The Recycling Bin consumes plastic items near it when it's in the machine. But the neat thing is that single-use items (like the Piggy Bank) don't count as being "used", so they'll drop in the next turn again.
The bin is garbage though, it just gets +5 for each item it absorbs and it takes a lot of time to get enough plastic items for it being remotely good. Needs a buff.
Check 06:45 second claw picked golden pig with several fluff, and yet the "picky" proc. And no, it's not the "first item gets doubled", since that one already proc'd on the first claw. The only difference that I can see is that on 06:54 the fluffs went in first, the piggy last, and it proc'd. At 14:33 the shield went in first, then the fluff, and it didn't proc. Again, at 15:07 the piggy bank went in first before the other fluffs went in (it was covered but I'm 90% sure some fluffs were above the piggy bank), and only the "first item double" proc'd, but not the "picky". And at 16:58 the shield and coins get picked, but because the shield went in last, both "picky" and "first item doubled" proc'd. I am convinced the cause is: If there are coins/fluffs that went in last, then "picky" won't trigger. If there are coins/fluffs but the single item went in last, then "picky" will trigger.
@@kotqrka the only difference between them is when the fluff went in. in the first one the fluff went in first and then the item but the 2nd occurence the fluff went in last after the item
It looks like that logic is: If there is nothing else falling in with the item And If there is nothing already in the collection queue Then, Picky will trigger and grant an additional use. Things like Gold and Fluff can interfere with the first step, if they fall in after the item. But they cannot interfere on the second step, because once they enter the chute they don't enter the collection queue. I also think there's a limited detection range for "falling in with the item", because I've had cases where I drop multiple items in and the first gets doubled by Picky. Always with a gap between the first item and subsequent items, but not as big of a gap as you might think. By this logic, if you wanted to exploit Picky to get an additional doubled use, you'd have to drop a second item in (from a single claw grab) after the first item was used by the character. Perhaps the enemy that makes your items jump around could cause one to enter the chute?
@@kotqrka if you're talking about "Picky", no, it can proc per claw grab. Nearing the end where Dex removed most of the items, he constantly only grabbed 1 item, and it keeps getting x3 (first claw) and x2 (second claw).
fluff did not used to count as an item in a grab, but once they changed how water worked, fluff started counting as an item. the reason is fluff can be turned into a damage source. what it takes is the water bottle that fills with water, and then the water to poison or water to lava item, and then fluff will start doing 1-2 dmg and applying poison to enemies. that is why the change was made to count.
@@Echo_the_half_glitch You wouldn't even have to destroy them. Just add a flag to the fluff that is something like: isWeapon=yes or no. then just have that flag change to yes if it is poisoned or lava'd.
Magic mirror is pretty simple it doubles the first item dropped in the machine. Picky on the other hand, looks like it does a hit box scan when the first item from each claw drops in. When an item falls in before the gold or fluff the scan sees the hit boxes for the fluff and coins and counts them as items, even though the don't drop into the same part of the machine. When the gold or fluff falls first they fall into their special zone and disappear, not triggering the hit scan, so when the real item falls in, it triggers, scan comes up empty, and the item gets doubled.
Yea, that's pretty much the same conclusion I had, but there must be something else because unless I recall it wrong, I had a case where I had gold before the item and after the item, and it still got tripled. So my theory was it removes "gold" and "fluff" as entity with the first one, no matter if there is more gold/fluff after the item
The issue with the magnet claw is that he never used it. It's a really tough item to pick up because of its shape. It takes a lot of grabs to dig for it, and it never ends up being worth it.
PLEASE FOR THE LOVE OF GOD consider exiting the game and rejoining restarts the gumball machine and can restart a round if you're in a sticky situation just press esc and then exit and go back into the run you had
Before watching, yes. Any game with SPIKE is insane. I built a passive spike healer build in Xenoblade X and managed to kill the superboss with the highest HP and its spawned minions without attacking (though it took me 1hr) lol.
