Thanks to King Bore for pointing this out, go check his Twitter for more Izalith facts: twitter.com/king_bore_haha Technically speaking, the Demon's Souls Crystal Lizards do respawn, but not endlessly, which is a bit of oddity that probably comes from being the earlier iteration of the concept.
Meanwhile he doesn't respawn for me on most of my characters. I used to farm him on every playthrough... Any idea why? I'm on PlayStation 4 with this issue.
A typo is when someone accidentally hits the wrong key on their keyboard while typing, leading to a wrong word or spelling. In this case one of the developers may have accidentally typed a "3" instead of a "4" while entering the event ID for the demon. @@Altus_Akdevan
@@INSIDEVIEWOFYOURMOTHER77 I mean the intent was to make a good fight for the intro cut-scene bosses, but it just never got finished and turned out terribly. So I think they should have either ditched Izalith and left it for a sequal or left it as is, as I'm sure they wouldn't have had to the time to make any big decisions that late in production
That demon in particular also happens to be the strongest of it's kind. To the point that his godforsaken jump attack can literally one-hit kill even late game characters. Oh and he's also sitting on a narrow bridge which makes fighting him even more of a hassle
The jump attack somehow hits like ten times, it reminds me of the elden ring bleed dogs... thankfully a roll away from where the demon will land will keep you safe 90% of the time if you're light rolling
I think the intentional break is the strongest theory. It's too coincidental that the single strongest Titanite Demon who is also fought on a dangerous narrow walkway is the one who respawns. Devs probably decided the price of facing that Demon repeatedly was a fair cost for the reward of having more upgrade mats than "intended"
Pretty much. All versions of the game has the same behaviour, this isn't something that only happens in the X360 version. Also all this talk about Lost Izalith being rushed is mostly meme, the entire game has scrapped ideas, even if Lost Izalith isn't that good the amount of work in that place is greater than a lot of other areas like Nitto or Seath area. The only true unfinished area is the last Archstone from Demons Souls.
It's not impossible that deleting that line would've caused other, probably worse errors. That area is quite unfinished, so cause and effect might be quite convoluted there.
A blessing for anyone needing to grind for Demon Titanite An absolute pain in the ass for anyone who has to run back to the Bed of Chaos after getting swatted into the pit
There was an actual shortcut i think and it involves giving a certain number of humanity to quelana. At the end of her room, can't remember, is a gate that opens to the bridge where the titanite demon was.
@@quindecim577Nope. Giving her 30 humanities allows you to open the door in that hallway before the titanite demon, but that hallway is located deep in Demon Ruins, not in Quelana's room. It's right after the gold fog gate opened by placing the Lordvessel.
@@weatherman1504 I see. I might have forgotten. I was just remembering one of my playthrough where solaire didn't die on the other side of the door. In that playthrough, i passed through that hallway early on.
I always thought how kind of the developers was to put an infinite Titanite Demon in there as a reward of opening the gate was, but it turns out it may be just an accident
It could have been an accident that wasn't picked up in QA for the first one perhaps. But there have been multiple releases and even a remaster that all preserve it. Sure an argument could be made for "maintaining the original experience". But I genuinely believe the infinite demon tite resource to be a good idea. My only issue with it is it being in the path of the bed of chaos runback and has a one shot hit.
The ones I never attempted were the two difficult Titanite Demons in Sen’s Fortress. When I was taking it on originally, I avoided the demons because I was too weak to even attempt to fight them, but by the time I was strong enough to take them on, I was through Sen’s Fortress and never wanted to go back.
I figured it was intentional since every other upgrade material can be farmed, even slabs. And this was their way of allowing you to +5 a boss weapon without having to fight every titanite demon. Or if you wanted to try two in one playthrough without NG+.
Yeah, having a renewable source of demon titanite is all well and good, but frankly I would’ve preferred to make LITERALLY ANY OTHER DEMON EXEPT THAT ONE the respawning one. The Bed of Chaos would be bad enough without having to deal with this bastard too 😂
@@baka_monogatari3389 The strategy I eventually developed was equipping the silence and invisibility rings to reduce the demon’s aggression. Worked surprisingly well
Now imagine the shortcut wasn't there and you had to run up from the Zombie Dragon Leg Lava Lake every time. I'll take the respawning demon, he's easy to run by and ignore.
I agree. My first encounter with the one in the Undead Parish that immediately starts shooting lightning at you once you go downstairs had me terrified on my first play through. The large catch-pole, rock hard skin, and facelessness of the beast further accentuates its menacing aura.
They're so... Alien? I can totally believe they're from another plane of existence and that writing on where their head should be makes them feel even more eldritch.
I barely know anything about coding and programming, but I want to be a videogame scriptwriter. I know I have to learn some coding and programming to get into the industry (right now I can't because I'm busy with other equally important things), but this little videos that talk little bits of code help me understand how the wider picture works, if only in broad strokes, but it means a lot to me. Thank you (and to all videogame data miners and modders) for doing this. If I get my dream, it will be in no small part thanks to you.
I think things worked out well in the end. Now three out of the four lords are also guarding different upgrade material farming spots, and the chosen undead's upgrading needs factor into whose domain is visited first. Also, Heh.
Crystal Caves and Izalith also have both Blue and Red varieties. the crystal bufferflies in the caves can very rarely drop blue slabs, and chaos eaters can drop red.
And if we want to count it as a bonus, the Kiln of the First Flame has the only respawning black knights, which you can farm for all the titanite chunks and a full set of Black Knight Armor and weapons.
This gives the impression that once the rest of the dev team discovered the mistake they were all like "You know what? sure, why not" After all is not like something every single player would abuse to the point of breaking the game, weapon upgrades are powerful after a while but it does take a good chunk of everyone's play time to farm the necessary souls and items, this was probably one small mercy they allowed for the sake of those who inclined on using Demon weapons.
