Omagatoki: Strategize really is just the "imma be a little silly with it" with how crazy you can get with switching/passing demons around & I love it so much!
Been waiting to see someone exploit Dana's Wisdom + all the other magatsuhi's like this. I feel like you could do it continuously too with the one that revives all the demons in stock with full HP. Can just keep sacrificing them to fill the gauge.
@@HashBandicoot356 it would need significant amounts of luck involving magatsuhi conservation in general (the miracle and the innate passive have ranges of gauge conserved and getting unlucky with that throws the strategy out basically). I'm not quite sure that it would be perfectly sustainable. And that's not talking about Cerberus dying eventually so you can't get half turns with criticals after that.
@@DeadShoot48659 the one using Gogmagog, right? I was under the impression that such a strategy existed weeks before I posted my Four Oni version of it (I was out on vacation without my PC even though I had thought of it two weeks ago at the time). And that was three days after yours.
Oh wait, the Dana's Wisdom thing. I was inspired by Ziro making a sustainable Mastema press turn farm at the time. Then it just evolved to getting the most Press Turn possible and using them all in one video.
A bit hard to utilize in a more casual setup. But it's quite fun. Pretty sure I exhausted every way this can be done though. The best one I managed to do is using Aramasa with this setup continuously until the end where I let Hayataro do the final blow. But if I were to really get serious on that, I would use Zaou-Gongen or any of the demons that get more damage based on hit count. Apparently Huang Long's effect alongside those demons stack. Seemingly without any caps.
@@bothdoorscares3878 yeah they stack, my go to usually sometimes agrat QD but most of the time Artemis with Saintstrike and a pandemonic feastuser is more than enough to set it up (assuming u have baki with strategize active). Then u can blast pretty much anything if you have set up a strong turn before hand with Loup garou(for elec) or Zaou Gongen(for phys)
@@loadingname5499 I did use Agrat in another casual setup I thought of. It's kinda dumb though, All Almighty party. Using Agrat, Sandalphon, Metatron and the protagonist using Heavenly Ikuyumi. It's not ideal but it works somehow. Many ways to customize it too I guess.
It's a DLC skill since Dagda's required for the periapt and the skill itself to be usable. Many simply did not use it for that reason, not everyone has access to it and it does feel like cheating with that disgusting effect. But if you do have it, you can pull off these kinds of crazy combos. As shown by many though, it is not a requirement to make many bosses seem irrelevant.
@@marioagainsttheworld6248 I wouldn't be able to use all of the press turns otherwise. There are some other ways I used it all up with hilarious results like continually spamming Aramasa on Cerberus to increase hit count. Which in term allows for Huang Long's innate passive to be quite disgusting (It doesn't seem to have a damage increase cap and I was able to hit something along the lines of 4.8x damage increase from it). Then allowing anything to pull off 99,999 damage to only Demifiend for a final blow (I used Hayataro because of an inside joke. But for something even more devastating, use any of the demons that gets their damage increase due to hit count like Metatron or Zaou Gongen, their innate passive works alongside Huang Long's). Overall this seems to be the most versatile sandbox one can have in terms of being able to pull off any combo you want. The possibilities are endless.
@@Mad77max77 he dies too early. I was specifically avoiding that. Even then, if I really wanted to have all buffs and debuffs for this setup, I would have used a Kresnik/Kudlak sacrifice in this middle to lower the used demons on my stock.
It tried Ikumyumi with 530 Magic, and it did 9.200 damage. While Murakumo with 530 Attack did 16.000 damage. MURAKUMO is his best skill. That's why he uses it in the cinematic against one of the last boss ;)
Technically, his best skill is paraselene blur. 4 medium hits with impaler's glory and savage combined is enough to one shot a level 999 Hydra. I know this because I have done it. Murakumo is his second best. If you want to prolong the charge effect, use the charge magatsuhi skill in place of savage. With the optimal build, you can easily deal at least 260K if not more depending on the team set up and other skills used. Nothing can beat paraselene blur + impaler's glory combo.
