I didn't know this before and it was really frustrating because it seemed like my opponents get free moves for seemingly no reason. Thanks for explaining this.
Very interesting. My theory on why it works like it does is the following: If you get in another fast move to the general queue (contains both his/your actions) directly after you're charge move action, you're good. Game checks: Charge move of player A is next. Proceeds to check: what would be the next action? Oh thats a fast move of player A, thats not able to go with the charge move, so charge move time. Whereas in the regular scenario where directly after the shared general queue player A gets charge move in, player B gets in the first fast move after. Game checks: Charge move of player A. What is next in the queue? Oh thats a fast move of player B. Yes these guys can go simultaneously, lets run em both. This is just a theory though. If its right, this would mean that its just important that after you activate charge you ASAP get in just one fast move. If thats gone through earlier then an opponents fast move, you're good. So could try to just tap one fast move really fast after charge to see if fast move denial still works. If it does, this theory could be right. If it doesn't, well its not there must be more to it. In practice though, spamming fast moves instead of just rapidly tapping 1 after ur charge can never be worse though so might aswell spam fast moves. Another interesting part about this theory: If its right, this means that for the opponent (player B) its actually crucial to get in his fast move after A presses charge. This means that rapidly spamming the screen could be the best chance to counter this, as its less likely for player A to both get in his charge move and his next fast move without player B sneaking a fast move in between them.
i'm so glad kieng made his video on this today. i had heard about your video but hadn't watched it because i thought fast move denial WAS the technique where the two fast moves being used have a different turn length, and you time your charge move so that they only get one free turn. kieng's video made me realize i was missing the point so i came straight here to learn how to do it properly.
Yeah Kieng is amazing at getting his point across in an easy to understand way, something I work very hard to try to do. Glad you found this video though, this combined with the technique you already knew should give you something to do in all fast move situations!! 😁
Thank you for this! I have had this problem that my fast moves are not going through on the same turn as my opponent use their charge for a long time which has pretty much forced me to try to hit CMPs in equal fast move length match ups to not get one fast move behind. When I learn this I can at least deny my opponent their free fast move so that we fight on equal terms.
@@isaiahjack3140 charge move priority. When both Pokémon hit their charge move on the same “turn” (a special term to learn), the game has to decide which Pokémon uses theirs first. The Pokémon with the higher attack stat will throw first, or randomly if tied (I believe)
Nice video! Hoping to get some denials tomorrow during battle. I feel like the game always gives my opponents the sneaks and denials, honestly like a 9:1 ratio in their favor and it has cost me countless battles. Hoping this will level the playing field a bit
@@Wallower yes indeed! Either I haven't got the hang of it yet, or my luck continues to suck lol. I'll keep working on it. Thank you for the video and comment!
Lol ngl. A lot many other youtubers said watch wallower's video. I didn't know what wallower's video was. Searched wallower's video and thankfully this video came up hahaha.
thanks for this video! in practice i'm finding denying their fast moves (or getting my own in) quite inconsistent. For example, in open ultra i play the cresselia mirror match quite frequently. i always attempt to fast move deny the opponent, sometimes it works, sometimes it doesn't. what i find very confusing is that very often the opponent throws right away (after 7 psycho cuts) and sometimes i get an extra fast move in and sometimes i don't. however, usually whether or not i do appears to be consistent within a single match. is this understood? does it depend on the opponent's phone or connection?
It might depend on phones or connections but unfortunately it's very hard to prove or disprove. If I had to guess then I would say it is somewhat dependant on phone/connection
I appreciate your efforts to explain, but the follow-through was clunky. Even after watching the video twice, I am not still sure how to execute this process.
You want to have enough energy for the move beforehand and do 1-2 more. You have to make sure it is an even number. In this case it could've been 6 or 8 or 10
Well, it might seem like superstition, but superstition + evidence means it's science! But ... thanks for unpicking it, and explaining it, even if it does seem like counter intuitive gameplay.
This video is informative, but you should really add in slow motion gameplay in to give clear examples along the way. It’s easier to shorten the video that way as well because it’s so clear and direct. Most people won’t retain this information very well with simply having text PowerPoints and verbal explanation. This will be the difference between a viral tutorial and non viral. It would also allow for this video to be like a 3rd the length.
