I haven’t slept for 2 days and suddenly i’ve caught myself watching some guy teaching me how to play space engineers. This will come in handy if I ever play space engineers.
@@Splitsie After the fourth day, you're so high that you don't even notice those dragonflies flying around you and mice coming out of your screen anymore.
Jagielski Gaming I’ve done 4 days once before. I was seeing cars pull out of side roads and rabbits running across the street. But they disappeared as soon as I turned my head to check.
I feel the same way - nothing makes me go to another video faster than loud dubstep, asking for subs before providing content and a greater than 15 second intro :)
"The legends says that, to this day, herds of joyful bits of machinery still roams the vast plains of the planets. Dancing, tumbling and occasionally exploding, they are one of those beautiful, unexplained mysteries of our universe !" John Capacovich, in "100 curiosities to see in the galaxy, a short guide for space travelers", 3rd edition.
Ngl, you explaining this stuff about block clipping, while the previous piston experiment is just flopping around in the background, is low-key one of the most entertaining things I've seen.
*shows Grid Flying off into the distance* "if you ever see a vehicle do this, its most likely because two grids are trying to occupy the same space" listen well Capac, this one is for you ;)
Pistons and Drilling Rigs - Getting Started in Space Engineers #5 (Survival Tutorial Series) Bonus: [Blueprint] Auto Dancing Bot, 100 Vanilla, no Script, no Timer
I laughed more than I should've at those starting and ending scenes with piston tumbleweeds. Overall, excellent content and instructional abilities on display here made me a subscriber. Thanks, Splitsie!
I love designing ships and a friend told me "Oh yeah you got to try space engineers." I get the game thinking I just get to build ships and fly around, long story short here I am. This tutorial is actually fun so thanks I really appreciate it.
You're welcome, for me it's so much more than just flying ships, being able to crash said ships and have believable collisions makes the flying more satisfying :D
Could you perhaps weaponize devices that use phantom forces? Build a small one and sneak it into an enemy base or ship, then turn it on, that should cause confusion and damage for sure.
If you can infiltrate somehow, you could, but then you could also place a warhead if you've managed to do that ;) The clang warhead would be much more fun though :P
Just wanted to add that the 'sloped' sides of the blast door blocks also have a smaller collision box. By using this you can build elevators, hangar doors, etc. that don't have a gap between the subgrid and the wall.
Very interesting that half blocks do not have collision blocks (hit boxes) for the full block space. This is the case for Empyrion and many other voxel games. This is a significant amount of additional effort for the development team so kudos to them!
hey splitsie I just want to say thank you for your tutorials. I did all of the in game tutorials but they didn't really touch on everything. tutorials like this one are great because they are teaching me what I presume to be more advanced things in game. your tutorials are so simple but they have taught me so much. thank you
Thanks :) Drills like that can be a really nice way of getting a solid base of the basic components without having to worry about power usage and have been my default for most of my starts since the update
I have just bought this game and have been using your tutorials to help me get started. These tutorials have been a huge help and are a must watch for anyone trying to get started in Space Engineers. Awesome Job!!
Pffft, Clang's a teddy bear, you just need to know how to get on its good side ;) Look how cute its creations can be with those little jumping robots at the end? :P
You sir are making me want to spend hours making a complex drilling rig. Thank you for the large to small grid tip! I did not know about that *jumps on MSI TITAN*
@@Splitsie Oh trust me, I shall! I'll construct a drilling rig that'll surely set my 32gigs worth RAM on fire 🔥 Fantastic tutorials by the way, I'm as addicted as I am with Survival... Unlikely 😅 Perhaps an episode about the more convoluted would be fun? Big, fancy, complicated machines that do as little as possible #foodforthought
Thank you! I have untreated ADD so it takes me a few watches to fully grasp everything in your tutorial videos THANK YOU for making them easy to follow, and your explanation mostly perfect and to the point. Been watching the first 4 of your beginner tutorials several times each the last few days. Can't watch anyone else.
I'm just now getting into your videos, but loving them. I just built an auto loading and unloading station that sorts, loads, and unloads all the ore and ingots from my ships, refinery, and cargo containers using the tips you have shown me.
Great tutorials! One method I found helpful was to build a parking platform for the rover so uneven ground didn't make the docking process so tedious. Well worth the resources considering the time it saves.
Ive played about 100 hours and built a mothership and some smaller ships, ive never known the half block existed, it blew my damn mind when you pulled that thing out... All this time it was right there...
It's definitely an efficient way of getting a decent load of iron, nickel and silicon. Plus, once you get more comfortable with it you'll be able to expand these systems to epic proportions :)
For my drill rigs, I usually start with 1 piston, an advanced rotor, either 21 or 41 total drills (1 in center attached to rotor, with the other 5 or 10 connected to the single drill), have the rotor start at a slow speed before speeding it up to about 6.00 R/M, then I set the piston at 0.00 m/s. it’s a slow crawl, doubly so if I start at the base of a mountain and drilling into it, but it provides me a ton of building material to use for laying down armor blocks behind the rotor. When the pistons fully extended, it let the rotor spin for another minute then slow it down, set the angles to 175 low and 185 high and build a support for the drills. Once that’s done, I detach the rotor head, retract the piston at -0.5 M/S, deconstruct the rotor and build as many pistons as I can till I’m near the drills. I then build a rotor without the head near the drills, extend a piston to barely touching the rig and attach back the head. Then I dismantle the support, retract the piston and rinse and repeat till either clang claims the rig or it’s as deep as I want it
This was a GREAT tutorial! I was building a mining rover that would become "possessed" when moving pistons in to a "locking position". know I know why THANK YOU!
