos and haphazard nonsense with no direction or forethought, when you actually have to PLAY it. Even though the game oozes charm and style from every other factor.
Sonic CD is a stylish, beautiful, radiant game with an impeccable aesthetic, but just not a GOOD game, or one that's any real fun to actually play.
@@the-NightStar
Your wayyy off the levels transformed shape shifting right before your eyes and you call that terrible design you're very strange albeit you weren't even born in 1992 let alone played it when it first came out its inception was made to defy what was already great just before it falsely criticized by people exactly like you and SEGA DID JUST THAT Sonic Cd was one of gaming history's biggest technological advancements ever seen🤔🤔🙄
Introducing Amy Rose with "She Drives Me Crazy".
Hahaha Nice Touch!
13:25
“The US composers wanted to break away from these trends they were going for a more funky and quirky sound,”
*listens to the US boss theme and game over theme*
‘Funky’ and ‘quirky’
I forget that the Sega CD was just an addon. I had no idea it used the Genesis video chip but I guess that would make sense. Thank you for your videos, they always learn me something I didn't know and all of the original 3D assets you make are really cool!
This was always one of my favorite games growing up. I know it might seem kinda superficial, but the animated cut scenes and soundtrack honestly made this game for me. While substance should always take priority in a video game, you'd be surprised just how far style can take it. SEGA's investment in the visuals and soundtrack really paid off in my opinion. I'm sorta new to this channel, but if this video is any indication, I'm certainly in for a treat. Great work!
I know people argue about which OST for Sonic CD is better.... but I gotta say I love both OSTs so much. I constantly do full US and JAP ost playthroughs of Sonic CD back to back thanks to the mobile remake, and I can't help but be amazed that both the Japanese and US sound teams made completely different soundtracks that both fit the zones and game perfectly. As a musician, I am in awe of how creative both soundteams were to have such amazing songs from both teams.
Amazing video! Sonic CD is a very underrated game. CD shows how Sonic would be without Naka, and fully follow Oshimas' mind. Very interesting
This video (and others in this series) could be easily featured as a documentary on TV or streaming service. It's really professional and interesting to watch and gives you a good insight into all the trouble game developers had to go through back in the day
Its funny how America thought Japan's version wasn't good enough for Americans but like 90% of Americans prefer the Japanese Soundtrack.
6:15 "She drives me crazy" starts playing on the background... LOL
While it does have a few flaws, Sonic CD is still overall a very good game, incredibly ambitious and boasts great production value. Your videos are always so well done strafefox. I wish that you will never stop doing those :)
What "few flaws" did Sonic CD have?!
Amazing quality and fidelity on the sources as always. Damn, this channel never disappoints.
Other than the fact that you guys used the 2011 port version of Cosmic Eternity without the lyrics :(
Thanks :) I actually used both versions of Cosmic Eternity. In my first edit I only used the original with lyrics but it clashed with the narration and didn't work either at the end of the video (timing-wise). So I decide to make a transition to the 2011 version.
@@strafefox Yeah, I noticed that you used both, I was more so referring to the credits of the video, haha. Good transition idea, by the way.
Please please please continue to make these videos.. your style and quality of all these are truly some of the best on RUclips. I always get amped up when you post a new video and it pops up on my account. Please keep them going in exactly this style, there are literally 100s of games that would be super interesting to hear about the making of. I love how you go deep into the hardware and genius ways the were able to cut down RAM usage and so fourth. Always super interesting and learning about the SegaCD and how it worked with the Genesis is great.
The best channel with incredible content! Thank you!
Awsome to hear Julia! and big thanks to you for your support!
I love this game dearly. Everything about it is has been such an inspiration to me. Thank you for this in depth behind the scenes look at Sonic CD.
i forgot to ring your bell
i love the quality of work you place into your videos :3
A new video from strafe! Time to make a pb&j sandwich and display this on the big screen. Its weird how you see tons of youtube notifications, but when you see Strafe among them you get excited.
This presentation is just so well produced and choreographed in such a way it feels like a professional movie production! Great job!
Stellar video as always!
Thanks so much! :)
It's very refreshing to see a video as richly informational as this one. You should be proud of yourselves.