Looking at the numbers, Heavenly Ikuyumi is much better than Murakumo if used right. Arguably his second best. But in certain fights like Mastema, undeniably the best because that fight hates any form of criticals on him. 390 base skill when you just apply debilitate, compared to Murakumo's 280 (330 on critical but the skill has the lowest critical rate in the entire game). The critical rate of Murakumo's so bad that Heavenly Ikuyumi can get criticals more often if any of the critical enabling demons for it are present (Sandalphon, Lakshmi, Lahmu). There's a genuine case to be made that Murakumo's powercrept by a lot of skills already. Even in the Original version depending on the fight being done. Paraselene Blur's very strong though. 150 base per hit so it's basically 600. 900 at best if you have someone with Pandemonic Feast. However, it always needs setup to be reliably used. Quite easy to do so due to the support skills present but it is still unwieldy to anyone just casually playing the game. For best results, Onyakopon is great to use to give Taunt to the MC without wasting his own skill slots. And the rest of the support spells like Luminescent Mirage/Intercalation/Elusive Eclipse. Omnipotent Succession is also a better option for the skill if one can help it (depends on the target). 4x vs 3.4x when possible. On the side of elemental magic you have two very good ice spells. Moonlight Frost is the only AoE piercing magic he can wield and it's stronger than any generic AoE magic in the game. Very good for general use on enemies that has multiple targets. And Thalassic Calamity essentially hitting 330 base on one enemy. With Pandemonic Feast and Omagatoki: Dance, 990 base. While technically weaker than the generic multihit magic (Glacial Blast), it makes up for it with Hit count. Having great synergy with Huang Long's effect (more hits dealt, more damage when an Omagatoki effect's active). For the more general skills, Figment Slash/Rampage/Myriad Slashes/any multihit magic are always great options. Could be better than even the Nahobino skills in some cases. Depends on the setup being done. Many shining because of Omnipotent Succession.
@@bothdoorscares3878 The thing with omnipotent succession is that it doesn’t increase the damage of your skills, just ensures you perform the action four times where as impaler’s glory gives you a damage boost and piercing effect allowing you to use it on any enemy, regardless of their affinity. Sure it does require a bit of set up but the pay off is worth it. There’s nothing more satisfying than tearing through each phase of the final fight with one hit each phase from PB. Pandemoniac Feast doesn’t help PB because the four hits are always guaranteed unlike skills such as thalassic calamity or ragnorok. Sure the accuracy increase could be helpful if you really need it but you most likely won’t. Murakumo does have a pretty bad critical rate, even with 999 luck. For normal enemies and most bosses on Godborn, it’s usually decent at landing criticals but any challenge battle beyond I’d say, 200 you’d need critical aura to reliably crit or have a specific team set up. Still a good skill but I do agree HI is better.
@@bothdoorscares3878 I don't know the stats of each skills, but I tried it with 530 Magic and 530 Attack and the same number of Buffs/Debuffs, and Ikuyumi did 9200 while Murakumo did 16K. I kept Murakumo and dealt a ton of damage with it :) No problem. The only downside, is that I still had to increase Magic for Divine Arrowfall (best when you encounter 4 Mitamas).
@@Mad77max77 you didn't debuff and get a critical on that test, most likely. The base without debuffs is 150. It's unrealistic to not use debuffs in boss fights and no criticals for testing comparison, so that should be taken into account. That's why I used Heavenly Ikuyumi in this demonstration though, it gets stronger the more types of debuffs you cast. I wanted to use all press turns as much as possible (since I only have Sukunda active on Demifiend here, the base is around 230) Also, Divine Arrowfall is less than ideal to use for Mitamas. It's weaker than Megidolaon and that thing's a complete wash compared to the alternatives. Moonlight Frost works better if we're going with Nahobino skills. Or Amon/Khonsu Ra's Megido Flame/Heliopolis Dawn. But if you really want the best for those purposes, use any demon with Crippling Blow like Matador or Abaddon, give them Yabusame Shot and just use that. For best results, give them max Lu and pair with Loa's Taboo innate passive. That's the main Mitama grinding technique nowadays. Can net you 99 million in around 30 minutes or so.