Cheers Splitsie. I'm glad these are only coming out once a week. I'm seeing somekind of massive mobile mining machine that will keep falling over and take me until the next episode to build. Not sure what I'll to do with all the resources but am sure they'll be needed later.
Good duration (not too long). Very clear instructions with "why's" added for context. Good video. Wish I had a system capable of running this game. I've got about 900 hours in ME, but I like building large-grid realism... but my aged machine sure doesn't. Please keep these coming. Next best thing to playing is watching somebody who does and knows a lot about how the game works.
Splitsie, I checked this yesterday and it showed me as leaving the same comment twice. I deleted one comment... think I deleted your reply along with it. Sorry man. ME... it's a love-hate relationship there. I love it because of the period it is set in and the game tries really hard to be great, but when you need to perfect something... that's when the game drops you on your head. And like SE, ME needs some purpose/plot added. You'll exhaust ME's tech tree and "things to do" long before SE's... but that's just my opinion, having only "watched" others play SE. Anyways, keep it up. Again, good video. One day I'll have a machine to run SE (I hope). Till then, you're my guide.
im playing SE for a long time now.. so i am okay to be calling myself kinda an advanced Engineer. but im still learning much from you since you dont state the obvious things. but also all the details behind it (like the suspensions of wheels in the last tut) its awesome to have somekind of guide behind the buildings i make :D Thanks for the time ou spent on working this out and thanks for your efforts to share your knowldelge
Thank you Very much for these videos I haven't played Space Engineers in a long time and with the changes your videos are a great help for me getting back into SE and to get my dude into space.
Can't sleep. Have a terrible migraine. Suddenly recommended a video series on playing Space Engineers. I'm this far into rue series of videos. Guess I'm gonna start playing the game
I have followed all your tutorials up to this point and im learning so much! Thanks for everything you do, excited to go to space in the next tutorial :)
Just got Space Engineers (bit late for the party, but better late than never :) ), and these tutorials are awesome. Great job! Really helping me in the early stages (though I did set up my base at a very hilly area, and the only flat space I could find was an Ice lake 4 kms away, so I think I won't be using many wheeled vehicles for now). But definitely great to know more about pistons and how to use them.
Hello, i really like these tutorial videos! I have played this game before, but i was never really able to make much sense of it all. But thanks to you and these videos I'm starting to understand a lot more about the game now . Thank you very much!
I first learned about this in my early days of space engineers (3 months ago.) To try and learn the game I found a video of the Skyke and using it as a reference I built it freehand on my friend's server. (I didn't understand blueprints yet.) I began modifying it as I do with everything, especially my cars, and added retractable landing gear. Unbeknownst to me, the hitbox of the gear was grinding on the hitbox of a thruster and when the gear was retracted, the ship would list forward while I was trying to fly it straight. It took me a half an hour of combing through forums before I figured out it was phantom forces of the pistons and the gear pulling the ship downward. I have yet to revise the design because that ship was blown up by space pirates(twice) and I have moved on to other things. I did love that ship though(being my first) and will compete the modifications some day. It defintely needs a shield generator though. The exposed hydro tank gets hit every time and the ship loses all performance instantly.
I can't recall the details of Morph's tutorial on the Skyke but it was made in a much older version of the game, his design advice though, is always on point as I believe he's an architect so has a lot of knowledge in that area. I'm glad you worked out the issues with the piston, hopefully this tutorial will make it easier for others to work out the same problems, or avoid them altogether :)
i've been loving your videos, you have such a nice way of explaining things that really comes across super well to a complete beginner. Thanks to you I finally managed to get out of the perpetual loop i always found myself in with all the stuff to learn overwhelming me and stopping me from even touching the game for months after I got it :)
I Know this tutorial has been uploaded 3 years ago but brotha!! :) Thank You Cause I just started playing this game and all ur videos help me a lot :) Thank you!
This is my first time back to SE in 2 years. These tutorials are helping a lot. (SUBSCRIBED). You are my go-to for SE help. :) BTW, I set my rotor to turn really slowly and it works. I also added a rotor at the bottom where it connects into the base so it would reach around.
@@Splitsie Yes but having to figure out rotors in the middle of adding one was tough. And it's fiddly trying to keep everything steady. I need a way to lock my rotor after it's moved into position. I'm thinking of putting this whole rig onto that rover we made in the last video.
Another advantage of using small grid drills is that two small grid drills arranged side-by-side (with a single conveyor gap) digs a quite nice grave-shaped hole, perfect for surplus items (gravel, damaged clones, what have you).
Just started playing Space Engineers with a few friends. Your tutorials are beyond helpful to us, and your antics with Capac is some of the most hilarious content on RUclips. Don't know if you're still reading comments on these older videos or if you've answered this already, but out of curiosity: at 11:00, you discuss options for going deeper and further out. What about hinges? With a hinge and piston segments, the operator could move a piston to either extend "out" or "down" to dynamically move the drill, with the only caveat being that the further out you extend, the less deep the drill can go. At that point, you just grind off the drill-head, add another hinge and piston. Of course, this then begs the question: how far out can you extend the piston before something breaks, or the platform starts tipping over?