I always appreciate the feedback. The main reason I include all of the PowerPoint as background is if I don't then I get hundreds of questions on reddit and youtube that I have to end up answering individually which ends up taking hours. I can definitely try to maybe overlay clips onto the presentations to save time and keep people engaged as I've just learned how to do that haha. I added slow motion gameplay to the end but maybe I should rename the chapter so people will know to fast forward there for what they are looking for
Does it matter my latency when playing? I'm from Peru, Latin America and it never works from me because it seems like it takes 2 turns to activate my charged move. One from the activation and one from the lag/delay (guess so)
I have been trying this strategy and am familiar with the basics but can’t seem to execute it consistently. It seems like I either tap the move too early, and don’t do my fast move (letting them get a free move) or somehow I tap the move at the beginning of my animation, but it doesn’t queue the attack, and I end up throwing another fast move. Any idea what I could be doing wrong?
An issue with this technique is consistency for sure. No one I've talked to is able to execute it 100% of the time. It seems both of the issues you are having would come from tapping too early in the animation, maybe try waiting a split second more until these issues stop happening
Any advice on how to improve the timing? The video has been out for a month and I try this every single battle and still can’t deny fast moves consistently. I don’t know what I'm doing wrong and is really frustrating
It is very frustrating for sure. I don't get it 100% of the time either especially for 2 turn moves. I think take the focus off the timing (timing should just be asap after the animation starts) and focus on spamming your screen after you hit the charge move once
Thanks for the video, if each turn is 0.5s do I have to be tapping the screen every 0.5 seconds to do this correctly and then press the charge move when filled up?
Does this work with cuno v. cuno? Do I wait for them to hit the icy wind first (instead of CMP tie), then quickly tap fast move then my icy wind? Does this work on Dialga v. Dialga? Can it turn an unfavourable match where the opponent has breakpoint because of their hundo?
It can work on cuno vs cuno but you have to consider if you would win cmp. Cuno vs cuno is an interesting case because of the debuff (assuming no shields) whichever cuno gets icy wind off first will do more damage. If you are planning on shielding the first icy wind I would use this technique to prevent their extra ice shard on the first icy wind and then you should beat them to the second icy wind and win the matchup. It won't work with dialga vs dialga unfortunately because it doesn't work with 1 turn moves. It can be used to flip IV dependant matchups as long as the finishing blow would be a charge move (example toxicroak vs toxicroak)
@@Wallower Thanks...i usually use the first cmp to figure out if i'm going to win CMP...and had been trying to get the extra quick move in before the second icy wind (if i'm going to lose CMP anyway)...it was inconsistent, in terms of getting the extra quick move.... Gotcha on the Dialga.
Would you be able to clarify the absol hypno fight for me please. You're saying that you're hitting charge move in the middle of the 6th move but I'm counting in the middle of the 8th move
The GBL example near the beginning is an example of a team where all of my pokemon have 2 turn fast moves and I don't let a single move through vs other 2 turn moves. The timing is much tighter, I really have to be concentrating to pull this off
does this mechanic still work? I'd tried in open master, but usually my opponent can still got a fast move in while i used my charge move (e.g. melmetal v.s. giratina)
This mechanic does still work, the 2 turn vs 2 turn fast moves require very precise timing and I still don't get it 100% of the time, probably closer to 80%
I wonder why this only works when you overcharge by >= 1fast move. The explanation you offered should also be applicable on the turn that the charge move becomes available.
It's something Ninatic needs to fix, I wouldn't call this a technique when it doesn't work 100% and two persons internet connection plays a role..also it's not possible to deny dragon breathe but you can deny confusion..seems unfair game wise too. We have content creators here who are far more talented and understand the issue more than these people at Niantic.
