How to make procedural animated condensation using X Particles

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  • Опубликовано: 13 окт 2024
  • In this video I go through my procedural condensation set up with X Particles. This set up creates condensation that behaves similarly to how condensation would naturally behave.
    Software and versions:
    Cinema 4D R25
    Insydium Fused with X Particles build 1030
    Redshift (I do not go through the rendering process but it was used to make the example clips)
    Music: Complicated - Arulo

Комментарии • 40

  • @ELECTR0HERMIT
    @ELECTR0HERMIT 2 года назад +5

    One of the best C4D XP tutorials online. You have an absolute gift for explaining and teaching. Each step precisely spelled out in an easy to absorb fashion and the increasing complexity explanations just genius. I think what you have done in this video is nothing short of amazing. This is a very VERY complicated XP set up and some how you managed to make it all comprehensible to the newbie mind. There were so many bonus tips in here as well. Well done and thank you.

  • @ronniesong6694
    @ronniesong6694 2 года назад

    when i saw condensation in title i thought something clone+follow surface some lame thing, but turns out i was totally twong. this is so creative i'd never figure out. thanks!

    • @sortalikethis5039
      @sortalikethis5039  2 года назад

      Thank you! I wanted to try to do it in a different way. Happy you found it useful!

  • @travisissoocool
    @travisissoocool 2 года назад +2

    This tutorial got me into X-Particles @insydium. Very well explained and comprehensive while still having the brevity most youtube tutorials lack.
    Here's some tricks I figured out while developing it further for my purposes- I boosted the gravity strength then filtered the gravity and turbulence through a shader field that used an animating high contrast noise to give the moving droplets that 'start-stop' look that often happens in reference. Also, I used a shrink wrap deformer to squish the drop geo a bit. After all that, I brought the drops into a volume builder - volume mesher combo to bake the drops so I could render on machines without x-particles.

    • @sortalikethis5039
      @sortalikethis5039  2 года назад

      That's an awesome idea! Thanks for sharing. Can't wait to try that.

    • @mazzeo8216
      @mazzeo8216 Год назад

      Wait, how do you used the shrink wrap with x particles, and how brought into the volume builder & mesher? Please helpppp

    • @pitheque
      @pitheque Год назад

      I like the shader field idea very much, and thank you for sharing it, but I was unable to achieve the start-stop look just by tampering the gravity strength, what I found was that a particle that enters a 'black' region of the shader does not stop or even lower its speed, it just stops accelerating (zero gravity) but keeps its momentum. I tried to slow down particles using an xpSpeed with a shader field but then the PPcollisions dynamic becomes unusable. It did not work for me...

  • @voodoorampager
    @voodoorampager 2 года назад +6

    That was great!. one addition I would consider for extra details is generating vertex maps from the dripping trails geometry for controlling the material shader roughness with it (making the paths glossy). keep it up!

    • @yvettehamm
      @yvettehamm Год назад

      That's a great idea! Would you mind sharing how to do that?

  • @rainshih7542
    @rainshih7542 7 месяцев назад

    Bro, this is awesome! one suggestion, those particles combined should be sliding down faster.

  • @muser7935
    @muser7935 2 года назад +1

    I would like to thank you for this amazing tutorial

  • @madlowles
    @madlowles 2 года назад +1

    Amazing tutorial, thank you so much. Feedback from my experiments is I personally felt like at these speeds it looked a bit like the can is sweating so toned the amount back to around 1500 and the gravity to around 4. Combined with a dirt map on the texture to add an iced look to the metal it comes out really well in final renders.

    • @sortalikethis5039
      @sortalikethis5039  2 года назад

      Awesome! I'll def try it out with those changes! Thank you!

  • @realjoewalker
    @realjoewalker Год назад

    The scale tip around 5:00 is so true. I fought the real life scale of a can for a long time. Especially splashes hitting a surface. Better to scale up.

  • @droneguerrrila230
    @droneguerrrila230 2 года назад

    Thanks you for sharing such profound knowledge! Great tutorial

  • @RedDaveMotion
    @RedDaveMotion Год назад

    Phenomenal tutorial! Really appreciate you sharing great knowledge!

  • @donross7820
    @donross7820 Год назад

    What a great tutorial! You really know your stuff. Thank you

  • @KernitTheFont
    @KernitTheFont 16 дней назад

    I couldn't get mine as smooth as yours. Mine ended up looking like capsules, even with the XPScale. I think it might have something to do with the fact I had 'all frames' turned off in playback for faster preview. I think it might have messed up the whole sim. Back to the drawing board!

  • @AdamantineCat
    @AdamantineCat 2 года назад

    Excellent tutorial! Hope more are to come!

  • @DuckStoree
    @DuckStoree 2 года назад

    This is a great! Easy to follow and got me excatly what i need. keep up the work man!

  • @MikhailKuzmenkov
    @MikhailKuzmenkov 2 года назад

    Great and very useful tutorial! Thank you so much! Hope to see more!👍

  • @steilvorlageDE
    @steilvorlageDE 3 месяца назад

    exactly what I want! 😀

  • @helalsstudio1843
    @helalsstudio1843 Год назад

    Excellent tutorials!

  • @colinsass6637
    @colinsass6637 9 месяцев назад

    this was awesome

  • @doom9344
    @doom9344 Год назад

    Great Video! Thx so much!

  • @chinmay3d229
    @chinmay3d229 2 года назад

    Best XP tutorial . thanks

  • @linusdahlgren6876
    @linusdahlgren6876 Год назад

    Thanks for a great tutorial! I would like to add that after excluding the spawn groups in the dynamics "groups affected" tab I lost those effects completely (looks like you did too). To solve that I just added the other groups in there with the include checkmark.

  • @carlosiespinozab
    @carlosiespinozab 2 года назад

    Fantastic and thorough!

  • @stephentownsend85
    @stephentownsend85 Год назад

    Great tutorial!
    I've noticed when you started adding the trails the Constraints effect stops working?

  • @jakewyand6765
    @jakewyand6765 2 года назад +1

    Amazing tutorial!! Super easy to follow and very thorough! But one question. Everything works for me up until the trails. I have followed the tutorial step by step and still cannot seem to get my trails to spawn? Any idea what might be happening?

    • @jakewyand6765
      @jakewyand6765 2 года назад +2

      Update: I got it to work. Just had the wrong minimum speed on my metagroups. Once again GREAT tutorial!

  • @quadxquad6540
    @quadxquad6540 2 года назад

    love it!🙌

  • @benmunyemana9154
    @benmunyemana9154 2 года назад

    Thanks for sharing

  • @vbcult
    @vbcult 2 года назад

    great! thank you!

  • @3rdDim3nsn3D
    @3rdDim3nsn3D 11 месяцев назад

    I didn't watch it yet, but i need to know one thing: in your setup are the moving particles "eat" the ones on the path down? Because that is the most tricky part i stumbled across... that would happen in real life but I didn't figured out how to do it in xparticles yet

  • @Samuraki
    @Samuraki 2 года назад

    Keep the good work man!!!

  • @Sma-v4y
    @Sma-v4y 2 года назад

    nice tut. The problem is that I have microfluid scene...and the settings are nightmare to set pu... smth like 0,002, 0,0021 ...etc...

  • @hassangillani459
    @hassangillani459 2 года назад

    thanks

  • @iamhimman
    @iamhimman Год назад

    didnt work properly for some reason the vdb mesh wasnt smooth etc and the smaller static wouldnt show too ontop of it

  • @hofieldshin9708
    @hofieldshin9708 9 месяцев назад

    Can you share the project file?