I hope you will be revisiting your tutorial soon! It's been so much better since they fixed the collision mesh's. Shack's elevators in his last Sunday Stream base were super cool!
I'm holding off the re-do until after the next big 'warfare' update, once that drops I'm planning to go back and make a whole new series of tutorials :)
Me and my brother usually use a piston with an advanced rotor at the end, and then attach drills in a horizontal line. This means that when activated it will dig out the entire circle, and not just that one diameter. Do keep in mind the rotor has to very slow, cause putting it at 30m/s is the most reliable way to cause clang
I had a drill rig on the moon suspended over a crater. it was 5 drills in a cross shape on a rotor. I proceeded to extend the piston at full speed, meaning I brutally smashed my drills into the rocks, destroying the rig. Clang is a harsh teacher.
@@Splitsie I'm going to be mentioning you and linking in your series in my own channel soon. Your Survival base build where you use the Projector to line up the digging? Credit where credit is do and all that.
I wanted to go to space with a piston elevator. I stacked like 30 pistons on top of each other and put a cockpit on top. It all worked, until I saw the horizon awkwardly tilting to the side. Thanks for highlighting shared inertia, I never really bothered to look into it, as its effect wasn't so obvious to me. When I built a pit miner I tried to stabilise the subgrid with Gyros and Atmospheric Thrusters, however it was still a rather shaky contraption.
I'm glad this helped, it's one of the areas that isn't very well covered in videos out there so I wanted to share some of my experience to help people have fun with the crazy contraptions that I do :)
You can also use the advanced rotor between the piston and the drills, to build a custom spinning large grid multi-drill head (with side facing drills) then you can detach the drill at the bottom of the hole, retract the pistons, remove the rotor (easier the removing the drill) add some more pistons and a new rotor and attach the drill back to it, 2 initial pistons can get you 4 or five more pistons worth of depth. Usually what you want is to dig down until you get to the depth of resource deposits, then replace the pistons you've built with conveyors, and use the same kind of setup but facing side ways, to drill out a massive chunk of the deposit, and use landing gear to hold the drill heads in place when you add more pistons.
No matter what I did, I was having issues with trying to get the whole piston base link thing happening. I decided to put a link in the floor and have another connector under the cockpit of the rover and on the highest possible Height Offset for the front wheels, it lowered enough for that to link through the floor instead of all the messing around with pistons and all the rest! Also had the added advantage of giving large item access from the cockpit too.
Pistons can be quite fiddly but I'm glad you worked out an alternative solution as that's one of the really fun parts of Space Engineers. Only thing I'd recommend from here - don't do what I did, instead of avoiding pistons for years (which I did until people begged me to make some tutorials on pistons/rotors), just jump in creative mode and test play with them till they make some more sense as there's so much fun to be had with contraptions that make use of them :)
To get the vehicle to line up better for connecting to the base, build a raised platform with the 1/2 armour blocks. This makes it easier to get the right height to line up with the connector.
I put some spin to the rotor on my mining rig, at first it move with 0.01 rpm, untill I disabled "shared inertia tensor" on the rotor, works like a charm now. 5 drills wide and spinning, a nice big round hole
It is possible to replace pistons entirely with multi-rotor lifts. These are really handy when working without the jetpack as you can move them to a convenient location and discharge the head. These multi-function arms can use different attachments, cover large volumes as a function of degrees of freedom, and can perform the same roles as connectors for moving inventory and power. The rotor parts on small grids also occupy less space than connectors and can be attached to nearly anything.
The main reason I haven't done much with rotors is that they're a minefield of frustration for new players so I feel they are best avoided until you have a solid grasp on the basic gameplay :)
And here he is productive again. Best part: Dancing Contraptions. No, wait. The best part: Showing good things and admitting that a lot can be done better. As putting drills on a rotor ... and then letting everyone else think: why u no start rotor ? Well, I say: If you ask this ... you learned with the tutorials and can do it yourself. Welcome to Space Engineers, now go and build stuff to explode stuff.
Well said Ræven, I do my best to provide the tools for other people to run with them :) This time though, it mostly came down to time, there are a lot of issues with rotors that would need some in depth explanations that I simply didn't have time for, but even without using the rotors the drill rig is more efficient than large grid so I figured it was worth showing :)
You're very welcome, getting confidence with the simple things is how I started being able to experiment further when I was first trying to work out rotors and pistons. I think I only ever messed with them after I'd already played for about 600 hours (though they were more unstable back then) :)
For horizontal connection points to ground vehicles I use a vertical piston connected to a horizontal piston. That way you can get your connection point at whatever height you want and extend it forward to make the connection.
OMG thank you so much for making these videos. I just started playing SE and I'm surprised at how light all the wikis are after all this time. I don't know what it is about survival games, but they almost always do a HORRIBLE job of explaining specific mechanics and what you can do with them.
I usually add some timer blocks for each of the pistons. Set the rotor to 1 RPM, set the delay on the timer block to 61 seconds. Set up the max range of the pistons to 0 and have the timer block extend max range every cycle. Nice "fire and forget" system to mine while you are out doing other stuff. Like looking for cobalt.
With pistons running in opposite directions it is still perfectly safe to run them simultaneously if you are starting them by selecting the Reverse command. Those that are fully extended will start to retract, while those that are retracted will start to extend.
