0:15 #1: Banshee Cloak to avoid Damage 1:10 #2: Reaper Wallhop with D8 Charge 2:30 #3: Widow Mine micro (worker harassment) 4:01 #4: Leap Frogging (Siege Tank siegemode shift queue) 5:36 #5: Raven's AutoTurret affected by Building Armor upgrade 6:37 #6: Ghost Sniping vs Zerg 8:46 #7: Hellion Splash (killing cloaked via splash damage) 10:15 #8: Hiding Widow Mines under a Siege Tank 11:30 #9: Bonus range inside of a bunker (this is common knowledge, not sure why it's here) 12:22 #10: Auto-Repair more easily 13:46 #11: SCVs repair inside of medivac with autorepair on 14:34 #12: Landing a lifted building and making add-ons properly 15:35 #13: Medivacs following your army (covered in a past video) 16:35 #14: Point Defense Drone specifics 17:42 #15: Killing invisible units with Siege Tank (basically #7 being reused :P) 18:58 #16: Suicide Bomber (Seeker missile your own unit) 19:38 #17: Parasitic Bomb Counter
let me add some information for #17 here, after you land your viking you can move them out of parabomb range and then lift off again. parabomb will stay at the last place that viking landed.
here's another REALLY awesome Terran fact: Reaper Bombs ignore armor, which means that EXACTLY 3 reaper bombs kill larvae at a hatchery. Make sure that your bombs (if not being used to juggle a queen or to wipe drones) connect on larvae to cut off reinforcements before they even morph.
Two more I would add:1. If your Terran opponent tries some proxy cheese with add-ons if they lift and abandon the add-ons then you attached your buildings to their add-ons and they become yours.2. You can load ground Vikings into medivacs. The ability to load Vikings and power-boost away would must faster the lift-up animation and standard Viking speed.
The number of snipes to kill each unit is probably something I should have found out by now but is useful to hear it as it combats my laziness in not finding out myself! Can help me not just mindlessly spamming it.
dude it's crazy to see how beasty has changed over the course of a year ... he seems so much more comfortable in front of the camera now, his lighting is better now and the audio is so much better now
Another thing about the Raven turrets benefitting from building upgrades: This applies to Point Defense Drones as well, allowing them to shoot down projectiles in a larger area, as well as survive a bit more damage.
With the widow mine target toggle to delay firing, if you have two mines you can toggle a single target with the other widow mine, whether it's on cooldown or unburrowed so it isn't shooting the single target. If it's unburrowed the burrowed mine will also shoot the zerglings coming to attack the unburrowed mine while it burrows faster. For early game harass vs zerg you can take first 2 medivacs and include 2 SCVS on auto repair with either cyclones or hellions and shuffle micro the damaged units into the medivac for repairs while kiting the zerglings. You can take a few more hits from the queens as well as you can move out of range to repair the medivacs quickly before diving back in while reinforcments rally to increase the pressure.
For those of us with terrible APM, shift clicking rally points for production, especially while pushing aggressively, was always hugely important for me. For eg keeping vikings together I would first rally to a key defensive location, then to one or more existing units to group them together if I wanted, that way later if they died new units would at least be rallied to a useful place. And if using a unit as a rally point, always shift click a defensive location first so units never stack up at production facilities. As I pushed my army out, continuing to produce on the way, shift adding key rally points on the map for the reinforcement path, and during the attack would shift click a few more units in my army as I continued to pressure at their base as I microed my army.
another thing that you can do in TvT is steal opponents add-ons if they do not have a unit producing structure activating their add-on, then you can move your own unit producing structure next to it where it would go if it was your add-on and it will become yours. I often use this in TvT if there is a bace race scenario or if they have proxyed a structure with an add-on, such as a cloak banshee proxy, then you get a free tech lab!
these videos are great. These things were well known back in the WoL days, but with new players arriving and some returning players also coming back, it's great to put everything in a single video, as I highly doubt someone will be reading team liquid threads from 2009 to find out about these things.
Beasty. Thank you so much for this video. I'm only a Diamond Tier 3. I'm trying to get to my Master rank. And I seriously wish I knew half of these techniques earlier. I feel like it would have definitely saved me a lot ladder games. For example, I had no idea the SCV can repair while inside a medivac.
