Pistons and Drilling Rigs - Getting Started in Space Engineers #5 (Survival Tutorial Series)

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  • Опубликовано: 25 ноя 2024

Комментарии • 707

  • @ilovehotdogs125790
    @ilovehotdogs125790 5 лет назад +929

    I haven’t slept for 2 days and suddenly i’ve caught myself watching some guy teaching me how to play space engineers. This will come in handy if I ever play space engineers.

    • @Splitsie
      @Splitsie  5 лет назад +154

      Ugh, not sleeping for that long is all sorts of horrible - as a shift worker it is something I'm somewhat familiar with :/

    • @thewalkingspaghettimonster5048
      @thewalkingspaghettimonster5048 4 года назад +29

      Back when this was posted I did the legit same thing. Finally got the game a week ago and rewatched all of his videos lol

    • @UltimatePerfection
      @UltimatePerfection 4 года назад +25

      @@Splitsie After the fourth day, you're so high that you don't even notice those dragonflies flying around you and mice coming out of your screen anymore.

    • @RoachMcToast
      @RoachMcToast 4 года назад +5

      Jagielski Gaming I’ve done 4 days once before. I was seeing cars pull out of side roads and rabbits running across the street. But they disappeared as soon as I turned my head to check.

    • @Pale390
      @Pale390 4 года назад

      IKR

  • @NikkyElso
    @NikkyElso 3 года назад +29

    I hope you know how much I appreciate the lack of an obnoxious intro, especially for tutorials where I'm trying to learn how to do somthing

    • @Splitsie
      @Splitsie  3 года назад +7

      I feel the same way - nothing makes me go to another video faster than loud dubstep, asking for subs before providing content and a greater than 15 second intro :)

  • @shikanawa
    @shikanawa 4 года назад +238

    "The legends says that, to this day, herds of joyful bits of machinery still roams the vast plains of the planets. Dancing, tumbling and occasionally exploding, they are one of those beautiful, unexplained mysteries of our universe !" John Capacovich, in "100 curiosities to see in the galaxy, a short guide for space travelers", 3rd edition.

    • @Splitsie
      @Splitsie  4 года назад +23

      lol Love it :D

    • @afilina
      @afilina 3 года назад +13

      One it runs out of power and gets 500m away, it will despawn, as per a previous video in this series. I'm fun at parties.

    • @danieljuno810
      @danieljuno810 2 года назад +3

      lol

    • @mchsprod
      @mchsprod 2 года назад +6

      @@afilina unless trash collection is turned off :)

    • @eeronat
      @eeronat Год назад +2

      @@afilina depends on what party you go to, Anna

  • @That_Montage_Nerd
    @That_Montage_Nerd 4 года назад +65

    Ngl, you explaining this stuff about block clipping, while the previous piston experiment is just flopping around in the background, is low-key one of the most entertaining things I've seen.

  • @fenchellforelle
    @fenchellforelle 5 лет назад +236

    *shows Grid Flying off into the distance*
    "if you ever see a vehicle do this, its most likely because two grids are trying to occupy the same space"
    listen well Capac, this one is for you ;)

    • @Splitsie
      @Splitsie  5 лет назад +24

      I totally just read this aloud to Capac :D

    • @fenchellforelle
      @fenchellforelle 5 лет назад +5

      @@Splitsie lets hope he was listening - for all your mining ship's sakes

    • @pyxisdiv84
      @pyxisdiv84 4 года назад

      That was perfectly timed for me damn

    • @billie-jomorgan4930
      @billie-jomorgan4930 4 года назад

      is it me or did anyone else think timecop "the same matter cant occupy the same space"

  • @sarahkatherine8458
    @sarahkatherine8458 5 лет назад +178

    Pistons and Drilling Rigs - Getting Started in Space Engineers #5 (Survival Tutorial Series)
    Bonus: [Blueprint] Auto Dancing Bot, 100 Vanilla, no Script, no Timer

    • @Splitsie
      @Splitsie  5 лет назад +27

      Gotta love that bonus content - they're so dang cute :)

    • @Altaree1
      @Altaree1 5 лет назад +2

      @@Splitsie Just in time for Easter! They look like bunnies.

    • @PrOxDES
      @PrOxDES 5 лет назад

      Без СМС и регистрации! )))

  • @Splitsie
    @Splitsie  5 лет назад +113

    A big thank you to Mick, Remaarn and all my patrons for reviewing this one, couldn't have made things as clear without your help :)

    • @Metalwolf001
      @Metalwolf001 5 лет назад +1

      Keep em coming splitsie!

    • @CrypticConsole
      @CrypticConsole 5 лет назад +1

      How hard is it to build a drill on wheels

  • @evanherriges4042
    @evanherriges4042 5 лет назад +26

    Now that I own space engineers, these tutorials are so useful!

  • @katarrhakt
    @katarrhakt 3 года назад +26

    I laughed more than I should've at those starting and ending scenes with piston tumbleweeds. Overall, excellent content and instructional abilities on display here made me a subscriber. Thanks, Splitsie!