14:55. A "turn" consists of all claws of your's, then the enemies get their "turn" All your claws are your turn. Thus ya only get the picky bonus on your first item of all claws
You might need to add a timestamp because I can only guess what the comment refers to, but the only confusion I had was that picking up something alone (but with Fluff or Gold) wouldn't always double it. Picky always doubles when something is picked out alone. The answer was that if Fluff/Gold falls in BEFORE the item, the item counts as "alone" and is doubled. If the Fluff/Gold is above the item, they are considered additional items and Picky doesn't double it. Despite both scenarios having exactly the same items grabbed
I think items only get doubled by the 'picky' buff when no other items are picked up / all fluff goes in BEFORE it. If any fluff goes in after, it deletes the doubling effect (i think)
I have a theory as to why fluff sometimes applies as another item and i think its because of a bug with midas touch and magnets basically the game is confusing the fluff being a coin when its in range of the other two items mentioned which is a weird bug developers could have easily missed in my opinion
The effect of picky is per turn. You get 2 claw per turn. It will work for the second claw only if you miss with the first claw. I have not tested it, but that how I understand it.
@@AwesomeNuke Well I was using the pet and since the lasers are plastic I just went with it. There ethereal status means like Dex in this vid you need to limit the fill amount. Many times I would grab one and use the outside of the claw at the same time to push one of the other bins towards a pile. Ran it till floor 23 before I got bored.
I think Fluff registers as "first item", because it can converted into burning or poison fluff which has a game effect. Like item can. Either case, it is probably a bug.
Thr fluff thing didn't happen for the "first item gets doubled" perk, it happened for the "picking only one item doubles it" perk when henonky had an item and fluff. Somehow didn't double the item
I managed to do a build where I replaced all the normal shields with spike + shields. With the 2 perks that double the first / only item it gets mental very quickly.
There was a game. I was playing for a while that was like this one I would get like a 100 plus stack of spikes. Anything that would touch me would die instantly.
@@ananass8030 Yeah, is what I have seen. But what we can see here is 90 block off a single item. So 45 strength in a single turn. Combine that with a holy shield and wowza.
yes thorns are truely insane, i got a floor 12 clear with um, the cat lady doing nothing but thorns, strength stacking and a couple functional tools, like Midas, battle axe, and heal potions also got floor 8 scraping by about a dozen times with the vampire dude, tho he doesnt get the block thorns is still pretty good bc you can heal off them, like id grab two golden spikey shields and had the double 1st item used, turn one, im dealing 30dmg each time im attacked and healing 3 of it
HAAHAAA cool your gonna get some of the samebuild i went for, got the mirror, tbh just that with picking a golden spikey out 1st is CRAZY yes hello its turn one, if you attack me ill deal 20 dmg each time, and on the cat lady FREE RETALIATION STRIKES, bruh try a full block/spike/strength build on her, you rly dont need the laser pointers, AND you can heal off spike dmg wich avoids a foes dodge or reflect, still dmgs block 1st tho thats only on the 2 types that get to keep block between turns like the one boss does
Try same build with golden armour (gives health based on coins,can reach 10k health if u continue after tv boss) and golden knife (increase attack with coins, more coins more damage you can take this to 5k damage atleast) and at the same time u need 2 Midas hand+ and piggy bank optional.
Golden armor can go way higher than 10k, I got it up to 17k before dying to a reflect enemy from golden knife, which are the only real dangers in a golden armor run
Fluff is an item, Dex. Even when it does nothing, it's an item. That's why a single "item" picked up with Fluff won't be used twice. Should it be this way? nah, it shouldn't. But I assume it has to do with the way Fluff interacts with water, bath bombs, and the hand of midas.
The problem is Fluff doesn't always disable the double up, the same way Gold doesn't always do it. We had several instances where I picked up Fluff and shields still got doubled.
@@DexTag As far as i can tell from the video, it's based on the order that the items fall in. If the fluff falls in first then the game "filters" the fluff out and disregards them. However if the item falls in first and the fluff is still on the way then the game still knows that something else is dropping down the chute but it doesn't know what yet, so it pre-emptively removes the double item buff. At least that's what it looks like to me.
@@MrDTH2 this is the comment I was looking for. I believe it has to do with the timing of the items falling in. Whether it be first/last or same time, I believe there is a bug causing the game to falsely recognize item quantity & type when that occurs.
Just reminding you guys that this demo is FREE on steam
Demos usually are free, that's the whole point xD
@@PoPoRybnik my point was that you can get it for free. I just wanted to let people know that it was available
@@PoPoRybnik you're stupid dawg
Indeed, installed the other day! Lots of fun
@@PoPoRybnik 🤓🤓🤓
The Recycling Bin consumes plastic items near it when it's in the machine. But the neat thing is that single-use items (like the Piggy Bank) don't count as being "used", so they'll drop in the next turn again.