I'm always amazed with the framing shots of your end card screens, they're always particularly good and I don't know if anyone comments to say they're genius, but they are.
Titanite Demons are one the most underexplored concepts in Dark Souls. It's crazy we never see one whole as a boss fight. They're entirely crazy as a concept of artificial living titanite. It's crazy no version of them made it to DS3. Now that Dark Souls seems to be over we might never get more lore on them, and that's a shame.
They ever explain why they were missing their legs? Probably not. Maybe they were chipped away at while they were still alive by giants or something. Maybe they never HAD them. They could have sacrificed them. I never thought about it before, but yeah, they are pretty stinkin cool. They kind of act like gatekeepers too, usually blocking off areas. Could be a game design thing, could be a world building thing....or both. Gotta wonder. But yeah, a healthy titanium demon would be a nightmare. He'd probably just whittle clubs to smack you over the head, while running circles around you WHILE reinforcing them.
@@AppleOfThineEye YOINK! Probably not even for a crucial part. Something silly like.... THE MOHAWK OF INTIMIDATION. seriously, what's the point of that lump there? I feel like it gave havel spinal pain.
It might have originally been an error and they decided to leave it alone. Or maybe they never even noticed. But no competent programmer would deliberately disable a script in this manner. There are several easier, cleaner, better ways to do it, like adding // to the beginning of the line. Leaving the script active and changing the reference runs the risk of nasty unintended consequences down the line.
Might have been an accident initially. But you can farm any color of slab in game too, and since this is the strongest titanite demon in the game anyway (iirc?) they made it into a feature.
Any color of slab? I want to hear about other slabs (Since my family hadn't got a computer, me being 12 years old and never actually interested about Souls games, I don't know jacksh1t)
@@cevatkokbudak6414 DS1 had an overly complex upgrading system, with you needing different colors of titanite for upgrading different weapons. You had normal, blue, green, red, white and demon titanite, and also twinkling titanite for armor and dragon scales for dragon weapons. Pain in the ass to collect
it makes sense for that demon to respawn. most of the other demons in izalith do. also, once you open the shortcut there, it becomes the best route for the runback to the bed of chaos. so it would make sense for that one to respawn, to give you extra headache there.
One thing I've always wanted to know about Fromsoft is their level design process. Do you think they use various frustration meters during level design brainstorming sessions, or have come up with an otherwise objective way to measure frustration?
I feel like they must have it down to a science by now. This isn't to bash, just am legitimately curious about the extent of their knowledge. I feel like they probably have some psychology specialists working on the level/gameplay design team or something like that.
@@sagadeathwitchdon't quote me on this but I remember Miyazaki in an interview was asked why he put in so many poison swamps. He responded that he knew they were hated but he loved them so much he wanted to put them in anyway.
Always thought it was weird how in Dark Souls 1, it was WAY less of a pain to farm Twinkling and Demon Titanite, the material for "rare" or "boss" gear, than the assorted Titanite Slabs which only very rarely drop from very specific enemies.
I feel like the guaranteed 2 slabs you get from Stray Demon and the chest in Kalameets boss arena are sufficient for most playthroughs. I personally have typically decided what type of build I'm going for while I'm picking my starting class. Plus you can always just dupe some humanity and farm slabs from dark wraiths if you really wanna upgrade more than 2 weapons per new game cycle. I think the crystal lizards in the great hollow also have a chance to drop them.
I definitely prefer all the materials being farmable in the late game, one of my biggest gripes with DS3 was the limited amount of titanite slabs meaning if you wanted more you'd need to go into NG+ once you've gotten all the ones you could.
DS2 also technically has infinite titanite farming via rare drops IF you play company of champions mode (which gives enemies unlimited respawns but makes them slightly harder)
@@shambleshefYou can also farm smooth and silky stones, and I think that you can farm petrified something by using bonfire ascetics. Both of those items have a chance to give you a slab at the birds.
i always like to think it's that titanite demon's job to guard the bridge to stop anyone from leaving. Even if you kill him, he still has to come back because he just has no other purpose
Or, they remade him, over and over again so it can always protect it.Heck, maybe he remade himself, even if he doesn't wants to (Shin Godzilla ahh life)
As a programmer that I am, there would be a possibility that they would put it on purpose to test something. Since it was a fight on a bridge, perhaps they wanted to test that it wouldn't fall or its movement wouldn't cause a problem, and in order not to restart every time, they changed it so that it would reappear when the player rest at the bonfire and go back to testing, and they forgot to change it when they finished, it has happened to me.
As a game dev you would just use your DEV tools to respawn it or reset it, you wouldn't mess with that script. It would make sense if you wanted to send out an internal test version for QA to test it, but even then, the way it's broken makes no sense, when they could just disable the script itself, or remove it for testing. The fact that it's just a typo make is almost guaranteed to be a mistake and not intentional, and we all know how technically incompetent fromsoft devs actually are xD
That's assuming I could be assed to make an easy button for targeting and flagging a specific enemy in-game to respawn when for much less effort I can comment out a single line of code and be done with it
Your fantastic deep dives into the workings of these peculiar and fascinated games is always appreciated. But I just wanna shout out your choice in music. It is always perfect; it sets the exact tone for the kind of information you're revealing. 5 seconds in to this, the marimbas hit, and I am in completely the correct mindset for one of the quirky little artifacts of development that rippled out into the rest of the game.
I always assumed that the titanite demon could respawn because it was in its home territory. My theory was that because the other variants were so far away from its home, they lost part of their strength, including their ability to be reborn
I thought this too, but reading through the comments here reminded me that titanite demons are made from the slabs of the ancient blacksmith coming to life after he died, so presumably their home ISN'T necessarily lost izalith? The other demons there were created by the witch
Being needlessly stingy seems to be a tradition in this genre that no one wants to maintain. It's not like another +10 weapon you have in your inventory can jump out of your pocket and fight for you; the moment you have one weapon maxed, it's just an inconvenience.