OMG, I totally forgot about The KLF! That why I love these type of series, they always mention groups I forgot about. I didn't even know about that "Zero-G Datafile Two," Imma get that! Sonic CD was the 1st CD game I played and once I heard the awesome music.........it was hard to go back to chiptune, lol (it was the USA version).
I was really hype for the music part and this is the only video I seen explaining why the USA changed the OST. Also the Sega CD should have just been a standalone system based on a powerful Sega arcade board. The Genesis/Mega Drive was System 16, CD should have been System 24 or 32. Excellent stuff there as always.
I remember when I was a kid watching the opening of Sonic CD in complete awe, I ask my mom to see it with me and I explain to her how this game is awesome. Thank you for this video!
Awesome coverage on this! I was always wondering why the US version had the same past tracks as the JP version and kinda figured it was some hardware limitation. Honestly, I love how both soundtracks have such a different feel. I think the JP ones fit Sonic slightly better (loved your inclusion of a snippet of SuperSonic HWA; the epitome of the great house sound SEGA had back then), but the US tracks are still splendid (Spencer Nilsen's work on the CD library was great, especially Batman Returns). Nothing beats those JP "Bad Future" themes, though - so good, notably Tidal Tempest and Collision Chaos. And I loved CD's art style; felt more in line with the first game than 2 did, with the chunky pseudo-CG look, and I prefer CD for that reason - the levels were way more memorable.
Anyway, awesome work on this! Such comprehensive coverage with astounding quality and production; always excited to see something from this channel in my inbox. ^^
this channel is *way* better than most documentary channels I have seen
Damn, when I was small I heard the KLF train song I for more than 15 years I wanted to find out what song it was to listen to it again... and the I watched your video! Epic, really, thanks... and a fantastic video like always!
Sonic CD is the best Sonic ever made, I bought it back in 1993 for my Mega CD II. The graphics, gameplay, soundtrack and intro/cutscenes are absolutely stunning and I still playing it today.
love your content! Sega has been one of my favorite developers, I grew up with a Genesis and am a huge sonic fan, it is very interesting to learn about all that went into these games I loved as a kid :)
thanks once again and keep up the good work.
oh man that soundtrack hit me with nostalgia HARD, great video btw! we can see all the love and effort put into this, thanks RUclips reccomendation algorithm too
Props for using Wolf Child in the opening
Spencer Nilsen's interview on the VGMpire podcast actually states that the reason why the PCM audio wasn't changed is because SEGA Japan insisted they still have some mark of their own on the game's soundtrack and not because Nilsen didn't have the time to change the music
Yes that's true. I decided to not include it because I couldn't tell for sure if it was his interpretation of the situation or if it was actually the case as he said himself he wasn't too involved in the whole politics and wanted to focus on the music. That's one of the trickiest things about the research, you sometimes get conflicting stories as it all happened many years ago and people had their own view of the situation form their own point of view.
Sonic CD was definitely my favorite Sonic game... It was very distinct and ethereal.
I thought this was an actual doc at first, but this is something amazing. Please don’t stop these, and don’t be afraid to dip into related topics!!!!
I'm probably the only one here who appreciates both soundtracks.
No your not I do too
I do too.
i do too, LOVE THEM BOTH!
That’s where you’re wrong.
Thank you for this, Sonic CD is my favourite Sonic game, love the hard work and effort you put in these videos.
"The one thing the new system couldn't do without was their new mascot, Sonic"
Tell that to the Saturn.
Best quality on RUclips! Your videos are little movies and I enjoy every single frame!
You upload some of the highest quality shit my dude... Thank you!! You never cease to amaze with the quality and information in your content. *We are not worthy!!* *We are not worthy!!* lol
Now THIS is the kind of Sonic content I love to see! You, sir, have earned a new subscriber
Plays “She drives me crazy” in the background while talking about Amy...lololol classic
I was looking for this comment lol
Sonic CD it's one of my favorite Sonic games. Thank you for providing how it was made.
Still loving those 3d visuals of background aspects. Really makes me wanna see how games that you reviewed would look like in a 2.5d perspective.
I could watch Sonic CD content for the rest of my life. Stellar work 👌
Another awesome Strafefox doc. Spencer Nilson's soundtrack holds up compared to the Japanese version. He made the right choice. He later was head of Expressions college in Emeryville, CA, a multimedia trade school. Dude is legit.
