Animated Condensation Using Cinema 4D

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  • Опубликовано: 31 дек 2024

Комментарии • 72

  • @3rdDim3nsn3D
    @3rdDim3nsn3D Год назад +11

    Aeesome technique! One thing to make it even better : put the static droplets in the volume builder too and subtract them with the animated ones so the running one "eat" the static ones, this is how it should be in real life😊
    Thanks for your content, love it❤

  • @sikliztailbunch
    @sikliztailbunch Год назад +6

    You could create a trail vertex map (a wetmap basicly) from the droplets that run down, and then use that vertex map to delete all particles on the way, so it looks like they are being absorbed as soon as the traildrop touches them

    • @pedrogarciapintos7317
      @pedrogarciapintos7317 Год назад

      can you be more specific please? im interested, i already tried putting the cloner onto the volume bilder to get that effect but it doesnt worked. How can i make it with a vertex map?

    • @sikliztailbunch
      @sikliztailbunch Год назад

      @@pedrogarciapintos7317 I actually did exactly that: ruclips.net/video/PYiPIFRPK-E/видео.html

    • @sikliztailbunch
      @sikliztailbunch Год назад +1

      @@pedrogarciapintos7317 At first you animate those droplets. You then use those to draw a vertex map. With that vertex map you can control where the cloner creates droplets and where not. If you use an inverted version of that vertex map, you basicly have an "eraser". You can totally put the cloner into a volume builder for meshing the entire thing smoothe.

    • @GranzDesign
      @GranzDesign 3 месяца назад

      @@sikliztailbunch YOu should make a tutorial man!

  • @Wuzmu
    @Wuzmu 2 года назад +8

    PROTECT THIS MAN AT ALL COSTS❣

  • @Ike3d
    @Ike3d 2 года назад +2

    I can't express my gratitude enough. This is pure gold. Thank you thank you thank you

  • @DJBBSGREEK
    @DJBBSGREEK Год назад

    in the first frame you can't see the moving drops, you have to put another clone with a sphere...and you could do it with Sweep

  • @aliwayne4
    @aliwayne4 Год назад +6

    You could've put the volume builder into a Remesh and reduce the poly count a lot, also for the droplets reduce their poly count, and then make both interact with each other and put'em on a SubD at the end.

    • @rflem04
      @rflem04 Год назад +1

      This guy remeshes

    • @sima_jk
      @sima_jk Год назад

      probably not ideal to have remesh run every single frame.

  • @pavena7517
    @pavena7517 2 года назад +3

    Just found your channel… it’s literally a gold mine. Thanks so much for posting amazing tutorials :)

  • @PiginaCage
    @PiginaCage Год назад +1

    um sir... you are GORGEOUS

  • @MateoBaldasare
    @MateoBaldasare 2 года назад +2

    Thank you so much, Lukas! I thought this wasn't possible without X-Particles. Subscribed!

  • @StepanHKA
    @StepanHKA 2 года назад +1

    Beautiful video Lukas

  • @deworldzlastpunk666
    @deworldzlastpunk666 Год назад +3

    quick question:how to make the running droplets align to a complex-shaped mesh

    • @lukasthorup
      @lukasthorup  Год назад

      I think I would use the new ridgid body system in cinema. And then make a strong attractor or make a collider that traps the droplets on the side af the can.

    • @deworldzlastpunk666
      @deworldzlastpunk666 Год назад

      @@lukasthorupThanks For the reply,could you make a tutorial in the future?I'm really just beginning to learn Cinema 4D.

  • @meem-zd3kj
    @meem-zd3kj 2 года назад +2

    Hi, im trying to do @9:28 on a round object thats subdivision surfaced. But the points just end up both up and down, and they doesnt even follow the surface, just go outside in a line

    • @botondben
      @botondben 2 года назад +3

      In the Matrix under Object panel Align Clone deselection solved this problem for me.

  • @koodkood608
    @koodkood608 4 месяца назад

    hi you the best at explaining but when i put Displacer on the Tracer the lines are stright and not curved i dont know why thank you alot

  • @HDGamingVelocity
    @HDGamingVelocity 11 месяцев назад

    Hi Lukas. How can I translate those dropplets to a situation where the Can is also being used in a Cloner. I have a setup with cans next to each other and would like droplets on the cloned cans :)

  • @razielsephirah6786
    @razielsephirah6786 2 года назад +2

    Thank you for all your always stunning and interesting tutorials… I always look forward to the next one!

  • @igorberest3436
    @igorberest3436 8 месяцев назад

    Прекрасная работа. Спасибо за труд!

  • @yassermedjamia8848
    @yassermedjamia8848 Год назад +1

    Very nice trick :) maybe if we addsome smotthing layers on the volume builder it will give more realistic look
    We apreciatte Your efforts : thank you

  • @reallycome1
    @reallycome1 Год назад +1

    Loved it!

