Space Engineers Tutorial: Block Groups UI

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  • Опубликовано: 9 ноя 2023
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Комментарии • 29

  • @WaveHolder
    @WaveHolder 7 месяцев назад +32

    please also mention CTRL and SHIFT since some people might not know HOW to select multiple blocks

    • @Quvl
      @Quvl 6 месяцев назад +2

      I feel like ctrl and shift for multiple selection should be known by people who have used a computer before

    • @skittlez9821
      @skittlez9821 3 месяца назад

      you the goat💪😎

    • @ArkadenUniverse
      @ArkadenUniverse 3 месяца назад

      how about on PS4, if you happen to know that?

    • @ledgamer3554
      @ledgamer3554 2 месяца назад

      @@Quvllol it’s my fist of build I didn’t know lol 😂

  • @unshackledjester
    @unshackledjester 7 месяцев назад +4

    Thank you for reminding me to buy the DLC. Just bought all of 'em. Take my money, Keen. Also, give me SE2 and take my money then, too!

  • @JayEmGe
    @JayEmGe 7 месяцев назад +5

    Now, if only there is a way to have a group hierarchy system, like groups within groups.
    I am a very organized person when it comes to builds, and it's a pain to scroll through a massive list of block groups, especially when it is unavoidable with certain in-game scripts that require block groups to function.

    • @sebione3576
      @sebione3576 6 месяцев назад

      I just name my blocks by location and function. Works decently, but it's no substitute for a good ui.

    • @JayEmGe
      @JayEmGe 6 месяцев назад +1

      @@sebione3576 That's exactly what I do, for example, if there's a battery located on the forward, right, position, I name it "Battery FWD RIGHT" so when searching blocks, it's easy to initially indicate which block I am looking for, but then I just state it's position. If there's multiple batteries in that location, I then group and number them. It is an effective method to find blocks for smaller grids, but when it comes to a large craft, it is a royal pain in the ass haha.

  • @Freddy97202
    @Freddy97202 6 месяцев назад

    Hello there
    Do you know how i use the dig funktion on a ship/Rover?
    Like on the Hand Drill
    i just started on ps5 😅

  • @AmbientJoe
    @AmbientJoe 7 месяцев назад +4

    even shorts are 60 seconds lol

  • @Anvilshock
    @Anvilshock 7 месяцев назад

    Which wouldn't be all that bad if some seemingly similar options would actually be named so they actually work through grouping, like Lock for rotors AND hinges, but nooo, that particular switch just had to have names just different enough between rotors and hinges that this concept immediately falls apart. Well done, Keen. Wouldn't be a Keen product with at least one foot-shooting flaw.

    • @sebione3576
      @sebione3576 6 месяцев назад

      You can also do this with timer blocks.

    • @Anvilshock
      @Anvilshock 6 месяцев назад

      @@sebione3576 You can also do this with any arbitrarily contrived, complicated, rear-aperture-pulled, Rube-Goldbergian contraption, yes. Point is, if this game was designed and implemented even remotely with usability and consistency in mind, you wouldn't need to.

    • @sebione3576
      @sebione3576 6 месяцев назад

      @@Anvilshock you could do all that. Or you could just use one timer block.

    • @Anvilshock
      @Anvilshock 6 месяцев назад

      @@sebione3576 Or, Keen gets their two brain cells together and I don't need none at all, PCU cost and everything, to fix THEIR goddamn incompetence in product design and usability instead of expecting their customers to work around issues that needn't have been there in the first place, especially in a game, a product meant for entertainment. Imagine having become so callous that "workarounds" to negligence are now considered regular fare. Is there any calcium left in your spine, figuratively speaking? Also, even if _you're_ fine with the state of things, where does it say that I need to be fine with it, too?

  • @Dianaranda123
    @Dianaranda123 6 месяцев назад

    We only need some GPS grouping and management like the blocks to.

  • @Atr-bv1wq
    @Atr-bv1wq 5 месяцев назад

    I hope we will be able to make water turbines for power (presuming there will be rivers or melting snow/etc)

  • @paulstone9485
    @paulstone9485 Месяц назад

    Yea but it dose not work like that, I've tried making groups for ships and rovers and even doors but it doesn't work well, most times it comes up with a corrupted picture is stead of an engine or a door or what ever you created the block group for, so I'm assuming the game has bugs or issues with such things?? And yes I'm new to the game and has a hard time with it because of things not working in the way it's shown.

  • @ventusprime
    @ventusprime 7 месяцев назад

    Pres tab onece ! or turn off you UI help....

  • @zorgestorm
    @zorgestorm 7 месяцев назад

    Hmm idk if tutorials are good idea just better join someone on multi i guess se should be played multi is more fun. Vrage hype!

  • @Neonyx11-vz3fd
    @Neonyx11-vz3fd 4 месяца назад

    Devs, game engine of Space Engineers needs some improvement(mainly it needs to get more powerfull).

  • @espacement0
    @espacement0 4 месяца назад

    Нужно было кажду кнопку в игре как отдельное DLC продавать, больше бы денег вышло👎

  • @Drift0952
    @Drift0952 7 месяцев назад

    First

  • @nickswitchblades3431
    @nickswitchblades3431 6 месяцев назад

    Can we have proper enemies please? Building things ia pointless if there's nothing to do with you stuff.... How are you seriously making SE2 if you haven't finished SE1? There's literally no game in your game. 2 warfare paid dlc updates and no npc's to shoot... Wtf guys seriously.

    • @CASA-dy4vs
      @CASA-dy4vs 5 месяцев назад

      The proper enemies are other players bro tf you waffling on about unless ur some loner who only plays single player