I literally A L W A Y S forget who you are and why I'm subbed to you, but then I click on one of your videos and as soon as the intro starts, *i know i'm in for a ride*
Your videos are the best, I really can't imagine how much effort you put into them. Great job :)
I also want to see the making of splash wave!
The production on this as always is fantastic.
This feels like the best of G4TV's Icons.
Mad props for very nicely pointing out the samples that came from the House scene - I had known of them using stock samples, but didn't really understand how or why that was.
13:35 The narrator says “Chaos Collision” instead of Collision Chaos. Tiny mistake but it stands out when the rest of the video is so well done. You may want to address that in the description.
Super high-quality video as always, though. I’d love to see a video on the making of Landstalker. Though there is way less documentation on that compared to these bigger releases.
Thanks! I will make sure to fix that mistake for a future release/upload.
Chaos collision sounds better tho
So I was checking my RUclips notifications and then I saw this "strafefox uploaded: The Making of Sonic CD". I stopped what I was doing, made a nice cup of tea and watched the video... twice... so far.
This is by far the best - if not one of THE BEST - video on the making of Sonic CD out there!! What an amazing job. Truly overwhelmed.
I can't thank you enough for the time and effort you spent on making this video.
Jeroen, love this series to death. Great as always.
Might want to reconsider the sign design at 14:58 as that's kind of considered a slur; "JP" or "JPN" would suit better.
Thanks! and I will certainly change it for future releases of this video
🙄
Man, Sonic CD is such an interesting game... but the creative proces behind it is even MORE interesting! Thanks for shedding on the development in this cool mini-documentary!
Soundtrack: JPN>US.
You deserve a Netflix series. This kind of content would make a fantastic docu-series on a big name platform, honestly.
Sonic CD was one of the weirdest games I ever played, but the game is kickass!
Nice Work with those 3D renders of the zones! I love them!
Since im a (Almost) Hardcore SonicCD fan I can see all the flaws and errors in this Video.
BUT I don't care. Your video's are always EXCELLENT and you deserve WAY more love and like's for your very VERY well made content. :-)
Thanks! but now I'm curious which mistakes I made :/
@@strafefox he was joking I hope! I think it was great.
strafefox Besides referring to Collision Chaos as “Chaos Collision” (which may have been the narrator’s mistake), I didn’t come across any errors. I’ve read a ridiculous amount about the development of almost every Sega game (to the point where I can identify the sources you’ve used) and nothing stood out.
Thanks so much John! Chaos Collision was actually my mistake :o I'm currently in the process of remastering my "Making of videos", adding new content and correcting the mistakes I made. So I'm really great-full when people point out these little errors.
@@strafefox hope you remaster both Streets of Rage videos you made, the SoR 2 making and the first SoR video from 2014.
as a musician, im glad you took so much time to talk about the MUSIC of Sonic CD. that was always one huge thing that stuck with me from when I was a kid with my SegaCD playing this! :D Its nice that you spent so much time on the audio aspect of the game!
Doctor Robotnik and Metal Sonic downvoted this video!
Hoorde meteen dat je Nederlands bent ;) anyhow, super interesting video!! I absolutely LOVED the part where you talked about the production the game’s music, even though I was hoping you’d talk about the American soundtrack too. Still a great kind of documentary though!
Darn I really wanted to be first!!!!
I love sega so gosh darn much. Especially my man sonic. Much love. Thank you for the awesome video as always. I absolutely love your channel and all the work you do
The US version of the "Speed Up" music is infinitely better than the Japanese version. Change my mind...
Same can be said for the US Invincibility theme and the US victory clear jingle.
Said it before but these videos are SO well made and your effort is very appreciated. So refreshing watching a documentary style video without the narrator trying to be a 'funny guy' and force in cringey jokes or their own 'wacky' personality in.
Well done.
14:59 - A really well produced production, but please, in the future, try and skew towards using "JPN" instead of "Jap" as a region abbreviation.
Thanks! Yeah that was a mistake on my part, I've already changed it in my original source file for a future release/upload.
