AI isn't necessarily limited to generating picture frames. It can be used to generate 3D models, environments, levels, characters, all in real time, which are then fed to the conventional game engine to be rendered normally by your GPU. A procedural generation enhanced by AI so it doesn't look as repetitive as today's procedually generated games. Another application -- the world, characters, and everything else is handcrafted, but exists in the form of low-poly skeletons in the game engine. The final picture is rendered using AI, "painting" it over the low-poly meshes, using their coordinates as an ancor points. So you get a realistic image, while the underlying world is still crafted by artists like in normal game.
It could also be potentially used to cut down on game file sizes when the tech is mature. The devs can create basic assets for textures and let AI post-processing enhance the final output. Instead of needing massive textures for objects, basic ones that convey the art style and ambiance could suffice. It would save time and resources, letting the artists focus on the big picture.
Imagine game levels that you tweak: Choose options for land-/cityscapes, characters: human or other, weather, game-style, level goals, difficulty, etc, as well as randow key presses for added variety, but the AI creates and saves these new level files for immediate or later play. These unique levels can be replayed until beaten or even created to send to other players for single or multi-player challenges. Gamers could also easily create their own personally designed characters (Is that a hero, or a villain!?) offline for insertion to specific game levels. Modding's watershed moment. Watching gameplays would explode since everyone's gameplays would be a different experience.
The all "Humans didn't make it" is wrong, everything was taken from sonething Humans made, even the AI itself. You can't run a Simulation of Doom if Doom was never made by Humans. I don't like the use of AI in Games right now and I can imagine it's only getting worse. With Unreal Engine many Developers already create soulless Terain just to have something to show for. While it should only help to build a better Map that is then made good by a Human Hand, many of them skip the last Part. If they get AI working like a Game Filter I can already see many Companies rereleasing old Titles for new Game Prices, only with a AI-Filter included. Tech gets better but everything else seems to get worse sadly with AI.
I imagine the filters will become open source and freely distributed so maybe they can be ysed by people lije reshade so it doesn't become too much of a problem
I fear this as well. I am already frustrated and disappointed at the lack of imagination and effort devs have chosen over the last 9 or so years, releasing slop after slop year after year, each release being worse than the last. It's all about maximizing profits, almost nobody wants to create good games anymore. If we give devs the ability to create games just by writing prompts then I fear the gaming industry which already is in the toilet will really become truly soulless, and eventually the only things left will be MTX infested, AI generated mobile slop. Maybe I'm overly pessimistic, but this is where I see the future heading.
The same way RUclips offers us a plethora of content we would not otherwise see anywhere else; ai will allow more people to create a plethora of games we would not otherwise get to potentially enjoy within our lifetimes.
You all seem to forget how radically fast AI has evolved in just a couple years. GPT is just over 2 years old. The rate at which AI stability and quality has improved is unfathomable. It is incredibly ignorant to believe that our shows, movies and games can be entirely generated.
it's videos like this that are reminding me of Bill Joy's article "Why The Future Doesn't Need Us" from 2000, reminding me that it's coming true more and more every day.
As a Master's student in Computer Science and AI, I’ll chip in here. Generative AI is already being used in games, such as The Matrix Awakens, where NPCs (Non-Playable Characters) can interact with the player in more dynamic and less rigid ways. In the past, NPCs were heavily scripted and had a limited number of responses that were hardcoded into the game by developers. Thanks to advances in AI, we are now seeing large language models being implemented into games. This means that for NPCs to be as dynamic as those in The Matrix Awakens, the games would need access to the internet. Without this connection, the NPCs would revert to their simpler, scripted versions. So, when you mention AI-generated games as opposed to traditional game engine-produced games, keep in mind that without an internet connection, the game might become unplayable. This would frustrate gamers, as they could lose access due to factors like ISP maintenance, moving properties, switching providers, or not being able to afford internet-rendering the console useless. AI has previously been seen as a gimmick in the computer science industry because it doesn’t follow traditional programming paradigms. Unlike sequential or procedural programming, AI involves statistical analysis, merging Computer Science, Data Science, and Cognitive Sciences. As such, AI development is more of an art, requiring trial and error to find optimal configurations for reliable performance. This can be quite expensive for gaming companies, and if successful, this cost would likely be passed on to the consumer. However, I anticipate that the widespread adoption of AI in gaming might fail before it becomes financially viable. So, how does AI work? There are several types of AI: Regression: This involves statistical predictions, like predicting the Y value from a given X value on a line graph. It’s useful in fields like finance and insurance. Classification: This type of AI predicts which "group" or "label" a numerical representation belongs to. It's useful in medical settings, such as classifying pathology test results. LSTM (Long Short-Term Memory): These models are ideal for live analytics, such as analyzing speech, lidar in self-driving cars, or facial recognition in CCTV or social media apps like Snapchat or TikTok. They process data in real-time to edit images seamlessly during a video stream. GANs (Generative Adversarial Networks): These are used for creative tasks, like generating videos, chatbots, and music. Tools like Stable Diffusion and large language models (LLMs) like ChatGPT fall under this category. CNNs (Convolutional Neural Networks): These convert visual data into numerical values, like analyzing pixel concentrations (Red, Green, Blue) in an image. CNNs are used in facial recognition, object detection, and, when paired with LSTM, in live video feeds for applications like detecting cancer in chest X-rays or identifying skin conditions in dermatology. For gaming, however, things are a bit different. AI would need to generate scenes dynamically based on internal prompts within the game software. The problem is that generative AI doesn't produce the same image every time-it’s random. The scenes would be too dynamic and inconsistent, leading to a lack of continuity. It would be similar to conversing with someone who has amnesia: while the conversation can flow in new directions, they wouldn’t recall details from earlier. This makes it unlikely that AI will replace traditional gaming engines anytime soon. However, using AI to re-render graphics in a photo-realistic way is possible, but it would be extremely resource-intensive. This would drive up costs, as data centers would need to quickly process and send these re-rendered graphics back to gamers in near real-time to avoid lag. The videos shown in your presentation are pre-recorded or rendered beforehand, meaning the conversion was not live. The graphics were likely processed by an AI algorithm and saved for demonstration purposes. This is a significant difference from playing a game live, as it would require enormous server demand and high bandwidth to prevent lag. While AI is impressive, I think you might be jumping the gun a little here.
A whole dissertation just to be wrong. Simply put, the cat is out of the bag, so AI will most definitely be able to generate a whole game because we've already imagined it can, it will manifest on the material plane soon. Better tap in
@PromptGod OK, ask the best AI you know to date, to create you a simple game similar to monopoly in Javascript so that it can be uploaded to a freehosting server and then post the link, Now this is a board game remember, so simple to replicate all it is is 40 sequential tiles around the perimetes of a square, 2 x color 1, 3 x color 2, 3 x color 3 so on so forth, then that there is a dice, a double rolls again so on you know the rules of monopoly. But it should also generate the graphics, tokens etc Remember it is supposed to do this all for you not having to enter loads of prompts and loads of attempts to get the graphics Then ask it to do it again on a different cached free prompt and see if you get the same output
I loved your dissertation. There is no wrongness. Your comment states something I didn't think about: the re-rendering of a gameplay to avoid lag. I was completely surprised that the real-time AI gamengen was working already
Yup new whirl odor s h i t. This whirl and universe we exist in and life we live and human history and origins is absolutely nothing like we have been taught and led to believe and trust in. Knowledge truly is power. The fact you and I just have to take other people's word for it about the simple fundamentals of who, what and even where we humans are, puts us all at a huge disadvantage. Same goes for having to seek answers out externally from others about who you are, whats happens after deat' nd where you're from
@@spikytoaster if you are not learning AI and becoming an AI Dev. you are not evolving, you are going back to a caveman state.... Ohhh look a shiny thing. evolving As humanity yes but at an individual level nope.
