The reason _why_ Tiber Septims and his decedents can wear the amulet of kings isn't because he ascended to godhood and became Talos. It's because they are (probably symbolic) decedents of Alessia, who entered into a Covenant with Akatosh where, in return for her and her decendents wearing the amulet of kings, he would keep the dragonfires lit and thus oblivions influence from Mundus (which contains Nirn, the mortal plane.) Her, Reman Cyrodill, and Tiber Septim were all approved by Akatosh to sit on the Ruby Throne, and thus their decedents could wear the Amulet of Kings. Basically, Septims can wear the amulet b/c of the Covenant with Akatosh where he would keep the dragonfires lit and thus Oblivion and Mundus seperate as long as Alessia and her decedents wore the Amulet of Kings. IDK if Tiber Septim being Dragonborn, where he had the Aedric Soul of a Dragon, had any influence over it all but he sits on the Ruby Throne and Akatosh likes him, so his kids can wear the amulet. Sorry for the lore dump, trying to not *UM ACKSHUALLY* you, I just genuinely think tES lore is fascinating and I like to go thru the UESP wiki and like. learn about all this. It's so cool. tES has some really neat lore. Sorry if there's anything I got wrong.
To extend this, I've thought a lot about the deal Akatosh made for the past few years. Really a very good deal for him and maybe not so good for mortals. "I'll protect you so long as you uphold an empire that worships me as it's primary diety", essentially?? And this at the tail-end of a humanity which saw Shezzar / Shor (you-know-who literally fought Akatosh at the head of the first ever war) as the God of Man in a lot of ways. FYI the biggest reason why AKA and Lorkhan aren't buds (according to Kirkbride at least) is that Lorkhan's whole deal is for someone to achieve Amaranth, start a new dream. Which would mean no more Akatosh. So Akatosh uses Pelinal, certainly a Shezzarine, to shift humanity's scales in his favor, simultaneously making the Shezzarines a force for himself. He has Alessia create a new religion with him at the head, designed to make elvish gods more palpable for a group that was just enslaved by elves for hundreds of years. Then later on in a weird twist, Talos shows up, probably Mantling Lorkhan, restoring the Dragon's other half (they're two sides of the same coin ultimately, Time and Space). What that means in the grand scheme of things might never be even hinted at, since all the interesting writers at Bethesda are gone. Maybe it's all part f Lorkhan's plan in the end.
Conjurer Adepts that you encounter in the world can sometimes spawn with staffs in their inventories, and will use them. So staffs would 100% be usable in this run.
This is correct. Though getting some way of learning spells outside of the MG was great, it's infuriating Bethesda game design repeats the DB attacks from the Morrowind expansions.
I see the conjurer and all I can think is "hello hello hello hello hello hello hello hello hello hello" while the cliffracer song plays and Jauffrey and Sean Bean keep hitting each other.
In Morrowind I did a small mod that unlocks the NPC-only classes for the player and added little class descriptions to them too. I just thought it would mesh well with alternative start mod, since you could then make a character who has never even heard of the Nerevarine prophesies and can live his normal life as a pauper or a rare books collecting merchant, an Ashlander tribal or an escaped slave.
Honestly, you say you made her as ghastly looking as possible. Before you said that, I was like "Wow , she's not bad for an Oblivion character. He worked on her a lot."
Oblivions lock pick game is actually very easy once you know the trick. When the tumblers will stay in place, the attempt you make that WILL stick when you press the button if it makes a very distinct double click sound. All the bad attempts give a single click sound. Your character skill will only really scale the chance to get the double click sound per attempt and the speed the tumblers fall/how man fall/how fast you can force the lock
Yeah, at first glance it looks super random, but it isn't. A shame that they didn't include it in Skyrim and went with the Fallout style lockpicking instead. Also a shame that there is no direct way to influence NPCs disposition. It's still a stat in the game, but never shown to the player, not even in a vaguely in-universe way, like NPCs dialogue.
You can also trick the game into giving you the unlock every time by doing a kind of weird double push on the tumbler, but the timing is finicky and depends on your lockpick skill and the level of the lock. But if you know it you can open a master level lock with 1 lockpicking skill in 1 attempt every single time even without the sound cues.
@@HappyBeezerStudios I won’t lie, playing as a child I HATED oblivions picking specifically because I had no idea about the sound! Knowing this alone is enough for me to want to play the game again without getting straight to the skeleton key. I was NOT a child who paid attention to audio clues haha
6:08 I mean, as of the events in Oblivion, the Tribunal has basically lost their powers. Even if they hadn't, Sotha Sil and Almalexia are both dead, and Vivec has disappeared. So, there's nobody around who could possibly enforce the Coldharbour Compact.
