Aeesome technique! One thing to make it even better : put the static droplets in the volume builder too and subtract them with the animated ones so the running one "eat" the static ones, this is how it should be in real life😊 Thanks for your content, love it❤
You could create a trail vertex map (a wetmap basicly) from the droplets that run down, and then use that vertex map to delete all particles on the way, so it looks like they are being absorbed as soon as the traildrop touches them
can you be more specific please? im interested, i already tried putting the cloner onto the volume bilder to get that effect but it doesnt worked. How can i make it with a vertex map?
@@pedrogarciapintos7317 At first you animate those droplets. You then use those to draw a vertex map. With that vertex map you can control where the cloner creates droplets and where not. If you use an inverted version of that vertex map, you basicly have an "eraser". You can totally put the cloner into a volume builder for meshing the entire thing smoothe.
You could've put the volume builder into a Remesh and reduce the poly count a lot, also for the droplets reduce their poly count, and then make both interact with each other and put'em on a SubD at the end.
I think I would use the new ridgid body system in cinema. And then make a strong attractor or make a collider that traps the droplets on the side af the can.
Hi, im trying to do @9:28 on a round object thats subdivision surfaced. But the points just end up both up and down, and they doesnt even follow the surface, just go outside in a line
Hi Lukas. How can I translate those dropplets to a situation where the Can is also being used in a Cloner. I have a setup with cans next to each other and would like droplets on the cloned cans :)
I struggle with thing that matrix or plain doesn't respect that matrices should stick to the selected object and they don't go along side on the bottom for example. Like here 11:28
Aeesome technique! One thing to make it even better : put the static droplets in the volume builder too and subtract them with the animated ones so the running one "eat" the static ones, this is how it should be in real life😊
Thanks for your content, love it❤
Nice idea!
You could create a trail vertex map (a wetmap basicly) from the droplets that run down, and then use that vertex map to delete all particles on the way, so it looks like they are being absorbed as soon as the traildrop touches them
can you be more specific please? im interested, i already tried putting the cloner onto the volume bilder to get that effect but it doesnt worked. How can i make it with a vertex map?
@@pedrogarciapintos7317 I actually did exactly that: ruclips.net/video/PYiPIFRPK-E/видео.html
@@pedrogarciapintos7317 At first you animate those droplets. You then use those to draw a vertex map. With that vertex map you can control where the cloner creates droplets and where not. If you use an inverted version of that vertex map, you basicly have an "eraser". You can totally put the cloner into a volume builder for meshing the entire thing smoothe.
@@sikliztailbunch YOu should make a tutorial man!
PROTECT THIS MAN AT ALL COSTS❣
I can't express my gratitude enough. This is pure gold. Thank you thank you thank you
in the first frame you can't see the moving drops, you have to put another clone with a sphere...and you could do it with Sweep
You could've put the volume builder into a Remesh and reduce the poly count a lot, also for the droplets reduce their poly count, and then make both interact with each other and put'em on a SubD at the end.
This guy remeshes
probably not ideal to have remesh run every single frame.
Just found your channel… it’s literally a gold mine. Thanks so much for posting amazing tutorials :)
um sir... you are GORGEOUS
Thank you so much, Lukas! I thought this wasn't possible without X-Particles. Subscribed!
Beautiful video Lukas
quick question:how to make the running droplets align to a complex-shaped mesh
I think I would use the new ridgid body system in cinema. And then make a strong attractor or make a collider that traps the droplets on the side af the can.
@@lukasthorupThanks For the reply,could you make a tutorial in the future?I'm really just beginning to learn Cinema 4D.
Hi, im trying to do @9:28 on a round object thats subdivision surfaced. But the points just end up both up and down, and they doesnt even follow the surface, just go outside in a line
In the Matrix under Object panel Align Clone deselection solved this problem for me.
hi you the best at explaining but when i put Displacer on the Tracer the lines are stright and not curved i dont know why thank you alot
Hi Lukas. How can I translate those dropplets to a situation where the Can is also being used in a Cloner. I have a setup with cans next to each other and would like droplets on the cloned cans :)
Thank you for all your always stunning and interesting tutorials… I always look forward to the next one!
Прекрасная работа. Спасибо за труд!
Very nice trick :) maybe if we addsome smotthing layers on the volume builder it will give more realistic look
We apreciatte Your efforts : thank you
Loved it!
That’s exactly what I was looking for 🤩 thk very much, can’t wait for the next one
I struggle with thing that matrix or plain doesn't respect that matrices should stick to the selected object and they don't go along side on the bottom for example. Like here 11:28
How do you actually find people who need this kind of work? Who buys your skills?
Excellent tutorial.Thank you!
love your work
around 16:16 how do you add another point on the scale along curve?
Great tut, thank you! When I zoom in I can see some are not touching the can at all.... do you know how to fix this?
Great Tutorial!!!
how would it work on a curved surface?
yeah, this is exactly what I want to know
Thank you brother...
This is a fantastic tutorial!
太好了, 这个教程正是我需要的,非常感谢!
love it
Incredible. Subbed.
amazing tutorial thank u so much
Thank you 😊
gold thanks !!!
hey bro plain disperses the matrix around the can not above it wat should i do
got the same issue - did you find a fix?
It's very useful, thanks!
Huuge tutorial great job!
Big Thank bro
Thank you so msuch
amazing tutorial!
tried this my running droplets isn't going down in one direction like yours rather random direction, what should I do?
you should put your Plains transform space parameter in "object mode" instead of "Node", i was having the same issue
@@pedrogarciapintos7317 hey bro plain disperses the matrix around the can not above it wat should i do
🥲🥲
Amazing
Hello Lukas ! Do you have any course on product visualization or can advise me.
No I don't but I'm working on a course but it's a bit out in the future
you best
большое спасибо вам❤❤
Thank you, sir
Great tut ;)
awesome
Lit 🔥🔥
Great..
its easier to simulate water nowdays
how would you do this ?
👍
The water has wrong direction for its gravity
not physically correct