  • @romuk3092
    @romuk3092 2 года назад +1

    That’s exactly what I was looking for 🤩 thk very much, can’t wait for the next one

  • @petrholusa5855
    @petrholusa5855 7 месяцев назад

    I struggle with thing that matrix or plain doesn't respect that matrices should stick to the selected object and they don't go along side on the bottom for example. Like here 11:28

  • @jameswilkinson150
    @jameswilkinson150 Месяц назад

    How do you actually find people who need this kind of work? Who buys your skills?

  • @JamalQutub
    @JamalQutub 2 года назад +1

    Excellent tutorial.Thank you!

  • @gabrielecella
    @gabrielecella Год назад +1

    love your work

  • @LabeilleCreative
    @LabeilleCreative Год назад

    around 16:16 how do you add another point on the scale along curve?

  • @virtualthreads360
    @virtualthreads360 2 года назад

    Great tut, thank you! When I zoom in I can see some are not touching the can at all.... do you know how to fix this?

  • @Ixumix
    @Ixumix 2 месяца назад

    Great Tutorial!!!

  • @ainjeffery
    @ainjeffery 2 года назад +5

    how would it work on a curved surface?

    • @mazzeo8216
      @mazzeo8216 Год назад +1

      yeah, this is exactly what I want to know

  • @harun3Ddigitalartist
    @harun3Ddigitalartist Год назад +1

    Thank you brother...

  • @mikeodeo
    @mikeodeo 2 года назад +1

    This is a fantastic tutorial!

  • @1kdoc
    @1kdoc Год назад

    太好了, 这个教程正是我需要的,非常感谢!

  • @novaverse543
    @novaverse543 3 месяца назад

    love it

  • @sollymedia6564
    @sollymedia6564 10 месяцев назад

    Incredible. Subbed.

  • @shreyasshanmughan2445
    @shreyasshanmughan2445 Год назад

    amazing tutorial thank u so much

  • @adiseshubilla9786
    @adiseshubilla9786 Год назад

    Thank you 😊

  • @arnaudsimon3265
    @arnaudsimon3265 Год назад

    gold thanks !!!

  • @shreyasshanmughan2445
    @shreyasshanmughan2445 Год назад

    hey bro plain disperses the matrix around the can not above it wat should i do

    • @henrygibson2569
      @henrygibson2569 6 месяцев назад

      got the same issue - did you find a fix?

  • @andygagarin3725
    @andygagarin3725 9 месяцев назад

    It's very useful, thanks!

  • @Soap308
    @Soap308 Год назад

    Huuge tutorial great job!

  • @Nay_nana1234
    @Nay_nana1234 Год назад

    Big Thank bro

  • @chinvibol
    @chinvibol Год назад

    Thank you so msuch

  • @AshkonMedalla
    @AshkonMedalla 2 года назад +1

    amazing tutorial!

  • @VictorEnoch
    @VictorEnoch Год назад

    tried this my running droplets isn't going down in one direction like yours rather random direction, what should I do?

    • @pedrogarciapintos7317
      @pedrogarciapintos7317 Год назад +1

      you should put your Plains transform space parameter in "object mode" instead of "Node", i was having the same issue

    • @shreyasshanmughan2445
      @shreyasshanmughan2445 Год назад

      @@pedrogarciapintos7317 hey bro plain disperses the matrix around the can not above it wat should i do
      🥲🥲

  • @kagoTshabota
    @kagoTshabota 2 года назад +1

    Amazing

  • @vincentorougoura3901
    @vincentorougoura3901 2 года назад +1

    Hello Lukas ! Do you have any course on product visualization or can advise me.

    • @lukasthorup
      @lukasthorup  2 года назад +2

      No I don't but I'm working on a course but it's a bit out in the future

  • @СтасГнип-к2ц
    @СтасГнип-к2ц 2 года назад +1

    you best

  • @izyum1021
    @izyum1021 Месяц назад

    большое спасибо вам❤❤

  • @tritruong198
    @tritruong198 2 года назад

    Thank you, sir

  • @tiagocardoso4434
    @tiagocardoso4434 2 года назад

    Great tut ;)

  • @porkmeister01
    @porkmeister01 9 месяцев назад

    awesome

  • @ASDLOR
    @ASDLOR 2 года назад +1

    Lit 🔥🔥

  • @monirul3d
    @monirul3d 2 года назад

    Great..

  • @Willopo100
    @Willopo100 8 месяцев назад

    its easier to simulate water nowdays

  • @뿌레땅뿌르-c6m
    @뿌레땅뿌르-c6m 2 года назад

    👍

  • @halilm
    @halilm 6 месяцев назад

    The water has wrong direction for its gravity

  • @burevent
    @burevent 2 года назад +1

    not physically correct