It is perfectly safe as long as the combined speed isn't too fast for the voxel removal. The slowest I have been able to get a piston to move is 0.1 and when you start getting into over 4 pistons you will exceed the removal speed and start slamming the drills into the voxels.
@@jimcole5359 As others have pointed out, you can get much slower speed by using Ctrl+LMB to bring up the precise setting option. The readout never goes below 0.1 but if you open up the precision setting you will see that your actual speed is as you set it. I have run up to 11 pistons this way without to much hassle. Higher than that it started getting a bit glitchy (for me anyway).
a wild thought, those pistons on higher strength can be used as hull penetrating. for example, one piston has landing gear that will lock to the hull and the second piston with have higher kinetic strength to make a hole in the ship, making boarding ships highly viable and effective in pvp scenario
Immediately makes me think of a top drive drill rig. Derrick, extended piston as the drive, retract to drill. Then temporarily connect the drill string to the base, disconnect from the piston, extend, add more conveyor (like drill pipe) and drill down another 30m. Rinse and repeat.
For a really cool mining rig you should check out the Automatic Deep Core Mining Rig on the workshop. It infinetly mines stone and uses the rescourcec to sustain itself!
I haven’t slept for 2 days and suddenly i’ve caught myself watching some guy teaching me how to play space engineers. This will come in handy if I ever play space engineers.
Ugh, not sleeping for that long is all sorts of horrible - as a shift worker it is something I'm somewhat familiar with :/
Back when this was posted I did the legit same thing. Finally got the game a week ago and rewatched all of his videos lol
@@Splitsie After the fourth day, you're so high that you don't even notice those dragonflies flying around you and mice coming out of your screen anymore.
Jagielski Gaming I’ve done 4 days once before. I was seeing cars pull out of side roads and rabbits running across the street. But they disappeared as soon as I turned my head to check.
IKR
I hope you know how much I appreciate the lack of an obnoxious intro, especially for tutorials where I'm trying to learn how to do somthing
I feel the same way - nothing makes me go to another video faster than loud dubstep, asking for subs before providing content and a greater than 15 second intro :)
"The legends says that, to this day, herds of joyful bits of machinery still roams the vast plains of the planets. Dancing, tumbling and occasionally exploding, they are one of those beautiful, unexplained mysteries of our universe !" John Capacovich, in "100 curiosities to see in the galaxy, a short guide for space travelers", 3rd edition.
lol Love it :D
One it runs out of power and gets 500m away, it will despawn, as per a previous video in this series. I'm fun at parties.
lol
@@afilina unless trash collection is turned off :)
@@afilina depends on what party you go to, Anna
Ngl, you explaining this stuff about block clipping, while the previous piston experiment is just flopping around in the background, is low-key one of the most entertaining things I've seen.
lol thanks :D
*shows Grid Flying off into the distance*
"if you ever see a vehicle do this, its most likely because two grids are trying to occupy the same space"
listen well Capac, this one is for you ;)
I totally just read this aloud to Capac :D
@@Splitsie lets hope he was listening - for all your mining ship's sakes
That was perfectly timed for me damn
is it me or did anyone else think timecop "the same matter cant occupy the same space"
Pistons and Drilling Rigs - Getting Started in Space Engineers #5 (Survival Tutorial Series)
Bonus: [Blueprint] Auto Dancing Bot, 100 Vanilla, no Script, no Timer
Gotta love that bonus content - they're so dang cute :)
@@Splitsie Just in time for Easter! They look like bunnies.
Без СМС и регистрации! )))
A big thank you to Mick, Remaarn and all my patrons for reviewing this one, couldn't have made things as clear without your help :)
Keep em coming splitsie!
How hard is it to build a drill on wheels
Now that I own space engineers, these tutorials are so useful!
Thanks :)
I laughed more than I should've at those starting and ending scenes with piston tumbleweeds. Overall, excellent content and instructional abilities on display here made me a subscriber. Thanks, Splitsie!
Splitsie: oh look phantom forces
Also Splitsie:
Phantom drive for you se ships and how to set up
Maybe I should do that at some point :P
I love designing ships and a friend told me "Oh yeah you got to try space engineers." I get the game thinking I just get to build ships and fly around, long story short here I am. This tutorial is actually fun so thanks I really appreciate it.
You're welcome, for me it's so much more than just flying ships, being able to crash said ships and have believable collisions makes the flying more satisfying :D
Could you perhaps weaponize devices that use phantom forces? Build a small one and sneak it into an enemy base or ship, then turn it on, that should cause confusion and damage for sure.
If you can infiltrate somehow, you could, but then you could also place a warhead if you've managed to do that ;)
The clang warhead would be much more fun though :P
ALL HAIL LORD KLANG!
Just wanted to add that the 'sloped' sides of the blast door blocks also have a smaller collision box.
By using this you can build elevators, hangar doors, etc. that don't have a gap between the subgrid and the wall.
There is something weirdly satisfying about sending a drill deep into the ground. Thanks.
Even though I have over 500 hours in SE, i still find these videos helpful. You explanations are superb, so thank you very much.
Thanks, that's very kind to say :)
Watching each of your videos is like unlocking new content, I had no idea pistons even existed until now.
Very interesting that half blocks do not have collision blocks (hit boxes) for the full block space. This is the case for Empyrion and many other voxel games. This is a significant amount of additional effort for the development team so kudos to them!
