Thank you so much for this tutorial. It has helped me bring that bit of realism to my projects that they've been missing. You have picked up a like and new subscriber sir. If you could, would you make a tutorial using the HDR hierarchy for trees. I would like to learn how to apply this same effect for the trees in my level. Thanks again.
Is there any chance you make a quick tutorial on a small tree with hierarchy and maybe featuring the X axis calculation feature as well? There is no info on any of these out there at all. Thank you!
hi, i'm making a shader where each object is getting scaled down to its own pivot point. However somehow even on simple mesh (2 cone), when it scaled down, it scale down to its object's pivot point. I have debug and found it's the texture problem. Since i have a working texture from the sample project. I wonder if there's anything i can do to fix it
Hello I wanted to ask how then to make lods for objects made with the help of a pivot paintter? I mean, if there are already lods for the tree, then what to do? is there a way with a simple solution to this problem? have you ever come across this moment?
Hi Abey how are you?, how do I configure the parameters in UE4 to make it behave like a tree? I already did the parent to object and used the HDR normalized hierachy option, but it still behaves like grass. I also played a little with the options plant or tree and level bending, but it doesn't work as it should, please I need your help, thank you very much in advance.
Hey could really use a tutorial on doing this for plants please. Currently tried this with my plants but they dont move correctly. They only seem to be effected when i walk in the middle of the group of 3 plants i have combined.
Hey all, so I finally got around to it. I made a modification to @Abey Miranda 's method in the video that works with multiple players. Read my blog post here: pandan3d.tumblr.com/post/183774645619/pivot-painter-grass-with-multiple-inputs
The only downside to this method is that you lose some flexibility with blending wind into it, since its comparing so many different locations at once. Which is why I found 4 to be ideal. The blog post also includes a solution for that (Actor component that feeds only the nearest players to the Material)
btw there's no available "modify pivot" addon on the website, do you know where can we get this on 2021? is there an update on your video about the tree hierarchy that you said here?
@@abeymiranda5457 Yea, is it just the orientation or is there a pivot specific edit tool? its pretty hard to find updated stuff on pivot painter. And the pivot painter Unreal example content is now unavailable =[
Hey this is really amazing! Could you please tell me on how you're setting up the pivots for the fuller trees. I'm using 3ds max with the Pivot Painter 2.0 Tool but struggling to align the pivot points correctly. Any help would be really appreciated. Thanks!
So for trees you have to split the branches in levels, and each branch has to have it's X axis pointing towards the length of the branch. I'm not a 3DSMax user, so I'm not sure about the actual tool you have to use to edit the object orientation.
@@abeymiranda5457 I figured it out actually and now I have an other problem, the tree looks really bad from a distance in Unreal Engine 4 and I tried changing the Anti-Aliasing to FXAA and all but that only introduced new problems. Any tips for this would be really appreciated. But really thanks for the reply!
Alvaro Zepeda the plants interaction is an advanced custom shader. It’s on sale in the marketplace. The blender set up is similar but I will do a tutorial on that this week
How to get pivot painter 2 wind animation + interactivity system? in this tutorial the grass has interactivity but doesn't have pivot painter 2 wind animation.
simply add the PivotPainter2FoliageShader just before hooking it up the WorldPositionOffset. Make sure you use only the "World Position Offset Component" output. And then you'll have to create a Material Instance of the Grass Material and enable the Wind simulation. Also don't forget to assign the 2 Pivot Textures in the MatInstance
@Abey Miranda : do you have any clue how to make the sway animation after the character pass through the foliage so it looks more believeable? like what you did in this video: ruclips.net/video/t0QwxoROP4U/видео.html . this is awesome!
@@kaizendigital_id Oh that's a very complex system using more custom Material Functions. Also that video is a clip from the Interactive System i have for sale on the Marketplace.
@@abeymiranda5457 I know this is old but I found where Pandan posted it pandan3d.tumblr.com/post/183774645619/pivot-painter-grass-with-multiple-inputs
Hey guys! I hope you find this tutorial useful. What other Blender-UE4 tutorials would you want me to make?
Thank you so much for this tutorial. It has helped me bring that bit of realism to my projects that they've been missing. You have picked up a like and new subscriber sir. If you could, would you make a tutorial using the HDR hierarchy for trees. I would like to learn how to apply this same effect for the trees in my level. Thanks again.
@@darionbelt289 Yeah I'll do the Hierarchical setup tutorial soon. It can be used for plants and trees.
If you could get pivot painter working for trees, I would LOVE LOVE to get info on how to do this.
Is there any chance you make a quick tutorial on a small tree with hierarchy and maybe featuring the X axis calculation feature as well?
There is no info on any of these out there at all.
Thank you!
Do you know where is the add-on menu location in blender 2.8 ?
nice tutorial, you're not showing wind system with pivot painter? it's more touch bending right?
hi, i'm making a shader where each object is getting scaled down to its own pivot point. However somehow even on simple mesh (2 cone), when it scaled down, it scale down to its object's pivot point. I have debug and found it's the texture problem. Since i have a working texture from the sample project. I wonder if there's anything i can do to fix it
Hello
I wanted to ask how then to make lods for objects made with the help of a pivot paintter?
