For those of you who want to jump to specific theories here are timestamps for all of my semi-structured ramblings! Basilisks - 3:00 ► Great Hollow Falling Basilisk - 3:29 ► Basilisks Have Tiny Eyes - 4:11 ► Basilisks Mythology - 5:36 Sound Ambience - 5:56 ► Duke's Archives Whispers - 6:23 ► Ghost Footsteps - 9:48 Invisible Hollows - 10:35 Egyptian Text In Archdragon Peak - 13:50 Wheel Texture Error - 14:53 Havel - 15:45 ► Havel is Not the Person Trapped Inside The Tower - 16:13 ► Havel is the Stone Dragon - 18:25 ► Havel's Usurpation - 20:04 Nameless King - 21:02 ► The Nameless King is Faraam - 21:16 ► The Nameless King is Sen - 22:22 Sen is the Crystal Knight - 23:00 Archdragon Peak Sky - 25:19 ► Relationship with Untended Graves - 25:56 ► Untended Graves is in the Past - 27:58 ► Archdragon Peak is in the Past - 30:53 ► Archdragon Peak's Sun is an Illusion - 32:22 ► Firelink Shrine is an Illusion - 33:37 Pursuer - 36:32 ► You are being followed in Drangleic - 36:39 ► The Chosen Undead is the Pursuer - 37:25 ► Multiple Pursuers - 38:06 Logan - 39:44 ► Logan's Name - 40:02 ► Grigg's is a Spy sent to Kill Logan - 41:26 Oolacile - 44:40 ► Artorias' Dominant Arm Broken - 45:29 ► Darkroot Garden was Oolacile - 48:55 ► Kalameet was not a Cyclops - 49:42 ► Hydras are Dragon remains - 50:40 ► Farron Keep is Oolacile - 51:16 ► Mimics are from Oolacile - 53:29 Tarkus - 54:38 ► Tarkus did not die by Gravity - 55:54 ► Tarkus went into the Painted World - 57:39 The Painted World and the Asylum are linked - 1:00:00 Ariandel - 1:02:26 ► Ariandel is Ariamas - 1:03:02 ► Slave Knight Gael is the Bearer of the Curse - 1:05:32 ► The Painter is Priscilla's Daughter - 1:07:42 Aldrich - 1:08:15 ► Aldrich consumed Priscilla - 1:08:30 ► Aldrich is Smough - 1:10:18 The Painters painting leads to Bloodborne - 1:12:24 The Painters painting leads to the Lands Between - 1:12:48 Jeremiah - 1:13:50 ► Jeremiah's the Parasitic Wall Hugger - 1:14:01 ► Jeremiah was the King of Izalith - 1:14:42 ► Jeremiah was the King of Oolacile - 1:15:26 The Deep - 1:17:05 ► Drangleic is in the Deep - 1:20:04 Lordvessel - 1:22:29 ► Broken Lordvessel - 1:22:40 ► Dark Souls II is Vendrick's Dream - 1:24:02 ► Multiple Lordvessels - 1:26:31 ► Cale broke the Lordvessel - 1:27:44 Navlaan is the Majula Mansion Owner - 1:28:37 Emerald Herald - 1:30:25 ► The Emerald Herald is the Child of Dark - 1:30:59 ► The Fourth Firekeeper - 1:33:26 ► The Emerald Herald was meant to be a Child - 1:35:59 ► The Pendulum of Time - 1:37:53 Frampt and Kaathe - 1:39:15 ► Frampt and Kaathe both want the Age of Dark - 1:39:39 ► Oscar is a Chosen Undead - 1:14:17 ► Frampt and Kaathe are the same being - 1:42:55 Sable Church - 1:43:20 The Londor Pilgrims become Pilgrim Butterflies - 1:45:43 Furtive Pygmy - 1:48:56 ► Manus is the Furtive Pygmy - 1:49:57 ► Velka is the Furtive Pygmy - 1:50:30 ► Ringed City - 1:51:45 ► Lapp's True Identity - 1:52:59 ► Patches is the Furtive Pygmy - 1:53:21 ► The Ringed City Hollow is the Furtive Pygmy - 1:54:30 Ornstein - 1:55:21 ► Ornstein is an illusion - 1:56:12 ► The Old Dragonslayer is Ornstein - 1:58:22 ► The Old Dragonslayer is Lothian - 2:00:00 Rosaria - 2:02:51 ► Rosaria is Gwynevere - 2:02:51 ► Rosaria is Gertrude - 2:05:32 ► Rosaria is Gwynevere's Mother - 2:07:21 Solaire - 2:08:52 ► Time is convoluted - 2:09:10 ► Solaire is the Cartus Sandworm - 2:10:18 ► Solaire is Gwyn's Firstborn - 2:12:10 ► Solaire is making Estus Soup - 2:14:11 Undead Merchant - 2:15:06 ► Yulia is the Female Undead Merchant - 2:15:36 ► Butchers are Female - 2:17:20 ► Yulia is Uchigatana - 2:18:40 ► Blightown Wheeldog - 2:19:57 Pinwheel - 2:20:36 ► Boss Room is a Coffin - 2:20:43 ► Pinwheel obsesses over Nito - 2:21:51 ► Nito's Third Coffin - 2:23:14 Ash Lake - 2:24:53 ► Skull Identity - 2:25:09 ► Broken Archtree leads to Boletaria - 2:26:49 ► The Giants are Incarnations of the Archtrees - 2:27:31 Giants - 2:28:08 ► Their Souls are Used for Dragons - 2:28:08 ► The Giants had Faces - 2:29:04 ► The Giants Crossed the sea, Perhaps to Return Home - 2:32:18 Let me know if any timestamps needs changing, added or removed!
For those who didn't get the intro to "The Belfry" portion of the iceberg, when he says "we were being followed", he refers to the fact that up until this point, you could see a hidden Pursuer in some parts of the video. I caught one when he's showing Smough's statue when talking about Havel. Truly amazing
in my opinion velka the goddess of sin had so much potential for going into more detail after dark souls. when the other 2 came out i was always trying to find connection to velka sin and her story
@Bruno Vega Ds2 was all over the place trying both to be its own completely original thing and a continuation of the first dark souls. Add that to the inevitable time constraint, and you get quite a mess.
Hi, i believe that the myth of “Lilith” is similar to what the writers had for Velka. If you want to look deeper into ideas about Velka, maybe check out Lilith :)
@remilenoir1271 you're not wrong :/ . I guess it's just wishful thinking on my part. The whole soul series has such a tasteful way of adding just enough story to really broaden the imaginary scope of their world. Velka's not so invisible hand was always an interesting bit of lore I wish we got more of, but I can't complain too much when the lost son of Gwyn is something that paid off. The lore feels like a tree with very thick leaves, you have to get very close too see all the branches.