Techniques don't have to be 100%. Defensive driving is considered a technique but defensive drivers still get into accidents. It's all about limiting the negatives. That being said it's a bug and they should really fix it, it's a huge detriment to the parity in the game
Can anyone confirm if this tech still works if you have high latency? Playing from Australia I have a constant 200 ping to the pogo servers, im not sure if its my execution because I swear I am doing it 1:1 but this only works 60% of the time
Yes, but it is important to understand the reason why to wait until 7. You need to press the charge move button right as your fast move starts and if you're planning to throw at 6 you won't have the charge move lit up so you can't do this. You can only press it early once you already have 6
@@Wallower in a different video, I saw that you could press a charge move, spam fast move, then change moves. Was this patched at some point? If not, could you in theory hit ice beam then switch to play rough to do the move sneak one turn earlier?
@@wesleyromer3403 I might have misspoke you can't swap your moves unless they start their charge move 2 turns before yours. That's why sometimes it looks like you can switch
@@wesleyromer3403 no problem, ive had other people ask me rhe exact same question so it's definitely possible that I just jumbled my words in a vid haha
Charge up to a HC (5 fast attacks). If they throw here then take it. Attack once and once you see your animation start quickly hit your HC button once and then continue spamming the screen. Then you should be one fast move ahead
@@lunarfan117 swampert and articuno have different fast move lengths so I would just play like described in the charge move timing vid. Try to throw HCs before debuffs if you can otherwise
#1 mainly deals with if you have a DIFFERENT length fast move than you opponent and teaches you how to minimize the free turns your opponent gets to 1. #3 is a different technique that is mainly used when you have the SAME length fast move to eliminate the ability for your opponents to get any fast moves through at all
@@Wallower To verify my understanding here. If I am fighting a 2turn move user with my own 2 turn move user, if I click on a charged move on the second half of my attack animation and then immediately spam click on my fast attacks again I have a chance of abusing the game this way?
@@deadpeng you have to click on the charge move on the first half of your attack animation, so lile right after you begin your attack. The most important part is that you spam your fast move right after until your charge move activates
@@Wallower Even after syncing similar turn moves I saw that sometimes I deny their move and sometimes they deny mine....it's like the game decides what you would do....even if u perfectly time it sometimes it happens, sometime it doesnt
For some people I've seen it just doesn't work with their connection or phone or something unfortunately . It definutely does work for some people though!
Mechanics in most competitive games begin as exploits. Like wave dashing in smash for example. That being said I do wish Niantic would fix the inconsistency so we wouldn't have to do this
Well, your technique doesn't work. I charge my charged move, I do ONE MORE fast move and instantly press the charged move once, like you said... if anything, this only made things worse for me. Everytime I do it, the opponent gets a free move. Meanwhile I get fucked. I wrote to Niantic because I was super angry and I asked them to fix this: "Sorry trainer, here, have a free pass"... disrespectful.
Yeah it seems you get a free pass for everything nowadays. This technique works for most people but I have seen on certain people's phones it doesn't work at all. I'm not sure if it's based on connection or phone or what but it is unfortunate if it is happening to you. I would try tapping faster on your screen after you hit the charge move button once
@@Wallower I'll try! Tbh Im already super quick but we'll see. Oh, while you're here, there's one small thing I don't get: you said to click the charged move in the first turn of the quick move (so basically right after my fast move animation starts right?) But you also said "or when you get the energy gain in the bubble". But those don't occur at the same time right? It's two choices (two different turns) that we have?
@@Mangalex28 sorry if I was confusing, click it as soon as your animation starts. I think what I was trying to refer to was that the bubble has to be filled for you to be able to click it, not that you should click it as soon as it's filled. Sorry for the confusion! Hopefully it works out for you or they just fix this bug
When did a tap tap gameplay turn into this complicated game.
When the devs decided to go full retard
I didn't know this before and it was really frustrating because it seemed like my opponents get free moves for seemingly no reason. Thanks for explaining this.
Everyone coming back after Bronzor Mirrors becomes Rank 10 determining like...
This video is pure gold!
Very interesting. My theory on why it works like it does is the following:
If you get in another fast move to the general queue (contains both his/your actions) directly after you're charge move action, you're good.
Game checks: Charge move of player A is next. Proceeds to check: what would be the next action? Oh thats a fast move of player A, thats not able to go with the charge move, so charge move time.
Whereas in the regular scenario where directly after the shared general queue player A gets charge move in, player B gets in the first fast move after. Game checks: Charge move of player A. What is next in the queue? Oh thats a fast move of player B. Yes these guys can go simultaneously, lets run em both.