Think there's a mechanic where all the Titanite Demons get stronger with each one you kill as well, so that one respawns and has the strongest base stats AND gets a boost depending on how many you extinctified.
The Goron village music in the back ground just took me back 7 years ago when i was playing Breath of the Wild Thx for that and continue ur great content ❤
I think it's a intentional design. It's more convenient to give all the 141 enemies dispawn while coding. And make the titanite demon they want to respawn named 131 to escape the former code.
I don't think it's an accident. That Demon makes the otherwise super easy trip to Izalith a lot more difficult than it would be if you could kill it once and be done with it.
I wonder if that Titanite Demon originally used to be further up the bridge or something, up where the map is technically part of an adjacent zone, and was relocated to the bridge into Izalith very late in development. So his ID# starting with 13 instead of 14 still reflects the zone he was supposed to be in before.
Makes me wonder if Izalith was at one point intended to be large enough to contain a few titanite demons, but because of time constraints and not wanting to snub players trying to upgrade weapons, a decision was made to make the one titanite demon in the zone respawn.
I would love to see all the souls games redone but this time with all the cut or lost content put back in! Imagine if DSII had all the time travel elements put back into the game!
Somehow with the Legend of Zelda music and just general vibe of the videos, Dark Souls feels so wholesome and relaxing as ya show off quirks in its coding and development.
@@curtismcpsycho8212especially the controls, because the main reason I haven't played Dark souls 3 is the changes to the controls. I need to buy a new gamepad to be able to play Dark souls 3 properly.
I was so happy when I finally beat that titanite demon. Finally, the bridge was opened up and I had easy access to the earlier bonfires and the end of the area! This glitch was soul crushing.
I'm tempted to imagine that this is actually intentional, especially given that in DS1 you can actually farm Titanite Slabs, which is not typically the case in the other games.
I love the format of your videos. I can sit back and watch them while on break at work since there isnt any spoken dialogue. Its like reading a short story with immagry
It always felt very intentional to me as it’s in a narrow corridor and the strongest titanite demon I always assumed it was a sort of earned farm for those that needed it and wasted demon titanite before they found their favorite boss weapon
Oh my god that titanite demon. That thing gave me such a heartache. I was livid when I found it respawned, because it made my run back to Bed of Chaos all that much more worse. I thought that Fromsoft put it in there just to spite that encounter. Who would have guessed?
If it were an intentional typo I think the reference number would be either 0 or something that is obviously invalid, but the fact that it has what looks to be a real reference that did exist makes me think that the script for that titanite demon was written before Izaleth was made. I think the demon was already there and was moved into Izaleth later on, had its map reference number changed but the non respawning code was overlooked. The titanite demon was most likely part of a previous map that was there before Izaleth.
Zullie I love your content so freaking much. Thank you for all your amazing work. Last night I was looking for a more in depth explanation about ceaseless discharge and all the videos I found were rather lacking. Then I came across yours and it was just exactly what I wanted. Keep up the great work. ☺
@@cauthrim4298 I wish it was that way in the other games too, even if it is a 0.1% chance, give slab drops dammit. I don't wanna deal with the double health double damage mobs permanently :
These are one of the few enemies I fear. Not fear as in “Be careful, these guys are tough” Fear as in “NononoNONONO HELP ME! SOMEBODY HE- *high pitched shriek*” The swarm of them in that tar pit in the abyss of sens fortress makes me shiver, a difficult task not accomplished by many other of the monsters in Lordran.
the fact that it happens with a late-game enemy that is far enough from a bonfire to make the farming more demanding makes it perfect i guess they would have patched it if it was Andre's demon but still i think those mistakes that turn out to be great features are the sign of great games because everything else is so solid, many things involuntary or overseen fit well with the rest
On one hand it has: 1) Demon Titanite; 2) Good amount of souls to farm, especially on NG+ and beyond. On the downside, however, it fugging blocks the way to the Bed of Chaos and is able to stop you on your tracks even if you get past it with a well placed hit or a shot. And it's Bed of Chaos we are talking. So it's a double-edged sword (pun intended).
I would say it's intentional. Dark souls 1 had it where you could farm slabs from specific enemies. Moonlight butterflies near Seattle drop the magic slab for example. You could tell they threw some bones with the collectible items. Even gravekeeper eyes and scales for covenants can be farmed.
@HooDooBrown As a Seattlite, can confirm. The moonlight butterflies are pretty epic. But them flinging spears and orbs at you when youre just trying to take your garbage out is kind of annoying
Ive tried farming him as a sword shield build and managed to take him down twice, but that was after many, many, MANY attempts. Most of them ending by getting stuck on one of the roots or getting launched off the side of the bridge
seems most likey to be intentional since all other materials can be farmed for. Though thinking back on Demon's souls, colorless demon souls intended for boss weapons were very limited, so who knows.
Probably a mistake at first (if it was intentional they wouldn’t have written those faulty lines of code in the first place) but later they probably realized it was for the best (because otherwise it would have been the only material you’d be unable to infinitely farm) so they kept it in.
Most likely it was left in error since Lost Izalith is broken beyond repair, which i had hoped they would fix in the remaster but they just put a fresh coat of paint on some of it and shipped it out instead.
It still amuses me that Dark Souls, even in its unfinished state, still managed to be so loved by practically everyone. Sort of like Fallout New Vegas, another gem that is obviously unfinished and buggy, but manages to be one of the best games ever in many people's minds. It's almost like quality work in the setting, script and feel trumps digital and time limitations.
