My 8 year old son is already developing games inside Unity. He's built stunning worlds in VR Chat and he started out with building in Minecraft first when he was 5, Roblox Studio at 7 and now one year later making custom avatars in Blender and has started building his dream game utilizing all of this AI. The rate of development is stunning today
Yeah, let me know too though, did you have to like influence him a little, say maybe show cool roblox dev videos or did he got into it by himself? I have two sisters and I wanna introduce them to technology in general, if it piques their interest, it could be beneficial for em. Anyway, 8 yeah old development is very impressive, mind blowing tbh and AI will just make things better! I wish him all the luck! May he find joy in what he does :D
Insane if only I had this stuff at that age as an avid writer and inventor the ideas I've come up with are amazing I just needed this tech to create them.
That's photogrammetry you are talking about, not ai. It's been around for some time. It uses reference spots across multiple images to deduce relative scale of objects and then stitches the images into an applicable texture. I'm sure "ai" can be used to clean up the process, but it is it's own thing without ai
Btw the problem with photogrammetry is that it bakes the lighting into the texture. In order to get a result that can be lit by software alone you have to have a studio set up with perfectly balanced lighting from all sides. "Ai" could potentially be leveraged to remove these shadows and reflections, but it is extremely taxing on hardware.
Beat me to it. Photogrammetry has existed for a long time… the general population that can’t angle polysyllabic vocabulary seems to simply be renaming the same digitizing process with single syllable nomenclature…
Game developement is much more than clashing some pretty 3d assets together, irrelevant how they are created. Anyone can bash some stuff together in Unity or Unreal, with the standard Movement Controllers and call it a game. You can do that in some days and it also may look neat, but then you likely will have to do the rest 99% of the work to make it an enjoyable game, and thats the hardest part.
Have people like you not become tired of being proven wrong time and time again? AI can't make art, AI can't make music, AI can't code, AI can't make videos, AI can't make games. Yet almost every week there's huge leaps in this technology surpassing people's expectations. Months go by and it makes giant leaps in improvements. Are you willfully being blind? Just wait until people who make games start teaching it how. It'll be no different than any other field AI has been learning and improving in.
Yeah, can't wait for it to completely arrive for 3D printing... AI can already design some amazing objects, so we only need a couple more steps, getting them dimensionally tuned, and directly putting out .STL files. Imagine text to .STL for something like a phone case with custom raised graphics, or giving it a couple photos of an object and making a stand to hold it perfectly, all the way up to full product design. it's a brave new world coming.
Video games are incredibly difficult to make, I mean, probably the hardest thing I’ve done in my life besides raising kids. I self published a little platformer a couple years ago but wanted so much more, I’ve been implementing AI to my workflow since early this year and even with the mighty power of GPT4 and other tools currently available it’s still damn hard but leaps and bounds better than what it used to be at least since December of last year. I personally focus more on art than backend mechanics and now I can do both. Every day when I wake up there’s plenty of new stuff, feels like magic. Thank you for helping keeping us updated.
Just wait for full integration with Unity and Unreal Engine. Anyone with a little time in their day will be able to create high quality games. There might be an explosion of new high quality games within the next 5 years. The amount of incredible games that few people will ever play is going to skyrocket, which is kinda sad. But I don't think that's a bad thing. The fact is that, as you said, game development is difficult. It's unrealistic for me to believe I could create the kind of game I've always imagined with the spare time I have, given my other interests. I'd rather be able to create the game of my dreams and have no one play it than to not be able to see it come to life at all. So I'm excited as hell for the next 1-2 years. I'm betting Unity integration will definitely come this year, so maybe that's when I'll tackle game development again--when the amount I have to tackle is much closer to zero.
@@AlastairGames that's quite a doomer mentality but i don't blame you, that's fair, the world is kinda going to shit right now, so in the end you will most likely end up being right, i hope not tho.
I think this is awesome and am even using this in our game development for assistance, but I want to emphasize a key part of all this. AI is not able to do everything for you, at least in its current state. In depth, scalable game development requires a lot of thought to go into the overall architecture and creating more independent systems that make it possible to build on and maintain over a long period of time. This is fantastic for mockups and helping build an MVP especially, but if you tell it to "Make the lights turn on when a player presses a button" for example, it will give you the bear minimum code needed to do that. It won't know how to use a more extensive action based input system or account for different types controllers and may just put random, unoptimized control schemes for a specific button in a specific scenario or state in random places of the code, which is typically made up of thousands of scripts/components. In other words, there isn't a way for it to know what your intent is for the overall system and architecture of your game, and it's even worse if the user doesn't know what they want or need for their system either. My point is, that in the current state, we need to keep our expectations tempered rather than saying it will be able to build an entire game with us, without knowing anything about building games, game design and architecture, etc. It will, and already is, an awesome tool to assist in that, especially for people who do know when it is doing something as intended and can spot if it isn't (which, congratulations, you now have to have it help you debug everything as well). TLDR; great tools for assisting in game development, but don't expect it to build out entire, original games for you, especially with no experience or knowledge of game development.
I kinda hope it stays that way as a an assist tool not a type in a prompt push button game. I really enjoy learning and tweaking things but I just want better tools to make it easier for me to create custom things.
This is one of the most realistic viewpoints on AI tooling that I've seen from anyone. Am I excited for these tools? Certainly. Can they make a game for you? Far from it.
This won't matter unless people actually understand how to make games fun and unless game developers put in the work. To be honest, I think this will just make it harder to pick out the good games from the bad ones.
Ziggylata - Fun and enjoyment are two of the MAIN REASONS people play video games. Almost everything in life involves effort. The developers will greatly benefit from the AI. What you're trying to convey, in my opinion, is that creating video games requires greater CREATIVITY and IMAGINATION.
There are FPS/RPG/etc systems for Unity and Unreal that you can buy from their stores that allows you to create almost any game. The challenge of game development is always about whether it 'feels' good to play.
Yes, tools make it much easier. But not anybody can create a game. A game requires good design, creativity and a lot of commitment... Like anything really. I think commitment is probably the hardest point on this list and no amount of AI can give you that. But at least now developers don't have to invest hundreds or thousands of dollars for assets.
chatgpt is able to come up with really cool ideas and mechanics for games. it’s also able to replicate the feel of other games. that means that it will be able to take the movement of something like ultra kill, combine it with the graphics of something like firewatch, and with amazing optimized performance and an interesting story. the time of actual game developers is ending, and it’s a race against time to publish your game before ai takes over the industry.
@@arnaclez1 "For the wisdom hidden from the very foundations of the earth is this, that in due time all men may come to be filled with the fullness of the knowledge of The Day of Ignominy."
@@arnaclez1That isn't even remotely happening anytime soon. I do game Dev and chat GPT often gives buggy code in which you have to be decent a programming to then debug and it sometimes leads you down completely wrong paths or weird non scalable solutions. So many parts of game Dev are incredibly complex and require many different applications to come together to make a game and Ai isn't close to even understanding all of it in some super brain type way to be able to do what you say we are still in the territory of using many programs to make a game and that requires very solid game design knowledge .Also Ai doesn't know what makes a good game , infact many AAA studios with billions don't know what makes a good game let alone a robot that doesn't even know what it's fundamentally like to play it's own game and make the player feel something. I look forward to see how it keeps progressing though it's exciting to use Ai for 2D and 3D games
10:46 You might want to re-read that part. It actually says that it can help you find 3d assets based on your search prompt, even if the assets weren't initially described with your prompt. The AI will analyze the assets and find key elements, and add its own descriptions to make this possible (I just made this up, but pretty sure it's the best way to do it). That part didn't mention anything about generating 3d assets from your prompt
@@MiauFrito Yeah, the FPS game has been in development for 5 years I believe. I think he was trying to make the point that Roblox isn't just a kid's game but can also be a powerful game engine
curious to know if they are able to take google earth and scan all the streets/locations into a nerf for seamless travel in VR, that would be mind blowing
This is amazing how fast all these tools are coming together. It's probably taken years to get to this point, but us non-game devs will be able to create amazing stuff with it very soon. Thanks for sharing this Matt!
