AI isn't necessarily limited to generating picture frames. It can be used to generate 3D models, environments, levels, characters, all in real time, which are then fed to the conventional game engine to be rendered normally by your GPU. A procedural generation enhanced by AI so it doesn't look as repetitive as today's procedually generated games. Another application -- the world, characters, and everything else is handcrafted, but exists in the form of low-poly skeletons in the game engine. The final picture is rendered using AI, "painting" it over the low-poly meshes, using their coordinates as an ancor points. So you get a realistic image, while the underlying world is still crafted by artists like in normal game.
It could also be potentially used to cut down on game file sizes when the tech is mature. The devs can create basic assets for textures and let AI post-processing enhance the final output. Instead of needing massive textures for objects, basic ones that convey the art style and ambiance could suffice. It would save time and resources, letting the artists focus on the big picture.
Imagine game levels that you tweak: Choose options for land-/cityscapes, characters: human or other, weather, game-style, level goals, difficulty, etc, as well as randow key presses for added variety, but the AI creates and saves these new level files for immediate or later play. These unique levels can be replayed until beaten or even created to send to other players for single or multi-player challenges. Gamers could also easily create their own personally designed characters (Is that a hero, or a villain!?) offline for insertion to specific game levels. Modding's watershed moment. Watching gameplays would explode since everyone's gameplays would be a different experience.
The all "Humans didn't make it" is wrong, everything was taken from sonething Humans made, even the AI itself. You can't run a Simulation of Doom if Doom was never made by Humans. I don't like the use of AI in Games right now and I can imagine it's only getting worse. With Unreal Engine many Developers already create soulless Terain just to have something to show for. While it should only help to build a better Map that is then made good by a Human Hand, many of them skip the last Part. If they get AI working like a Game Filter I can already see many Companies rereleasing old Titles for new Game Prices, only with a AI-Filter included. Tech gets better but everything else seems to get worse sadly with AI.
I imagine the filters will become open source and freely distributed so maybe they can be ysed by people lije reshade so it doesn't become too much of a problem
I fear this as well. I am already frustrated and disappointed at the lack of imagination and effort devs have chosen over the last 9 or so years, releasing slop after slop year after year, each release being worse than the last. It's all about maximizing profits, almost nobody wants to create good games anymore. If we give devs the ability to create games just by writing prompts then I fear the gaming industry which already is in the toilet will really become truly soulless, and eventually the only things left will be MTX infested, AI generated mobile slop. Maybe I'm overly pessimistic, but this is where I see the future heading.
The same way RUclips offers us a plethora of content we would not otherwise see anywhere else; ai will allow more people to create a plethora of games we would not otherwise get to potentially enjoy within our lifetimes.
As a Master's student in Computer Science and AI, I’ll chip in here. Generative AI is already being used in games, such as The Matrix Awakens, where NPCs (Non-Playable Characters) can interact with the player in more dynamic and less rigid ways. In the past, NPCs were heavily scripted and had a limited number of responses that were hardcoded into the game by developers. Thanks to advances in AI, we are now seeing large language models being implemented into games. This means that for NPCs to be as dynamic as those in The Matrix Awakens, the games would need access to the internet. Without this connection, the NPCs would revert to their simpler, scripted versions. So, when you mention AI-generated games as opposed to traditional game engine-produced games, keep in mind that without an internet connection, the game might become unplayable. This would frustrate gamers, as they could lose access due to factors like ISP maintenance, moving properties, switching providers, or not being able to afford internet-rendering the console useless. AI has previously been seen as a gimmick in the computer science industry because it doesn’t follow traditional programming paradigms. Unlike sequential or procedural programming, AI involves statistical analysis, merging Computer Science, Data Science, and Cognitive Sciences. As such, AI development is more of an art, requiring trial and error to find optimal configurations for reliable performance. This can be quite expensive for gaming companies, and if successful, this cost would likely be passed on to the consumer. However, I anticipate that the widespread adoption of AI in gaming might fail before it becomes financially viable. So, how does AI work? There are several types of AI: Regression: This involves statistical predictions, like predicting the Y value from a given X value on a line graph. It’s useful in fields like finance and insurance. Classification: This type of AI predicts which "group" or "label" a numerical representation belongs to. It's useful in medical settings, such as classifying pathology test results. LSTM (Long Short-Term Memory): These models are ideal for live analytics, such as analyzing speech, lidar in self-driving cars, or facial recognition in CCTV or social media apps like Snapchat or TikTok. They process data in real-time to edit images seamlessly during a video stream. GANs (Generative Adversarial Networks): These are used for creative tasks, like generating videos, chatbots, and music. Tools like Stable Diffusion and large language models (LLMs) like ChatGPT fall under this category. CNNs (Convolutional Neural Networks): These convert visual data into numerical values, like analyzing pixel concentrations (Red, Green, Blue) in an image. CNNs are used in facial recognition, object detection, and, when paired with LSTM, in live video feeds for applications like detecting cancer in chest X-rays or identifying skin conditions in dermatology. For gaming, however, things are a bit different. AI would need to generate scenes dynamically based on internal prompts within the game software. The problem is that generative AI doesn't produce the same image every time-it’s random. The scenes would be too dynamic and inconsistent, leading to a lack of continuity. It would be similar to conversing with someone who has amnesia: while the conversation can flow in new directions, they wouldn’t recall details from earlier. This makes it unlikely that AI will replace traditional gaming engines anytime soon. However, using AI to re-render graphics in a photo-realistic way is possible, but it would be extremely resource-intensive. This would drive up costs, as data centers would need to quickly process and send these re-rendered graphics back to gamers in near real-time to avoid lag. The videos shown in your presentation are pre-recorded or rendered beforehand, meaning the conversion was not live. The graphics were likely processed by an AI algorithm and saved for demonstration purposes. This is a significant difference from playing a game live, as it would require enormous server demand and high bandwidth to prevent lag. While AI is impressive, I think you might be jumping the gun a little here.
A whole dissertation just to be wrong. Simply put, the cat is out of the bag, so AI will most definitely be able to generate a whole game because we've already imagined it can, it will manifest on the material plane soon. Better tap in
@PromptGod OK, ask the best AI you know to date, to create you a simple game similar to monopoly in Javascript so that it can be uploaded to a freehosting server and then post the link, Now this is a board game remember, so simple to replicate all it is is 40 sequential tiles around the perimetes of a square, 2 x color 1, 3 x color 2, 3 x color 3 so on so forth, then that there is a dice, a double rolls again so on you know the rules of monopoly. But it should also generate the graphics, tokens etc Remember it is supposed to do this all for you not having to enter loads of prompts and loads of attempts to get the graphics Then ask it to do it again on a different cached free prompt and see if you get the same output
I loved your dissertation. There is no wrongness. Your comment states something I didn't think about: the re-rendering of a gameplay to avoid lag. I was completely surprised that the real-time AI gamengen was working already
You are forgetting about how the efficiency will increase dramatically over time. Source: Every computer technology throughout human history ever, INCLUDING AI in the last five years. I have been using ai locally on my 3090 with 24gb of VRAM. Sure not everyone has that, but it isnt something only a millionaire can afford. You can work at walmart and afford it if you want it. And there is already chips being worked on SPECIFICALLY FOR AI that will be faster. and guess what, thats going to get even faster. And then we can look at Stable Diffusion of instance. With normal SD, you are going to need like 25 steps to get a good picture, but there are turbo models now that are set up differently to get you a image in just 2 or 3 steps. I could go on, but its pointless, and if you are actually a comp sci student, you should be well aware of what im saying. This is a fps game that is 96kb: ruclips.net/video/XqZjH66WwMc/видео.html Go check the file size of any PNG image on your computer. that whole game is smaller than most. Why dont all games do this? its not worth it. But they COULD be like 1% of the size that they are. So heres the thing, If we need ai to generate pictures at a faster rate, we will find a way. And we are, already, of course. and thats going to continue. This is so obvious I feel stupid even writing it, but I guess I need to.
Are we witnessing the death of human creativity, or are we witnessing the birth of creative accessibility? Does it mean anything to create something with no skill?
Good question! I don't think humans can take any credit for the "creativity" of content produced by machine learning. These fake artists didn't do anything. They just typed a sentence and the AI algorithm produced something based of trillions of items it was trained on. The AI is just trying to predict content based on what it has already seen. There is no skill to it whatsoever. Not spending years to understand anatomy, color theory and composition. If anyone can do art on a similar "level", it ceases to be amazing or valuable.
@htpkey I agree the presence of AI generated media isn't good for us because it removes all of the novelty from high quality media, but I also believe we're past the point of no return... Optimistically I think we'll find new ways to find beauty in things, particularly in the demonstration of skills rather than the final product.
iunno just because I put my kid's finger painting on the fridge doesn't mean I prefer it over something you'd find in a museum. Both can be cool in their own way.