@@andrehvk_ lots and lots of grinding macca. I have the Dance of Wealth DLC. Pair that with the best Macca grinding team and best spot and grind for approximately 240 hours and you'll get 70+ demons built in no time. Get a Crippling Blow demon like Matador or Abaddon (I use the former) and give him max Phys Potential, Yabusame Shot and the other fun stuff you want to add. Max out its stats if wanted but it should work as long as it's level 150. Pair with Loa on the team. The IK rate would kill 4 enemy mobs all the time. If not, hit them twice. As for the spot, it's a pack of Yamata-No-Orochi south of Taito. You need to ride a Magatsuhi Rail to get there, you can't miss it. Save there and reload to manipulate how much Saki Mitama appears. If there's a lot clumped up, attack and hope you get consecutive encounters to increase the EXP/Macca multiplier. To increase the chances, use an Attract Pipe beforehand. Also, when possible, use Omagatoki: Luck when you feel you're going to get many consecutive encounters. So the party must have a Genma demon in there. Any is usable, it's your own discretion. When you wiped all of the available enemies there, save and reload like before to respawn them. If your sellable inventory's full, go back to the leyline, sell, and go at it again. Then buy whatever incense/balms you need. ....I'm honestly not done yet. There's a handful more I want to build.
Nocturne boss Mot in his dreams be like:
things demi fiend fears:
-mot
-this strat
This has gotta be the craziest way I seen someone beat demifiend. Oh my god, when you got all your press turns back. 😭😭😭
(I made a video like this first ngl)
Omagatoki: Strategize really is just the "imma be a little silly with it" with how crazy you can get with switching/passing demons around & I love it so much!
- Set up for 9 minutes
- いくゆみよ
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Demifiend: The second coming of MOT
Been waiting to see someone exploit Dana's Wisdom + all the other magatsuhi's like this. I feel like you could do it continuously too with the one that revives all the demons in stock with full HP. Can just keep sacrificing them to fill the gauge.
@@HashBandicoot356 it would need significant amounts of luck involving magatsuhi conservation in general (the miracle and the innate passive have ranges of gauge conserved and getting unlucky with that throws the strategy out basically). I'm not quite sure that it would be perfectly sustainable.
And that's not talking about Cerberus dying eventually so you can't get half turns with criticals after that.
@@bothdoorscares3878 hmmmm
(I made a video like this first ngl)
@@DeadShoot48659 the one using Gogmagog, right? I was under the impression that such a strategy existed weeks before I posted my Four Oni version of it (I was out on vacation without my PC even though I had thought of it two weeks ago at the time). And that was three days after yours.
Oh wait, the Dana's Wisdom thing. I was inspired by Ziro making a sustainable Mastema press turn farm at the time. Then it just evolved to getting the most Press Turn possible and using them all in one video.
Ikuyumi yo
yeah this game is just modern yugioh
PoV: your opponent won the coin flip
@@trentgawd4292this. “Oh I’m sorry,but we’re playing a single player game now,and I’m the player”. You don’t get to play sometimes. 😓
I think the funniest way to kill things in this game is with the Huang long passive. Especially if you get to utilize Daanu's wisdom
A bit hard to utilize in a more casual setup. But it's quite fun. Pretty sure I exhausted every way this can be done though. The best one I managed to do is using Aramasa with this setup continuously until the end where I let Hayataro do the final blow. But if I were to really get serious on that, I would use Zaou-Gongen or any of the demons that get more damage based on hit count. Apparently Huang Long's effect alongside those demons stack. Seemingly without any caps.
@@bothdoorscares3878 yeah they stack, my go to usually sometimes agrat QD but most of the time Artemis with Saintstrike and a pandemonic feastuser is more than enough to set it up (assuming u have baki with strategize active). Then u can blast pretty much anything if you have set up a strong turn before hand with Loup garou(for elec) or Zaou Gongen(for phys)
@@loadingname5499 I did use Agrat in another casual setup I thought of. It's kinda dumb though, All Almighty party. Using Agrat, Sandalphon, Metatron and the protagonist using Heavenly Ikuyumi. It's not ideal but it works somehow. Many ways to customize it too I guess.
