OP 07 Rebecca Deck Lists, Gameplay and Theories
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- Опубликовано: 26 авг 2024
- Hey Guys! This video went a bit long but I wanted to make sure to have some gameplay in there, you get to see me pull my hair out waiting for a Nami to play solitaire and a solid match against a Bonnie.
I also had to play in the Eastern meta for the video as the sim has not updated to OP07 because it is day one of the meta, not sure if anything does pop up in the video but in case it does know that is why.
I hope y'all enjoy the games and decklists and until next time have a wonderful, wonderful day!
In case you are new to the channel, subscriptions are greatly appreciated! Other than that if you like it leave a like and no matter how you feel leave a comment! Feedback is appreciated and different takes are always good for adjusting my points of view!
I love these lists, including Sabo is great. I wish he had Dressrosa typing but he still fills a good boss monster role. Including Moria always feels like too much change to what the deck does well, even though he’s a great card.
I agree a ton! I loved the concept of Moria in Rebecca but he forces the deck to play around him and essentially I find myself changing the deck into a Saka list and it defeats the purpose of what Rebecca is good at
How to beat enel? in my local store more of half players play enel.
So you ahve a couple of options, my more recent fortress build is very strong into Enel because it runs a heavy top end similar to their own except my top is built on KOing and removing theirs, or with this build it is all in the luffys, you need to build a boards state that is pressuring them, two kyros generally accomplish this goal and it forces them to use Katakuri before you luffy.
Take as long as you need to get this set up, don't feed them cards until you have a good board built. You can go late with this list, you control their middle cost characters with aramaki and Luffy if you need and try to use sabos to 1 for 1 their 8 costs and up.
Leaving them at 2 life until really late prevents yamato heals and either stops ace heals or makes ace not have rush. Because they can only effienctly kill one character a turn, you need a 2k counter to stop leader attacks most of the time, maybe a 1k if its a play ace turn. Focus on clearing their board and building your own and you win in the late game, Enel can't starve you as you can draw two cards a turn with your leader ability if push comes to shove.
I do recommend checking out my match up guide video that came out before this one and my most recent Rebecca build. I will also have an update to the Fortress build this week after the testing I have done and the fact I just top 8'd my locals tonight with Rebecca, beating Enel round one, croc round 2 and losing to Lucci on 3 in a close match.
How do you feel the tech adds help Rebecca’s bad matchups? I agree aramaki and harjudin def help by luffy, but how do you play vs enel and lucci?
So the addition of Hajrudin and Aramaki are not necessarily for those two match ups, the hajrudin could be argued that it does give the deck options to deal with 8 drops and 9 drops in both decks. As for aramaki he is a solid blocker that can save you from a 7 drop enel turn.
But both cards are added for other matchups though, they mainly help in BY luffy and law actually. Both cards are too high for Law to leader ability easily and both assist in removing characters from his board state.
I didn't make specific techs for Lucci or Enel initially, I didn't see either as bad match ups, I have changed my opinion on Lucci, but that was just after playing into it more I realized that both Becca and Lucci are a little swingy in consistency so the match up is more who gets the sabos down at the right time to just wreck the other in tempo.
As for Enel I still think it is Rebecca favored as the main strat is to otk them, so leaving them at two life whenever we can and focusing on clearing board and trying to tear at their hand in the process is generally your route to victory.
@@the_lord_nick Ty for detailed reply! Yea i have found the lucci matchup to be very similair in that it feels a little random. My go to for lucci is to try and bait cards out of hand and starve life for a otk. Sometimes if they get enough morias it just feels impossible to keep up.
On Enel I tech puddings to make it easier as I always thought it was unfavored. I try to take early life so gedatsu and yamato have less impact, but the main issue is always katakuri. If they save that for the 7 drop luffy I feel like its really hard to make a comeback. Still I'm excited to test more and will def subscribe to come back and see your future lists!
Nick, im wondering what you think about the 1c patch work event for rebecca? I normality run four in all of my decks
I think it’s a great card! That being said, I haven’t tested it a lot as of late but will probably try it out in place of tempest kicks in some of my lists and see if the searchablity out weighs the card replacement of its counter part.