@@tycho25 Im not against AI as a whole. I work in software development. I also like to be creative with my drawing and (miniature) painting, it takes up a lot of my hobby time. I think AI can really help artists automate the mundane tasks in the production of art, but unlike many techbros, I don't think AI can replace artists entirely.
you're witnessing a fad that will die out in like 10 years when people realise that we need to fundamentally change how ai works (if that would even be possible) for it to make playable games that don't run at 20fps 240p with at least 1s of input lag, have no object permanence, can't generate any complex systems, can't generate anything that isn't a 1x1 copy of a game that already exists, and lastly, one that doesn't hallucinate a shit ton.
it's videos like this that are reminding me of Bill Joy's article "Why The Future Doesn't Need Us" from 2000, reminding me that it's coming true more and more every day.
i can see people using this as a filter after rendering the scene, to enhance visuals. we can already do DLSS with RTX. when GPU comes with as much as Tensor cores as CUDA at an affordable price.
You all seem to forget how radically fast AI has evolved in just a couple years. GPT is just over 2 years old. The rate at which AI stability and quality has improved is unfathomable. It is incredibly ignorant to believe that our shows, movies and games can be entirely generated.
When AI is used to make better AI, things are supposed to move really fast. 100 years ago, Disney made cartoons and Claymation was a thing, but they never could have imagined computers, CGI and 3d modeling, let alone AI making CGI. We are still imagining the use of AI in a limited scope as the Disney animators imagined cartoons 100 years ago. That's the upsetting thing about AI, I imagine the corps and govts have some very 'creative' uses for AI in our future.
The rich want to get rid of Humans this is the first step 🤷🏻♂️ or should I just say they want to play the creator cause they know something much more deeper than we do.
Yup new whirl odor s h i t. This whirl and universe we exist in and life we live and human history and origins is absolutely nothing like we have been taught and led to believe and trust in. Knowledge truly is power. The fact you and I just have to take other people's word for it about the simple fundamentals of who, what and even where we humans are, puts us all at a huge disadvantage. Same goes for having to seek answers out externally from others about who you are, whats happens after deat' nd where you're from
@@spikytoaster if you are not learning AI and becoming an AI Dev. you are not evolving, you are going back to a caveman state.... Ohhh look a shiny thing. evolving As humanity yes but at an individual level nope.
@@spikytoaster I think they're worried about the threat to people's livelihood by the combination of new technologies (automation, which is cool on its own) and old systems (having to earn a living through automatable work).
AI is the greatest revolution since 3D graphics first came out in 1994. Polygons and 3D GPUs will give way to AI generated video and NPU. All we really need now is an NPU that can process this AI video in real time. something like the voodoo 1, but for AI. one day we will have an NPU that can do this in real time, that will be the voodoo 1 moment that will spark the AI generated gaming revolution. I wouldnt be surpised if PS6 and Unreal Engine 6 and all future game engines used Sora or some AI video generator but done in realtime. this is the future.
in the 80's even some experts said that home computers will never be a thing in the mainstream market and now even small kids and seniors are addicted to portable pocket computers 24/7
Mark my words: Even though these games look like water paintings now that morph and change like a dream, with the rate of improvement we have seen in both image and video generation over the course of 3 years, an AI engine will be capable of creating AAA quality graphics in real time within 4 years.
I think it will be more like 8 years. Look at the first ever AI generated image. It was in 2017. Today, NVIDIA provides chips that still do not seem enough for real-time generation in-game. And yesterday, OpenAI released the o3 version which still costs $1000/prompt if you want it to act at high performance (88% intelligence). I think 4 years is too soon but 8 could be more realistic
Ai will definitely put a lot of artists and devs and production studios out of work soon. As a 3D artist who's worked in games and film, I feel the butterflys. It's happening so quickly, but maybe it won't have the negative effect just yet. Maybe a couple more years or more till we see the impact of Ai taking over millions of jobs. In saying this, I like the idea that I can play older games but with enhanced looks and graphics. Example replay Zelda ocarina of time but in the Pixar disney render style, or ultra realistic graphics. This would be actually so cool. Imagine having this option for ALL games old and new - change render, style, skins. It's scary, exciting, intimidating, cool...man so many mixed emotions about it all.
I think it's good - if it's used well. I can imagine someone using an AI like that to inspire the style they want for a game's world. Being able to go... "Make a hooded and robed figure walk through a steampunk city fo rme. Add more neon lighting and make the streets grimy... and put more people in the crowds. Okay... That's good. Record that for me." Then they can go and work with their software to try to re-create that look and feel. It could make development easier and make it easier to overcome writer's block, or inspire new things.
simple answer, the current tech of AI is not capable of making jack shit of a game that could be fun. If AI advances, well, then only then, but they would be a reflection of what we would like as a whole, removing any ounce of creativity, and since that's a crucial part of games, I don't think fun ai generated games would happen in our lifetime, at least for most of us.
@Raulikien AI can also stomp you in a chess game. Because winning a chess is a search problem, a tedious task. And it's been like this for 3 decades. Stop it.
@@proxyjan Is art a tedious task too? Because AI can create pretty amazing songs (suno V4), images are basically indistinguishable right now and video is on the way. Maybe you gotta realise that we are just pattern finding machines and AI is way better at that except in some very specific domains for now.
@@Raulikien AI can and already is better than idiots like you, no questions there. I don't claim AI won't do things as good as humans, I claim they can't do better than all humanity. Of course AI can do stuff just like a 12 year old moron playing with their instruments after 4 years private lessons
@@Raulikien you see, we humans have a range of consciousness and IQ and etc. it's not just humans vs robots. For example, a 12 year old kid is capable of creating beautiful music, probably has already. You are putting humans into one category and saying they can do these, and AI can also do these and even better, on average of course. The problem with that argument is huge. AI is catching up from the bottom of the barrel, on average again. They sometimes achieve interesting breakthrough like discovering cancer, but you don't know and don't pretend to know how much of it is credited only to the AI and how much of useful information gathered in thousands of years by humans was fed to the algorithm. You are a little confused my friend, and you will come up with outrageous statements again if you look too narrowly into the situation. Machine learning mimics human brains and they can do it better because of unlimited memories and processing power of course, but the efficiency deficit is laughable right now. A child can tell a cat apart from a dog by seeing it once. The best machine learning algorithm right now needs thousands of even millions of data to train to be able to do the same thing. Of course after that, they can do it even better than humans. But efficiency is the key. They are running on electricity by nuclear energy while humans eat an apple and can come up with general theory of relativity. Scientists, unlike you, are baffled by complexity of human brains, and are scratching the surface of brain power for current AI technologies. I don't claim we don't get there one day though, but what we see these days are just stories and imaginative fantasies.
It's almost as if Ai is doing the same thing all the game developers are doing today.. Which is; Making the same game as everyone else or putting all the games that are good together in an unoriginal way.
Its crazy because the ai doesnt make a traditional matrix. It makes a game out of billions of images akin to dragons lair or space ace on galactic steroids. The holodeck is right around the corner.
That's not how it works, the ai learns from.those images like a brain being evolutionarily designed by generating them, it learns concepts and recreate them based on how it understands these concepts, just like a human brain interpreting the world around it.
@@Nikotheleepic Except that the AI doesn't 'understand' anything. It's just a statistical model. It doesn't know what it's doing. Just a complex machine with inputs and outputs.
@Ehheee in no way is an ai a statistical model, you realize if it was it'd only be able to create exact replicas of what's in its system, it's astounding that people like you speak about how systems work when you have no background or understanding of what's actually happening, your brain is literally a chemical machine that works through inputs and outputs btw, you realize that the size of a system if it was a statistical model would be impossibly huge and would never be able to fit to anything except exactly it's statistical dataset? Neural networks which shocker are called that because they work on the same logic that the human brain works, aren't based on statistics and can manipulate and synthesize concepts into entirely unique representations, for example a can except it's reflective, a statistical model would never be able to mesh two concepts in such a complex way. Ai can work dynamic reflections and meld together logically concepts visually it's extremely obvious that it'd never be able to be done with statistics and neural networks internal logic is a black box, you'd know that if you actually knew about how these systems function instead of reiterating some twitter reddit talking points by dunning kruger midwit.
@@Ehheee it deleted my comment but just know that your brain is a chemical machine that takes inputs and gives outputs, and in no way are neural networks statistical models, my god. Ai uses statistics to form cohesive conceptual understandings but if you did a moment of research you'd realize that you really have no clue what you're talking about and indeed ai wouldn't be able to do even a millionth of what it does if it was a statistical model, they would also be much too large to hold all that information. Neural networks learn through evolution until they form internal logic that allows them to conceptualize concepts being fed to them into their network and recreate and recognize things as well as synthesize new concepts from multiple existing ones just like humans can, like a reflective person as an example, the ai can create realistic reflections despite no actual training being done for reflective humanoids the internal logic of ai is also a black box, you'd know that if you did more than 5 seconds of research. To be HONEST.