I played the Souls Trilogy at a very pivotal moment in my life. And as an amateur-author these games have impacted me creatively so much. I love these games. 10/10 video my dude.
The Dark Souls Trilogy is truly a series that redefines what lore is in a video game The Hidden Mysteries the vague item descriptions the world-building pieced together by those item descriptions .... steeped in symbolism everything has a meaning and everything is there for a reason
It could be argued that the trilogy is still the peak of From's work in that regard. Demon's Souls, Bloodborne and Sekiro each being standalone games don't have nearly the amount of lore, nor the cross game connections. Elden Ring damn well might have enough lore to match the trilogy but it's so convoluted it makes everything else they've done seem simple and straightforward in comparison. The trilogy has enough contextual clues to make very strong guesses to most every mystery presented, something I don't think could be said for Elden Ring in its current state. Once we have DLC that could very much change like it did with Bloodborne, but for now Dark Souls lore stands unmatched imo.
I like the idea of Gwynevere leaving Anor Londo to marry Flann, a God of Fire, to build Heide, a copy of Anor Londo, and to protect it they created their own version of Gwyndolin's Blades of the Darkmoon, the Blue Sentinels. I'd like to assume that some of the silver knights and Sentinels left with Gwynervere to protect her and once she and Flann had created their own city they were given their new armor and weapons to differentiate them from Anor Londo, with silver knights dropping shields for a more aggressive fighting style and the Sentinels obviously becoming the "Old Knights".
Wait, this could actually explain why there's a dragon right outside the Old Dragonslayer's boss room. Knowing Gwynevere being previously wed to Seathe, she could have grown fond of dragons, and denied the knight from slaying it.
@@Rahnonymous There's no indication that Seathe and Gwynevere were ever wed. Even the best proof they had any connection: Priscilla, is far more likely the daughter of Seathe and the Firekeeper in Duke's Archives, or even the goddess of sin Velka.
2.5 hours and the effort is felt every second. Congrats my dude, the editing, the names of the items bring on screen, the element of the iceberg being displayed all the time, the seemingly effortless transitions, great video.
I have a theory about the lordvessel in Dark Souls 2. In the first game, it is given to (or forcibly taken by) the undead that has undergone the trials of the twin bells, Sen's Fortress and the derelict Anor Londo, setting them well on the path to rekindling the first flame. Upon receiving it, what invaluable ability is unlocked? The capacity to fast travel to any bonfire you have rested at. And what can you do in Dark Souls 2 from the very start? Fast travel. I hypothesise that the ability to use the bonfires as a magical highway was blocked off by the gods of Anor Londo and shackled to the Lord vessel, keeping a powerful asset from near all of humanity save whoever held the lordvessel itself and was subsequently acting in the benefit of the gods, if all was going to plan. Come Dark Souls 2, and the lordvessel is destroyed and discarded, and travel between bonfires is readily accessible to all those who travel the lands, not just the puppet of the gods. I don't know why it would be in the Majuula manor, except maybe to just set the tone right from the start that the old ways are dead.
I've literally just finished the Dark Souls trilogy (beating dark souls 3) like the minute before you released this. Incredible timing, this is sure to be a great video!
31:29 Small trivia that I've learned while watching Abyss1ne's DS3 Alpha videos, originally Archdragon Peak was meant to be connected to Lothric Castle by a bridge, but was latter changed in the final version, and the entry to this bridge was almost certainly the one that in the retail version leads to the Untended Graves.
Maybe Gwyn simply banished all of his son's domain to a place suspended outside of time. It's always peak age of fire there. I like the time capsule theory here. That and the illusion one is interesting. Thanks for making me ponder this perplexing game once again
If we are talking about the origins of FROM SOFTWARE rpg's then Demon Souls wouldn't be even close. Anyone remember Eternal Ring. Came out in 2000, and the best part is, there are major references to Eternal Ring throughout the entire Soulsborne franchise. From item cameos to returning character names, not to mention the clear reference between the names of Eternal Ring and Elden Ring. I just think the commitment to their roots is commendable, they never forgot.
Im so glad FS are becoming so successful. Their care and attention to detail when it comes to environment, atmosphere, music, and lore are (imho) masterful. Excellent. Games one can truly become engrossed with. Epic on a cosmic scale, yet also quite finely tuned to feel personal and heart-heavy.
Fun fact: there's actually a 2nd basilisk under the great hollow. It doesn't die unless you go down quite far, since it stops falling and unloads when you get too far away
damn, dude, this was incredible! You clearly put so much effort into this video, I'm really impressed! I think my favourite theory is that Artorias' left hand is his dominant hand. It's so cool how people looked at such tiny details like armor to make their arguments!
The idea of the painted world being Bloodborne is definitely something I had thought of, but what I find more compelling is the idea that maybe Bloodborne comes from the dreams/nightmares of Aldrich. Aldrich dreamed of the Deep, and if the Deep is indeed akin to that of an ocean it makes me think of the ocean next to the Fishman's Village. The theme of a corrupt religion or church is prevalent in Aldrich's story and at the center of everything in Bloodborne. If Aldrich does gain memories of those he consumes then it may also explain how there are some things that are similar to the Dark Souls series, but not the same (Patches the Spider, the Moonlight Greatsword). The ideas of man trying to fight back against beasts could be a representation of trying to quell one's hungers (hunger literally, but also hunger for family with the themes of motherhood and children all throughout Bloodborne, hunger for knowledge shown in the scholars, hunger for power shown in the hunters and the clergy who give into the beast blood). There are clear comparisons between some of the enemies in both Dark Souls 3 and Bloodborne, the wolf-men creatures are similar in stature and look to the Ghru-type of enemies who seem to be a more feral version of some of the bloathead enemies from Oolacile in Dark Souls. The crucifixion woods also seem to have feral wolf-like men creatures, along with hollows carrying stakes, similar to some of the church doctors found in Cathedral Ward right in front of the Vicar Amelia fight. Similar, but different, almost as if part of a corrupted dream. Dreams within dreams is very possible within the world of Bloodborne shown by entering the nightmare of Micolash and even by entering the Hunter's Dream. The Amygdala creatures of Bloodborne have limbs similar to whatever is within the Curse-Rotted Greatwood, but also the elongated limbs of hollows just enlarged. With the idea of Pilgrims of Londor possibly wanting to become angels we can make connections to heavenly beings, even celestial or spatial beings similar to what is the focus of the Scholars within Bloodborne. Bloodborne focuses on the Moon, obviously in contrast to the focus on the Sun of Dark Souls, but Aldrich did consume Gwyndolin of the Darkmoon, and goes on to take Gwyndolin's form, making sense then that Aldrich's dreams may also be heavily influenced by the essence of Gwyndolin making the moon important within the world he is dreaming of. In the Hunter's Dream, we can see the gray in the distance with visions of seemingly endless tall dark grey towers. Others have made comparisons of this to Ash Lake and seeing the many, seemingly endless, trees as well as the world that we see in the Dark Souls opening cinematic of the world that the Everlasting Dragons rule, filled with dark gray or towers or possibly trees. To me there are a lot of similarities, real world yeah because it's the same company creating the games, but there are slight differences that could be due to the many essences of those that Aldrich has consumed conflicting in his dreams. It's my headcanon, and probably full of holes, but I like it and it makes sense to me.