I really doubt it wasn't done on purpose, if you think about it, every single material you need for any weapon can be farmed from something, like how you can obtain enough scales to upgrade exactly *1* dragon weapon to full from the sources that give you a guaranteed scale, like loot in specific spots or the zombie dragons, but afterwards you can kill drakes to get more to upgrade additional weapons Same thing with the titanite slabs, there's exactly 1 of each in the base game and an additional 1 in the DLC, but there's enemies that can drop them as well The only source of Demon Titanite are some chests and the denons themselves and like the Scales, you can get enough for exactly 1 weapon if you loot and kill them all, but there's no other mob that drops them or any other way of obtaining them, so they most likely chose to just screw with this guy's code so it could respawn so players had a way to upgrade more weapons, specially if they had already used some in a different one
I for one am thankful for the typo be it intentional or not, it nice not having to do a new game+ or whatever to get that stuff. Besides that sucker makes you work for it, so it not something you can easily cheese.
Funnily enough, without knowing he would respawn before, he was my favorite demon statue to bully with my favorite standard but heavily titanite inforced "Mace", along with my Heavy Crossbow.
Thanks to King Bore for pointing this out, go check his Twitter for more Izalith facts: twitter.com/king_bore_haha
Technically speaking, the Demon's Souls Crystal Lizards do respawn, but not endlessly, which is a bit of oddity that probably comes from being the earlier iteration of the concept.
Meanwhile he doesn't respawn for me on most of my characters. I used to farm him on every playthrough... Any idea why? I'm on PlayStation 4 with this issue.
Sorry but at a non english speaker, i don’t understand what « typo » means
A typo is when someone accidentally hits the wrong key on their keyboard while typing, leading to a wrong word or spelling. In this case one of the developers may have accidentally typed a "3" instead of a "4" while entering the event ID for the demon. @@Altus_Akdevan
@@Altus_Akdevantyping mistake, replacing a letter with another usually.
@@DeuxisWasTaken ooohhh thanks, now i can understand a english joke i saw few time agi
So fitting that this happens in Izalith of all places, the most unfinished part of the game
Bed of Chaos should have been optional.
@@INSIDEVIEWOFYOURMOTHER77 I mean the intent was to make a good fight for the intro cut-scene bosses, but it just never got finished and turned out terribly. So I think they should have either ditched Izalith and left it for a sequal or left it as is, as I'm sure they wouldn't have had to the time to make any big decisions that late in production
Could have gone the demon souls route of oh it's broken can't access it oh wellz anyways
Change the intro text to “The Witch of Izalith, so easily forgotten” and be done with it.
I mean makes sense, with how unfinished it is they probably added the titanite demon haphazardly, leading to this.
That demon in particular also happens to be the strongest of it's kind. To the point that his godforsaken jump attack can literally one-hit kill even late game characters. Oh and he's also sitting on a narrow bridge which makes fighting him even more of a hassle
I still have PTSD from that jumping attack
His tail can sweep you out of that bridge. I hate it
The jump attack somehow hits like ten times, it reminds me of the elden ring bleed dogs... thankfully a roll away from where the demon will land will keep you safe 90% of the time if you're light rolling
Yeah, he is stronger and idk if it's the lighting of the place but his lightning bolt seems more orange instead of yellow.
Yup, that's why it didn't feel out of place to me. Wanna farm? Git gud. Crazy to think it was an accident.
The only issue of being in the players favour is that it can literally one-shot me so I can't actually farm because I am bad
There is an aggro wall on the bridge, get any ranged attacks and you should be good
I've put over 2k hours into the series, and around 800+ in DS1/DSR, and in my opinion, that guy is the hardest fight in the game.
what r u, a casul? lvl up ur adp
Dude its ds1, just abuse harvel armour set it's literally unkillable
@@KABLAMMATS In dark souls 1?
I know that T-posed Titanite Demon just has its tail out but the angle makes it look like he's showing off the moves he learned in ballet class
Tip-toenite Demon 😂
Holy sh*t I legit thought it had its leg like this😂
I don’t think the effect was lost on Zullie. That thing is just too graceful to ignore.
Sticks his leggy out real far
@@DrEisenhower Do the stanky leg!
I think the intentional break is the strongest theory. It's too coincidental that the single strongest Titanite Demon who is also fought on a dangerous narrow walkway is the one who respawns. Devs probably decided the price of facing that Demon repeatedly was a fair cost for the reward of having more upgrade mats than "intended"
They could've have just... deleted the line of code that prevents it from respawning instead of putting in a typo...
Smaller changes make less ripples.
or comment it out, the typo is odd.
Pretty much. All versions of the game has the same behaviour, this isn't something that only happens in the X360 version.
Also all this talk about Lost Izalith being rushed is mostly meme, the entire game has scrapped ideas, even if Lost Izalith isn't that good the amount of work in that place is greater than a lot of other areas like Nitto or Seath area.
The only true unfinished area is the last Archstone from Demons Souls.
It's not impossible that deleting that line would've caused other, probably worse errors.
That area is quite unfinished, so cause and effect might be quite convoluted there.
A blessing for anyone needing to grind for Demon Titanite
An absolute pain in the ass for anyone who has to run back to the Bed of Chaos after getting swatted into the pit
There was an actual shortcut i think and it involves giving a certain number of humanity to quelana. At the end of her room, can't remember, is a gate that opens to the bridge where the titanite demon was.
@@quindecim577It’s 30 humanity. The advantage is you get an extra fireball spell if you level up in the covenant.
@@quindecim577Nope. Giving her 30 humanities allows you to open the door in that hallway before the titanite demon, but that hallway is located deep in Demon Ruins, not in Quelana's room. It's right after the gold fog gate opened by placing the Lordvessel.
just use the hidden bonfire in the lava area, i've never timed it but the run shouldn't be any longer and you don't have to deal with noface here
@@weatherman1504 I see. I might have forgotten. I was just remembering one of my playthrough where solaire didn't die on the other side of the door. In that playthrough, i passed through that hallway early on.
I always thought how kind of the developers was to put an infinite Titanite Demon in there as a reward of opening the gate was, but it turns out it may be just an accident
"There are no accidents"
This demon can still be killed via the other side of the bridge even if you don't open the door via the covenant
It could have been an accident that wasn't picked up in QA for the first one perhaps. But there have been multiple releases and even a remaster that all preserve it.