The bin is garbage though, it just gets +5 for each item it absorbs and it takes a lot of time to get enough plastic items for it being remotely good. Needs a buff.
It shouldn't be a one use thing , the bin
He became what he hated. He became annoying reflect enemy from late game himself
The poison removal perk is only on your turn end.
Check 06:45 second claw picked golden pig with several fluff, and yet the "picky" proc. And no, it's not the "first item gets doubled", since that one already proc'd on the first claw.
The only difference that I can see is that on 06:54 the fluffs went in first, the piggy last, and it proc'd. At 14:33 the shield went in first, then the fluff, and it didn't proc.
Again, at 15:07 the piggy bank went in first before the other fluffs went in (it was covered but I'm 90% sure some fluffs were above the piggy bank), and only the "first item double" proc'd, but not the "picky".
And at 16:58 the shield and coins get picked, but because the shield went in last, both "picky" and "first item doubled" proc'd.
I am convinced the cause is:
If there are coins/fluffs that went in last, then "picky" won't trigger.
If there are coins/fluffs but the single item went in last, then "picky" will trigger.
It just doubles "per turn" and not "per pick up".
@@kotqrka the only difference between them is when the fluff went in. in the first one the fluff went in first and then the item but the 2nd occurence the fluff went in last after the item
It looks like that logic is:
If there is nothing else falling in with the item
And If there is nothing already in the collection queue
Then, Picky will trigger and grant an additional use.
Things like Gold and Fluff can interfere with the first step, if they fall in after the item.
But they cannot interfere on the second step, because once they enter the chute they don't enter the collection queue.
I also think there's a limited detection range for "falling in with the item", because I've had cases where I drop multiple items in and the first gets doubled by Picky. Always with a gap between the first item and subsequent items, but not as big of a gap as you might think.
By this logic, if you wanted to exploit Picky to get an additional doubled use, you'd have to drop a second item in (from a single claw grab) after the first item was used by the character. Perhaps the enemy that makes your items jump around could cause one to enter the chute?
@@kotqrkawrong perk you’re thinking of
@@kotqrka if you're talking about "Picky", no, it can proc per claw grab. Nearing the end where Dex removed most of the items, he constantly only grabbed 1 item, and it keeps getting x3 (first claw) and x2 (second claw).
fluff did not used to count as an item in a grab, but once they changed how water worked, fluff started counting as an item. the reason is fluff can be turned into a damage source. what it takes is the water bottle that fills with water, and then the water to poison or water to lava item, and then fluff will start doing 1-2 dmg and applying poison to enemies. that is why the change was made to count.
@@mythmurzin that's dumb. They should make fluff only count for picky if it is poisoned or lava'd
Yeah, and it probably wouldn't be that hard, right? Just destroy all regular fluffs and put the item versions in their place.
@@Echo_the_half_glitch You wouldn't even have to destroy them. Just add a flag to the fluff that is something like: isWeapon=yes or no. then just have that flag change to yes if it is poisoned or lava'd.
*mobs taking less damage then they're suppost to*
i sense there's a floating point error among us
Love me some floating point errors in a game that should *realistically* only be using integers
@@shirubaurufu Depending on the game engine and how their code works, The most likely culprit for floating point values is percentage calculation
The Picky ability doubles the first item each TURN, not each claw grab. A turn is made up of two claw grabs.
Picky is not based on turn it’s based on solo grab. The other perk is based on turn
Was going to give the same explanation, good that i read that one before sending. You are right, a turn can have n claws, so all the claws are 1 turn.
@@AWShaki Picky is based on getting a single item in a claw grab the other item doubles first item each turn
i really like your Dungeon Crawler videos i would like if you do more endless mode thanks :)
Magic mirror is pretty simple it doubles the first item dropped in the machine. Picky on the other hand, looks like it does a hit box scan when the first item from each claw drops in. When an item falls in before the gold or fluff the scan sees the hit boxes for the fluff and coins and counts them as items, even though the don't drop into the same part of the machine. When the gold or fluff falls first they fall into their special zone and disappear, not triggering the hit scan, so when the real item falls in, it triggers, scan comes up empty, and the item gets doubled.
