How to use the Position Pass in Nuke

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  • Опубликовано: 24 дек 2024

Комментарии • 66

  • @Pinionistus
    @Pinionistus 8 лет назад +19

    I've found that, if you want to get rid of points coming from one point (0,0,0), then you need to copy beauty's alpha to position pass, and unpremult it. Kills those unwanted points. Another great video Hugo!

    • @HugosDesk
      @HugosDesk  8 лет назад +1

      +Pavle Milićević That is a great tip mate.

  • @HugosDesk
    @HugosDesk  5 лет назад

    Hugo's Desk will be live on Twitch tomorrow Sunday, 17th March from 15.00 GMT. This will part Two of a CG compositing Nuke workshop using a real production shot. Hope to see you there.
    www.twitch.tv/hugosdesk

  • @ViralKiller
    @ViralKiller 2 года назад

    So instead of importing the 3d models, you use the position pass to create a 3D point cloud...I would probably make the whole thing in Houdini

  • @TehSpeedRunner
    @TehSpeedRunner 6 лет назад +6

    That was savage with the "google that for you" tip :D
    Great tutorial, man!

  • @messst9950
    @messst9950 5 месяцев назад

    Great video! but i wonder how to get these elements properly displaced behind something, I know you can use cryptomatte but can we just use the position pass to cut out ? or should I just use deep ?thanks!

  • @HugosDesk
    @HugosDesk  7 лет назад

    Do you like this tutorial? Want to see more? Support my channel in Patreon for $1 and have exclusive timed access before everyone else. Don't miss out: www.patreon.com/hugosdesk

  • @fastabst
    @fastabst 8 лет назад

    That is a great idea to make a short tuts, I'm sure its gonna be very good series. Keep doing this, Hugo!

    • @HugosDesk
      @HugosDesk  8 лет назад

      Thanks so much for the kind words. More to come Monday.

  • @Rob_NYC
    @Rob_NYC 8 лет назад

    I love these short and sweet tutorials Hugo, keep 'em coming.

    • @HugosDesk
      @HugosDesk  8 лет назад

      +Rob Meade Thanks mate. More to come. Already have 12 lined up for the next 12 weeks at least. Thanks

  • @guilhermetrezzi
    @guilhermetrezzi 4 года назад +1

    Hi! Great tutorial, but when i connect the alembic camera from maya into scanline render, it's aiming for another complete different area. Still couldn't figure out what's causing this problem.

    • @glmstudiogh
      @glmstudiogh 2 года назад

      I've had similar, the point seem to be facing the opposite direction right? There's an easy fix for that.

  • @funny1048youtube
    @funny1048youtube 3 года назад +1

    Great tutorial, can the pointcloud also be created from the world positon pass in fusion 17?

  • @jscotttcm
    @jscotttcm 8 лет назад +1

    Thank you for taking the time to make such an excellent resource.

    • @HugosDesk
      @HugosDesk  8 лет назад

      +Jamie Scott Thanks for the comment, and glad you like them. More to come next week. Have already 12 videos lined up.

    • @jscotttcm
      @jscotttcm 8 лет назад

      +Hugo's Desk I look forward to viewing and sharing with my more advanced students.

  • @gemini6937
    @gemini6937 9 месяцев назад

    How to render out the position pass in unreal engine?

  • @MattiasSandelius
    @MattiasSandelius 8 лет назад +1

    Love these series Hugo :]

    • @HugosDesk
      @HugosDesk  8 лет назад +3

      +Mattias Sandelius Thanks so much. Glad you like them. Have 12 topics on my list so we are covered fro the next 12 weeks at least.

  • @No_Plastic
    @No_Plastic Год назад +2

    Is this technique better than Deep pass?
    Thanks for the video

    • @HugosDesk
      @HugosDesk  Год назад +1

      Deep is better. Please note that this video was made a long time ago, before Deep was mainstream but it’s still a valid technique for productions that don’t use Deep.

  • @djatiwaskito
    @djatiwaskito 8 лет назад +1

    Thank you Mr.Hugo. It help a lot. But would you please re-up the project files..guess it was broken. Thanks a lot.

    • @HugosDesk
      @HugosDesk  8 лет назад

      Should be working now. Thanks so much for the kind words.

  • @UzairFareedFX
    @UzairFareedFX 4 года назад

    how to use blender cycles render AOVs in nuke

  • @usernoice
    @usernoice 8 лет назад

    Awesome stuff you sharing, Hugo. Really appreciate it! Please keep them coming.

    • @HugosDesk
      @HugosDesk  8 лет назад

      +Jason Huang Thanks so much, more next week.

  • @alippy17
    @alippy17 8 лет назад +1

    Hey, great tutorial! Do you ever have the issue of the camera flipping in nuke? Exporting as alembic file has the correct placement, but it flips the camera. I use an axis to flip it correctly, but is there a way to export it out of maya correctly? Thanks!

    • @HugosDesk
      @HugosDesk  8 лет назад

      Thanks so much for watching. Never had this issue before but Maya is always a bit tricky. What Maya are you using?

  • @mattguetta2051
    @mattguetta2051 8 лет назад +1

    Hi Hugo, thanks for sharing your 5' tuts are all amazing. Got a question for this one > is it possible to get this works on a spherical cam with moving cam/objects (VR + Relighting in mind) ? ++

    • @HugosDesk
      @HugosDesk  8 лет назад

      Good question. In what sense you mean? The position pass is super slow frame by frame. What did you wanted to do?

