People were complaining that the DLC was too short, but they don’t realize how much effort is put into the hand drawn animations…AND ITS ONLY EIGHT DOLLARS!!
1:08:35 OMG i love this ending! In the epiloge he starts to actually enjoy helping others, remakes his bakery, becomes everyone friend AND finds a way to revive chalice! The three are non ghost in the last picture!
@phantom thief alibaba i know that, but i said it was a Nice little DETAIL that the announcer in fact cleared his throat before saying the “real” knockout, after the “fake” knockout was said by the Moonlight Mob Leader
I also think it's clever that you essentially build Chef Saltbaker's boss fight as you go through the DLC, by collecting each ingredient, which function as his attacks.
The way that Miss chalice casually swaps mugman’s life at the beginning is exactly the chaotic friendship I like to see from these cartoons (this game’s a vibe)
i believe one of the reasons the DLC took so long to come out is because the studio refused to put its employees through crunch, which sets a great example for how game development SHOULD be. it’s a shame crunch is so normalized in general but good on them for breaking that trend.
I agree, but part of the fault is on us as consumers. When a game is delayed, the public loses their minds over it, so studios set hard deadlines as to not piss them off. A HUGE part of the problem is the entitlement culture among fans.
@@RabblesTheBinxWhich is why you delay it anyway and show people that the world is no longer mommy’s house and they’re not the favorite anymore. At least that’s how I deal with entitlement, I don’t cave in to them. It’s time to grow up Karen lmao 💀
@@YouKnowImOnMyPeriodYah I agree. But that also leads to companies making less money because Karen's gonna Karen. If we want to address these kinds of problems, we, as a society, need to be the ones to take on the consumer culture, not just sit there an blame the businesses. We need to publicly put people on blast when they bitch about delays. We need to stand up to Karens in stores when the employees can't. We need to basically shame those people out of society.
It's a shame that when projects are rushed, they tend to become cumbersome, sometimes it's good to see them take their time to make somthing truly spectacular at least!
This Cuphead DLC was oozing with quality, the music, animation and fights were all top notch, and seeing Jack and all other youtubers play out the fights is hilarious.
How come jacksepticeye likes everyone else's comments but not me does he hate me Does nobody like me or love me? Someone plz get me the gun I need to get out of my misery
This DLC in itself was just beautiful; Im glad the team has taken their time with this DLC cause all the animation was gorgeous. And it was such a treat to watch Jack play Cuphead content again. It's always been one of my favorite playthroughs of his
I love the design of the fake-out knockout. Like the classic “flies to honey” saying but it’s on a bug trap. It’s just screaming “I’m a trap” but you fall for it anyway because you’ve been lulled into a false sense of security via every single one of the previous fights and you are ecstatic after finally “beating” this boss. So rude on the creators parts, but still very clever
@@likeapro4242 Actually it's the snail who's saying the introduction and knockout. You can see this because when you defeat the snail he loses his microphone exactly when the real announcer clears his throat. This might imply that the snail stole the announcer's microphone before you opened the level, just for this boss fight which is kind of hilarious when you think about it. What makes it more hilarious is the announcer couldn't say anything without his microphone so he had no option but to patiently wait for you to defeat the snail, before clearing his throat like he wasn't being paid enough for dealing with this shit.
The bosses are actually good to the ingredients are alive and they know what chef saltbreaker is going to do to them and we see what he does to them in the final boss
I don't know, honestly. I mean, it's a good theory, but like... if they were just trying to keep these kids from unknowingly helping a villain, why didn't they just use their words, you know?
Something Ive noticed- each cut scene in the dlc had fluid motion. This wasn't in the original game! It would read like a book with simple picture but here we see the characters mouth move along with their bodies. Even the act of salt baker turning and slamming the knife down. I think the dlc took a lot of care being made and I'm glad they put as much thought as they did in it!
I also like that they added a helpful secret boss for people that can’t handle screen flipping in dogfight. If you don’t shoot down the dogs with rocket packs, they help the commander fight you in the final boss, but the screen no longer flips.
Yeah, I was worried about that part for people like me who would have an absolute hard time processing all that all SIDEWAYS. Yikes. glad to hear they added that
41:53 I just noticed that for the airplane level, the far background that flies by never repeats. Not once. That’s a crazy level of detail and dedication in right there.
why is no one commenting on how perfect the King's death screens are? The horse, which moves in an L in chess, says "'L' for you" and the castle says "beating you was straightforward"; the castle moves straight forward in chess, etc.
the queen says "Too little, too late, I dare say that's checkmate!" I don't know how to explain it, so here's what the wiki says "The Queen's death quote mentions checkmate which references how in chess, the Queen piece is the most powerful and often causes a checkmate when it is not removed or when a pawn is promoted to it."
@@ashercd6487 Essentially, yes, it IS the most powerful piece, and every chess game I've seen or played, the queen is (almost) always the one to checkmate, so yes, very true.
Those “transitions” are literally called “inbetweens.” Key frames are drawn for key changes in movement and then an inbetweener will come and draw all the subtle movement changes from one key frame to another.
I madly appreciate Jack's recognition of how the animation of this game is fantastic. I've been studying 2d animation for a couple year now and can tell you that it's not easy. And the fact that every part of this game is draw by hand and then the program works arround them is fantastic. The work and effort that went into this is insane and it's great that other people out there can see it.
Can we just appreciate for a second the painstaking difficulty of animating handdrawn animations in this dlc? Especially the Chef's animation with its beautiful style/color and smooth transitions! This is the definition of quality and the MDHR team deserves all the props and awards for it.
@@abcdefgheat1888 Well this game is so well rounded in all aspects, whether its gameplay, graphics, sound engineering, or the soundtrack itself. Yes the animation was and still is a huge draw in for many people but I don’t believe its the only main reason everyone bought it. I personally was drawn into the game by the soundtrack before I even saw any gameplay or graphics :)
@@abcdefgheat1888 It may not be the main reason for everyone. I liked the game only because of the challenging levels of it, not the animation. Also, even if that’s true, that doesn’t mean they can’t be congratulated and praised for their amazing work. They deserve it.
the thing i love the most is that MDHR studios prioritized health and well being of their staff rather than releasing the DLC quickly, i love this, i dont mind waiting a couple years for new content if its this well done and the staff's mental health is taken care of
Maybe it's silly but I think it's a nice wholesome little touch that Saltbaker turns good through helping the community. The epilogue was weirdly satisfying
The intro music is bomb and no one can deny that. It is such a vibe. This one I actually wait and listen to it where as the old one id start or exit immediately
Okay, kids, just to set this straight: if a ghost with a goblet for a head emerges from a portal that looks like it was ripped through time and space and offers you a cookie, don't take the cookie. Got it? Good, now enjoy watching Jack play the DLC.