In the most recent update they've even further improved things so that some of the bizarre stuff you've seen in this video is now well behaved :)
hey splitsie I just want to say thank you for your tutorials. I did all of the in game tutorials but they didn't really touch on everything. tutorials like this one are great because they are teaching me what I presume to be more advanced things in game. your tutorials are so simple but they have taught me so much. thank you
You're very welcome, glad to be able to help you get a better handle on the game :)
[in the background]
Deja vu
I've just been in this place before
Higher on the street
And I know it's my time to go!
I remember always avoiding pistons to keep away from rampant clang. I'm excited to see that it's an option now!
They've been pretty good for a while, as long as you're careful to avoid potential collisions :P
These tutorials got me right back inthis game, awesome. havent played in 2.5 years or so. Love it (subbed and liked)
Thanks, glad I was able to help you get back in :)
I like your stuff because you go into such great detail, it's all so informative.
Thanks so much, I try my best to cover everything that's needed :)
your love of the game keeps me playing. the base drill is a real treat, really gets things moving.
Thanks :)
Drills like that can be a really nice way of getting a solid base of the basic components without having to worry about power usage and have been my default for most of my starts since the update
I have just bought this game and have been using your tutorials to help me get started. These tutorials have been a huge help and are a must watch for anyone trying to get started in Space Engineers. Awesome Job!!
Thanks Scott :)
@@Splitsie You're Welcome, i have just started watching your Survival unlikely series on youtube, which is just fantastic.
Episode 5: Clang is Your God Now, All Hail Clang, Welcome to the Cult of Clang
All will learn to fear its mighty wrath and praise it for every crazy build that doesn't explode in their face!
Pffft, Clang's a teddy bear, you just need to know how to get on its good side ;)
Look how cute its creations can be with those little jumping robots at the end? :P
@@Splitsie Prophets of Clang get all the perks while us plebs must suffer. T_T
So Cool Cult Clang?
All hail Clang, brother
You could had spun the drills just for fun and extra resources.
True, but I didn't want to delve into rotors and some of the issues with them given the video was already getting long :)
@@Splitsie Loving these tutorials. Haven't played in over 4 years, but this is helping me get back into the mood!
Awesome Tutorial Series man :D
Duration is perfect. Bite sized chunks of how-to. But I like the idea of a spinning drill head(s).
I like this idea. I plan to build a rotating rig to maximize the drilled area.
You sir are making me want to spend hours making a complex drilling rig. Thank you for the large to small grid tip! I did not know about that *jumps on MSI TITAN*
You should, even if it isn't necessary, building things like that can be loads of fun :)
@@Splitsie Oh trust me, I shall! I'll construct a drilling rig that'll surely set my 32gigs worth RAM on fire 🔥 Fantastic tutorials by the way, I'm as addicted as I am with Survival... Unlikely 😅 Perhaps an episode about the more convoluted would be fun? Big, fancy, complicated machines that do as little as possible #foodforthought
Think of the board game Mouse Trap, translated into SE 👍
Thank you very much for the experimental mode. Now I finally can make my huge hangar door!
Thank you! I have untreated ADD so it takes me a few watches to fully grasp everything in your tutorial videos
THANK YOU for making them easy to follow, and your explanation mostly perfect and to the point.
Been watching the first 4 of your beginner tutorials several times each the last few days. Can't watch anyone else.
You're very welcome - glad they've been helpful so far :)
I'm just now getting into your videos, but loving them.
I just built an auto loading and unloading station that sorts, loads, and unloads all the ore and ingots from my ships, refinery, and cargo containers using the tips you have shown me.
Thanks, glad you're finding them helpful :)
Great tutorials! One method I found helpful was to build a parking platform for the rover so uneven ground didn't make the docking process so tedious. Well worth the resources considering the time it saves.
Fixing collision hitboxes was probably one of the most underappreciated rounds of bug fixing Keen has done.
Agreed
Watched your videos as they came back. Now it's on Xbox and I have a whole library of helpful tips to jump back to. Many thanks
You're very welcome :)
Ive played about 100 hours and built a mothership and some smaller ships, ive never known the half block existed, it blew my damn mind when you pulled that thing out... All this time it was right there...
hehe, the hidden little things that escape us :D
I'm a fiend for forgetting that ladders exist :P
Personally I like having a rotor spin with two drills, so you get the efficiency of 4 or more drills with only 2
Especially in large grid that reduced number of drills does help with the initial setup cost :)
All your videos are great and these tutorials are super helpful.
The one on rovers helped clear up a whole lot of things for me. Thank you!
This method of mining is awesome. Filled up all my storage with stone on everything I had attached.
It's definitely an efficient way of getting a decent load of iron, nickel and silicon. Plus, once you get more comfortable with it you'll be able to expand these systems to epic proportions :)
thanks for making these tutorials for free, what a great guy
Thank you so much i didnt know about that little option now i can attach a projector and build small size ships !!
You're very welcome :)
For my drill rigs, I usually start with 1 piston, an advanced rotor, either 21 or 41 total drills (1 in center attached to rotor, with the other 5 or 10 connected to the single drill), have the rotor start at a slow speed before speeding it up to about 6.00 R/M, then I set the piston at 0.00 m/s. it’s a slow crawl, doubly so if I start at the base of a mountain and drilling into it, but it provides me a ton of building material to use for laying down armor blocks behind the rotor. When the pistons fully extended, it let the rotor spin for another minute then slow it down, set the angles to 175 low and 185 high and build a support for the drills. Once that’s done, I detach the rotor head, retract the piston at -0.5 M/S, deconstruct the rotor and build as many pistons as I can till I’m near the drills. I then build a rotor without the head near the drills, extend a piston to barely touching the rig and attach back the head. Then I dismantle the support, retract the piston and rinse and repeat till either clang claims the rig or it’s as deep as I want it
Simply the best channel if you want to know more about Space Engineers ! Really good stuff mate, keep it up.
