Blender 4.1 Tutorial: Mastering Cuts and Bevels

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  • Опубликовано: 20 авг 2024
  • Hi there, I made this turoial to guide you how you can get that type of cut and bevels that we see in many quite a lot in 3d modeling.
    Hope you enjoy the tutorial and please support if you enjoy
    See you next time chaoo 😊

Комментарии • 10

  • @godwinyo5206
    @godwinyo5206 Месяц назад

    Topology is so damn important yet barely anyone hardly teaches it. Thank you, this is a massive damn gap in the market.

    • @3DSparkFuse
      @3DSparkFuse  Месяц назад

      Yeah right, topology lessons on RUclips were popular around 2010, but they have since lost popularity. Glad that i could help ❤

  • @RSVICT0R
    @RSVICT0R Месяц назад

    so helpful!!!

    • @3DSparkFuse
      @3DSparkFuse  Месяц назад +1

      glad that you found some value in it😊😊

  • @prathikjsk6430
    @prathikjsk6430 Месяц назад

    Helpful tips

  • @itaddolfin5663
    @itaddolfin5663 Месяц назад

    Very helpfull video. If you can make more videos like this ❤

    • @3DSparkFuse
      @3DSparkFuse  Месяц назад

      Thank you for your feedback! I'm glad you found the video helpful. I'll definitely work on creating more content like this. Stay tuned for more videos coming soon!

  • @RTJ3DCosplay
    @RTJ3DCosplay Месяц назад +2

    its nice but WAY to many faces for the object ur trying to make, the fact ur not even using the bevel operation is astounding, or even just creating the extruded (or in this case intruded) faces and adding a bevel modifier.
    good topology is one thing but face count is something to look out for as well, there's no need for a simple object like that to end up with over 100k faces after you subdivide.

    • @3DSparkFuse
      @3DSparkFuse  Месяц назад +2

      Yes I agree that I haven't been throw the bevel modifier and the density is crazy, my goal is to give you the idea that you could depend on the basic tools to get theses effects. regarding to the bevel modifier you could use that as well but then you need to separate that part form the all inter mesh. anyway you could smooth the shaders to get better results when it we talk about smoothing. However 1 sub should be enough 😊😊