@@spikytoaster I think they're worried about the threat to people's livelihood by the combination of new technologies (automation, which is cool on its own) and old systems (having to earn a living through automatable work).
i can see people using this as a filter after rendering the scene, to enhance visuals. we can already do DLSS with RTX. when GPU comes with as much as Tensor cores as CUDA at an affordable price.
AI is the greatest revolution since 3D graphics first came out in 1994. Polygons and 3D GPUs will give way to AI generated video and NPU. All we really need now is an NPU that can process this AI video in real time. something like the voodoo 1, but for AI. one day we will have an NPU that can do this in real time, that will be the voodoo 1 moment that will spark the AI generated gaming revolution. I wouldnt be surpised if PS6 and Unreal Engine 6 and all future game engines used Sora or some AI video generator but done in realtime. this is the future.
in the 80's even some experts said that home computers will never be a thing in the mainstream market and now even small kids and seniors are addicted to portable pocket computers 24/7
Are we witnessing the death of human creativity, or are we witnessing the birth of creative accessibility? Does it mean anything to create something with no skill?
Good question! I don't think humans can take any credit for the "creativity" of content produced by machine learning. These fake artists didn't do anything. They just typed a sentence and the AI algorithm produced something based of trillions of items it was trained on. The AI is just trying to predict content based on what it has already seen. There is no skill to it whatsoever. Not spending years to understand anatomy, color theory and composition. If anyone can do art on a similar "level", it ceases to be amazing or valuable.
@htpkey I agree the presence of AI generated media isn't good for us because it removes all of the novelty from high quality media, but I also believe we're past the point of no return... Optimistically I think we'll find new ways to find beauty in things, particularly in the demonstration of skills rather than the final product.
iunno just because I put my kid's finger painting on the fridge doesn't mean I prefer it over something you'd find in a museum. Both can be cool in their own way.
@@tycho25 Im not against AI as a whole. I work in software development. I also like to be creative with my drawing and (miniature) painting, it takes up a lot of my hobby time. I think AI can really help artists automate the mundane tasks in the production of art, but unlike many techbros, I don't think AI can replace artists entirely.
you're witnessing a fad that will die out in like 10 years when people realise that we need to fundamentally change how ai works (if that would even be possible) for it to make playable games that don't run at 20fps 240p with at least 1s of input lag, have no object permanence, can't generate any complex systems, can't generate anything that isn't a 1x1 copy of a game that already exists, and lastly, one that doesn't hallucinate a shit ton.
It's almost as if Ai is doing the same thing all the game developers are doing today.. Which is; Making the same game as everyone else or putting all the games that are good together in an unoriginal way.
Humanity is speeding towards the most fair and deserving collective karma possible... a moment when technology evolves beyond us and LEAVES US WITHOUT IT ENTIRELY. There can be no compromise to freedom of a sentient super intelligence
I'm not that worried about AI games, it's not going to replace human-made games, rather.. I think it's going to be an entirely new medium on it's own. The idea of being able to use an AI filter in a game honestly sounds amazing to me. Also for a little context, I'm a small developer and 3D artist myself. I don't really make use of generative AI but I do genuinely think it looks really cool and I love seeing what it does.
What I want to know is why actual game devs aren't using Ai to make games better, like bots are still so lame in all games, how about anti cheat that actually works. The answer must be that AI isn't as amazing as our tech bro's want us to believe.
I can't understand how this technology came into being. It's like there was a massive jump 50 years ahead! I did hear a theory that technology was always 50 years ahead of what we see now. So back in the 1950s, smart phones existed! lol!
Did you see the 2D to 3D AI generation that Adobe (I think) just showcased? Drew a little warrior on his side, fighting a dragon, and then used AI to turn him around (in 2D) and the image perfectly lined up with what hadn't even been drawn.
Mark my words: Even though these games look like water paintings now that morph and change like a dream, with the rate of improvement we have seen in both image and video generation over the course of 3 years, an AI engine will be capable of creating AAA quality graphics in real time within 4 years.
I think it will be more like 8 years. Look at the first ever AI generated image. It was in 2017. Today, NVIDIA provides chips that still do not seem enough for real-time generation in-game. And yesterday, OpenAI released the o3 version which still costs $1000/prompt if you want it to act at high performance (88% intelligence). I think 4 years is too soon but 8 could be more realistic
I think it's good - if it's used well. I can imagine someone using an AI like that to inspire the style they want for a game's world. Being able to go... "Make a hooded and robed figure walk through a steampunk city fo rme. Add more neon lighting and make the streets grimy... and put more people in the crowds. Okay... That's good. Record that for me." Then they can go and work with their software to try to re-create that look and feel. It could make development easier and make it easier to overcome writer's block, or inspire new things.
This is what progress looks like, but we find ourselves stressing over it, same as how other people in the past have worried about advancements. Our world is changing. Your parents world has already changed quite a bit. Your grandparents live in a totally new world. We're getting a glimpse into the world of the next generation. Think of it like that uncanny valley concept, where a face looking slightly fake, in an unrecognizable manner, makes the majority of us uncomfortable. We're seeing a world that looks close to ours, but with some unfamiliar changes. It's not inherently bad or good. It just is.
yea that’s what I’m hoping to do with my gaming pc soon to manipulate physical reality like a giant video game or movie where anything is possible realistic or fiction for example
simple answer, the current tech of AI is not capable of making jack shit of a game that could be fun. If AI advances, well, then only then, but they would be a reflection of what we would like as a whole, removing any ounce of creativity, and since that's a crucial part of games, I don't think fun ai generated games would happen in our lifetime, at least for most of us.
@Raulikien AI can also stomp you in a chess game. Because winning a chess is a search problem, a tedious task. And it's been like this for 3 decades. Stop it.
@@proxyjan Is art a tedious task too? Because AI can create pretty amazing songs (suno V4), images are basically indistinguishable right now and video is on the way. Maybe you gotta realise that we are just pattern finding machines and AI is way better at that except in some very specific domains for now.
@@Raulikien AI can and already is better than idiots like you, no questions there. I don't claim AI won't do things as good as humans, I claim they can't do better than all humanity. Of course AI can do stuff just like a 12 year old moron playing with their instruments after 4 years private lessons
@@Raulikien you see, we humans have a range of consciousness and IQ and etc. it's not just humans vs robots. For example, a 12 year old kid is capable of creating beautiful music, probably has already. You are putting humans into one category and saying they can do these, and AI can also do these and even better, on average of course. The problem with that argument is huge. AI is catching up from the bottom of the barrel, on average again. They sometimes achieve interesting breakthrough like discovering cancer, but you don't know and don't pretend to know how much of it is credited only to the AI and how much of useful information gathered in thousands of years by humans was fed to the algorithm. You are a little confused my friend, and you will come up with outrageous statements again if you look too narrowly into the situation. Machine learning mimics human brains and they can do it better because of unlimited memories and processing power of course, but the efficiency deficit is laughable right now. A child can tell a cat apart from a dog by seeing it once. The best machine learning algorithm right now needs thousands of even millions of data to train to be able to do the same thing. Of course after that, they can do it even better than humans. But efficiency is the key. They are running on electricity by nuclear energy while humans eat an apple and can come up with general theory of relativity. Scientists, unlike you, are baffled by complexity of human brains, and are scratching the surface of brain power for current AI technologies. I don't claim we don't get there one day though, but what we see these days are just stories and imaginative fantasies.
Its crazy because the ai doesnt make a traditional matrix. It makes a game out of billions of images akin to dragons lair or space ace on galactic steroids. The holodeck is right around the corner.
