Dang, looks like they wiped it out right after I hit upload. Hopefully they'll release new ones soon. in the meantime, just check the Project RSX Boost thread for links to overclocked firmwares.
So far only mine does this stable. No one else’s slims can do it. So far. We are a tiny community of people that test this. 900 core is already so high. 900 stable is the Max stable this will ever go. 950 would be near impossible across every slim. We need more voltage.
@@razmann4k yes. 700 core should be easily doable and stable. Memory should be solid at 900mhz too. But the testing method of should be done first always. So going 50 MHz up each time.
@@Tanzu15 Thanks, sounds good. I'm actually running 4.84.2 REBUG D-REX (as I'm also making a game in Unity for PS3, and at the time I jailbroke it Evilnat didn't support Developer .pkgs). I'm hoping I can recompile 4.84.2 REBUG D-REX with higher clocks
@@Tanzu15 Great, thanks for the reply. I've been running my 2100 Slim at 600/750 for nearly 2 years now, and there's been zero issues to speak of, would be fun to experiment, but as I don't have an E3 flasher, I'd like to be extra careful in going higher. BTW I'm running REBUG 4.84.2 D-REX (as I needed to run developer .pkgs and Evilnat didn't support that yet in 2022 when I installed it.
One day Super Slim/late Slim owners will thrive, once a CFW becomes available these models will surely become more popular and this project may be one of the reasons.
This will only be possible once someone cracks the new master key, which will probably be circa 5-10 years after the first useful quantum computer, so about 20 years from now.
@@varnoyep, it’ll be a long time from now before we even begin to see CFW for PS3 Superslims & that’s if the PS3’s are even around, PS4/5/6/7 may very well get exploited.
@@PlayingUnfairly the 40nm and newer slims should last that long. The big issue was that chip manufacturing at 90 and 65 nm went through some big materials changes, and the quality wasn't there yet.
@@varno I think as a whole the PS3 superslim was just cheap overall. The issue i’m talking about is if these consoles can stand the test of time, I don’t know what it is but these PS3 consoles are dying a lot more than the PS2’s are. I’ve had only 1 PS2 in my life & it lasted longer than 4 PS3’s i’ve had since they came out. PS4’s are also questionable considering how stupidly hot they get.
@PlayingUnfairly actually, everything in the superslim, whilst built to a cost, is actually quite durable in its simplicity. The only item that wears out and is irreplaceable is the bluray laser diode in the optical drive, and there is sadly nothing yo be done about that. But for digital games, everything else should easily last 20 years from now. The ps3 was after the capacitor plague and so avoids that main issue too. But as I said, the early ps3s are really unreliable. Basically every 90nm ps3 will eventually die as will probably the 64nm chips eventually, the move to copper interconnects and bump bonding, as well as the new low-k dielectrics used between the traces are were just not understood well enough at the time to be reliable. This was fixed mostly one the 40nm node and completely fixed on 28nm.
@@LuanVATeles that already is fantastic. 1ghz on the memory is insane. We need to find a way to increase voltage. That way OCs can go higher with zero artifacts. You think voltage editing could be possible?
One important thing about the pads: They have a fairly high thermal conductivity, but the important part about paste is, that excess paste gets pushed to the sides, so it basically only fills small gaps between the cold plate of the heat spreader and the IHS of the RSX where otherwise would be a air. Direct contact between the cold plate and the IHS would be way better for cooling, so you actually made it worse with the pads.
Those are not regular thermal pads. They become liquid at a relatively low temperature. Then it becomes solid again as the chip is cooled down to room temperature. Also take this with a grain of salt but it's not really recommended for direct die when the die is small because in most cases you lack the mounting pressure. If you have a bigger die (like the ones on desktop GPUs) then it's better than most pastes.
Not necessarily with a phase change material. It does turn into a high viscous liquid once a critical temperature is reached. As a liquid with good mounting pressure, it'll spread out a bit and filling in those microscopic imperfections on both the cold plate and heat spreader.
"direct contact" is not thermally feasible, due to how uneven the IHS and the heatsinks mating surface are. They may feel smooth but are extremely rough for thermal conductivity, which means that gaps are filled with air, that paste would usually eliminate, provided a sufficient amount of paste was used. With the right heatsink, I'd have used liquid metal or Thermal Grizzly we pads.
I think when someone says "direct contact" implies removing the IHS and having the coldplate/heatsink directly sitting on top of the die (usually using liquid metal as a thermal interface between the two)
Little correction to overclocking power and heat generation. Even if you don't adjust voltage, power and heat goes up, because simply chip is doing more work than before. More work chip does, more power it takes, more heat it produces, so overclock without voltage bump, still increase power and heat, but not nearly as much as with voltage bump. As mentione in video, heat goes up with overclock, that's because power does too, it's not free performance.
I’ve been doing this for 2 years now. And now I do 900/950. And no! The heat doesn’t go up nearly at all. Maybe 2c. But my temps don’t change. That 2c could be margine of error.
@@Tanzu15 I don't mean that heat has to go up significantly, I mean that not touching voltage does not equal not increasing power usage andheat in overclocking. Your mild increase of temperature, strongly suggesting that GPU is not increasing workload, because something else is bottleneck in the system. Temps increase pretty linearly with workload increase, if voltage is constant. You can overclock as much as you want but if workload is the same, temps are the same. I believe system memory and cell CPU are bigger bottleneck in many multiplatform games, because this CPU was not utilised properly. I'm interested how much fps increase is correlated to heat increase. If You get few percent fps probably heat go up by few percent.
Exactly! Same goes for older GPUs as good example, I have done voltmods to GPUs with variable resistor fooling the power control IC. You can lock the voltage, increase the clock speed and it will generate more heat. On newer cards where the power delivery is handled via "budget" there is possibility to increase power limit, that bumps up the voltage too. Clockspeeds including boost are mapped with variable voltage/usage/power cap and ultimately there is a ceiling somewhere with stock hardware/bios. Same goes for this PS3 mod, clockspeed is hard set on it, I highly doubt it's stepping down the clockspeed when utilization is under 100%. It's always running at constant speed and voltage. Increase clock speed or increase voltage = more heat
@@Lancemarkful in unlocked framerate games, I’ve gained like 20 FPS. In locked framerates to 30, well it hugs the 30 mark way more constant. Cpu is our biggest bottleneck.
