i only would remove the self-unhooks if they somehow are able to fix killers just holding slugs and never hooking (even when theres 3 hooks infront of them) you are unable to die to give someone the chance of hatch or killers never giving you the chance to escape (without using perks, if you use no way out, then atleast you used a perk slot for it) then having to rework the luck mechanic of something of better or equal value people already went bonkers over the sabo buff and hook timer increase so i doubt they would be willing to try to fix such a complicated issue, especially when it takes so much effort
If they removed unhook attempts, I'd drop the game altogether (even with 5,000 hours in it). Let's face it, sometimes there's just no point in playing a match to the end. You could have an AFK teammate, a Skull Merchant drawing the game out for an hour, or any number of other things that turn the match into a chore-things you only realize after loading in and playing for a few minutes. As for the bots, if they were better than they are now, it might improve the experience slightly. But as it stands, when you get a bot, the killer usually either tunnels it out of the game, or it's useless, leaving you in a three-man team anyway, but with extra steps. I've been saying for years that there should be a competitive mode and a casual mode (i.e., ranked and unranked) for players who don’t want to deal with the meta or just want to unwind after a long day without focusing too hard on the match. However, I think the bigger issue is that, like the temporary game modes DBD introduces, the game wouldn’t survive long term with a split player base in different modes, and queue times could suffer as a result. That’s likely why no game modes are permanent in DBD.
idea: make all survivors able to "block" one killer example you dont wanna face skully you select her before looking for a match that would lessen the ammount of times ppl will dc and gives the devs info on wich killers are blocked the most so need to be looked at i would preffer the penalty to be gone so ppl will actually use the bots cus now killing on hook is just easier and quiker than waiting fot the penalty to end personally i just take the 5 min and go grab a drink (my block would be nemeshit, anyone reading this wich one would it be for you?)
this KINDA goes into a vein of something I've talked about, but they need casual and comp mode, and in comp, there'd be a pick/ban system for killers and survivors, including killers survivors dont wanna see, and perks killers dont wanna see, etc, and then when you enter game, there'd be a list of 4 killers, and 4 perks being banned, and then 4 perks for the killer to ban, that way it'd be even. they'll never DO this, but it's a good idea IMO haha
@@dwigtmaine if bhvr are so insistent on making this a competitive game then they NEED to add a casual and ranked queue. and in the ranked queue they need to add a ban system, for survivors and killers to block killers and perks and survivors because some survivors like ace and claudette have a huge advantage. they need to make it so that only one player can play one survivor so there cant be all yui, all nancy etc. give each survivor 1 perk to ban, and each killer 4 perks to ban.
@@dwigtmaine if they add casual and comp, then people who wanna sweat go in casual and people who wanna play casual go to comp, which then backfires. when you have perks and killers that can basically shut down the fun for the entire match. they either would have to kill switch until they fix it (too much effort) or give both sides a chance to shut down a certian aspect they dispise and give both a chance to switch loadouts/perks/killer or outright leave before the match starts
everyones suggesting these things but they arent looking at the real issue and i mean the real fucking issue, behaviours design of the game is whats causing the problem, lets make a killer whose whole purpose is slugging (twins) who if played well will just leave everyone on the ground guess what thats not fun and i would rather go next, skull merchant literally designed to slow the game down to a fucking halt with her power and will rather stall the game out then actually chase people, see the issue its the design of the game itself that is causing issues like people killing themselves on hook to keep, im not even going to get into the whole perk system issue, the even worse part is the fact these issues cant be resolved, behaviour would rather keep making 4 chapters a year then going back to skull merchant and completely reworking the entire killer to be different cause that wont get them money cause that chapter is done and dusted its been like this since legions release, the game cant be fixed because behaviour would rather spew out crap that makes more and more people prefer to kill themselves on hook instead of playing the game, also spooks has no right to talk oh noooo your ruining it for your teammates if you leave the match by killing itself yet he is someone who perpetuates other problems other problems of the game such as camping bubba on hook after he catches one person who now cant play the game because hes doing that "playstyle" yet oh noooooo why are people killing themselves on hook, in the end its the stuff that behaviour designs and lets fester that is causing more of these issues and it will be like that forever
there must be a player's rating available for exploration by all members of the team in the lobby - with DC frequencies, count and overall repair duration, heal and altruism points in general - and YES, that will make weak players unpopular cuz nobody will want to play with them - and that will INCENTIVIZE them to play better
Honestly replace the "attempt" self unhook with a more so survivor action that somehow alerts other survivors that you need unhooked. Obviously if survivors are affected by the blindness effect then they shouldn't be notified of the survivor calling out for help on the hook, or at least notified of the direction, but I feel like giving the hooked survivor the ability to request help on the hook would help so much in solo queue especially if you are newer to the game and are in lobbies with other new players.
