Better Bevels in Blender

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  • Опубликовано: 6 июл 2023
  • Bevels create wonderful smooth transitions, but only if you're getting them right, otherwise they can be quite jarring and really negatively impact your design. This video looks at how to make sure that doesn't happen
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Комментарии • 52

  • @jakezuccaro5088
    @jakezuccaro5088 2 месяца назад +1

    I discovered and started using blender about two weeks ago and I’ve got to say your tutorials and quick tips have been so informative and useful. I also appreciate that they are straight to the point no unnecessary meandering or stupidly loud intros. I don’t often subscribe or like videos but you’ve definitely earned one.

    • @ArtisansofVaul
      @ArtisansofVaul  2 месяца назад

      Thanks so much. Lovely to hear the videos are helping people put 😁👍🏻

  • @mind_of_a_darkhorse
    @mind_of_a_darkhorse Год назад +3

    I learn something new in just about every tutorial you put out! Great work!

    • @ArtisansofVaul
      @ArtisansofVaul  11 месяцев назад +1

      That's always good to hear. Thanks so much for taking the time to check out so many videos and to comment on them. It really helps the channel 😁👍🏻

  • @darrennew8211
    @darrennew8211 11 месяцев назад +1

    I'm so glad I found this channel. This is one of the better Blender-3DPrint channels, I think.

    • @ArtisansofVaul
      @ArtisansofVaul  11 месяцев назад

      Thanks so much man 😁 Hopefully you keep finding the videos helpful. I've got a couple of videos coming up that I think will be particularly handy (depending on what you design)

  • @kevinm3751
    @kevinm3751 Год назад +8

    The difference between inner and outer miter is where the widest gap is. If the wide part of the gap is on the outside of the angle it is the outer miter, likewise the opposite if the largest gap is on the inside of the angle it is the inner miter.

  • @devilsgarage
    @devilsgarage 4 месяца назад +3

    Note to self: Vortex Group @ 4:54
    Thank you for this tutorial - this was the exact technique I was looking for :)

    • @ArtisansofVaul
      @ArtisansofVaul  4 месяца назад +1

      😁 Glad to be able to help and thanks for taking the time to comment.

  • @alvoltta
    @alvoltta 9 месяцев назад +2

    Wow, groups give me a chance to get more than one non distractive bevels at same mesh.
    Thanks a lot!

  • @ryeharttt4485
    @ryeharttt4485 Год назад +2

    been looking for a bevelling technique like you did using vertex grouping. just in time thanks a lot

    • @ArtisansofVaul
      @ArtisansofVaul  11 месяцев назад

      No problem 😁

    • @darrennew8211
      @darrennew8211 11 месяцев назад +1

      The only problem I've found with that is you can't add edges to a group. You can only add verts. So if you have a cube and you want to bevel the left side and the right side, it's going to bevel everything, because there are edges between verts on the left and verts on the right. You'd have to do that with two separate modifiers using two separate vert groups, but sometimes it's too complex to do it that way.

    • @ArtisansofVaul
      @ArtisansofVaul  11 месяцев назад

      @darrennew8211 Agreed. It's really frustrating that you can't use it in that way as it would be awesome if you could non-destructively.

  • @bombbossgaming3408
    @bombbossgaming3408 11 месяцев назад +1

    I always had a problem with this, Thanks!

    • @ArtisansofVaul
      @ArtisansofVaul  11 месяцев назад

      No problem. Honestly I have no idea why it isn't the default setting.

  • @in3432
    @in3432 4 месяца назад +1

    Brilliant tutorial thanks

  • @bruuldor9947
    @bruuldor9947 Год назад +1

    Regarding your issue with boxcutter aligning too close to the edge, I've found that tapping alt and moving the mouse slightly will do the trick. Thanks for this informative video! You speed up the learning process.

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад

      Great trick. I'll give thag a try. And glad the videos help 😁

  • @wikia9278
    @wikia9278 7 месяцев назад +1

    excellent video, i learned a lot thank you so much!