Sure an argument could be made for "maintaining the original experience". But I genuinely believe the infinite demon tite resource to be a good idea.
My only issue with it is it being in the path of the bed of chaos runback and has a one shot hit.
that gate was super weird anyways
"Wait, who respawned this demon here??? ... 😮💨 I suppose we can allow them a SINGLE ray of mercy..."
The only Titanite Demon that I never attempted to kill in my playthroughs, so actually never notice it respawns
Same
maybe that's why they left in the typo.
@@serpens_ignis Dark Souls is supposed to fuck you over sometimes, that's part of the fun
@@serpens_ignis Also lightning spears are the way to go
The ones I never attempted were the two difficult Titanite Demons in Sen’s Fortress. When I was taking it on originally, I avoided the demons because I was too weak to even attempt to fight them, but by the time I was strong enough to take them on, I was through Sen’s Fortress and never wanted to go back.
I figured it was intentional since every other upgrade material can be farmed, even slabs. And this was their way of allowing you to +5 a boss weapon without having to fight every titanite demon. Or if you wanted to try two in one playthrough without NG+.
How do you farm slabs?
@@alessandrocesaretti3671 dark wraiths in New Londo. Absurdly rare.
@@chettlar212
Even with max item discovery it’s only slightly above a 0.5% drop rate or 1 slab for every ~150 Darkwraiths killed
Seeing the Titanite Demon asserting dominance with a T-pose is a level of cursed I am not ready for.
Me too
Yeah, having a renewable source of demon titanite is all well and good, but frankly I would’ve preferred to make LITERALLY ANY OTHER DEMON EXEPT THAT ONE the respawning one.
The Bed of Chaos would be bad enough without having to deal with this bastard too 😂
That's what made it the perfect accident.
Whether or not the Titanite Demon uses its jump attack is the difference between a normal Bed of Chaos runback, and a spicy one.
@@baka_monogatari3389
The strategy I eventually developed was equipping the silence and invisibility rings to reduce the demon’s aggression. Worked surprisingly well
Now imagine the shortcut wasn't there and you had to run up from the Zombie Dragon Leg Lava Lake every time. I'll take the respawning demon, he's easy to run by and ignore.
lol exactly this! Included a change in my mod that made the Demon in Anor Londo respawn instead because of that
Titanite demons are still one of the coolest enemy designs in any fromsoft game imo
I agree. My first encounter with the one in the Undead Parish that immediately starts shooting lightning at you once you go downstairs had me terrified on my first play through. The large catch-pole, rock hard skin, and facelessness of the beast further accentuates its menacing aura.
Their design is really cool. From Soft has alot of great designs and I agree that the Titanite Demon is one of the best.
Dark Souls 1 has the coolest enemy designs overall still. Bloodborne is a close second tho.
They're so... Alien? I can totally believe they're from another plane of existence and that writing on where their head should be makes them feel even more eldritch.
@@htspencer9084 It is totally possible that they are remnants of a time before the dragons.
I barely know anything about coding and programming, but I want to be a videogame scriptwriter. I know I have to learn some coding and programming to get into the industry (right now I can't because I'm busy with other equally important things), but this little videos that talk little bits of code help me understand how the wider picture works, if only in broad strokes, but it means a lot to me.
Thank you (and to all videogame data miners and modders) for doing this. If I get my dream, it will be in no small part thanks to you.
I think things worked out well in the end.
Now three out of the four lords are also guarding different upgrade material farming spots, and the chosen undead's upgrading needs factor into whose domain is visited first.
Also, Heh.
Dog you’re still commenting on shit?
4 out of 4. Izalith has demon titinate, the crystal caves twinkling, new londo standard, and the graveyard white.
Crystal Caves and Izalith also have both Blue and Red varieties.
the crystal bufferflies in the caves can very rarely drop blue slabs, and chaos eaters can drop red.
And if we want to count it as a bonus, the Kiln of the First Flame has the only respawning black knights, which you can farm for all the titanite chunks and a full set of Black Knight Armor and weapons.
never change lautrec
This gives the impression that once the rest of the dev team discovered the mistake they were all like "You know what? sure, why not" After all is not like something every single player would abuse to the point of breaking the game, weapon upgrades are powerful after a while but it does take a good chunk of everyone's play time to farm the necessary souls and items, this was probably one small mercy they allowed for the sake of those who inclined on using Demon weapons.
Plus it's near the end of the game when you get there, might as well let them farm to max upgrade their preferred weapon for the final boss
Plus plus it is clearly MUCH stronger than the others making it more realistic for it to be a respawning enemy since more risk should give more reward
I'm always amazed with the framing shots of your end card screens, they're always particularly good and I don't know if anyone comments to say they're genius, but they are.
this guy is a grand master of slow pan shots
Titanite Demons are one the most underexplored concepts in Dark Souls.
It's crazy we never see one whole as a boss fight. They're entirely crazy as a concept of artificial living titanite. It's crazy no version of them made it to DS3.
Now that Dark Souls seems to be over we might never get more lore on them, and that's a shame.
Titanite Demon boss fight where it has both its legs, so when the fight starts it just fucking sprints straight at you and starts punching.
@@hematite2 stop! I had a panic attack just thinking about it.
They ever explain why they were missing their legs? Probably not. Maybe they were chipped away at while they were still alive by giants or something. Maybe they never HAD them. They could have sacrificed them. I never thought about it before, but yeah, they are pretty stinkin cool.
They kind of act like gatekeepers too, usually blocking off areas. Could be a game design thing, could be a world building thing....or both. Gotta wonder.
But yeah, a healthy titanium demon would be a nightmare. He'd probably just whittle clubs to smack you over the head, while running circles around you WHILE reinforcing them.