  • @creativemind42069
    @creativemind42069 5 лет назад +57

    Splitsie: oh look phantom forces
    Also Splitsie:
    Phantom drive for you se ships and how to set up

    • @Splitsie
      @Splitsie  5 лет назад +10

      Maybe I should do that at some point :P

  • @jonathanlewis6146
    @jonathanlewis6146 2 года назад +1

    I love designing ships and a friend told me "Oh yeah you got to try space engineers." I get the game thinking I just get to build ships and fly around, long story short here I am. This tutorial is actually fun so thanks I really appreciate it.

    • @Splitsie
      @Splitsie  2 года назад

      You're welcome, for me it's so much more than just flying ships, being able to crash said ships and have believable collisions makes the flying more satisfying :D

  • @Blockinstaller12
    @Blockinstaller12 5 лет назад +66

    Could you perhaps weaponize devices that use phantom forces? Build a small one and sneak it into an enemy base or ship, then turn it on, that should cause confusion and damage for sure.

    • @Splitsie
      @Splitsie  5 лет назад +41

      If you can infiltrate somehow, you could, but then you could also place a warhead if you've managed to do that ;)
      The clang warhead would be much more fun though :P

    • @AKyoda
      @AKyoda 2 года назад +5

      ALL HAIL LORD KLANG!

  • @XMaster340
    @XMaster340 5 лет назад +14

    Just wanted to add that the 'sloped' sides of the blast door blocks also have a smaller collision box.
    By using this you can build elevators, hangar doors, etc. that don't have a gap between the subgrid and the wall.

  • @brittoncooke1890
    @brittoncooke1890 4 года назад +3

    There is something weirdly satisfying about sending a drill deep into the ground. Thanks.

  • @shaunwatts6114
    @shaunwatts6114 5 лет назад +3

    Even though I have over 500 hours in SE, i still find these videos helpful. You explanations are superb, so thank you very much.

    • @Splitsie
      @Splitsie  5 лет назад

      Thanks, that's very kind to say :)

  • @williamdobbins3892
    @williamdobbins3892 4 года назад +1

    Watching each of your videos is like unlocking new content, I had no idea pistons even existed until now.

  • @neocorricon
    @neocorricon 4 года назад +3

    Very interesting that half blocks do not have collision blocks (hit boxes) for the full block space. This is the case for Empyrion and many other voxel games. This is a significant amount of additional effort for the development team so kudos to them!

    • @Splitsie
      @Splitsie  4 года назад +1

      In the most recent update they've even further improved things so that some of the bizarre stuff you've seen in this video is now well behaved :)

  • @nickkonkle541
    @nickkonkle541 4 года назад +2

    hey splitsie I just want to say thank you for your tutorials. I did all of the in game tutorials but they didn't really touch on everything. tutorials like this one are great because they are teaching me what I presume to be more advanced things in game. your tutorials are so simple but they have taught me so much. thank you

    • @Splitsie
      @Splitsie  3 года назад

      You're very welcome, glad to be able to help you get a better handle on the game :)

  • @lucienschlut
    @lucienschlut 5 лет назад +8

    [in the background]
    Deja vu
    I've just been in this place before
    Higher on the street
    And I know it's my time to go!

  • @ryannui
    @ryannui 5 лет назад +3

    I remember always avoiding pistons to keep away from rampant clang. I'm excited to see that it's an option now!

    • @Splitsie
      @Splitsie  5 лет назад

      They've been pretty good for a while, as long as you're careful to avoid potential collisions :P

  • @CodeAsm
    @CodeAsm 5 лет назад +8

    These tutorials got me right back inthis game, awesome. havent played in 2.5 years or so. Love it (subbed and liked)

    • @Splitsie
      @Splitsie  5 лет назад +2

      Thanks, glad I was able to help you get back in :)

  • @loermansw
    @loermansw 5 лет назад +10

    I like your stuff because you go into such great detail, it's all so informative.

    • @Splitsie
      @Splitsie  5 лет назад +1

      Thanks so much, I try my best to cover everything that's needed :)

  • @_harbinjer
    @_harbinjer 5 лет назад

    your love of the game keeps me playing. the base drill is a real treat, really gets things moving.

    • @Splitsie
      @Splitsie  5 лет назад +1

      Thanks :)
      Drills like that can be a really nice way of getting a solid base of the basic components without having to worry about power usage and have been my default for most of my starts since the update

  • @scottbrooksbank601
    @scottbrooksbank601 4 года назад

    I have just bought this game and have been using your tutorials to help me get started. These tutorials have been a huge help and are a must watch for anyone trying to get started in Space Engineers. Awesome Job!!

    • @Splitsie
      @Splitsie  4 года назад +1

      Thanks Scott :)

    • @scottbrooksbank601
      @scottbrooksbank601 4 года назад

      @@Splitsie You're Welcome, i have just started watching your Survival unlikely series on youtube, which is just fantastic.

