Your channel is truly a hidden gem! I'm so glad you popped up in my recommended section a few days ago. I can't wait for all the awesomeness you'll upload in the future!
Only there is a small problem, if you use on another geometry, not primitives, then you need to do UV unwrap, so that the texture is displayed correctly with Chaos node. Even automatic unwrap will work here.
Another amazing tut, can i ask, does the chaos node work the exact same way when it has the same parameters, so i can plug one in each texture of a quixel surface for example? albedo, roughness, normal map etc.
Yes, you can just duplicate it few times for each texture map and then by selecting all of chaos node you can adjust their settings at once, so its good practice to align them vertically in Node Editor for easier selecting.
@@NojsGraphics Works like a charm except Normal Map, but i found on the otoy forum that the chaos node works efficient with Normal Maps only when the Power and Gamma is on the default 1. Thank you so much for replying and for the great tutorials!
Great video as always! - anyways, how is the workflow for the chaos node when you have diffuse,roughness,specular,normal,displacement etc? - noticed chaos dont work with displacement.
Thanks! I did tried it with displacement and it worked for me, if you have more than one node, you will have to setup one chaos and manually copy it to others just like with triplaner node.
Hey! For now i didnt thought of having patreon, but maybe in future i will have one! Glad that my tutorials helping you out, thats honestly is the best reward, seeing that my videos helps!
Im planning to make tutorial on it next week, so hold up for a bit! And the texture itself is just random texture from Google, I just searched for clay texture.
Hey! You need to copy chaos node then for every map. Good thing is if you select all of them you can adjust them all at once! So it's still not that bad if you align all of them close together.
Hello! I don't have the chaos node avilable in my octane node editor. In fact, i dont have access to any of the light blue "Utl" nodes. It's not there. Using cinema R25 with octane studio license. Any idea why it's not showing up?
Hey! You can try using search bar on top of node editor tab or clicking right mouse button and typing in what you look for or clicking C while you hover your mouse over grid background in node editor to also search for it.
Hey! In short no, you cant use those two together, Triplaner need Triplaner projection out of texture, while chaos force you to have Mesh UV projection. As for Baking Texture, yes this node will make it possible therfore also Baking Texture node can work as a bridge between Chaos node and any other projection types.
Great tutorial bro! I’m not even a 3d graphic artist I just find it fascinating to see someone at a high level performing in their craft!
Your channel is truly a hidden gem! I'm so glad you popped up in my recommended section a few days ago. I can't wait for all the awesomeness you'll upload in the future!
This video was very helpful. Keep up the great work!
Hmm, that's amazing! Will try to figure out a way to replicate it in blender
Thanks! I had no idea that node existed! That will solve a lot of problems.
Was looking this solution for long time now, thank you very much !!
Thanks for all your quality content! Already learned so much from your video - keep it up!
Good stuff as always my dude
Nice! I typically use PS but thse technique is a lot quicker with more options. Cheers
Dude, keep going. Nice one, thank you!
Thats fabulous . Thank you for giving us this great tips
Dude awesome! I didnt realize this existed
what's up with this bangers tutorials, great video
Seeing this being used is a big help! thanks for that!
excellent tutorial! very useful indeed. Thank you!!
Pure gold!
nice tut, thank you!)
Only there is a small problem, if you use on another geometry, not primitives, then you need to do UV unwrap, so that the texture is displayed correctly with Chaos node. Even automatic unwrap will work here.
Another amazing tut, can i ask, does the chaos node work the exact same way when it has the same parameters, so i can plug one in each texture of a quixel surface for example? albedo, roughness, normal map etc.
Yes, you can just duplicate it few times for each texture map and then by selecting all of chaos node you can adjust their settings at once, so its good practice to align them vertically in Node Editor for easier selecting.
@@NojsGraphics Works like a charm except Normal Map, but i found on the otoy forum that the chaos node works efficient with Normal Maps only when the Power and Gamma is on the default 1. Thank you so much for replying and for the great tutorials!
@@nia995 Ye, Normal maps in Octane are introverts, they dont really like hanging out with other nodes lmao
@@NojsGraphics exactly lol
So cool and simple!))
Thanks!!!
HUGE help. thank you
Great video thanks what about the other maps rough,bump, displac, you still need to connect all of them in their chaos node right?
Hey! Yes, you can also make process easier by selecting all chaos nodes, then you can adjust all of them at once.
@@NojsGraphics great content keep it up man thanks!
Great video as always! - anyways, how is the workflow for the chaos node when you have diffuse,roughness,specular,normal,displacement etc? - noticed chaos dont work with displacement.
Thanks! I did tried it with displacement and it worked for me, if you have more than one node, you will have to setup one chaos and manually copy it to others just like with triplaner node.
Your videos are making me a better 3D artist mate, I appreciate you greatly. Do you have a patreon?
Hey! For now i didnt thought of having patreon, but maybe in future i will have one! Glad that my tutorials helping you out, thats honestly is the best reward, seeing that my videos helps!
I really love that clay texture at 7:05 where did you get that from? Great tutorial as well :)! I had no clue the Chaos node could do that!
Im planning to make tutorial on it next week, so hold up for a bit! And the texture itself is just random texture from Google, I just searched for clay texture.
@@NojsGraphics Awesome thanks so much :)! I'll most deffniilty be looking forward to that tutorial :)!
Cool, thank you, didn't know that node :)
Thanks! Yes and its powerfull node for sure
Thanks. Useful!
Gold !
How do you go about having the same Chaos for Normal and roughness etc to that they are following the same outputs from the Choas randomising?
Hey! You need to copy chaos node then for every map. Good thing is if you select all of them you can adjust them all at once! So it's still not that bad if you align all of them close together.
Woow woow
Hello! I don't have the chaos node avilable in my octane node editor. In fact, i dont have access to any of the light blue "Utl" nodes. It's not there. Using cinema R25 with octane studio license. Any idea why it's not showing up?
Hey! You can try using search bar on top of node editor tab or clicking right mouse button and typing in what you look for or clicking C while you hover your mouse over grid background in node editor to also search for it.
thanks a lot
Can you use the chaos node as well as the triplanar mapping node? Or would you have to run the chaos node through a bake node first?
Hey! In short no, you cant use those two together, Triplaner need Triplaner projection out of texture, while chaos force you to have Mesh UV projection. As for Baking Texture, yes this node will make it possible therfore also Baking Texture node can work as a bridge between Chaos node and any other projection types.
@@NojsGraphics Thanks man! Appreciate the reply! Keep the tutorials coming, I learned a ton!