@@Tanzu15 so gains are bigger than I expected. And temps barely higher. Is fan on auto or on constant? It's weird to have significant fps gains with marginally bigger temps. Maybe the fan on auto just spins a bit higher to keep temps on the same level
@@mii9010 Flawless 60FPS in GT6, tested on the Nordschleife @ 1080p Crysis has texture related white artifacts, this is the memory's clock doing it I use the 750/900
CECHL FAT console with 1TB SSD CFW 4.90 RSX Overclocked 600/750 I used twice cheaper and apparently twice as efficient liquid metal from China called LT-100. I've had over 30 hours of testing. The highest temperature I have recorded while playing every Crysis game. Speed fan always set to 28% (very quiet) RSX - 69 degrees Celsius for a short while, then drop to a practically permanent 68 degrees Celsius. Cell - the highest I recorded when emulating PS2 games was 60 degrees Celsius. In over 30 hours of testing, I never once saw 70 degrees Celsius on the RSX (only 28% fan speed). Testing time is approximately an hour of playing each of the tested games. Below are some of the results I recorded. MGS4 Cell - 59 RSX 62 Uncharted2 Cell - 57 RSX 62 MGS2HD Cell - 54 RSX 53 Killzone 2 Cell - 57 RSX 62 UT 3 Cell - 55 RSX 58 Bioshock Cell - 55 RSX 62 Dark Souls II Cell - 58 RSX 67 unlock framerate God of War Cell - 58 RSX 64 unlock framerate Battlefield 3 Cell - 55 RSX 58 Far Cry 3 Cell - 57 RSX 63 Skate 2 Cell - 57 RSX 60 unlock framerate RDR Cell - 60 RSX 65 Crysis Cell - 60 RSX 69 Crysis 2 Cell - 59 RSX 69
I have been skipping the video since it was uploaded, but just from the disclaimer bit where you showed how little documentation there is and how you needed to dig up, I can tell it's gonna be a good watch.
So far the 600/750 OC hasn't let me down, MGS5 GZ and TPP actually performs better than X360 version. GT6 has major improvements. I think a lot of that comes from memory OC, the PS3 actually does a lot of swapping for the Cell CPU.
2:30 one note: more power IS used by the chip, even if the voltage remains the same. This is because power is consumed by binary logic mostly during transients (switching state) and this happens proportionally to the number of cycles. If you're interested in more details, look up power characteristics of simple logic gates: they work in pretty much the same way! What constant voltage guarantees is that, at every given cycle, no more current than stock can flow, but increase the number of transients and energy used (not instantaneous power!) DOES absolutely go up linearly, and heat with them ;)
@@Tanzu15 uhm, yes it does! this is how CMOS logic gates work, no way around that, it's physics. See "dynamic power consumption" www.ti.com/lit/an/scaa035b/scaa035b.pdf
@@Tanzu15 power consumption is a function of frequency. Yes increasing voltage increases power, but so does upping the frequency. Stating "enough" does not make physics change.
Por fin un video que habla detalladamente sobre esto y con una comparación exquisita, y no tonterías como los de habla hispana. Gracias viejo por tomarte el tiempo de enseñarnos estas cosas. Nuevo sub
nice video bro!! I can't do it since my cech is 30xx but I watched the whole video as it was super interesting and you made those 20 mim feel like 5. keep it up! new sub:)
Really interesting video, shame I can't use it on my HEN only slim, but it's exciting to see what people can get out of the hardware all these years later!
Very nice video, everything explained clearly. Its a shame your early Slim can't do 700 stable, most seem able to. My early Slim is currently stable at 700/900, so perhaps you could try increasing the memory a bit, it does make quite a difference.
The games are only running bad because developers hadn’t figured out the Cell yet. So the RXS was bogged down doing all the work in the early games. Developers like Naughty Dog fingered out graphics could be rendered by the Cell itself freeing up the capabilities to have games run much smoother.
Maybe someone would do it on their 40nm frankenstein PS3 BC? The cooling and power requirement would surely be less of a problem, maybe one with a great quality RSX can hit 1GHz in core speed.
@@GrandemagicoWall Yeah, better to just use any old Slim 40nm PS3 with the fan turned up to 100%/liquid cooling if necessary than to risk a Frankenstein.
Have been using 700/900 OC for a week now, the xmb froze a couple of times but apart from that the games work perfectly fine. People use crysis as a benchmark for stability, but i would never play crysis on the ps3. From the more demanding games iv played are gow3 and ascension, motorstorm 2 and 3, kz2 and 3 and everything worked fine. Btw, my slim is 2501 and both cell and rsx are delided. I also tried the 800/900, but the artifacts were even on the xmb, so a went back to 700/900.
Very cool vid. Curious thing is that i was using ptm pads on my ps3 as well and couldn't find anyone on the internet doing so as well. So good to know it was actually a good idea lol
I've been running the overclocked firmware sincer release a couple of years ago, and the best thing about it is that it gives that extra 10-15% fps boost that PS3 games mostly seem to be missing. Such as GT5 running at around 55fps now hitting 59.99fps. It's as if the devs all had dev kit targets that never got adjusted down correctly for the retail kits. And this overclock bridges the gap and makes the games feel like they should be running how the devs intended. Some games however are still aweful, such as Lair, and the Splinter cell trilogy. I don't think any overclock could fix those games fps'.
Quality info, glad people are breathing new life into this console. Sadly I have to live with my beloved but ultimately doomed BC Fat 😢 Maybe I’ll keep an eye out for a thrift store Slim now…
Thanks for this! I told myself not to overclock because it's not safe but I can't get it out of my head. Afterwatching this I feel more confident as long as I keep it 600mz Thanks again
I've had evilnat 4.90 600/750 OC on my FAT 80GB DIA-002 (Cell-65nm/RSX-65nm) for some 2ish months now. it been great, rock solid stability and little to no temp increase. note thought my ps3 only has 3,000 hours of power on time (buddy's slim with HEN had over 12k hrs), fresh thermal paste, and the fan curve turned up which may help with how stable it's been. I did a play through of Nier, and Killzone 2 and 3 with no issue or artifacts and 18-20% better fps performance. drops to 25fps now hold 30fps and drops into the teens now hold above 20fps. Will be doing goldHEN on my PS4 Pro next.
I wonder how far you could take a PS3 using water cooling. It would be a neat project, taking apart a PS3, putting it a little ITX case, maybe even finding a way to keep the blu-ray drive and using some water blocks and a 120 or 240mm radiator.
I can imagine once we are able to fully jailbreak the Super Slim with the 28nm then we can essentially make our own PS3 Pro, I have one in my drawer ready for that day 😎
COD BO3 was the game that really struggled to run on PS3 right at the title screen , framerates dips straight to 9 in some cases , it would be interesting to see how it runs with OC
Hi, I have used rsx Boost 600 750 for more than two months on my 2500 and I can confirm that the heating problems are due to your rsx 65nm In most games, both CPU and GPU are kept below 65°C with fan at around 40%.
That's honestly cool that we can overclock PS3's like that. But man the risk of bricking your console because the overclock was either too high or because there's too much noise rippling in the power delivery doesn't seem like its worth running an overclocked PS3 for too long. I would have said maybe it can help Razing Storm run above 30FPS most of the time but its probably CPU bound since nearly all the environments can be destroyed.
Overclocks can be had for long term. These OCs cannot kill or shorten its life span. These chips can easily handle more frequency. And voltage is locked. So the only thing that can kill PS3s and all electronics is heat. And voltage is locked. Reason these slims can do more is cause of the node shrink and efficiency gains from 90nm down to 40nm. Sony simply had a lock to 500 core and 650 memory. But PS3s can handle more super long term. Now the bricking part is a risk, if you’re dumb and don’t do the proper testing method. If you go and put a high OC your model of PS3 can’t handle, yeah you’ll brick.