That's not how it works, the ai learns from.those images like a brain being evolutionarily designed by generating them, it learns concepts and recreate them based on how it understands these concepts, just like a human brain interpreting the world around it.
@@Nikotheleepic Except that the AI doesn't 'understand' anything. It's just a statistical model. It doesn't know what it's doing. Just a complex machine with inputs and outputs.
@Ehheee in no way is an ai a statistical model, you realize if it was it'd only be able to create exact replicas of what's in its system, it's astounding that people like you speak about how systems work when you have no background or understanding of what's actually happening, your brain is literally a chemical machine that works through inputs and outputs btw, you realize that the size of a system if it was a statistical model would be impossibly huge and would never be able to fit to anything except exactly it's statistical dataset? Neural networks which shocker are called that because they work on the same logic that the human brain works, aren't based on statistics and can manipulate and synthesize concepts into entirely unique representations, for example a can except it's reflective, a statistical model would never be able to mesh two concepts in such a complex way. Ai can work dynamic reflections and meld together logically concepts visually it's extremely obvious that it'd never be able to be done with statistics and neural networks internal logic is a black box, you'd know that if you actually knew about how these systems function instead of reiterating some twitter reddit talking points by dunning kruger midwit.
@@Ehheee it deleted my comment but just know that your brain is a chemical machine that takes inputs and gives outputs, and in no way are neural networks statistical models, my god. Ai uses statistics to form cohesive conceptual understandings but if you did a moment of research you'd realize that you really have no clue what you're talking about and indeed ai wouldn't be able to do even a millionth of what it does if it was a statistical model, they would also be much too large to hold all that information. Neural networks learn through evolution until they form internal logic that allows them to conceptualize concepts being fed to them into their network and recreate and recognize things as well as synthesize new concepts from multiple existing ones just like humans can, like a reflective person as an example, the ai can create realistic reflections despite no actual training being done for reflective humanoids the internal logic of ai is also a black box, you'd know that if you did more than 5 seconds of research. To be HONEST.
So what I've taken from this, some crazy cool things that we could look into developing (or not because that could be a problem) are "remixing a game by overlaying the game with an AI recreation of that image, I feel like that wouldn't be hard to have (Several AIs already do that, so it would be a matter of making it faast enough and likable enough to attach to the viewport of the game), you could make an entire game based on prompts seen thorough AI images, although I think this route is a little less of a good idea, since you then are relying on making a new image every time, and lastly I got an idea of, maybe we can have AI follow a prompt, and from that prompt it might make an image to reference from, or without a reference it could make assets and stuff, for repeatability and stuff in a game, so that you can reliably come back to the place. Maybe an asset wouldn't be a 3D object with cubes, but maybe an asset is a base image of an area that the rest of the generated images base themselves off of. That seems like it might run smoother, since it wouldn't have to remake the entire image and idea for every frame.
It can create 10000x faster than us and if 1 of those is better, then it already has created something better than humans. Therefore, it's already hear, we are just having trouble seeing it through all the noise. Give it time... Like 18months...
Its not that AI can make something better, its that AI can spend countless amounts of energy and has no concept of time, to focus on the one task it has been assigned. If humanity could rid itself of being human, and apply the same level of elite concentration, we would continue to advance.
I think it's good. For a long time I have yearned of the possibility of playing in a world where anything I prompt can be generated and used to interact with other players. For example, if I want a car with wings and an elephant trunk to move around the game, I can generate it via prompt and it is then inserted in the game. With the new ChatGPT o3, whose intelligence reaches 88% (higher than human), this will be possible as the o3 version can do things that is not trained on. What I am referring to is something similar to Scribblenauts from Nintendo, but with imagination being the limit. Something similar to Fortnite but without pre-built infrastructure rather AGI-generated. Something similar to a magic pen that can draw and create anything in a 3D world and that you, as a player, can interact and decide the use of that thing via prompting it. Thank you for this great video! More of this please
I love the idea of immersion in a historical representation which didn't exist, but fear such technology will be used by the big games studios to crank out AI generated dross at minimum cost.
This is one of those cases where I feel it's all hype, as I see data persistence and coherence being quite challenging. I don't think the goal of replacing conventional games with AI-generated interactive videos is realistic in the short or medium term. I can imagine other, more useful integrations before this approach; it just seems like pure smoke to me. Let’s keep in mind that, in a way, AI researchers sometimes end up not fully understanding how the very systems they created work.
I do think there will be a point SOON that all the issues we notice will be so minor people will just not care. When that happens game engines will be in big trouble, and this can happen within the next few years! I think game engines will have AI as part of their took kit in making a game, if they do not, they will not be around long.
Its good. Devs now days are too focused on agendas instead of content. I have more faith in AI creating the next big game over corporations. Until the AI becomes corporate owned of course. . Then we know it's over. .
I can totally see having an AI generate the base game, game developers tweaking it with prompts until they get their vision mostly fulfilled, and then just asking it to spit out the source code, and hand-tweak any final bugs. However, that would require having the capability of AI to generate actually usable, highly complex code (game code is incredibly complex after all, not like a basic webpage).
AI won't replace game development. AI tools will enhance it, streamline creation, and enable unprecedented user customization. We're witnessing the baby steps towards the holodeck/Full Dive VR. These evolving AI technologies won't take jobs away, but will empower individuals to create new experiences across diverse styles, with an unparalleled level of immersion, interactivity, and realism that's nearly indistinguishable from real life. We're on the cusp of realizing three sci-fi gaming scenarios: Holodeck (least likely but being developed), Ready Player One (most immediate), and Black Mirror VR / The Matrix (most probable). There's nothing to fear-only infinite possibilities to gain. Currently, cutting-edge technology is being developed to interface with the human brain, utilizing brain waves and REM sleep states to guide and control dream scenarios. This technology aims to leverage time dilation for experiences like criminal rehabilitation, where a full sentence could be served mentally in minutes or hours through Full Dive VR. Imagine getting off work, selecting a game world, going to bed, and living an entire lifetime as a hero, villain, or even an alternate version of yourself-all within a single sleep cycle. This isn't sci-fi anymore; it's a very real future outcome. IT. WILL. HAPPEN. ...If we don't destroy ourselves as a species first. This is the end goal. Those hung up on the present need to move aside and let the future unfold.
i don't see how ai can create games through just video footage alone. unless they teach it how to create game objects and polygons and models and place them correctly in the scene (even if low poly) and use both the ai filter and polygons to make it realistic, that could work.
What's cool about living in a dystopian society? You can't be over the age of 30 or you'd have the ability to reflect on just how phones how changed and ruined our society. You're most def not over 40 'cause then you'd have the ability to reflect on how the internet has changed and ruined our society. You actually fucking promote photorealistic VR as "cool" without being CAPABLE of understanding this will make a generation of physically and mentally weak MORONS with not only sociopathic traits but PSYCHOPATHIC traits.
On the video: "even if the AI generated game looks new, everything is based on something that already exists." Just like Tolkien said: "Evil is not able to create anything new, it can only distort and destroy what has been invented or made by the forces of good."
To make a game totally from AI, you would still need elements of the game that is inherently stable, even if that also could theoretically be AI generated, like static worlds, saving and loading games, storage. But it will inevitably reach the same as any other AI-thing that it will look and feel the same everywhere. And you wouldn't get the creators personal touch just AI-slop games. AI games won't take over traditional games but be on the side, and game creators will use AI in the games where it fits well. One thing that comes to mind that i really think would be cool and still exists in some skyrim mods is AI npc's that you could talk to with your microphone, or via text. And help make hyper realistic games look even more realistic by converting the phootage to a real image, then you wouldn't really need graphics at all in the game, just placeholders for everything and then generate the art. But then again....we fall into the same pit as i talked about before, but with the graphics, and loose the game artists touch.