@@Klausinator451Maybe Havel broke off their legs to make his armor lmao
@@AppleOfThineEye YOINK! Probably not even for a crucial part. Something silly like.... THE MOHAWK OF INTIMIDATION.
seriously, what's the point of that lump there? I feel like it gave havel spinal pain.
I'd initially assumed it was intentional - very interesting to see evidence that it was more likely an oversight. Always something new to learn.
It might have originally been an error and they decided to leave it alone. Or maybe they never even noticed. But no competent programmer would deliberately disable a script in this manner. There are several easier, cleaner, better ways to do it, like adding // to the beginning of the line. Leaving the script active and changing the reference runs the risk of nasty unintended consequences down the line.
Might have been an accident initially. But you can farm any color of slab in game too, and since this is the strongest titanite demon in the game anyway (iirc?) they made it into a feature.
Any color of slab? I want to hear about other slabs (Since my family hadn't got a computer, me being 12 years old and never actually interested about Souls games, I don't know jacksh1t)
@@cevatkokbudak6414 DS1 had an overly complex upgrading system, with you needing different colors of titanite for upgrading different weapons. You had normal, blue, green, red, white and demon titanite, and also twinkling titanite for armor and dragon scales for dragon weapons. Pain in the ass to collect
@@satori5185 Wow
it makes sense for that demon to respawn. most of the other demons in izalith do. also, once you open the shortcut there, it becomes the best route for the runback to the bed of chaos. so it would make sense for that one to respawn, to give you extra headache there.
The bonfire in the lava field is where I do BoC run backs.
One thing I've always wanted to know about Fromsoft is their level design process. Do you think they use various frustration meters during level design brainstorming sessions, or have come up with an otherwise objective way to measure frustration?
Given the Lake of Rot exists, I very much believe they aim for frustration and annoyance. How they measure it though? No clue.@@shambleshef
I feel like they must have it down to a science by now. This isn't to bash, just am legitimately curious about the extent of their knowledge. I feel like they probably have some psychology specialists working on the level/gameplay design team or something like that.
@@sagadeathwitchdon't quote me on this but I remember Miyazaki in an interview was asked why he put in so many poison swamps. He responded that he knew they were hated but he loved them so much he wanted to put them in anyway.
Always thought it was weird how in Dark Souls 1, it was WAY less of a pain to farm Twinkling and Demon Titanite, the material for "rare" or "boss" gear, than the assorted Titanite Slabs which only very rarely drop from very specific enemies.
Blue slabs are the worst since they only drop from those asshole butterflies in the Crystal Cave.
I feel like the guaranteed 2 slabs you get from Stray Demon and the chest in Kalameets boss arena are sufficient for most playthroughs. I personally have typically decided what type of build I'm going for while I'm picking my starting class. Plus you can always just dupe some humanity and farm slabs from dark wraiths if you really wanna upgrade more than 2 weapons per new game cycle. I think the crystal lizards in the great hollow also have a chance to drop them.
I definitely prefer all the materials being farmable in the late game, one of my biggest gripes with DS3 was the limited amount of titanite slabs meaning if you wanted more you'd need to go into NG+ once you've gotten all the ones you could.
Arent the final upgrades limited in all the games? Been a few years since I played DS1 though... Didnt that also use slabs for the final upgrade?
@@supremebuffalo6322 You can technically farm titanite slabs in DS1, there are some enemies that have a very small chance of dropping them.
@@supremebuffalo6322Dark Wraiths drop slabs
DS2 also technically has infinite titanite farming via rare drops IF you play company of champions mode (which gives enemies unlimited respawns but makes them slightly harder)
@@shambleshefYou can also farm smooth and silky stones, and I think that you can farm petrified something by using bonfire ascetics. Both of those items have a chance to give you a slab at the birds.
i always like to think it's that titanite demon's job to guard the bridge to stop anyone from leaving. Even if you kill him, he still has to come back because he just has no other purpose
Or, they remade him, over and over again so it can always protect it.Heck, maybe he remade himself, even if he doesn't wants to (Shin Godzilla ahh life)
As a programmer that I am, there would be a possibility that they would put it on purpose to test something. Since it was a fight on a bridge, perhaps they wanted to test that it wouldn't fall or its movement wouldn't cause a problem, and in order not to restart every time, they changed it so that it would reappear when the player rest at the bonfire and go back to testing, and they forgot to change it when they finished, it has happened to me.
I can see myself doing that.
As a game dev you would just use your DEV tools to respawn it or reset it, you wouldn't mess with that script.
It would make sense if you wanted to send out an internal test version for QA to test it, but even then, the way it's broken makes no sense, when they could just disable the script itself, or remove it for testing.
The fact that it's just a typo make is almost guaranteed to be a mistake and not intentional, and we all know how technically incompetent fromsoft devs actually are xD
@@meyes1098 This is all well and good but you're assuming their dev tools aren't also a clunky mess
@@chavzoneThis is basic stuff,their tools are more than capable of doing.
That's assuming I could be assed to make an easy button for targeting and flagging a specific enemy in-game to respawn when for much less effort I can comment out a single line of code and be done with it
Your fantastic deep dives into the workings of these peculiar and fascinated games is always appreciated. But I just wanna shout out your choice in music. It is always perfect; it sets the exact tone for the kind of information you're revealing. 5 seconds in to this, the marimbas hit, and I am in completely the correct mindset for one of the quirky little artifacts of development that rippled out into the rest of the game.
Zelda
the saddest part about Dark Souls Remastered, is that they never finished Lost Izalith
It was a remaster not a remake
Titanite Demons are my favorite enemies in Dark Souls from a visual standpoint. They look so sick.
I always assumed that the titanite demon could respawn because it was in its home territory.
My theory was that because the other variants were so far away from its home, they lost part of their strength, including their ability to be reborn
This is my head canon now instead of just "dev typed wrong number" 😂
This is a really good observation.