Yea, that's pretty much the same conclusion I had, but there must be something else because unless I recall it wrong, I had a case where I had gold before the item and after the item, and it still got tripled. So my theory was it removes "gold" and "fluff" as entity with the first one, no matter if there is more gold/fluff after the item
Achievement unlocked: stop hitting yourself
So he never used the magnet claw, but just assume it's bad and useless... Except that, great video like always :)
It is bad and useless, let's be real
The issue with the magnet claw is that he never used it. It's a really tough item to pick up because of its shape. It takes a lot of grabs to dig for it, and it never ends up being worth it.
Why not just make it the magnet sprite with an intangible little chain to show its the claw?
He is recovering from burned
We think of spikes as something to add on to a run; not something to build around. Good video.
PLEASE FOR THE LOVE OF GOD consider exiting the game and rejoining restarts the gumball machine and can restart a round if you're in a sticky situation just press esc and then exit and go back into the run you had
Na I don't like that
@@DexTag based
Before watching, yes. Any game with SPIKE is insane. I built a passive spike healer build in Xenoblade X and managed to kill the superboss with the highest HP and its spawned minions without attacking (though it took me 1hr) lol.
14:55. A "turn" consists of all claws of your's, then the enemies get their "turn"
All your claws are your turn. Thus ya only get the picky bonus on your first item of all claws
Picky doubles twice if only picked out alone. But Gold/Fluff count as items if they are dropped in after the item
@@DexTag i thought magic mirror was the one doubling it consistently and then picky was only once per turn thus making it triple.
You might need to add a timestamp because I can only guess what the comment refers to, but the only confusion I had was that picking up something alone (but with Fluff or Gold) wouldn't always double it. Picky always doubles when something is picked out alone. The answer was that if Fluff/Gold falls in BEFORE the item, the item counts as "alone" and is doubled. If the Fluff/Gold is above the item, they are considered additional items and Picky doesn't double it. Despite both scenarios having exactly the same items grabbed
I think items only get doubled by the 'picky' buff when no other items are picked up / all fluff goes in BEFORE it. If any fluff goes in after, it deletes the doubling effect (i think)
Nice!
On my last run I had 2 strength potions. 1000+ strength is also nice.
I have a theory as to why fluff sometimes applies as another item and i think its because of a bug with midas touch and magnets basically the game is confusing the fluff being a coin when its in range of the other two items mentioned which is a weird bug developers could have easily missed in my opinion
Isn't a "turn" 2 claw grabs ? So, the first item in a turn is the first item of the first claw.
The effect of picky is per turn. You get 2 claw per turn. It will work for the second claw only if you miss with the first claw.
I have not tested it, but that how I understand it.
Dont know that for sure, but I am talking about the one that doubles it when picked up alone. It does it per claw.
The Recycle Can absorbs plastic items but when it says small radius it means it. I went full plastic with bath bombs and was hitting for 300+ with it
Sounds like a pain for "meh" late game dmg.
@@AwesomeNuke
Well I was using the pet and since the lasers are plastic I just went with it. There ethereal status means like Dex in this vid you need to limit the fill amount. Many times I would grab one and use the outside of the claw at the same time to push one of the other bins towards a pile. Ran it till floor 23 before I got bored.
Imagine a thorns build but with the cat lady who basically has built in thorns
fav dungeon clawler youtuber
I've only had it doubled the use of the very first item in a turn. A turn is considered both claws.
I think Fluff registers as "first item", because it can converted into burning or poison fluff which has a game effect. Like item can.
Either case, it is probably a bug.
Thr fluff thing didn't happen for the "first item gets doubled" perk, it happened for the "picking only one item doubles it" perk when henonky had an item and fluff. Somehow didn't double the item
He's just reading it wrong. It's the first item each turn. A turn is made of two claw grabs.
@@RevyaAeinsett Read my reply. The issue wasn't with the "first item", it was with the items picked solo
i wanted to see how crazy this build could've been; highest floor reached..
Spikes are so powerful cause they stack infinitely. I think some balancing will probably make them last limited time or get "spent"
I managed to do a build where I replaced all the normal shields with spike + shields. With the 2 perks that double the first / only item it gets mental very quickly.
There was a game. I was playing for a while that was like this one I would get like a 100 plus stack of spikes. Anything that would touch me would die instantly.