I modded my PS3 Slim a few years ago and haven't used it much. After I watched this video I checked and I have a CECH-2501B. It might be time to apply new thermal paste and update the outdated CFW so I can overclock it. Excited to see games run a bit better! Would love to see more games tested to see how they might improve performance.
@@AmyGrrl78 that has a good chance of doing 750 core stable. But that’s just a chance. It might only do 700 stable. But be assured 700 core 900 memory is 100% stable on all slims from July 2010 and up.
Awesome video, I would love to see more improvements that the gaming community is doing with "retro" consoles. Hate to call the PS3 retro, I'm not that old.😢
For now that’s all we can do. And what we will be able to do in a long time or just straight up ever. So enjoy it while we have it. It has big boosts in performance.
I could think of 1 possible other way to repair a bricked console. I am overclocking a lot myself and have some experience. Basically a unstable overclock could become stable if you manage to reduce the chips temperature. You could then reflash the old software and put the console back together. This obviously would require to modify the thermal solution of the console but I think that shouldn't be too hard for an average person. I don't know how the thermal solution of the PS3 is set up and if it would run with for example the cover removed but removing of the cover alone could drastically improve temperature. If that isn't enough you could try to take a stronger fan (connected to some power source like a desktop PC) put it at 100% and press it against the PS3 finstack. The PS3 seems to have very bad idle temperature of 60° improving it shouldn't be hard. Another method could be to press a normal desktop CPU cooler on the GPU. Since it only needs to last for around 5min that should be manageable. I hope i can help someone who bricked their PS3
Bad idle temperature is likely caused due to inefficient use of the GPU in the first place. It's in a always turned on state ; that is what is likely is causing the higher temperature. Second; it's the fan speed thats dialed in to low speeds to keep the noise down. Third; while cooling does improve efficiency of the chip and good cooling might require a lower overall voltage or higher clock for that matter, it's only within a really tiny window. It's old silicon technology - efficiency is not as good as chips of today. I OC myself too; ive done some WR - even worked with cascade cooling (-40 degree) and did OC's from 600Mhz GPU up to 1380Mhz and such. But the whole PS3 is limited in regards of what it really can do. You won't find highly binned chips in that since consoles have to be as cheap as possible.
@@vanderlinde4you oh your are right I also noticed that the PS3 is choosing to reduce noise over temperature. That is why suggested using a unregulated fan. Regarding efficiency/stability gains: that is of course dependent on how much you can decrease temperature. I recently replaced my CPU cooler. It dropped Temperature under full load from 82°C to ~64°C that resulted in higher stability ( I was able to increase the OC from 4,3Ghz to a previously non bootable 4,4Ghz without changing any voltage settings) and a power usage decrease from ~195W to about 165W so ~15% efficiency gain. Quite significant for 18°C difference. In case of the PS3 you could make a barely unstable overclock (maybe 50mhz too much) stable by decreasing Temperature by 10-15°C. Especially the Video Memory which is often only passively cooled could benefit from that. But you're right that it probably wouldn't make enough difference to justify work for normal use. I only suggested to diy for a short time to reflash stable firmware
@@ratlingzombie8705 For better contact your going to have to remove the heatspreader, and use some sort of liquid metal with a full copper block, and proper airflow. Otherwise "watercool" the whole thing. But it's gains are minimal, as the VRM for example is just rated for X amount of watts - you can't exceed that which makes the whole OC pointless. I'm sure that if someone dives into it and is willing to burn a few PS3 consoles here and there, the sweet science might be figured out. And yeah chips do require less voltage and will consume less once the heat is turned down.
Nice! Homebrew for the PS3 is still strong and healthly💪👍 No surprise there it’s a last unique HW architecture PS console Sony has released till this date.
that would be great in games where you can edit the cfg files like for example v1.00 of Crysis 3 (physical version only) or Alien Isolation that also has the files exposed and can be modded.
I am running the 700MHz one on my 80GB PS3 Fat and everything is perfect so far but the console has been refurbished recently, MX4 thermal paste by Arctic, new pads as well
It would be interesting to see how much performance could be gained from overlocking the cell processes if it can be overclocked at all. Given how the SPE’s are responsible for a lot of the heavy lifting, especially in games with lots of physics.
@@Tanzu15 It would take an hardware engineer or something of that matter. There's a voltage INPUT into the chip. Solder an ohm resistor and your able to increase it by very small steps.
Remember guys. 650/800 for 65nm runs perfectly. And for 40nm slims 700/900 is 100% stable and Guaranteed. I’d say 950 on the memory is fully stable too. I have 7 to 8 slims now. Bought more for testing. And the all hit 700/950. If you’re very unlucky then 900 memory will be fully stable. But 95% of slims can do 950 on memory just fine. Any slim that does 750 core fully stable zero artifacts is a silicon winner. And likely will do 800 core. But in a lot of slims 700 will be the Max stable. 750 shows artifacting. Crysis HD is the perfect and only game you should test for 30 minutes to an hour. No artifacts or crashing at all means it’s fully stable across all games.
@@GenesHand yes it’s worth it. If you folllw my guide. You’ll avoid any issues. The performance gains are pretty big. Noticeable accross all games. But we don’t talk about Beyonetta.
@@Tanzu15 bro just asking i install 700hz/950 and my slim just shuts down immediately after i let it rest for a bit i turn it back on and everything is okay now should i go any higher or not i want the performance but iam scared i will brick it
you can do thermal pads to the heatspeaders and pads for southbridge and northbridge and PPU chips yes make a thermal pad that touches the metal box the ps3 uses thermal paste for chips itself and based on gpu size then oc will be higher
Already is in any multiplayer game in my opinion. I really only like it in single player on my PS5 but I kinda try to skip anything besides fighting games that are multiplayer without an uncapped framerate
Na not several years. Maybe 20. Developers don’t care about performance with new games. Visuals are what sell. 30 and 60 will still be targeted by them. Only esports games where that’s the only game the developer makes a living off of do they aim for 60 fps minimum with older high hardware/low new hardware. 120 is still a luxury for the broad potential customer base. That’s why Fortnite on PC still runs like garbage as far as consistent frame rate goes and they still develop for the Switch, which is targeting 30 but dips below I’m sure.
@@VisForVindetta nope, for me it's only in Geometry Dash As for multiplayer games, I'm totally fine with 60 and 30 But below 30 is def bad (looking at you, No Man's Sky Xbox One port)
I'm using overclock of 700-850mhz on my slim cech-25xx. Temps are high 50's to maybe 61 at most. I set the fan to 50% in webman so it runs at that speed as soon as i turn it on. It's a bit loud but i use a headset anyway so no problem
Was hoping you'd test Gran Turismo 6 as well. Very noticeable framerate drops for certain cars and tracks, especially with night and rain. Even worse in 1080p.
I would not use those thermal pads on anything, that’s probably why your fan was getting loud try actual thermal paste and your temps and fan noise should improve
Most of the games you tested had performance issues due to physics engine, i.e. it's CPU limited. Overclocking GPU won't do anything to help these. The GPU limited games on PS3 are GoW3, The Last of Us, GTA5, Killzone 2/3, MGS5.
