Thank you for your straightforward tutorial! I just want to learn about doing simulation and rendering still images from there. We dont need to bake all; just delete frames and convert to editable poly for lighter geometry. You're great.
Thank you. First reasonable tutorial on this. Also, if you have problems with strange behaviour in the simulation, uncheck high velocity collisions in the tools, or check it, or uncheck adaptive force, or increase substeps. Fine tune at your leisure. ;)
YOu are lucky Mass FX did not miss any marble through the jar. It's very inaccurate - only good at dropping balls on surface or dominos. But things like rollercoaster or cylinder between tacks- always gets stuck or fall through.
superlative delivery, sir. this should be the standard by which others are compared; in terms of focus amidst a generous helping of the reasons why for certain actions. Did all those spheres fit in there without any intersections between spheres? thanks for this, and hope you can provide others of this quality.
If the Dynamic Rigid Bodies are falling through a Static Rigid Body in your simulation then try gradually increasing the Substeps and Solver Iter. values under MassFX Tools > Scene Settings > Rigid Bodies
Hi Rob! Thank you very much for such a wonderful tutorial! And I have a question: when my marbles fall down some of them go through the vase. Could you please tell me where can be a problem. Thank you very much!
So in your scene settigns, you need to increase substeps and enable high velocity collisions knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-D78BC1A4-A6C3-4537-9515-FC1ABFBDC52E-htm.html
excellent i wanted to know how to simulate an object as concave like old reactor and i found it in your video i also want to know where is the tool equivalent to motor in the old reactor is it here in mass fx??? waiting for your answer thanks very much
Hey Rob!!! Thank you so much!!! I have a question though, on my massfx toolbar i dont have all the tab options yours has! how come? and how can I get them?! thanks alot
So in your scene settigns, you need to increase substeps and enable high velocity collisions knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-D78BC1A4-A6C3-4537-9515-FC1ABFBDC52E-htm.html
like for example; for a headband, when you animate the head turning, the tassels of the headband shouldn't go through the arms of the model. How can I tell the tassels do not go through the arms?
On the main header, click "Rendering" > "Render Setup" > Fill out your rendering parameters: Set "Time Output" to "Range: 0 to 100" or whatever keyframe range you want, and choose your render output (.avi on Windows works well enough) > Click "Render" and wait as long as it takes your computer to render if (could be hours if it's a complex render)
Hi.... My name is Sagar. I just watched your tutorial & I'll really appreciate it as it helps a lot to make a realistic simulation. But I got one thing to ask that- after falling down into the pot, do all the spheres touch the pot perfectly...? I am asking Because in the previous version of 3ds max while using the reactor, the fallen objects don't really touch the pot. it keeps some gap inbetween. So it reduces the realism a lot. So what about using mass fx in 2013.
overall good tutorial, but you did not go over the scene settings which was the solution to everything once i discovered it. I, along countless others in the comments seem to have been ripping our dicks off trying to figure out why the marbles are ignoring our object and just hitting a random plane. So in your scene settigns, you need to increase substeps and enable high velocity collisions knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-D78BC1A4-A6C3-4537-9515-FC1ABFBDC52E-htm.html atm i have 4 and 4 and it seems to be working thanks for starting me off (and no other tutorials seem to go over this so you're not the only, but you are the only one not to use notepad so high five there)
Posted 10 years ago but found this really helpful today for Lego in a jar, thankyou!
Nine years later still amazing, Dude!
Legit 8 years later and still find this useful, thanks!
best massfx tutorial on youtube.
Good Tutorial. Thank you. Still can apply for max 2024.
Thank you for your straightforward tutorial! I just want to learn about doing simulation and rendering still images from there. We dont need to bake all; just delete frames and convert to editable poly for lighter geometry. You're great.
Thank you. First reasonable tutorial on this. Also, if you have problems with strange behaviour in the simulation, uncheck high velocity collisions in the tools, or check it, or uncheck adaptive force, or increase substeps. Fine tune at your leisure. ;)
Thanks!!
your 8 year old comment saved my life
@@ThePr0Br0 Now switch to TyFlow! 😄
Thank you - looking forward to see more of your work / tut's.
Calm and good voice; straight to the point! That's ace in my book =)
very good and clean tutorial, thank you
Loved the video. Didnt realise MassFX was so powerful! Subscribed, can't wait to see more. :)
Hi Rob,
This is a great very easy to understand tutorial! thanks
This tutorial was great. please make another one explaining different methods for other purposes!
Very good explanation. Thank you very much.
Thank you! I've finally found an answer to my question! xo
Thank you! Very helpful tut!
YOu are lucky Mass FX did not miss any marble through the jar.
It's very inaccurate - only good at dropping balls on surface or dominos.
But things like rollercoaster or cylinder between tacks- always gets stuck or fall through.
nice man..really straight forward tutorial....waitin for more tuts!!
superlative delivery, sir. this should be the standard by which others are compared; in terms of focus amidst a generous helping of the reasons why for certain actions.