That's a good point. I guess I assumed it was more metaphysical than just a multi-dimensional treaty. You'd think the Planemeld would be a violation, but the Tribunal didn't seem to care very much. Y'know, that might be why he has to rely on mortals opening gates. Not only do the dragonfires keep him out, which are weakening through the course of the game, but his punishment following his attack on Mournhold might have sealed him away more strongly than other gods. Or maybe the compact only applies to Princes forcing their way into Nirn, not mortals opening up passage ways into Oblivion.
@@JustBackgroundNoise I figured that the Tribunal had to enforce it, since Sotha Sil and Almalexia actually stepped in to stop Mehrunes Dagon when he violated the Compact. But that does raise the question of why the hell they just let Molag Bal run amok during the Planemeld. I dunno. I honestly don't think there _is_ a solid answer.
A conjurer using alchemy is definitely not a deal breaker, because something like half of the alchemy apparatus I've ever picked up were stolen from conjurer and necromancer lairs, and there's something like a 1/3 chance each conjurer spawns with a random potion (although those are obviously store bought potions, considering the restorative effects are instant)
@@rhiannonenright4458 No. Because the amount of water the elemental has at its disposal matters more than its overall body %. Having a wee little elemental that is 99.89% water with some added stuff would still not make it stronger than "earth" water elemental with only 0.02 % of water by mass (first thing i searched online i quote "In other words, while the oceans cover 71% of the Earth's surface, they only account for 0.02% of our planet's total mass."), elemental like that could slap you with a tsunami really easily while the small one could only do a little sprout of water. Babies win in the cute department but they are not stronger water elemental than adults. Thank you for reading my ted talk.
14:37 The quicksave moment is the deciding factor in determining if the intrusive thoughts won. And I gave in to it so many times. The second the second the sword was drawn I knew it was coming and I was dying from laughter. Love your content.
In this run, alchemy is your "Hobby Skill!" It doesn't help you in combat, and it's not in your background, but your character has a vested interest in it, and is using it for fun and profit! I'd say that's within the rules, so long as you only have one such "Hobby Skill."
Oblivion's lockpicking is also my favorite of the bethesda games, skill based and not skill gated with minimum levels required to even attempt to open locks. And the minigame itself is more fun than the stupid 'turn pin/key sideways, then turn screwdriver/other pin and hope your main pin doesn't instantly shatter'. The circle lockpicking minigame is just tedious to do
are you implying the oblivion lockpicking isnt tedious? also not being skill gated is a bad thing. it makes the skill completely unnecessary, and just means every character will be forced into a stupid minigame hundreds of times throughout their lives
@@ImperialCaleb it is far less tedious to me than the FO3/Skyrim lockpicking minigame, and all 3 games force you to do the minigame(s) many, many times over your run if you want to get most of the loot locked in chests and other locked things. I also much prefer at least having the *option* to attempt locks that are 'too hard' for my character's current lockpick/hacking skill, rather than the game just going 'no, you don't even get the chance to even attempt this lock' if you don't meet the skill floor-most of the time unless you're able to use skill magazines/temporary boosts to clear the skill floor on the spot to be able to attempt the lock, you're very unlikely to ever come back and try the lock when your character's lockpicking/hacking skill is high enough. And there not being a skill floor to attempt locks doesn't mean the skill is useless-each increase does make it so there is more leeway in the timing to pick the locks/the unlock sweet spot, and the auto attempt chance gets higher with the skill for the games that have the auto attempt option
@@ImperialCalebThe Skyrim lockpicking minigame is far worse. You can pick any lock with minimum skill, except now it's less player skill based and involves more guesswork. I've picked Master locks in both Skyrim and Oblivion with minimum skill and no perks. Oblivion's system is far less tedious and far more engaging.
First time I did this, when infiltrating the mythic dawn cult in the caverns, i decided to sleep and I was visited by lucien lachance, he then proceeded to murder everyone.
It's funny to me because I just found this and to my right is a suggest for busting morrowind with alchemy. Also, I'm certain there was a brit that did something with alchemy at some point..
Oh shit. I totally forgot about her. I was thinking Vector from Sonic who I now realize isn't called Vex. Coulda sworn he was called Vex in some games. I'm getting Mandela Effect'd by a goddamn Sonic character.
I would love them to actually include things like jobs and stuff in 6. Like you could buy a shop, stock it and sell items to random npc customers. Or like start a farm and just come back every now and again from you adventures to harvest your crops or till the feilds
This video is like so informative (which is all explained briefly but with enough detail to tell me all I need to know) as well as funny and just super chill idk I just love this video man
A Note about Restorationm is that Conjurers Can actually cast Healing Spells, as some of them (most likely the Bretons due to their Racial Restoration bonus) will actually have Healing Spells and use them in combat
A good trick when "joining" the mythic dawn is to drop all your stuff to the ground, talk to the door guard to join, then pick your stuff back up. He only takes what you have on you.
From memory, enemies in Morrowind *do* level up with you - sort of. Nothing as obvious as Oblivion or Skyrim, though. Iirc, each *random* enemy is basically determined from an encounter table, and which table is used is determined by your level. Which is why you probably won't see, say, Blighted Kagouti at level 1. Anything hand-placed like bosses will have fixed levels, though.