This is just a theory though. If its right, this would mean that its just important that after you activate charge you ASAP get in just one fast move. If thats gone through earlier then an opponents fast move, you're good. So could try to just tap one fast move really fast after charge to see if fast move denial still works. If it does, this theory could be right. If it doesn't, well its not there must be more to it.
In practice though, spamming fast moves instead of just rapidly tapping 1 after ur charge can never be worse though so might aswell spam fast moves. Another interesting part about this theory: If its right, this means that for the opponent (player B) its actually crucial to get in his fast move after A presses charge. This means that rapidly spamming the screen could be the best chance to counter this, as its less likely for player A to both get in his charge move and his next fast move without player B sneaking a fast move in between them.
Interesting theory, if you are correct then unfortunately tapping your screen incredibly rapidly would become the play on both sides
My theory is the game design is bulshit and pro players are delusional inventing absurd mechanics that doesnt even exist
i'm so glad kieng made his video on this today. i had heard about your video but hadn't watched it because i thought fast move denial WAS the technique where the two fast moves being used have a different turn length, and you time your charge move so that they only get one free turn. kieng's video made me realize i was missing the point so i came straight here to learn how to do it properly.
Yeah Kieng is amazing at getting his point across in an easy to understand way, something I work very hard to try to do. Glad you found this video though, this combined with the technique you already knew should give you something to do in all fast move situations!! 😁
been getting extra fast moves all season by not trying to force CMP, just didn't quite know how to deny theirs. I wasn't consistent.
This is my "online class"
Thank you for this! I have had this problem that my fast moves are not going through on the same turn as my opponent use their charge for a long time which has pretty much forced me to try to hit CMPs in equal fast move length match ups to not get one fast move behind. When I learn this I can at least deny my opponent their free fast move so that we fight on equal terms.
What’s cmps?
@@isaiahjack3140 charge move priority. When both Pokémon hit their charge move on the same “turn” (a special term to learn), the game has to decide which Pokémon uses theirs first. The Pokémon with the higher attack stat will throw first, or randomly if tied (I believe)
Im happy you turned on the auto-generated captions, but it would be easier to read the captions if you added them properly yourself. Less choppy.
I agree, unfortunately that takes a bunch of time that I currently don't have 😔
thanks for explaining the mechanic! keep up the good work!!
Nice video! Hoping to get some denials tomorrow during battle. I feel like the game always gives my opponents the sneaks and denials, honestly like a 9:1 ratio in their favor and it has cost me countless battles. Hoping this will level the playing field a bit
It will help level it but won't fix it. The only thing that can fix it Is Niantic
. Until then this should help
@@Wallower yes indeed! Either I haven't got the hang of it yet, or my luck continues to suck lol. I'll keep working on it. Thank you for the video and comment!
Lol ngl. A lot many other youtubers said watch wallower's video. I didn't know what wallower's video was. Searched wallower's video and thankfully this video came up hahaha.
I love you open every small topic
09:25 most important
Well structured video, well done
This is pure gold. Thanks a lot!
It’s been great learning from you and appleseedzxo.
FPSticks brought me here
I'm so glad I watched this - it ends up AMAZINGLY important in the BronzorBronzor matchup.
Yes absolutely, this mechanic alone has won me a couple little cup games as I am running a bronzor myself
Great video, thanks for sharing!
thanks for this video! in practice i'm finding denying their fast moves (or getting my own in) quite inconsistent. For example, in open ultra i play the cresselia mirror match quite frequently. i always attempt to fast move deny the opponent, sometimes it works, sometimes it doesn't. what i find very confusing is that very often the opponent throws right away (after 7 psycho cuts) and sometimes i get an extra fast move in and sometimes i don't. however, usually whether or not i do appears to be consistent within a single match. is this understood? does it depend on the opponent's phone or connection?
It might depend on phones or connections but unfortunately it's very hard to prove or disprove. If I had to guess then I would say it is somewhat dependant on phone/connection
Thanks for the Info
omg this is too complicated for me but thanks for letting us know!