  • @marinary1326
    @marinary1326 5 лет назад +60

    Episode 5: Clang is Your God Now, All Hail Clang, Welcome to the Cult of Clang

    • @gwolf500
      @gwolf500 5 лет назад +6

      All will learn to fear its mighty wrath and praise it for every crazy build that doesn't explode in their face!

    • @Splitsie
      @Splitsie  5 лет назад +14

      Pffft, Clang's a teddy bear, you just need to know how to get on its good side ;)
      Look how cute its creations can be with those little jumping robots at the end? :P

    • @gwolf500
      @gwolf500 5 лет назад +3

      ​@@Splitsie Prophets of Clang get all the perks while us plebs must suffer. T_T

    • @Zoro22thegod
      @Zoro22thegod 5 лет назад +2

      So Cool Cult Clang?

    • @South_Skirata
      @South_Skirata 4 года назад

      All hail Clang, brother

  • @larsriisgaard-jensen3448
    @larsriisgaard-jensen3448 5 лет назад +134

    You could had spun the drills just for fun and extra resources.

    • @Splitsie
      @Splitsie  5 лет назад +39

      True, but I didn't want to delve into rotors and some of the issues with them given the video was already getting long :)

    • @AndrewPett
      @AndrewPett 5 лет назад +22

      @@Splitsie Loving these tutorials. Haven't played in over 4 years, but this is helping me get back into the mood!

    • @MultiMuffin95
      @MultiMuffin95 5 лет назад

      Awesome Tutorial Series man :D

    • @frodrickfronkensteen9241
      @frodrickfronkensteen9241 5 лет назад +2

      Duration is perfect. Bite sized chunks of how-to. But I like the idea of a spinning drill head(s).

    • @charlieodom9107
      @charlieodom9107 5 лет назад

      I like this idea. I plan to build a rotating rig to maximize the drilled area.

  • @drag0nmare
    @drag0nmare 5 лет назад +2

    You sir are making me want to spend hours making a complex drilling rig. Thank you for the large to small grid tip! I did not know about that *jumps on MSI TITAN*

    • @Splitsie
      @Splitsie  5 лет назад +1

      You should, even if it isn't necessary, building things like that can be loads of fun :)

    • @drag0nmare
      @drag0nmare 5 лет назад

      @@Splitsie Oh trust me, I shall! I'll construct a drilling rig that'll surely set my 32gigs worth RAM on fire 🔥 Fantastic tutorials by the way, I'm as addicted as I am with Survival... Unlikely 😅 Perhaps an episode about the more convoluted would be fun? Big, fancy, complicated machines that do as little as possible #foodforthought

    • @drag0nmare
      @drag0nmare 5 лет назад

      Think of the board game Mouse Trap, translated into SE 👍

  • @ImadZeryouh
    @ImadZeryouh 3 года назад +1

    Thank you very much for the experimental mode. Now I finally can make my huge hangar door!

  • @drunktomcruise8224
    @drunktomcruise8224 4 года назад

    Thank you! I have untreated ADD so it takes me a few watches to fully grasp everything in your tutorial videos
    THANK YOU for making them easy to follow, and your explanation mostly perfect and to the point.
    Been watching the first 4 of your beginner tutorials several times each the last few days. Can't watch anyone else.

    • @Splitsie
      @Splitsie  4 года назад

      You're very welcome - glad they've been helpful so far :)

  • @charlieodom9107
    @charlieodom9107 5 лет назад

    I'm just now getting into your videos, but loving them.
    I just built an auto loading and unloading station that sorts, loads, and unloads all the ore and ingots from my ships, refinery, and cargo containers using the tips you have shown me.

    • @Splitsie
      @Splitsie  5 лет назад

      Thanks, glad you're finding them helpful :)

  • @endotolkien8718
    @endotolkien8718 2 года назад

    Great tutorials! One method I found helpful was to build a parking platform for the rover so uneven ground didn't make the docking process so tedious. Well worth the resources considering the time it saves.

  • @GhostOfSnuffles
    @GhostOfSnuffles Год назад

    Fixing collision hitboxes was probably one of the most underappreciated rounds of bug fixing Keen has done.

  • @sketty5069
    @sketty5069 4 года назад

    Watched your videos as they came back. Now it's on Xbox and I have a whole library of helpful tips to jump back to. Many thanks

    • @Splitsie
      @Splitsie  4 года назад

      You're very welcome :)

  • @crazboy84
    @crazboy84 4 года назад

    Ive played about 100 hours and built a mothership and some smaller ships, ive never known the half block existed, it blew my damn mind when you pulled that thing out... All this time it was right there...

    • @Splitsie
      @Splitsie  4 года назад

      hehe, the hidden little things that escape us :D
      I'm a fiend for forgetting that ladders exist :P

  • @natknutson1482
    @natknutson1482 4 года назад +14

    Personally I like having a rotor spin with two drills, so you get the efficiency of 4 or more drills with only 2

    • @Splitsie
      @Splitsie  4 года назад +6

      Especially in large grid that reduced number of drills does help with the initial setup cost :)

  • @michelles.3835
    @michelles.3835 5 лет назад +1

    All your videos are great and these tutorials are super helpful.
    The one on rovers helped clear up a whole lot of things for me. Thank you!

