nice one good fights, if i could recomend something would be just using the 3 skills more often, like sometimes i see u miss alot of earth 3 opportunities and even fire 3 that buffs next spear hit. like fire 3 then 4, and sometimes earth 3 into earth 4 can be nice for aoe CC, and u could also make use of the water field on spear 5 to combo on water spear 3, its a leap finisher and can heal alot inside the water 5 field - and ***depending*** on the situation arcane brilliance can really shine too, as its a blast u can basically full heal with water 5 > 3 > arcane, cos the heal gives bonus when u blast heal, and if there are targets around u, u heal even more hehe - but on that i think its situational honestly I took a look at the build, and i liked it
Yeah something always to improve on, thanks for commenting! :) I have tried to incorporate the 3's in the fights, but often I miss or on purpose skip them - it's a lot of extra micro managing to get the effect timing right for certain skills (e.g. fire/air buff). And you can see that often I end up cancelling the casting with something else due to being too busy with something else. xD Normally I focus on getting the water 3 out for cd reduction, and quite often I have chance to place water 5 down before it. Earth I usually try to get just for the barrier and randomly benefiting from the cc as well. Fire and air just randomly pressing while hoping they combo with something usefull.
A perfect early Christmas gift, ty and happy holidays to you :)
Thanks! Same to you! :)
nice one good fights, if i could recomend something would be just using the 3 skills more often, like sometimes i see u miss alot of earth 3 opportunities and even fire 3 that buffs next spear hit. like fire 3 then 4, and sometimes earth 3 into earth 4 can be nice for aoe CC, and u could also make use of the water field on spear 5 to combo on water spear 3, its a leap finisher and can heal alot inside the water 5 field - and ***depending*** on the situation arcane brilliance can really shine too, as its a blast u can basically full heal with water 5 > 3 > arcane, cos the heal gives bonus when u blast heal, and if there are targets around u, u heal even more hehe - but on that i think its situational honestly
I took a look at the build, and i liked it
Yeah something always to improve on, thanks for commenting! :)
I have tried to incorporate the 3's in the fights, but often I miss or on purpose skip them - it's a lot of extra micro managing to get the effect timing right for certain skills (e.g. fire/air buff). And you can see that often I end up cancelling the casting with something else due to being too busy with something else. xD Normally I focus on getting the water 3 out for cd reduction, and quite often I have chance to place water 5 down before it. Earth I usually try to get just for the barrier and randomly benefiting from the cc as well. Fire and air just randomly pressing while hoping they combo with something usefull.
Rly rly nice man!
Thanks!
good job man
I wish I could Play like this
Key configuration: Fire = Q
Water = E
Wind = Z
Earth = C
the rest is practice :)