You're literally like the first video that's acknowledged you can check the Tomb without waiting the forever and a half days for Tar Meena to tell you the solution. It's so odd how many creators I've seen go over how frustrating it is waiting for her when it's like, skippable man.
Tbh I figured it out myself after reading the books and noticing the pattern of if you took the first letter of every paragraph it spelled out the location and time, then it was just a matter of figuring out which tomb to watch (wasn't too hard it's the only one with a map of Cyrodiil on it) and waiting for it to light up at midday
Some npcs have birthsigns! Wiki says Mancar Camoran and necromancers have birthsigns! Attacking conjurer is from spelltomes dlc. Why he runs to you and attacks, nobody knows :p Oh, didnt use one of the best summons, clanfear? They are really strong, 50 con I think. I also like to jump when someone speaks, it looks so goofy!
Conjurer's do too, apparently. It's a special birthsign unique to the class itself, but in the case of Conjurers, it seems to be the same as the Mage sign. To be fair, if I want to be a real NPC, I'd have to walk into walls a good 50% of the time, but that probably wouldn't have made for a good video.
The way to make lightning spells not painfully inaccurate is to make them have a small AoE radius. Like 1 or 2 feet. then you just hit in their general area (or the ground at their feet) and it’ll connect pretty much every time without really affecting the cost of the spell.
20:30 lockpicking in Oblivion is goated. You don't need to level the skill when you're good at lockpicking. I can pick locks without breaking any picks if I'm careful, while in Skyrim it's so hard for me I always get pissed when I stumble upon a door or chest that I have to pick the lock to open it.
Easiest way I've found is to just try the middle, ends then divide in half until I find it start to move and go from there but yea Skyrim lock picking is awful
the easiest way for cash is to just sell all the alchemy equipment from the mages guild halls. should get you 5k or so. if you like cheese you can also lure umbra to the temple district and have her scrap a dozen guards which should get you another 3k or so. but you may need to reload since the guards attack sometimes attack you. the standard summons most people take are scamp at apprentice, headless zombie at journeyman, daedroth/frost atronach/clannfear at expert and lich/gloom wraith at master. also, the easiest daedric quest is sheo's since it only requires level 2 as well and no combat. it's useless too. also, if you ever plan on playing through the oblivion campaign again, you can just ignore everything outside during the light the dragonfires quest. just run to the temple of the one and wait inside for martin.
Yes! I jump before talking to people too. It's just so comfortable, relaxing in the air while having a conversation. All I need at that point is a fine whine in my hand as well 🎉😎
As much as I enjoy your Morrowind runs, I grew up playing Oblivion (literally, I played this game from childhood well into my teens, always sucking at it bad enough that I never beat it) and would love to see more Oblivion challenge/silly runs like you do with Morrowind.
The county would be the region of the map associated with each count, but their cities would just be cities. The capital cities of each county, technically.
I'm guessing the Conjuration pool has heavy armor as bound armor is technically heavy, although giving light armor experience it is daedric and I believe some of it counts as heavy? Probably just to simplify things down the line even if it ended up being more convoluted.
In vanilla Oblivion the bound cuirass and greaves are flagged as heavy armor while the helmet, gauntlets and boots are flagged as light armor. The unofficial oblivion patch, which a lot of people will use for bug fixes, makes the entirety of bound armor into light armor.
15:58 I thought I was the only person who figured this out. Every other person who has done any sort of Oblivion run on youtube I've seen always says you have to wait until Tar-Meena tells you what to do and it's an annoying waste of time, and the comments section agrees, and... no. Just, no. You have no idea how great it is to hear someone else say "first letter of each paragraph". Fuck's sake man, I legit thought I was the only person who figured it out on their own. Bless you!
6:48 - Actually, Savlian Matius tells you at the start if the quest that it must be possible to close the gates, because the Daedra closed the ones they opened during the initial attack, even commenting that you can see the marks on the ground where they were. It's still a long shot, for sure, but his theory is at least somewhat supported.
Fun Fact: Dagon isn't violating the Coldharbour Compact because he already violated it around 800 years back. The consequence was the Deadlands being cut off from almost every other realm in Oblivion and the Mundus.
I remember seeing a theory that Marune Dagon wouldn't care if he won the events of the oblivion crisis. He is a God of many things, but change is one of his domains. By forcing change, he gets what he wants. From my memory, nothing really stops him from causing another oblivion crisis
The staff is like a Wizard Gun it has _ammo_ thsts rechargeable . It's part of the kit if you find it . Whaff if staff just increased casting all together? Just like how not wearing gloves is makes spells more effective
can't wait for openmw to be complete. the next game they are gonna work on is oblivion. that's gonna be awesome being able to fix the game and add back all the features from morrowind they removed added back into oblivion.