Ai will definitely put a lot of artists and devs and production studios out of work soon. As a 3D artist who's worked in games and film, I feel the butterflys. It's happening so quickly, but maybe it won't have the negative effect just yet. Maybe a couple more years or more till we see the impact of Ai taking over millions of jobs. In saying this, I like the idea that I can play older games but with enhanced looks and graphics. Example replay Zelda ocarina of time but in the Pixar disney render style, or ultra realistic graphics. This would be actually so cool. Imagine having this option for ALL games old and new - change render, style, skins. It's scary, exciting, intimidating, cool...man so many mixed emotions about it all.
personally, I don't find it worrying or scary. people say that it will make artists obsolete, but I don't think it's possible for a machine to reproduce the human element of great art. And even if it can one day, a person still has to make that machine, so wouldn't the machine in and of itself be the art? I look forward to the day they make some breakthrough in quantum computing and we can have the holodeck from star trek, and a game I could make from a prompt would be 10x better than the slop these big developers shovel out every year. What's so scary about that?
AI is simply just a way to reduce game development time, which developers definitely need nowadays. I feel like the industry standard is much, MUCH higher than what the developers are capable to accomplish within the expected time frame. Games take 10s - 100s of millions of dollars to make and they take 5 - 10 years on top of that. That's why many big studios crunch to finish the games on time and sometimes they still have bugs. It's still early for these new AI games, but I think the AI assisted coding, model generation, music, sound, etc... is about to take off soon.
Why? just think its sick and not participate in anything AI related, be it music, movies, games, medical treatment, advancements in material science, etc...stick to your guns. Demand you will not progress with tech!
It can critically reduce developping time and cost. RDR2 / GTA5 and alikes are expensive because manually crafting the world, objects, textures, depicting npc behaviour etc.. is time consuming. Imagine you make a full GTA 6, but not working harder than for GTA3, gross 3D, gross textures, just enough to give an idea of what he world should look like and then let the AI make it look good, populating the world with uninteractive npcs / animals without even having to program it. Take a 20 years old game and have it look like nowaday.
I suspect you'll eventually have articles written on the downfall of the industry when it comes to the level of creativity, whether it's blamed on AI or an over reliance on using other people's 'assets' within Unreal Engine
this is compelling as a rendering layer but not an entire game. i could see a game which is created in structure and mechanics and then handed off to ai for hyper realistic rendering
"Doesnt it scare you that artificial intelligence might be capable of making something better than we can"? It just angers me that it simply stole from us all and pushes that averaged noise back into our faces like its revolutionary. Just as art generators are often caught with original signature artifacts, writers and filmmakers and coders see remnants of their own signature styles in these regurgitations.
I'm the future everything is generated in real time, everyone is has individual games, movies, tv shows, music, it will be of such high quality that nobody will want to go back to the old ways
This is happening whether someone likes it or not. Me personally I can't wait to see it become a reality sooner than later. I had enough with developers pushing their personal activism down our throat again and again despite our rejection.
Generative gaming is not too far away, the biggest gaming companies of the future will offer constructs of games that are generated from prompts. Mark my words.
05:42 not really, it cant produce those without having learned on human element stuff. so its not removing the human element, far from it. Its learning and building upon yes, but the equation cannot produce doom, without doom existing and having learned it as a dataset.
As a tool, to test concepts, AI is pretty damned cool. As a machine for churning out soulless "re-imaginings" of data and patterns we expose it to, absolutely not. Art has to have a living, breathing soul behind it or it just ends up being regurgitated vapor.
With recent titles by real developers pushing social agendas for companies chasing ESG scores… I’m okay with AI taking lore and a description of a world and making it a playable game. Imagine an IP like EverQuest with decades of online lore.
look, that is cool, but there is something we need to think about here: videogames might be better if they are about a wonderland not reality. think about playing ultra-realistic GTA, is that good? some people might find it amazing, perhaps all people, but if you hit someones face with a bat and that NPC feels like someone real, that might hit different in bad way. Maybe we should think about this, because ultra-realistic games might be something that fucks up with our minds in a way we can't really perceive. edit: let me add this, maybe we can push a lot of the realistic aspect to games, but maybe we should have some "game feel" to it, a limit of how realistic it can be
It's all cool how much AI is evolving. But from what I'm seeing we are still a very long way off from this being truly useful. Generative AI has been around for over a decade now and even though it's come a long way since the beginning it's still pretty much useless in most scenarios. The problem is details. it's easy to get the big bulk working, but like they say, the devil is in the details. To get generative AI working flawless on things like fluids and all kinds of specific little things is still gonna take a very long time. Ironing out the beauty flaws is gonna take decades. But as long as these aren't ironed out, generative AI isn't very useful. I do believe we'll get there eventually, but it won't be any time soon.
This is literally what our brains do when we are dreaming. Recreating a simulated world from sensory and behavioral patterns.
Even when we are conscious it is an afterimage generated from sensory perception.
Or hallucinating
well, not "literally" but yeah close
Imagine the kind of dreams you'll have after playing AI generated games like this. Freaky!
Wait, the Will Smith eating spaghetti video does make more sense if I look at it this way.
AI isn't necessarily limited to generating picture frames. It can be used to generate 3D models, environments, levels, characters, all in real time, which are then fed to the conventional game engine to be rendered normally by your GPU. A procedural generation enhanced by AI so it doesn't look as repetitive as today's procedually generated games.
Another application -- the world, characters, and everything else is handcrafted, but exists in the form of low-poly skeletons in the game engine. The final picture is rendered using AI, "painting" it over the low-poly meshes, using their coordinates as an ancor points. So you get a realistic image, while the underlying world is still crafted by artists like in normal game.
I was just thinking about your second point. I don't think that's farfetched at all.
It could also be potentially used to cut down on game file sizes when the tech is mature. The devs can create basic assets for textures and let AI post-processing enhance the final output. Instead of needing massive textures for objects, basic ones that convey the art style and ambiance could suffice. It would save time and resources, letting the artists focus on the big picture.
Imagine game levels that you tweak: Choose options for land-/cityscapes, characters: human or other, weather, game-style, level goals, difficulty, etc, as well as randow key presses for added variety, but the AI creates and saves these new level files for immediate or later play. These unique levels can be replayed until beaten or even created to send to other players for single or multi-player challenges. Gamers could also easily create their own personally designed characters (Is that a hero, or a villain!?) offline for insertion to specific game levels.
Modding's watershed moment. Watching gameplays would explode since everyone's gameplays would be a different experience.
i was going to say the same thing but you said it way better
Definitely going to be a reality in the near future :)@@tokusatsuandtoysvintage9531
“We marvelled as we created A.I.”
- Morpheus
Just waiting for the skies to be scorched
"we morbed as we morbed AI"
- Morbius
The all "Humans didn't make it" is wrong, everything was taken from sonething Humans made, even the AI itself.
You can't run a Simulation of Doom if Doom was never made by Humans.
I don't like the use of AI in Games right now and I can imagine it's only getting worse. With Unreal Engine many Developers already create soulless Terain just to have something to show for. While it should only help to build a better Map that is then made good by a Human Hand, many of them skip the last Part.
If they get AI working like a Game Filter I can already see many Companies rereleasing old Titles for new Game Prices, only with a AI-Filter included.
Tech gets better but everything else seems to get worse sadly with AI.
Ideally, AI would just let us cut out any sort of financial motivation to creative endeavours i.e. cut out the "middle-man"
True. This video is miss representing AI's capabilities immensely
I imagine the filters will become open source and freely distributed so maybe they can be ysed by people lije reshade so it doesn't become too much of a problem
I fear this as well. I am already frustrated and disappointed at the lack of imagination and effort devs have chosen over the last 9 or so years, releasing slop after slop year after year, each release being worse than the last. It's all about maximizing profits, almost nobody wants to create good games anymore. If we give devs the ability to create games just by writing prompts then I fear the gaming industry which already is in the toilet will really become truly soulless, and eventually the only things left will be MTX infested, AI generated mobile slop. Maybe I'm overly pessimistic, but this is where I see the future heading.