As a chess player, I really liked the idea of chess in Cuphead. The executioner said "it was pretty straightforward" because in chess the "executioner" or Rook moves in straight lines. Also the horse or knight moves in L formations.
All of them are chess references. The bishop says something like “I have you beat from every angle” and the queen says “I dare say that’s checkmate” I forgot what the pawns said though
Quick question, do you know when chess is gonna get an update? The game has been out for maybeee 1500 something years? The game is getting pretty repetitive and I’m hoping for a new update.
Fun fact about the fake knockout in the Moonshine Mob fight: Jared Moldenhauer was looking back on the base game when making the DLC, and remembered when he tried to fake-out players during Goopy Le Grande's fight, when he transformed into his gravestone phase. He intended that to trick the players into thinking they'd beaten Goopy, but it didn't work as well as he wanted it to, so he made the fake knockout in the Moonshine Mob fight to hopefully rectify his past flop! Just goes to show how much care, time and effort went into every aspect of Cuphead, DLC and base game. Amazing work as always, Studio MDHR! WE LOVE YOU!! ❤️❤️❤️
I think the most impressive animation in this game is the graveyard fight, because you have to animate all the angel and devil animations, but then animate the transitions from both at every single frame. For example, the angel has a 24-frame loop, I think, and at every single one of those 10 frames is a whole new transition point, which means they have to add a 2-frame transition at every frame. That's 24 unique transitions being made for just a one-second loop.
It‘s interesting how sleeping in the graveyard triggered an underworld themed fight. Yew trees were often planted in graveyards and people who slept beneath them often had hallucinations because the tree is poisonous. So people came to associate yew trees as portals to hell 😁
It’s also interesting that the angel in the fight has a very familiar face… I remember seeing a theory that the whole thing could be a nightmare Cuphead/Mugman had due to lingering trauma from the Devil, too. The thing with the yew trees you pointed out is very interesting, I never knew that!
I think Esther Winchester's fight has some of my favourite animation in the entire game. I absolutely love how crazy her movement is, I love the fast moving background, the music is one of the soundtrack's best. And the visual of her being sucked into her own vaccum and coming out a sausage version of herself is absolutely hilarious
Love that chalice casually kill mugman for a bit at the start and wasn't expecting to get switched back then at the end shes just like "I wont sacrifice someone else for my life" like my gal you absolutely would... that's how all this started xD
"Gigglejuice" is like another word for alcohol. In that bootleggers level its basically a level during prohibition and bootleggers. So when you died they basically said "you cant handle the gigglejuice" meaning "you can't handle the booze" basically calling you a lightweight and a clutz because you died.
it’s such a fun detail! and i love how well they payed attention to the moonshine distillery history, i come from a place where moonshine is really common and they got it all really accurate! :D
Okay, major props to the editor for the slight change in voice whenever Seán is voicing the three characters. The slight “aged” sounds as if it’s from an old cartoon just added that much more to it.
This game oozes creativity, not only in the fact it's hand drawn and really unique, but each boss is unique and SO intricate, and many of the mechanics in some of the fights are just so creative? Like the fake-out knockout and the dog-helicopter grabbing and physically turning the screen, oh so awesome! Nothing but praise for MDHR, looking forward to seeing more great content sometime in the future!
"Surprise! Forgetting about the boss ain't wise!" Not gonna lie, that was a legit good quote with that fake knockout sign. But you can easily forget about the freaking snail under the his hat.
I think everyone knows this, but the reason the knight said, “…and an “L” for you!” is because knights move in an L formation on a chessboard. (23:00) Edit: finding more stuff like the rook (beating you was straightforward)
All the chess bosses have death quotes that relate to how they move on a chessboard (pawns can only move one space, queens get checkmates), it’s really neat
Yeah, and also the Bishop has one, too, of course. In chess, it moves diagonally. In the death quote, it says about something about "every angle" (I don't quite sure in my memory, so I'm not saying the full quote. Correct me, if it isn't "I've got you beaten from every angle")
Everyone knows DLC stands for "Delicious Last Course", but did you know the title refers to the Wondertart that drives the plot? The last course of a meal is dessert, and a tart is a type of dessert. The Delicious Last Course, then, is a wonderful dessert :D
42:54 that was perfectly timed Also I love how he remembers what the hallway looks like when he fought Sans in UnderTale because it’s one of the hardest things he’s ever done on his channel, if not the hardest
@@NorthernL1ghtProductions bots and baits are bitches. at least they've stopped talking about jack's dad but it's no better that they're talking about techno
51:51 This boss is my favorite. I love how Sean's strategy was to just crank his head left and right while his editor rotates the screen for us. That was wildly amusing.
The animation, artstyle, and music was top notch once again. My favorite boss had to be Saltbaker; the animation was EXTREMELY fluid, the pacing was near perfect, and the music was classic Cuphead, yet climactic. It felt like a true final boss, just like the Devil. Thanks for the playthrough Jack.
"I feel like redoing some series" Honestly, if that's what you want, go for it! Revisiting things down the road can be fun, fresh, and you get to go into it with a new point of view or something. Have fun. Personally not eating a cookie for a week though just in case it sucks my soul away, thanks Ms Chalice for the new fear.
replaying games is so fun especially with challenging games like cuphead or hollow knight, not only from a story / gameplay standpoint but you’ll also see how much you’ve improved
for those wondering about how they made the king's castle- yes, it's a real life model! they made models for a few backgrounds in the base game as well.
Game: "You can't handle the giggle juice!" Jack: What does that mean? Boss Name: Bootleger Boogie: .... Me: Its saying you can't hold your alcohol. You're too drunk. Go Home
@@trickytreyperfected1482 Honestly, why would you feel the need to reply with that? I can perfectly see how many people liked the comment, also, they could just have liked that somebody explained the quote.
for the ones who didn't get the joke, the cow boss with the sausage phase says "I'm yer wurst nightmare" in the loosing screen as Sausages are called "Wurst" in German
I remember a lot of people up in arms over the addition of Chalice ''omg, theyve added a girl to the game? why?'' and its funny cuz if they actually played the game properly, they'd realise she has always been in the game, thats who you save from the ghosts. I think it was a great decision to add her story, because i always wondered how she died in the first place, and now maybe we'll get to know.