Skyrim's lockpicking is pretty much skill based, its only when you're doing master locks with a low level that your lockpick breaks literally instantly making it impossible to do the whole skillful part of it
Another interesting thing about the planes of oblivion: each plane is actually another planet around the same sun as Nirn (the planet you're on in TES games)
8:30 once the orb is collected you can jump to the bottom skipping the scene of the tower falling apart. Saves a lot of time if you're trying to close them all!
The reason _why_ Tiber Septims and his decedents can wear the amulet of kings isn't because he ascended to godhood and became Talos. It's because they are (probably symbolic) decedents of Alessia, who entered into a Covenant with Akatosh where, in return for her and her decendents wearing the amulet of kings, he would keep the dragonfires lit and thus oblivions influence from Mundus (which contains Nirn, the mortal plane.) Her, Reman Cyrodill, and Tiber Septim were all approved by Akatosh to sit on the Ruby Throne, and thus their decedents could wear the Amulet of Kings. Basically, Septims can wear the amulet b/c of the Covenant with Akatosh where he would keep the dragonfires lit and thus Oblivion and Mundus seperate as long as Alessia and her decedents wore the Amulet of Kings. IDK if Tiber Septim being Dragonborn, where he had the Aedric Soul of a Dragon, had any influence over it all but he sits on the Ruby Throne and Akatosh likes him, so his kids can wear the amulet.
Sorry for the lore dump, trying to not *UM ACKSHUALLY* you, I just genuinely think tES lore is fascinating and I like to go thru the UESP wiki and like. learn about all this. It's so cool. tES has some really neat lore. Sorry if there's anything I got wrong.
TES lore is such a tangled web, I'm more than happy to be UM ACKSHUALLY'd.
To extend this, I've thought a lot about the deal Akatosh made for the past few years. Really a very good deal for him and maybe not so good for mortals.
"I'll protect you so long as you uphold an empire that worships me as it's primary diety", essentially??
And this at the tail-end of a humanity which saw Shezzar / Shor (you-know-who literally fought Akatosh at the head of the first ever war) as the God of Man in a lot of ways.
FYI the biggest reason why AKA and Lorkhan aren't buds (according to Kirkbride at least) is that Lorkhan's whole deal is for someone to achieve Amaranth, start a new dream. Which would mean no more Akatosh.
So Akatosh uses Pelinal, certainly a Shezzarine, to shift humanity's scales in his favor, simultaneously making the Shezzarines a force for himself. He has Alessia create a new religion with him at the head, designed to make elvish gods more palpable for a group that was just enslaved by elves for hundreds of years.
Then later on in a weird twist, Talos shows up, probably Mantling Lorkhan, restoring the Dragon's other half (they're two sides of the same coin ultimately, Time and Space). What that means in the grand scheme of things might never be even hinted at, since all the interesting writers at Bethesda are gone. Maybe it's all part f Lorkhan's plan in the end.
I think you mean descendants. Decedents means people who passed away (died).
🤓☝🏻
All the emperors were dragonborn. The covenant with Akatosh is what being dragonborn means
Conjurer Adepts that you encounter in the world can sometimes spawn with staffs in their inventories, and will use them. So staffs would 100% be usable in this run.
even then other games ive seen that have conjurers have then using staves anyways. staves are very on brand for any type of magic wielder tbh
2:45 This is the Conjurer from the Spell Tomes DLC. He's always coming for you at the start of the game, no matter where you are..
So the ancestor to Malcom Holmes
Sounds like a good video idea
It'd be terrifying if he was an actual threat.
This is correct. Though getting some way of learning spells outside of the MG was great, it's infuriating Bethesda game design repeats the DB attacks from the Morrowind expansions.
I see the conjurer and all I can think is "hello hello hello hello hello hello hello hello hello hello" while the cliffracer song plays and Jauffrey and Sean Bean keep hitting each other.
In Morrowind I did a small mod that unlocks the NPC-only classes for the player and added little class descriptions to them too. I just thought it would mesh well with alternative start mod, since you could then make a character who has never even heard of the Nerevarine prophesies and can live his normal life as a pauper or a rare books collecting merchant, an Ashlander tribal or an escaped slave.
Cool ! Is it only for openMW or compatible with the steam version of the game ? I'd like to give it a try !
Honestly, you say you made her as ghastly looking as possible. Before you said that, I was like "Wow , she's not bad for an Oblivion character. He worked on her a lot."
One of the most attractive citizens of 3rd Era Cyrodiil
Yeah, Oblivion NPCs do look like final stage alcoholics
I seriously wonder whether they got this reception when the game came out.
@@Bloodlyshiva I'm pretty sure they did. Those models looked like shit even for the time.
Oblivion models genuinely scare me, and she's not any less scary, but she's definetly less ugly.