Interesting experiment. I still have the ps3 slim I have played so many great games. I have a soft spot for it and have been occasionally buying games I didn't play back then. I would not risk it for this. Old chips do wear out slowly but surely when overclocked. Too bad you cannot do that superslim. I would get one and OC the heck out of it.
Always fun to test this sprt of stuff but in my experimentation I found results similar to this video across the board. IMO (read that again, IN MY OPINION), the thermal impact and audible impact from the fan is not worth the minimal gains. I can count on one hand the games that I noticed a real difference with, the times where I booted a game and had a "wow" moment where micro-dips or tearing were totally smoothed out. But, again, at the cost of going over a thermal limit and the fan going apes*it. Borderline vacuum cleaner decibels in some rare cases and my console is very clean with high upkeep. I've been in repair for years, I can take it apart with my eyes closed. It's not old or bad TIC. Early phat units would often come back "repaired" by Sony with the fan set to permanently be louder than a vacuum. My brother's was like this and it could be heard from the street outside his house. While playing a few titles it came close to that same level for me (usually Unreal and some 1st party titles). Chip lottery and all so it's anecdotal but I don't find it to be worth it. I think Sony chose the clocks for a reason, lkkely after realizing all of the stuff we're finding out.
@@Tanzu15 I'm not sure what the community in general thinks but in the circles I'm apart of in the PS3 scene Splinter Cell Double Agent is often regarded as one of the worst running PS3 titles. Just the single player portion though. It's entirely possible it won't be affected by the overclock though, I feel like the game runs the way it does because of a lack of any sort of threading. I am just assuming though, I don't actually know how it works.
@sync-on-luma (Y) In regards to the hardware variants section. Not all 2500x models can have their firmware downgraded to use CFW. Some of the later 2500x models are not able to do this.
25** поздние - только nen (после 1D), как 30**. Про тепрмопрокладки на VRM можно не забывать. Смысла большого нет менять сверху теплораспределителя, термопасту на лучшие.
Whoa, massive understatement about power draw. Power consumption still goes up with clock speeds even at a constant voltage. P=I*V^2 where P is power consumption, I is clock speed and V is voltage. At constant voltage, you get a proportionally linear increase in power as clock speed increase. A 500 Mhz to 600 Mhz overclock is increasing power consumption by 20%. You are correct that increasing voltage alongside voltage really does increase power consumption by a large amount. Boosting both clocks and voltage by a mere 10% would result in a 33% increase in power consumption.
Evilnat's BETA 6 OC files are already gone, new BETA 7 has no OC yet.
Dang, looks like they wiped it out right after I hit upload. Hopefully they'll release new ones soon.
in the meantime, just check the Project RSX Boost thread for links to overclocked firmwares.
@@sync-on-lumathis video is absolute rubbish. PS3 never have any frame rate issues. And I very much doubt the Xbox 360 ran better than the PS3.
@@Reactivate100Pfft 😂😂😂😂😂😂😂😂😂😂😂
@@Reactivate100 The fact that MGS4 FPS would regularly drop into the teens says you're full of shit sir.
@spiral7399 Chill guys, its just a joke
those dudes that bricked their ps3's prob saw the smoothest gameplay ever for 45 seconds
Good to se that there are still pople working on the ps3 and keeping it alive.
I use ps3😅
Fyi, we are discovering the 2500 series slims can reach up to 900/950.
So far only mine does this stable. No one else’s slims can do it. So far. We are a tiny community of people that test this. 900 core is already so high. 900 stable is the Max stable this will ever go. 950 would be near impossible across every slim. We need more voltage.
@@Tanzu15 BTW aren't 2100 Slims basically the same (CFW and 40nm RSX), shouldn't they also be able to go a bit higher than 600/750?
@@razmann4k yes. 700 core should be easily doable and stable. Memory should be solid at 900mhz too. But the testing method of should be done first always. So going 50 MHz up each time.
@@Tanzu15 Thanks, sounds good. I'm actually running 4.84.2 REBUG D-REX (as I'm also making a game in Unity for PS3, and at the time I jailbroke it Evilnat didn't support Developer .pkgs). I'm hoping I can recompile 4.84.2 REBUG D-REX with higher clocks
@@Tanzu15 Great, thanks for the reply. I've been running my 2100 Slim at 600/750 for nearly 2 years now, and there's been zero issues to speak of, would be fun to experiment, but as I don't have an E3 flasher, I'd like to be extra careful in going higher. BTW I'm running REBUG 4.84.2 D-REX (as I needed to run developer .pkgs and Evilnat didn't support that yet in 2022 when I installed it.
One day Super Slim/late Slim owners will thrive, once a CFW becomes available these models will surely become more popular and this project may be one of the reasons.
This will only be possible once someone cracks the new master key, which will probably be circa 5-10 years after the first useful quantum computer, so about 20 years from now.
@@varnoyep, it’ll be a long time from now before we even begin to see CFW for PS3 Superslims & that’s if the PS3’s are even around, PS4/5/6/7 may very well get exploited.
@@PlayingUnfairly the 40nm and newer slims should last that long. The big issue was that chip manufacturing at 90 and 65 nm went through some big materials changes, and the quality wasn't there yet.
@@varno I think as a whole the PS3 superslim was just cheap overall. The issue i’m talking about is if these consoles can stand the test of time, I don’t know what it is but these PS3 consoles are dying a lot more than the PS2’s are. I’ve had only 1 PS2 in my life & it lasted longer than 4 PS3’s i’ve had since they came out. PS4’s are also questionable considering how stupidly hot they get.
@PlayingUnfairly actually, everything in the superslim, whilst built to a cost, is actually quite durable in its simplicity. The only item that wears out and is irreplaceable is the bluray laser diode in the optical drive, and there is sadly nothing yo be done about that. But for digital games, everything else should easily last 20 years from now. The ps3 was after the capacitor plague and so avoids that main issue too.
But as I said, the early ps3s are really unreliable. Basically every 90nm ps3 will eventually die as will probably the 64nm chips eventually, the move to copper interconnects and bump bonding, as well as the new low-k dielectrics used between the traces are were just not understood well enough at the time to be reliable. This was fixed mostly one the 40nm node and completely fixed on 28nm.
I dont own a ps3 but i watched the whole thing through. really interesting
Same
i own a ps3 that cant do this
I own a gamecast
@@LT.dans_new_legsthat’s a classic
Same gang
Glad to see a video🙏 we’ve been in the forum convo for weeks now. My PS3 did 900/950. I won the lottery.
I'm jealous of you. My ps3 at 900/1000, experiences random crashing in games like Crysis and God of War :(
@@LuanVATeles but don’t you have 850/1000 fully stable?
@@Tanzu15 Yeap, 850/1000 is 100%
@@LuanVATeles that already is fantastic. 1ghz on the memory is insane. We need to find a way to increase voltage. That way OCs can go higher with zero artifacts. You think voltage editing could be possible?
Could you perhaps provide us with some video footage? I'd love to see that beast in action
2:20
Even if the voltage is the same, higher frequency increases the current load meaning that it DOES use more power.