Tarkus getting yeeted by the golem through the Anor Londo window is my favorite theory. It also means the golem throw glitch is not only intended but cannon in world of Dark Souls.
This thing really goes off the rails after Tarkus gets mentioned. On that note, Tarkus has always needed my help with the Iron Golem. I guess it's just bad luck.
Along with all the similarities outlined between Painted World and Undead Asylum, the Painted World originally had level design with floors above Priscilla that was destructable, and an Asylum Demon was meant to break through them. I guess the second Asylum Demon just ended up below the first one in Undead Asylum instead
Another reason why you could hear whispers in the Majula mansion basement is because of the Lordvessel that has been broken down there. Yet another piece of cut content I'd have to assume.
Archdragon Peak is obviously a reference to Constantinople. Dragonkin Mausoleum is Hagia Sophia and there's even Greek inscriptions on the Nameless King's Bell.
I think Tarkus just failed to execute the grab attack glitch, which has been noted that it is very unstable, since the golem can "throw" you anywhere in Anor Londo
Bruh I damn near jumped out of my chair when he said: "The primordial serpents are two serpents" For real though good work on this. Too many icebergs are just "I couldn't find anything on this entry so I don't know" but not this one.
Man I love your videos but you must improve your pronunciation. All the time you say things loud but then end the phrase super quiet and can't understand properly, and the subtitles not always provide a goot translation
The same dramatic change in volume and tone every sentence and the weird pronunciation is making it very hard for me to understand and pay attention to what is being said. I guess I'm not the only one
Unless I'm remembering wrong, didn't the kiln of the first flame have an entire wall covered in lord vessels? At least the area where you place the lord vessel. While the vessel itself is important i can definitely see Gwyn making hundreds in the event any one undead makes it far enough to be trusted but still fails
It may be worth a mention, maybe not...but in relation to the identity of Sen being The Nameless King...the character Chihiro from Spirited Away gets her name taken away by the witch Yubaba. The witch gives her the name Sen as a replacement name. I know Fromsoft Miyazaki is very inspired by Ghibli Miyazaki so there could be some kind of connection there. Chihiro having her name taken(Nameless) and given the name Sen. The Nameless King having his name erased from history and then being known as Sen because no one knew his real name.
The ds3 xanthous crown is literally just a giant mushroom, the xanthous scholars learned about Elizabeth when studying Oolacile since she taught Dusk her magic
This will carry me through the rest of my shift, and I'm here early in the comment sections let's go! If you see this comment in the future, it's actually not the future but the past. Time is funny here, with great heroes phasing in and out. Praise the sun.
When things are bright red and usually indicates the fervor of the dragons when it's Scarlet it indicates the willful ignorance and when it is blue it indicates Rebellion. But when it is copper in color it indicates that one has Mastery over their own will. Colors are extremely important to Miyazaki
To those that suggest that bearer of the curse our Dark souls 2 character cannot be Slave Knight Gael due to way of white corona and how Gael is an old being, I'd say that our Dark Souls 2 character can enter memories and see things from past. Such as us talking to Vendrick pre-hollow as well as fighting Sir Alonne. Even in Prepare to die, the chosen undead could still go somewhat back and gain ancient knowledge, what prevent bearer of the curse from doing exactly the same thing? since bearer of the curse already done it through memories.
Ornstein wasn’t an illusion, you can make him and Smough bleed, unlike the silver knights. When you find Ornstein’s armor it’s in the nameless king’s boss room it’s not on a corpse.
47:00 But Artorias Armor Is Symetrical, I Mean, His Armor Has Pauldron In Both Sides, There Is Official Art Of His Armor Cape-Less, Showing That Both Sides Are Alike, I Think You Cant See It In-Game Is Because Of The Blue "Cape" Covering His Right Side
2:08:32 very interesting link between the Nameless Ling and Rosario. But I’ll throw it in there that if Rosaria is the Nameless King’s mother, then it’s less likely that he cut her tongue out and more likely that her tongue was removed because his name was stripped from history. When we think of mothers, we think of their unwavering love for their children; what if Gwen decided to remove his son’s name, b it Rosaria still remembered his name, so to keep it from ever being spoken again, Gwen removed his own wife’s tongue. And if we know anything about Gwen, it’s that he would even sacrifice himself for what he believes in, so another’s tongue is no question.
Regarding Solaire, I've held the theory for years that during his time in Anor Londo, Ornstein recognised him as the First Born, followed him, helped him recover his memory and they settled in Archdragon Peak.
I believe that the Dragon School wanted Seathe's Sorceries, but were denied. So when Logan went to Lordrian, they sent Griggs to make sure that they got their hands on them with or without Logan.
The daughters of dark aren't inherently evil, they're just expressions of primal humanity like Manus himself. Alsanna and Nadalia were both loyal to their husband kings to and beyond death. If she is a fragment of Manus, there's no reason to assume Shanalotte is any is more evil than Alsanna or Nadalia. Manus himself had a gentle soul before the citizens of Oolacile disturbed his rest.
I think when involving Dark Souls 2 theories should keep in mind how troubled the development of the game was, and the whole thing with the world layout and story being reshuffled late into its development. Like that whole time travel thing that was gonna be so prominent, with the player finding a trinket and throwing themselves into the lake to go back in time.
Even with a troubled development, that doesn't make the contributions to the Dark Souls narrative that DS2 gave meaningless or even close to worth disregarding. In fact, many of the most important plot lines of DS3 were set up by DS2's story. For example, the Sable Church of Londor's goal of usurping the flame rather than letting it fade is and idea first told to us by Vendrick (and Aldia) in DS2: "Shadow is not cast, but born of fire. And, the brighter the flame, the deeper the shadow. Inherit fire, and harness the Dark. Such is the calling of a true leader…" This goal is only finally realized ages later in the events of DS3 if that is what our character chooses. Just because they had to reshuffle assets during the development of DS2 doesn't mean they didn't also adjust the story they wrote to accommodate these changes. Fromsoft are still very storytelling oriented developers, even when Miyazaki isn't the director.