I was waiting for him to get a fight with 3 of the bomb dudes that never actually attack you other than blowing you up :P
The doubbeling only happens once a turn Dex not every time :D.
Math is a mere suggestion in this game 😂
I’ve no idea what that recycle bin does.
is it, that a SINGLE fluff will ruin the doubling of an item? but 2 or more are fine?
Now really curious how well the spike/kitty build would work. Bunch of spike shields and energy drink.
I think the meta with kitty is a whole bunch of block, rings and potions of strength
@@ananass8030 Yeah, is what I have seen. But what we can see here is 90 block off a single item. So 45 strength in a single turn. Combine that with a holy shield and wowza.
yes thorns are truely insane, i got a floor 12 clear with um, the cat lady doing nothing but thorns, strength stacking and a couple functional tools, like Midas, battle axe, and heal potions
also got floor 8 scraping by about a dozen times with the vampire dude, tho he doesnt get the block thorns is still pretty good bc you can heal off them, like id grab two golden spikey shields and had the double 1st item used, turn one, im dealing 30dmg each time im attacked and healing 3 of it
HAAHAAA cool your gonna get some of the samebuild i went for, got the mirror, tbh just that with picking a golden spikey out 1st is CRAZY yes hello its turn one, if you attack me ill deal 20 dmg each time, and on the cat lady FREE RETALIATION STRIKES, bruh try a full block/spike/strength build on her, you rly dont need the laser pointers, AND you can heal off spike dmg wich avoids a foes dodge or reflect, still dmgs block 1st tho thats only on the 2 types that get to keep block between turns like the one boss does
Yo you and Aliensrock are my fav youtubers that play this game 😂
Can you play with the beever then get the cat from the item or that doesn't work?
Try same build with golden armour (gives health based on coins,can reach 10k health if u continue after tv boss) and golden knife (increase attack with coins, more coins more damage you can take this to 5k damage atleast) and at the same time u need 2 Midas hand+ and piggy bank optional.
Golden armor can go way higher than 10k, I got it up to 17k before dying to a reflect enemy from golden knife, which are the only real dangers in a golden armor run
Wouldnt this build be better on the cat lady so the cat attacks as well as the thorns?
Ah, yes, a value investor. He sits in his couch and just win the game.
I wonder if there are Sanding machines in the game as a weapon 🤔 i think a run with Bernie + Sanders would be really good
3 minutes ago is preposterous
suggestion use water to make the shields float
Fluff is an item, Dex. Even when it does nothing, it's an item. That's why a single "item" picked up with Fluff won't be used twice.
Should it be this way? nah, it shouldn't. But I assume it has to do with the way Fluff interacts with water, bath bombs, and the hand of midas.
The problem is Fluff doesn't always disable the double up, the same way Gold doesn't always do it. We had several instances where I picked up Fluff and shields still got doubled.
@@DexTag As far as i can tell from the video, it's based on the order that the items fall in. If the fluff falls in first then the game "filters" the fluff out and disregards them. However if the item falls in first and the fluff is still on the way then the game still knows that something else is dropping down the chute but it doesn't know what yet, so it pre-emptively removes the double item buff. At least that's what it looks like to me.
@@MrDTH2 this is the comment I was looking for. I believe it has to do with the timing of the items falling in. Whether it be first/last or same time, I believe there is a bug causing the game to falsely recognize item quantity & type when that occurs.
He threw a spiky shield at me >:(
Boogaloo of Illusions at 33:12
This was quite good
It was beautiful
!
Just wondering where you are from: def Europe. I would say Germany or netherlands somewhere
do a hairdryer only run think about it get one then it triples then you get like 9 of them in one grab and just shrink even more and fun
Me watching this just after i played a spike build.
Same
YES❤
Ypu need to get rid of all those regular chields, make it so spike shields arre the only thing that drop outside of the hand and maybe holy shield...
digga ich hab mir bissel deine vids angeschaut. fazit: ziemlich guter content cooler dude. weiter so
Cheese
Cheese
you should of got the chest armor
oh you didnt know? 15 + 15 = 29! Psh I thought everyone knew that
Once again asking for a water build
Same demo quality as Brotato had.
yeouch
Germany?
Go endless pls
First !!!
zou
lol
7 visits in 2 minuts Bro fell off
No likes in 10hrs bro really fell off
first
Don’t worry guys, @AnimeGamer0902 was first!