Oblivions lock pick game is actually very easy once you know the trick. When the tumblers will stay in place, the attempt you make that WILL stick when you press the button if it makes a very distinct double click sound. All the bad attempts give a single click sound. Your character skill will only really scale the chance to get the double click sound per attempt and the speed the tumblers fall/how man fall/how fast you can force the lock
I actually close my eyes and just go off sound ques. The visuals are a bit deceptive
Yeah, at first glance it looks super random, but it isn't.
A shame that they didn't include it in Skyrim and went with the Fallout style lockpicking instead.
Also a shame that there is no direct way to influence NPCs disposition. It's still a stat in the game, but never shown to the player, not even in a vaguely in-universe way, like NPCs dialogue.
You can also trick the game into giving you the unlock every time by doing a kind of weird double push on the tumbler, but the timing is finicky and depends on your lockpick skill and the level of the lock. But if you know it you can open a master level lock with 1 lockpicking skill in 1 attempt every single time even without the sound cues.
@@HappyBeezerStudios I won’t lie, playing as a child I HATED oblivions picking specifically because I had no idea about the sound! Knowing this alone is enough for me to want to play the game again without getting straight to the skeleton key.
I was NOT a child who paid attention to audio clues haha
Or you just cheese it by pressing pause while the tumbler goes up so you can see if it's moving slow or fast.
I can't believe you got the legendary "Mage's Chilly Robes brrr so cold". Truly one of the NPCs of all time.
As well as the elusive "Fix Follower Double-Face Bug" spell. Prepare your Janus!
@@markblacket8900 Hugh?
But wouldn’t it be the mage’s super warm comfy robes since it’s frost resistance
6:08
I mean, as of the events in Oblivion, the Tribunal has basically lost their powers. Even if they hadn't, Sotha Sil and Almalexia are both dead, and Vivec has disappeared. So, there's nobody around who could possibly enforce the Coldharbour Compact.
That's a good point. I guess I assumed it was more metaphysical than just a multi-dimensional treaty. You'd think the Planemeld would be a violation, but the Tribunal didn't seem to care very much.
Y'know, that might be why he has to rely on mortals opening gates. Not only do the dragonfires keep him out, which are weakening through the course of the game, but his punishment following his attack on Mournhold might have sealed him away more strongly than other gods.
Or maybe the compact only applies to Princes forcing their way into Nirn, not mortals opening up passage ways into Oblivion.
@@JustBackgroundNoise
I figured that the Tribunal had to enforce it, since Sotha Sil and Almalexia actually stepped in to stop Mehrunes Dagon when he violated the Compact. But that does raise the question of why the hell they just let Molag Bal run amok during the Planemeld.
I dunno. I honestly don't think there _is_ a solid answer.
@@NarlepoaxIIIvivec still had feelings for him, I guess
A conjurer using alchemy is definitely not a deal breaker, because something like half of the alchemy apparatus I've ever picked up were stolen from conjurer and necromancer lairs, and there's something like a 1/3 chance each conjurer spawns with a random potion (although those are obviously store bought potions, considering the restorative effects are instant)
13:25 He'll follow me. You follow him. I follow you.I've been trained for this following thing my whole life.
So don't f_ck it up.
Oh no! Oblivion's being trolled!
❤
Based mans1ay3r enjoyer
Classic :D
“When you think about it, humans are water elementals” stealing that for my D&D campaign 😂
that would be a fitting line for an insane water mage who forces people to do his bidding by commanding the water in their cells
7:45 I support the theory about us being water elementals, hell, we are in fact 60% water and secrete various fluids like nobodies business.
Does that mean children and babies are increasingly powerful water elementals because they are a much higher percent water than adults? 🤔
@@rhiannonenright4458 No. Because the amount of water the elemental has at its disposal matters more than its overall body %. Having a wee little elemental that is 99.89% water with some added stuff would still not make it stronger than "earth" water elemental with only 0.02 % of water by mass (first thing i searched online i quote "In other words, while the oceans cover 71% of the Earth's surface, they only account for 0.02% of our planet's total mass."), elemental like that could slap you with a tsunami really easily while the small one could only do a little sprout of water.
Babies win in the cute department but they are not stronger water elemental than adults. Thank you for reading my ted talk.
Not to mention that thanks to the Krebs cycle we literally breathe out water.
14:37 The quicksave moment is the deciding factor in determining if the intrusive thoughts won. And I gave in to it so many times. The second the second the sword was drawn I knew it was coming and I was dying from laughter. Love your content.
I think the random conjurer attack in the beginning of the game comes from the spell tomes dlc which is included in many copies
Correct. Once you leave the prison sewers he spawns randomly in the world just to track you down and is trying to kill you.
@@weaeqI think it's one of the forts, but i can't remember which one.
I recently had him show up right after beating Umaril. The whole Knight's of the Nine order ganged up on him and killed him in seconds.