SMT 3 Mot be like:
The Ikuyumi was, indeed, yo
Ikuyumi yo
-Nahobino
IKUYUMIO
I was wondering what you were cooking until you pulled out Dana’s Wisdom. I’ve never seen that move before
It's a DLC skill since Dagda's required for the periapt and the skill itself to be usable. Many simply did not use it for that reason, not everyone has access to it and it does feel like cheating with that disgusting effect. But if you do have it, you can pull off these kinds of crazy combos. As shown by many though, it is not a requirement to make many bosses seem irrelevant.
You can get the dlc for free by pirating it on pc@@bothdoorscares3878
When in doubt, do it again
This is the mot experience
So, if I understood right you were holding back?
@@marioagainsttheworld6248 I wouldn't be able to use all of the press turns otherwise.
There are some other ways I used it all up with hilarious results like continually spamming Aramasa on Cerberus to increase hit count. Which in term allows for Huang Long's innate passive to be quite disgusting (It doesn't seem to have a damage increase cap and I was able to hit something along the lines of 4.8x damage increase from it). Then allowing anything to pull off 99,999 damage to only Demifiend for a final blow (I used Hayataro because of an inside joke. But for something even more devastating, use any of the demons that gets their damage increase due to hit count like Metatron or Zaou Gongen, their innate passive works alongside Huang Long's).
Overall this seems to be the most versatile sandbox one can have in terms of being able to pull off any combo you want. The possibilities are endless.
@@bothdoorscares3878 I see I see. This now makes me wanna see you going all out lmao
You should have switched Tzitzimitl Azazel Belial and Amanozako to have max stats and lower his defense...
@@Mad77max77 he dies too early. I was specifically avoiding that. Even then, if I really wanted to have all buffs and debuffs for this setup, I would have used a Kresnik/Kudlak sacrifice in this middle to lower the used demons on my stock.
11:00
Cerberus: WTF did I do??
It tried Ikumyumi with 530 Magic, and it did 9.200 damage.
While Murakumo with 530 Attack did 16.000 damage.
MURAKUMO is his best skill.
That's why he uses it in the cinematic against one of the last boss ;)
Technically, his best skill is paraselene blur. 4 medium hits with impaler's glory and savage combined is enough to one shot a level 999 Hydra. I know this because I have done it. Murakumo is his second best. If you want to prolong the charge effect, use the charge magatsuhi skill in place of savage. With the optimal build, you can easily deal at least 260K if not more depending on the team set up and other skills used. Nothing can beat paraselene blur + impaler's glory combo.
Looking at the numbers, Heavenly Ikuyumi is much better than Murakumo if used right. Arguably his second best. But in certain fights like Mastema, undeniably the best because that fight hates any form of criticals on him.
390 base skill when you just apply debilitate, compared to Murakumo's 280 (330 on critical but the skill has the lowest critical rate in the entire game). The critical rate of Murakumo's so bad that Heavenly Ikuyumi can get criticals more often if any of the critical enabling demons for it are present (Sandalphon, Lakshmi, Lahmu). There's a genuine case to be made that Murakumo's powercrept by a lot of skills already. Even in the Original version depending on the fight being done.
Paraselene Blur's very strong though. 150 base per hit so it's basically 600. 900 at best if you have someone with Pandemonic Feast. However, it always needs setup to be reliably used. Quite easy to do so due to the support skills present but it is still unwieldy to anyone just casually playing the game. For best results, Onyakopon is great to use to give Taunt to the MC without wasting his own skill slots. And the rest of the support spells like Luminescent Mirage/Intercalation/Elusive Eclipse. Omnipotent Succession is also a better option for the skill if one can help it (depends on the target). 4x vs 3.4x when possible.
On the side of elemental magic you have two very good ice spells. Moonlight Frost is the only AoE piercing magic he can wield and it's stronger than any generic AoE magic in the game. Very good for general use on enemies that has multiple targets. And Thalassic Calamity essentially hitting 330 base on one enemy. With Pandemonic Feast and Omagatoki: Dance, 990 base. While technically weaker than the generic multihit magic (Glacial Blast), it makes up for it with Hit count. Having great synergy with Huang Long's effect (more hits dealt, more damage when an Omagatoki effect's active).