Can I ask why? It doesn’t come across as a slur, if that’s what you meaning, as is intent is not there.
jc190782 That’s like saying “I didn’t say (insert word with extreme derogatory connotations here) with malicious intent, so its ok to use it.” “Jap” has never been an official region code for Japan and has seriously negative meanings in parts of the world (including where SplashWave is from), and in Japan, it’s at best not a great word.
I’m not here to police anyone’s use of language, which is why I made the suggestion they change it going forward, but didn’t demand it be changed; It’s ultimately their decision.
BlownMacTruck But it isn’t like your example, because this word doesn’t have a ‘extreme derogatory connotations’ in the same way like other words. Maybe in your country, but on global scale, definitely not.
It’s ignorant to assume someone should stop saying something because it’s offensive in your country, or it was intended as a racial slur in your country (especially when the thing your watching is going to to viewed by people globally). Your preference shouldn’t be taken over the majority of the world.
By intent, I mean that I doubt the uploader meant it in a way that Americans would see it. It has been used on documents, festivals etc in many places and there is no intent or harm there because it literally has no racial context where they were. It’s literally an abbreviation only. Trying to push a countries views to the world for a problem they created is just making a bigger problem.
I agree it’s up to the uploaders decision for the future, but one view should never be taken as gospel especially when countries have used that world in only positive manner for years. They shouldn’t have to change because of ignorant and racist people years ago.
jc190782 So basically your position is that you should dictate to the people that a word describes how they should feel about it, instead of listening to how *they themselves* feel about it and respecting their positions on how it’s used to describe them. Got it.
Such insanely high production quality, and excellent detail to the story as usual.
Thanks for the content as always Strafe, hope the Sonic Movie buzz nets you some good channel traffic on this one! ❤️
I'm so glad that I was in Europe when this game came out and we got the proper soundtrack not that pile of rubbish that the Americans slapped on top .
sonic cd is my favorite sonic game ever,art style music and the time travel aspects are great.
The US soundtrack is like nails on a chalkboard for me.
Spawnwave videos always have the most interesting perspectives on a given topic and are phenomenally edited to tell a story from that perspective. There’s so much passion put into these videos, they’re so fun to watch. Great job, Jeroen and Chase
Your videos make my day. You put so much quality into them.
This is an incredibly well edited video.
A wonderfully made video documenting the history of one of my favorite games. I think my favorite part of this video is the accompanying 3D models. They're really high quality.
I will probably never get tired of pointing out how great the production quality of these videos is!!!
Ah, another strafefox production! And you're almost to 100k subs!
Thank you for another quality upload! Keep up the good work!
The US Soundtrack for this game is nothing but bangers, I absolutely loved this game to death as a kid...
these videos continue to be phenomenally put together, and this one in particular was filled with some great history. really love learning about all this for two of my most beloved game OSTs
This channel .... I'll tell you ....
The absurd quality of the material we are pleased to watch is incredible. I can only say one thing, from the bottom of my heart: thank you!!!
Cheers from Brasil!
I love the visuals you. Props to you guys. I amazed at the amount at the production of the game. It really showed the passion they were putting into Sonic CD.
Another very high end production guys, Tremendous. You deserve a million views and a billions subs and a documentary on Netflix.
Sonic CD doesn't exactly spring to mind when people discuss the legacy of Sonic the same way they talk about 2 or even 3, But it was a very good balance between ambition and familiarity and a pretty fair trade off at that. By this point they were walking the tightrope of descending into Sonic becoming stale and i'm sure Sega couldn't wait for the technology of the Saturn and the Dreamcast to evolve the franchise. Trouble is they still couldn't figure out how to make Sonic contemporary and it was all downhill from there until Generations and Mania.
Turns out People just want more of the same after all, It worked for Mario...
What a good job of documentation and video editing. Long live Sega and Sonic
I really enjoyed the opening animation and Sonic Boom is one of my favorite songs.
Nice video. I really enjoyed it as well.
The PAL/JPN soundtrack was the first music I remember getting properly into when I was a kid, I remember I would Play Wacky Workbench act 1 and 2 for the past music, hit reset then go again. Still listen to the soundtrack rip I made on my first PC on my phone 20 years later. Loved the "Salad Plains" beta version of Palmtree panic past music release and wish we had more of the past music's original CD versions.