In this run, alchemy is your "Hobby Skill!" It doesn't help you in combat, and it's not in your background, but your character has a vested interest in it, and is using it for fun and profit! I'd say that's within the rules, so long as you only have one such "Hobby Skill."
who only has one hobby? Though it isn't like there's any other crafting in Oblivion other than Spell and Enchants
God damn that slow close up to the goofy merchant in the background legit cracked me up
Sean Bean Dies at the End.
It’s basically his special move.
Sean used Suicide
*it's very expected*
That’s not even a spoiler that’s just facts for whatever media hes in 😭
Sean Bean dies in 3 years from now for real.
NOOOOOOOOOOOOOOOOOOOO
"When you think about it, humans are water elementals."
Gosh, that was actually profound.
The zoom in at 14:45 was great. Very fun video. Nice work!
Edit: Your knowledge of this series is impressive and adds to the viewing experience.
Oblivion's lockpicking is also my favorite of the bethesda games, skill based and not skill gated with minimum levels required to even attempt to open locks. And the minigame itself is more fun than the stupid 'turn pin/key sideways, then turn screwdriver/other pin and hope your main pin doesn't instantly shatter'. The circle lockpicking minigame is just tedious to do
To this day i do not know how to do the lockpicking in oblivion
But nothing feels better than completing the hardest locks
This and ESO's lockpick mini game are much better than Skyrim's/FO 3+ mini games.
are you implying the oblivion lockpicking isnt tedious? also not being skill gated is a bad thing. it makes the skill completely unnecessary, and just means every character will be forced into a stupid minigame hundreds of times throughout their lives
@@ImperialCaleb it is far less tedious to me than the FO3/Skyrim lockpicking minigame, and all 3 games force you to do the minigame(s) many, many times over your run if you want to get most of the loot locked in chests and other locked things.
I also much prefer at least having the *option* to attempt locks that are 'too hard' for my character's current lockpick/hacking skill, rather than the game just going 'no, you don't even get the chance to even attempt this lock' if you don't meet the skill floor-most of the time unless you're able to use skill magazines/temporary boosts to clear the skill floor on the spot to be able to attempt the lock, you're very unlikely to ever come back and try the lock when your character's lockpicking/hacking skill is high enough. And there not being a skill floor to attempt locks doesn't mean the skill is useless-each increase does make it so there is more leeway in the timing to pick the locks/the unlock sweet spot, and the auto attempt chance gets higher with the skill for the games that have the auto attempt option
@@ImperialCalebThe Skyrim lockpicking minigame is far worse. You can pick any lock with minimum skill, except now it's less player skill based and involves more guesswork.
I've picked Master locks in both Skyrim and Oblivion with minimum skill and no perks. Oblivion's system is far less tedious and far more engaging.
"Apply crocodile" is a surprisingly effective strategy for most common problems.
First time I did this, when infiltrating the mythic dawn cult in the caverns, i decided to sleep and I was visited by lucien lachance, he then proceeded to murder everyone.
That is so awesome lol
"You wont beat the game with alchemy"
Have I got news for you
It's funny to me because I just found this and to my right is a suggest for busting morrowind with alchemy. Also, I'm certain there was a brit that did something with alchemy at some point..
I feel like I've finally found a place where people will understand my play style. I can, I will, and I'll smile.
@@wareforcoin5780 Bro go write some poems this shits beautiful
vex has the best arc and is my favorite anime character, from being a crocodile man in oblivion to being sassy thief brat in skyrim
Oh shit. I totally forgot about her.
I was thinking Vector from Sonic who I now realize isn't called Vex. Coulda sworn he was called Vex in some games. I'm getting Mandela Effect'd by a goddamn Sonic character.
Dude me too!! That is so weird!@@JustBackgroundNoise
I would love them to actually include things like jobs and stuff in 6. Like you could buy a shop, stock it and sell items to random npc customers.
Or like start a farm and just come back every now and again from you adventures to harvest your crops or till the feilds
As someone who loves watching TES videos as much as RS vids, I was straight up bamboozled hearing your voice when the video started lmao
Rs?
@@edwardbo4666 Runescape, I think
@@edwardbo4666I would imagine they meant runescape
This video is like so informative (which is all explained briefly but with enough detail to tell me all I need to know) as well as funny and just super chill idk I just love this video man
A Note about Restorationm is that Conjurers Can actually cast Healing Spells, as some of them (most likely the Bretons due to their Racial Restoration bonus) will actually have Healing Spells and use them in combat
I feel like someday my former career as a small time weed dealer will be as foreign a concept as that of a hostler.
"Freelance pharmaceuticals."
can't be a back alley drug dealer if it's legal, regulated, and taxed.
0:27 "Less agonizingly stupid behavior." Wait a second, why am I here then, the agonizingly stupid behavior is what I subscribed to see 😂
I've just ran across your channel in a happy accident. Very glad I did, loving all your vids. Thanks for the fun, makes a bad day a little better.
A good trick when "joining" the mythic dawn is to drop all your stuff to the ground, talk to the door guard to join, then pick your stuff back up. He only takes what you have on you.
