three.js Glass Objects with Physical Material

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  • Опубликовано: 15 сен 2024

Комментарии • 7

  • @spaceboi_ux
    @spaceboi_ux Год назад +2

    I created something similar for my project but the performance is very hampered with it. I am getting 99% GPU usage as soon as it is loaded in the scene. What can be the problem?

  • @alvarobyrne
    @alvarobyrne Год назад

    Well done!

  • @ЮрийЛипко
    @ЮрийЛипко Год назад

    Nice!

  • @tassisto
    @tassisto Год назад

    Wow!

  • @alex_osx
    @alex_osx Год назад

    Thank you for the video!
    Have you played with the shadows cast from transparent objects to the plane? As far as I see, the shadow is the same even if the object is fully transparent which is sad.

    • @heygenka
      @heygenka  Год назад

      Afaik the shadow casting is not affected by any of the properties of the material.

  • @mmpmd97
    @mmpmd97 Год назад

    can you make a video with a complex model like a human, and I wish to know how to apply multiple texture to different part, cuz you see essentially there are many parts but after export to a glb file I don't know how to apply texture to those different parts. and also how does the texture for hair work you know transparencey and all that stuff.