Griggs looks up to Logan so he won’t silence him, but he follows along so that his client doesn’t send someone who will actually do it I think. It makes sense as he has assassin traits, as well as Vinheim being a dark and secretive place. Additionally Logan is liked but most likely for his talent, rather than his personality, so the leaders of Vinheim may have wanted to silence him as he’s left them.
I figured the breaking of the lordvessel in 2 is what enabled teleportation from any bonfire straight away, like there was a piece in each fire with the undead bones.
Just ten minutes in, and this video is AMAZING! We all appreciate how much work, time and effort you put into this video and it's awesome, keep up the great work!!!!
Artorias being left handed always confused me, in the lore it's stated he broke it fighting Manus. Wouldn't it make sense for his shield arm to break while blocking one of Manus' attacks?
You're correct, It was his shield arm that broke, and is the reason why he left the shield behind to protect sif in the form of a miracle. He was always a left-handed swordsman, and that didn't suddenly change in the boss fight, it's just I feel like people often get confused and conflate facts in a way that would make it seem like he was a right handed sworsdman, and only because it broke did he swap hands, which, no, mans would've died in that chasm if it were his sword arm that broke. it's the main reason he managed to trudge back to the surface, he was shambling and manic, but still armed enough to cleave a path
You know the whispering was in darksouls 2. It was there throughout the entire game, but it was part of ambient noise, and tou had to turn it waaay up and wear headphones in the quietest areas to hear it. I heard it by the merchant in iron keep
On the section about ornstien I believe the old dragonslayer in ds2 was a soldier of Ornstien. Ornstien was a captain and would have had a more distinguished armor to set him aside during the war with the dragons. I think the old dragonslayer was a soldier of ornstien given his duller iron armor, that began losing himself and made It to drangleic only to lock himself in and hollow in the cathedral after fleeing from the dragon right outside that he couldn't defeat alone.
1:14:04 about jeremiah; back in the times of the holy inquisition, one of the punishments given to heretics was that they were forced to wear yellow clothes, which marked them publicly as heretics before they were burned. it makes sense that the yellow heretic king jeremiah uses pyromancy.
Since all of these games have eldtrich gods, its safe to assume that they all follow a linear timeline ending in bloodborne, or theyre separated dimensions that are used as playthings by them. Which I think would be amazing if they made a from software game where you play as a banished great one who tries to take over the eldrich dimension and restructure/restabalize it to their will.
2:20 if you shuffle around which layer something is on doesn’t that defeat the purpose of the iceberg? The lower down the more obscure or hidden, not the more exciting or big.
I remember falling asleep to all of Epicnamebros videos back in the day. He was the OG of really going into dark souls lore. Side note, All dark souls lore explanation need to go along with the menu theme. I dare say all from software games do. Or just DS1 music. Masterpiece after masterpiece.
Perhaps Irithyl in Darl Souls 3 is a Painted Plane of Existence as you need a doll to enter. Pontiff Sullivan hails from the Painted World of Ariandel and he is a sorcerer, so it seems like he was able to do that
For those of you who want to jump to specific theories here are timestamps for all of my semi-structured ramblings!
Basilisks - 3:00
► Great Hollow Falling Basilisk - 3:29
► Basilisks Have Tiny Eyes - 4:11
► Basilisks Mythology - 5:36
Sound Ambience - 5:56
► Duke's Archives Whispers - 6:23
► Ghost Footsteps - 9:48
Invisible Hollows - 10:35
Egyptian Text In Archdragon Peak - 13:50
Wheel Texture Error - 14:53
Havel - 15:45
► Havel is Not the Person Trapped Inside The Tower - 16:13
► Havel is the Stone Dragon - 18:25
► Havel's Usurpation - 20:04
Nameless King - 21:02
► The Nameless King is Faraam - 21:16
► The Nameless King is Sen - 22:22
Sen is the Crystal Knight - 23:00
Archdragon Peak Sky - 25:19
► Relationship with Untended Graves - 25:56
► Untended Graves is in the Past - 27:58
► Archdragon Peak is in the Past - 30:53
► Archdragon Peak's Sun is an Illusion - 32:22
► Firelink Shrine is an Illusion - 33:37
Pursuer - 36:32
► You are being followed in Drangleic - 36:39
► The Chosen Undead is the Pursuer - 37:25
► Multiple Pursuers - 38:06
Logan - 39:44
► Logan's Name - 40:02
► Grigg's is a Spy sent to Kill Logan - 41:26
Oolacile - 44:40
► Artorias' Dominant Arm Broken - 45:29
► Darkroot Garden was Oolacile - 48:55
► Kalameet was not a Cyclops - 49:42
► Hydras are Dragon remains - 50:40
► Farron Keep is Oolacile - 51:16
► Mimics are from Oolacile - 53:29
Tarkus - 54:38
► Tarkus did not die by Gravity - 55:54
► Tarkus went into the Painted World - 57:39
The Painted World and the Asylum are linked - 1:00:00
Ariandel - 1:02:26
► Ariandel is Ariamas - 1:03:02
► Slave Knight Gael is the Bearer of the Curse - 1:05:32
► The Painter is Priscilla's Daughter - 1:07:42
Aldrich - 1:08:15
► Aldrich consumed Priscilla - 1:08:30
► Aldrich is Smough - 1:10:18
The Painters painting leads to Bloodborne - 1:12:24
The Painters painting leads to the Lands Between - 1:12:48
Jeremiah - 1:13:50
► Jeremiah's the Parasitic Wall Hugger - 1:14:01
► Jeremiah was the King of Izalith - 1:14:42
► Jeremiah was the King of Oolacile - 1:15:26
The Deep - 1:17:05
► Drangleic is in the Deep - 1:20:04
Lordvessel - 1:22:29
► Broken Lordvessel - 1:22:40
► Dark Souls II is Vendrick's Dream - 1:24:02
► Multiple Lordvessels - 1:26:31
► Cale broke the Lordvessel - 1:27:44
Navlaan is the Majula Mansion Owner - 1:28:37
Emerald Herald - 1:30:25
► The Emerald Herald is the Child of Dark - 1:30:59
► The Fourth Firekeeper - 1:33:26
► The Emerald Herald was meant to be a Child - 1:35:59
► The Pendulum of Time - 1:37:53
Frampt and Kaathe - 1:39:15
► Frampt and Kaathe both want the Age of Dark - 1:39:39
► Oscar is a Chosen Undead - 1:14:17
► Frampt and Kaathe are the same being - 1:42:55
Sable Church - 1:43:20
The Londor Pilgrims become Pilgrim Butterflies - 1:45:43
Furtive Pygmy - 1:48:56