As a game developer, this person knows absolutely no shit about game development and is just spouting a bunch of clickbait headlines. While some of the tools mentioned here can speed up the development process, it's far from the "Anybody can create a good game" quote. You can grab many AAA assets from anywhere, but it doesn't mean you can make a "good" game. Good graphics do not equal good games. I also hate the description where you say "even non-coders like me can create crazy 3D worlds and characters and compete with AAA game studios." This is an absolutely insane statement. Even if you don't touch any code and just do level/environment design, you'll realize the difficulty of the task when you start putting all those prefabs one by one in a blank scene. For those who don't agree with me, try to make a complete, polished game, not just a level where the character is walking around. You'll see what I mean. I'm all in favor of AI tools rapid progression, but as someone who almost burned out working on my titles, this video pissed me off.
I've only created a game prototype so far in Unreal, so not a full game, but those people didn't even do that as it seems. You need a crazy amount of optimization knowledge in order to make your "crazy worlds" look good. People are easily blinded by amazing graphics nowadays and they just have no idea how much work really is behind it. Just mentioning animatable topology etc.
The worst part of this hypewagon is the idea that someone who's unwilling to do any work himself would be capable of creating a good game even with all these tools at this disposal. With the amount of trash being made even today, if all of the stuff mentioned somehow worked and anyone would be able to create a game (?), we would just have more trash, nothing more.
Human developers will have more time to focus on the story and immersion in video games. But in time that also can be automated and modified easily. I think we will start to see games with significantly longer play-times with more complex stories. Imagine One Piece but as an open-world video game.
First, love what you are doing! You will always need skills, even with Ai. The STORY and gameplay are way beyond a demo in the engine. A demo is MUCH easier than actual game building. Mini-game & demo is what you want to say. Game design is a long process; even with Ai, it is getting much more accessible, and I would encourage everyone to do some R&D and find out how far YOU can take the tools. You might find that a TIGER team is more effective than it used to be. Keep up the excellent work @MattWolfe
as a professional software engineer with 25 years professional experience and someone who uses AI on a constant basis for my work, I can assure you were are NO WHERE NEAR being able to build high quality video games using AI without an engineer.
At best this video is misleading, and at worst it is actively damaging to anyone genuinely interested in pursuing game development. None of the tools mentioned here allow you to “compete with AAA studios” - as is so absurdly claimed - nor will they at any time in the near future. What these tools will do for you, most likely, is deprive you of a fundamental understanding as to how video games are constructed and the ways in which they function under the hood, thereby permanently stunting your potential as a game developer. Through passion, creativity, and dedication anyone can genuinely become a skilled game developer, but let it be said that these AI tools will be of no use in that process.
No, certainly not of no use. It is true that many are going to see these tools and go "hey I can just make this thing" without any deeper thought and we should probabbly prepare ourselves for the incoming flood of disappointingly bad ideas turned into games. However, if someone has an understanding of at least the basics, this elevates what they can achieve in a short time. Plus, at any point they can peek under the hood to examine the code and possibly try to learn from it. Maybe they could ask an AI language model to explain what different snippets of code mean, and how to apply it properly. There are a ton of roadblocks in programming, modelling, and animation and simplifying any part of these, while adding avenues to learn from them is drastically going to change things. I understand the impulse to dismiss the lower effort needed to enter, but thins won't just be tools to use to cheap out on learning, but possibly also tools you can learn from faster than any other source could..
That's amazing! It's always great to see technology advancing to make it more accessible for people to bring their ideas to life. With this AI tech, anyone can create 3D games without needing to have extensive coding knowledge or experience. This is a fantastic opportunity for individuals to unleash their creativity and develop games that they have always dreamed of making. It's great to see the power of AI being used in such a positive and empowering way. Keep up the good work!
The future looks so darn amazing. And I think we really need these technologies urgently. Especially with the background that companies are more interested in generating money and the focus on actually good games is fading. This technology allows people to realize their projects from home. There are so many creative minds in this world, whose imagination and ambition we will see in the future, and that makes me very happy.
It's actually probably a very good thing, because a lot of games today are unfortunately not only rushed, but also focused WAY more on how to make as much money as possible, rather than bringing joy and being fun.
Some day, I'm going to input my favorite book series into something like this and turn it into an adventure game. All that descriptive work and world building is already done for us. All the relationships already built for the Ai to have as a knowledge base for it's interactions with the player. And we could modify it however we wanted to if so inclined. You could basically play through your favorite books or movies or comics or whatever as whoever you want. Imagine the possibilities this is going to open up. Only problem is it's going to massively oversaturate the already oversaturated market. On the plus side, it's going to cripple those giant game company conglomerates. I can't wait for the future.
I remember back in the day, there was an episode of Scooby-Doo (or maybe a movie?) where the Mystery Inc. gang all got 3D scanned and copied into a video game. And even though I was young, I was like, "psh, that's silly, that doesn't exist". And back then, it didn't, really, at least not to that level. Now... now not only does it exist, but it can be run on a phone with an internet connection, *and* the scans can be tweaked at will just by asking the computer for the changes you want. These days in the AI space, science fiction is becoming science fact faster than I can even recall all the sci-fi I've seen 😂 *EDIT* For anyone wondering, I just Googled it: it was a movie called Scooby-Doo and the Cyber Chase.
Tbh I have been using ai non stop for a few months now, there are just so many exciting news developments, it's becoming overwhelming hahaha. Idk where to focus.
Damn, my mind is blown everyday by the amazing advancements being made in this field! Kudos to Matt for bringing us the latest updates on these exciting new applications. Everyday is a wow moment!
dont bow your mind , you can download an asset template which is basically what its doing , when you want to make something unique thats where the problem spaces are
@@wisdomking8305 gaming news usually peak in June E3 used to be the start but this year it's canceled but there is still events like summer game fest, playstation showcase, xbox showcase, Nintendo direct and in august gamescom and others
@@wisdomking8305 gaming news usually peak in June E3 used to be the start but this year it's canceled but there is still events like summer game fest, playstation showcase, xbox showcase, Nintendo direct and in august gamescom and others
The awesome thing is that now ideas and storytelling become easier to communicate for one person to an incredible extent. Imagine in 5 years where this will all be... Woohooo! :3
@@mc9723 exactly, i mean yea a lot of jobs will be getting taken over by AI, but that just allows for less need of multiple people in order to get your objective done. If you wanted to make a game youd need artist, coders, and strategize a plan etc... now 1 person can make their vision come to life in a much faster time frame.
I genuinely believe that soon anyone can make video or audio of absolutely anything no media will be trusted and crime will be insane because anyone can make a video of anyone doing anything shits about to get scary
nobody gives a shit about a singular thing you do in which you have to use AI tools to express it, becaue it won't be you, it´ll be the tool.You´ll get bored of your own gimmick,and crave for actual good games, developed by people with careers and experience.If you did a crappy comic, or game, on your own, imagine the merit, the tenacity... Oh you use tools cause you can't be bothered to put yourself through hardwork on the level of those who absolutely know what they're doing, betrayed by technology and moronic normies who think they know shit.