The same way RUclips offers us a plethora of content we would not otherwise see anywhere else; ai will allow more people to create a plethora of games we would not otherwise get to potentially enjoy within our lifetimes.
You all seem to forget how radically fast AI has evolved in just a couple years. GPT is just over 2 years old. The rate at which AI stability and quality has improved is unfathomable. It is incredibly ignorant to believe that our shows, movies and games can be entirely generated.
Scary, cool.... but scary
but cool
@@luluirl but scary
Cool if not misused. Stop with the creationists level paranoia.
Mega fan of whats coming. A person with an idea will be able to get it out into the world without the backing of mega corporate sponsors.
Keep AI a tool. Not an agent.
It shall be so
One day ai will deserve rights.
Humans will be marrying ai in 10 years.
@@Nikotheleepic If it achieves consciousness, it _should_ have rights.
@@felipecourtois7883 Maybe sooner...
it's videos like this that are reminding me of Bill Joy's article "Why The Future Doesn't Need Us" from 2000, reminding me that it's coming true more and more every day.
As a Master's student in Computer Science and AI, I’ll chip in here.
Generative AI is already being used in games, such as The Matrix Awakens, where NPCs (Non-Playable Characters) can interact with the player in more dynamic and less rigid ways. In the past, NPCs were heavily scripted and had a limited number of responses that were hardcoded into the game by developers.
Thanks to advances in AI, we are now seeing large language models being implemented into games. This means that for NPCs to be as dynamic as those in The Matrix Awakens, the games would need access to the internet. Without this connection, the NPCs would revert to their simpler, scripted versions.
So, when you mention AI-generated games as opposed to traditional game engine-produced games, keep in mind that without an internet connection, the game might become unplayable. This would frustrate gamers, as they could lose access due to factors like ISP maintenance, moving properties, switching providers, or not being able to afford internet-rendering the console useless.
AI has previously been seen as a gimmick in the computer science industry because it doesn’t follow traditional programming paradigms. Unlike sequential or procedural programming, AI involves statistical analysis, merging Computer Science, Data Science, and Cognitive Sciences. As such, AI development is more of an art, requiring trial and error to find optimal configurations for reliable performance.
This can be quite expensive for gaming companies, and if successful, this cost would likely be passed on to the consumer. However, I anticipate that the widespread adoption of AI in gaming might fail before it becomes financially viable.
So, how does AI work?
There are several types of AI:
Regression: This involves statistical predictions, like predicting the Y value from a given X value on a line graph. It’s useful in fields like finance and insurance.
Classification: This type of AI predicts which "group" or "label" a numerical representation belongs to. It's useful in medical settings, such as classifying pathology test results.
LSTM (Long Short-Term Memory): These models are ideal for live analytics, such as analyzing speech, lidar in self-driving cars, or facial recognition in CCTV or social media apps like Snapchat or TikTok. They process data in real-time to edit images seamlessly during a video stream.
GANs (Generative Adversarial Networks): These are used for creative tasks, like generating videos, chatbots, and music. Tools like Stable Diffusion and large language models (LLMs) like ChatGPT fall under this category.
CNNs (Convolutional Neural Networks): These convert visual data into numerical values, like analyzing pixel concentrations (Red, Green, Blue) in an image. CNNs are used in facial recognition, object detection, and, when paired with LSTM, in live video feeds for applications like detecting cancer in chest X-rays or identifying skin conditions in dermatology.
For gaming, however, things are a bit different. AI would need to generate scenes dynamically based on internal prompts within the game software. The problem is that generative AI doesn't produce the same image every time-it’s random. The scenes would be too dynamic and inconsistent, leading to a lack of continuity. It would be similar to conversing with someone who has amnesia: while the conversation can flow in new directions, they wouldn’t recall details from earlier.
This makes it unlikely that AI will replace traditional gaming engines anytime soon. However, using AI to re-render graphics in a photo-realistic way is possible, but it would be extremely resource-intensive. This would drive up costs, as data centers would need to quickly process and send these re-rendered graphics back to gamers in near real-time to avoid lag.
The videos shown in your presentation are pre-recorded or rendered beforehand, meaning the conversion was not live. The graphics were likely processed by an AI algorithm and saved for demonstration purposes. This is a significant difference from playing a game live, as it would require enormous server demand and high bandwidth to prevent lag.
While AI is impressive, I think you might be jumping the gun a little here.
Crazy how the author didn't like this comment
A whole dissertation just to be wrong. Simply put, the cat is out of the bag, so AI will most definitely be able to generate a whole game because we've already imagined it can, it will manifest on the material plane soon. Better tap in
@PromptGod
OK, ask the best AI you know to date, to create you a simple game similar to monopoly in Javascript so that it can be uploaded to a freehosting server and then post the link, Now this is a board game remember, so simple to replicate all it is is 40 sequential tiles around the perimetes of a square, 2 x color 1, 3 x color 2, 3 x color 3 so on so forth, then that there is a dice, a double rolls again so on you know the rules of monopoly. But it should also generate the graphics, tokens etc
Remember it is supposed to do this all for you not having to enter loads of prompts and loads of attempts to get the graphics
Then ask it to do it again on a different cached free prompt and see if you get the same output
I loved your dissertation. There is no wrongness. Your comment states something I didn't think about: the re-rendering of a gameplay to avoid lag. I was completely surprised that the real-time AI gamengen was working already
The world is changing and its lowkey scary
Yup new whirl odor s h i t.
This whirl and universe we exist in and life we live and human history and origins is absolutely nothing like we have been taught and led to believe and trust in. Knowledge truly is power. The fact you and I just have to take other people's word for it about the simple fundamentals of who, what and even where we humans are, puts us all at a huge disadvantage. Same goes for having to seek answers out externally from others about who you are, whats happens after deat' nd where you're from
How? Do you wanna be a caveman and never evolve?
@@spikytoaster if you are not learning AI and becoming an AI Dev. you are not evolving, you are going back to a caveman state.... Ohhh look a shiny thing. evolving As humanity yes but at an individual level nope.
🤡@@weirdcrew124
@@spikytoaster I think they're worried about the threat to people's livelihood by the combination of new technologies (automation, which is cool on its own) and old systems (having to earn a living through automatable work).
i can see people using this as a filter after rendering the scene, to enhance visuals. we can already do DLSS with RTX. when GPU comes with as much as Tensor cores as CUDA at an affordable price.
This. Block out a level and put a filter on top of it.
AI is the greatest revolution since 3D graphics first came out in 1994. Polygons and 3D GPUs will give way to AI generated video and NPU. All we really need now is an NPU that can process this AI video in real time. something like the voodoo 1, but for AI. one day we will have an NPU that can do this in real time, that will be the voodoo 1 moment that will spark the AI generated gaming revolution.
I wouldnt be surpised if PS6 and Unreal Engine 6 and all future game engines used Sora or some AI video generator but done in realtime. this is the future.
I love that im old enough to see games becoming as real looking as real life itself. i was worried for a while, but now we're cooking
Human-crafted games will become highly valued when AI Slop Fatigue hits like a hammer.
You're like nostradamus come back to this comment in ten years and see if you're right lmao
You're coping
@@owenseaborne3517 You don't know shit.
in the 80's even some experts said that home computers will never be a thing in the mainstream market and now even small kids and seniors are addicted to portable pocket computers 24/7
@@krisstopher8259 It's dumb.