36:24 You can actually see that it's a fake "Knockout!" screen & audio, I love that detail! It's great that you can see how much thought and care was put into this DLC.
Honestly, its worth it, how long it took for this dlc to come out. The saltbaker fight was absolutely incredible and so creative. And the clay backrounds were stunning.
I particularly enjoyed the Aces fight because of the fluent and engaging animation of the planes, specifically the giant plane the general was commanding. It's just so fun to look at, especially with how the screen turned. It just really hooked me into the fight because now I'm in playing a different direction. Plus, the dog designs are super adorable so I love that about it, as well >:)
I am constantly impressed by anyone who can actually play Cuphead. Don’t get me wrong, I love the game, but man simply watching someone play it gives me sensory overload there’s so much on screen
Honestly, same. I can confidently admit I suck at most games and cuphead is no exception. Then again, beating a level gives me more euphoria than what I image crack could offer me.
Kind of a riot how Sean repeatedly makes jokes about doing drugs, only for the final boss to actually pop a mushroom to transition into his second phase.
as an artist, the animations in this are BEYOND stunning! i especially adore Esther Winchester's backwards gallop/run thing, and the intro + the sideways tilt of the dog fight is impeccable
Such a beautiful looking game, as a someone who grew up watching a lot of the classic cartoons, I'm really glad there are people trying to keep interest in that aesthetic alive in the 21st century.
And the GOOD parts of it too. MDHR talked about how they had many discussions during the orig making of cuphead to separate the beautiful art and nostalgia from harmful stereotypes and bigotry. They’ve been so good about that
I hope the Cuphead creators/staff know how much their game is appreciated My uncle would have loved playing the game He was a big fan of old cartoons and I can bet he would love Cuphead
Believe me after that 4 year wait we should all agree that this dlc was definitely worth the wait. Cuphead is truly a game that definitely holds the standards at being one of the most creative, unique, and gorgeous games that definitely deserved all the attention it got. And seeing the dlc you can tell how much time and passion the team made to make sure that that this new mode would be impressive and well animated as possible. Seeing how far Studio MDHR has come to designs of the characters and bosses to the art style you can tell that there will never be a game as magnificent as Cuphead’s incredible style can be. Bravo to you MDHR thank you for all or your work to make one of the most incredible games of the decade.
not really worth 4 years, 1 hour of gameplay?? the first game looks practically the same with its ups and down and that didnt take them 4 years but it sure as hell has like 10-20 hours of gameplay
Can we notice the animation and the smoothness of the final fight?? Like, I can't be the only one who is absolutely in awe by how gorgeous it is, and how it all runs together so smoothly. I'm almost glad I wasn't the one playing it, because I was so invested in seeing what was happening!!
1:12:24 Sean says “Look at the enemies, look at how they’re transitioning” and his camera focuses onto the Top of the Mornin Coffee sign as if his channel itself is promoting him now
i think it would be cool if there was a boss that is super hard to beat, but the hints to how to beat them show up in the death screen rhymes. that would be sickk
Watching the Chef betting cruel with the ingredients actually makes me a little upset in my heart just because they're all sentient. Especially the sugar cube
my favorite parts of this dlc are the secret gravestone level, the fake knockout in bootlegger boogie, and the dialogue options for the chess levels in cuphead. “a W for me and an L for you” “beating you was straightforward” GENIUS
This gave me the same energy like when music artists release new music: it doesn’t feel real at first. I was blown away by every boss fight and how it was constructed, the fun death screen puns especially in the Kings Leap with the chess puns, and the little fun bits like the spider in the Moonshine Mob looking like the one originally from the airship boss fight and how the rook was in love with the guillotine and then at the end lost his head. It’s all so much fun and I’m only 30 minutes into the video. This might give me the motivation to finally beat King Dice since I’ve been stuck on him for so long. Edit: some of my favorite bosses include Mortimer Freeze, just about all of the Kings Leap, Esther Winchester, the Howling Aces, the Angel and Devil fight (the turning mechanic was nuts), and the Moonshine Mob was lots of fun.
Quick note about the relic: you have to beat seven different bosses holding it. The effect: hp reduced to one, your weapon changes to a random weapon every time you dash, parry, and let go of the fire button... It's hell to do I'm told, but totally worth it to upgrade the relic.
Well, you _could_ cheat two ticks of the amulet progress with The Root Pack and Goopy le Grande, You know what, just, just cheat it with Island 1 bosses
@@baimhakani I just did all the first isle bosses then king dice. The minibosses count as full bosses. Same for the ghost train if I'm not mistaken, but I could be wrong. On another file I did the train with only 5 bosses and still upgraded the relic
1:01:52 Did anyone else see that he actually made it to the next phase but then died from a lasting attack, you can literally see the transition to the next phase happening behind the death page lmao
Fun Fact : The Police Bugs in This Boss Battle are actually trying to help you. Their Main Target are The Mobsters, You can see their Bug Spray puffs disappear when coming into contact with Bug Capone seen here [32:13]
I'll have a full playthrough of the main game again as Ms. Chalice going up this week! Subscribe to be notified when it goes up
Lets go
Second
Can’t wait! 👍
Yay! I am hyped you are playing this!
Hell yeah!
People were complaining that the DLC was too short, but they don’t realize how much effort is put into the hand drawn animations…AND ITS ONLY EIGHT DOLLARS!!
It’s only $8? I figured it would be at least $15 with how amazing the game quality is.
Also you just have to suck at the game, like me. Then it isn't that short.
£6:79 in the UK 🇬🇧 :)
WOW LEFTY IS 8 DOLLARS
@robert lynch Not really. For a solid eight dollar dlc, it’s a decent length.
Jack is the first creator I saw that actually acknowledged that the king's tourney was chess pieces and I'm so happy
My dumbass didn't even notice it until he pointed that out and I watched both xQc's and Asmongold's playthrough of the DLC...
From the way it worked up to the queen, I thought the king himself would be the final boss for the kingdom.
And did anyone else notice in the credits, the King & Saltbaker are playing CHECKERS instead of Chess? I love this game.
@@SunnyDay_77 I noticed that! I found that funny
@@ThwipThwipBoom ease 4aaaes4s4aeer see 4as4aes are easy see area4sserrsrsse4aeae4a4ases ease es4ses4sarsè reese aes EA's earse are e4se zeta zdx a½²
1:08:35 OMG i love this ending! In the epiloge he starts to actually enjoy helping others, remakes his bakery, becomes everyone friend AND finds a way to revive chalice! The three are non ghost in the last picture!