I mean, if there are already lods for the tree, then what to do?
is there a way with a simple solution to this problem?
have you ever come across this moment?
hey, Abey Miranda, where is that 3dmax pivot painter tutorial, can u show me a link, couldnt find any
Can I use pivot painter for blender addon for commercial perpose ?
Thanks for this explanation. It would be great to see PivotPainter to UE4 workflow with a tree object.
I'll be posting that video soon!
@@abeymiranda5457 If you had the time, I'd still like to see a way to do this with trees. I'm having a pretty hard time figuring it out.
@@leskyc8272 same
Very useful I was wondering how to go about this. Thanks for sharing.
Hi Abey how are you?, how do I configure the parameters in UE4 to make it behave like a tree? I already did the parent to object and used the HDR normalized hierachy option, but it still behaves like grass. I also played a little with the options plant or tree and level bending, but it doesn't work as it should, please I need your help, thank you very much in advance.
Hey could really use a tutorial on doing this for plants please. Currently tried this with my plants but they dont move correctly. They only seem to be effected when i walk in the middle of the group of 3 plants i have combined.
thank you Abey Miranda, the music in the background is really chill, what is that? greetings
Where did you get that pivot painter example map?
Download the "Content Examples" project from the Learn tab. And then Open the "Pivot Painter" map
@@abeymiranda5457Oh okay thank you
Hey all, so I finally got around to it. I made a modification to @Abey Miranda 's method in the video that works with multiple players.
Read my blog post here:
pandan3d.tumblr.com/post/183774645619/pivot-painter-grass-with-multiple-inputs
The only downside to this method is that you lose some flexibility with blending wind into it, since its comparing so many different locations at once. Which is why I found 4 to be ideal. The blog post also includes a solution for that (Actor component that feeds only the nearest players to the Material)
@@Pandan3D this was awesome thanks!
Where can I download it?
btw there's no available "modify pivot" addon on the website, do you know where can we get this on 2021? is there an update on your video about the tree hierarchy that you said here?
I think that's because you can modify the pivot in blender 2.92
@@abeymiranda5457 Do you know how we are able to get the modify pivot menu like you have here?
@@RastoDM You don't need the addon I showed in this video. the new versions of blender have built-in tools to edit pivots already
@@abeymiranda5457 Yea, is it just the orientation or is there a pivot specific edit tool? its pretty hard to find updated stuff on pivot painter. And the pivot painter Unreal example content is now unavailable =[
Hey this is really amazing! Could you please tell me on how you're setting up the pivots for the fuller trees. I'm using 3ds max with the Pivot Painter 2.0 Tool but struggling to align the pivot points correctly. Any help would be really appreciated. Thanks!
So for trees you have to split the branches in levels, and each branch has to have it's X axis pointing towards the length of the branch. I'm not a 3DSMax user, so I'm not sure about the actual tool you have to use to edit the object orientation.
@@abeymiranda5457 I figured it out actually and now I have an other problem, the tree looks really bad from a distance in Unreal Engine 4 and I tried changing the Anti-Aliasing to FXAA and all but that only introduced new problems. Any tips for this would be really appreciated. But really thanks for the reply!
Very nice tutorial man!! I would like a plants interaction tutorial.
Thanks a Lot.
Alvaro Zepeda the plants interaction is an advanced custom shader. It’s on sale in the marketplace. The blender set up is similar but I will do a tutorial on that this week
@@abeymiranda5457 thanks , i Will wait that tutorial.
hi thank you for sharing, Does this addon work on blender 2.81a? thanks in advance
I think the original author has an updated version of the Addon. I know people were using it on the newer Blender versions
How to get pivot painter 2 wind animation + interactivity system? in this tutorial the grass has interactivity but doesn't have pivot painter 2 wind animation.
simply add the PivotPainter2FoliageShader just before hooking it up the WorldPositionOffset. Make sure you use only the "World Position Offset Component" output. And then you'll have to create a Material Instance of the Grass Material and enable the Wind simulation. Also don't forget to assign the 2 Pivot Textures in the MatInstance
Wow yes it works.. Thank you so much! :)
@Abey Miranda : do you have any clue how to make the sway animation after the character pass through the foliage so it looks more believeable?
like what you did in this video: ruclips.net/video/t0QwxoROP4U/видео.html . this is awesome!
@@kaizendigital_id Oh that's a very complex system using more custom Material Functions. Also that video is a clip from the Interactive System i have for sale on the Marketplace.
Abey Miranda OK, thanks for the answer :) your tutorial is more than enough for now. great share!
Does this work in the current Blender?
yes
incredible work! Thanks!
I got this working with more than 1 player fairly easily, if anyone's interested I can write up a guide.
Nice! Would you mind sharing your approach? 😀
posted! @@abeymiranda5457
Pandan thanks! But where did you post your guide? :)
@@abeymiranda5457 I know this is old but I found where Pandan posted it pandan3d.tumblr.com/post/183774645619/pivot-painter-grass-with-multiple-inputs
Wow thank u bro