I thought this too, but reading through the comments here reminded me that titanite demons are made from the slabs of the ancient blacksmith coming to life after he died, so presumably their home ISN'T necessarily lost izalith? The other demons there were created by the witch
I enjoy the musical choice in this video.
Your videos give me such joy and catharsis from the day. Thank you
Being needlessly stingy seems to be a tradition in this genre that no one wants to maintain. It's not like another +10 weapon you have in your inventory can jump out of your pocket and fight for you; the moment you have one weapon maxed, it's just an inconvenience.
It would make a lot of sense for the strongest Titanite Demon in the game to also be the one you have to farm for upgrade materials.
Think there's a mechanic where all the Titanite Demons get stronger with each one you kill as well, so that one respawns and has the strongest base stats AND gets a boost depending on how many you extinctified.
@@greenhowieIf that's true, that is some truly sadistic game design. And I wouldn't put it past Fromsoft to do that.
@@greenhowieThat ain't true, though.
@@integralcialbay4633 ah, my bad. Could have sworn I saw a video explaining that.
- _"Oh look, free Demon Titanite, wheee!"_
*Titanite Demon casually turns around and its tail drags you off the bridge and into the lava.*
the Goron city bgm fits in so well
Ok now I want to replay all souls games but with Zelda music
Ummm actually it’s because of the alleged hidden affair between the Witch of Izalith and the Unnamed Blacksmith Deity 🤓
I always love chilling and listening to choice Zelda tunes in your videos! Keep it up!
It feels intentional considering where it is and also the difficulty of the enemy. It just screams "you can farm me. If you're good enough" 😂
The Goron village music in the back ground just took me back 7 years ago when i was playing Breath of the Wild
Thx for that and continue ur great content ❤
I think it's a intentional design. It's more convenient to give all the 141 enemies dispawn while coding. And make the titanite demon they want to respawn named 131 to escape the former code.
"T-posing Titanite Demon isn't real, it can't hurt you"
I don't think it's an accident. That Demon makes the otherwise super easy trip to Izalith a lot more difficult than it would be if you could kill it once and be done with it.
That singular Titanite demon has probably killed me more times than most of the bosses so it deserved special respawn treatment.
man i just love Zullie doing her job, such great content creator.
> big enemy that can whack you from near and far
> actually a loot piñata
Thank you, Dark Souls.
I wonder if that Titanite Demon originally used to be further up the bridge or something, up where the map is technically part of an adjacent zone, and was relocated to the bridge into Izalith very late in development.
So his ID# starting with 13 instead of 14 still reflects the zone he was supposed to be in before.
And Im so glad it is that way. With my biggest playthrough I was able to use almost every boss weapons because of this fortune oversight
Makes me wonder if Izalith was at one point intended to be large enough to contain a few titanite demons, but because of time constraints and not wanting to snub players trying to upgrade weapons, a decision was made to make the one titanite demon in the zone respawn.
It makes so much sense that there would be an infinitely respawning titanite demon in Lost Izalith of all places that I never thought twice about it.
I would love to see all the souls games redone but this time with all the cut or lost content put back in! Imagine if DSII had all the time travel elements put back into the game!
Somehow with the Legend of Zelda music and just general vibe of the videos, Dark Souls feels so wholesome and relaxing as ya show off quirks in its coding and development.
Hot take: DS1's weapon upgrade and titanite availability is the best in the entire series.
The UI too
@@curtismcpsycho8212especially the controls, because the main reason I haven't played Dark souls 3 is the changes to the controls.
I need to buy a new gamepad to be able to play Dark souls 3 properly.
I was so happy when I finally beat that titanite demon. Finally, the bridge was opened up and I had easy access to the earlier bonfires and the end of the area! This glitch was soul crushing.
I'm tempted to imagine that this is actually intentional, especially given that in DS1 you can actually farm Titanite Slabs, which is not typically the case in the other games.
In Ds2 the stone soldiers in Drangleic Castle drop Titanite Slabs.
I love the format of your videos. I can sit back and watch them while on break at work since there isnt any spoken dialogue. Its like reading a short story with immagry
It always felt very intentional to me as it’s in a narrow corridor and the strongest titanite demon I always assumed it was a sort of earned farm for those that needed it and wasted demon titanite before they found their favorite boss weapon
Oh my god that titanite demon. That thing gave me such a heartache. I was livid when I found it respawned, because it made my run back to Bed of Chaos all that much more worse. I thought that Fromsoft put it in there just to spite that encounter. Who would have guessed?
I honestly thought that one respawning demon was intended
Game error in player's favor, collect demon titanite.
If it were an intentional typo I think the reference number would be either 0 or something that is obviously invalid, but the fact that it has what looks to be a real reference that did exist makes me think that the script for that titanite demon was written before Izaleth was made. I think the demon was already there and was moved into Izaleth later on, had its map reference number changed but the non respawning code was overlooked. The titanite demon was most likely part of a previous map that was there before Izaleth.
I always wondered why this particular demon respawned. He made the runback to bed of chaos that much more difficult
00:19 The crystal lizard itself is a variation of the gecko of Demon's Souls...
Zullie I love your content so freaking much. Thank you for all your amazing work. Last night I was looking for a more in depth explanation about ceaseless discharge and all the videos I found were rather lacking. Then I came across yours and it was just exactly what I wanted. Keep up the great work. ☺
Those little crystal lizards from Dark Souls 3 were my favorite. So damn cute in a world filled with such gruesome imagery.
we love lizards 🦎
Love knowing this, used to farm the guy a lot and now I appreciate that ability more
I think its on purpose
You never can max all your boss soul weapons in 1 run without him
You aren't supposed to be able to max out all your equipment in one run, that's why there are limited titanite slabs.
In almost all other souls games u cannot max out all boss weapons so i doubt they would mind that annoyance to the player 🤷
@@Thebdippy You can farm Titanite Slabs from Darkwraiths in New Londo. In fact, you can farm any upgrade material in DS1 endlessly.