Its easier said than done. Specially on the level design and game mechanics.Gotta put a lot of effort, skills, knowledge and optimization in that. But still thanks a lot for the latest AI news.
🤯 as an “OG” 3D animator from back in the days of 3DStudio and networking a bunch of PC’s together as a renderfarm to output to PAR - this is all completely mindblowing and will become almost “too easy” for those willing to learn and spend just a bit of time connecting the dots. Exciting time to be a nerd!
The Skybox Labs is just a 360deg picture. its not actual 3d objects. The art is cool, but it’s just like any other AI art generator except they distort the image and wrap it around you. You can’t make games with that unless you’re creating “Where’s Waldo”
I love your channel. what's scary is that whenever I have an idea of what AI could do, sooner or later I see it in one of your new videos. what a time to be alive eh?
So the AI does the story writing, world building, characters, Backstories, the maps, programming and sound design, while being consistent and coherent across the board? Cool. Then we don´t need to pay for games anymore, I guess.
man if they can actually manage to get ai that good at coding that it literally can make it instantly without errors that would be insane, the example of the car is actually nuts, i 100% want to try it
I mean, rarely anyone would know about existance of that game if AI would make it easy for anyone to make a game which means there would be too many games on the internet. It's gonna be a youtube of gaming, and only the most interesting innovative one of a kind games would make it, also not a big income from a game like that if there is entire Galaxy of them cuz now we just have sea.
MMOs are the only thing this doesn't help lol. Even if you get the code for a multiplayer experience up and running, you still are going to have to do server maintenance
Nerfs are cool but for characters they are only ok for distant NPCs. They are one mesh and there would be no way to animate eyes or mouth separately. Up close I suspect the quality of the mesh and textures leave a lot to be desired. AI definitely has a place but I think it's more stuff like creating custom textures and animations. A melding of Midjourney with specialized texture mapping for character bodies would be incredible.
I think no one would actually attempt to use a nerf as main character, background stuff is also hard as well, and probably it's gonna be used to pump games faster than before and they having mor time to actually polish certain part of the game that actually matter.
You are misunderstanding NeRF. It only provides a cubemap and cannot exhibit any interactions or physics. So you can't use it as a background for your game. A chat program is a chat program, not a game. It's been over 5 years since I've heard about NeRF and there hasn't been much progress. Except for Nvidia. NeRF isn't pointless in gaming, though. Nvidina has evolved NeRF into the current NeRC. Radiance Cache is a common way to implement real-time GI in games. Typically, Unreal Lumens are made up of RCs. For this RC calculation, the engine requires a very large amount of calculation. In fact, the most problematic load in Unreal 5 is the calculation of this RC. Nvidia's NeRC is a great alternative. RC can be generated with much less calculation than the existing calculation amount, which we usually call one shot radiance.
While the prospect of “anyone can build!” by lowering the bar to entry is enticing, I’m ecstatic for the power of creation this will put into the hands of the game developers who are out there right now-the ones who create magic from outdated tooling (looking at you, Bungie) and the ones who are incredibly capable with existing processes… they’ll be able to pump out enough content to create DLCs entirely by themselves. We may be on the cusp of game developers being able to keep up 1:1 with the live service(s) they’re providing (and, for clarification, I don’t mean “live service” titles aren’t worth it now… think more along the lines of a game that evolves in real-time as developers slipstream content into the game each day.)
i want to someday take my controller to a coffee shop and play tekken on the table while i talk to my friends. have the characters as holograms fighting on the table and interact with cups and things as solid walls. use the table as an area
Here's the thing everyone keeps skirting around. none of this is actual modeling. there's no way to generate actual 3D game ready models yet (ones which have not been scanned from the real world) or ones that are made with 2.5D looking AI image based models making point clouds. And i highly doubt AI is going to be able to model anything non generic in the future, simply because there's not enough 3D model data and it actually requires real functionality and spatial relationship knowledge which AI doesn't have.
This is what we needed. A way to seamlessly combine imagination and storytelling with digital art and computer engines. Seeing how a drawn 3D Ai work could be brought into Unreal Engine is just absolutely nuts in my opinion. I can't wait to see what this brings in the future! I've already got like 3 business ideas and I'm only 3 mins into the video haha great info Matt!!
Future of character customization within games.. describe the character however you want, it uses a Nerf engine to make the character, then loads it in and uses it.
This combined with advancing A.I (to the point where you could have a conversation with one and not even notice it's not a person) and advancing VR technology could put us into the territory of sci-fi full-dive games. You know, like Ready Player One, Overlord, Sword Art Online, and 60% of all mtl novels.
We have been able to 3d scan since the first wacom mobile studio (7 years?) I only used it once to scan myself when i got it, finding it super interesting, but not so useful.. the technology looks like its progressing nicely, especially with AI integration
As a software engineer, I can't help but call bullshit on a lot of the AI content creation hype coming out lately. Yes it's lowering barrier to entry, yes it's empowering people to create content traditionally reserved for experts, but if you want to make something big you're still going to need a team of expert people (maybe not as many sure). Game engineers have spent a lot of time sweating the technical details under the hood for performance reasons and all this has done is raised the limitation ceiling, but you'll still hit it eventually without a holistic.and deeper understanding, so you still need to be an expert in some way, just that the tools options are increasing. Exciting stuff though.
Software engineer also, all these videos use cherry picked examples. You're fighting constantly fighting the prompt to output the result you're looking for, so much so its just faster to manually do it yourself.
Matt I subscribed to your channel a few weeks ago and I cannot believe the volume of new developments that you have been working to pass on to us! Its unreal how much effort these videos take to produce and you are putting out meaningful stuff almost every day! I have to ask are you alone in this effort or do you have help? Keep up the great work, it is appreciated!
It all comes down to one thing: nobody will be able to make any money with anything any longer. All business models will fail and nobody will invest into a startup anymore. I am already seeing billions in venture capital evaporating with all the new developments that we have now on a daily basis. There is no way to monetize anything if someone else can copy the concept with the help of AI in literally hours.
A couple of questions: what if you want to make old school 2D games? Can you make stylized cartoon 3D graphics? What about people who struggle with making music? Music is also important in games.
I'm almost certain that the game at 12:30 did not generate the mechanics by themselves or via AI: it looks exactly like the default, built in side scroller template. I imagine they used AI for the background image, maybe some textures, and possibly 1 or 2 other things. could be wrong, but I think it's highly unlikely that that is not the unreal engine side scroller template project (which is 95% of that scene's functionality). I like that little project, no hate, but I just want to point out what appears to be the case.
I am in constant disbelief because people are not catching on to AI yet. You say "soon an indie developer will be able to create a AAA-looking game by himself" and the average person is still totally unaware.
Yeah every time I go to store, I ask a cashier if they know about chatgtp and they said no, so far last 8 store trips cashiers all Said no. It's sad many don't know about chatgtp and text to stories and text to code ect yet.❤❤❤
I'm mainly just super excited that AI will save developers so much more time. I'm really excited to see more tools made with AI and we can start seeing more creative people develop interesting workflows around it, rather than just seeing the AI develop everything.
@@ladyville3 *Humans building things around AI.* Far too many people expect it to do *all* of the work, but creative individuals will find ways to blend AI into their creations without solely relying on it.
Really depends upon the scenario a person who spend decades honing skills doing this manually will not benefit as much if everyone can do the same with the help of AI.