  • @mworld
    @mworld 4 года назад

    This method of mining is awesome. Filled up all my storage with stone on everything I had attached.

    • @Splitsie
      @Splitsie  4 года назад +1

      It's definitely an efficient way of getting a decent load of iron, nickel and silicon. Plus, once you get more comfortable with it you'll be able to expand these systems to epic proportions :)

  • @puresimplexd904
    @puresimplexd904 2 года назад

    thanks for making these tutorials for free, what a great guy

  • @hood18ful
    @hood18ful 5 лет назад +1

    Thank you so much i didnt know about that little option now i can attach a projector and build small size ships !!

    • @Splitsie
      @Splitsie  5 лет назад

      You're very welcome :)

  • @iamaaronfulton
    @iamaaronfulton 3 года назад

    For my drill rigs, I usually start with 1 piston, an advanced rotor, either 21 or 41 total drills (1 in center attached to rotor, with the other 5 or 10 connected to the single drill), have the rotor start at a slow speed before speeding it up to about 6.00 R/M, then I set the piston at 0.00 m/s. it’s a slow crawl, doubly so if I start at the base of a mountain and drilling into it, but it provides me a ton of building material to use for laying down armor blocks behind the rotor. When the pistons fully extended, it let the rotor spin for another minute then slow it down, set the angles to 175 low and 185 high and build a support for the drills. Once that’s done, I detach the rotor head, retract the piston at -0.5 M/S, deconstruct the rotor and build as many pistons as I can till I’m near the drills. I then build a rotor without the head near the drills, extend a piston to barely touching the rig and attach back the head. Then I dismantle the support, retract the piston and rinse and repeat till either clang claims the rig or it’s as deep as I want it

  • @Dexox2009
    @Dexox2009 5 лет назад

    Simply the best channel if you want to know more about Space Engineers ! Really good stuff mate, keep it up.

  • @RogueBurn
    @RogueBurn 3 года назад

    Finally after 1.5 days of trying to build one correctly. Now I can get resources.

  • @Neqsil
    @Neqsil 5 лет назад +5

    Bro, thank you so much!!! Your vids introduced me to SE....and made alot of sense...not enough english to express my thanks)

    • @Splitsie
      @Splitsie  5 лет назад +3

      You're very welcome, glad I could help you get into it :)

  • @christopherwells4253
    @christopherwells4253 2 года назад

    This was a GREAT tutorial! I was building a mining rover that would become "possessed" when moving pistons in to a "locking position". know I know why THANK YOU!

  • @matthewspruill4210
    @matthewspruill4210 4 года назад

    Bro the little piece at the end of the Piston is what I've been missing thanks dude

    • @Splitsie
      @Splitsie  4 года назад

      You're welcome, glad it helped :)

  • @JunkiMoturi
    @JunkiMoturi 4 года назад

    planning on getting this game really soon and these tutorials are everything. I already feel ready to jump in and enjoy the game. cheers

    • @Splitsie
      @Splitsie  4 года назад +1

      You're very welcome :)

  • @soj1424
    @soj1424 5 лет назад

    Cheers Splitsie. I'm glad these are only coming out once a week. I'm seeing somekind of massive mobile mining machine that will keep falling over and take me until the next episode to build. Not sure what I'll to do with all the resources but am sure they'll be needed later.

    • @Splitsie
      @Splitsie  5 лет назад

      Even if you don't 'need' the resources, there's nothing wrong with building something epic just because ;)

  • @frodrickfronkensteen9241
    @frodrickfronkensteen9241 5 лет назад

    Good duration (not too long). Very clear instructions with "why's" added for context.
    Good video. Wish I had a system capable of running this game. I've got about 900 hours in ME, but I like building large-grid realism... but my aged machine sure doesn't. Please keep these coming. Next best thing to playing is watching somebody who does and knows a lot about how the game works.

    • @frodrickfronkensteen9241
      @frodrickfronkensteen9241 5 лет назад

      Splitsie, I checked this yesterday and it showed me as leaving the same comment twice. I deleted one comment... think I deleted your reply along with it. Sorry man.
      ME... it's a love-hate relationship there. I love it because of the period it is set in and the game tries really hard to be great, but when you need to perfect something... that's when the game drops you on your head. And like SE, ME needs some purpose/plot added. You'll exhaust ME's tech tree and "things to do" long before SE's... but that's just my opinion, having only "watched" others play SE.
      Anyways, keep it up. Again, good video. One day I'll have a machine to run SE (I hope). Till then, you're my guide.

  • @pascalbechet6909
    @pascalbechet6909 3 года назад

    im playing SE for a long time now.. so i am okay to be calling myself kinda an advanced Engineer. but im still learning much from you since you dont state the obvious things. but also all the details behind it (like the suspensions of wheels in the last tut) its awesome to have somekind of guide behind the buildings i make :D
    Thanks for the time ou spent on working this out and thanks for your efforts to share your knowldelge

  • @TarisRedwing
    @TarisRedwing 5 лет назад

    Thank you Very much for these videos I haven't played Space Engineers in a long time and with the changes your videos are a great help for me getting back into SE and to get my dude into space.