Wow. I lost so many Giratina & Lapras Mirror matches yesterday. Should have watched this before
Yeah it's huge in the bulky mirror matches for sure
I appreciate your efforts to explain, but the follow-through was clunky. Even after watching the video twice, I am not still sure how to execute this process.
Yeah sorry, it's very tough to explain without being in person and showing how it is actually done because it is so counterintuitive
@@Wallower thanks for the classes... I need more of them
What happens when your opponent knows this, and utilizes it as well? Back to 50-50?
If both opponents have approximately equal connection and are denying properly then fast moves would likely not sneak through on either side
@@WallowerI understand, thank you for the reply!
Fast move denial i find it tricky at times cause of the timing and stuff I go over 1 or 2 to see if the fast move is denied
So I should stop using my charge moves towards the end of the animation, good to know.
Why do you count till 6 on the absol v hypno thiugh instead of when the move is ready?
You want to have enough energy for the move beforehand and do 1-2 more. You have to make sure it is an even number. In this case it could've been 6 or 8 or 10
Your tips are the best
Well, it might seem like superstition, but superstition + evidence means it's science! But ... thanks for unpicking it, and explaining it, even if it does seem like counter intuitive gameplay.
Great content!
Thats what I do, Tap and go back to spamming my screen while my opponent just stopped / started another fast move
You earn a thumbs up!
This video is informative, but you should really add in slow motion gameplay in to give clear examples along the way. It’s easier to shorten the video that way as well because it’s so clear and direct. Most people won’t retain this information very well with simply having text PowerPoints and verbal explanation. This will be the difference between a viral tutorial and non viral. It would also allow for this video to be like a 3rd the length.
He had slow motion clips after 11:00.
I always appreciate the feedback. The main reason I include all of the PowerPoint as background is if I don't then I get hundreds of questions on reddit and youtube that I have to end up answering individually which ends up taking hours. I can definitely try to maybe overlay clips onto the presentations to save time and keep people engaged as I've just learned how to do that haha. I added slow motion gameplay to the end but maybe I should rename the chapter so people will know to fast forward there for what they are looking for
Does it matter my latency when playing? I'm from Peru, Latin America and it never works from me because it seems like it takes 2 turns to activate my charged move. One from the activation and one from the lag/delay (guess so)
I do think latency or something to do with connection does indeed matter here unfortunately 😔
@@Wallower Third World problems 😔
I have been trying this strategy and am familiar with the basics but can’t seem to execute it consistently. It seems like I either tap the move too early, and don’t do my fast move (letting them get a free move) or somehow I tap the move at the beginning of my animation, but it doesn’t queue the attack, and I end up throwing another fast move. Any idea what I could be doing wrong?
An issue with this technique is consistency for sure. No one I've talked to is able to execute it 100% of the time. It seems both of the issues you are having would come from tapping too early in the animation, maybe try waiting a split second more until these issues stop happening
I still can't do the technic, my opponent always got free fast move if our moves have the same turn 😭
Any advice on how to improve the timing? The video has been out for a month and I try this every single battle and still can’t deny fast moves consistently. I don’t know what I'm doing wrong and is really frustrating
It is very frustrating for sure. I don't get it 100% of the time either especially for 2 turn moves. I think take the focus off the timing (timing should just be asap after the animation starts) and focus on spamming your screen after you hit the charge move once
Thanks for the video, if each turn is 0.5s do I have to be tapping the screen every 0.5 seconds to do this correctly and then press the charge move when filled up?
Just be tapping the screen decently fast. You need to make sure your next fast move animation starts so wait a split second after your energy fills.
Does this work with cuno v. cuno? Do I wait for them to hit the icy wind first (instead of CMP tie), then quickly tap fast move then my icy wind? Does this work on Dialga v. Dialga? Can it turn an unfavourable match where the opponent has breakpoint because of their hundo?
It can work on cuno vs cuno but you have to consider if you would win cmp. Cuno vs cuno is an interesting case because of the debuff (assuming no shields) whichever cuno gets icy wind off first will do more damage. If you are planning on shielding the first icy wind I would use this technique to prevent their extra ice shard on the first icy wind and then you should beat them to the second icy wind and win the matchup.