From memory, enemies in Morrowind *do* level up with you - sort of. Nothing as obvious as Oblivion or Skyrim, though.
Iirc, each *random* enemy is basically determined from an encounter table, and which table is used is determined by your level. Which is why you probably won't see, say, Blighted Kagouti at level 1.
Anything hand-placed like bosses will have fixed levels, though.
You're literally like the first video that's acknowledged you can check the Tomb without waiting the forever and a half days for Tar Meena to tell you the solution. It's so odd how many creators I've seen go over how frustrating it is waiting for her when it's like, skippable man.
In their defense, I didn't return to her because I didn't realize the game wanted you to.
It's only really necessary on the first playthrough
Tbh I figured it out myself after reading the books and noticing the pattern of if you took the first letter of every paragraph it spelled out the location and time, then it was just a matter of figuring out which tomb to watch (wasn't too hard it's the only one with a map of Cyrodiil on it) and waiting for it to light up at midday
Completely skipped over Tar-Meena's 2 day wait without meaning to lol
Some npcs have birthsigns! Wiki says Mancar Camoran and necromancers have birthsigns!
Attacking conjurer is from spelltomes dlc. Why he runs to you and attacks, nobody knows :p
Oh, didnt use one of the best summons, clanfear? They are really strong, 50 con I think.
I also like to jump when someone speaks, it looks so goofy!
Conjurer's do too, apparently. It's a special birthsign unique to the class itself, but in the case of Conjurers, it seems to be the same as the Mage sign.
To be fair, if I want to be a real NPC, I'd have to walk into walls a good 50% of the time, but that probably wouldn't have made for a good video.
The shopkeep like 😨😨😨 had me rolling 😂
Love your commentary and editing. Your humor is very much to my liking.
The way to make lightning spells not painfully inaccurate is to make them have a small AoE radius. Like 1 or 2 feet. then you just hit in their general area (or the ground at their feet) and it’ll connect pretty much every time without really affecting the cost of the spell.
"... and getting gold in Oblivion can be a bit tricky." Merchants hate him, selling 7k identicle scrolls in one sitting! Click here to find out
identicle
I liked playing oblivion and pretending I was a Witcher. The thieves guild quest line is also the best guild quest in my opinion.
I wonder if everyone who lives to old age in Tamriel ends up with 100 alchemy just from eating every day.
If you ever try this again, we need to see the all consuming power of the mighty OSTLER
2:54 "why wont you eugh"
1:02 my friend spotting me from across the room
20:30 lockpicking in Oblivion is goated. You don't need to level the skill when you're good at lockpicking. I can pick locks without breaking any picks if I'm careful, while in Skyrim it's so hard for me I always get pissed when I stumble upon a door or chest that I have to pick the lock to open it.
Easiest way I've found is to just try the middle, ends then divide in half until I find it start to move and go from there but yea Skyrim lock picking is awful
Presumably the Coldharbour Compact would've been nullified when Almalexia murdered Sotha Sil in the Tribunal DLC for Morrowind.
the easiest way for cash is to just sell all the alchemy equipment from the mages guild halls. should get you 5k or so. if you like cheese you can also lure umbra to the temple district and have her scrap a dozen guards which should get you another 3k or so. but you may need to reload since the guards attack sometimes attack you.
the standard summons most people take are scamp at apprentice, headless zombie at journeyman, daedroth/frost atronach/clannfear at expert and lich/gloom wraith at master.
also, the easiest daedric quest is sheo's since it only requires level 2 as well and no combat. it's useless too.
also, if you ever plan on playing through the oblivion campaign again, you can just ignore everything outside during the light the dragonfires quest. just run to the temple of the one and wait inside for martin.
19:16 I always do that in Bethesda games, when the world freezes around you when speaking to a NPC I love to jump and talk to them from the air above.
Yes! I jump before talking to people too. It's just so comfortable, relaxing in the air while having a conversation. All I need at that point is a fine whine in my hand as well 🎉😎
the conjurer attacks you at the beginning because of the spell tomes dlc, he always drops one.
I'd absolutely love to see more Oblivion.
I also jump before talking to people in Oblivion lol, the jumping in general is so fun in this game.
Also when you grab a sigil stone you can jump off the top and it will let you out faster, gotta time it right
As much as I enjoy your Morrowind runs, I grew up playing Oblivion (literally, I played this game from childhood well into my teens, always sucking at it bad enough that I never beat it) and would love to see more Oblivion challenge/silly runs like you do with Morrowind.
Enemy Conjurer: "Why won't you... Ugh..."
He was demonstrating what he wanted us to do.
@@JustBackgroundNoise Only for them to do that.
Using the staff doesn't make you not a conjurer. If you put one in the NPC inventory they'd use it.
"Get him, Vex!"
Nah I don't feel like it
[ @19:30 ] the earliest one is actually sheogorath. You can activate his shrine at LvL 1.