    • @Splitsie
      @Splitsie  5 лет назад

      You're very welcome, glad they've been helpful :)

  • @cmdrolfg8663
    @cmdrolfg8663 3 года назад

    This was my favourite episode so far ! I can't wait to try this all out :DD

  • @Anotherkindofmonster
    @Anotherkindofmonster 5 лет назад

    these were very good tutorials and not all over the place like some others I've seen. Good job.

    • @Splitsie
      @Splitsie  5 лет назад

      Thanks, I try to keep things structured as much as possible :)

    • @Anotherkindofmonster
      @Anotherkindofmonster 5 лет назад

      Goal achieved. These are very useful for the new or newly returned to SE.
      Hoping to see more videos showing up. :)

  • @P4brotagonist
    @P4brotagonist 11 месяцев назад

    Can't sleep. Have a terrible migraine. Suddenly recommended a video series on playing Space Engineers. I'm this far into rue series of videos. Guess I'm gonna start playing the game

  • @siggimatti1129
    @siggimatti1129 3 года назад

    I have followed all your tutorials up to this point and im learning so much! Thanks for everything you do, excited to go to space in the next tutorial :)

    • @Splitsie
      @Splitsie  3 года назад

      Hope you're enjoying the journey so far :)

  • @g.a.8661
    @g.a.8661 3 года назад

    Just got Space Engineers (bit late for the party, but better late than never :) ), and these tutorials are awesome. Great job!
    Really helping me in the early stages (though I did set up my base at a very hilly area, and the only flat space I could find was an Ice lake 4 kms away, so I think I won't be using many wheeled vehicles for now). But definitely great to know more about pistons and how to use them.

  • @peterrzzz
    @peterrzzz 5 лет назад

    Hello, i really like these tutorial videos!
    I have played this game before, but i was never really able to make much sense of it all.
    But thanks to you and these videos I'm starting to understand a lot more about the game now .
    Thank you very much!

    • @Splitsie
      @Splitsie  5 лет назад

      Awesome, glad I could help :)

  • @summonerize
    @summonerize 5 лет назад

    I like simplicity and efficacy so it's very nice for me.
    Thanks you, mate!

    • @Splitsie
      @Splitsie  5 лет назад

      You're very welcome :)

  • @shad5812
    @shad5812 5 лет назад +61

    "phantom forces" also known as clang

    • @Splitsie
      @Splitsie  5 лет назад +13

      It's only one of the manifestations of clang ;)

    • @rice_picker4209
      @rice_picker4209 4 года назад +1

      also known as the roblox rip of call of duty

  • @SpaceEngineerErich
    @SpaceEngineerErich 5 лет назад

    I first learned about this in my early days of space engineers (3 months ago.) To try and learn the game I found a video of the Skyke and using it as a reference I built it freehand on my friend's server. (I didn't understand blueprints yet.) I began modifying it as I do with everything, especially my cars, and added retractable landing gear. Unbeknownst to me, the hitbox of the gear was grinding on the hitbox of a thruster and when the gear was retracted, the ship would list forward while I was trying to fly it straight. It took me a half an hour of combing through forums before I figured out it was phantom forces of the pistons and the gear pulling the ship downward. I have yet to revise the design because that ship was blown up by space pirates(twice) and I have moved on to other things. I did love that ship though(being my first) and will compete the modifications some day. It defintely needs a shield generator though. The exposed hydro tank gets hit every time and the ship loses all performance instantly.

    • @Splitsie
      @Splitsie  5 лет назад

      I can't recall the details of Morph's tutorial on the Skyke but it was made in a much older version of the game, his design advice though, is always on point as I believe he's an architect so has a lot of knowledge in that area. I'm glad you worked out the issues with the piston, hopefully this tutorial will make it easier for others to work out the same problems, or avoid them altogether :)

  • @tiggerbiggo
    @tiggerbiggo 4 года назад

    i've been loving your videos, you have such a nice way of explaining things that really comes across super well to a complete beginner. Thanks to you I finally managed to get out of the perpetual loop i always found myself in with all the stuff to learn overwhelming me and stopping me from even touching the game for months after I got it :)

    • @Splitsie
      @Splitsie  4 года назад

      I'm glad I was able to help you out of the loop :)

  • @TheAcousticful
    @TheAcousticful 2 года назад

    I Know this tutorial has been uploaded 3 years ago but brotha!! :) Thank You Cause I just started playing this game and all ur videos help me a lot :) Thank you!

    • @Splitsie
      @Splitsie  2 года назад

      Glad they've been helpful :)

  • @GaryParkin
    @GaryParkin 4 года назад

    This is my first time back to SE in 2 years. These tutorials are helping a lot. (SUBSCRIBED).
    You are my go-to for SE help. :)
    BTW, I set my rotor to turn really slowly and it works. I also added a rotor at the bottom where it connects into the base so it would reach around.