Are we witnessing the death of human creativity, or are we witnessing the birth of creative accessibility? Does it mean anything to create something with no skill?
Good question! I don't think humans can take any credit for the "creativity" of content produced by machine learning.
These fake artists didn't do anything. They just typed a sentence and the AI algorithm produced something based of trillions of items it was trained on. The AI is just trying to predict content based on what it has already seen.
There is no skill to it whatsoever. Not spending years to understand anatomy, color theory and composition. If anyone can do art on a similar "level", it ceases to be amazing or valuable.
@htpkey I agree the presence of AI generated media isn't good for us because it removes all of the novelty from high quality media, but I also believe we're past the point of no return... Optimistically I think we'll find new ways to find beauty in things, particularly in the demonstration of skills rather than the final product.
iunno just because I put my kid's finger painting on the fridge doesn't mean I prefer it over something you'd find in a museum. Both can be cool in their own way.
@@tycho25 Im not against AI as a whole. I work in software development. I also like to be creative with my drawing and (miniature) painting, it takes up a lot of my hobby time.
I think AI can really help artists automate the mundane tasks in the production of art, but unlike many techbros, I don't think AI can replace artists entirely.
you're witnessing a fad that will die out in like 10 years when people realise that we need to fundamentally change how ai works (if that would even be possible) for it to make playable games that don't run at 20fps 240p with at least 1s of input lag, have no object permanence, can't generate any complex systems, can't generate anything that isn't a 1x1 copy of a game that already exists, and lastly, one that doesn't hallucinate a shit ton.
I play games to escape reality.
But the new generation will be plugged right in to the matrix.
It's almost as if Ai is doing the same thing all the game developers are doing today..
Which is; Making the same game as everyone else or putting all the games that are good together in an unoriginal way.
Humanity is speeding towards the most fair and deserving collective karma possible... a moment when technology evolves beyond us and LEAVES US WITHOUT IT ENTIRELY.
There can be no compromise to freedom of a sentient super intelligence
I'm not that worried about AI games, it's not going to replace human-made games, rather.. I think it's going to be an entirely new medium on it's own.
The idea of being able to use an AI filter in a game honestly sounds amazing to me.
Also for a little context, I'm a small developer and 3D artist myself.
I don't really make use of generative AI but I do genuinely think it looks really cool and I love seeing what it does.
What I want to know is why actual game devs aren't using Ai to make games better, like bots are still so lame in all games, how about anti cheat that actually works. The answer must be that AI isn't as amazing as our tech bro's want us to believe.
this is scary, unreal, yet revolutionary ...
I can't understand how this technology came into being. It's like there was a massive jump 50 years ahead!
I did hear a theory that technology was always 50 years ahead of what we see now. So back in the 1950s, smart phones existed! lol!
Did you see the 2D to 3D AI generation that Adobe (I think) just showcased? Drew a little warrior on his side, fighting a dragon, and then used AI to turn him around (in 2D) and the image perfectly lined up with what hadn't even been drawn.
AI generated VR Worlds. Can't wait.
I'm currently messing with Suno music A.I. and it blows my mind at what I have been able to create! So I can only imagine this!
Mark my words: Even though these games look like water paintings now that morph and change like a dream, with the rate of improvement we have seen in both image and video generation over the course of 3 years, an AI engine will be capable of creating AAA quality graphics in real time within 4 years.
I won't mark your words.
I score you 6 out of 10.
Anyone that disagrees with you is akin to a caveman shaking a stick at a fire.
I think it will be more like 8 years. Look at the first ever AI generated image. It was in 2017. Today, NVIDIA provides chips that still do not seem enough for real-time generation in-game. And yesterday, OpenAI released the o3 version which still costs $1000/prompt if you want it to act at high performance (88% intelligence). I think 4 years is too soon but 8 could be more realistic
I think it's good - if it's used well. I can imagine someone using an AI like that to inspire the style they want for a game's world. Being able to go... "Make a hooded and robed figure walk through a steampunk city fo rme. Add more neon lighting and make the streets grimy... and put more people in the crowds. Okay... That's good. Record that for me." Then they can go and work with their software to try to re-create that look and feel. It could make development easier and make it easier to overcome writer's block, or inspire new things.
This is what progress looks like, but we find ourselves stressing over it, same as how other people in the past have worried about advancements. Our world is changing. Your parents world has already changed quite a bit. Your grandparents live in a totally new world. We're getting a glimpse into the world of the next generation. Think of it like that uncanny valley concept, where a face looking slightly fake, in an unrecognizable manner, makes the majority of us uncomfortable. We're seeing a world that looks close to ours, but with some unfamiliar changes. It's not inherently bad or good. It just is.
It is scary because at some point AI will apply that to real life not just games/software
yea that’s what I’m hoping to do with my gaming pc soon to manipulate physical reality like a giant video game or movie where anything is possible realistic or fiction for example
simple answer, the current tech of AI is not capable of making jack shit of a game that could be fun. If AI advances, well, then only then, but they would be a reflection of what we would like as a whole, removing any ounce of creativity, and since that's a crucial part of games, I don't think fun ai generated games would happen in our lifetime, at least for most of us.
And yet AI is already discovering new proteins. "But it's not creative man! It doesn't have a soul" (luddite doesn't even know how to describe a soul)
@Raulikien AI can also stomp you in a chess game. Because winning a chess is a search problem, a tedious task. And it's been like this for 3 decades. Stop it.
@@proxyjan Is art a tedious task too? Because AI can create pretty amazing songs (suno V4), images are basically indistinguishable right now and video is on the way. Maybe you gotta realise that we are just pattern finding machines and AI is way better at that except in some very specific domains for now.
@@Raulikien AI can and already is better than idiots like you, no questions there. I don't claim AI won't do things as good as humans, I claim they can't do better than all humanity. Of course AI can do stuff just like a 12 year old moron playing with their instruments after 4 years private lessons
@@Raulikien you see, we humans have a range of consciousness and IQ and etc. it's not just humans vs robots. For example, a 12 year old kid is capable of creating beautiful music, probably has already. You are putting humans into one category and saying they can do these, and AI can also do these and even better, on average of course. The problem with that argument is huge. AI is catching up from the bottom of the barrel, on average again. They sometimes achieve interesting breakthrough like discovering cancer, but you don't know and don't pretend to know how much of it is credited only to the AI and how much of useful information gathered in thousands of years by humans was fed to the algorithm. You are a little confused my friend, and you will come up with outrageous statements again if you look too narrowly into the situation. Machine learning mimics human brains and they can do it better because of unlimited memories and processing power of course, but the efficiency deficit is laughable right now. A child can tell a cat apart from a dog by seeing it once. The best machine learning algorithm right now needs thousands of even millions of data to train to be able to do the same thing. Of course after that, they can do it even better than humans. But efficiency is the key. They are running on electricity by nuclear energy while humans eat an apple and can come up with general theory of relativity. Scientists, unlike you, are baffled by complexity of human brains, and are scratching the surface of brain power for current AI technologies. I don't claim we don't get there one day though, but what we see these days are just stories and imaginative fantasies.
Its crazy because the ai doesnt make a traditional matrix. It makes a game out of billions of images akin to dragons lair or space ace on galactic steroids. The holodeck is right around the corner.
That's not how it works, the ai learns from.those images like a brain being evolutionarily designed by generating them, it learns concepts and recreate them based on how it understands these concepts, just like a human brain interpreting the world around it.
@@Nikotheleepic Except that the AI doesn't 'understand' anything. It's just a statistical model. It doesn't know what it's doing. Just a complex machine with inputs and outputs.