For the more general skills, Figment Slash/Rampage/Myriad Slashes/any multihit magic are always great options. Could be better than even the Nahobino skills in some cases. Depends on the setup being done. Many shining because of Omnipotent Succession.
@@bothdoorscares3878 The thing with omnipotent succession is that it doesn’t increase the damage of your skills, just ensures you perform the action four times where as impaler’s glory gives you a damage boost and piercing effect allowing you to use it on any enemy, regardless of their affinity. Sure it does require a bit of set up but the pay off is worth it.
There’s nothing more satisfying than tearing through each phase of the final fight with one hit each phase from PB. Pandemoniac Feast doesn’t help PB because the four hits are always guaranteed unlike skills such as thalassic calamity or ragnorok. Sure the accuracy increase could be helpful if you really need it but you most likely won’t. Murakumo does have a pretty bad critical rate, even with 999 luck. For normal enemies and most bosses on Godborn, it’s usually decent at landing criticals but any challenge battle beyond I’d say, 200 you’d need critical aura to reliably crit or have a specific team set up. Still a good skill but I do agree HI is better.
@@bothdoorscares3878 I don't know the stats of each skills, but I tried it with 530 Magic and 530 Attack and the same number of Buffs/Debuffs, and Ikuyumi did 9200 while Murakumo did 16K. I kept Murakumo and dealt a ton of damage with it :) No problem. The only downside, is that I still had to increase Magic for Divine Arrowfall (best when you encounter 4 Mitamas).
@@Mad77max77 you didn't debuff and get a critical on that test, most likely. The base without debuffs is 150. It's unrealistic to not use debuffs in boss fights and no criticals for testing comparison, so that should be taken into account. That's why I used Heavenly Ikuyumi in this demonstration though, it gets stronger the more types of debuffs you cast. I wanted to use all press turns as much as possible (since I only have Sukunda active on Demifiend here, the base is around 230)
Also, Divine Arrowfall is less than ideal to use for Mitamas. It's weaker than Megidolaon and that thing's a complete wash compared to the alternatives. Moonlight Frost works better if we're going with Nahobino skills. Or Amon/Khonsu Ra's Megido Flame/Heliopolis Dawn. But if you really want the best for those purposes, use any demon with Crippling Blow like Matador or Abaddon, give them Yabusame Shot and just use that. For best results, give them max Lu and pair with Loa's Taboo innate passive. That's the main Mitama grinding technique nowadays. Can net you 99 million in around 30 minutes or so.
Is the thumbnail a reference to anything?
@@Impudence64 Not exactly. It's just hilarious to think that his antenna's a weak spot. Plus the animation has the arrow coming from above.
@@bothdoorscares3878 It is funny I agree
How did you farm stats that much?
@@andrehvk_ lots and lots of grinding macca. I have the Dance of Wealth DLC. Pair that with the best Macca grinding team and best spot and grind for approximately 240 hours and you'll get 70+ demons built in no time.
Get a Crippling Blow demon like Matador or Abaddon (I use the former) and give him max Phys Potential, Yabusame Shot and the other fun stuff you want to add. Max out its stats if wanted but it should work as long as it's level 150. Pair with Loa on the team. The IK rate would kill 4 enemy mobs all the time. If not, hit them twice. As for the spot, it's a pack of Yamata-No-Orochi south of Taito. You need to ride a Magatsuhi Rail to get there, you can't miss it. Save there and reload to manipulate how much Saki Mitama appears. If there's a lot clumped up, attack and hope you get consecutive encounters to increase the EXP/Macca multiplier. To increase the chances, use an Attract Pipe beforehand. Also, when possible, use Omagatoki: Luck when you feel you're going to get many consecutive encounters. So the party must have a Genma demon in there. Any is usable, it's your own discretion. When you wiped all of the available enemies there, save and reload like before to respawn them. If your sellable inventory's full, go back to the leyline, sell, and go at it again.
Then buy whatever incense/balms you need.
....I'm honestly not done yet. There's a handful more I want to build.
you should be banned for this