But usually within it's defined specs...
Overclocking in general has always been about courage
Not sure if anyone else has mentioned it, but thank you for the subtitles!
One important thing about the pads: They have a fairly high thermal conductivity, but the important part about paste is, that excess paste gets pushed to the sides, so it basically only fills small gaps between the cold plate of the heat spreader and the IHS of the RSX where otherwise would be a air. Direct contact between the cold plate and the IHS would be way better for cooling, so you actually made it worse with the pads.
If it was direct die then would it have made sense?
Those are not regular thermal pads. They become liquid at a relatively low temperature. Then it becomes solid again as the chip is cooled down to room temperature. Also take this with a grain of salt but it's not really recommended for direct die when the die is small because in most cases you lack the mounting pressure. If you have a bigger die (like the ones on desktop GPUs) then it's better than most pastes.
Not necessarily with a phase change material. It does turn into a high viscous liquid once a critical temperature is reached. As a liquid with good mounting pressure, it'll spread out a bit and filling in those microscopic imperfections on both the cold plate and heat spreader.
"direct contact" is not thermally feasible, due to how uneven the IHS and the heatsinks mating surface are. They may feel smooth but are extremely rough for thermal conductivity, which means that gaps are filled with air, that paste would usually eliminate, provided a sufficient amount of paste was used. With the right heatsink, I'd have used liquid metal or Thermal Grizzly we pads.
I think when someone says "direct contact" implies removing the IHS and having the coldplate/heatsink directly sitting on top of the die (usually using liquid metal as a thermal interface between the two)
Little correction to overclocking power and heat generation. Even if you don't adjust voltage, power and heat goes up, because simply chip is doing more work than before. More work chip does, more power it takes, more heat it produces, so overclock without voltage bump, still increase power and heat, but not nearly as much as with voltage bump. As mentione in video, heat goes up with overclock, that's because power does too, it's not free performance.
I’ve been doing this for 2 years now. And now I do 900/950. And no! The heat doesn’t go up nearly at all. Maybe 2c. But my temps don’t change. That 2c could be margine of error.
@@Tanzu15 I don't mean that heat has to go up significantly, I mean that not touching voltage does not equal not increasing power usage andheat in overclocking.
Your mild increase of temperature, strongly suggesting that GPU is not increasing workload, because something else is bottleneck in the system. Temps increase pretty linearly with workload increase, if voltage is constant. You can overclock as much as you want but if workload is the same, temps are the same. I believe system memory and cell CPU are bigger bottleneck in many multiplatform games, because this CPU was not utilised properly. I'm interested how much fps increase is correlated to heat increase. If You get few percent fps probably heat go up by few percent.
Exactly! Same goes for older GPUs as good example, I have done voltmods to GPUs with variable resistor fooling the power control IC.
You can lock the voltage, increase the clock speed and it will generate more heat. On newer cards where the power delivery is handled via "budget" there is possibility to increase power limit, that bumps up the voltage too. Clockspeeds including boost are mapped with variable voltage/usage/power cap and ultimately there is a ceiling somewhere with stock hardware/bios.
Same goes for this PS3 mod, clockspeed is hard set on it, I highly doubt it's stepping down the clockspeed when utilization is under 100%. It's always running at constant speed and voltage. Increase clock speed or increase voltage = more heat
@@Lancemarkful in unlocked framerate games, I’ve gained like 20 FPS. In locked framerates to 30, well it hugs the 30 mark way more constant. Cpu is our biggest bottleneck.
@@Tanzu15 so gains are bigger than I expected. And temps barely higher. Is fan on auto or on constant? It's weird to have significant fps gains with marginally bigger temps. Maybe the fan on auto just spins a bit higher to keep temps on the same level
You should try the PS3 Gran Turismo titles with 1080p enabled, as they're known for pushing the PS3 hard
works flawlessly on a 700/900 CFW on 2501A
@@Agent-mb1xx What's the framerate like? Is it more stable? How much gains is there from this?
@@mii9010 will retry tonight, just installed the 750/900 one. So far @ 720p it is perfect, will retry @ 1080p (GT6)
@@mii9010 Flawless 60FPS in GT6, tested on the Nordschleife @ 1080p
Crysis has texture related white artifacts, this is the memory's clock doing it
I use the 750/900
CECHL FAT console with 1TB SSD CFW 4.90 RSX Overclocked 600/750
I used twice cheaper and apparently twice as efficient liquid metal from China called LT-100. I've had over 30 hours of testing. The highest temperature I have recorded while playing every Crysis game. Speed fan always set to 28% (very quiet)
RSX - 69 degrees Celsius for a short while, then drop to a practically permanent 68 degrees Celsius.
Cell - the highest I recorded when emulating PS2 games was 60 degrees Celsius. In over 30 hours of testing, I never once saw 70 degrees Celsius on the RSX (only 28% fan speed).
Testing time is approximately an hour of playing each of the tested games.
Below are some of the results I recorded.
MGS4 Cell - 59 RSX 62
Uncharted2 Cell - 57 RSX 62
MGS2HD Cell - 54 RSX 53
Killzone 2 Cell - 57 RSX 62
UT 3 Cell - 55 RSX 58
Bioshock Cell - 55 RSX 62
Dark Souls II Cell - 58 RSX 67 unlock framerate
God of War Cell - 58 RSX 64 unlock framerate
Battlefield 3 Cell - 55 RSX 58
Far Cry 3 Cell - 57 RSX 63
Skate 2 Cell - 57 RSX 60 unlock framerate
RDR Cell - 60 RSX 65
Crysis Cell - 60 RSX 69
Crysis 2 Cell - 59 RSX 69
Aha liquid metal would probably be a good idea, I assumed OC as is.
Did you notice FPS improvement or even input lag improvement on Killzone 2?
@@CeceliPS3
It's hard to determine.
I played Killzone 2 years ago, and now only after overclocking RSX.
I have been skipping the video since it was uploaded, but just from the disclaimer bit where you showed how little documentation there is and how you needed to dig up, I can tell it's gonna be a good watch.
So far the 600/750 OC hasn't let me down, MGS5 GZ and TPP actually performs better than X360 version. GT6 has major improvements. I think a lot of that comes from memory OC, the PS3 actually does a lot of swapping for the Cell CPU.
2:30 one note: more power IS used by the chip, even if the voltage remains the same. This is because power is consumed by binary logic mostly during transients (switching state) and this happens proportionally to the number of cycles. If you're interested in more details, look up power characteristics of simple logic gates: they work in pretty much the same way!
What constant voltage guarantees is that, at every given cycle, no more current than stock can flow, but increase the number of transients and energy used (not instantaneous power!) DOES absolutely go up linearly, and heat with them ;)
No it doesn’t. Stop it.
@@Tanzu15 uhm, yes it does! this is how CMOS logic gates work, no way around that, it's physics. See "dynamic power consumption"
www.ti.com/lit/an/scaa035b/scaa035b.pdf
@@Tanzu15 no for real, you are wrong. Check out "dynamic power" for CMOS circuits.