► Manus is the Furtive Pygmy - 1:49:57
► Velka is the Furtive Pygmy - 1:50:30
► Ringed City - 1:51:45
► Lapp's True Identity - 1:52:59
► Patches is the Furtive Pygmy - 1:53:21
► The Ringed City Hollow is the Furtive Pygmy - 1:54:30
Ornstein - 1:55:21
► Ornstein is an illusion - 1:56:12
► The Old Dragonslayer is Ornstein - 1:58:22
► The Old Dragonslayer is Lothian - 2:00:00
Rosaria - 2:02:51
► Rosaria is Gwynevere - 2:02:51
► Rosaria is Gertrude - 2:05:32
► Rosaria is Gwynevere's Mother - 2:07:21
Solaire - 2:08:52
► Time is convoluted - 2:09:10
► Solaire is the Cartus Sandworm - 2:10:18
► Solaire is Gwyn's Firstborn - 2:12:10
► Solaire is making Estus Soup - 2:14:11
Undead Merchant - 2:15:06
► Yulia is the Female Undead Merchant - 2:15:36
► Butchers are Female - 2:17:20
► Yulia is Uchigatana - 2:18:40
► Blightown Wheeldog - 2:19:57
Pinwheel - 2:20:36
► Boss Room is a Coffin - 2:20:43
► Pinwheel obsesses over Nito - 2:21:51
► Nito's Third Coffin - 2:23:14
Ash Lake - 2:24:53
► Skull Identity - 2:25:09
► Broken Archtree leads to Boletaria - 2:26:49
► The Giants are Incarnations of the Archtrees - 2:27:31
Giants - 2:28:08
► Their Souls are Used for Dragons - 2:28:08
► The Giants had Faces - 2:29:04
► The Giants Crossed the sea, Perhaps to Return Home - 2:32:18
Let me know if any timestamps needs changing, added or removed!
is that Prince of persia soundtrack i hear 20:00
So is Elden ring the beginning of all the other games or is it the end of the results of the painted world?
Why do you sound like you end every sentence with a question mark
CANGANS!
goated creator
About the whispers in DS2's Mansion, in the cellar there is a broken Lordvessel, which would have housed Souls of Lords in the past.
That's what I assumed!
And if you beat certain bosses in NG+, you get those lord souls from the first game. The Rotten for example gives Nito's soul upon death in NG+
@@Rahnonymous what? Seriosuly? On both versions of the game?
@@ICECREAMane1017Yup!
Dark souls 2 is shit who cares
Anyone else sleep to game lore lol?
Be in the half asleep state like mmm yes 😴 i could whoop havel
Absolutely
Always
Always
Always
For those who didn't get the intro to "The Belfry" portion of the iceberg, when he says "we were being followed", he refers to the fact that up until this point, you could see a hidden Pursuer in some parts of the video. I caught one when he's showing Smough's statue when talking about Havel. Truly amazing
in my opinion velka the goddess of sin had so much potential for going into more detail after dark souls. when the other 2 came out i was always trying to find connection to velka sin and her story
also considering darksouls 2 makes an allusion to the first sin of man, it's remarkable there was no overt connections made to the godess of Guilt.
@Bruno Vega Ds2 was all over the place trying both to be its own completely original thing and a continuation of the first dark souls.
Add that to the inevitable time constraint, and you get quite a mess.
You and Ashen Hollow 😢
Hi, i believe that the myth of “Lilith” is similar to what the writers had for Velka. If you want to look deeper into ideas about Velka, maybe check out Lilith :)
@remilenoir1271 you're not wrong :/ . I guess it's just wishful thinking on my part. The whole soul series has such a tasteful way of adding just enough story to really broaden the imaginary scope of their world. Velka's not so invisible hand was always an interesting bit of lore I wish we got more of, but I can't complain too much when the lost son of Gwyn is something that paid off. The lore feels like a tree with very thick leaves, you have to get very close too see all the branches.
I played the Souls Trilogy at a very pivotal moment in my life. And as an amateur-author these games have impacted me creatively so much. I love these games. 10/10 video my dude.
Yea the sheer depth of the lore is incredible and inspiring.
Tbfh lmfao. I had an ego death and major breakdown. But I refuse to give up and go "hollow". We're here to link the fucking flame boys lol 😭😭
Real
The Dark Souls Trilogy is truly a series that redefines what lore is in a video game The Hidden Mysteries
the vague item descriptions the world-building pieced together by those item descriptions .... steeped in symbolism everything has a meaning and everything is there for a reason
It could be argued that the trilogy is still the peak of From's work in that regard. Demon's Souls, Bloodborne and Sekiro each being standalone games don't have nearly the amount of lore, nor the cross game connections. Elden Ring damn well might have enough lore to match the trilogy but it's so convoluted it makes everything else they've done seem simple and straightforward in comparison.
The trilogy has enough contextual clues to make very strong guesses to most every mystery presented, something I don't think could be said for Elden Ring in its current state. Once we have DLC that could very much change like it did with Bloodborne, but for now Dark Souls lore stands unmatched imo.
I like the idea of Gwynevere leaving Anor Londo to marry Flann, a God of Fire, to build Heide, a copy of Anor Londo, and to protect it they created their own version of Gwyndolin's Blades of the Darkmoon, the Blue Sentinels. I'd like to assume that some of the silver knights and Sentinels left with Gwynervere to protect her and once she and Flann had created their own city they were given their new armor and weapons to differentiate them from Anor Londo, with silver knights dropping shields for a more aggressive fighting style and the Sentinels obviously becoming the "Old Knights".
Wait, this could actually explain why there's a dragon right outside the Old Dragonslayer's boss room. Knowing Gwynevere being previously wed to Seathe, she could have grown fond of dragons, and denied the knight from slaying it.
@@Rahnonymous There's no indication that Seathe and Gwynevere were ever wed. Even the best proof they had any connection: Priscilla, is far more likely the daughter of Seathe and the Firekeeper in Duke's Archives, or even the goddess of sin Velka.
@@matthewarchibold40 Velka maybe, but definitely not the darkmoon knightess
2.5 hours and the effort is felt every second. Congrats my dude, the editing, the names of the items bring on screen, the element of the iceberg being displayed all the time, the seemingly effortless transitions, great video.
I have a theory about the lordvessel in Dark Souls 2.