Thanks! I didn't even notice that
Oh my god I didn't even notice that!
I noticed it :D everyone loves a good redemption arc!
But who’s the one with the cookie, now? (Because the Wondertart is useless)
if a soul was needed to bake the wondertart... and chalice got the wondertart...
whose soul was consumed in the process?
I like the subtle detail with the “fake” knockout - when the announcer says the actual “knockout”, he clears his throat before saying it
sassy announcer
@koiun dwrru Everyone, this a bot.
@koiun dwrru L+ratio+bot+reported
@phantom thief alibaba i know that, but i said it was a Nice little DETAIL that the announcer in fact cleared his throat before saying the “real” knockout, after the “fake” knockout was said by the Moonlight Mob Leader
If anyone wants a timestamp for this, here you go
36:51
The fake knockout is one of the most clever ideas in this game, a lot of creators fell for it
Fakeout knockout
Yeah… I totally didn’t get duped by it either
I started celebrating then looked back at the screen and just shut up
I waited for that moment. I was not disappointed.
Timestamp please ? I missed it somehow
I also think it's clever that you essentially build Chef Saltbaker's boss fight as you go through the DLC, by collecting each ingredient, which function as his attacks.
He murdered Sugar ;-;
To be honest I thought that he was gonna end up being possessed or something and then you'd have to fight the devil or something.
Shit I spoiled myself before ending the video :(
@@a26lolhart thank god it wasn't THAT cliché...
@@ThwipThwipBoom He’s a sugar daddy
The way that Miss chalice casually swaps mugman’s life at the beginning is exactly the chaotic friendship I like to see from these cartoons (this game’s a vibe)
@Bolia Fops Is this a bot?
And than assumed it was permanent lol, Mugman was just like okay
i believe one of the reasons the DLC took so long to come out is because the studio refused to put its employees through crunch, which sets a great example for how game development SHOULD be. it’s a shame crunch is so normalized in general but good on them for breaking that trend.
I agree, but part of the fault is on us as consumers. When a game is delayed, the public loses their minds over it, so studios set hard deadlines as to not piss them off. A HUGE part of the problem is the entitlement culture among fans.
@@RabblesTheBinxWhich is why you delay it anyway and show people that the world is no longer mommy’s house and they’re not the favorite anymore. At least that’s how I deal with entitlement, I don’t cave in to them. It’s time to grow up Karen lmao 💀
@@YouKnowImOnMyPeriodYah I agree. But that also leads to companies making less money because Karen's gonna Karen. If we want to address these kinds of problems, we, as a society, need to be the ones to take on the consumer culture, not just sit there an blame the businesses. We need to publicly put people on blast when they bitch about delays. We need to stand up to Karens in stores when the employees can't. We need to basically shame those people out of society.
It's a shame that when projects are rushed, they tend to become cumbersome, sometimes it's good to see them take their time to make somthing truly spectacular at least!
What is crunch?
This Cuphead DLC was oozing with quality, the music, animation and fights were all top notch, and seeing Jack and all other youtubers play out the fights is hilarious.
It was basically flooding with it
what is that pfp
@@spudowandme7868 😂😂
@@spudowandme7868 it looks like a pregnant version of that old cartoon cat or mouse or whatever he is
How come jacksepticeye likes everyone else's comments but not me does he hate me
Does nobody like me or love me?
Someone plz get me the gun I need to get out of my misery
This DLC in itself was just beautiful; Im glad the team has taken their time with this DLC cause all the animation was gorgeous. And it was such a treat to watch Jack play Cuphead content again. It's always been one of my favorite playthroughs of his
Watches your videos 5 years ago and seeing you here now was not something i expected to be honest. Looking back was very nostalgic though
Frr
@@BaitPolice not this time, pal. The reply above seems like a real person
this is the last place i'd expect an animation legend like yourself to be
Reminds me of Guardian Ape in Sekiro
I love the design of the fake-out knockout. Like the classic “flies to honey” saying but it’s on a bug trap. It’s just screaming “I’m a trap” but you fall for it anyway because you’ve been lulled into a false sense of security via every single one of the previous fights and you are ecstatic after finally “beating” this boss. So rude on the creators parts, but still very clever
@yaliso gioouy I didn’t even notice that! Do you think it’s because the announcer was forced by the Moonshine Mob into saying the fake knockout?
@@likeapro4242 Actually it's the snail who's saying the introduction and knockout. You can see this because when you defeat the snail he loses his microphone exactly when the real announcer clears his throat. This might imply that the snail stole the announcer's microphone before you opened the level, just for this boss fight which is kind of hilarious when you think about it. What makes it more hilarious is the announcer couldn't say anything without his microphone so he had no option but to patiently wait for you to defeat the snail, before clearing his throat like he wasn't being paid enough for dealing with this shit.
@@likeapro4242 I'm pretty sure it's a bot, actually.
That moment you realize the bosses were actually preventing you from nabbing their ingredients to prevent Chef Saltbaker's evil plans...
The bosses are actually good to the ingredients are alive and they know what chef saltbreaker is going to do to them and we see what he does to them in the final boss
No they just didn't want their shit taken
And now I want to try a strawberry-pineapple-lime tart! 😂
I don't know, honestly. I mean, it's a good theory, but like... if they were just trying to keep these kids from unknowingly helping a villain, why didn't they just use their words, you know?
@@catbatrat1760 yeah they're probably just trying to prevent people from taking their stuff
5:06
Saltbaker:"But remember- like any good bake, Heart and Soul is the secret ingredient!"
*Some times,foreshadowing is obvious*
HOOOOOOAAAAAAAAAAAAIII
Glad I’m not the only one that noticed it
Something Ive noticed- each cut scene in the dlc had fluid motion. This wasn't in the original game! It would read like a book with simple picture but here we see the characters mouth move along with their bodies. Even the act of salt baker turning and slamming the knife down. I think the dlc took a lot of care being made and I'm glad they put as much thought as they did in it!
There were 4 cutscenes Luke that in the base game, they were all short though.
they updated the cutscenes a while before the DLC giving actual movement within the mini-scenes
The animations for story cutscenes was added not long after the first version of the game was released
The animations were a thing for a few years when released in a patch, I'm pretty sure along with the secret phases.