I personally love this. A lot of people are saying that A.I. will be the death of creativity. I say it's going to be a creative revolution. For one, it allows people who want to create but do not have the skills to final make something. It takes the pressure off of learning all the necessary skills and let's you jump into creating. I have lots of creative ideas floating in my mind. When it comes to learning the skills to make them reality. Working a full time job and having adhd makes it so difficult to work on something just for fun. Using a.i. tools I'm building an in depth world full of history, custom enemies and content for my D&D game. Stuff that would have taken forever to do on my own. Tools like these make it so much easier for the avg person to make something.
Creativity is valuable because it takes effort. If something is effortless, it's not creativity. Creativity is putting an idea into reality - it's a painful hard experience, as it should be. The reward with creativity is sense of immense satisfaction and pleasure of finishing something high-quality. Having everything in your head transposed into reality without effort is the creative equivalent of snacking. The level of satisfaction you get is minimal, there's no rush of accomplishment. So that's what people mean by AI being the death of creativity. Effort is what makes the final product. Without effort, it's just air.
I think all of this is leading to the inevitable..... we will be living in virtual worlds that are much more interesting than anything the real world can offer.
as your controllers wish, they want their planet back and keeping you mesmerized is how they did it. the question you should be asking is are you really alone on this planet or not and if not who else is here and what do they want. through a golden door you enter the trap.
Wow! ...I just tried Blockade Laps and now I am close to a heartattack... The program absolutely needs a way to prompt with voice commands directly in VR ... It's getting harder day by day to keep up with the AI's speedy developement and to try all the amazing weird stuff that's popping up on a daily basis. Big FANX for that Video!
I mean there’s already insanely beautiful triple A looking games that are made by under 5 people teams, there’s even one dark souls type game that looks like a ps5 game done by one person
The more you dumb down skills and make it so anyone can do it without needing to skill up, the more worthless the thing becomes. I think people have this misunderstanding that everyone will be able to create games, so they will make billions of dollars, but you have to realize 300 million others will be doing the same thing at the exact same time.
well what about if you don't want anything realistic? what then? you can type things and have anything done for you, but nothing beats actual creativity you still have to know about making games to make games, no matter how much ai improves that will never change
You don’t have to know if the AI knows. If the AI understands what make a good game, the human doesn’t need to contribute with anything other than prompts. Of course, we’re far away from that still.
@@Thesamurai1999 something not made by humans inherently loses its value though and people will always value the work of actual human beings not computers or prompters.
Im not usually the guy to hate on ai. I think its super useful, and great as a tool. Now this, (and deepfakes) are the real problem with ai. It should be used to inspire, not steal.
Frontlines did not utilize the Roblox AI Assistant. They were making the game long before the assistant was even announced. If you watch RoBuilder, he was excited in that moment but almost immediately after realized the limitations on the Assistant. A lot of these AI assistants that we are seeing videos of are PREVIEWS of what they are ultimately wanting to accomplish. But AI is nowhere near this point yet. At least in regards to Roblox.
I envision a future game where, like No Man's Sky, you travel to any of an infinite number of planets, and each planet is an entire AI creation at the levels suggested here with completely different biomes, characters, locales, story lines. And any of the planets could be a recreation of an entire game, such as a Minecraft planet, a Red Dead Redemption planet, a Bioshock planet, a 7 Days to Die planet, a Doom planet, etc. etc. The AI just creates each planet from scratch as you approach it to land... people can share the coordinates of the best creations for others to visit. I'll be surprised if we don't see an Unreal add-on that lets complete Noobs generate games or at least environments using AI this year, with no coding knowledge whatsoever. Infinite create, then modify via prompt is a holy grail for games. Can't wait.
Man!! You inspire me so much!! I have a small channel in pt-BR, and you give me a lot of inspiration of what kind of content we can share e how to speak to people!! Thank you so much!!
Thank you Matt, that was very informative! I think that professional game designers will still have the edge because it still takes a certain level of "taste" to know if something looks good or professional or if a game is actually good or fun. Still, this is very useful, but also very scary for the game industry.
As a kid, riding through town with my parents I’d imagine me skateboarding through town. Or play tony hawks games where my town is the skate park, I’m doin it
My 8 year old son is already developing games inside Unity. He's built stunning worlds in VR Chat and he started out with building in Minecraft first when he was 5, Roblox Studio at 7 and now one year later making custom avatars in Blender and has started building his dream game utilizing all of this AI. The rate of development is stunning today
My 8 year old mostly just wants to play Roblox rather than learn creative software. How did you get him into it? Are you a game developer yourself?
Please help your son start a dev log or encourage him to, never let this passion die mom.
Yeah, let me know too though, did you have to like influence him a little, say maybe show cool roblox dev videos or did he got into it by himself? I have two sisters and I wanna introduce them to technology in general, if it piques their interest, it could be beneficial for em. Anyway, 8 yeah old development is very impressive, mind blowing tbh and AI will just make things better! I wish him all the luck! May he find joy in what he does :D
Insane if only I had this stuff at that age as an avid writer and inventor the ideas I've come up with are amazing I just needed this tech to create them.
Can you proof that? I dont wanna say cap story but it sounds a little bit crazy xD still nice
That's photogrammetry you are talking about, not ai. It's been around for some time. It uses reference spots across multiple images to deduce relative scale of objects and then stitches the images into an applicable texture. I'm sure "ai" can be used to clean up the process, but it is it's own thing without ai
Btw the problem with photogrammetry is that it bakes the lighting into the texture. In order to get a result that can be lit by software alone you have to have a studio set up with perfectly balanced lighting from all sides. "Ai" could potentially be leveraged to remove these shadows and reflections, but it is extremely taxing on hardware.
@@nathanh1582cross-polorized lens can help with the reflections...
Beat me to it. Photogrammetry has existed for a long time… the general population that can’t angle polysyllabic vocabulary seems to simply be renaming the same digitizing process with single syllable nomenclature…
Game developement is much more than clashing some pretty 3d assets together, irrelevant how they are created. Anyone can bash some stuff together in Unity or Unreal, with the standard Movement Controllers and call it a game. You can do that in some days and it also may look neat, but then you likely will have to do the rest 99% of the work to make it an enjoyable game, and thats the hardest part.
Currently it took years of work to make aaa game . Hopefully no more .
Have people like you not become tired of being proven wrong time and time again?
AI can't make art, AI can't make music, AI can't code, AI can't make videos, AI can't make games.
Yet almost every week there's huge leaps in this technology surpassing people's expectations. Months go by and it makes giant leaps in improvements. Are you willfully being blind?
Just wait until people who make games start teaching it how. It'll be no different than any other field AI has been learning and improving in.
@@aaronbrown8377 average talentless 16 year old :
@@aaronbrown8377 whatever makes you happy lil bro
@@aaronbrown8377 if you say so lil bro
The potential of this is actually insane, outside of even gaming, creating in general!
My idea is music videos
@@Nadav_Zaidman imagine if the background of music videos will be able to change based on if you have light mode or dark mode
Yeah, can't wait for it to completely arrive for 3D printing... AI can already design some amazing objects, so we only need a couple more steps, getting them dimensionally tuned, and directly putting out .STL files.
Imagine text to .STL for something like a phone case with custom raised graphics, or giving it a couple photos of an object and making a stand to hold it perfectly, all the way up to full product design. it's a brave new world coming.
Video games are incredibly difficult to make, I mean, probably the hardest thing I’ve done in my life besides raising kids. I self published a little platformer a couple years ago but wanted so much more, I’ve been implementing AI to my workflow since early this year and even with the mighty power of GPT4 and other tools currently available it’s still damn hard but leaps and bounds better than what it used to be at least since December of last year. I personally focus more on art than backend mechanics and now I can do both. Every day when I wake up there’s plenty of new stuff, feels like magic. Thank you for helping keeping us updated.