Thanks so much :)
Finally after 1.5 days of trying to build one correctly. Now I can get resources.
Bro, thank you so much!!! Your vids introduced me to SE....and made alot of sense...not enough english to express my thanks)
You're very welcome, glad I could help you get into it :)
This was a GREAT tutorial! I was building a mining rover that would become "possessed" when moving pistons in to a "locking position". know I know why THANK YOU!
Bro the little piece at the end of the Piston is what I've been missing thanks dude
You're welcome, glad it helped :)
planning on getting this game really soon and these tutorials are everything. I already feel ready to jump in and enjoy the game. cheers
You're very welcome :)
Cheers Splitsie. I'm glad these are only coming out once a week. I'm seeing somekind of massive mobile mining machine that will keep falling over and take me until the next episode to build. Not sure what I'll to do with all the resources but am sure they'll be needed later.
Even if you don't 'need' the resources, there's nothing wrong with building something epic just because ;)
Good duration (not too long). Very clear instructions with "why's" added for context.
Good video. Wish I had a system capable of running this game. I've got about 900 hours in ME, but I like building large-grid realism... but my aged machine sure doesn't. Please keep these coming. Next best thing to playing is watching somebody who does and knows a lot about how the game works.
Splitsie, I checked this yesterday and it showed me as leaving the same comment twice. I deleted one comment... think I deleted your reply along with it. Sorry man.
ME... it's a love-hate relationship there. I love it because of the period it is set in and the game tries really hard to be great, but when you need to perfect something... that's when the game drops you on your head. And like SE, ME needs some purpose/plot added. You'll exhaust ME's tech tree and "things to do" long before SE's... but that's just my opinion, having only "watched" others play SE.
Anyways, keep it up. Again, good video. One day I'll have a machine to run SE (I hope). Till then, you're my guide.
im playing SE for a long time now.. so i am okay to be calling myself kinda an advanced Engineer. but im still learning much from you since you dont state the obvious things. but also all the details behind it (like the suspensions of wheels in the last tut) its awesome to have somekind of guide behind the buildings i make :D
Thanks for the time ou spent on working this out and thanks for your efforts to share your knowldelge
Thank you Very much for these videos I haven't played Space Engineers in a long time and with the changes your videos are a great help for me getting back into SE and to get my dude into space.
You're very welcome, glad they've been helpful :)
This was my favourite episode so far ! I can't wait to try this all out :DD
these were very good tutorials and not all over the place like some others I've seen. Good job.
Thanks, I try to keep things structured as much as possible :)
Goal achieved. These are very useful for the new or newly returned to SE.
Hoping to see more videos showing up. :)
Can't sleep. Have a terrible migraine. Suddenly recommended a video series on playing Space Engineers. I'm this far into rue series of videos. Guess I'm gonna start playing the game
I have followed all your tutorials up to this point and im learning so much! Thanks for everything you do, excited to go to space in the next tutorial :)
Hope you're enjoying the journey so far :)
Just got Space Engineers (bit late for the party, but better late than never :) ), and these tutorials are awesome. Great job!
Really helping me in the early stages (though I did set up my base at a very hilly area, and the only flat space I could find was an Ice lake 4 kms away, so I think I won't be using many wheeled vehicles for now). But definitely great to know more about pistons and how to use them.
Hello, i really like these tutorial videos!
I have played this game before, but i was never really able to make much sense of it all.
But thanks to you and these videos I'm starting to understand a lot more about the game now .
Thank you very much!
Awesome, glad I could help :)
I like simplicity and efficacy so it's very nice for me.
Thanks you, mate!
You're very welcome :)
"phantom forces" also known as clang
It's only one of the manifestations of clang ;)
also known as the roblox rip of call of duty
I first learned about this in my early days of space engineers (3 months ago.) To try and learn the game I found a video of the Skyke and using it as a reference I built it freehand on my friend's server. (I didn't understand blueprints yet.) I began modifying it as I do with everything, especially my cars, and added retractable landing gear. Unbeknownst to me, the hitbox of the gear was grinding on the hitbox of a thruster and when the gear was retracted, the ship would list forward while I was trying to fly it straight. It took me a half an hour of combing through forums before I figured out it was phantom forces of the pistons and the gear pulling the ship downward. I have yet to revise the design because that ship was blown up by space pirates(twice) and I have moved on to other things. I did love that ship though(being my first) and will compete the modifications some day. It defintely needs a shield generator though. The exposed hydro tank gets hit every time and the ship loses all performance instantly.
I can't recall the details of Morph's tutorial on the Skyke but it was made in a much older version of the game, his design advice though, is always on point as I believe he's an architect so has a lot of knowledge in that area. I'm glad you worked out the issues with the piston, hopefully this tutorial will make it easier for others to work out the same problems, or avoid them altogether :)
i've been loving your videos, you have such a nice way of explaining things that really comes across super well to a complete beginner. Thanks to you I finally managed to get out of the perpetual loop i always found myself in with all the stuff to learn overwhelming me and stopping me from even touching the game for months after I got it :)
I'm glad I was able to help you out of the loop :)
I Know this tutorial has been uploaded 3 years ago but brotha!! :) Thank You Cause I just started playing this game and all ur videos help me a lot :) Thank you!