@@AlternateDan the secret phases came with the switch version i believe, as they started blowing up around the time the switch release came
"Heart and soul is the secret ingredient"
That is called foreshadowing.
I love how subtle it is, and when you rewatch it, its like 😮
I also like that they added a helpful secret boss for people that can’t handle screen flipping in dogfight. If you don’t shoot down the dogs with rocket packs, they help the commander fight you in the final boss, but the screen no longer flips.
These devs are so thoughtful for doing that. Props to them
More specifically, the dogs’s smoke gets grayer when they hit 21% health, and if they all get gray smoke at once, the secret phase triggers
Yeah, I was worried about that part for people like me who would have an absolute hard time processing all that all SIDEWAYS. Yikes. glad to hear they added that
Also it's easier aswell
Yeah but I honestly love the last phase so much more than the secret
59:23 Hands down one of the most creative boss fights I’ve seen in Cuphead. This DLC was such a fun watch.
You fell off
@@ThwipThwipBoom you never went up
@@ThwipThwipBoom you fell off
@Kavetion ok but ratio
@@shinyrowlet532 mans only better if hes against a dead guy💀
41:53 I just noticed that for the airplane level, the far background that flies by never repeats. Not once. That’s a crazy level of detail and dedication in right there.
…so THATS where all the delays came from…. ohhhhh.
why is no one commenting on how perfect the King's death screens are? The horse, which moves in an L in chess, says "'L' for you" and the castle says "beating you was straightforward"; the castle moves straight forward in chess, etc.
The pawns say one by one which could mean how they move. Their animations to suggest that they move all over the board.
the queen says "Too little, too late, I dare say that's checkmate!"
I don't know how to explain it, so here's what the wiki says "The Queen's death quote mentions checkmate which references how in chess, the Queen piece is the most powerful and often causes a checkmate when it is not removed or when a pawn is promoted to it."
"Ive got you beat from every angle!" The two bishops in chess cover every single square theoretically.
Because not everyone is a fucking nerd
@@ashercd6487 Essentially, yes, it IS the most powerful piece, and every chess game I've seen or played, the queen is (almost) always the one to checkmate, so yes, very true.
Those “transitions” are literally called “inbetweens.” Key frames are drawn for key changes in movement and then an inbetweener will come and draw all the subtle movement changes from one key frame to another.
yes although in this case each animator was responsible for their own in-betweens!
An inbetweener? Like, Jay or Neil?
@@axldave9940 just as long as its not the us version
"Tweening" for short
Rtdtftf
The fact that this DLC is 8$ makes it feel like it’s permanently on sale. The love and care put into this is unreal. This is so cool.
8 DOLLARS? HOLY SHIT
8 dollars? That’s criminal
@Kavetion Irrelevant but ok
@@The_Jumping_Box it’s about guys….
ITS ONLY 8 DOLLARS ????
I madly appreciate Jack's recognition of how the animation of this game is fantastic.
I've been studying 2d animation for a couple year now and can tell you that it's not easy. And the fact that every part of this game is draw by hand and then the program works arround them is fantastic. The work and effort that went into this is insane and it's great that other people out there can see it.
@yaliso gioouy what
@@itajordi It's a bot. Report it.
I like how for the Plane level Jack was like “Don’t look at the enemy.” and not even 5 seconds later hes like “Did you turn into sausages?”
Can we just appreciate for a second the painstaking difficulty of animating handdrawn animations in this dlc? Especially the Chef's animation with its beautiful style/color and smooth transitions! This is the definition of quality and the MDHR team deserves all the props and awards for it.
You're acting like the main reason people bought this game wasn't for the the animations lol
@@abcdefgheat1888 Well this game is so well rounded in all aspects, whether its gameplay, graphics, sound engineering, or the soundtrack itself. Yes the animation was and still is a huge draw in for many people but I don’t believe its the only main reason everyone bought it. I personally was drawn into the game by the soundtrack before I even saw any gameplay or graphics :)
@@abcdefgheat1888 It may not be the main reason for everyone. I liked the game only because of the challenging levels of it, not the animation. Also, even if that’s true, that doesn’t mean they can’t be congratulated and praised for their amazing work. They deserve it.
No. No we can’t.
and animated on the ones at that.
the thing i love the most is that MDHR studios prioritized health and well being of their staff rather than releasing the DLC quickly, i love this, i dont mind waiting a couple years for new content if its this well done and the staff's mental health is taken care of
Agreed
Kinda wish it was longer tho lol. Also the chef being a bad guy was spoiled already so that's sad :/
@@astros7309 why did you look in the comments of course there will spoilers
@@astros7309 why watch a video about a game you haven’t played/finished if you care about spoilers
honestly it's very likely the prioritization of employee well-being is why this DLC came out so amazing
Maybe it's silly but I think it's a nice wholesome little touch that Saltbaker turns good through helping the community. The epilogue was weirdly satisfying
“Trying to aim these canons is a fucking joke” *Proceeds to land three shots in a row*
4
I personally love the intro music! Especially how it transitions from a more whimsical tone, then immediately into a more peppy, adventurous one!
The intro music is bomb and no one can deny that. It is such a vibe. This one I actually wait and listen to it where as the old one id start or exit immediately
@Beast 😈 x10 well at least they stopped talking about Jack's dad
@Beast 😈 x10 Fuck cancer. Whoever made this bot should contract cancer and not have 1% of the support techno did
@Beast 😈 x10 get a life
@@hectorrojas431 don't waste your time just report
“And just like any good bake, you’ll need heart and soul for this recipe”
“That’s not true”
Yeah jack, sure, sure it doesn’t
jack: " *ambulance noises intenseifies* "
@Kavetion Nah
@Kavetion wow kinda rude so soon
Holy crap, I didn’t even notice that foreshadowed for later. When saltbaker actually takes the soul of Cuphead for his recipe
@@pherlong7
That person goes around saying the most blatantly insensitive things possible. Probably a troll. Ignore it.
Okay, kids, just to set this straight: if a ghost with a goblet for a head emerges from a portal that looks like it was ripped through time and space and offers you a cookie, don't take the cookie. Got it? Good, now enjoy watching Jack play the DLC.
Yes, I understand what you mean, but being the dumb person that likes cookies that I am, I'm gonna eat it
@@RagDoesGacha True, but the risk is it being a raisin cookie...
TOTALLY NOT that it might be poisoned in some way...
I see your point
Too late, bud. Waaaay too late.