    • @Splitsie
      @Splitsie  4 года назад

      It's definitely handy having the extra rotor to enhance how much you can get out of the rig before you need to expand it :)

    • @GaryParkin
      @GaryParkin 4 года назад

      @@Splitsie Yes but having to figure out rotors in the middle of adding one was tough. And it's fiddly trying to keep everything steady. I need a way to lock my rotor after it's moved into position. I'm thinking of putting this whole rig onto that rover we made in the last video.

  • @bigbigu8671
    @bigbigu8671 3 года назад

    Man thx a lot for your beginner guide, this game is a nightmare without guide. But im enjoying it so far 😄

  • @metaltaxez460
    @metaltaxez460 5 лет назад +5

    Great video! Lot's of useful info 👍

  • @Bucko92
    @Bucko92 5 лет назад +1

    Great vid, loving the series so far, still quite new to the game but really helping me perfect and automate processes!

  • @sloanemactire8780
    @sloanemactire8780 3 года назад

    Another advantage of using small grid drills is that two small grid drills arranged side-by-side (with a single conveyor gap) digs a quite nice grave-shaped hole, perfect for surplus items (gravel, damaged clones, what have you).

  • @excalibur3793
    @excalibur3793 3 года назад

    Just started playing Space Engineers with a few friends. Your tutorials are beyond helpful to us, and your antics with Capac is some of the most hilarious content on RUclips.
    Don't know if you're still reading comments on these older videos or if you've answered this already, but out of curiosity: at 11:00, you discuss options for going deeper and further out.
    What about hinges? With a hinge and piston segments, the operator could move a piston to either extend "out" or "down" to dynamically move the drill, with the only caveat being that the further out you extend, the less deep the drill can go. At that point, you just grind off the drill-head, add another hinge and piston.
    Of course, this then begs the question: how far out can you extend the piston before something breaks, or the platform starts tipping over?

  • @MrCarvion
    @MrCarvion 5 лет назад

    Really great tutorial! Your pace in publishing it matches perfectly my available time to play and "progress" 😂👍

    • @Splitsie
      @Splitsie  5 лет назад

      Nice, I'm glad it at least matches someone's pace :)

  • @SirVisigoth
    @SirVisigoth Год назад

    Thank graet lesson, loved this one as it explains some of the science behind it in a way i understand.

  • @TheRogueBro
    @TheRogueBro 3 года назад

    I hope you will be revisiting your tutorial soon! It's been so much better since they fixed the collision mesh's. Shack's elevators in his last Sunday Stream base were super cool!

    • @Splitsie
      @Splitsie  3 года назад +1

      I'm holding off the re-do until after the next big 'warfare' update, once that drops I'm planning to go back and make a whole new series of tutorials :)

  • @ryeo9907
    @ryeo9907 3 года назад

    Me and my brother usually use a piston with an advanced rotor at the end, and then attach drills in a horizontal line. This means that when activated it will dig out the entire circle, and not just that one diameter. Do keep in mind the rotor has to very slow, cause putting it at 30m/s is the most reliable way to cause clang

  • @RealVideosUK
    @RealVideosUK 4 года назад

    just wanted to say thank you this is gunna be so helpful on my up coming lets play

  • @alecchristiaen4856
    @alecchristiaen4856 2 года назад

    I had a drill rig on the moon suspended over a crater. it was 5 drills in a cross shape on a rotor. I proceeded to extend the piston at full speed, meaning I brutally smashed my drills into the rocks, destroying the rig.
    Clang is a harsh teacher.

    • @Splitsie
      @Splitsie  2 года назад

      It is, but at least it gives you a good show when it teaches a lesson :D

  • @Comicsluvr
    @Comicsluvr 5 лет назад +2

    Hot coffee, new Splitsie episode. Ah...a good morning!

    • @Splitsie
      @Splitsie  5 лет назад +1

      Hope it started off a great day :)

    • @Comicsluvr
      @Comicsluvr 5 лет назад

      @@Splitsie I'm going to be mentioning you and linking in your series in my own channel soon. Your Survival base build where you use the Projector to line up the digging? Credit where credit is do and all that.

  • @zibitnsg8515
    @zibitnsg8515 5 лет назад +1

    Just started with the game and your vids are so helpfull thank u very much keep up the good work

    • @Splitsie
      @Splitsie  5 лет назад

      You're very welcome, glad they've been helpful :)

  • @danieljuno810
    @danieljuno810 2 года назад +2

    13:30 Damn it Jim! It’s become sentient!

  • @sptony2718
    @sptony2718 5 лет назад

    I wanted to go to space with a piston elevator. I stacked like 30 pistons on top of each other and put a cockpit on top. It all worked, until I saw the horizon awkwardly tilting to the side.
    Thanks for highlighting shared inertia, I never really bothered to look into it, as its effect wasn't so obvious to me. When I built a pit miner I tried to stabilise the subgrid with Gyros and Atmospheric Thrusters, however it was still a rather shaky contraption.