Glad they've been helpful :)
This is my first time back to SE in 2 years. These tutorials are helping a lot. (SUBSCRIBED).
You are my go-to for SE help. :)
BTW, I set my rotor to turn really slowly and it works. I also added a rotor at the bottom where it connects into the base so it would reach around.
It's definitely handy having the extra rotor to enhance how much you can get out of the rig before you need to expand it :)
@@Splitsie Yes but having to figure out rotors in the middle of adding one was tough. And it's fiddly trying to keep everything steady. I need a way to lock my rotor after it's moved into position. I'm thinking of putting this whole rig onto that rover we made in the last video.
Man thx a lot for your beginner guide, this game is a nightmare without guide. But im enjoying it so far 😄
Great video! Lot's of useful info 👍
Thanks :)
Great vid, loving the series so far, still quite new to the game but really helping me perfect and automate processes!
Another advantage of using small grid drills is that two small grid drills arranged side-by-side (with a single conveyor gap) digs a quite nice grave-shaped hole, perfect for surplus items (gravel, damaged clones, what have you).
Just started playing Space Engineers with a few friends. Your tutorials are beyond helpful to us, and your antics with Capac is some of the most hilarious content on RUclips.
Don't know if you're still reading comments on these older videos or if you've answered this already, but out of curiosity: at 11:00, you discuss options for going deeper and further out.
What about hinges? With a hinge and piston segments, the operator could move a piston to either extend "out" or "down" to dynamically move the drill, with the only caveat being that the further out you extend, the less deep the drill can go. At that point, you just grind off the drill-head, add another hinge and piston.
Of course, this then begs the question: how far out can you extend the piston before something breaks, or the platform starts tipping over?
Really great tutorial! Your pace in publishing it matches perfectly my available time to play and "progress" 😂👍
Nice, I'm glad it at least matches someone's pace :)
Thank graet lesson, loved this one as it explains some of the science behind it in a way i understand.
I hope you will be revisiting your tutorial soon! It's been so much better since they fixed the collision mesh's. Shack's elevators in his last Sunday Stream base were super cool!
I'm holding off the re-do until after the next big 'warfare' update, once that drops I'm planning to go back and make a whole new series of tutorials :)
Me and my brother usually use a piston with an advanced rotor at the end, and then attach drills in a horizontal line. This means that when activated it will dig out the entire circle, and not just that one diameter. Do keep in mind the rotor has to very slow, cause putting it at 30m/s is the most reliable way to cause clang
just wanted to say thank you this is gunna be so helpful on my up coming lets play
I had a drill rig on the moon suspended over a crater. it was 5 drills in a cross shape on a rotor. I proceeded to extend the piston at full speed, meaning I brutally smashed my drills into the rocks, destroying the rig.
Clang is a harsh teacher.
It is, but at least it gives you a good show when it teaches a lesson :D
Hot coffee, new Splitsie episode. Ah...a good morning!
Hope it started off a great day :)
@@Splitsie I'm going to be mentioning you and linking in your series in my own channel soon. Your Survival base build where you use the Projector to line up the digging? Credit where credit is do and all that.
Just started with the game and your vids are so helpfull thank u very much keep up the good work
You're very welcome, glad they've been helpful :)
13:30 Damn it Jim! It’s become sentient!
I wanted to go to space with a piston elevator. I stacked like 30 pistons on top of each other and put a cockpit on top. It all worked, until I saw the horizon awkwardly tilting to the side.
Thanks for highlighting shared inertia, I never really bothered to look into it, as its effect wasn't so obvious to me. When I built a pit miner I tried to stabilise the subgrid with Gyros and Atmospheric Thrusters, however it was still a rather shaky contraption.
I'm glad this helped, it's one of the areas that isn't very well covered in videos out there so I wanted to share some of my experience to help people have fun with the crazy contraptions that I do :)
You can also use the advanced rotor between the piston and the drills, to build a custom spinning large grid multi-drill head (with side facing drills) then you can detach the drill at the bottom of the hole, retract the pistons, remove the rotor (easier the removing the drill) add some more pistons and a new rotor and attach the drill back to it, 2 initial pistons can get you 4 or five more pistons worth of depth.
Usually what you want is to dig down until you get to the depth of resource deposits, then replace the pistons you've built with conveyors, and use the same kind of setup but facing side ways, to drill out a massive chunk of the deposit, and use landing gear to hold the drill heads in place when you add more pistons.
I'd use a small grid head (cheaper) and do the same thing :)
No matter what I did, I was having issues with trying to get the whole piston base link thing happening.
I decided to put a link in the floor and have another connector under the cockpit of the rover and on the highest possible Height Offset for the front wheels, it lowered enough for that to link through the floor instead of all the messing around with pistons and all the rest!
Also had the added advantage of giving large item access from the cockpit too.
Pistons can be quite fiddly but I'm glad you worked out an alternative solution as that's one of the really fun parts of Space Engineers. Only thing I'd recommend from here - don't do what I did, instead of avoiding pistons for years (which I did until people begged me to make some tutorials on pistons/rotors), just jump in creative mode and test play with them till they make some more sense as there's so much fun to be had with contraptions that make use of them :)
So that's why my small grid forklift keeps clanging out.