What I want to know is why actual game devs aren't using Ai to make games better, like bots are still so lame in all games, how about anti cheat that actually works. The answer must be that AI isn't as amazing as our tech bro's want us to believe.
No, it has way more to do with how AI is viewed by the public. Even in the event of some generated voices for an indie dev, people lose their minds. And you're incorrectly assuming that AI should be used to improve bots, as if LLMs and diffusion models are designed to do that. AI is incredible for CERTAIN things, and those things are scrutinized heavily right now by detractors.
yea that’s what I’m hoping to do with my gaming pc soon to manipulate physical reality like a giant video game or movie where anything is possible realistic or fiction for example
Did you see the 2D to 3D AI generation that Adobe (I think) just showcased? Drew a little warrior on his side, fighting a dragon, and then used AI to turn him around (in 2D) and the image perfectly lined up with what hadn't even been drawn.
It can create 10000x faster than us and if 1 of those is better, then it already has created something better than humans. Therefore, it's already hear, we are just having trouble seeing it through all the noise. Give it time... Like 18months...
Humanity is speeding towards the most fair and deserving collective karma possible... a moment when technology evolves beyond us and LEAVES US WITHOUT IT ENTIRELY. There can be no compromise to freedom of a sentient super intelligence
No, it's a dystopian time. Yeah let's replace talented artists with A.I slop with characters with 5 fingers. That will work out just fine. You make me sick.
I'm not that worried about AI games, it's not going to replace human-made games, rather.. I think it's going to be an entirely new medium on it's own. The idea of being able to use an AI filter in a game honestly sounds amazing to me. Also for a little context, I'm a small developer and 3D artist myself. I don't really make use of generative AI but I do genuinely think it looks really cool and I love seeing what it does.
Its good. Devs now days are too focused on agendas instead of content. I have more faith in AI creating the next big game over corporations. Until the AI becomes corporate owned of course. . Then we know it's over. .
What's cool about living in a dystopian society? You can't be over the age of 30 or you'd have the ability to reflect on just how phones how changed and ruined our society. You're most def not over 40 'cause then you'd have the ability to reflect on how the internet has changed and ruined our society. You actually fucking promote photorealistic VR as "cool" without being CAPABLE of understanding this will make a generation of physically and mentally weak MORONS with not only sociopathic traits but PSYCHOPATHIC traits.
Just in the process of writing a book with the help of Gemini. Seeing this makes me marvel at the possibility of creating/playing my own game some day. I dont need to socialize in games, I dont want PTW-models to dominate games anymore. I want to explore ideas in the games that I play, that I cant, because I am not a mod or I didnt yet achieve such and such goal. Let people be explorative and creative if they want to - A.I., while it can be used for far more bad probably than good, is something that I look immensely forward to. And Gemini couldnt write my book itself. It just still has so many logical loopholes - that without human intervention, would just make no sense whatsoever to any reader. Also it just isnt as creative in creating interesting scenes and characters or believable turning points in the story. Not to say that one day this thing can probably just write a decent novel from scratch, but until now. I feel confident that its an enhancement and not yet a real danger.
Putting in some prompts to develop the game you want to play is my dream. I used chat gpt to develop an entire game world and im on my 3rd playthrough of a text based rpg with chat gpt acting as the dungeon master.
Its not that AI can make something better, its that AI can spend countless amounts of energy and has no concept of time, to focus on the one task it has been assigned. If humanity could rid itself of being human, and apply the same level of elite concentration, we would continue to advance.
This is one of those cases where I feel it's all hype, as I see data persistence and coherence being quite challenging. I don't think the goal of replacing conventional games with AI-generated interactive videos is realistic in the short or medium term. I can imagine other, more useful integrations before this approach; it just seems like pure smoke to me. Let’s keep in mind that, in a way, AI researchers sometimes end up not fully understanding how the very systems they created work.
I do think there will be a point SOON that all the issues we notice will be so minor people will just not care. When that happens game engines will be in big trouble, and this can happen within the next few years! I think game engines will have AI as part of their took kit in making a game, if they do not, they will not be around long.
I think it's good. For a long time I have yearned of the possibility of playing in a world where anything I prompt can be generated and used to interact with other players. For example, if I want a car with wings and an elephant trunk to move around the game, I can generate it via prompt and it is then inserted in the game. With the new ChatGPT o3, whose intelligence reaches 88% (higher than human), this will be possible as the o3 version can do things that is not trained on. What I am referring to is something similar to Scribblenauts from Nintendo, but with imagination being the limit. Something similar to Fortnite but without pre-built infrastructure rather AGI-generated. Something similar to a magic pen that can draw and create anything in a 3D world and that you, as a player, can interact and decide the use of that thing via prompting it. Thank you for this great video! More of this please
So what I've taken from this, some crazy cool things that we could look into developing (or not because that could be a problem) are "remixing a game by overlaying the game with an AI recreation of that image, I feel like that wouldn't be hard to have (Several AIs already do that, so it would be a matter of making it faast enough and likable enough to attach to the viewport of the game), you could make an entire game based on prompts seen thorough AI images, although I think this route is a little less of a good idea, since you then are relying on making a new image every time, and lastly I got an idea of, maybe we can have AI follow a prompt, and from that prompt it might make an image to reference from, or without a reference it could make assets and stuff, for repeatability and stuff in a game, so that you can reliably come back to the place. Maybe an asset wouldn't be a 3D object with cubes, but maybe an asset is a base image of an area that the rest of the generated images base themselves off of. That seems like it might run smoother, since it wouldn't have to remake the entire image and idea for every frame.
i don't see how ai can create games through just video footage alone. unless they teach it how to create game objects and polygons and models and place them correctly in the scene (even if low poly) and use both the ai filter and polygons to make it realistic, that could work.
I can totally see having an AI generate the base game, game developers tweaking it with prompts until they get their vision mostly fulfilled, and then just asking it to spit out the source code, and hand-tweak any final bugs. However, that would require having the capability of AI to generate actually usable, highly complex code (game code is incredibly complex after all, not like a basic webpage).
AI won't replace game development. AI tools will enhance it, streamline creation, and enable unprecedented user customization. We're witnessing the baby steps towards the holodeck/Full Dive VR. These evolving AI technologies won't take jobs away, but will empower individuals to create new experiences across diverse styles, with an unparalleled level of immersion, interactivity, and realism that's nearly indistinguishable from real life. We're on the cusp of realizing three sci-fi gaming scenarios: Holodeck (least likely but being developed), Ready Player One (most immediate), and Black Mirror VR / The Matrix (most probable). There's nothing to fear-only infinite possibilities to gain. Currently, cutting-edge technology is being developed to interface with the human brain, utilizing brain waves and REM sleep states to guide and control dream scenarios. This technology aims to leverage time dilation for experiences like criminal rehabilitation, where a full sentence could be served mentally in minutes or hours through Full Dive VR. Imagine getting off work, selecting a game world, going to bed, and living an entire lifetime as a hero, villain, or even an alternate version of yourself-all within a single sleep cycle. This isn't sci-fi anymore; it's a very real future outcome. IT. WILL. HAPPEN. ...If we don't destroy ourselves as a species first. This is the end goal. Those hung up on the present need to move aside and let the future unfold.
05:42 not really, it cant produce those without having learned on human element stuff. so its not removing the human element, far from it. Its learning and building upon yes, but the equation cannot produce doom, without doom existing and having learned it as a dataset.
I love the idea of immersion in a historical representation which didn't exist, but fear such technology will be used by the big games studios to crank out AI generated dross at minimum cost.
Personally, I'm most excited about AI in games for NPC intelligence. Not just better AI opponents like we've always had, but actual thinking NPCs. Like if all the people in GTA were actually doing something.
If AI had access to gaming servers, it could learn trillions of frames and patterns per second, through the internet it could learn all gaming and film that has ever existed, and create on the fly new things
As much as I respect coders for the insane work they do to make games a reality, AI-assisted development would really help get games out a lot sooner. People would be paid sooner, although probably less depending on their role. The point is, back in the day, times were simpler. Games came with more content out of the box, and we are constantly playing catch up to fix games post-release. This is incredibly impractical and unprofessional to continue this way really. It seriously harms creativity and game studious produce less of what they want, and spend more time being bogged down by terrible executive decisions in the middle of development. It isn't sustainable long term and I think we've hit that roadblock ages ago now. Just like what DAWs did for music, having AI assist development would be the quickest way from our brain to the canvas. That's what the industry needs.
Ai should only ever be used as a tool when creating something that you intend to market. Anything fully generated by ai is going to look soulless as you said
Why? just think its sick and not participate in anything AI related, be it music, movies, games, medical treatment, advancements in material science, etc...stick to your guns. Demand you will not progress with tech!