I want them to rework map offerings, im sick of seeing ormond, eerie of crows, badham preschool rpd and autohaven. Theyre all fun maps but id actually like to see the other 20 maps in the game like midwitch, the isle, farm etc. i think they should only be used to take one map out of the pool and the killers offering should be able to use the map offering to remove any banned maps so its completely random what map you get.
This is from a non-player looking in from the outside but to me DBD doesn't have a win condition. Sure there is an amount of points needed to progress your rank or maybe settle into some sort of MMR but there are no clear metrics for success. In similar games like DB Breakers or TCM, there are clear win conditions that confirm whether you met them at the end of the match. Dead By Daylight feels more like theater where you are graded by your performance and the concept of win conditions were created by the community who wanted to inject a competitive aspect to the game. You gain points for unhooking yourself and there are perks to increase the chance or guarantee it. It's a gamble that's designed to be utilized. Sure people can self sabotage themselves but that should be entirely their choice. I think it's stupid to be punished for acting selfishly in a game that isn't inherently team based. If this is really a problem it should be changed. Perhaps give it an ammo system where it doesn't harm you to attempt but you only get a certain amount of them based on points you earned before you're hooked. If you run through your attempts, you hang there until someone helps you or second stage happens. If the majority wants to double down on competition then remove it entirely, change the perks that interact with it and set clear win conditions that can be determined at the end of the match. Also give people something to do while they are on a hook. No game system should exist where the player is allowed to do nothing and be expected to stay engaged to act immediately after something changed. Similar games allow you to see another person's viewpoint.
asking for unhook attempts to be removed is like trying band-aid the symptom and not the problem causing the symptom. for the issue of people giving up how about addressing situations that cause players to give up in the first place? like if no ones coming to them on hook they need a way to notify other people that no ones doing anything because if youre not in a swf theres 0 information on that if people arent enjoying the game no matter how hard you make it to quit early people WILL give up. doesnt matter how regardless if that means DC and get punished or trying to die on hook and getting punished. these people will just stand afk in the trial or even sabo the game for other people until they die because they cant dc or take chances on hook anymore. this would ONLY make the game worse because its a symptom of bigger problems. not the problem itself
I think all of these things would HELP. The problem of it all, comes down to the core problem of the BHVR team not being big enough to attack problems of their player base. Bigger games that had a better start with better code, can make these changes in a heartbeat, like a next-day patch. The problem of DbD is that it’s coding is bad, so all the players can REALLY do is hope for small, incremental changes of the course of YEARS to better fix the game they enjoy, and because people won’t quit playing it, there’s no incentive for behavior to be better about the quality of life for their game. All of this to say, this is my opinion, thanks for watching the video :)
@@dwigtmaine so they should make band-aid fixes because big fixes are hard and scary? agreed though that its your opinion didnt click to attack lol just hold a different opinion
@@0D3K0 how though i said i wouldnt want this because i think it would be even worse to play with as a survivor main. whenever someone tries to die on hook and you grab them off they run around and throw every pallet in the game and find the killer then get out of the game. this would be EVERY GAME with one of these people. id rather play the 3v1 with pallets on the map then 3v1 with no pallets, how about we make it so people who kill themselves on hook are replaced by bots with 1 hook state instead or something instead of making the experience worse for EVERYONE in the game
i only would remove the self-unhooks if they somehow are able to fix killers just holding slugs and never hooking
(even when theres 3 hooks infront of them)
you are unable to die to give someone the chance of hatch or killers never giving you the chance to escape
(without using perks, if you use no way out, then atleast you used a perk slot for it)
then having to rework the luck mechanic of something of better or equal value
people already went bonkers over the sabo buff and hook timer increase so i doubt they would be willing to try to fix such a complicated issue, especially when it takes so much effort
More content like this ❤❤❤
If they removed unhook attempts, I'd drop the game altogether (even with 5,000 hours in it). Let's face it, sometimes there's just no point in playing a match to the end. You could have an AFK teammate, a Skull Merchant drawing the game out for an hour, or any number of other things that turn the match into a chore-things you only realize after loading in and playing for a few minutes. As for the bots, if they were better than they are now, it might improve the experience slightly. But as it stands, when you get a bot, the killer usually either tunnels it out of the game, or it's useless, leaving you in a three-man team anyway, but with extra steps.