Glad this one could help you Eisen :)
Decided to download space engineers back in a while so this will be useful information
To get the vehicle to line up better for connecting to the base, build a raised platform with the 1/2 armour blocks. This makes it easier to get the right height to line up with the connector.
Thanks mate. Loving your tutorial videos. They have been a massive help to me. Keep up the good work.
You're very welcome, I'm glad they've been helpful :)
I put some spin to the rotor on my mining rig, at first it move with 0.01 rpm, untill I disabled "shared inertia tensor" on the rotor, works like a charm now.
5 drills wide and spinning, a nice big round hole
It is possible to replace pistons entirely with multi-rotor lifts. These are really handy when working without the jetpack as you can move them to a convenient location and discharge the head. These multi-function arms can use different attachments, cover large volumes as a function of degrees of freedom, and can perform the same roles as connectors for moving inventory and power. The rotor parts on small grids also occupy less space than connectors and can be attached to nearly anything.
The main reason I haven't done much with rotors is that they're a minefield of frustration for new players so I feel they are best avoided until you have a solid grasp on the basic gameplay :)
And here he is productive again.
Best part: Dancing Contraptions.
No, wait.
The best part: Showing good things and admitting that a lot can be done better. As putting drills on a rotor ... and then letting everyone else think: why u no start rotor ?
Well, I say: If you ask this ... you learned with the tutorials and can do it yourself.
Welcome to Space Engineers, now go and build stuff to explode stuff.
Well said Ræven, I do my best to provide the tools for other people to run with them :)
This time though, it mostly came down to time, there are a lot of issues with rotors that would need some in depth explanations that I simply didn't have time for, but even without using the rotors the drill rig is more efficient than large grid so I figured it was worth showing :)
Thanks for this, finally understand how to use pistons, at least for simple things!
You're very welcome, getting confidence with the simple things is how I started being able to experiment further when I was first trying to work out rotors and pistons. I think I only ever messed with them after I'd already played for about 600 hours (though they were more unstable back then) :)
i am really finding this great all sorts of ideas in my head with a mobile base with drills on side or underneath lol
For horizontal connection points to ground vehicles I use a vertical piston connected to a horizontal piston. That way you can get your connection point at whatever height you want and extend it forward to make the connection.
OMG thank you so much for making these videos. I just started playing SE and I'm surprised at how light all the wikis are after all this time. I don't know what it is about survival games, but they almost always do a HORRIBLE job of explaining specific mechanics and what you can do with them.
You're very welcome, glad you've found it helpful :)
I usually add some timer blocks for each of the pistons. Set the rotor to 1 RPM, set the delay on the timer block to 61 seconds. Set up the max range of the pistons to 0 and have the timer block extend max range every cycle. Nice "fire and forget" system to mine while you are out doing other stuff. Like looking for cobalt.
That's quite a nice system :)
With pistons running in opposite directions it is still perfectly safe to run them simultaneously if you are starting them by selecting the Reverse command. Those that are fully extended will start to retract, while those that are retracted will start to extend.
It is perfectly safe as long as the combined speed isn't too fast for the voxel removal. The slowest I have been able to get a piston to move is 0.1 and when you start getting into over 4 pistons you will exceed the removal speed and start slamming the drills into the voxels.
@@jimcole5359 you can go much slower that 0.1, use ctrl+click
@@defne499 I have tried that in solo and it goes back to 0.1 when I choose reverse, but it might just be me.
@@jimcole5359 it says 0.1 but it is slower
@@jimcole5359
As others have pointed out, you can get much slower speed by using Ctrl+LMB to bring up the precise setting option. The readout never goes below 0.1 but if you open up the precision setting you will see that your actual speed is as you set it.
I have run up to 11 pistons this way without to much hassle. Higher than that it started getting a bit glitchy (for me anyway).
what would I do without you splitsie. pistons were driving me crazy until now. Thanks
Glad I could help you with them - too much fun to be missed out on if you're not able to use them :)
@@Splitsie cant wait for the next video!
I often go for a connector on the small rotor head, then put 4 drills on the side-small ports, so you end up with a figure that looks like a +
That's a really good thought, nice compact conversion block :)
a wild thought, those pistons on higher strength can be used as hull penetrating. for example, one piston has landing gear that will lock to the hull and the second piston with have higher kinetic strength to make a hole in the ship, making boarding ships highly viable and effective in pvp scenario
Thanks for some more helpful tips much appreciated looking forward to the next one SPACE
You're very welcome, I hope I can come up with something even more efficient than I did in my first getting to space tutorial :)
@@Splitsie looking forward to it thanks
Looking forward to the additional videos on drill rigs.
I'm hoping to do something on a self building drill rig at some point :)
@@Splitsie over my head :) still getting the hang of basic survival. This is a tough game for the planning challenged :)
Immediately makes me think of a top drive drill rig. Derrick, extended piston as the drive, retract to drill. Then temporarily connect the drill string to the base, disconnect from the piston, extend, add more conveyor (like drill pipe) and drill down another 30m. Rinse and repeat.
Great video Splitsie very helpful for me as a noob thanks!!
You're very welcome :)
For a really cool mining rig you should check out the Automatic Deep Core Mining Rig on the workshop. It infinetly mines stone and uses the rescourcec to sustain itself!
It is a pretty cool build :)