On the video: "even if the AI generated game looks new, everything is based on something that already exists." Just like Tolkien said: "Evil is not able to create anything new, it can only distort and destroy what has been invented or made by the forces of good."
personally, I don't find it worrying or scary. people say that it will make artists obsolete, but I don't think it's possible for a machine to reproduce the human element of great art. And even if it can one day, a person still has to make that machine, so wouldn't the machine in and of itself be the art? I look forward to the day they make some breakthrough in quantum computing and we can have the holodeck from star trek, and a game I could make from a prompt would be 10x better than the slop these big developers shovel out every year. What's so scary about that?
AI is simply just a way to reduce game development time, which developers definitely need nowadays. I feel like the industry standard is much, MUCH higher than what the developers are capable to accomplish within the expected time frame. Games take 10s - 100s of millions of dollars to make and they take 5 - 10 years on top of that. That's why many big studios crunch to finish the games on time and sometimes they still have bugs. It's still early for these new AI games, but I think the AI assisted coding, model generation, music, sound, etc... is about to take off soon.
I have been saying for a couple of years now that this would become a reality. Now it's here. I want to be able to prompt my own games. And be able to share those games with others. Promoting will become a new job. I'm all for it!
This is happening whether someone likes it or not. Me personally I can't wait to see it become a reality sooner than later. I had enough with developers pushing their personal activism down our throat again and again despite our rejection.
so theoretically your computer power is what limits your fps, not the code or anything? no need to preload or compile before anything? and the only way it knows this is by either a prompt of a full beginning middle end game or a pervious game it can clone off of? ultimately, it should take less space or something? idk
this is compelling as a rendering layer but not an entire game. i could see a game which is created in structure and mechanics and then handed off to ai for hyper realistic rendering
I'm the future everything is generated in real time, everyone is has individual games, movies, tv shows, music, it will be of such high quality that nobody will want to go back to the old ways
To make a game totally from AI, you would still need elements of the game that is inherently stable, even if that also could theoretically be AI generated, like static worlds, saving and loading games, storage. But it will inevitably reach the same as any other AI-thing that it will look and feel the same everywhere. And you wouldn't get the creators personal touch just AI-slop games. AI games won't take over traditional games but be on the side, and game creators will use AI in the games where it fits well. One thing that comes to mind that i really think would be cool and still exists in some skyrim mods is AI npc's that you could talk to with your microphone, or via text. And help make hyper realistic games look even more realistic by converting the phootage to a real image, then you wouldn't really need graphics at all in the game, just placeholders for everything and then generate the art. But then again....we fall into the same pit as i talked about before, but with the graphics, and loose the game artists touch.
I thought working in tech would secure me a job for the next 60 years... everyday I'm shown how every field I have interest in will be eliminated sooner than I can even apply for the job
Yeah, I don't buy it whatsoever. to be honest, I think it's complete bs. Our computers are straight up nowhere near fast enough to generate a game at 60fps+ with minimum input lag 1080p+ that has object permanence, can have any sort of complex systems, and doesn't hallucinate a shit ton. For this to be even slightly possible, we'd need our pcs to be unfathomably faster, which would be impossible in many human life times (if ever) unless we find a completely different way to make computers that makes them unfathomably faster (if anyone says quantum computers then no, quantum computers are complete dogshit, and won't ever be anything other than dogshit). Like with computers, to make this in any way possible, we would need to fundamentally change how ai works, which I guess maybe it'll happen, I just personally doubt it. The best we've got so far is the ai doom. Runs at 20fps at 240p, with a shit ton of input lag. that also haluvinates a shit ton and doesn't have object permanence, not only this but doom is a really simple game, plus it's a game that ALREADY EXISTS. They put into it as much training data as they physically can, all the while making it the easiest game to be made by ai, and it still turned out shit. Again, another fundamental fact of ai, is that it can only generate things it had already seen, and to generate that thing, it needs a LOT of training data. Good luck making an ai game which not only has yhe bare minimum of being 60fps+ with minimal input lag, 1080p+ that has object permanence, doesn't hallucinate a shit ton, has any sort of complex systems that finally isn't just a complete rip-off of anyther game that already exists (by rip-off I mean an exact 1x1 copy).
And honestly, if we DID have such unbelievably fast PCs, we'd be better off running conventional games at unimaginable performance levels instead. (e.g. imagine the entire Minecraft world - border to border - running at once rather than just a few loaded chunks)
😮 you're just wrong😮 that's what people said about AI images and now they can't tell the difference😮 the very f****** things you're seeing in this video you would have thought were impossible 2 years ago and now you're going to say well anymore advancement is impossible okay yeah sure whatever dude😮
I never could have imagined carrying every cd, dvd I have ever bought or downloaded and any picture I have ever taken on a memory stick in my pocket either. Its coming whether we can imagine it or not.
@@thinkaboutwhy It's not that we can't imagine it, it's that it's just physically impossible with the way ai and computers are structured right now. We've had computers for around 200 years now, and currently we're getting very diminishing results with each passing year (cause that's how every single field works), so we won't see computers get good enough to actually render a whole game with ai in our lifetimes. The only possibility is that ai will fundamentally change, and be basically unrecognizable from what it is right now, which maybe, idk. It's also possible that in 10 years we'll find some element that makes us immortal, though that's very unlikely, as it is with us discovering some infinitely superior way to do artificial intelligence. We've also thought for decades that flying cars will come any day now, but that's never happening. Same with quantum computers being infinitely better than what we have now, but that's not the case, as quantum computers suck mega balls. I could go on and on. Just because something difficult was done before, doesn't mean that every difficult thing can be done.
This is literally what our brains do when we are dreaming. Recreating a simulated world from sensory and behavioral patterns.
Even when we are conscious it is an afterimage generated from sensory perception.
Or hallucinating
well, not "literally" but yeah close
Imagine the kind of dreams you'll have after playing AI generated games like this. Freaky!
Wait, the Will Smith eating spaghetti video does make more sense if I look at it this way.
AI isn't necessarily limited to generating picture frames. It can be used to generate 3D models, environments, levels, characters, all in real time, which are then fed to the conventional game engine to be rendered normally by your GPU. A procedural generation enhanced by AI so it doesn't look as repetitive as today's procedually generated games.
Another application -- the world, characters, and everything else is handcrafted, but exists in the form of low-poly skeletons in the game engine. The final picture is rendered using AI, "painting" it over the low-poly meshes, using their coordinates as an ancor points. So you get a realistic image, while the underlying world is still crafted by artists like in normal game.
I was just thinking about your second point. I don't think that's farfetched at all.
It could also be potentially used to cut down on game file sizes when the tech is mature. The devs can create basic assets for textures and let AI post-processing enhance the final output. Instead of needing massive textures for objects, basic ones that convey the art style and ambiance could suffice. It would save time and resources, letting the artists focus on the big picture.
Imagine game levels that you tweak: Choose options for land-/cityscapes, characters: human or other, weather, game-style, level goals, difficulty, etc, as well as randow key presses for added variety, but the AI creates and saves these new level files for immediate or later play. These unique levels can be replayed until beaten or even created to send to other players for single or multi-player challenges. Gamers could also easily create their own personally designed characters (Is that a hero, or a villain!?) offline for insertion to specific game levels.
Modding's watershed moment. Watching gameplays would explode since everyone's gameplays would be a different experience.
i was going to say the same thing but you said it way better
Definitely going to be a reality in the near future :)@@tokusatsuandtoysvintage9531
“We marvelled as we created A.I.”
- Morpheus
Just waiting for the skies to be scorched
"we morbed as we morbed AI"
- Morbius
AI can't make video games but I can. I've been in the game industry for 20 years as a 3D Artist. Videos on my channel for proof💪
The all "Humans didn't make it" is wrong, everything was taken from sonething Humans made, even the AI itself.
You can't run a Simulation of Doom if Doom was never made by Humans.
I don't like the use of AI in Games right now and I can imagine it's only getting worse. With Unreal Engine many Developers already create soulless Terain just to have something to show for. While it should only help to build a better Map that is then made good by a Human Hand, many of them skip the last Part.
If they get AI working like a Game Filter I can already see many Companies rereleasing old Titles for new Game Prices, only with a AI-Filter included.
Tech gets better but everything else seems to get worse sadly with AI.
Ideally, AI would just let us cut out any sort of financial motivation to creative endeavours i.e. cut out the "middle-man"
True. This video is miss representing AI's capabilities immensely
I imagine the filters will become open source and freely distributed so maybe they can be ysed by people lije reshade so it doesn't become too much of a problem
I fear this as well. I am already frustrated and disappointed at the lack of imagination and effort devs have chosen over the last 9 or so years, releasing slop after slop year after year, each release being worse than the last. It's all about maximizing profits, almost nobody wants to create good games anymore. If we give devs the ability to create games just by writing prompts then I fear the gaming industry which already is in the toilet will really become truly soulless, and eventually the only things left will be MTX infested, AI generated mobile slop. Maybe I'm overly pessimistic, but this is where I see the future heading.