    • @mattguetta2051
      @mattguetta2051 8 лет назад

      I'm trying to get a good point cloud workflow for VR. I've never been able to setup a good one with a deep spherical image. Now with position pass I can setup a good point cloud preview but it's not deep so it's good for relighting but (in my test) not as good as I hope for adding 2D cards as I still need to render extra matte. Do you know if this can be done with deep too and if it's faster than position ?

  • @fearlesscommunications6086
    @fearlesscommunications6086 8 лет назад

    Hi Hugo, great series - loving your v/o too! :)

    • @HugosDesk
      @HugosDesk  8 лет назад

      +Fearless Communications Thanks so much. Cheers

  • @0000000000000Mm
    @0000000000000Mm 8 лет назад +1

    Really nice tutorials ! Great idea! Thank you Hugo ♥

    • @HugosDesk
      @HugosDesk  8 лет назад

      +Madalina Stelea Thanks so much

  • @usernoice
    @usernoice 8 лет назад

    Thanks for sharing Hugo. I tried to follow the tutorial and found the project files link seems expired. Any change to re-up those files? Thanks again!

  • @brod515
    @brod515 8 лет назад

    thank you for posting this. I know they must take time to make.

    • @HugosDesk
      @HugosDesk  8 лет назад +2

      +MrBrN197 Not a problem, as long as people like them I will make them...Thanks

    • @HenrikDoark
      @HenrikDoark 8 лет назад +1

      Man, how people can not like it? Again incredibly engaged, learned a lot.

    • @HugosDesk
      @HugosDesk  8 лет назад +2

      +Henrik D'park Thanks so much. You will be surprised by some Internet Haters, lol

    • @HenrikDoark
      @HenrikDoark 8 лет назад

      +Hugo's Desk Unbelievable, I offer such persons three months in Brazil for them to learn to complain less and to thank more.

  • @nutellaj1778
    @nutellaj1778 4 года назад +1

    Thanks, it's amazing!

  • @kinzilla
    @kinzilla 8 лет назад

    I liked this a lot.. (loved it). Thanks for sharing

    • @HugosDesk
      @HugosDesk  8 лет назад

      +kinzilla Thanks so much

  • @boyangeorgiev
    @boyangeorgiev 8 лет назад

    Amazing tip! Did not know this is possible, kinda makes deep exr useless to me, saving much file size. Thank you, Hugo!!!

    • @laszlopapp2774
      @laszlopapp2774 2 года назад +1

      I guess it is a trade-off. Deep probably still renders faster?

  • @bassamkasper
    @bassamkasper 8 лет назад

    thank you for sharing this ,, keep it up

    • @HugosDesk
      @HugosDesk  8 лет назад

      No problem. More to come monday

  • @Sma-v4y
    @Sma-v4y 6 лет назад

    I have a lot of knowledge in NUKE but still...I am not convinced to use it in project...for example now I really need to compose a lot of elements together - smoke, sand, a wizzard 'n stuff....but still for me faster in AE...

    • @Sma-v4y
      @Sma-v4y 6 лет назад

      Ok, after watching it several times, I actually was able to do what you showed! So thanks a lot!

  • @miguelguerra6147
    @miguelguerra6147 8 лет назад

    esta serie se ve muy interesante, felicitaciones!. espero ver mas XD

    • @HugosDesk
      @HugosDesk  8 лет назад +1

      +Miguel Guerra Gracias Miguel. Thanks so much

  • @TheNewton
    @TheNewton 6 лет назад

    Rival Kingdoms deconstruction updated playlist link (reverse order) ruclips.net/p/PLw7TZXbFAyffMjsqS6lwQ-QRp-7yMMeGw

  • @John_Anderson_P
    @John_Anderson_P 3 года назад +1

    muito obrigado por dividir os seus conhecimentos! isso pra mim nao tem preço!🏆🇧🇷🤩

  • @TheNewton
    @TheNewton 6 лет назад +3

    01:41 When you google _what is a position pass_ it literally goes to this video which tells you to google it, hilarious internet irony though not very helpful.
    Position Pass ~ X, Y and Z vectors encoded into the Red, Green and Blue channels respectively in 3D world space , similar concepts are UV pass or normal maps.

  • @laszlopapp2774
    @laszlopapp2774 2 года назад +1

    Just for the record, this is the RUclips video that you referred to in this video for more details: ruclips.net/video/agvKHYq4B2s/видео.html - on my todo to watch. Thanks for these. Not sure if you had ever made a playlist for this short series of "get better at".

  • @RahulVishwakarma-xj1bv
    @RahulVishwakarma-xj1bv 5 лет назад +1

    I love you sir i am from india i like so much you video thanx sir

    • @HugosDesk
      @HugosDesk  5 лет назад

      Thank you so much for your words of support.

  • @nicholashamilton40
    @nicholashamilton40 5 лет назад

    Let me google that for you hahaha.

  • @BodySnatchers-v5f
    @BodySnatchers-v5f 2 года назад +1

    video and information is great, but the attitude just ... yuk

    • @HugosDesk
      @HugosDesk  2 года назад +2

      Haha, that’s fine! I’m happy to be … yuk but informative! 😂

    • @BodySnatchers-v5f
      @BodySnatchers-v5f 2 года назад +1

      @@HugosDesk 🥰