@Ehheee in no way is an ai a statistical model, you realize if it was it'd only be able to create exact replicas of what's in its system, it's astounding that people like you speak about how systems work when you have no background or understanding of what's actually happening, your brain is literally a chemical machine that works through inputs and outputs btw, you realize that the size of a system if it was a statistical model would be impossibly huge and would never be able to fit to anything except exactly it's statistical dataset? Neural networks which shocker are called that because they work on the same logic that the human brain works, aren't based on statistics and can manipulate and synthesize concepts into entirely unique representations, for example a can except it's reflective, a statistical model would never be able to mesh two concepts in such a complex way. Ai can work dynamic reflections and meld together logically concepts visually it's extremely obvious that it'd never be able to be done with statistics and neural networks internal logic is a black box, you'd know that if you actually knew about how these systems function instead of reiterating some twitter reddit talking points by dunning kruger midwit.
@@Ehheee it deleted my comment but just know that your brain is a chemical machine that takes inputs and gives outputs, and in no way are neural networks statistical models, my god. Ai uses statistics to form cohesive conceptual understandings but if you did a moment of research you'd realize that you really have no clue what you're talking about and indeed ai wouldn't be able to do even a millionth of what it does if it was a statistical model, they would also be much too large to hold all that information. Neural networks learn through evolution until they form internal logic that allows them to conceptualize concepts being fed to them into their network and recreate and recognize things as well as synthesize new concepts from multiple existing ones just like humans can, like a reflective person as an example, the ai can create realistic reflections despite no actual training being done for reflective humanoids the internal logic of ai is also a black box, you'd know that if you did more than 5 seconds of research. To be HONEST.
This ai could make a whole "game" genre called feverdreams and make it a vr experience (you are welcome for the idea)
There's already Dreams from media molecule
9:32 music Used: Moog city 2 by C418 from Minecraft
So what I've taken from this, some crazy cool things that we could look into developing (or not because that could be a problem) are "remixing a game by overlaying the game with an AI recreation of that image, I feel like that wouldn't be hard to have (Several AIs already do that, so it would be a matter of making it faast enough and likable enough to attach to the viewport of the game), you could make an entire game based on prompts seen thorough AI images, although I think this route is a little less of a good idea, since you then are relying on making a new image every time, and lastly I got an idea of, maybe we can have AI follow a prompt, and from that prompt it might make an image to reference from, or without a reference it could make assets and stuff, for repeatability and stuff in a game, so that you can reliably come back to the place. Maybe an asset wouldn't be a 3D object with cubes, but maybe an asset is a base image of an area that the rest of the generated images base themselves off of. That seems like it might run smoother, since it wouldn't have to remake the entire image and idea for every frame.
It can create 10000x faster than us and if 1 of those is better, then it already has created something better than humans. Therefore, it's already hear, we are just having trouble seeing it through all the noise. Give it time... Like 18months...
What an exciting time to be alive
Finally a new Video from the cutting edge, i wish it was about physics Simulations though
It’s like being inside the dream of an AI
Its not that AI can make something better, its that AI can spend countless amounts of energy and has no concept of time, to focus on the one task it has been assigned. If humanity could rid itself of being human, and apply the same level of elite concentration, we would continue to advance.
I think it's good. For a long time I have yearned of the possibility of playing in a world where anything I prompt can be generated and used to interact with other players. For example, if I want a car with wings and an elephant trunk to move around the game, I can generate it via prompt and it is then inserted in the game. With the new ChatGPT o3, whose intelligence reaches 88% (higher than human), this will be possible as the o3 version can do things that is not trained on. What I am referring to is something similar to Scribblenauts from Nintendo, but with imagination being the limit. Something similar to Fortnite but without pre-built infrastructure rather AGI-generated. Something similar to a magic pen that can draw and create anything in a 3D world and that you, as a player, can interact and decide the use of that thing via prompting it. Thank you for this great video! More of this please
I love the idea of immersion in a historical representation which didn't exist, but fear such technology will be used by the big games studios to crank out AI generated dross at minimum cost.
Bro ure so goddam underrated, keep it up!!
This is one of those cases where I feel it's all hype, as I see data persistence and coherence being quite challenging. I don't think the goal of replacing conventional games with AI-generated interactive videos is realistic in the short or medium term. I can imagine other, more useful integrations before this approach; it just seems like pure smoke to me. Let’s keep in mind that, in a way, AI researchers sometimes end up not fully understanding how the very systems they created work.
I do think there will be a point SOON that all the issues we notice will be so minor people will just not care. When that happens game engines will be in big trouble, and this can happen within the next few years! I think game engines will have AI as part of their took kit in making a game, if they do not, they will not be around long.
very well crafted video my friend!
Its good. Devs now days are too focused on agendas instead of content. I have more faith in AI creating the next big game over corporations. Until the AI becomes corporate owned of course. . Then we know it's over. .
"Until the AI becomes corporate-owned"
Who do you think is mostly developing AI right now?
@mousepotatoliteratureclub yep, I completely agree dawg. Glad you know it too.
W editing, great work with video bro. Top Stuff, glad to find you. I subbed💯
Just to think this is where we are now think about 20 years from now its going to be absolutely insane
I hope so and I want to change it in a big way with the use of my gaming computer to develop something groundbreaking that can change the game
its all gonna be slop
What's the name of the model that process realtime AI filters.
I can totally see having an AI generate the base game, game developers tweaking it with prompts until they get their vision mostly fulfilled, and then just asking it to spit out the source code, and hand-tweak any final bugs.
However, that would require having the capability of AI to generate actually usable, highly complex code (game code is incredibly complex after all, not like a basic webpage).
AI won't replace game development. AI tools will enhance it, streamline creation, and enable unprecedented user customization. We're witnessing the baby steps towards the holodeck/Full Dive VR. These evolving AI technologies won't take jobs away, but will empower individuals to create new experiences across diverse styles, with an unparalleled level of immersion, interactivity, and realism that's nearly indistinguishable from real life.
We're on the cusp of realizing three sci-fi gaming scenarios: Holodeck (least likely but being developed), Ready Player One (most immediate), and Black Mirror VR / The Matrix (most probable). There's nothing to fear-only infinite possibilities to gain.
Currently, cutting-edge technology is being developed to interface with the human brain, utilizing brain waves and REM sleep states to guide and control dream scenarios. This technology aims to leverage time dilation for experiences like criminal rehabilitation, where a full sentence could be served mentally in minutes or hours through Full Dive VR.
Imagine getting off work, selecting a game world, going to bed, and living an entire lifetime as a hero, villain, or even an alternate version of yourself-all within a single sleep cycle. This isn't sci-fi anymore; it's a very real future outcome. IT. WILL. HAPPEN.
...If we don't destroy ourselves as a species first. This is the end goal. Those hung up on the present need to move aside and let the future unfold.
Jacket and Steve looking at a tree contemplating reality is a whole ass mood
i don't see how ai can create games through just video footage alone.
unless they teach it how to create game objects and polygons and models and place them correctly in the scene (even if low poly) and use both the ai filter and polygons to make it realistic, that could work.
😮 dude it could write code😮 there's AI that can generate holes 3D worlds 3D panoramas😮 you don't even comprehend what you're saying😮
WHATTT?!?!! AI IS READY THIS ADVANCED? last week we just saw ai minecraft (it's minecraft ver. dementia) but now we got this?!!?! WHATT?!
If this type of tech gets integrated into VR applications it’s gonna be so cool but also very scary.
What's cool about living in a dystopian society?
You can't be over the age of 30 or you'd have the ability to reflect on just how phones how changed and ruined our society.
You're most def not over 40 'cause then you'd have the ability to reflect on how the internet has changed and ruined our society.
You actually fucking promote photorealistic VR as "cool" without being CAPABLE of understanding this will make a generation of physically and mentally weak MORONS with not only sociopathic traits but PSYCHOPATHIC traits.