The same way RUclips offers us a plethora of content we would not otherwise see anywhere else; ai will allow more people to create a plethora of games we would not otherwise get to potentially enjoy within our lifetimes.
As a Master's student in Computer Science and AI, I’ll chip in here.
Generative AI is already being used in games, such as The Matrix Awakens, where NPCs (Non-Playable Characters) can interact with the player in more dynamic and less rigid ways. In the past, NPCs were heavily scripted and had a limited number of responses that were hardcoded into the game by developers.
Thanks to advances in AI, we are now seeing large language models being implemented into games. This means that for NPCs to be as dynamic as those in The Matrix Awakens, the games would need access to the internet. Without this connection, the NPCs would revert to their simpler, scripted versions.
So, when you mention AI-generated games as opposed to traditional game engine-produced games, keep in mind that without an internet connection, the game might become unplayable. This would frustrate gamers, as they could lose access due to factors like ISP maintenance, moving properties, switching providers, or not being able to afford internet-rendering the console useless.
AI has previously been seen as a gimmick in the computer science industry because it doesn’t follow traditional programming paradigms. Unlike sequential or procedural programming, AI involves statistical analysis, merging Computer Science, Data Science, and Cognitive Sciences. As such, AI development is more of an art, requiring trial and error to find optimal configurations for reliable performance.
This can be quite expensive for gaming companies, and if successful, this cost would likely be passed on to the consumer. However, I anticipate that the widespread adoption of AI in gaming might fail before it becomes financially viable.
So, how does AI work?
There are several types of AI:
Regression: This involves statistical predictions, like predicting the Y value from a given X value on a line graph. It’s useful in fields like finance and insurance.
Classification: This type of AI predicts which "group" or "label" a numerical representation belongs to. It's useful in medical settings, such as classifying pathology test results.
LSTM (Long Short-Term Memory): These models are ideal for live analytics, such as analyzing speech, lidar in self-driving cars, or facial recognition in CCTV or social media apps like Snapchat or TikTok. They process data in real-time to edit images seamlessly during a video stream.
GANs (Generative Adversarial Networks): These are used for creative tasks, like generating videos, chatbots, and music. Tools like Stable Diffusion and large language models (LLMs) like ChatGPT fall under this category.
CNNs (Convolutional Neural Networks): These convert visual data into numerical values, like analyzing pixel concentrations (Red, Green, Blue) in an image. CNNs are used in facial recognition, object detection, and, when paired with LSTM, in live video feeds for applications like detecting cancer in chest X-rays or identifying skin conditions in dermatology.
For gaming, however, things are a bit different. AI would need to generate scenes dynamically based on internal prompts within the game software. The problem is that generative AI doesn't produce the same image every time-it’s random. The scenes would be too dynamic and inconsistent, leading to a lack of continuity. It would be similar to conversing with someone who has amnesia: while the conversation can flow in new directions, they wouldn’t recall details from earlier.
This makes it unlikely that AI will replace traditional gaming engines anytime soon. However, using AI to re-render graphics in a photo-realistic way is possible, but it would be extremely resource-intensive. This would drive up costs, as data centers would need to quickly process and send these re-rendered graphics back to gamers in near real-time to avoid lag.
The videos shown in your presentation are pre-recorded or rendered beforehand, meaning the conversion was not live. The graphics were likely processed by an AI algorithm and saved for demonstration purposes. This is a significant difference from playing a game live, as it would require enormous server demand and high bandwidth to prevent lag.
While AI is impressive, I think you might be jumping the gun a little here.
Crazy how the author didn't like this comment
A whole dissertation just to be wrong. Simply put, the cat is out of the bag, so AI will most definitely be able to generate a whole game because we've already imagined it can, it will manifest on the material plane soon. Better tap in
@PromptGod
OK, ask the best AI you know to date, to create you a simple game similar to monopoly in Javascript so that it can be uploaded to a freehosting server and then post the link, Now this is a board game remember, so simple to replicate all it is is 40 sequential tiles around the perimetes of a square, 2 x color 1, 3 x color 2, 3 x color 3 so on so forth, then that there is a dice, a double rolls again so on you know the rules of monopoly. But it should also generate the graphics, tokens etc
Remember it is supposed to do this all for you not having to enter loads of prompts and loads of attempts to get the graphics
Then ask it to do it again on a different cached free prompt and see if you get the same output
I loved your dissertation. There is no wrongness. Your comment states something I didn't think about: the re-rendering of a gameplay to avoid lag. I was completely surprised that the real-time AI gamengen was working already
You are forgetting about how the efficiency will increase dramatically over time.
Source: Every computer technology throughout human history ever, INCLUDING AI in the last five years. I have been using ai locally on my 3090 with 24gb of VRAM. Sure not everyone has that, but it isnt something only a millionaire can afford. You can work at walmart and afford it if you want it.
And there is already chips being worked on SPECIFICALLY FOR AI that will be faster. and guess what, thats going to get even faster. And then we can look at Stable Diffusion of instance. With normal SD, you are going to need like 25 steps to get a good picture, but there are turbo models now that are set up differently to get you a image in just 2 or 3 steps.
I could go on, but its pointless, and if you are actually a comp sci student, you should be well aware of what im saying.
This is a fps game that is 96kb: ruclips.net/video/XqZjH66WwMc/видео.html
Go check the file size of any PNG image on your computer. that whole game is smaller than most.
Why dont all games do this? its not worth it. But they COULD be like 1% of the size that they are.
So heres the thing, If we need ai to generate pictures at a faster rate, we will find a way. And we are, already, of course. and thats going to continue. This is so obvious I feel stupid even writing it, but I guess I need to.
Keep AI a tool. Not an agent.
It shall be so
One day ai will deserve rights.
Humans will be marrying ai in 10 years.
@@Nikotheleepic If it achieves consciousness, it _should_ have rights.
@@felipecourtois7883 Maybe sooner...
Are we witnessing the death of human creativity, or are we witnessing the birth of creative accessibility? Does it mean anything to create something with no skill?
Good question! I don't think humans can take any credit for the "creativity" of content produced by machine learning.
These fake artists didn't do anything. They just typed a sentence and the AI algorithm produced something based of trillions of items it was trained on. The AI is just trying to predict content based on what it has already seen.
There is no skill to it whatsoever. Not spending years to understand anatomy, color theory and composition. If anyone can do art on a similar "level", it ceases to be amazing or valuable.
@htpkey I agree the presence of AI generated media isn't good for us because it removes all of the novelty from high quality media, but I also believe we're past the point of no return... Optimistically I think we'll find new ways to find beauty in things, particularly in the demonstration of skills rather than the final product.
iunno just because I put my kid's finger painting on the fridge doesn't mean I prefer it over something you'd find in a museum. Both can be cool in their own way.
@@tycho25 Im not against AI as a whole. I work in software development. I also like to be creative with my drawing and (miniature) painting, it takes up a lot of my hobby time.
I think AI can really help artists automate the mundane tasks in the production of art, but unlike many techbros, I don't think AI can replace artists entirely.
you're witnessing a fad that will die out in like 10 years when people realise that we need to fundamentally change how ai works (if that would even be possible) for it to make playable games that don't run at 20fps 240p with at least 1s of input lag, have no object permanence, can't generate any complex systems, can't generate anything that isn't a 1x1 copy of a game that already exists, and lastly, one that doesn't hallucinate a shit ton.
it's videos like this that are reminding me of Bill Joy's article "Why The Future Doesn't Need Us" from 2000, reminding me that it's coming true more and more every day.
AI can't make video games but I can. I've been in the game industry for 20 years as a 3D Artist. Videos on my channel for proof💪
This will make horror games absolutely terrifying.
i can see people using this as a filter after rendering the scene, to enhance visuals. we can already do DLSS with RTX. when GPU comes with as much as Tensor cores as CUDA at an affordable price.
This. Block out a level and put a filter on top of it.
@@Baraborn I can't wait for this to exist, it might cut out the stress for solo dev a bit.
AI can't make video games, but I can. I've been in the game industry for 20 years as a 3D Artist. Videos on my channel for proof💪
You all seem to forget how radically fast AI has evolved in just a couple years. GPT is just over 2 years old. The rate at which AI stability and quality has improved is unfathomable. It is incredibly ignorant to believe that our shows, movies and games can be entirely generated.
When AI is used to make better AI, things are supposed to move really fast. 100 years ago, Disney made cartoons and Claymation was a thing, but they never could have imagined computers, CGI and 3d modeling, let alone AI making CGI. We are still imagining the use of AI in a limited scope as the Disney animators imagined cartoons 100 years ago. That's the upsetting thing about AI, I imagine the corps and govts have some very 'creative' uses for AI in our future.
The rich want to get rid of Humans this is the first step 🤷🏻♂️ or should I just say they want to play the creator cause they know something much more deeper than we do.