@@cauthrim4298 I wish it was that way in the other games too, even if it is a 0.1% chance, give slab drops dammit. I don't wanna deal with the double health double damage mobs permanently :
I always thought it was intentional, interesting to learn it was a mistake they were ultimately fine with
These are one of the few enemies I fear.
Not fear as in “Be careful, these guys are tough”
Fear as in “NononoNONONO HELP ME! SOMEBODY HE- *high pitched shriek*”
The swarm of them in that tar pit in the abyss of sens fortress makes me shiver, a difficult task not accomplished by many other of the monsters in Lordran.
Arrow spam. Solving problems for dex builds since release.
As I learn to code, this cannel becomes more and more fascinating.
the fact that it happens with a late-game enemy that is far enough from a bonfire to make the farming more demanding makes it perfect
i guess they would have patched it if it was Andre's demon but still
i think those mistakes that turn out to be great features are the sign of great games
because everything else is so solid, many things involuntary or overseen fit well with the rest
Not really, there's an obscured bonfire that's somewhat along the way to the respawning demon.
@@kingdomcome3914 which one ? the one near the dragon bottoms is pretty far
@@AR-zd1hd
The bonfire in front of Quelaag's Sister, which is the closest bonfire to the Bed of Chaos
Sounds great. If only I knew this 15 years ago, this would definitely help me get aquainted with much more weapon roster))
I like the song in the background of this video. It reminds me of the laid back themes in anime, or other cartoons from the 90's-00's
Not me running back to the Bed of Chaos wishing this particular one didn’t respawn lol
The music in this video is so much in contrast with what you have to go through to defeat that demon. Liked it.
There are no mistakes, only happy accidents
On one hand it has: 1) Demon Titanite; 2) Good amount of souls to farm, especially on NG+ and beyond.
On the downside, however, it fugging blocks the way to the Bed of Chaos and is able to stop you on your tracks even if you get past it with a well placed hit or a shot. And it's Bed of Chaos we are talking. So it's a double-edged sword (pun intended).
I just ran across the lava and threw a big chunk of izalith to get back to the bed of chaos, instead of trying to get by this guy.
I would say it's intentional. Dark souls 1 had it where you could farm slabs from specific enemies.
Moonlight butterflies near Seattle drop the magic slab for example. You could tell they threw some bones with the collectible items. Even gravekeeper eyes and scales for covenants can be farmed.
@HooDooBrown
As a Seattlite, can confirm. The moonlight butterflies are pretty epic. But them flinging spears and orbs at you when youre just trying to take your garbage out is kind of annoying
Therapist: Titanite Demon F-posing isn't real, it can't hurt you!
F-posing Titanate Demon: 1:12
Getting 1:30 minutes of unskipable ads for a 2:45 min video is just wild
Ive tried farming him as a sword shield build and managed to take him down twice, but that was after many, many, MANY attempts. Most of them ending by getting stuck on one of the roots or getting launched off the side of the bridge
The Titanite Demons are such a memorable part of Dark Souls I, partly because of their incredible design, and partly because of that GODDAMN JUMP
Love the lore and the chill music.
Thank you.
seems most likey to be intentional since all other materials can be farmed for. Though thinking back on Demon's souls, colorless demon souls intended for boss weapons were very limited, so who knows.
Probably a mistake at first (if it was intentional they wouldn’t have written those faulty lines of code in the first place) but later they probably realized it was for the best (because otherwise it would have been the only material you’d be unable to infinitely farm) so they kept it in.
Never realized how tall the titanite demons would be if their leg wasn't broken and could stand up right...
Most likely it was left in error since Lost Izalith is broken beyond repair, which i had hoped they would fix in the remaster but they just put a fresh coat of paint on some of it and shipped it out instead.
Who's the guy that can't respawn because of this error? If one exists
It's very neat how the typo has also lead to lore implications that line up in an interesting manner concerning the giant blacksmith deity.
It still amuses me that Dark Souls, even in its unfinished state, still managed to be so loved by practically everyone. Sort of like Fallout New Vegas, another gem that is obviously unfinished and buggy, but manages to be one of the best games ever in many people's minds.
It's almost like quality work in the setting, script and feel trumps digital and time limitations.
i enjoy this music, it’s like Olimar is sitting on Zulie’s lap listening to the marvels of dark souls and elden ring
I can't believe I never realized I could farm this guy. I knew he was always there but I never thought to take advantage of it
Zullie has some of the best content. It’s on point, no fluff right to what you don’t need to know but are happy to learn
This is the equivalent of the grim reaper getting your address wrong and never showing up, so you get to keep living on a technicality.
i appreciate the choice of music for this video
That was surprisingly fun and pleasent, good content
I really doubt it wasn't done on purpose, if you think about it, every single material you need for any weapon can be farmed from something, like how you can obtain enough scales to upgrade exactly *1* dragon weapon to full from the sources that give you a guaranteed scale, like loot in specific spots or the zombie dragons, but afterwards you can kill drakes to get more to upgrade additional weapons
Same thing with the titanite slabs, there's exactly 1 of each in the base game and an additional 1 in the DLC, but there's enemies that can drop them as well
The only source of Demon Titanite are some chests and the denons themselves and like the Scales, you can get enough for exactly 1 weapon if you loot and kill them all, but there's no other mob that drops them or any other way of obtaining them, so they most likely chose to just screw with this guy's code so it could respawn so players had a way to upgrade more weapons, specially if they had already used some in a different one
I for one am thankful for the typo be it intentional or not, it nice not having to do a new game+ or whatever to get that stuff. Besides that sucker makes you work for it, so it not something you can easily cheese.
I love how the soundtrack fits the contents of the video! :D
Funnily enough, without knowing he would respawn before, he was my favorite demon statue to bully with my favorite standard but heavily titanite inforced "Mace", along with my Heavy Crossbow.