Just wait for full integration with Unity and Unreal Engine. Anyone with a little time in their day will be able to create high quality games. There might be an explosion of new high quality games within the next 5 years. The amount of incredible games that few people will ever play is going to skyrocket, which is kinda sad. But I don't think that's a bad thing. The fact is that, as you said, game development is difficult. It's unrealistic for me to believe I could create the kind of game I've always imagined with the spare time I have, given my other interests. I'd rather be able to create the game of my dreams and have no one play it than to not be able to see it come to life at all. So I'm excited as hell for the next 1-2 years. I'm betting Unity integration will definitely come this year, so maybe that's when I'll tackle game development again--when the amount I have to tackle is much closer to zero.
Thank you, the industry needs people like you to promote the implementation of these technologies in order to reach a new golden age of gaming.
@@AlastairGames that's quite a doomer mentality but i don't blame you, that's fair, the world is kinda going to shit right now, so in the end you will most likely end up being right, i hope not tho.
You think raising kids is harder than video game development?
😂 Stahp it. Get some help
@@Rehd66 hahahahaha you’re right! my oversight lol
Another hype train video. Was hoping for a demo with the "here's proof" in the video thumbnail.
I think this is awesome and am even using this in our game development for assistance, but I want to emphasize a key part of all this. AI is not able to do everything for you, at least in its current state. In depth, scalable game development requires a lot of thought to go into the overall architecture and creating more independent systems that make it possible to build on and maintain over a long period of time. This is fantastic for mockups and helping build an MVP especially, but if you tell it to "Make the lights turn on when a player presses a button" for example, it will give you the bear minimum code needed to do that. It won't know how to use a more extensive action based input system or account for different types controllers and may just put random, unoptimized control schemes for a specific button in a specific scenario or state in random places of the code, which is typically made up of thousands of scripts/components.
In other words, there isn't a way for it to know what your intent is for the overall system and architecture of your game, and it's even worse if the user doesn't know what they want or need for their system either. My point is, that in the current state, we need to keep our expectations tempered rather than saying it will be able to build an entire game with us, without knowing anything about building games, game design and architecture, etc. It will, and already is, an awesome tool to assist in that, especially for people who do know when it is doing something as intended and can spot if it isn't (which, congratulations, you now have to have it help you debug everything as well).
TLDR; great tools for assisting in game development, but don't expect it to build out entire, original games for you, especially with no experience or knowledge of game development.
I kinda hope it stays that way as a an assist tool not a type in a prompt push button game. I really enjoy learning and tweaking things but I just want better tools to make it easier for me to create custom things.
People only like to see the easy part, not the hardest. Ai will help these who already have an idea but don't have enough money.
@@guitarbuddha74 i wish it comes to "make a fps game with incredible graphics and great scenario set in x period"
I don't like learning // honesty
This is one of the most realistic viewpoints on AI tooling that I've seen from anyone. Am I excited for these tools? Certainly. Can they make a game for you? Far from it.
I hope it stay that way
Forget games, the applications of the tech for VR / AR are going to be INSANE!
This won't matter unless people actually understand how to make games fun and unless game developers put in the work. To be honest, I think this will just make it harder to pick out the good games from the bad ones.
Ziggylata - Fun and enjoyment are two of the MAIN REASONS people play video games. Almost everything in life involves effort. The developers will greatly benefit from the AI. What you're trying to convey, in my opinion, is that creating video games requires greater CREATIVITY and IMAGINATION.
Huh? what about any of this will change the world of reviews and ratings???
There are FPS/RPG/etc systems for Unity and Unreal that you can buy from their stores that allows you to create almost any game.
The challenge of game development is always about whether it 'feels' good to play.
Wanted to say the same.😊
Yes, tools make it much easier. But not anybody can create a game. A game requires good design, creativity and a lot of commitment... Like anything really. I think commitment is probably the hardest point on this list and no amount of AI can give you that. But at least now developers don't have to invest hundreds or thousands of dollars for assets.
Yeah the assets are a major thing, at the very least for prototyping systems
Let's be clear it's easy to make something good looking, but making a good game takes time and talent and not everyone has that.
Duh but it makes it easier with less time
chatgpt is able to come up with really cool ideas and mechanics for games. it’s also able to replicate the feel of other games. that means that it will be able to take the movement of something like ultra kill, combine it with the graphics of something like firewatch, and with amazing optimized performance and an interesting story. the time of actual game developers is ending, and it’s a race against time to publish your game before ai takes over the industry.
@@arnaclez1 "For the wisdom hidden from the very foundations of the earth is this, that in due time all men may come to be filled with the fullness of the knowledge of The Day of Ignominy."
true, but everything in life takes talent. so that happens on any job.
@@arnaclez1That isn't even remotely happening anytime soon. I do game Dev and chat GPT often gives buggy code in which you have to be decent a programming to then debug and it sometimes leads you down completely wrong paths or weird non scalable solutions. So many parts of game Dev are incredibly complex and require many different applications to come together to make a game and Ai isn't close to even understanding all of it in some super brain type way to be able to do what you say we are still in the territory of using many programs to make a game and that requires very solid game design knowledge .Also Ai doesn't know what makes a good game , infact many AAA studios with billions don't know what makes a good game let alone a robot that doesn't even know what it's fundamentally like to play it's own game and make the player feel something. I look forward to see how it keeps progressing though it's exciting to use Ai for 2D and 3D games
In 10 years we'll have something way beyond any of this and nobody knows or can predict what it could be. I'm so excited 🎉😍😍
NO telling what the nest 5 years will bring.
Yeah, we'll have unemployment!
@@LowestofheDead unemployment is for people like who won't use a.i creatively
@@tfkdandsvkc pov ignorant to unemployment
@@onegrunt XD
Man who can't even be bothered to open a game engine tells you how easy it is to make games. Thanks for your expert opinion.
😂
10:46 You might want to re-read that part. It actually says that it can help you find 3d assets based on your search prompt, even if the assets weren't initially described with your prompt. The AI will analyze the assets and find key elements, and add its own descriptions to make this possible (I just made this up, but pretty sure it's the best way to do it). That part didn't mention anything about generating 3d assets from your prompt
Also, prettysure that the FPS game was just built with the engine, not with the new ai tools
@@MiauFrito Yeah, the FPS game has been in development for 5 years I believe. I think he was trying to make the point that Roblox isn't just a kid's game but can also be a powerful game engine
pretty cool tech, cant wait to see what people create in a year or two
Degeneracy mostly.. not complaining tho 😅
Things are moving so fast it's basically a daily trauma lol
The original time-line Skynet destroying us is 1997.
curious to know if they are able to take google earth and scan all the streets/locations into a nerf for seamless travel in VR, that would be mind blowing
Great idea 🎉
I stopped working on games a few years ago and all of this new stuff is making me want to dive back into it.
This is amazing how fast all these tools are coming together. It's probably taken years to get to this point, but us non-game devs will be able to create amazing stuff with it very soon. Thanks for sharing this Matt!
I'd love to see how far these technologies will really enable people.
As a game developer, this person knows absolutely no shit about game development and is just spouting a bunch of clickbait headlines. While some of the tools mentioned here can speed up the development process, it's far from the "Anybody can create a good game" quote. You can grab many AAA assets from anywhere, but it doesn't mean you can make a "good" game. Good graphics do not equal good games.
