STMap in nuke : how to use? and when to use?

Поделиться
HTML-код
  • Опубликовано: 27 ноя 2024

Комментарии •

  • @ronydey2696
    @ronydey2696 Год назад +2

    SO thankful it's much needed

  • @madlookzvfx
    @madlookzvfx Год назад +1

    Your tutorials are really good!

  • @janardhanaraothota8796
    @janardhanaraothota8796 Год назад

    Thanks you sir sharing knowledge thanyou so much very usefull

  • @Simpleshape3
    @Simpleshape3 Год назад +2

    So this is how we create normal pass by using scanline render , for facebuilder 3d model. By using this Method we can relight the face.

    • @VFXSHOWDOWN
      @VFXSHOWDOWN  Год назад +1

      any 3d model which we render through scanline render we can have normal pass just go to scanline render shader tab>surface normal

    • @Simpleshape3
      @Simpleshape3 Год назад

      @@VFXSHOWDOWN thanks bro i got it now

  • @ChristyAK47
    @ChristyAK47 6 месяцев назад

    😍

  • @salvomichielli
    @salvomichielli Год назад +1

    Very nice thanks!!
    it could be useful to have this script to see the nodes by our self to understand better. Can you upload it in a zip?

    • @VFXSHOWDOWN
      @VFXSHOWDOWN  Год назад +1

      yh i already uploaded in my patreon account. please check the video description to download the project file thanks,

  • @ramkumar2192
    @ramkumar2192 Год назад

    great tutorials