@@coccoborg no. Enough.
@@Tanzu15 power consumption is a function of frequency. Yes increasing voltage increases power, but so does upping the frequency.
Stating "enough" does not make physics change.
i remember seeing a different cfw let you slightly oc the ps3 before this project, so this is interesting to see
A friend of mine had the game Pain on his PS3 and we loved playing it. Happy to see it all these years later in this video.
This video is clear, concise and we'll produced. I appreciate that a lot. Subbed
Por fin un video que habla detalladamente sobre esto y con una comparación exquisita, y no tonterías como los de habla hispana. Gracias viejo por tomarte el tiempo de enseñarnos estas cosas. Nuevo sub
Too bad I'm out of the loop since I have two Superslim consoles, this looks very cool, thanks for this video.
Sadly super slims can’t be OCed. It needs Cfw.
nice video bro!! I can't do it since my cech is 30xx but I watched the whole video as it was super interesting and you made those 20 mim feel like 5. keep it up! new sub:)
Really interesting video, shame I can't use it on my HEN only slim, but it's exciting to see what people can get out of the hardware all these years later!
Very nice video, everything explained clearly. Its a shame your early Slim can't do 700 stable, most seem able to. My early Slim is currently stable at 700/900, so perhaps you could try increasing the memory a bit, it does make quite a difference.
People in 2006-2020: you're doomed by unavoidable YLOD that would happened eventually
People in 2024: lEtS oVeRcLoCk It LOOl!!!!!
The games are only running bad because developers hadn’t figured out the Cell yet. So the RXS was bogged down doing all the work in the early games. Developers like Naughty Dog fingered out graphics could be rendered by the Cell itself freeing up the capabilities to have games run much smoother.
Maybe someone would do it on their 40nm frankenstein PS3 BC? The cooling and power requirement would surely be less of a problem, maybe one with a great quality RSX can hit 1GHz in core speed.
I would be very afraid to risk melting my Frankenstein after all those money and work spent to prevent it from melting in the first place.
@@GrandemagicoWall Yeah, better to just use any old Slim 40nm PS3 with the fan turned up to 100%/liquid cooling if necessary than to risk a Frankenstein.
ruclips.net/video/YQGbU03jpDM/видео.html I saw this youtuber managed to overclock his ps3 slim to 1ghz for his rsx
Have been using 700/900 OC for a week now, the xmb froze a couple of times but apart from that the games work perfectly fine. People use crysis as a benchmark for stability, but i would never play crysis on the ps3. From the more demanding games iv played are gow3 and ascension, motorstorm 2 and 3, kz2 and 3 and everything worked fine. Btw, my slim is 2501 and both cell and rsx are delided. I also tried the 800/900, but the artifacts were even on the xmb, so a went back to 700/900.
@@henshin587Running GTA 4 would probably be a good benchmark aswell, ran like shit on the newest PS3 years ago.
Very cool vid. Curious thing is that i was using ptm pads on my ps3 as well and couldn't find anyone on the internet doing so as well. So good to know it was actually a good idea lol
Love the production quality, punching way above your current view count
Thanks. I work as a video editor for a real estate company.
@@sync-on-lumagood work! I’m hoping to get into a similar line of work as yoy
I've been running the overclocked firmware sincer release a couple of years ago, and the best thing about it is that it gives that extra 10-15% fps boost that PS3 games mostly seem to be missing. Such as GT5 running at around 55fps now hitting 59.99fps. It's as if the devs all had dev kit targets that never got adjusted down correctly for the retail kits. And this overclock bridges the gap and makes the games feel like they should be running how the devs intended. Some games however are still aweful, such as Lair, and the Splinter cell trilogy. I don't think any overclock could fix those games fps'.
Quality info, glad people are breathing new life into this console. Sadly I have to live with my beloved but ultimately doomed BC Fat 😢 Maybe I’ll keep an eye out for a thrift store Slim now…
Keep it clean and cool and you’ll be fine.
I have owned a PS3 fat CECHL since 2012. I just changed the thermal interfaces every three years and console still works great.
Thanks for this! I told myself not to overclock because it's not safe but I can't get it out of my head. Afterwatching this I feel more confident as long as I keep it 600mz Thanks again
I've had evilnat 4.90 600/750 OC on my FAT 80GB DIA-002 (Cell-65nm/RSX-65nm) for some 2ish months now. it been great, rock solid stability and little to no temp increase. note thought my ps3 only has 3,000 hours of power on time (buddy's slim with HEN had over 12k hrs), fresh thermal paste, and the fan curve turned up which may help with how stable it's been.
I did a play through of Nier, and Killzone 2 and 3 with no issue or artifacts and 18-20% better fps performance. drops to 25fps now hold 30fps and drops into the teens now hold above 20fps.
Will be doing goldHEN on my PS4 Pro next.
Shame that the likes of Killzone 2 get hit with slowdowns so often. Great game otherwise.
I wonder how far you could take a PS3 using water cooling. It would be a neat project, taking apart a PS3, putting it a little ITX case, maybe even finding a way to keep the blu-ray drive and using some water blocks and a 120 or 240mm radiator.
I can imagine once we are able to fully jailbreak the Super Slim with the 28nm then we can essentially make our own PS3 Pro, I have one in my drawer ready for that day 😎
COD BO3 was the game that really struggled to run on PS3 right at the title screen , framerates dips straight to 9 in some cases , it would be interesting to see how it runs with OC
The menu is just bugged. What matters is in game. And the in game FPS goes up by a lot.
If I overclocked my PS3 Fat it would evaporate.
ahahahah, 100%))))))
instructions unclear... My PS3 now cooks toasted bread
LOL, they all do, mate! 🤣
This is past my time at PSX-Place its kinda crazy they are still at it 4 years later
Lol same here. It’s just addicting.
I'll be honest, if anyone can get Fallout New Vegas running smoothly on a PS3, I'll die a happy man
Real
You know you can play it on the newer xboxs and on PC where it plays very well
Hi, I have used rsx Boost 600 750 for more than two months on my 2500 and I can confirm that the heating problems are due to your rsx 65nm
In most games, both CPU and GPU are kept below 65°C with fan at around 40%.
That's honestly cool that we can overclock PS3's like that.
But man the risk of bricking your console because the overclock was either too high or because there's too much noise rippling in the power delivery doesn't seem like its worth running an overclocked PS3 for too long.
I would have said maybe it can help Razing Storm run above 30FPS most of the time but its probably CPU bound since nearly all the environments can be destroyed.
Overclocks can be had for long term. These OCs cannot kill or shorten its life span. These chips can easily handle more frequency. And voltage is locked. So the only thing that can kill PS3s and all electronics is heat. And voltage is locked. Reason these slims can do more is cause of the node shrink and efficiency gains from 90nm down to 40nm. Sony simply had a lock to 500 core and 650 memory. But PS3s can handle more super long term. Now the bricking part is a risk, if you’re dumb and don’t do the proper testing method. If you go and put a high OC your model of PS3 can’t handle, yeah you’ll brick.