In the first game, it is given to (or forcibly taken by) the undead that has undergone the trials of the twin bells, Sen's Fortress and the derelict Anor Londo, setting them well on the path to rekindling the first flame.
Upon receiving it, what invaluable ability is unlocked? The capacity to fast travel to any bonfire you have rested at. And what can you do in Dark Souls 2 from the very start? Fast travel.
I hypothesise that the ability to use the bonfires as a magical highway was blocked off by the gods of Anor Londo and shackled to the Lord vessel, keeping a powerful asset from near all of humanity save whoever held the lordvessel itself and was subsequently acting in the benefit of the gods, if all was going to plan.
Come Dark Souls 2, and the lordvessel is destroyed and discarded, and travel between bonfires is readily accessible to all those who travel the lands, not just the puppet of the gods. I don't know why it would be in the Majuula manor, except maybe to just set the tone right from the start that the old ways are dead.
I've literally just finished the Dark Souls trilogy (beating dark souls 3) like the minute before you released this. Incredible timing, this is sure to be a great video!
Helluva journey, isn't it?
I wish I could go back and relearn the story.
Chexk out Hawkshaw's channel. He's got some GREAT lore videos
31:29 Small trivia that I've learned while watching Abyss1ne's DS3 Alpha videos, originally Archdragon Peak was meant to be connected to Lothric Castle by a bridge, but was latter changed in the final version, and the entry to this bridge was almost certainly the one that in the retail version leads to the Untended Graves.
>says patches is furtive pygmy
>doesn't even include pygmy doing the patches squat in the gwyn statue before the church of filianore
Maybe Gwyn simply banished all of his son's domain to a place suspended outside of time. It's always peak age of fire there. I like the time capsule theory here. That and the illusion one is interesting. Thanks for making me ponder this perplexing game once again
If we are talking about the origins of FROM SOFTWARE rpg's then Demon Souls wouldn't be even close. Anyone remember Eternal Ring. Came out in 2000, and the best part is, there are major references to Eternal Ring throughout the entire Soulsborne franchise. From item cameos to returning character names, not to mention the clear reference between the names of Eternal Ring and Elden Ring. I just think the commitment to their roots is commendable, they never forgot.
Not to mention Elden Ring wasn't even the first game to have "golden seeds" in it. Eternal Ring beat it by 20+ years 😂
King's Field.
Im so glad FS are becoming so successful. Their care and attention to detail when it comes to environment, atmosphere, music, and lore are (imho) masterful. Excellent. Games one can truly become engrossed with. Epic on a cosmic scale, yet also quite finely tuned to feel personal and heart-heavy.
Fun fact: there's actually a 2nd basilisk under the great hollow. It doesn't die unless you go down quite far, since it stops falling and unloads when you get too far away
damn, dude, this was incredible! You clearly put so much effort into this video, I'm really impressed!
I think my favourite theory is that Artorias' left hand is his dominant hand. It's so cool how people looked at such tiny details like armor to make their arguments!
Always loved Dark Souls 2 giants way more. Faceless, tree-like, giants are so unique
Definitely more interesting than "people but more bigger"
Absolutely, plus they look funnier, DS2 has this weird great mix of funny/quirky and mystical that no other game has replicated
@@Sohelanthropusheavily agreed. That game has so many weird and funny stuff lmao. I love ds2
Is this the guy who says "my money don't jiggle jiggle, it folds"?
The idea of the painted world being Bloodborne is definitely something I had thought of, but what I find more compelling is the idea that maybe Bloodborne comes from the dreams/nightmares of Aldrich. Aldrich dreamed of the Deep, and if the Deep is indeed akin to that of an ocean it makes me think of the ocean next to the Fishman's Village. The theme of a corrupt religion or church is prevalent in Aldrich's story and at the center of everything in Bloodborne. If Aldrich does gain memories of those he consumes then it may also explain how there are some things that are similar to the Dark Souls series, but not the same (Patches the Spider, the Moonlight Greatsword). The ideas of man trying to fight back against beasts could be a representation of trying to quell one's hungers (hunger literally, but also hunger for family with the themes of motherhood and children all throughout Bloodborne, hunger for knowledge shown in the scholars, hunger for power shown in the hunters and the clergy who give into the beast blood). There are clear comparisons between some of the enemies in both Dark Souls 3 and Bloodborne, the wolf-men creatures are similar in stature and look to the Ghru-type of enemies who seem to be a more feral version of some of the bloathead enemies from Oolacile in Dark Souls. The crucifixion woods also seem to have feral wolf-like men creatures, along with hollows carrying stakes, similar to some of the church doctors found in Cathedral Ward right in front of the Vicar Amelia fight. Similar, but different, almost as if part of a corrupted dream. Dreams within dreams is very possible within the world of Bloodborne shown by entering the nightmare of Micolash and even by entering the Hunter's Dream. The Amygdala creatures of Bloodborne have limbs similar to whatever is within the Curse-Rotted Greatwood, but also the elongated limbs of hollows just enlarged. With the idea of Pilgrims of Londor possibly wanting to become angels we can make connections to heavenly beings, even celestial or spatial beings similar to what is the focus of the Scholars within Bloodborne. Bloodborne focuses on the Moon, obviously in contrast to the focus on the Sun of Dark Souls, but Aldrich did consume Gwyndolin of the Darkmoon, and goes on to take Gwyndolin's form, making sense then that Aldrich's dreams may also be heavily influenced by the essence of Gwyndolin making the moon important within the world he is dreaming of. In the Hunter's Dream, we can see the gray in the distance with visions of seemingly endless tall dark grey towers. Others have made comparisons of this to Ash Lake and seeing the many, seemingly endless, trees as well as the world that we see in the Dark Souls opening cinematic of the world that the Everlasting Dragons rule, filled with dark gray or towers or possibly trees. To me there are a lot of similarities, real world yeah because it's the same company creating the games, but there are slight differences that could be due to the many essences of those that Aldrich has consumed conflicting in his dreams. It's my headcanon, and probably full of holes, but I like it and it makes sense to me.
He dreamed of Britain
@@dominickroberts4653the deep sea = giant Yorkshire pudding full of bisto
@@dominickroberts4653a true nightmare
The berserk Gats theme is too fitting for this game and especially a lore video for it
Tarkus getting yeeted by the golem through the Anor Londo window is my favorite theory. It also means the golem throw glitch is not only intended but cannon in world of Dark Souls.
This thing really goes off the rails after Tarkus gets mentioned. On that note, Tarkus has always needed my help with the Iron Golem. I guess it's just bad luck.