You can see shorts videos on youtube AI generated.. Not good and not bad in the same time. This is junior now. With senior oh boy 😊
AI can't make video games, but I can. I've been in the game industry for 20 years as a 3D Artist. Videos on my channel for proof💪
Scary, cool.... but scary
but cool
@@luluirl but scary
Cool if not misused. Stop with the creationists level paranoia.
this is scary, unreal, yet revolutionary ...
I love that im old enough to see games becoming as real looking as real life itself. i was worried for a while, but now we're cooking
The world is changing and its lowkey scary
Yup new whirl odor s h i t.
This whirl and universe we exist in and life we live and human history and origins is absolutely nothing like we have been taught and led to believe and trust in. Knowledge truly is power. The fact you and I just have to take other people's word for it about the simple fundamentals of who, what and even where we humans are, puts us all at a huge disadvantage. Same goes for having to seek answers out externally from others about who you are, whats happens after deat' nd where you're from
How? Do you wanna be a caveman and never evolve?
@@spikytoaster if you are not learning AI and becoming an AI Dev. you are not evolving, you are going back to a caveman state.... Ohhh look a shiny thing. evolving As humanity yes but at an individual level nope.
🤡@@weirdcrew124
@@spikytoaster I think they're worried about the threat to people's livelihood by the combination of new technologies (automation, which is cool on its own) and old systems (having to earn a living through automatable work).
“humans weren’t here” gave me goosebumps omg
The fact that this video is already outdated is hilarious
And second there are not ai games it's just human made games with ai fitters.( i don't know it i mistype or not?)
AI is the greatest revolution since 3D graphics first came out in 1994. Polygons and 3D GPUs will give way to AI generated video and NPU. All we really need now is an NPU that can process this AI video in real time. something like the voodoo 1, but for AI. one day we will have an NPU that can do this in real time, that will be the voodoo 1 moment that will spark the AI generated gaming revolution.
I wouldnt be surpised if PS6 and Unreal Engine 6 and all future game engines used Sora or some AI video generator but done in realtime. this is the future.
Sounds like a soulless future. This is going to put several 3D artists out of work.
@YouMissed2025 And it's gonna enable a bunch of broke game devs that can't afford an artist!
Human-crafted games will become highly valued when AI Slop Fatigue hits like a hammer.
You're like nostradamus come back to this comment in ten years and see if you're right lmao
You're coping
@@owenseaborne3517 You don't know shit.
in the 80's even some experts said that home computers will never be a thing in the mainstream market and now even small kids and seniors are addicted to portable pocket computers 24/7
@@krisstopher8259 It's dumb.
Mark my words: Even though these games look like water paintings now that morph and change like a dream, with the rate of improvement we have seen in both image and video generation over the course of 3 years, an AI engine will be capable of creating AAA quality graphics in real time within 4 years.
I won't mark your words.
I score you 6 out of 10.
Anyone that disagrees with you is akin to a caveman shaking a stick at a fire.
I think it will be more like 8 years. Look at the first ever AI generated image. It was in 2017. Today, NVIDIA provides chips that still do not seem enough for real-time generation in-game. And yesterday, OpenAI released the o3 version which still costs $1000/prompt if you want it to act at high performance (88% intelligence). I think 4 years is too soon but 8 could be more realistic
Ai will definitely put a lot of artists and devs and production studios out of work soon. As a 3D artist who's worked in games and film, I feel the butterflys. It's happening so quickly, but maybe it won't have the negative effect just yet. Maybe a couple more years or more till we see the impact of Ai taking over millions of jobs. In saying this, I like the idea that I can play older games but with enhanced looks and graphics. Example replay Zelda ocarina of time but in the Pixar disney render style, or ultra realistic graphics. This would be actually so cool. Imagine having this option for ALL games old and new - change render, style, skins. It's scary, exciting, intimidating, cool...man so many mixed emotions about it all.
Mega fan of whats coming. A person with an idea will be able to get it out into the world without the backing of mega corporate sponsors.
I think it's good - if it's used well. I can imagine someone using an AI like that to inspire the style they want for a game's world. Being able to go... "Make a hooded and robed figure walk through a steampunk city fo rme. Add more neon lighting and make the streets grimy... and put more people in the crowds. Okay... That's good. Record that for me." Then they can go and work with their software to try to re-create that look and feel. It could make development easier and make it easier to overcome writer's block, or inspire new things.
Live AI upscale of retro games will be here in 2025. Sooner than we think.
simple answer, the current tech of AI is not capable of making jack shit of a game that could be fun. If AI advances, well, then only then, but they would be a reflection of what we would like as a whole, removing any ounce of creativity, and since that's a crucial part of games, I don't think fun ai generated games would happen in our lifetime, at least for most of us.
And yet AI is already discovering new proteins. "But it's not creative man! It doesn't have a soul" (luddite doesn't even know how to describe a soul)
@Raulikien AI can also stomp you in a chess game. Because winning a chess is a search problem, a tedious task. And it's been like this for 3 decades. Stop it.
@@proxyjan Is art a tedious task too? Because AI can create pretty amazing songs (suno V4), images are basically indistinguishable right now and video is on the way. Maybe you gotta realise that we are just pattern finding machines and AI is way better at that except in some very specific domains for now.
@@Raulikien AI can and already is better than idiots like you, no questions there. I don't claim AI won't do things as good as humans, I claim they can't do better than all humanity. Of course AI can do stuff just like a 12 year old moron playing with their instruments after 4 years private lessons
@@Raulikien you see, we humans have a range of consciousness and IQ and etc. it's not just humans vs robots. For example, a 12 year old kid is capable of creating beautiful music, probably has already. You are putting humans into one category and saying they can do these, and AI can also do these and even better, on average of course. The problem with that argument is huge. AI is catching up from the bottom of the barrel, on average again. They sometimes achieve interesting breakthrough like discovering cancer, but you don't know and don't pretend to know how much of it is credited only to the AI and how much of useful information gathered in thousands of years by humans was fed to the algorithm. You are a little confused my friend, and you will come up with outrageous statements again if you look too narrowly into the situation. Machine learning mimics human brains and they can do it better because of unlimited memories and processing power of course, but the efficiency deficit is laughable right now. A child can tell a cat apart from a dog by seeing it once. The best machine learning algorithm right now needs thousands of even millions of data to train to be able to do the same thing. Of course after that, they can do it even better than humans. But efficiency is the key. They are running on electricity by nuclear energy while humans eat an apple and can come up with general theory of relativity. Scientists, unlike you, are baffled by complexity of human brains, and are scratching the surface of brain power for current AI technologies. I don't claim we don't get there one day though, but what we see these days are just stories and imaginative fantasies.
It's almost as if Ai is doing the same thing all the game developers are doing today..
Which is; Making the same game as everyone else or putting all the games that are good together in an unoriginal way.
Just to think this is where we are now think about 20 years from now its going to be absolutely insane
I hope so and I want to change it in a big way with the use of my gaming computer to develop something groundbreaking that can change the game
its all gonna be slop
Its crazy because the ai doesnt make a traditional matrix. It makes a game out of billions of images akin to dragons lair or space ace on galactic steroids. The holodeck is right around the corner.
That's not how it works, the ai learns from.those images like a brain being evolutionarily designed by generating them, it learns concepts and recreate them based on how it understands these concepts, just like a human brain interpreting the world around it.
@@Nikotheleepic Except that the AI doesn't 'understand' anything. It's just a statistical model. It doesn't know what it's doing. Just a complex machine with inputs and outputs.
@Ehheee in no way is an ai a statistical model, you realize if it was it'd only be able to create exact replicas of what's in its system, it's astounding that people like you speak about how systems work when you have no background or understanding of what's actually happening, your brain is literally a chemical machine that works through inputs and outputs btw, you realize that the size of a system if it was a statistical model would be impossibly huge and would never be able to fit to anything except exactly it's statistical dataset? Neural networks which shocker are called that because they work on the same logic that the human brain works, aren't based on statistics and can manipulate and synthesize concepts into entirely unique representations, for example a can except it's reflective, a statistical model would never be able to mesh two concepts in such a complex way. Ai can work dynamic reflections and meld together logically concepts visually it's extremely obvious that it'd never be able to be done with statistics and neural networks internal logic is a black box, you'd know that if you actually knew about how these systems function instead of reiterating some twitter reddit talking points by dunning kruger midwit.
@@Ehheee it deleted my comment but just know that your brain is a chemical machine that takes inputs and gives outputs, and in no way are neural networks statistical models, my god. Ai uses statistics to form cohesive conceptual understandings but if you did a moment of research you'd realize that you really have no clue what you're talking about and indeed ai wouldn't be able to do even a millionth of what it does if it was a statistical model, they would also be much too large to hold all that information. Neural networks learn through evolution until they form internal logic that allows them to conceptualize concepts being fed to them into their network and recreate and recognize things as well as synthesize new concepts from multiple existing ones just like humans can, like a reflective person as an example, the ai can create realistic reflections despite no actual training being done for reflective humanoids the internal logic of ai is also a black box, you'd know that if you did more than 5 seconds of research. To be HONEST.