@@ZirconiaGacha only losers put poison in cookies
the fact that the puppies in the dogfight boss bark out letters that spell out "bow wow" while rotating is a super cool detail
As a chess player, I really liked the idea of chess in Cuphead. The executioner said "it was pretty straightforward" because in chess the "executioner" or Rook moves in straight lines. Also the horse or knight moves in L formations.
chess is such a great game🥺✋
That’s so framing coool!
I thought it was kinda funny that the king said he was the "king of games". It immediately made me think of yugi
All of them are chess references. The bishop says something like “I have you beat from every angle” and the queen says “I dare say that’s checkmate” I forgot what the pawns said though
Quick question, do you know when chess is gonna get an update? The game has been out for maybeee 1500 something years? The game is getting pretty repetitive and I’m hoping for a new update.
Baker: ''remember, heart and soul is the secret ingredient!''
Also the Baker: *tries to use their souls for the wonder tart*
And he told them he forgot to tell them the last ingredient
did he lie?
@@soviet_onion34 I guess he was too subtle for the cups to understand.
@@TwitchyCamera stuped
Technically the truth...
Fun fact about the fake knockout in the Moonshine Mob fight:
Jared Moldenhauer was looking back on the base game when making the DLC, and remembered when he tried to fake-out players during Goopy Le Grande's fight, when he transformed into his gravestone phase. He intended that to trick the players into thinking they'd beaten Goopy, but it didn't work as well as he wanted it to, so he made the fake knockout in the Moonshine Mob fight to hopefully rectify his past flop!
Just goes to show how much care, time and effort went into every aspect of Cuphead, DLC and base game. Amazing work as always, Studio MDHR! WE LOVE YOU!! ❤️❤️❤️
Huh... How bout that! Nice fact.
I think the most impressive animation in this game is the graveyard fight, because you have to animate all the angel and devil animations, but then animate the transitions from both at every single frame. For example, the angel has a 24-frame loop, I think, and at every single one of those 10 frames is a whole new transition point, which means they have to add a 2-frame transition at every frame. That's 24 unique transitions being made for just a one-second loop.
It‘s interesting how sleeping in the graveyard triggered an underworld themed fight. Yew trees were often planted in graveyards and people who slept beneath them often had hallucinations because the tree is poisonous. So people came to associate yew trees as portals to hell 😁
*when a child misbehaves* "Don't misbehave or else I'll make you sleep under a yew tree!"
"What's so scary about that?"
" *youll go to hell* "
@@sokaiton Don’t you mean YEW go to hell?
…I’ll see myself out.
@@astrocake584 well get back in here because that was good
It’s also interesting that the angel in the fight has a very familiar face…
I remember seeing a theory that the whole thing could be a nightmare Cuphead/Mugman had due to lingering trauma from the Devil, too. The thing with the yew trees you pointed out is very interesting, I never knew that!
I find that really scary. 🥺
36:20 that fake knockout was so well done lmao
Yep it really was 🤣
Bro that 12 years ago threw me off for a sec
I died the first time because of it, but honestly I can't help but laugh at it
That was the ultimite troll
I got got by that one on my playthrough
I think Esther Winchester's fight has some of my favourite animation in the entire game. I absolutely love how crazy her movement is, I love the fast moving background, the music is one of the soundtrack's best. And the visual of her being sucked into her own vaccum and coming out a sausage version of herself is absolutely hilarious
Love that chalice casually kill mugman for a bit at the start and wasn't expecting to get switched back then at the end shes just like "I wont sacrifice someone else for my life" like my gal you absolutely would... that's how all this started xD
"Aiming these cannons is a joke"
*Hits a triple headshot immediately*
Queens a joke too 👏
"Gigglejuice" is like another word for alcohol. In that bootleggers level its basically a level during prohibition and bootleggers. So when you died they basically said "you cant handle the gigglejuice" meaning "you can't handle the booze" basically calling you a lightweight and a clutz because you died.
So not only the animation art is from the the 30's & 40's even the lingo from that era seem like they did thier research
It's during a police raid, too. If you pay attention, you'll notice the beetles in blue are actually aiming for the moonshiners, not you.
@Potato Patato so we basically attack both the mob and the cops?
@@PotatoPatatoVonSpudsworth Talk about attention to historical detail!
it’s such a fun detail! and i love how well they payed attention to the moonshine distillery history, i come from a place where moonshine is really common and they got it all really accurate! :D
My brain during the Esther Winchester fight: Oh, she's an outlaw. A cow outlaw. A COWTLAW
The KnockOut FakeOut was so clever I sat there in shock for like 5 mins just seething in anger and appreciation
Okay, major props to the editor for the slight change in voice whenever Seán is voicing the three characters. The slight “aged” sounds as if it’s from an old cartoon just added that much more to it.
I love how he provides voices for characters. My absolute favorite series when he does is Night in the Woods
it's Robin!! aka the BESTTT !!
This game oozes creativity, not only in the fact it's hand drawn and really unique, but each boss is unique and SO intricate, and many of the mechanics in some of the fights are just so creative? Like the fake-out knockout and the dog-helicopter grabbing and physically turning the screen, oh so awesome! Nothing but praise for MDHR, looking forward to seeing more great content sometime in the future!
I think the fake knock out was really cool because it was in what must people did as the first fight in the dlc so it threw everyone off guard
I hated that fake knockout
Jacskepticeye: 301 deaths isn’t that many
Also jackspeticeye: 18 deaths is bad
"Surprise! Forgetting about the boss ain't wise!" Not gonna lie, that was a legit good quote with that fake knockout sign. But you can easily forget about the freaking snail under the his hat.
I think everyone knows this, but the reason the knight said, “…and an “L” for you!” is because knights move in an L formation on a chessboard. (23:00)
Edit: finding more stuff like the rook (beating you was straightforward)
All the chess bosses have death quotes that relate to how they move on a chessboard (pawns can only move one space, queens get checkmates), it’s really neat
@@ButterPecan37 all pieces can checkmate (except for the king)
Yeah, and also the Bishop has one, too, of course. In chess, it moves diagonally. In the death quote, it says about something about "every angle" (I don't quite sure in my memory, so I'm not saying the full quote. Correct me, if it isn't "I've got you beaten from every angle")
@@groiled the king can as well, discovered checkmate
@@Hsel-lc1wt that’s not the king delivering the check though so it wouldn’t be a king-caused checkmate
Wooooooo! This is bringing back some awesome memories, man. 😂
@@BaitPolice Thank you, bait police, your work is amazing :)
@@BaitPolice thank you for doing what you do best o7
@@BaitPolice o7 Amazing work.