I modded my PS3 Slim a few years ago and haven't used it much. After I watched this video I checked and I have a CECH-2501B. It might be time to apply new thermal paste and update the outdated CFW so I can overclock it. Excited to see games run a bit better! Would love to see more games tested to see how they might improve performance.
Please tell me. What does your manufacture date say. From
My experience 2501Bs can OC well. But I need the date to know if it can.
@@Tanzu15I looked on the bottom of my PS3 and it says Manufactured September 2010
@@AmyGrrl78 that has a good chance of doing 750 core stable. But that’s just a chance. It might only do 700 stable. But be assured 700 core 900 memory is 100% stable on all slims from July 2010 and up.
I played through Persona 5 with this overclock. And it had way less screen tearing due to framerate sticking closer to 30 fps.
Awesome video, I would love to see more improvements that the gaming community is doing with "retro" consoles.
Hate to call the PS3 retro, I'm not that old.😢
very cool, looking forward to seeing what's possible with overclocked ps3s
For now that’s all we can do. And what we will be able to do in a long time or just straight up ever. So enjoy it while we have it. It has big boosts in performance.
@@Tanzu15 uh yea.. i understand that. Thx. Shoutout to everyone working to get any performance improvements on the ps3!!
If you are someone who doesn't maintain thermal paste and clean your system, this is NOT for you 😂
Edit: Nevermind. He covered it in the vid
I could think of 1 possible other way to repair a bricked console. I am overclocking a lot myself and have some experience. Basically a unstable overclock could become stable if you manage to reduce the chips temperature. You could then reflash the old software and put the console back together. This obviously would require to modify the thermal solution of the console but I think that shouldn't be too hard for an average person. I don't know how the thermal solution of the PS3 is set up and if it would run with for example the cover removed but removing of the cover alone could drastically improve temperature. If that isn't enough you could try to take a stronger fan (connected to some power source like a desktop PC) put it at 100% and press it against the PS3 finstack. The PS3 seems to have very bad idle temperature of 60° improving it shouldn't be hard. Another method could be to press a normal desktop CPU cooler on the GPU. Since it only needs to last for around 5min that should be manageable.
I hope i can help someone who bricked their PS3
Bad idle temperature is likely caused due to inefficient use of the GPU in the first place. It's in a always turned on state ; that is what is likely is causing the higher temperature. Second; it's the fan speed thats dialed in to low speeds to keep the noise down. Third; while cooling does improve efficiency of the chip and good cooling might require a lower overall voltage or higher clock for that matter, it's only within a really tiny window. It's old silicon technology - efficiency is not as good as chips of today. I OC myself too; ive done some WR - even worked with cascade cooling (-40 degree) and did OC's from 600Mhz GPU up to 1380Mhz and such. But the whole PS3 is limited in regards of what it really can do. You won't find highly binned chips in that since consoles have to be as cheap as possible.
@@vanderlinde4you oh your are right I also noticed that the PS3 is choosing to reduce noise over temperature. That is why suggested using a unregulated fan. Regarding efficiency/stability gains: that is of course dependent on how much you can decrease temperature. I recently replaced my CPU cooler. It dropped Temperature under full load from 82°C to ~64°C that resulted in higher stability ( I was able to increase the OC from 4,3Ghz to a previously non bootable 4,4Ghz without changing any voltage settings) and a power usage decrease from ~195W to about 165W so ~15% efficiency gain. Quite significant for 18°C difference. In case of the PS3 you could make a barely unstable overclock (maybe 50mhz too much) stable by decreasing Temperature by 10-15°C. Especially the Video Memory which is often only passively cooled could benefit from that. But you're right that it probably wouldn't make enough difference to justify work for normal use. I only suggested to diy for a short time to reflash stable firmware
@@ratlingzombie8705 For better contact your going to have to remove the heatspreader, and use some sort of liquid metal with a full copper block, and proper airflow. Otherwise "watercool" the whole thing. But it's gains are minimal, as the VRM for example is just rated for X amount of watts - you can't exceed that which makes the whole OC pointless. I'm sure that if someone dives into it and is willing to burn a few PS3 consoles here and there, the sweet science might be figured out.
And yeah chips do require less voltage and will consume less once the heat is turned down.
Stellar video quality man! Great video!
The pads might not need to be replaced, but the thermal paste under the lid definitely needs to be at some point.
I still use my PS3 to watch Netflix and RUclips on a dumb TV. Actually received a system software update a few weeks ago.
Updating the Blu-Ray keys.
Nice! Homebrew for the PS3 is still strong and healthly💪👍
No surprise there it’s a last unique HW architecture PS console Sony has released till this date.
I'd love to see a RAM upgrade mod, that allows for better textures in games, I'm pretty sure the PS3 could excel in this.
that would be great in games where you can edit the cfg files like for example v1.00 of Crysis 3 (physical version only) or Alien Isolation that also has the files exposed and can be modded.
I am running the 700MHz one on my 80GB PS3 Fat and everything is perfect so far but the console has been refurbished recently, MX4 thermal paste by Arctic, new pads as well
My dream ps3 is Frankensteining a super slim rsx into a phat model and overclocking it, hopefully that’s one day possible
Mine is just a reliable PS3 with passive cooling that holds 55C at max.
Katamari Forever! Ha, that was a fun surprise, but then Pain!? You've broken into my Super Slim.
I LOVE PAIN!!! And the ps3 is one of my favorite consoles I’m def gonna try this if I get one ❤
It would be interesting to see how much performance could be gained from overlocking the cell processes if it can be overclocked at all. Given how the SPE’s are responsible for a lot of the heavy lifting, especially in games with lots of physics.
Nice one bro, i`m waiting a few more months to do this. hope a nice wiki will evolve from this. and nice Thermal tip.
We are gathering tons of data so eventually we find a good method to have it as safe as possible.
Great video! You deserve way more subs!
0.100mv increase would perform wonders. Those chips are heavily downtuned to fit power scope.
Exactly. Sadly no one knows how to increase voltage at all.
@@Tanzu15 It would take an hardware engineer or something of that matter. There's a voltage INPUT into the chip. Solder an ohm resistor and your able to increase it by very small steps.
@@vanderlinde4you which is something most users won’t do. Until they can crack it and it be an easy cfw software trick, no one will venture into it.
Really nice video :)
Remember guys. 650/800 for 65nm runs perfectly. And for 40nm slims 700/900 is 100% stable and Guaranteed. I’d say 950 on the memory is fully stable too. I have 7 to 8 slims now. Bought more for testing. And the all hit 700/950. If you’re very unlucky then 900 memory will be fully stable. But 95% of slims can do 950 on memory just fine. Any slim that does 750 core fully stable zero artifacts is a silicon winner. And likely will do 800 core. But in a lot of slims 700 will be the Max stable. 750 shows artifacting. Crysis HD is the perfect and only game you should test for 30 minutes to an hour. No artifacts or crashing at all means it’s fully stable across all games.
Is the performance difference worth the risk?
@@GenesHand yes it’s worth it. If you folllw my guide. You’ll avoid any issues. The performance gains are pretty big. Noticeable accross all games. But we don’t talk about Beyonetta.