    • @Splitsie
      @Splitsie  5 лет назад

      I'm glad this helped, it's one of the areas that isn't very well covered in videos out there so I wanted to share some of my experience to help people have fun with the crazy contraptions that I do :)

  • @rishoh
    @rishoh 5 лет назад

    You can also use the advanced rotor between the piston and the drills, to build a custom spinning large grid multi-drill head (with side facing drills) then you can detach the drill at the bottom of the hole, retract the pistons, remove the rotor (easier the removing the drill) add some more pistons and a new rotor and attach the drill back to it, 2 initial pistons can get you 4 or five more pistons worth of depth.
    Usually what you want is to dig down until you get to the depth of resource deposits, then replace the pistons you've built with conveyors, and use the same kind of setup but facing side ways, to drill out a massive chunk of the deposit, and use landing gear to hold the drill heads in place when you add more pistons.

    • @Splitsie
      @Splitsie  5 лет назад

      I'd use a small grid head (cheaper) and do the same thing :)

  • @rafeharwood9667
    @rafeharwood9667 3 года назад

    No matter what I did, I was having issues with trying to get the whole piston base link thing happening.
    I decided to put a link in the floor and have another connector under the cockpit of the rover and on the highest possible Height Offset for the front wheels, it lowered enough for that to link through the floor instead of all the messing around with pistons and all the rest!
    Also had the added advantage of giving large item access from the cockpit too.

    • @Splitsie
      @Splitsie  3 года назад

      Pistons can be quite fiddly but I'm glad you worked out an alternative solution as that's one of the really fun parts of Space Engineers. Only thing I'd recommend from here - don't do what I did, instead of avoiding pistons for years (which I did until people begged me to make some tutorials on pistons/rotors), just jump in creative mode and test play with them till they make some more sense as there's so much fun to be had with contraptions that make use of them :)

  • @Eisen_Jaeger
    @Eisen_Jaeger 5 лет назад +23

    So that's why my small grid forklift keeps clanging out.

    • @Splitsie
      @Splitsie  5 лет назад +5

      Glad this one could help you Eisen :)

  • @Shiaxea
    @Shiaxea 4 года назад

    Decided to download space engineers back in a while so this will be useful information

  • @carlwear1249
    @carlwear1249 Год назад

    To get the vehicle to line up better for connecting to the base, build a raised platform with the 1/2 armour blocks. This makes it easier to get the right height to line up with the connector.

  • @guyincognito6897
    @guyincognito6897 5 лет назад

    Thanks mate. Loving your tutorial videos. They have been a massive help to me. Keep up the good work.

    • @Splitsie
      @Splitsie  5 лет назад +1

      You're very welcome, I'm glad they've been helpful :)

  • @mikkelnpetersen
    @mikkelnpetersen 3 года назад

    I put some spin to the rotor on my mining rig, at first it move with 0.01 rpm, untill I disabled "shared inertia tensor" on the rotor, works like a charm now.
    5 drills wide and spinning, a nice big round hole

  • @lowrads3653
    @lowrads3653 5 лет назад

    It is possible to replace pistons entirely with multi-rotor lifts. These are really handy when working without the jetpack as you can move them to a convenient location and discharge the head. These multi-function arms can use different attachments, cover large volumes as a function of degrees of freedom, and can perform the same roles as connectors for moving inventory and power. The rotor parts on small grids also occupy less space than connectors and can be attached to nearly anything.

    • @Splitsie
      @Splitsie  5 лет назад

      The main reason I haven't done much with rotors is that they're a minefield of frustration for new players so I feel they are best avoided until you have a solid grasp on the basic gameplay :)

  • @rvendelstrego6688
    @rvendelstrego6688 5 лет назад +12

    And here he is productive again.
    Best part: Dancing Contraptions.
    No, wait.
    The best part: Showing good things and admitting that a lot can be done better. As putting drills on a rotor ... and then letting everyone else think: why u no start rotor ?
    Well, I say: If you ask this ... you learned with the tutorials and can do it yourself.
    Welcome to Space Engineers, now go and build stuff to explode stuff.

    • @Splitsie
      @Splitsie  5 лет назад +3

      Well said Ræven, I do my best to provide the tools for other people to run with them :)
      This time though, it mostly came down to time, there are a lot of issues with rotors that would need some in depth explanations that I simply didn't have time for, but even without using the rotors the drill rig is more efficient than large grid so I figured it was worth showing :)

  • @AuricomSystems
    @AuricomSystems 5 лет назад

    Thanks for this, finally understand how to use pistons, at least for simple things!

    • @Splitsie
      @Splitsie  5 лет назад +1

      You're very welcome, getting confidence with the simple things is how I started being able to experiment further when I was first trying to work out rotors and pistons. I think I only ever messed with them after I'd already played for about 600 hours (though they were more unstable back then) :)

  • @fredpryde8555
    @fredpryde8555 Год назад

    i am really finding this great all sorts of ideas in my head with a mobile base with drills on side or underneath lol

  • @mattfirestone1
    @mattfirestone1 4 года назад

    For horizontal connection points to ground vehicles I use a vertical piston connected to a horizontal piston. That way you can get your connection point at whatever height you want and extend it forward to make the connection.