It won't work with dialga vs dialga unfortunately because it doesn't work with 1 turn moves. It can be used to flip IV dependant matchups as long as the finishing blow would be a charge move (example toxicroak vs toxicroak)
@@Wallower Thanks...i usually use the first cmp to figure out if i'm going to win CMP...and had been trying to get the extra quick move in before the second icy wind (if i'm going to lose CMP anyway)...it was inconsistent, in terms of getting the extra quick move....
Gotcha on the Dialga.
Would you be able to clarify the absol hypno fight for me please. You're saying that you're hitting charge move in the middle of the 6th move but I'm counting in the middle of the 8th move
Sorry you're correct it is 8. Basically in that scenario you just need to aim for a multiple of 2
@@Wallower TY for clarifying. This video was really informative. Subbed.
How do you practice this? I try it all the time in GBL, but my results are inconsistent.
Yeah it is very finicky for sure. I practice in GBL, if it doesn't work I keep practicing until it does!
If in sync and fast moves are the same length, does any fast move turn length work to deny them?
I should've mentioned this but everything but 1 turn works
any chance of examples of doing this reliably for 2 turn fast moves?
The GBL example near the beginning is an example of a team where all of my pokemon have 2 turn fast moves and I don't let a single move through vs other 2 turn moves. The timing is much tighter, I really have to be concentrating to pull this off
does this mechanic still work? I'd tried in open master, but usually my opponent can still got a fast move in while i used my charge move (e.g. melmetal v.s. giratina)
This mechanic does still work, the 2 turn vs 2 turn fast moves require very precise timing and I still don't get it 100% of the time, probably closer to 80%
@@Wallower thanks for the explanation, i think I need more practice😅
Would really like to be able to master this. Time to practice 6 hours a day
How to not allow our opponent to get extra fast move in mirror match
I wonder why this only works when you overcharge by >= 1fast move. The explanation you offered should also be applicable on the turn that the charge move becomes available.
Because if you don't overcharge by one fast move your charge move won't be lit up yet
So you can't click it if it isn't lit up
@@Wallower oh that was kinda obvious. I didn't really think about the on what turn of the move it lights up. Thanks.
The new qsa.
Wait, you said comment or send you a message. How can we send you a message instead of commenting?
Maybe he ment on twitter?
@@MegaHallo9 Didn't even know he has one. I hope he'll linked his social media on his future videos, it'd be a nice addition
Yeah I've done it on some videos but should really set up an endscreen but yeah i meant twitter haha
It's something Ninatic needs to fix, I wouldn't call this a technique when it doesn't work 100% and two persons internet connection plays a role..also it's not possible to deny dragon breathe but you can deny confusion..seems unfair game wise too.
We have content creators here who are far more talented and understand the issue more than these people at Niantic.
Techniques don't have to be 100%. Defensive driving is considered a technique but defensive drivers still get into accidents. It's all about limiting the negatives.
That being said it's a bug and they should really fix it, it's a huge detriment to the parity in the game
Seems to be 50/50 even when exeucting this strategy
Is this technique still relevant? Trying to get out of forever ace :(
Can anyone confirm if this tech still works if you have high latency?
Playing from Australia I have a constant 200 ping to the pogo servers, im not sure if its my execution because I swear I am doing it 1:1
but this only works 60% of the time
It still doesn't work 100% of the time for me but there is a real possibility that latency or some other factors affect it 😔
@@Wallower Ah shame :(
Like azu. 6 bubble to playrough right. So i need to throw at 7? Is that what u mean?
Yes, but it is important to understand the reason why to wait until 7. You need to press the charge move button right as your fast move starts and if you're planning to throw at 6 you won't have the charge move lit up so you can't do this. You can only press it early once you already have 6
@@Wallower in a different video, I saw that you could press a charge move, spam fast move, then change moves. Was this patched at some point? If not, could you in theory hit ice beam then switch to play rough to do the move sneak one turn earlier?
@@wesleyromer3403 I might have misspoke you can't swap your moves unless they start their charge move 2 turns before yours. That's why sometimes it looks like you can switch
@@Wallower I think I may have been thinking of the old system, it was a video by someone else I believe. Thanks a lot!