    • @ArtisansofVaul
      @ArtisansofVaul  7 месяцев назад

      My pleasure. Always happy to help with people finding new things 😁👍🏻

  • @vasylvoina6663
    @vasylvoina6663 День назад

    Thank you for the video. Could you please explain what really shade smoothing does? Does it affect object shape?

  • @elliotschka
    @elliotschka Год назад +3

    Awesome as always! Learned sth new again! Btw I've got Meshmachine, tools, boxcutter & hardops. I'd like to see some useful tutoials if you've got time :)

    • @ArtisansofVaul
      @ArtisansofVaul  Год назад

      I've got a series on boxcutter here. I should do one on mesh machine as well.
      ruclips.net/p/PLnqmLZKRm5CajsNlyFbieVyGxzdbBN-jo

  • @mohamadhosseinakhavan9183
    @mohamadhosseinakhavan9183 Месяц назад +1

    thank you 🙏

  • @lightdark4340
    @lightdark4340 Год назад +1

    It's useful, thanks!

  • @iatchenko
    @iatchenko 18 дней назад +1

    it was really helpful, thanls a lot!!

  • @richardokeeffe8375
    @richardokeeffe8375 11 месяцев назад +1

    Much smoother!

    • @ArtisansofVaul
      @ArtisansofVaul  11 месяцев назад

      Thanks. It really makes a big difference.

  • @boazcomp
    @boazcomp Месяц назад +1

    You are an asset to the 3D community

  • @vjaycanada
    @vjaycanada 11 месяцев назад +1

    great tips cheers from canada

  • @MajorTomFisher
    @MajorTomFisher 4 месяца назад +1

    What material are you using? I really like the way even the unedited cubes look like they have a small amount of bevel

    • @ArtisansofVaul
      @ArtisansofVaul  4 месяца назад

      Thanks. It'd pretty easy to set up. I've got it covered in the first section of this video: ruclips.net/video/orqt8Fw7q8o/видео.html

  • @mrcleglaw256
    @mrcleglaw256 7 месяцев назад +1

    thats really usefull, thanks.

  • @gottagowork
    @gottagowork 11 месяцев назад +2

    Superellipse 0.75 gives far better curvature - blend between flat and bevel - compared to 0.5 which is a circular bevel. Obviously as the transition zone is wider, you have to compensate for that using a bigger bevel size to begin with. Try on a default cube with 100mm 0.5 bevel and compare it to a 200mm 0.75 bevel (16 segments should be enough) using any of the zebra stripe matcaps to see the difference. If you work with high quality polished reflective surfaces, these reflection transitions does matter.

    • @ArtisansofVaul
      @ArtisansofVaul  11 месяцев назад +1

      Thanks, great tips. I focus on design for 3D printing so that wouldnt be as relevant for me as for CG work but I am going to check it out for sure. And that's fantastic for people interesting in Blender for graphical work, thanks so much for sharing.

  • @wokwitgez
    @wokwitgez 7 месяцев назад +1

    Why Alt W doesn't works to cut the edge of box ? will you show how to do it ? thank you

    • @ArtisansofVaul
      @ArtisansofVaul  7 месяцев назад

      That's using an add on called boxcutter. I have a whole playlist on it here: ruclips.net/p/PLnqmLZKRm5CajsNlyFbieVyGxzdbBN-jo
      You can find the addon (discounted with HardOps and I would get both as they work together) here: blendermarket.com/products/hard-ops--boxcutter-ultimate-bundle/?ref=834

  • @jeremyfox3031
    @jeremyfox3031 11 месяцев назад +1

  • @styloo_
    @styloo_ 10 месяцев назад +1

    nd huge menace have same and it's free

    • @ArtisansofVaul
      @ArtisansofVaul  10 месяцев назад

      What has the same? Huge menace? Is that an add on?

    • @styloo_
      @styloo_ 10 месяцев назад

      @@ArtisansofVaul yes it's a free addon , the bevel with hard ops when u choose the edge you want to select , the addon have even more tool like inset boolean , ruclips.net/video/vkN3WfOYFv8/видео.html