His shrine is also easier to get to than azuras
That is probably the most attractive character I have seen in Oblivion, so...
The county would be the region of the map associated with each count, but their cities would just be cities. The capital cities of each county, technically.
loving the new content mr noises! looking forward to the next one!
It's the city of Chorrol in that context. The county Chorrol is the city, the surrounding villages, and the land in that corner of the map.
Just found your channel through the Morrowind without the main quest, time to binge all of your videos.
You blew it! Conjurers summon daedra, not undead! Necromancers summon underad! 0/10 Run failed.
Dude the POGCHAMP at 14:51 is beautiful
'when ya think about it humans are water elementals'
When i tell you i nearly choked on what i was eating from chuckling
You're far from the only one the jumps then talks xD
LOL that scene with Baurus gliding in the sewers...the very same thing happened the last time I played Oblivion!
"voiced my jean luke picard of the uss enterprise"
I'm guessing the Conjuration pool has heavy armor as bound armor is technically heavy, although giving light armor experience it is daedric and I believe some of it counts as heavy? Probably just to simplify things down the line even if it ended up being more convoluted.
In vanilla Oblivion the bound cuirass and greaves are flagged as heavy armor while the helmet, gauntlets and boots are flagged as light armor. The unofficial oblivion patch, which a lot of people will use for bug fixes, makes the entirety of bound armor into light armor.
@@DeltaFiend bethesda has fr been bad at this shit for ever huh
You're so funny. I love these videos.
ah ye a youtuber that has that 2015 youtube vibe insta sub
15:58 I thought I was the only person who figured this out. Every other person who has done any sort of Oblivion run on youtube I've seen always says you have to wait until Tar-Meena tells you what to do and it's an annoying waste of time, and the comments section agrees, and... no. Just, no. You have no idea how great it is to hear someone else say "first letter of each paragraph". Fuck's sake man, I legit thought I was the only person who figured it out on their own. Bless you!
6:48 - Actually, Savlian Matius tells you at the start if the quest that it must be possible to close the gates, because the Daedra closed the ones they opened during the initial attack, even commenting that you can see the marks on the ground where they were. It's still a long shot, for sure, but his theory is at least somewhat supported.
Fun Fact: Dagon isn't violating the Coldharbour Compact because he already violated it around 800 years back. The consequence was the Deadlands being cut off from almost every other realm in Oblivion and the Mundus.
An interesting followup could be doing it as specific NPC, including copying their names, stats and playing the game how that NPC would do.
Yes, play as Glarthir the paranoid wood elf. "Just as I suspected!"
I would love to see more oblivion content 😊
4:16 It’s both. The city is a city, and the area around the city that the count owns is the county.
I remember seeing a theory that Marune Dagon wouldn't care if he won the events of the oblivion crisis. He is a God of many things, but change is one of his domains. By forcing change, he gets what he wants. From my memory, nothing really stops him from causing another oblivion crisis
Conjurer always spawns after you finish the tutorial, Gotta love spell tomes..
At level 50 Sneak, You can sneak perfectly in any armor
The staff is like a Wizard Gun it has _ammo_ thsts rechargeable . It's part of the kit if you find it .
Whaff if staff just increased casting all together?
Just like how not wearing gloves is makes spells more effective
I have played this game for at least 1000 hours but I still watched this whole video
14:44 The merchant that is slowly zoomed in on, looks strikingly similar to the Bogdanoff twins LOL
Damn, you did one of the most succinct explanations of Obliv's janky levelling system I've ever heard, well done.
I used to always push that first guard NPC in the oblivion gate into the lava so I could loot his armor and weapon 😂😂 good times as a kiddo
14:37 and the segment right after of the dude in the back with the face took me tf out. I love this game so much.
I like to have your content on in the background while i grind in MMOs.
You're doing a good job at being @JustBackgroundNoise
Loved the subtle reference to Fable with "demon door" haha.
I don't know how I stumbled onto this channel but I'm glad I did
This was hilarious. Thank you for doing this.
can't wait for openmw to be complete. the next game they are gonna work on is oblivion. that's gonna be awesome being able to fix the game and add back all the features from morrowind they removed added back into oblivion.
18:45 I freaking love your humour man and the way you deliver the jokes with self awareness
Skyrim's lockpicking is pretty much skill based, its only when you're doing master locks with a low level that your lockpick breaks literally instantly making it impossible to do the whole skillful part of it
Everything from 14:25 to 15:15. How could I possibly leave this channel in the background knowing I could be missing such glory?
I love u Morrowind boi
Another interesting thing about the planes of oblivion: each plane is actually another planet around the same sun as Nirn (the planet you're on in TES games)
Please do more of this
13k subscribers congrats man!
9 months later and it's 87k that's sick
8:30 once the orb is collected you can jump to the bottom skipping the scene of the tower falling apart. Saves a lot of time if you're trying to close them all!