Irina's dialogue sampled over the berserk music (1:18:18) has something really chilling about it
Along with all the similarities outlined between Painted World and Undead Asylum, the Painted World originally had level design with floors above Priscilla that was destructable, and an Asylum Demon was meant to break through them.
I guess the second Asylum Demon just ended up below the first one in Undead Asylum instead
Great video mah Negga
Another reason why you could hear whispers in the Majula mansion basement is because of the Lordvessel that has been broken down there. Yet another piece of cut content I'd have to assume.
There’s something special about these games that words don’t capture
AMAZING video, I straight up watched it back to back. I love the songs you chose for each scene, excellent work!
Archdragon Peak is obviously a reference to Constantinople. Dragonkin Mausoleum is Hagia Sophia and there's even Greek inscriptions on the Nameless King's Bell.
Wowowow
God, I love the music choices for this video. From Berserk to The Witcher 3, it's brilliantly chosen!
I've been waiting for a video like this for YEARS!
this deserves way more than 1k likes for how well this was made
Up to 3.4k 😎
This video needs more views, super underrated
how am i underrated?
always have loved your videos, the way you explain and communicate keeps me interested all the time. much love mate
Its been 2 or 3 years since i was with you on twitch when you were fighting bed of chaos ... Glad ti see you are still going
Good to see you again! Hopefully one day I'll be back on Twitch!
@@natiscool fantastic
I think Tarkus just failed to execute the grab attack glitch, which has been noted that it is very unstable, since the golem can "throw" you anywhere in Anor Londo
It might take awhile but this is going to blow up. The quality is way too high to go under the radar
Bruh I damn near jumped out of my chair when he said:
"The primordial serpents are two serpents"
For real though good work on this. Too many icebergs are just "I couldn't find anything on this entry so I don't know" but not this one.
Man I love your videos but you must improve your pronunciation. All the time you say things loud but then end the phrase super quiet and can't understand properly, and the subtitles not always provide a goot translation
The same dramatic change in volume and tone every sentence and the weird pronunciation is making it very hard for me to understand and pay attention to what is being said. I guess I'm not the only one
Every single sentence in this video ends with the same tone of voice.
True. it's so annoying that im out 6 mins in
I disagree
@@seamus4AGood to know
This is actually the best souls story explanation I’ve ever heard
Unless I'm remembering wrong, didn't the kiln of the first flame have an entire wall covered in lord vessels? At least the area where you place the lord vessel.
While the vessel itself is important i can definitely see Gwyn making hundreds in the event any one undead makes it far enough to be trusted but still fails
It may be worth a mention, maybe not...but in relation to the identity of Sen being The Nameless King...the character Chihiro from Spirited Away gets her name taken away by the witch Yubaba. The witch gives her the name Sen as a replacement name. I know Fromsoft Miyazaki is very inspired by Ghibli Miyazaki so there could be some kind of connection there. Chihiro having her name taken(Nameless) and given the name Sen. The Nameless King having his name erased from history and then being known as Sen because no one knew his real name.
You are a gigachad
nerd
@@superstar5123 geek
@@superstar5123 You did not just say the n word!
@@thornthornthorne4531cornball 🍅🍅🍅🍅
Sigma certified
15:09 that's definitely not a car tire lmao looks more like a stone carving of a cart wheel
The ds3 xanthous crown is literally just a giant mushroom, the xanthous scholars learned about Elizabeth when studying Oolacile since she taught Dusk her magic
It's meant to be an imitation or homage of Elizabeth, their teacher.
Going to sleep as Nat tells me a story.
Night ya'll.
💤😴💤
I love their voice, so soothing
Sleep well bro!
Uhhhh tell me I’m not the only one who spotted The Pursuer in Seath’s boss room?
There might be a couple of other spots where the Pursuer is following you around ;)
He's also at the 9 minute mark in dark souls 2, Shrine of Amana area.
@@dg3734 Good spotting, thought that'd be a tough one!
o
This will carry me through the rest of my shift, and I'm here early in the comment sections let's go!
If you see this comment in the future, it's actually not the future but the past. Time is funny here, with great heroes phasing in and out. Praise the sun.
Whats the ost at 1:20:25? Sounds really nice but I don't know it's name
It's a good sound track! It's Raeb's Lament from God of War Ragnarök. ruclips.net/video/AXwUy2uoI_M/видео.html Brian McCreary is an awesome composer!
Looking back at those games just makes one appreciate how fucking good Elden Ring looks.
When things are bright red and usually indicates the fervor of the dragons when it's Scarlet it indicates the willful ignorance and when it is blue it indicates Rebellion. But when it is copper in color it indicates that one has Mastery over their own will. Colors are extremely important to Miyazaki
To those that suggest that bearer of the curse our Dark souls 2 character cannot be Slave Knight Gael due to way of white corona and how Gael is an old being, I'd say that our Dark Souls 2 character can enter memories and see things from past. Such as us talking to Vendrick pre-hollow as well as fighting Sir Alonne. Even in Prepare to die, the chosen undead could still go somewhat back and gain ancient knowledge, what prevent bearer of the curse from doing exactly the same thing? since bearer of the curse already done it through memories.
Great job transitioning between all the topics in the iceberg🤹🏾♂️
The real reason behind the Basilisk being in elden ring?
They’re there to annoy you. As they always are. He loves his basilisks and poison swamps :)
Why is smog next to the pursue at 20:18?
1:17:00
I hear that Guts theme.
Nice choice.
Ornstein wasn’t an illusion, you can make him and Smough bleed, unlike the silver knights. When you find Ornstein’s armor it’s in the nameless king’s boss room it’s not on a corpse.
It has always made me wonder if Ornstein is the nameless king. The dragon helmet, etc.
man hearing some chiv 2 in the background put a smile to my face, sweet vid
47:00 But Artorias Armor Is Symetrical, I Mean, His Armor Has Pauldron In Both Sides, There Is Official Art Of His Armor Cape-Less, Showing That Both Sides Are Alike, I Think You Cant See It In-Game Is Because Of The Blue "Cape" Covering His Right Side
2:08:32 very interesting link between the Nameless Ling and Rosario. But I’ll throw it in there that if Rosaria is the Nameless King’s mother, then it’s less likely that he cut her tongue out and more likely that her tongue was removed because his name was stripped from history.
When we think of mothers, we think of their unwavering love for their children; what if Gwen decided to remove his son’s name, b it Rosaria still remembered his name, so to keep it from ever being spoken again, Gwen removed his own wife’s tongue. And if we know anything about Gwen, it’s that he would even sacrifice himself for what he believes in, so another’s tongue is no question.
Ahh yes, a nice iceberg I can calmly fall asleep to
Regarding Solaire, I've held the theory for years that during his time in Anor Londo, Ornstein recognised him as the First Born, followed him, helped him recover his memory and they settled in Archdragon Peak.