  • @jenniejudas3227
    @jenniejudas3227 2 года назад

    OMG thank you so much for making these videos. I just started playing SE and I'm surprised at how light all the wikis are after all this time. I don't know what it is about survival games, but they almost always do a HORRIBLE job of explaining specific mechanics and what you can do with them.

    • @Splitsie
      @Splitsie  2 года назад

      You're very welcome, glad you've found it helpful :)

  • @PetrusRossouw
    @PetrusRossouw 5 лет назад

    I usually add some timer blocks for each of the pistons. Set the rotor to 1 RPM, set the delay on the timer block to 61 seconds. Set up the max range of the pistons to 0 and have the timer block extend max range every cycle. Nice "fire and forget" system to mine while you are out doing other stuff. Like looking for cobalt.

    • @Splitsie
      @Splitsie  5 лет назад

      That's quite a nice system :)

  • @tassie7325
    @tassie7325 5 лет назад +1

    With pistons running in opposite directions it is still perfectly safe to run them simultaneously if you are starting them by selecting the Reverse command. Those that are fully extended will start to retract, while those that are retracted will start to extend.

    • @jimcole5359
      @jimcole5359 5 лет назад

      It is perfectly safe as long as the combined speed isn't too fast for the voxel removal. The slowest I have been able to get a piston to move is 0.1 and when you start getting into over 4 pistons you will exceed the removal speed and start slamming the drills into the voxels.

    • @defne499
      @defne499 5 лет назад

      @@jimcole5359 you can go much slower that 0.1, use ctrl+click

    • @jimcole5359
      @jimcole5359 5 лет назад

      @@defne499 I have tried that in solo and it goes back to 0.1 when I choose reverse, but it might just be me.

    • @defne499
      @defne499 5 лет назад +1

      @@jimcole5359 it says 0.1 but it is slower

    • @tassie7325
      @tassie7325 5 лет назад

      @@jimcole5359
      As others have pointed out, you can get much slower speed by using Ctrl+LMB to bring up the precise setting option. The readout never goes below 0.1 but if you open up the precision setting you will see that your actual speed is as you set it.
      I have run up to 11 pistons this way without to much hassle. Higher than that it started getting a bit glitchy (for me anyway).

  • @damon3488
    @damon3488 5 лет назад

    what would I do without you splitsie. pistons were driving me crazy until now. Thanks

    • @Splitsie
      @Splitsie  5 лет назад +1

      Glad I could help you with them - too much fun to be missed out on if you're not able to use them :)

    • @damon3488
      @damon3488 5 лет назад

      @@Splitsie cant wait for the next video!

  • @bobsuru
    @bobsuru 5 лет назад

    I often go for a connector on the small rotor head, then put 4 drills on the side-small ports, so you end up with a figure that looks like a +

    • @Splitsie
      @Splitsie  5 лет назад

      That's a really good thought, nice compact conversion block :)

  • @D3stroyer4
    @D3stroyer4 4 года назад

    a wild thought, those pistons on higher strength can be used as hull penetrating. for example, one piston has landing gear that will lock to the hull and the second piston with have higher kinetic strength to make a hole in the ship, making boarding ships highly viable and effective in pvp scenario

  • @Rebel28416
    @Rebel28416 5 лет назад

    Thanks for some more helpful tips much appreciated looking forward to the next one SPACE

    • @Splitsie
      @Splitsie  5 лет назад

      You're very welcome, I hope I can come up with something even more efficient than I did in my first getting to space tutorial :)

    • @Rebel28416
      @Rebel28416 5 лет назад

      @@Splitsie looking forward to it thanks

  • @JWH3
    @JWH3 5 лет назад

    Looking forward to the additional videos on drill rigs.

    • @Splitsie
      @Splitsie  5 лет назад +1

      I'm hoping to do something on a self building drill rig at some point :)

    • @JWH3
      @JWH3 5 лет назад

      @@Splitsie over my head :) still getting the hang of basic survival. This is a tough game for the planning challenged :)

  • @aaronnatusch9468
    @aaronnatusch9468 8 месяцев назад

    Immediately makes me think of a top drive drill rig. Derrick, extended piston as the drive, retract to drill. Then temporarily connect the drill string to the base, disconnect from the piston, extend, add more conveyor (like drill pipe) and drill down another 30m. Rinse and repeat.

  • @liamwithey5104
    @liamwithey5104 5 лет назад

    Great video Splitsie very helpful for me as a noob thanks!!

    • @Splitsie
      @Splitsie  5 лет назад

      You're very welcome :)

  • @marvirrelevant9195
    @marvirrelevant9195 5 лет назад

    For a really cool mining rig you should check out the Automatic Deep Core Mining Rig on the workshop. It infinetly mines stone and uses the rescourcec to sustain itself!

    • @Splitsie
      @Splitsie  5 лет назад

      It is a pretty cool build :)