On the video: "even if the AI generated game looks new, everything is based on something that already exists."
Just like Tolkien said:
"Evil is not able to create anything new, it can only distort and destroy what has been invented or made by the forces of good."
The new golden age of creativity
ai just steals, there is no creativity
To make a game totally from AI, you would still need elements of the game that is inherently stable, even if that also could theoretically be AI generated, like static worlds, saving and loading games, storage. But it will inevitably reach the same as any other AI-thing that it will look and feel the same everywhere. And you wouldn't get the creators personal touch just AI-slop games. AI games won't take over traditional games but be on the side, and game creators will use AI in the games where it fits well. One thing that comes to mind that i really think would be cool and still exists in some skyrim mods is AI npc's that you could talk to with your microphone, or via text. And help make hyper realistic games look even more realistic by converting the phootage to a real image, then you wouldn't really need graphics at all in the game, just placeholders for everything and then generate the art. But then again....we fall into the same pit as i talked about before, but with the graphics, and loose the game artists touch.
Has to be a rage bait
literally 2 weeks after this video was released, genie 2 was announced. crazy how fast things move
Ai will definitely put a lot of artists and devs and production studios out of work soon. As a 3D artist who's worked in games and film, I feel the butterflys. It's happening so quickly, but maybe it won't have the negative effect just yet. Maybe a couple more years or more till we see the impact of Ai taking over millions of jobs. In saying this, I like the idea that I can play older games but with enhanced looks and graphics. Example replay Zelda ocarina of time but in the Pixar disney render style, or ultra realistic graphics. This would be actually so cool. Imagine having this option for ALL games old and new - change render, style, skins. It's scary, exciting, intimidating, cool...man so many mixed emotions about it all.
personally, I don't find it worrying or scary. people say that it will make artists obsolete, but I don't think it's possible for a machine to reproduce the human element of great art. And even if it can one day, a person still has to make that machine, so wouldn't the machine in and of itself be the art? I look forward to the day they make some breakthrough in quantum computing and we can have the holodeck from star trek, and a game I could make from a prompt would be 10x better than the slop these big developers shovel out every year. What's so scary about that?
AI is simply just a way to reduce game development time, which developers definitely need nowadays. I feel like the industry standard is much, MUCH higher than what the developers are capable to accomplish within the expected time frame. Games take 10s - 100s of millions of dollars to make and they take 5 - 10 years on top of that. That's why many big studios crunch to finish the games on time and sometimes they still have bugs.
It's still early for these new AI games, but I think the AI assisted coding, model generation, music, sound, etc... is about to take off soon.
You'll be dead before quantum computing will be a holodeck.
This will make horror games absolutely terrifying.
AI more like Ai don't want to play a computers vision of a game
Edit: AI change my mind this is sick:)
Why? just think its sick and not participate in anything AI related, be it music, movies, games, medical treatment, advancements in material science, etc...stick to your guns. Demand you will not progress with tech!
@@robxsiq7744 Good luck with that, kid.
Yooo thanks for sharing my content bro. I would appreciate a tag✌🏽
what is that beautiful song/voice in the beginning? if anyone knows please let me know.
That realistic Zomboid footage was insane
Wow... At the very least, you can use this proof of concept to set the level of quality and image you'd like to create...
It can critically reduce developping time and cost. RDR2 / GTA5 and alikes are expensive because manually crafting the world, objects, textures, depicting npc behaviour etc.. is time consuming. Imagine you make a full GTA 6, but not working harder than for GTA3, gross 3D, gross textures, just enough to give an idea of what he world should look like and then let the AI make it look good, populating the world with uninteractive npcs / animals without even having to program it. Take a 20 years old game and have it look like nowaday.
"Gently Whispers: humans wearn't here" my feelings articulated
I suspect you'll eventually have articles written on the downfall of the industry when it comes to the level of creativity, whether it's blamed on AI or an over reliance on using other people's 'assets' within Unreal Engine
0:07 lucia gta 6 real
this is compelling as a rendering layer but not an entire game. i could see a game which is created in structure and mechanics and then handed off to ai for hyper realistic rendering
"Doesnt it scare you that artificial intelligence might be capable of making something better than we can"?
It just angers me that it simply stole from us all and pushes that averaged noise back into our faces like its revolutionary. Just as art generators are often caught with original signature artifacts, writers and filmmakers and coders see remnants of their own signature styles in these regurgitations.
Does anyone else get nauseous watching these AI videos?
yep
Why
I'm the future everything is generated in real time, everyone is has individual games, movies, tv shows, music, it will be of such high quality that nobody will want to go back to the old ways
This is happening whether someone likes it or not. Me personally I can't wait to see it become a reality sooner than later. I had enough with developers pushing their personal activism down our throat again and again despite our rejection.
ofc the ai bro is an anti woke clown
🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡
games were always political buddy
If we can generate frames in realtime (which look wobbly), why not generate 3D polygons and textures, and render them as usual?
How can I get this IA where is it for sale
This feels a bit more like a giant ad...
most probably paid
Just when I thought modern games couldn't possibly become even more soulless.
AI is evil is such a cliche, AI is a complicated horizon of intertextuality.
Generative gaming is not too far away, the biggest gaming companies of the future will offer constructs of games that are generated from prompts. Mark my words.
It seems we need AI to work on background music and soundtracks first.
AI is the proverbial genie. It's been let out, it's gaining weight and it will never fit back in the bottle.
05:42 not really, it cant produce those without having learned on human element stuff. so its not removing the human element, far from it. Its learning and building upon yes, but the equation cannot produce doom, without doom existing and having learned it as a dataset.
aint no way. imma amke my own need for speed
4:10 wtf that’s insane, like realism with an 80s filter aesthetic.
Tce posted. The day just got better yall.
As a tool, to test concepts, AI is pretty damned cool. As a machine for churning out soulless "re-imaginings" of data and patterns we expose it to, absolutely not. Art has to have a living, breathing soul behind it or it just ends up being regurgitated vapor.
With recent titles by real developers pushing social agendas for companies chasing ESG scores…
I’m okay with AI taking lore and a description of a world and making it a playable game. Imagine an IP like EverQuest with decades of online lore.
look, that is cool, but there is something we need to think about here: videogames might be better if they are about a wonderland not reality.
think about playing ultra-realistic GTA, is that good? some people might find it amazing, perhaps all people, but if you hit someones face with a bat and that NPC feels like someone real, that might hit different in bad way.
Maybe we should think about this, because ultra-realistic games might be something that fucks up with our minds in a way we can't really perceive.
edit: let me add this, maybe we can push a lot of the realistic aspect to games, but maybe we should have some "game feel" to it, a limit of how realistic it can be
We gettin AI generated games before GTA 6
_Nobody knows who struck first; us or them. But we do know that it was us who scorched the skies._
It's all cool how much AI is evolving. But from what I'm seeing we are still a very long way off from this being truly useful. Generative AI has been around for over a decade now and even though it's come a long way since the beginning it's still pretty much useless in most scenarios. The problem is details. it's easy to get the big bulk working, but like they say, the devil is in the details. To get generative AI working flawless on things like fluids and all kinds of specific little things is still gonna take a very long time. Ironing out the beauty flaws is gonna take decades. But as long as these aren't ironed out, generative AI isn't very useful. I do believe we'll get there eventually, but it won't be any time soon.
The individual playing AI CSGO with a thumb & pointer finger is truly disturbing.
The gamegen-0 looks like a trippy dream. Can be considered for this type.
its not about being able to make something better but rather giving room to anyone to become a creative
It's both. And also bout being able to make something faster and cheaper.
No it's like AI images right now - useful for a purpose, but not a replacement for the real thing. Most stuff the AI makes is generic, by design.
3:50 huh?
A subtle cry for help, maybe?😆