Did all those spheres fit in there without any intersections between spheres?
thanks for this, and hope you can provide others of this quality.
Can you make a tutorial on something like space ship rising from water with water falling effect?
Excellent tutorial, nice work. Keep it up.
what is the best to way to add collision on bones or objects by using MassFX?
If the Dynamic Rigid Bodies are falling through a Static Rigid Body in your simulation then try gradually increasing the Substeps and Solver Iter. values under MassFX Tools > Scene Settings > Rigid Bodies
Hi Rob! Thank you very much for such a wonderful tutorial!
And I have a question: when my marbles fall down some of them go through the vase. Could you please tell me where can be a problem. Thank you very much!
So in your scene settigns, you need to increase substeps and enable high velocity collisions
knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-D78BC1A4-A6C3-4537-9515-FC1ABFBDC52E-htm.html
excellent i wanted to know how to simulate an object as concave like old reactor and i found it in your video
i also want to know where is the tool equivalent to motor in the old reactor is it here in mass fx???
waiting for your answer
thanks very much
Thank you for this video! Very simple and informative! :)
Hey Rob!!! Thank you so much!!! I have a question though, on my massfx toolbar i dont have all the tab options yours has! how come? and how can I get them?! thanks alot
Excellent video!
what if i scroll the key frame bar to 1 but animation doesnt run and object remains static
for me, the dynamic rigid body is not falling into static rigid body at all, just vibrating on its own plane.. what could be wrong?
So in your scene settigns, you need to increase substeps and enable high velocity collisions
knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-D78BC1A4-A6C3-4537-9515-FC1ABFBDC52E-htm.html
just make sure to activate collide with rigid bodies in the rigid bodies properties on the modifier
Thank you, but you must do more videos!
You're good to do it.
like for example; for a headband, when you animate the head turning, the tassels of the headband shouldn't go through the arms of the model. How can I tell the tassels do not go through the arms?
great tutorial
tip: start from a fresh new scene, because if you are working into a scene and try to do this, sometimes get some bug on simulation.
why do I not have MassFX in my 3DsMax? Why cant I find anything about how to get it? and why cant I find any tutorials that dont use it?
amazing tutorial! thank you!!!
I am a beginner. I want to draw tube inside tube so that both tubes cross section is visible. Please help
Nice work!
How can I render the animation now?
On the main header, click "Rendering" > "Render Setup" > Fill out your rendering parameters: Set "Time Output" to "Range: 0 to 100" or whatever keyframe range you want, and choose your render output (.avi on Windows works well enough) > Click "Render" and wait as long as it takes your computer to render if (could be hours if it's a complex render)
Hi.... My name is Sagar. I just watched your tutorial & I'll really appreciate it as it helps a lot to make a realistic simulation. But I got one thing to ask that- after falling down into the pot, do all the spheres touch the pot perfectly...? I am asking Because in the previous version of 3ds max while using the reactor, the fallen objects don't really touch the pot. it keeps some gap inbetween. So it reduces the realism a lot.
So what about using mass fx in 2013.
i put convex on original but the intro of my object is covered with an invisible surface
I tried this some of the marbles are slightly sticking out of the glass a little bit. Does anybody know how this can be fixed?
doesnt work for me!! the marbles fall and stop then they get to the grid. any sugestion?
i don't have a massfx !!!!!! how to get it ? plz help
how to make the stimulation in slow motion?
excellent tutorial.!
nice video, please make some more
Thank you so much!
how do you copy?
mine didn't fill the container. they went down below into space...
holding "shift" while moving -rotating or re scaling any object will automatically copy it
best tetor
more tuts?
more tuts???????????
this one is great :)))))))
shouldnt some marbles fall out
sir plz make a video on animation
You don't have to undo the simulation to bake all the keyframes.
Otherwise good tutorial! :D
Great! Thanks a lot!
thanks dude
Thank you very much! :D
Just one thing for people that could get stuck, change the Physical shape type to original.
Greate. Helpful
thanks, God bless you
thanks you bro !
thanks man !
nice man keeep on
Great!
thank you
thanks
thanks broo
Thank you))))
Thank you.
i wanna learn how to get a real exterior
ty so much! :D
i lov you thanks
Breaking soild glass
overall good tutorial, but you did not go over the scene settings which was the solution to everything once i discovered it. I, along countless others in the comments seem to have been ripping our dicks off trying to figure out why the marbles are ignoring our object and just hitting a random plane.
So in your scene settigns, you need to increase substeps and enable high velocity collisions
knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/files/GUID-D78BC1A4-A6C3-4537-9515-FC1ABFBDC52E-htm.html
atm i have 4 and 4 and it seems to be working
thanks for starting me off (and no other tutorials seem to go over this so you're not the only, but you are the only one not to use notepad so high five there)
Thanks
Great!
Thanks