I also hate the description where you say "even non-coders like me can create crazy 3D worlds and characters and compete with AAA game studios." This is an absolutely insane statement. Even if you don't touch any code and just do level/environment design, you'll realize the difficulty of the task when you start putting all those prefabs one by one in a blank scene.
For those who don't agree with me, try to make a complete, polished game, not just a level where the character is walking around. You'll see what I mean. I'm all in favor of AI tools rapid progression, but as someone who almost burned out working on my titles, this video pissed me off.
I've only created a game prototype so far in Unreal, so not a full game, but those people didn't even do that as it seems. You need a crazy amount of optimization knowledge in order to make your "crazy worlds" look good. People are easily blinded by amazing graphics nowadays and they just have no idea how much work really is behind it. Just mentioning animatable topology etc.
The worst part of this hypewagon is the idea that someone who's unwilling to do any work himself would be capable of creating a good game even with all these tools at this disposal. With the amount of trash being made even today, if all of the stuff mentioned somehow worked and anyone would be able to create a game (?), we would just have more trash, nothing more.
Human developers will have more time to focus on the story and immersion in video games. But in time that also can be automated and modified easily. I think we will start to see games with significantly longer play-times with more complex stories. Imagine One Piece but as an open-world video game.
First, love what you are doing! You will always need skills, even with Ai. The STORY and gameplay are way beyond a demo in the engine. A demo is MUCH easier than actual game building. Mini-game & demo is what you want to say. Game design is a long process; even with Ai, it is getting much more accessible, and I would encourage everyone to do some R&D and find out how far YOU can take the tools. You might find that a TIGER team is more effective than it used to be. Keep up the excellent work @MattWolfe
as a professional software engineer with 25 years professional experience and someone who uses AI on a constant basis for my work, I can assure you were are NO WHERE NEAR being able to build high quality video games using AI without an engineer.
This is too much to handle now, I'm absolutely petrified.
I think we are 5-10 years away to ask with our voice to an AI that you want a personalized game to play, and start playing it within 39 seconds
it's not 3D tho it's just a 360 image
At best this video is misleading, and at worst it is actively damaging to anyone genuinely interested in pursuing game development.
None of the tools mentioned here allow you to “compete with AAA studios” - as is so absurdly claimed - nor will they at any time in the near future.
What these tools will do for you, most likely, is deprive you of a fundamental understanding as to how video games are constructed and the ways in which they function under the hood, thereby permanently stunting your potential as a game developer.
Through passion, creativity, and dedication anyone can genuinely become a skilled game developer, but let it be said that these AI tools will be of no use in that process.
No, certainly not of no use. It is true that many are going to see these tools and go "hey I can just make this thing" without any deeper thought and we should probabbly prepare ourselves for the incoming flood of disappointingly bad ideas turned into games.
However, if someone has an understanding of at least the basics, this elevates what they can achieve in a short time. Plus, at any point they can peek under the hood to examine the code and possibly try to learn from it. Maybe they could ask an AI language model to explain what different snippets of code mean, and how to apply it properly.
There are a ton of roadblocks in programming, modelling, and animation and simplifying any part of these, while adding avenues to learn from them is drastically going to change things. I understand the impulse to dismiss the lower effort needed to enter, but thins won't just be tools to use to cheap out on learning, but possibly also tools you can learn from faster than any other source could..
That's amazing! It's always great to see technology advancing to make it more accessible for people to bring their ideas to life. With this AI tech, anyone can create 3D games without needing to have extensive coding knowledge or experience. This is a fantastic opportunity for individuals to unleash their creativity and develop games that they have always dreamed of making. It's great to see the power of AI being used in such a positive and empowering way. Keep up the good work!
The future looks so darn amazing. And I think we really need these technologies urgently. Especially with the background that companies are more interested in generating money and the focus on actually good games is fading. This technology allows people to realize their projects from home. There are so many creative minds in this world, whose imagination and ambition we will see in the future, and that makes me very happy.
I think it i gonna kill creativity in people .Not excited seeing how IA is taking over our creation precess so much.
THAT IS ONE OF THE FIRST THINGS I THOUGHT ABOUT WHEN THINKING ABOUT AI. Using AI for games - disruption thought video games development
It's actually probably a very good thing, because a lot of games today are unfortunately not only rushed, but also focused WAY more on how to make as much money as possible, rather than bringing joy and being fun.
As a computer science major, I am excited to see where this goes.
Some day, I'm going to input my favorite book series into something like this and turn it into an adventure game. All that descriptive work and world building is already done for us. All the relationships already built for the Ai to have as a knowledge base for it's interactions with the player. And we could modify it however we wanted to if so inclined. You could basically play through your favorite books or movies or comics or whatever as whoever you want.
Imagine the possibilities this is going to open up. Only problem is it's going to massively oversaturate the already oversaturated market.
On the plus side, it's going to cripple those giant game company conglomerates.
I can't wait for the future.
No...if u don't own copyrights u will get sued Harry Potter lol
Copyright laws are gonna be tested these next 5 years.
I remember back in the day, there was an episode of Scooby-Doo (or maybe a movie?) where the Mystery Inc. gang all got 3D scanned and copied into a video game. And even though I was young, I was like, "psh, that's silly, that doesn't exist". And back then, it didn't, really, at least not to that level. Now... now not only does it exist, but it can be run on a phone with an internet connection, *and* the scans can be tweaked at will just by asking the computer for the changes you want.
These days in the AI space, science fiction is becoming science fact faster than I can even recall all the sci-fi I've seen 😂
*EDIT* For anyone wondering, I just Googled it: it was a movie called Scooby-Doo and the Cyber Chase.
Tbh I have been using ai non stop for a few months now, there are just so many exciting news developments, it's becoming overwhelming hahaha. Idk where to focus.
Unemployment.
@@onegruntthat’s what I’ve been thinking lol
Damn, my mind is blown everyday by the amazing advancements being made in this field! Kudos to Matt for bringing us the latest updates on these exciting new applications. Everyday is a wow moment!
dont bow your mind , you can download an asset template which is basically what its doing , when you want to make something unique thats where the problem spaces are
Seeing all this development happen this fast, the idea that we could be living in a simulation doesn't seem that farfetched.
Kick yourself in the nads...this ain't no simulation Beavis lol
This will change the video game industry forever. Can't wait for June/July and see all the new amazing games that get announced with this technology
why specifically June/July, is there an event or something ?
@@wisdomking8305 gaming news usually peak in June E3 used to be the start but this year it's canceled but there is still events like summer game fest, playstation showcase, xbox showcase, Nintendo direct and in august gamescom and others
@@wisdomking8305 gaming news usually peak in June E3 used to be the start but this year it's canceled but there is still events like summer game fest, playstation showcase, xbox showcase, Nintendo direct and in august gamescom and others
Then in August be tired of the shovelware already.
The awesome thing is that now ideas and storytelling become easier to communicate for one person to an incredible extent. Imagine in 5 years where this will all be... Woohooo! :3
Five years from now it really might be as simple as prompt>game.
People think it will kill creativity, but the more creative you are the better the prompt and the better the outcome. This just enhances accessibility
@@mc9723 exactly, i mean yea a lot of jobs will be getting taken over by AI, but that just allows for less need of multiple people in order to get your objective done. If you wanted to make a game youd need artist, coders, and strategize a plan etc... now 1 person can make their vision come to life in a much faster time frame.
I genuinely believe that soon anyone can make video or audio of absolutely anything no media will be trusted and crime will be insane because anyone can make a video of anyone doing anything shits about to get scary
nobody gives a shit about a singular thing you do in which you have to use AI tools to express it, becaue it won't be you, it´ll be the tool.You´ll get bored of your own gimmick,and crave for actual good games, developed by people with careers and experience.If you did a crappy comic, or game, on your own, imagine the merit, the tenacity... Oh you use tools cause you can't be bothered to put yourself through hardwork on the level of those who absolutely know what they're doing, betrayed by technology and moronic normies who think they know shit.