Everyone knows DLC stands for "Delicious Last Course", but did you know the title refers to the Wondertart that drives the plot?
The last course of a meal is dessert, and a tart is a type of dessert. The Delicious Last Course, then, is a wonderful dessert :D
42:54 that was perfectly timed
Also I love how he remembers what the hallway looks like when he fought Sans in UnderTale because it’s one of the hardest things he’s ever done on his channel, if not the hardest
It’s nice to see Jack still ain’t lost his touch in Cuphead.
*hasn't
I can't wait for the pain and triumf that came with the original cuphead
@Kavetion keep tellin' yer'self that jake.
@@NorthernL1ghtProductions bots and baits are bitches. at least they've stopped talking about jack's dad but it's no better that they're talking about techno
51:51 This boss is my favorite. I love how Sean's strategy was to just crank his head left and right while his editor rotates the screen for us. That was wildly amusing.
Gab also did that as well
callmekevin did that too
The animation, artstyle, and music was top notch once again. My favorite boss had to be Saltbaker; the animation was EXTREMELY fluid, the pacing was near perfect, and the music was classic Cuphead, yet climactic. It felt like a true final boss, just like the Devil. Thanks for the playthrough Jack.
I love the fact that saltbaker says "Heart and Soul is the secret ingredient". Love the foreshadowing there.
jack counting his deaths: "301! Thats not bad!"
me with ovr 1400: yep, thats not bad! *crying inside*
I literally have like 130% finish!!! Over 2000 deaths though…thanks to a years worth of trying to complete dr Karl’s robot 🥲
I died 11711 times because of that damn robot boss T^T
thank god i havent played this game i might break a record or smth
Lol yes me too
Thank god im not the only one, the first playthrough I had, I died over 1200 times
"I feel like redoing some series" Honestly, if that's what you want, go for it! Revisiting things down the road can be fun, fresh, and you get to go into it with a new point of view or something. Have fun. Personally not eating a cookie for a week though just in case it sucks my soul away, thanks Ms Chalice for the new fear.
agreeed
replaying games is so fun especially with challenging games like cuphead or hollow knight, not only from a story / gameplay standpoint but you’ll also see how much you’ve improved
@Kavetion can you not
@Kavetion literally anyone is, so that's not much of an accomplishment
for those wondering about how they made the king's castle- yes, it's a real life model! they made models for a few backgrounds in the base game as well.
The “if you die on this part you suck, I guess I suck” has the same effect as “only idiots die, guys I died”
Game: "You can't handle the giggle juice!"
Jack: What does that mean?
Boss Name: Bootleger Boogie: ....
Me: Its saying you can't hold your alcohol. You're too drunk. Go Home
Bootlegger* It's* Also, if this was supposed to be funny, then you failed hard.
@@imreallybadatnamingthings 178 people disagree
@@chosenthesloth Ah, see, my reply is what you'd call an "opinion". I know the internet struggles with these, so I can forgive your insolence.
@@imreallybadatnamingthings bruh, no one said it wasn't an opinion. Dude was just stating how many people disagreed with you
@@trickytreyperfected1482 Honestly, why would you feel the need to reply with that? I can perfectly see how many people liked the comment, also, they could just have liked that somebody explained the quote.
Sean: starts the game, walks right past the Barbershop Quartet, _doesn't stop for a song._
Me: *_cries in 4-part harmony_*
It’s nice to rest your eyes
It’s nice to rest your eyes
It’s nice to rest your eyes
It’s nice to rest your eyes
And maybe go outside
And maybe go outside
And maybe go outside
And maybe go outside
Grab a book and get some air
Grab a book and get some air
Grab a book and get some air
Grab a book and get some air
Sooo-ooo whaaaat aaare yoouu waaaaiii-tiiiiing foooooor~?
Bum bum bum bum
I love how Seán noticed right away the turning mechanic on the graveyard boss, but Evelien was so focuse she didn't
for the ones who didn't get the joke, the cow boss with the sausage phase says "I'm yer wurst nightmare" in the loosing screen as Sausages are called "Wurst" in German
Dang it, now your making me want Sausage Dogs
I thought bratwurst at first 😂 I’m like, 70% German so I should get this.
I remember a lot of people up in arms over the addition of Chalice ''omg, theyve added a girl to the game? why?'' and its funny cuz if they actually played the game properly, they'd realise she has always been in the game, thats who you save from the ghosts. I think it was a great decision to add her story, because i always wondered how she died in the first place, and now maybe we'll get to know.
Are there people seriously offended over the presence of a girl character? Must be from Reddit
@@pancakes8670 or 4chan
Sounds something a Gamer would say
"They added a girl to the game" like they aren't all literally just cups lmaooo
There are only two types of characters in games: "White Male" or "Political."
36:24 You can actually see that it's a fake "Knockout!" screen & audio, I love that detail! It's great that you can see how much thought and care was put into this DLC.
i honestly think the fake knockout is more difficult to read as fake if its the first boss
@@gcolasall Well, players who got to the DLC would've already beaten at least a few bosses before, no?
@@technorazor976 As someone who got the dlc, that boss was my first. I thought it was just a new addition, but then I died
@@LocaICanadian Ah, I see -- so it works better than I thought!
Seeing Jack pause to go and get a protein bar while threatening the chef was way too funny
"YOU GIVE ME FIVE MINUTES-"
Honestly, its worth it, how long it took for this dlc to come out. The saltbaker fight was absolutely incredible and so creative. And the clay backrounds were stunning.
I particularly enjoyed the Aces fight because of the fluent and engaging animation of the planes, specifically the giant plane the general was commanding. It's just so fun to look at, especially with how the screen turned. It just really hooked me into the fight because now I'm in playing a different direction. Plus, the dog designs are super adorable so I love that about it, as well >:)
I love the general dog lady's design so much for some reason
@@reydragonclaw1128 let me check the fanarts real quick
@@ridhosamudro2199 lmao
Same!! I also adore the fact that it’s a play on the term dogfighting with actual planes
@@reydragonclaw1128 uh oh
I am constantly impressed by anyone who can actually play Cuphead. Don’t get me wrong, I love the game, but man simply watching someone play it gives me sensory overload there’s so much on screen
The start is not too bad. You can kinda get eased into it
my brain just melts when I try to focus on everything
There so much happening that the levels feel way longer than they are in these videos
Honestly, same. I can confidently admit I suck at most games and cuphead is no exception. Then again, beating a level gives me more euphoria than what I image crack could offer me.
it’s like that for me too but i thankfully am pretty good at the game
Kind of a riot how Sean repeatedly makes jokes about doing drugs, only for the final boss to actually pop a mushroom to transition into his second phase.