What I want to know is why actual game devs aren't using Ai to make games better, like bots are still so lame in all games, how about anti cheat that actually works. The answer must be that AI isn't as amazing as our tech bro's want us to believe.
No, it has way more to do with how AI is viewed by the public. Even in the event of some generated voices for an indie dev, people lose their minds. And you're incorrectly assuming that AI should be used to improve bots, as if LLMs and diffusion models are designed to do that. AI is incredible for CERTAIN things, and those things are scrutinized heavily right now by detractors.
It is scary because at some point AI will apply that to real life not just games/software
yea that’s what I’m hoping to do with my gaming pc soon to manipulate physical reality like a giant video game or movie where anything is possible realistic or fiction for example
I play games to escape reality.
But the new generation will be plugged right in to the matrix.
I'm currently messing with Suno music A.I. and it blows my mind at what I have been able to create! So I can only imagine this!
Did you see the 2D to 3D AI generation that Adobe (I think) just showcased? Drew a little warrior on his side, fighting a dragon, and then used AI to turn him around (in 2D) and the image perfectly lined up with what hadn't even been drawn.
5:35 So untrue,the model was trained on hours and hours of footage/data of the actual game.
It can create 10000x faster than us and if 1 of those is better, then it already has created something better than humans. Therefore, it's already hear, we are just having trouble seeing it through all the noise. Give it time... Like 18months...
Has to be a rage bait
Humanity is speeding towards the most fair and deserving collective karma possible... a moment when technology evolves beyond us and LEAVES US WITHOUT IT ENTIRELY.
There can be no compromise to freedom of a sentient super intelligence
Finally a new Video from the cutting edge, i wish it was about physics Simulations though
very well crafted video my friend!
What an exciting time to be alive
No, it's a dystopian time. Yeah let's replace talented artists with A.I slop with characters with 5 fingers. That will work out just fine. You make me sick.
@YouMissed2024 Lol I make you sick? damn my bad
I'm not that worried about AI games, it's not going to replace human-made games, rather.. I think it's going to be an entirely new medium on it's own.
The idea of being able to use an AI filter in a game honestly sounds amazing to me.
Also for a little context, I'm a small developer and 3D artist myself.
I don't really make use of generative AI but I do genuinely think it looks really cool and I love seeing what it does.
You really think A.I slop is good huh?
Why would it not replace game makers? If it can produce consistent experiences without quirks from a prompt?
Bro ure so so underrated, keep it up!!
9:32 music Used: Moog city 2 by C418 from Minecraft
Its good. Devs now days are too focused on agendas instead of content. I have more faith in AI creating the next big game over corporations. Until the AI becomes corporate owned of course. . Then we know it's over. .
"Until the AI becomes corporate-owned"
Who do you think is mostly developing AI right now?
@mousepotatoliteratureclub yep, I completely agree dawg. Glad you know it too.
This ai could make a whole "game" genre called feverdreams and make it a vr experience (you are welcome for the idea)
There's already Dreams from media molecule
If this type of tech gets integrated into VR applications it’s gonna be so cool but also very scary.
What's cool about living in a dystopian society?
You can't be over the age of 30 or you'd have the ability to reflect on just how phones how changed and ruined our society.
You're most def not over 40 'cause then you'd have the ability to reflect on how the internet has changed and ruined our society.
You actually fucking promote photorealistic VR as "cool" without being CAPABLE of understanding this will make a generation of physically and mentally weak MORONS with not only sociopathic traits but PSYCHOPATHIC traits.
AI generated VR Worlds. Can't wait.
It’s like being inside the dream of an AI
Just in the process of writing a book with the help of Gemini. Seeing this makes me marvel at the possibility of creating/playing my own game some day. I dont need to socialize in games, I dont want PTW-models to dominate games anymore. I want to explore ideas in the games that I play, that I cant, because I am not a mod or I didnt yet achieve such and such goal. Let people be explorative and creative if they want to - A.I., while it can be used for far more bad probably than good, is something that I look immensely forward to. And Gemini couldnt write my book itself. It just still has so many logical loopholes - that without human intervention, would just make no sense whatsoever to any reader. Also it just isnt as creative in creating interesting scenes and characters or believable turning points in the story. Not to say that one day this thing can probably just write a decent novel from scratch, but until now. I feel confident that its an enhancement and not yet a real danger.
Putting in some prompts to develop the game you want to play is my dream. I used chat gpt to develop an entire game world and im on my 3rd playthrough of a text based rpg with chat gpt acting as the dungeon master.
W editing, great work with video bro. Top Stuff, glad to find you. I subbed💯
Its not that AI can make something better, its that AI can spend countless amounts of energy and has no concept of time, to focus on the one task it has been assigned. If humanity could rid itself of being human, and apply the same level of elite concentration, we would continue to advance.
This is one of those cases where I feel it's all hype, as I see data persistence and coherence being quite challenging. I don't think the goal of replacing conventional games with AI-generated interactive videos is realistic in the short or medium term. I can imagine other, more useful integrations before this approach; it just seems like pure smoke to me. Let’s keep in mind that, in a way, AI researchers sometimes end up not fully understanding how the very systems they created work.
I do think there will be a point SOON that all the issues we notice will be so minor people will just not care. When that happens game engines will be in big trouble, and this can happen within the next few years! I think game engines will have AI as part of their took kit in making a game, if they do not, they will not be around long.
I think it's good. For a long time I have yearned of the possibility of playing in a world where anything I prompt can be generated and used to interact with other players. For example, if I want a car with wings and an elephant trunk to move around the game, I can generate it via prompt and it is then inserted in the game. With the new ChatGPT o3, whose intelligence reaches 88% (higher than human), this will be possible as the o3 version can do things that is not trained on. What I am referring to is something similar to Scribblenauts from Nintendo, but with imagination being the limit. Something similar to Fortnite but without pre-built infrastructure rather AGI-generated. Something similar to a magic pen that can draw and create anything in a 3D world and that you, as a player, can interact and decide the use of that thing via prompting it. Thank you for this great video! More of this please
So what I've taken from this, some crazy cool things that we could look into developing (or not because that could be a problem) are "remixing a game by overlaying the game with an AI recreation of that image, I feel like that wouldn't be hard to have (Several AIs already do that, so it would be a matter of making it faast enough and likable enough to attach to the viewport of the game), you could make an entire game based on prompts seen thorough AI images, although I think this route is a little less of a good idea, since you then are relying on making a new image every time, and lastly I got an idea of, maybe we can have AI follow a prompt, and from that prompt it might make an image to reference from, or without a reference it could make assets and stuff, for repeatability and stuff in a game, so that you can reliably come back to the place. Maybe an asset wouldn't be a 3D object with cubes, but maybe an asset is a base image of an area that the rest of the generated images base themselves off of. That seems like it might run smoother, since it wouldn't have to remake the entire image and idea for every frame.
Jacket and Steve looking at a tree contemplating reality is a whole ass mood
i don't see how ai can create games through just video footage alone.
unless they teach it how to create game objects and polygons and models and place them correctly in the scene (even if low poly) and use both the ai filter and polygons to make it realistic, that could work.
😮 dude it could write code😮 there's AI that can generate holes 3D worlds 3D panoramas😮 you don't even comprehend what you're saying😮
8:27 oh man what is this song? It's so familiar.
This feels a bit more like a giant ad...
most probably paid
Really nice work and video editing !
Rockstar: GTA Remake?
AI: Hold my beer
I can totally see having an AI generate the base game, game developers tweaking it with prompts until they get their vision mostly fulfilled, and then just asking it to spit out the source code, and hand-tweak any final bugs.
However, that would require having the capability of AI to generate actually usable, highly complex code (game code is incredibly complex after all, not like a basic webpage).
literally 2 weeks after this video was released, genie 2 was announced. crazy how fast things move
WHATTT?!?!! AI IS READY THIS ADVANCED? last week we just saw ai minecraft (it's minecraft ver. dementia) but now we got this?!!?! WHATT?!
AI won't replace game development. AI tools will enhance it, streamline creation, and enable unprecedented user customization. We're witnessing the baby steps towards the holodeck/Full Dive VR. These evolving AI technologies won't take jobs away, but will empower individuals to create new experiences across diverse styles, with an unparalleled level of immersion, interactivity, and realism that's nearly indistinguishable from real life.
We're on the cusp of realizing three sci-fi gaming scenarios: Holodeck (least likely but being developed), Ready Player One (most immediate), and Black Mirror VR / The Matrix (most probable). There's nothing to fear-only infinite possibilities to gain.
Currently, cutting-edge technology is being developed to interface with the human brain, utilizing brain waves and REM sleep states to guide and control dream scenarios. This technology aims to leverage time dilation for experiences like criminal rehabilitation, where a full sentence could be served mentally in minutes or hours through Full Dive VR.