I've been saying for years that there should be a competitive mode and a casual mode (i.e., ranked and unranked) for players who don’t want to deal with the meta or just want to unwind after a long day without focusing too hard on the match. However, I think the bigger issue is that, like the temporary game modes DBD introduces, the game wouldn’t survive long term with a split player base in different modes, and queue times could suffer as a result. That’s likely why no game modes are permanent in DBD.
idea: make all survivors able to "block" one killer
example you dont wanna face skully you select her before looking for a match
that would lessen the ammount of times ppl will dc and gives the devs info on wich killers are blocked the most so need to be looked at
i would preffer the penalty to be gone so ppl will actually use the bots cus now killing on hook is just easier and quiker than waiting fot the penalty to end
personally i just take the 5 min and go grab a drink
(my block would be nemeshit, anyone reading this wich one would it be for you?)
this KINDA goes into a vein of something I've talked about, but they need casual and comp mode, and in comp, there'd be a pick/ban system for killers and survivors, including killers survivors dont wanna see, and perks killers dont wanna see, etc, and then when you enter game, there'd be a list of 4 killers, and 4 perks being banned, and then 4 perks for the killer to ban, that way it'd be even. they'll never DO this, but it's a good idea IMO haha
@@dwigtmaine if bhvr are so insistent on making this a competitive game then they NEED to add a casual and ranked queue. and in the ranked queue they need to add a ban system, for survivors and killers to block killers and perks and survivors because some survivors like ace and claudette have a huge advantage. they need to make it so that only one player can play one survivor so there cant be all yui, all nancy etc. give each survivor 1 perk to ban, and each killer 4 perks to ban.
@@dwigtmaine if they add casual and comp, then people who wanna sweat go in casual and people who wanna play casual go to comp, which then backfires.
when you have perks and killers that can basically shut down the fun for the entire match. they either would have to kill switch until they fix it (too much effort) or give both sides a chance to shut down a certian aspect they dispise and give both a chance to switch loadouts/perks/killer or outright leave before the match starts
@@dwigtmaine imo this would already be nice to have just in main game and would not need a casual and comp mode
everyones suggesting these things but they arent looking at the real issue and i mean the real fucking issue, behaviours design of the game is whats causing the problem, lets make a killer whose whole purpose is slugging (twins) who if played well will just leave everyone on the ground guess what thats not fun and i would rather go next, skull merchant literally designed to slow the game down to a fucking halt with her power and will rather stall the game out then actually chase people, see the issue its the design of the game itself that is causing issues like people killing themselves on hook to keep, im not even going to get into the whole perk system issue, the even worse part is the fact these issues cant be resolved, behaviour would rather keep making 4 chapters a year then going back to skull merchant and completely reworking the entire killer to be different cause that wont get them money cause that chapter is done and dusted its been like this since legions release, the game cant be fixed because behaviour would rather spew out crap that makes more and more people prefer to kill themselves on hook instead of playing the game, also spooks has no right to talk oh noooo your ruining it for your teammates if you leave the match by killing itself yet he is someone who perpetuates other problems other problems of the game such as camping bubba on hook after he catches one person who now cant play the game because hes doing that "playstyle" yet oh noooooo why are people killing themselves on hook, in the end its the stuff that behaviour designs and lets fester that is causing more of these issues and it will be like that forever
there must be a player's rating available for exploration by all members of the team in the lobby - with DC frequencies, count and overall repair duration, heal and altruism points in general - and YES, that will make weak players unpopular cuz nobody will want to play with them - and that will INCENTIVIZE them to play better
Honestly replace the "attempt" self unhook with a more so survivor action that somehow alerts other survivors that you need unhooked. Obviously if survivors are affected by the blindness effect then they shouldn't be notified of the survivor calling out for help on the hook, or at least notified of the direction, but I feel like giving the hooked survivor the ability to request help on the hook would help so much in solo queue especially if you are newer to the game and are in lobbies with other new players.