Its easier said than done. Specially on the level design and game mechanics.Gotta put a lot of effort, skills, knowledge and optimization in that. But still thanks a lot for the latest AI news.
🤯 as an “OG” 3D animator from back in the days of 3DStudio and networking a bunch of PC’s together as a renderfarm to output to PAR - this is all completely mindblowing and will become almost “too easy” for those willing to learn and spend just a bit of time connecting the dots. Exciting time to be a nerd!
The Skybox Labs is just a 360deg picture. its not actual 3d objects. The art is cool, but it’s just like any other AI art generator except they distort the image and wrap it around you. You can’t make games with that unless you’re creating “Where’s Waldo”
Totally best AI channel. Excellent presentation with clear explanations of the new tools and developments.
I love your channel. what's scary is that whenever I have an idea of what AI could do, sooner or later I see it in one of your new videos. what a time to be alive eh?
So the AI does the story writing, world building, characters, Backstories, the maps, programming and sound design, while being consistent and coherent across the board? Cool. Then we don´t need to pay for games anymore, I guess.
@@JohnDavid888 WW3 is just around the corner now since WW2 endet. lmao
Imagine just being urself irl in vrchat while everyone are anime girls
Things are changing so fast, I appreciate your curation of everything that is happening.
man if they can actually manage to get ai that good at coding that it literally can make it instantly without errors that would be insane, the example of the car is actually nuts, i 100% want to try it
Can't wait. I've had a crazy MMO idea for ages sitting in my brain and you guys would love it.
I mean, rarely anyone would know about existance of that game if AI would make it easy for anyone to make a game which means there would be too many games on the internet. It's gonna be a youtube of gaming, and only the most interesting innovative one of a kind games would make it, also not a big income from a game like that if there is entire Galaxy of them cuz now we just have sea.
MMOs are the only thing this doesn't help lol. Even if you get the code for a multiplayer experience up and running, you still are going to have to do server maintenance
Contrary what others said in comments, I think it will damage game industry, since people will start to create games instead of playing them.
Nerfs are cool but for characters they are only ok for distant NPCs. They are one mesh and there would be no way to animate eyes or mouth separately. Up close I suspect the quality of the mesh and textures leave a lot to be desired. AI definitely has a place but I think it's more stuff like creating custom textures and animations. A melding of Midjourney with specialized texture mapping for character bodies would be incredible.
I think no one would actually attempt to use a nerf as main character, background stuff is also hard as well, and probably it's gonna be used to pump games faster than before and they having mor time to actually polish certain part of the game that actually matter.
They can probably add more ControlNet and masking to draw finer details, like eyes or mouths
Sure, but this is only the beginning
You are misunderstanding NeRF. It only provides a cubemap and cannot exhibit any interactions or physics. So you can't use it as a background for your game. A chat program is a chat program, not a game.
It's been over 5 years since I've heard about NeRF and there hasn't been much progress. Except for Nvidia.
NeRF isn't pointless in gaming, though. Nvidina has evolved NeRF into the current NeRC.
Radiance Cache is a common way to implement real-time GI in games.
Typically, Unreal Lumens are made up of RCs.
For this RC calculation, the engine requires a very large amount of calculation. In fact, the most problematic load in Unreal 5 is the calculation of this RC.
Nvidia's NeRC is a great alternative. RC can be generated with much less calculation than the existing calculation amount, which we usually call one shot radiance.
While the prospect of “anyone can build!” by lowering the bar to entry is enticing, I’m ecstatic for the power of creation this will put into the hands of the game developers who are out there right now-the ones who create magic from outdated tooling (looking at you, Bungie) and the ones who are incredibly capable with existing processes… they’ll be able to pump out enough content to create DLCs entirely by themselves. We may be on the cusp of game developers being able to keep up 1:1 with the live service(s) they’re providing (and, for clarification, I don’t mean “live service” titles aren’t worth it now… think more along the lines of a game that evolves in real-time as developers slipstream content into the game each day.)
i want to someday take my controller to a coffee shop and play tekken on the table while i talk to my friends. have the characters as holograms fighting on the table and interact with cups and things as solid walls. use the table as an area
Game developers like us rn : 🥵😭💀😬😔
Here's the thing everyone keeps skirting around. none of this is actual modeling. there's no way to generate actual 3D game ready models yet (ones which have not been scanned from the real world) or ones that are made with 2.5D looking AI image based models making point clouds. And i highly doubt AI is going to be able to model anything non generic in the future, simply because there's not enough 3D model data and it actually requires real functionality and spatial relationship knowledge which AI doesn't have.
This is what we needed. A way to seamlessly combine imagination and storytelling with digital art and computer engines. Seeing how a drawn 3D Ai work could be brought into Unreal Engine is just absolutely nuts in my opinion. I can't wait to see what this brings in the future! I've already got like 3 business ideas and I'm only 3 mins into the video haha great info Matt!!
Future of character customization within games.. describe the character however you want, it uses a Nerf engine to make the character, then loads it in and uses it.
This combined with advancing A.I (to the point where you could have a conversation with one and not even notice it's not a person) and advancing VR technology could put us into the territory of sci-fi full-dive games. You know, like Ready Player One, Overlord, Sword Art Online, and 60% of all mtl novels.
We have been able to 3d scan since the first wacom mobile studio (7 years?) I only used it once to scan myself when i got it, finding it super interesting, but not so useful.. the technology looks like its progressing nicely, especially with AI integration
As a software engineer, I can't help but call bullshit on a lot of the AI content creation hype coming out lately. Yes it's lowering barrier to entry, yes it's empowering people to create content traditionally reserved for experts, but if you want to make something big you're still going to need a team of expert people (maybe not as many sure). Game engineers have spent a lot of time sweating the technical details under the hood for performance reasons and all this has done is raised the limitation ceiling, but you'll still hit it eventually without a holistic.and deeper understanding, so you still need to be an expert in some way, just that the tools options are increasing. Exciting stuff though.
Software engineer also, all these videos use cherry picked examples. You're fighting constantly fighting the prompt to output the result you're looking for, so much so its just faster to manually do it yourself.
Matt I subscribed to your channel a few weeks ago and I cannot believe the volume of new developments that you have been working to pass on to us! Its unreal how much effort these videos take to produce and you are putting out meaningful stuff almost every day! I have to ask are you alone in this effort or do you have help? Keep up the great work, it is appreciated!
blockadelabs is generating 2D maps, love to see how they can merge with 3D software!
You´re doing gods work here my friend
This really sucks for people who are actually good at making video games and art like this.
It all comes down to one thing: nobody will be able to make any money with anything any longer. All business models will fail and nobody will invest into a startup anymore. I am already seeing billions in venture capital evaporating with all the new developments that we have now on a daily basis. There is no way to monetize anything if someone else can copy the concept with the help of AI in literally hours.
Good point. I wonder if our societal structure will change as a result. What will be the replacement?
Or: people end up as a part of AI, being chipped and landing in a matrix
@@JohnDavid888 Would be interested if the one writing this comment was an actual adult, or just a kid pretending to be one.
A couple of questions: what if you want to make old school 2D games? Can you make stylized cartoon 3D graphics? What about people who struggle with making music? Music is also important in games.