Did anyone else notice in the giant fight the two puppets he uses are King dice and Devil? Its a really cool detail in my opinion
as an artist, the animations in this are BEYOND stunning! i especially adore Esther Winchester's backwards gallop/run thing, and the intro + the sideways tilt of the dog fight is impeccable
They're gorgeous!
It looks both old school and new at the same time. Impeccable work as always. 🖤✨
Extremely.
Such a beautiful looking game, as a someone who grew up watching a lot of the classic cartoons, I'm really glad
there are people trying to keep interest in that aesthetic alive in the 21st century.
Agreed
And the GOOD parts of it too. MDHR talked about how they had many discussions during the orig making of cuphead to separate the beautiful art and nostalgia from harmful stereotypes and bigotry. They’ve been so good about that
I hope the Cuphead creators/staff know how much their game is appreciated
My uncle would have loved playing the game
He was a big fan of old cartoons and I can bet he would love Cuphead
7:54 the song ending like that just as jack leaves the tutorial page makes me happy
The villain doing community service for all the bosses is wholesome
Looks like it worked, good on him lol.
Believe me after that 4 year wait we should all agree that this dlc was definitely worth the wait. Cuphead is truly a game that definitely holds the standards at being one of the most creative, unique, and gorgeous games that definitely deserved all the attention it got. And seeing the dlc you can tell how much time and passion the team made to make sure that that this new mode would be impressive and well animated as possible. Seeing how far Studio MDHR has come to designs of the characters and bosses to the art style you can tell that there will never be a game as magnificent as Cuphead’s incredible style can be. Bravo to you MDHR thank you for all or your work to make one of the most incredible games of the decade.
It’s been FOUR YEARS?!
Don't forget they have their own show on Netflix and the theme feels like 1930's cartoon with Disney and Looney Tunes' vibe
not really worth 4 years, 1 hour of gameplay?? the first game looks practically the same with its ups and down and that didnt take them 4 years but it sure as hell has like 10-20 hours of gameplay
@@UltraDumbass have you seen how smooth all these animations are? plus the claymation backgrounds? that stuff is extremely hard
@@UltraDumbass dude try animating those on paper and Do some claymation then we can believe you. What a sore loser you ungrateful bastard
Can we notice the animation and the smoothness of the final fight?? Like, I can't be the only one who is absolutely in awe by how gorgeous it is, and how it all runs together so smoothly. I'm almost glad I wasn't the one playing it, because I was so invested in seeing what was happening!!
Jack: The plane ones I actually liked in the original.
Also Jack: Oh it's a fucking plane one...
1:12:24 Sean says “Look at the enemies, look at how they’re transitioning” and his camera focuses onto the Top of the Mornin Coffee sign as if his channel itself is promoting him now
My God the animation is beyond gorgeous, the team worked so hard on this and I hope they get all the awesomeness in the world
Sean: "It feels so unnatural to have to dodge INTO something."
Dark Souls Veterans: "First time?"
i think it would be cool if there was a boss that is super hard to beat, but the hints to how to beat them show up in the death screen rhymes. that would be sickk
dude i love how the executioner is having "thoughts" about the guillotine.
He’s in love 💜
Love at first chop
I like how they foreshadowed the ending by having the baker say that the secret ingredient was heart and soul at the beginning.
true, didn’t think of that
and jack just said it wasn't true 😏
Watching the Chef betting cruel with the ingredients actually makes me a little upset in my heart just because they're all sentient. Especially the sugar cube
my favorite parts of this dlc are the secret gravestone level, the fake knockout in bootlegger boogie, and the dialogue options for the chess levels in cuphead. “a W for me and an L for you” “beating you was straightforward” GENIUS
" 42:55 " When Jack said "Look at yourself," the enemy literally looked at itself lmao
I recommend typing '42:55' because '42:56' is to late
@@mxnokuma4335 it literally makes no difference
I love how engaging jack is, like I ain't falling asleep to this
“i don’t want my mom. she sucks at video games.
ITS IN MY GENES”
58:54 who’s gonna tell him that ain’t Mugman
This gave me the same energy like when music artists release new music: it doesn’t feel real at first. I was blown away by every boss fight and how it was constructed, the fun death screen puns especially in the Kings Leap with the chess puns, and the little fun bits like the spider in the Moonshine Mob looking like the one originally from the airship boss fight and how the rook was in love with the guillotine and then at the end lost his head. It’s all so much fun and I’m only 30 minutes into the video. This might give me the motivation to finally beat King Dice since I’ve been stuck on him for so long.
Edit: some of my favorite bosses include Mortimer Freeze, just about all of the Kings Leap, Esther Winchester, the Howling Aces, the Angel and Devil fight (the turning mechanic was nuts), and the Moonshine Mob was lots of fun.
Quick note about the relic: you have to beat seven different bosses holding it.
The effect: hp reduced to one, your weapon changes to a random weapon every time you dash, parry, and let go of the fire button...
It's hell to do I'm told, but totally worth it to upgrade the relic.
Well, you _could_ cheat two ticks of the amulet progress with The Root Pack and Goopy le Grande,
You know what, just, just cheat it with Island 1 bosses
@@baimhakani I just did all the first isle bosses then king dice. The minibosses count as full bosses. Same for the ghost train if I'm not mistaken, but I could be wrong. On another file I did the train with only 5 bosses and still upgraded the relic
The bosses have point values for the relic you can see on the wiki for the Broken Relic, to upgrade it, you need 14
My favorite part was when Chef Saltbaker said "It's bakin' time!" and then baked all the enemies
Chef Saltbaker is definitely the most boss of all of Cuphead
1:01:52
Did anyone else see that he actually made it to the next phase but then died from a lasting attack, you can literally see the transition to the next phase happening behind the death page lmao
42:55 i like how the timing is perfect when jack says 'look at yourself' as the cow lady looks at herself on her mirror
Fun Fact : The Police Bugs in This Boss Battle are actually trying to help you. Their Main Target are The Mobsters, You can see their Bug Spray puffs disappear when coming into contact with Bug Capone seen here [32:13]
Cool
The genuine excitement and amazement on Jack's face with the new menu is adorable.
I love how jack goes “how am I supposed to hit you with this?” While hitting the snowman