I believe that the Dragon School wanted Seathe's Sorceries, but were denied. So when Logan went to Lordrian, they sent Griggs to make sure that they got their hands on them with or without Logan.
People need to start subbing to this guy.
The daughters of dark aren't inherently evil, they're just expressions of primal humanity like Manus himself. Alsanna and Nadalia were both loyal to their husband kings to and beyond death. If she is a fragment of Manus, there's no reason to assume Shanalotte is any is more evil than Alsanna or Nadalia. Manus himself had a gentle soul before the citizens of Oolacile disturbed his rest.
10 minutes in and I’ve already learned new things. Ooh boy this is gonna be fun.
I think when involving Dark Souls 2 theories should keep in mind how troubled the development of the game was, and the whole thing with the world layout and story being reshuffled late into its development. Like that whole time travel thing that was gonna be so prominent, with the player finding a trinket and throwing themselves into the lake to go back in time.
Even with a troubled development, that doesn't make the contributions to the Dark Souls narrative that DS2 gave meaningless or even close to worth disregarding. In fact, many of the most important plot lines of DS3 were set up by DS2's story. For example, the Sable Church of Londor's goal of usurping the flame rather than letting it fade is and idea first told to us by Vendrick (and Aldia) in DS2: "Shadow is not cast, but born of fire. And, the brighter the flame, the deeper the shadow. Inherit fire, and harness the Dark. Such is the calling of a true leader…" This goal is only finally realized ages later in the events of DS3 if that is what our character chooses.
Just because they had to reshuffle assets during the development of DS2 doesn't mean they didn't also adjust the story they wrote to accommodate these changes. Fromsoft are still very storytelling oriented developers, even when Miyazaki isn't the director.
I saw 2:36 h Video and i thought Its never enough for an iceberg Video but Its Well Put together Mate. I guess. Anyways im Drunk af so what do i know
I will always comment about the usage of Twilight Princess music in the background. I love it
2:33:33 Why Does Everything Keeps Evolving Into Trees?
U did the entire video with same voice tone, going up at the end with every single sentence😩 hoooow? I couldn’t handle it after the first 10 seconds💀
yeah... I hate when it happens :\ i was really wanting to see the video but... i cant.
Well made iceberg mate!!!!
Griggs looks up to Logan so he won’t silence him, but he follows along so that his client doesn’t send someone who will actually do it I think.
It makes sense as he has assassin traits, as well as Vinheim being a dark and secretive place. Additionally Logan is liked but most likely for his talent, rather than his personality, so the leaders of Vinheim may have wanted to silence him as he’s left them.
LMAO 54:58
I knew I recognized that exact footage, you madlad.
I figured the breaking of the lordvessel in 2 is what enabled teleportation from any bonfire straight away, like there was a piece in each fire with the undead bones.
Go to bed
Just ten minutes in, and this video is AMAZING! We all appreciate how much work, time and effort you put into this video and it's awesome, keep up the great work!!!!
The Guts theme fits perfectly when your talking about the Deep Sea. Nice video
Artorias being left handed always confused me, in the lore it's stated he broke it fighting Manus. Wouldn't it make sense for his shield arm to break while blocking one of Manus' attacks?
You're correct, It was his shield arm that broke, and is the reason why he left the shield behind to protect sif in the form of a miracle. He was always a left-handed swordsman, and that didn't suddenly change in the boss fight, it's just I feel like people often get confused and conflate facts in a way that would make it seem like he was a right handed sworsdman, and only because it broke did he swap hands, which, no, mans would've died in that chasm if it were his sword arm that broke. it's the main reason he managed to trudge back to the surface, he was shambling and manic, but still armed enough to cleave a path
@@snickpea97 If he was left handed, then wouldn't it make sense if his right arm was broken and not his left?
@@kyiaao doesn't matter how exactly his arm was broken he needed to wield the sword and leave the shield behind
@@3601-c3k It kinda does when discussing if Artorias was right or left handed
@@kyiaao what matters is that his left arm was broken, so he had to leave his shield behind and wield the sword with his right hand
You know the whispering was in darksouls 2. It was there throughout the entire game, but it was part of ambient noise, and tou had to turn it waaay up and wear headphones in the quietest areas to hear it. I heard it by the merchant in iron keep
That RE: Outbreak theme fit so well
On the section about ornstien I believe the old dragonslayer in ds2 was a soldier of Ornstien. Ornstien was a captain and would have had a more distinguished armor to set him aside during the war with the dragons. I think the old dragonslayer was a soldier of ornstien given his duller iron armor, that began losing himself and made It to drangleic only to lock himself in and hollow in the cathedral after fleeing from the dragon right outside that he couldn't defeat alone.
1:14:04 about jeremiah; back in the times of the holy inquisition, one of the punishments given to heretics was that they were forced to wear yellow clothes, which marked them publicly as heretics before they were burned. it makes sense that the yellow heretic king jeremiah uses pyromancy.
Take a shot every time he says "pigme"😂
Amazing video dude, definitely deserve more views
Since all of these games have eldtrich gods, its safe to assume that they all follow a linear timeline ending in bloodborne, or theyre separated dimensions that are used as playthings by them. Which I think would be amazing if they made a from software game where you play as a banished great one who tries to take over the eldrich dimension and restructure/restabalize it to their will.
2:20 if you shuffle around which layer something is on doesn’t that defeat the purpose of the iceberg? The lower down the more obscure or hidden, not the more exciting or big.
The chivalry 2 music is dope 😂❤️
I remember falling asleep to all of Epicnamebros videos back in the day. He was the OG of really going into dark souls lore.
Side note, All dark souls lore explanation need to go along with the menu theme. I dare say all from software games do. Or just DS1 music. Masterpiece after masterpiece.
Perhaps Irithyl in Darl Souls 3 is a Painted Plane of Existence as you need a doll to enter. Pontiff Sullivan hails from the Painted World of Ariandel and he is a sorcerer, so it seems like he was able to do that
Just subbed , this is an amazing video.
I feel like iceberg series as a whole are a case of "schrodingers cat" kinda thing.
The archtree behind firelink shrine IS the big hollow, you can make out blightown from the ledge where patches stays
I think we all know Patches is the Furtive Pygmy. He even forgets himself
Theory, the abyss is more or less ash from burned hollows, aka burned infant trees, breaking the natural order?
The wheel from the trash pile is a reference to Bloodborne Kart XD
Just started playing the series a past couple ago, and those basilisks eyes continues to creep me out.
crazy video. I'll never look at anything in these games the same again