Space Engineers Tutorial: Custom Turrets
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- Опубликовано: 9 ноя 2023
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.... 20 seconds. 20 seconds for an actually useful tutorial with no fluff aside from "Did you know you can do x(that is in the title)?!".
Going to go buy the DLC now, because I've been meaning to do so for a while and keep forgetting.
Keep being awesome.
I'd say that it was a bit too fast, like 10-20 extra seconds to go a bit slower would have been nice.
I gotta say, SE tutorials are better than any tutorials for anything ever.
Only thing that they could do better would be a complete playable survival tutorial that would explain everything (economy, infantry combat, rover combat, atmospheric combat, space combat, economy, etc.)
No-fluff, super concise, official tutorials! This is great, keep ‘em coming!
I love these short little snippet tutorials, straight to the point of exactly what's needed. Keep up the great work Keen, this will help the influx of new players greatly!
Wtf wie kurz und perfekt beschrieben das ist😂😂 noch nie gesehen … sollten wir uns mal alle ne Scheibe abschneiden Nice man
Been waiting on this since the block came out, but had to figure it out on my own
quick and dirty, i like it thx
👍
Hello there
@@DISLIKEPRIDEGeneral Kenobi...
Thanks !
Please add official subtitles for hearing-impaired and non-native english speaker though :)
Good tutorial 👍
Thx zaddy
Wow these tutorials... no garbage just facts
Is there a way to return a custom turret to an idle position?
nice
can you have multiple types of weapons on a custom turret how is that done?
But how can I make the turret work by itself
Anyone have a way for the custom turret to not shoot their own grid?
Limit how much the hinge can move so it doesn't try to shoot through your platforms body
@@MANTUEFLIE2 thanks
There is no "Control" option.
new tutorial just dropped
Imagine, not only staling your modders ideas but implementing them as an improved gameplay element
How about some weapon balance? The autocannons feel totaly useless with the 800m max range. Thia feature is just stupid. There shouldnt be such a low max distance for weapons you actually control.
waaaaaaaaaaay to fast. What I miss?
What? No obnoxious intro music? No shouting for two minutes about how it's your boi or whatever? No ten minutes of rambling, meandering, irrelevant gameplay preluding the five minutes of rambling, meandering, poorly-thought-out explanation of the thing I actually came here to see? :D