@@Tanzu15 bro just asking i install 700hz/950 and my slim just shuts down immediately after i let it rest for a bit i turn it back on and everything is okay now should i go any higher or not i want the performance but iam scared i will brick it
Just did 750mhz/950!!!@@Tanzu15
I want a way to get the CPU up to 3.5ghz
I hope CFW releases on those newer consoles
in my opinion the best thermal pads are the thermal grizzly kryoshield
you can do thermal pads to the heatspeaders and pads for southbridge and northbridge and PPU chips yes make a thermal pad that touches the metal box the ps3 uses thermal paste for chips itself and based on gpu size then oc will be higher
I love this video! More please 😊
Great Video Dude
A day will come in the next several years where we consider 60fps "sluggish". Mark my words
It's already the case for PC player
already is sluggish
Already is in any multiplayer game in my opinion. I really only like it in single player on my PS5 but I kinda try to skip anything besides fighting games that are multiplayer without an uncapped framerate
Na not several years. Maybe 20. Developers don’t care about performance with new games. Visuals are what sell. 30 and 60 will still be targeted by them.
Only esports games where that’s the only game the developer makes a living off of do they aim for 60 fps minimum with older high hardware/low new hardware. 120 is still a luxury for the broad potential customer base. That’s why Fortnite on PC still runs like garbage as far as consistent frame rate goes and they still develop for the Switch, which is targeting 30 but dips below I’m sure.
@@VisForVindetta nope, for me it's only in Geometry Dash
As for multiplayer games, I'm totally fine with 60 and 30
But below 30 is def bad (looking at you, No Man's Sky Xbox One port)
You earned a sub, this video is Super informative. Have you tried out Sonic Unleashed?
I'm using overclock of 700-850mhz on my slim cech-25xx. Temps are high 50's to maybe 61 at most. I set the fan to 50% in webman so it runs at that speed as soon as i turn it on. It's a bit loud but i use a headset anyway so no problem
I'd be very interested to see how Drakengard 3 plays with an overclock. That's an exclusive that ran very poorly, especially in boss fights.
Already tried it with overclock and it still run pretty bad. This is just a very poorly optimized game, which is a shame for an exclusive.
@@MitsuTM Thanks for the reply, good to know. Will have to stick to emulation for that one I guess.
Delid this bad boys and your way better to go ✌️
Overclocking the PS3 (Safely) sounds to me like the dream that seems too unrealistic to be real...!
The issue is that the ps3 was difficult to develop for and thus a lot of the games aren’t as optimized as they could be
that's great when i went to buy my PS3s i specially wanted the last CFW capable models they end up all been 25xx got 3 of these left
What would be amazing is if community romhackers could optimized the games to make use of multiple GPU cores.
Was hoping you'd test Gran Turismo 6 as well. Very noticeable framerate drops for certain cars and tracks, especially with night and rain. Even worse in 1080p.
I would not use those thermal pads on anything, that’s probably why your fan was getting loud try actual thermal paste and your temps and fan noise should improve
Cool stuff bro.
Most of the games you tested had performance issues due to physics engine, i.e. it's CPU limited. Overclocking GPU won't do anything to help these. The GPU limited games on PS3 are GoW3, The Last of Us, GTA5, Killzone 2/3, MGS5.
With the 600/750 I get 72-78FPS in Ratchet and Clank Future, it was 55-60 on stock.
Now I want to @BringusStudios do an OC to a PS3 and install steamOS to it hahaha
I wish there was also overclock for ram and the powerful cell cpu
Like imagine jumping from 3.2ghz to 4.5ghz or something
Interesting experiment. I still have the ps3 slim I have played so many great games. I have a soft spot for it and have been occasionally buying games I didn't play back then. I would not risk it for this. Old chips do wear out slowly but surely when overclocked. Too bad you cannot do that superslim. I would get one and OC the heck out of it.
So, this would have been a ps3 pro...
Indeed.
I wonder if this would make Drakengard 3 finally playable (probably not).
Unfortunately not. This game is just poorly optimized, which is a shame for an exclusive.
Always fun to test this sprt of stuff but in my experimentation I found results similar to this video across the board.
IMO (read that again, IN MY OPINION), the thermal impact and audible impact from the fan is not worth the minimal gains. I can count on one hand the games that I noticed a real difference with, the times where I booted a game and had a "wow" moment where micro-dips or tearing were totally smoothed out.
But, again, at the cost of going over a thermal limit and the fan going apes*it. Borderline vacuum cleaner decibels in some rare cases and my console is very clean with high upkeep. I've been in repair for years, I can take it apart with my eyes closed. It's not old or bad TIC.
Early phat units would often come back "repaired" by Sony with the fan set to permanently be louder than a vacuum. My brother's was like this and it could be heard from the street outside his house.
While playing a few titles it came close to that same level for me (usually Unreal and some 1st party titles).
Chip lottery and all so it's anecdotal but I don't find it to be worth it. I think Sony chose the clocks for a reason, lkkely after realizing all of the stuff we're finding out.
Awesome! Can you test on more games please? Thank you!
I would KILL to see someone try this on Splinter Cell Double Agent.
Did that game perform terrible?
@@Tanzu15 Yes it performed regularly ~10fps and that is no exaggeration sadly.
@@IcedEarth1231 Jesus Christ. I gotta try downloading that game and see how hard I can brute force it.
@@Tanzu15 I'm not sure what the community in general thinks but in the circles I'm apart of in the PS3 scene Splinter Cell Double Agent is often regarded as one of the worst running PS3 titles. Just the single player portion though. It's entirely possible it won't be affected by the overclock though, I feel like the game runs the way it does because of a lack of any sort of threading. I am just assuming though, I don't actually know how it works.
@sync-on-luma (Y)
In regards to the hardware variants section. Not all 2500x models can have their firmware downgraded to use CFW. Some of the later 2500x models are not able to do this.
RUclips recommended this video to me, it made me want to dust off my PS3 haha. It's a 45nm running at 700/850MHz and it's working great
Hi. Where can I find the 700/850mhz CFW?. Thanks!.
@@VladVVT psx-place forums
could u do a video teaching us how to use mfw builder.. i used it once and bricked my ps3
25** поздние - только nen (после 1D), как 30**.
Про тепрмопрокладки на VRM можно не забывать.
Смысла большого нет менять сверху теплораспределителя, термопасту на лучшие.
Would love to see how Drakengard 3 runs with this overclock, without it is a hot mess
Good video, I have to fix my CECH-2004 once day, the tokins are dead
I would like to see how Sonic the hedgehog 2006 improves with the overclocking and also AC4 Black flag since it has unlocked fps
Whoa, massive understatement about power draw. Power consumption still goes up with clock speeds even at a constant voltage. P=I*V^2 where P is power consumption, I is clock speed and V is voltage. At constant voltage, you get a proportionally linear increase in power as clock speed increase. A 500 Mhz to 600 Mhz overclock is increasing power consumption by 20%.
You are correct that increasing voltage alongside voltage really does increase power consumption by a large amount. Boosting both clocks and voltage by a mere 10% would result in a 33% increase in power consumption.