Just learn 3D modelling. It may be tiring, but that's what people have been doing for years
I'm almost certain that the game at 12:30 did not generate the mechanics by themselves or via AI: it looks exactly like the default, built in side scroller template. I imagine they used AI for the background image, maybe some textures, and possibly 1 or 2 other things. could be wrong, but I think it's highly unlikely that that is not the unreal engine side scroller template project (which is 95% of that scene's functionality). I like that little project, no hate, but I just want to point out what appears to be the case.
Death Wish, Cannonball Run, Smokey and the Bandit games...here I come!
what's perfect about it that it saves you the code writing and leave you with decision making. I just love this era.
3:10 I would easily buy a game like this. Something about being a tiny person running around a house in games is so fun
Doesn't seem real tbh, what a time to be alive
🗿🍷
A time to be afraid. Very afraid.
I read a novel sometime ago where the development was just selecting the things we wanted in the game. Now we almost there.
soon we will get tons of shitty quick cash grab scammy games!
I’m getting too excited! The world is changing fast and I love it!
I am in constant disbelief because people are not catching on to AI yet. You say "soon an indie developer will be able to create a AAA-looking game by himself" and the average person is still totally unaware.
Yup, it will basically be like the music industry.
Yeah every time I go to store, I ask a cashier if they know about chatgtp and they said no, so far last 8 store trips cashiers all Said no. It's sad many don't know about chatgtp and text to stories and text to code ect yet.❤❤❤
@@iiwi758 Now we will see people who complained of Corporate lobbying using Lobbying to hamper AI introduction.
You'll see why People hate Unions.
I don't know about the other replies, but everyone I know is talking about AI and its potential for unemployment.
@@4evahodlingdoge226 your point?
That...was...amazing.
I'm mainly just super excited that AI will save developers so much more time. I'm really excited to see more tools made with AI and we can start seeing more creative people develop interesting workflows around it, rather than just seeing the AI develop everything.
Around it? Lol. Ai building things around other Ai. Lol.
@@ladyville3 *Humans building things around AI.* Far too many people expect it to do *all* of the work, but creative individuals will find ways to blend AI into their creations without solely relying on it.
Anyone that is creative will greatly benefit from all these AI tools and make some serious $$$.
Really depends upon the scenario a person who spend decades honing skills doing this manually will not benefit as much if everyone can do the same with the help of AI.
@@Thesamurai1999 true and AI can help in churning out games or software faster.
I personally love this. A lot of people are saying that A.I. will be the death of creativity.
I say it's going to be a creative revolution. For one, it allows people who want to create but do not have the skills to final make something.
It takes the pressure off of learning all the necessary skills and let's you jump into creating.
I have lots of creative ideas floating in my mind. When it comes to learning the skills to make them reality. Working a full time job and having adhd makes it so difficult to work on something just for fun.
Using a.i. tools I'm building an in depth world full of history, custom enemies and content for my D&D game. Stuff that would have taken forever to do on my own.
Tools like these make it so much easier for the avg person to make something.
Creativity is valuable because it takes effort. If something is effortless, it's not creativity. Creativity is putting an idea into reality - it's a painful hard experience, as it should be. The reward with creativity is sense of immense satisfaction and pleasure of finishing something high-quality.
Having everything in your head transposed into reality without effort is the creative equivalent of snacking. The level of satisfaction you get is minimal, there's no rush of accomplishment.
So that's what people mean by AI being the death of creativity. Effort is what makes the final product. Without effort, it's just air.
@@Magicwillnz I never agreed so hardly on something
@@Magicwillnz that’s what I’ve been saying if we just have to type a prompt for a soulless bot effortlessly it’s not creative it’s lazy and lame
@@Magicwillnz You do you, I do me is best describe it
Dude you hit the nail on the head. Time to start working!!
I think all of this is leading to the inevitable..... we will be living in virtual worlds that are much more interesting than anything the real world can offer.
as your controllers wish, they want their planet back and keeping you mesmerized is how they did it. the question you should be asking is are you really alone on this planet or not and if not who else is here and what do they want. through a golden door you enter the trap.
Wow! ...I just tried Blockade Laps and now I am close to a heartattack...
The program absolutely needs a way to prompt with voice commands directly in VR ...
It's getting harder day by day to keep up with the AI's speedy developement and to try all the amazing weird stuff that's popping up on a daily basis. Big FANX for that Video!
This really gives me some hope that i can someday soon hopefully make a game of my own.
and what do you wanna do with this game after you make it and maybe play it?
I mean there’s already insanely beautiful triple A looking games that are made by under 5 people teams, there’s even one dark souls type game that looks like a ps5 game done by one person
The more you dumb down skills and make it so anyone can do it without needing to skill up, the more worthless the thing becomes. I think people have this misunderstanding that everyone will be able to create games, so they will make billions of dollars, but you have to realize 300 million others will be doing the same thing at the exact same time.
well what about if you don't want anything realistic? what then? you can type things and have anything done for you, but nothing beats actual creativity you still have to know about making games to make games, no matter how much ai improves that will never change
You don’t have to know if the AI knows. If the AI understands what make a good game, the human doesn’t need to contribute with anything other than prompts. Of course, we’re far away from that still.
@@Thesamurai1999 something not made by humans inherently loses its value though and people will always value the work of actual human beings not computers or prompters.
Im not usually the guy to hate on ai. I think its super useful, and great as a tool. Now this, (and deepfakes) are the real problem with ai. It should be used to inspire, not steal.
I'm scared to even put a selfie up even though, I only have like 6 friends because of possibly getting deepfaked 😅😂
Frontlines did not utilize the Roblox AI Assistant. They were making the game long before the assistant was even announced. If you watch RoBuilder, he was excited in that moment but almost immediately after realized the limitations on the Assistant. A lot of these AI assistants that we are seeing videos of are PREVIEWS of what they are ultimately wanting to accomplish. But AI is nowhere near this point yet. At least in regards to Roblox.
MAKE VIOLENCE-LESS GAMES. VIOLENCE IS BAD.
Cap
I envision a future game where, like No Man's Sky, you travel to any of an infinite number of planets, and each planet is an entire AI creation at the levels suggested here with completely different biomes, characters, locales, story lines. And any of the planets could be a recreation of an entire game, such as a Minecraft planet, a Red Dead Redemption planet, a Bioshock planet, a 7 Days to Die planet, a Doom planet, etc. etc. The AI just creates each planet from scratch as you approach it to land... people can share the coordinates of the best creations for others to visit.
I'll be surprised if we don't see an Unreal add-on that lets complete Noobs generate games or at least environments using AI this year, with no coding knowledge whatsoever. Infinite create, then modify via prompt is a holy grail for games. Can't wait.
It was nice knowing you all
Excellent , Can't wait to create my Game ' Liveline mode ' by AI 🌹🌹✨✨🥂🥂
The only limitation is how far you can imagine. AI is the great equalizer.
Nope it will make it impossible to become rich and ull be stuck in your tiny appartement and never be able to grow
@@dimitrishow_D You're not wrong.
Man!! You inspire me so much!! I have a small channel in pt-BR, and you give me a lot of inspiration of what kind of content we can share e how to speak to people!! Thank you so much!!
You still have to make it work, have servers, and know what is not working well down the route and yeah...
Thank you Matt, that was very informative! I think that professional game designers will still have the edge because it still takes a certain level of "taste" to know if something looks good or professional or if a game is actually good or fun. Still, this is very useful, but also very scary for the game industry.
Turn him into RICHTER BELMONT, turn him into ALUCARD
As a kid, riding through town with my parents I’d imagine me skateboarding through town. Or play tony hawks games where my town is the skate park, I’m doin it