@@wesleyromer3403 no problem, ive had other people ask me rhe exact same question so it's definitely possible that I just jumbled my words in a vid haha
So on the mirror Swampert how do you play this mudshot vs mudshot?
Charge up to a HC (5 fast attacks). If they throw here then take it. Attack once and once you see your animation start quickly hit your HC button once and then continue spamming the screen. Then you should be one fast move ahead
@@Wallower i need some help on Swampert vs Articuno lead?
@@lunarfan117 swampert and articuno have different fast move lengths so I would just play like described in the charge move timing vid. Try to throw HCs before debuffs if you can otherwise
Does anybody know if this is still actuate after the updates?
Should be minus the lack of 5 turn moves in this vid!
I am 1000th sub lol. Great content btw.
Thanks for subbing, did not expect to get to 1000 last night!
How is this different from advanced mechanics 1?
#1 mainly deals with if you have a DIFFERENT length fast move than you opponent and teaches you how to minimize the free turns your opponent gets to 1.
#3 is a different technique that is mainly used when you have the SAME length fast move to eliminate the ability for your opponents to get any fast moves through at all
@@Wallower To verify my understanding here. If I am fighting a 2turn move user with my own 2 turn move user, if I click on a charged move on the second half of my attack animation and then immediately spam click on my fast attacks again I have a chance of abusing the game this way?
@@deadpeng you have to click on the charge move on the first half of your attack animation, so lile right after you begin your attack. The most important part is that you spam your fast move right after until your charge move activates
The inconsistent bug is still there?
Yup 😔
I'm back so I don't loose Gallade mirror 😂
Rajesh
Does this mechanic have a RNG mechanism of its own?
Yeah it does unfortunately I think. Maybe with perfect fast move denial there is no rng but I don't know of anyone who can claim to do this perfectly
@@Wallower Even after syncing similar turn moves I saw that sometimes I deny their move and sometimes they deny mine....it's like the game decides what you would do....even if u perfectly time it sometimes it happens, sometime it doesnt
the solution to this is rollback netcode.
I was able to do this trick in gbl but it wasn’t the easiest 25% of the fast moves did go through
Yeah I havent heard of anyone getting it to 100% unfortunately 😔
@@Wallower Yaa in the bright side it did pay off I was able to get some wins maintaining some health on some of my pokes
@@Spookyghost16 yeah even at 75% this strat will win you so mant mirror matches
Who came here after Shradys ice cream video?
This is still relevant, right?
Yes unfortunately 😔
It just.... doesn’t work
For some people I've seen it just doesn't work with their connection or phone or something unfortunately . It definutely does work for some people though!
This is not a mechanic its an exploit.
Mechanics in most competitive games begin as exploits. Like wave dashing in smash for example. That being said I do wish Niantic would fix the inconsistency so we wouldn't have to do this
Well, your technique doesn't work.
I charge my charged move, I do ONE MORE fast move and instantly press the charged move once, like you said... if anything, this only made things worse for me. Everytime I do it, the opponent gets a free move.
Meanwhile I get fucked.
I wrote to Niantic because I was super angry and I asked them to fix this:
"Sorry trainer, here, have a free pass"... disrespectful.
Yeah it seems you get a free pass for everything nowadays. This technique works for most people but I have seen on certain people's phones it doesn't work at all. I'm not sure if it's based on connection or phone or what but it is unfortunate if it is happening to you. I would try tapping faster on your screen after you hit the charge move button once
@@Wallower I'll try! Tbh Im already super quick but we'll see.
Oh, while you're here, there's one small thing I don't get: you said to click the charged move in the first turn of the quick move (so basically right after my fast move animation starts right?) But you also said "or when you get the energy gain in the bubble". But those don't occur at the same time right? It's two choices (two different turns) that we have?
@@Mangalex28 sorry if I was confusing, click it as soon as your animation starts. I think what I was trying to refer to was that the bubble has to be filled for you to be able to click it, not that you should click it as soon as it's filled. Sorry for the confusion! Hopefully it works out for you or they just fix this bug
@@Wallower oh ok, thanks!
bro idk if u saw or not but u revealed someones phone number
Whoops 😅
@@Wallower lol
La pubblicità è il male di YT
What a joke. Fast move denial Is not a technique or skill.
Yes xD