found this on the persona subreddit and holy shit am i glad i did. this review is amazing dude, you deserve more attention for this. i disagreed on some points but overall 10/10 review.
13:15 I feel like if you aren't allowed to play a certain difficulty, Atlus wouldn't put the options there. The example you gave with the concert was quite funny. I just think some gaming communities expect everyone to play a game a certain way, which isn't totally bad thing, but it also is limiting. I'll definitely check out the Persona series when I have time to
There is some degree of that in a lot of communities. I get frustrated when I see people not using the AI mechanics at all and then complaining about the AI, but I feel that's more of a failure to understand the mechanics than a playstyle decision.
I've made a discord for people to hang in. Come check it out if you feel like it. The Discord is new, so if something is off let me know. discord.gg/jRBEZ44
@@Mint_Condition okay, so first of all... what? I meant, I just, this game is, what? There's like these weird shadow monsters with four arms? And then you touch one and you enter a battle with a tank? A f--king tank??? And then, like, these teenagers play russian roulette with like, an actual gun to summon, like, gods? I mean... just... what?
@@treehousegames7903 Yeah. Think about it like this, right? So you have these things called "Personas", and this is jungian terminology. Essentially the outward personality, where as the shadow is the inner self that you don't really see. What they've done is take this intangible concept of personality and turned it into a literal monster that you can fight. They also had budget restraints, so they had to go with enemies that could be rebranded from floor to floor. A number of enemies are only slightly different. As for the thing about gods and guns, this can be explained too. You see, gods are quite literally an interpretation of mankind. I know some people will take this as "edgy", however if you look into the origin of all religions it can be traced back to Hermeticism, which all of the abrahamic religions either directly or indirectly pay tribute to. In the hermetic texts it is explicitly stated that the universe is the mind, and as such is subject to human thought. In other words, you can manifest reality by thinking about it. Gods are a form of this, and in a way are a face of humanity. The persona is a mask, or the outward face. Gods and mythological figures as a face are an exaggeration of this idea, I imagine. Now the gun has story reasons that are a bit hard to explain. It ties into the themes of Momento Mori in an outward sense, but it feels kind of off, like it was thrown in just to look cool. Without going too deep into it, there's a story reason why this is the only game in the series to have you use an evoker. Later on you can see members of the Persona 3 cast use their Personas without one, that that's because the evoker is an unnecessary crutch. It's never explicitly stated why they're used, but the reason can be inferred by asking yourself a few questions.
found this on the persona subreddit and holy shit am i glad i did. this review is amazing dude, you deserve more attention for this. i disagreed on some points but overall 10/10 review.
Thank you! I wouldn't put it that high, because it implies perfection but I appreciate that it did well even if we didn't fully see eye to eye.
13:15 I feel like if you aren't allowed to play a certain difficulty, Atlus wouldn't put the options there. The example you gave with the concert was quite funny. I just think some gaming communities expect everyone to play a game a certain way, which isn't totally bad thing, but it also is limiting. I'll definitely check out the Persona series when I have time to
There is some degree of that in a lot of communities. I get frustrated when I see people not using the AI mechanics at all and then complaining about the AI, but I feel that's more of a failure to understand the mechanics than a playstyle decision.
Found this channel from the FE Community Meltdown shitpost you made, only to find a nice analysis of my favorite game. Subbed.
Thank you : )
Underrated as fuck channel right here dude, keep up the good work. I can’t wait to see you and your channel grow
Thank you, thank you. It's comments like these that motivate me to keep working and keep improving.
@@Mint_Condition ay man no problem, you deserve it
I've made a discord for people to hang in. Come check it out if you feel like it. The Discord is new, so if something is off let me know.
discord.gg/jRBEZ44
cool ass review dude .
Thanks man :)
AWESOME VIDEO WOOOOOOOOOOOO
Thank you :)
I have... several questions...
Like?
@@Mint_Condition okay, so first of all... what? I meant, I just, this game is, what? There's like these weird shadow monsters with four arms? And then you touch one and you enter a battle with a tank? A f--king tank??? And then, like, these teenagers play russian roulette with like, an actual gun to summon, like, gods? I mean... just... what?
@@treehousegames7903 Yeah. Think about it like this, right? So you have these things called "Personas", and this is jungian terminology. Essentially the outward personality, where as the shadow is the inner self that you don't really see. What they've done is take this intangible concept of personality and turned it into a literal monster that you can fight. They also had budget restraints, so they had to go with enemies that could be rebranded from floor to floor. A number of enemies are only slightly different.
As for the thing about gods and guns, this can be explained too. You see, gods are quite literally an interpretation of mankind. I know some people will take this as "edgy", however if you look into the origin of all religions it can be traced back to Hermeticism, which all of the abrahamic religions either directly or indirectly pay tribute to.
In the hermetic texts it is explicitly stated that the universe is the mind, and as such is subject to human thought. In other words, you can manifest reality by thinking about it. Gods are a form of this, and in a way are a face of humanity. The persona is a mask, or the outward face. Gods and mythological figures as a face are an exaggeration of this idea, I imagine.
Now the gun has story reasons that are a bit hard to explain. It ties into the themes of Momento Mori in an outward sense, but it feels kind of off, like it was thrown in just to look cool. Without going too deep into it, there's a story reason why this is the only game in the series to have you use an evoker. Later on you can see members of the Persona 3 cast use their Personas without one, that that's because the evoker is an unnecessary crutch.
It's never explicitly stated why they're used, but the reason can be inferred by asking yourself a few questions.
@@Mint_Condition okay, I still don't think I get it, but thanks for explaining
Quality shitpost. Subbed.
Thank you!
P3FES a 2008 remaster did not have controller party.
PSP version was better 3/5
You can say that when you actually beat the game. A remake of 3 will come out before you do.
Mint Condition S-shut up...
@@Mint_Condition my face when