Oh yeah that’s definitely a good idea. Make it so it can’t be spammed, but yeah that’s a great idea!
good idea but isn’t your aura already outlined to other survivors when your on hook?
Just bring kindred 😂
I want them to rework map offerings, im sick of seeing ormond, eerie of crows, badham preschool rpd and autohaven. Theyre all fun maps but id actually like to see the other 20 maps in the game like midwitch, the isle, farm etc. i think they should only be used to take one map out of the pool and the killers offering should be able to use the map offering to remove any banned maps so its completely random what map you get.
This is from a non-player looking in from the outside but to me DBD doesn't have a win condition. Sure there is an amount of points needed to progress your rank or maybe settle into some sort of MMR but there are no clear metrics for success. In similar games like DB Breakers or TCM, there are clear win conditions that confirm whether you met them at the end of the match. Dead By Daylight feels more like theater where you are graded by your performance and the concept of win conditions were created by the community who wanted to inject a competitive aspect to the game. You gain points for unhooking yourself and there are perks to increase the chance or guarantee it. It's a gamble that's designed to be utilized. Sure people can self sabotage themselves but that should be entirely their choice. I think it's stupid to be punished for acting selfishly in a game that isn't inherently team based. If this is really a problem it should be changed. Perhaps give it an ammo system where it doesn't harm you to attempt but you only get a certain amount of them based on points you earned before you're hooked. If you run through your attempts, you hang there until someone helps you or second stage happens. If the majority wants to double down on competition then remove it entirely, change the perks that interact with it and set clear win conditions that can be determined at the end of the match. Also give people something to do while they are on a hook. No game system should exist where the player is allowed to do nothing and be expected to stay engaged to act immediately after something changed. Similar games allow you to see another person's viewpoint.
asking for unhook attempts to be removed is like trying band-aid the symptom and not the problem causing the symptom. for the issue of people giving up how about addressing situations that cause players to give up in the first place? like if no ones coming to them on hook they need a way to notify other people that no ones doing anything because if youre not in a swf theres 0 information on that
if people arent enjoying the game no matter how hard you make it to quit early people WILL give up. doesnt matter how regardless if that means DC and get punished or trying to die on hook and getting punished. these people will just stand afk in the trial or even sabo the game for other people until they die because they cant dc or take chances on hook anymore. this would ONLY make the game worse because its a symptom of bigger problems. not the problem itself
You're the problem
I think all of these things would HELP. The problem of it all, comes down to the core problem of the BHVR team not being big enough to attack problems of their player base. Bigger games that had a better start with better code, can make these changes in a heartbeat, like a next-day patch. The problem of DbD is that it’s coding is bad, so all the players can REALLY do is hope for small, incremental changes of the course of YEARS to better fix the game they enjoy, and because people won’t quit playing it, there’s no incentive for behavior to be better about the quality of life for their game.
All of this to say, this is my opinion, thanks for watching the video :)
@@dwigtmaine so they should make band-aid fixes because big fixes are hard and scary? agreed though that its your opinion didnt click to attack lol just hold a different opinion
@@0D3K0 how though i said i wouldnt want this because i think it would be even worse to play with as a survivor main.
whenever someone tries to die on hook and you grab them off they run around and throw every pallet in the game and find the killer then get out of the game. this would be EVERY GAME with one of these people. id rather play the 3v1 with pallets on the map then 3v1 with no pallets,
how about we make it so people who kill themselves on hook are replaced by bots with 1 hook state instead or something instead of making the experience worse for EVERYONE in the game
@Elutai If we just get rid of the DC penalty, then it'd be fine. They'd get replaced by a bot and not completely ruin the game for everyone.
Killers like skull merchant who literally hold you hostage. Killers who slug you at 5 gens. Random teammates also getting insta tunneled at 5 gens.
skull merchant cant hold you hostage anymore that was a while ago man
@@scootboot69420 definitely can. I also like the part where you explained what you had to say instead of just disagreeing with the examples I put.