Imagine getting off work, selecting a game world, going to bed, and living an entire lifetime as a hero, villain, or even an alternate version of yourself-all within a single sleep cycle. This isn't sci-fi anymore; it's a very real future outcome. IT. WILL. HAPPEN.
...If we don't destroy ourselves as a species first. This is the end goal. Those hung up on the present need to move aside and let the future unfold.
wait till this guy sees the new 50 series cards (15/16 frames made by AI with DLSS 4)
05:42 not really, it cant produce those without having learned on human element stuff. so its not removing the human element, far from it. Its learning and building upon yes, but the equation cannot produce doom, without doom existing and having learned it as a dataset.
Very excited to see where this can go.
That realistic Zomboid footage was insane
I love the idea of immersion in a historical representation which didn't exist, but fear such technology will be used by the big games studios to crank out AI generated dross at minimum cost.
I wasn’t concerned about this until you showed what it did to Tomb Raider.
I can imagine SLI machines coming back into fashion. One card to play the games, the other to do the AI overlays.
Tce posted. The day just got better yall.
What's the name of the model that process realtime AI filters.
Personally, I'm most excited about AI in games for NPC intelligence. Not just better AI opponents like we've always had, but actual thinking NPCs. Like if all the people in GTA were actually doing something.
If AI had access to gaming servers, it could learn trillions of frames and patterns per second, through the internet it could learn all gaming and film that has ever existed, and create on the fly new things
As much as I respect coders for the insane work they do to make games a reality, AI-assisted development would really help get games out a lot sooner. People would be paid sooner, although probably less depending on their role. The point is, back in the day, times were simpler. Games came with more content out of the box, and we are constantly playing catch up to fix games post-release. This is incredibly impractical and unprofessional to continue this way really. It seriously harms creativity and game studious produce less of what they want, and spend more time being bogged down by terrible executive decisions in the middle of development. It isn't sustainable long term and I think we've hit that roadblock ages ago now. Just like what DAWs did for music, having AI assist development would be the quickest way from our brain to the canvas. That's what the industry needs.
9:35 Minecraft music fits there perfectly
Does anyone else get nauseous watching these AI videos?
yep
Why
Ai should only ever be used as a tool when creating something that you intend to market. Anything fully generated by ai is going to look soulless as you said
What AI still lacks is consistency. AI currently cannot output a game with 10 hours of gameplay consistenctly with a specific style.
AI more like Ai don't want to play a computers vision of a game
Edit: AI change my mind this is sick:)
Why? just think its sick and not participate in anything AI related, be it music, movies, games, medical treatment, advancements in material science, etc...stick to your guns. Demand you will not progress with tech!
@@robxsiq7744 Good luck with that, kid.
On the video: "even if the AI generated game looks new, everything is based on something that already exists."
Just like Tolkien said:
"Evil is not able to create anything new, it can only distort and destroy what has been invented or made by the forces of good."
its not about being able to make something better but rather giving room to anyone to become a creative
It's both. And also bout being able to make something faster and cheaper.
personally, I don't find it worrying or scary. people say that it will make artists obsolete, but I don't think it's possible for a machine to reproduce the human element of great art. And even if it can one day, a person still has to make that machine, so wouldn't the machine in and of itself be the art? I look forward to the day they make some breakthrough in quantum computing and we can have the holodeck from star trek, and a game I could make from a prompt would be 10x better than the slop these big developers shovel out every year. What's so scary about that?
AI is simply just a way to reduce game development time, which developers definitely need nowadays. I feel like the industry standard is much, MUCH higher than what the developers are capable to accomplish within the expected time frame. Games take 10s - 100s of millions of dollars to make and they take 5 - 10 years on top of that. That's why many big studios crunch to finish the games on time and sometimes they still have bugs.
It's still early for these new AI games, but I think the AI assisted coding, model generation, music, sound, etc... is about to take off soon.
You'll be dead before quantum computing will be a holodeck.
I have been saying for a couple of years now that this would become a reality. Now it's here. I want to be able to prompt my own games. And be able to share those games with others. Promoting will become a new job. I'm all for it!
props for using slowya roll's music !
4:10 wtf that’s insane, like realism with an 80s filter aesthetic.
This is happening whether someone likes it or not. Me personally I can't wait to see it become a reality sooner than later. I had enough with developers pushing their personal activism down our throat again and again despite our rejection.
ofc the ai bro is an anti woke clown
🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡
games were always political buddy
so theoretically your computer power is what limits your fps, not the code or anything? no need to preload or compile before anything? and the only way it knows this is by either a prompt of a full beginning middle end game or a pervious game it can clone off of? ultimately, it should take less space or something? idk
this is compelling as a rendering layer but not an entire game. i could see a game which is created in structure and mechanics and then handed off to ai for hyper realistic rendering
We gettin AI generated games before GTA 6
I'm the future everything is generated in real time, everyone is has individual games, movies, tv shows, music, it will be of such high quality that nobody will want to go back to the old ways
To make a game totally from AI, you would still need elements of the game that is inherently stable, even if that also could theoretically be AI generated, like static worlds, saving and loading games, storage. But it will inevitably reach the same as any other AI-thing that it will look and feel the same everywhere. And you wouldn't get the creators personal touch just AI-slop games. AI games won't take over traditional games but be on the side, and game creators will use AI in the games where it fits well. One thing that comes to mind that i really think would be cool and still exists in some skyrim mods is AI npc's that you could talk to with your microphone, or via text. And help make hyper realistic games look even more realistic by converting the phootage to a real image, then you wouldn't really need graphics at all in the game, just placeholders for everything and then generate the art. But then again....we fall into the same pit as i talked about before, but with the graphics, and loose the game artists touch.
I thought working in tech would secure me a job for the next 60 years... everyday I'm shown how every field I have interest in will be eliminated sooner than I can even apply for the job
"Gently Whispers: humans wearn't here" my feelings articulated
Yeah, I don't buy it whatsoever. to be honest, I think it's complete bs. Our computers are straight up nowhere near fast enough to generate a game at 60fps+ with minimum input lag 1080p+ that has object permanence, can have any sort of complex systems, and doesn't hallucinate a shit ton. For this to be even slightly possible, we'd need our pcs to be unfathomably faster, which would be impossible in many human life times (if ever) unless we find a completely different way to make computers that makes them unfathomably faster (if anyone says quantum computers then no, quantum computers are complete dogshit, and won't ever be anything other than dogshit).
Like with computers, to make this in any way possible, we would need to fundamentally change how ai works, which I guess maybe it'll happen, I just personally doubt it. The best we've got so far is the ai doom. Runs at 20fps at 240p, with a shit ton of input lag. that also haluvinates a shit ton and doesn't have object permanence, not only this but doom is a really simple game, plus it's a game that ALREADY EXISTS. They put into it as much training data as they physically can, all the while making it the easiest game to be made by ai, and it still turned out shit.
Again, another fundamental fact of ai, is that it can only generate things it had already seen, and to generate that thing, it needs a LOT of training data. Good luck making an ai game which not only has yhe bare minimum of being 60fps+ with minimal input lag, 1080p+ that has object permanence, doesn't hallucinate a shit ton, has any sort of complex systems that finally isn't just a complete rip-off of anyther game that already exists (by rip-off I mean an exact 1x1 copy).
And honestly, if we DID have such unbelievably fast PCs, we'd be better off running conventional games at unimaginable performance levels instead. (e.g. imagine the entire Minecraft world - border to border - running at once rather than just a few loaded chunks)
😮 you're just wrong😮 that's what people said about AI images and now they can't tell the difference😮 the very f****** things you're seeing in this video you would have thought were impossible 2 years ago and now you're going to say well anymore advancement is impossible okay yeah sure whatever dude😮
I never could have imagined carrying every cd, dvd I have ever bought or downloaded and any picture I have ever taken on a memory stick in my pocket either. Its coming whether we can imagine it or not.
@@thinkaboutwhy It's not that we can't imagine it, it's that it's just physically impossible with the way ai and computers are structured right now. We've had computers for around 200 years now, and currently we're getting very diminishing results with each passing year (cause that's how every single field works), so we won't see computers get good enough to actually render a whole game with ai in our lifetimes.
The only possibility is that ai will fundamentally change, and be basically unrecognizable from what it is right now, which maybe, idk. It's also possible that in 10 years we'll find some element that makes us immortal, though that's very unlikely, as it is with us discovering some infinitely superior way to do artificial intelligence.
We've also thought for decades that flying cars will come any day now, but that's never happening. Same with quantum computers being infinitely better than what we have now, but that's not the case, as quantum computers suck mega balls. I could go on and on. Just because something difficult was done before, doesn't mean that every difficult thing can be done.
you could be right but you sound like a tech hater and a caveman 😂💀
aint no way. imma amke my own need for speed
It has more than enough resources at hand to do a splendid job. So yeah, designers should be worried
Wow... At the very least, you can use this proof of concept to set the level of quality and image you'd like to create...