A-moving helper units (like medics, medivacs, SCVs, arbiters, queens, overseers, observers, science vessels/ravens, etc) is something I've been doing since SC1. Not only does it help prevent those units from taking a different path, but it makes sure that they don't move too far ahead, which makes them very easy to target. They almost always remain close enough, and they automatically know to assist whichever unit needs help, so to me, it never really makes sense why people shove them in the same control group as all the other attacking units
Loads of small details in game play make Starcraft such a cut above other games. Repairing units inside a medivac with an SCV on auto repair is so sick!
I have no problem with you putting a facecam in these videos. BUT, you can't have your facecam over the command panel (?) I know a fair bit about starcraft, but I have learned a few tricks from your videos. I know you walk us through the shortcut, too, as you show it off, but I'd like to see what you are doing in that panel so I can attempt to replicate it myself as well.
Dude, another fantastic video! This is great stuff! Thank you so much for making this material. I am terrible at SC2 but I just want to be able to least play the game and have fun with it.
Figured out that splash damage damages burrowed units while playing the WOL campaign and the shift+click/command when I was messing around in map editor.
Suicide bombing, scv autorepair in medivac, hiding widow mines, Easy autorepair, and Point drone specifics I discovered while also messing around in map editor.
Holllyyy shit the a-moving the medic on marine to follow just blew my mind. Fuck I've been playing this game for almost 5 years. It's hard to hit me with something new lol Beasty youre the best.
Thanks for Video, tech stuff! I didn't know any. Very useful. Here's one, did you know that the Marines drain Carriers of supplies because they shoot the scarabs one at a time. Bring them in, lots of Marines prevail in the end game. And my favorite tech tip, a wall of 2 or many more supply depots, sometimes Buildings, allows 1 Marine to kill off 100's of Zealots. It always pays to have all the weapon Upgrades for Marines! AI allows for any Unit to shoot Foes from behind , and around corners without taking damage. And one more, in Brood War the Maps have hidden Spot Locations even suitable for Command Centers to remain undiscovered! Yes, you have to play a Game to make use of Space, Units, and worm holes. Good Luck (Finding short cuts is fun, but then I had always like letting the Units go freely after signaling where to go, its AI has been preset.)
definitely will be using shift+tank and shift+multiple flying buildings for making reactor or tech, and alt+key for auto casting. Though the other tips are quite usefull as well.
Yesterday I managed to get past a wall off using reaper grenades. It was actually unintentional - I was attacking my enemy with a bunch of marines, and his reapers blasted a few of my marines past his wall off. It was on interloper, if I remember correctly.
Auto repair will definitely come in handy. Also didn't realise you could load Vikings into a medivac - makes for some interesting micro. The ghost stuff was cool also. I'm mastering my terran play, so thanks man. Just watched you're 4v1, 3v1... Epic stuff. Love this game - wish I was good enough to go pro - could do with the cash!!! ;p My highest APM is like 10% of a pro atm... And I'm not a touch-type adept either. Still - I really enjoy playing. I hope they work on more campaigns - Nova Ops was such a cool edition. Can you imagine SC2 as an RPG..... Fucking epic stuff. Some endless war lol
Now its clear why people say that terrans are nerfed too much in the game. No more cloaked widow mines, no more point defence drones, no more seeker misle, no more cluster grenades (well the last one was kida op real talk) but DAMN terrans were once powerful!
the medivac repair is interesting, also, does the viking have to be landed to be able to get in the medivac, and if yes... why is this the case, whears the logic
Thx a lot :) Amazing vidéo its will help a lot and lot :) For the same passion for sc2 ! Thx for share your tips and Your time ! Good Continuation ! :)) We follow you !!
The first one sounds more like a bug than a feature... wait, does it mean that the banshee only takes splash damage because the missile looses lock? In that case, what happens if the window mine has some detection? In that case full damage will be applied?
Does that banshee cloak thing work on turrets too? I played a micro training map that was real confusing lol.. if that reduces damage on all incoming shots, it would make alot more sense
This is not much of a problem in LotV but I've been wanting to ask: do banelings do reduced damage to Immortals in HotS because Immortal have hardened shield ???
hey could I use the a-move with the medivacs trick with libs? they tend to get ahead of my army cuz they're faster and then get sniped by stalkers all the time XD
nope, creep tumours are an exception, makes sense tho cus if you're in a stalemate situation late game and getting detection isnt an option then zerg will just win against protoss, less so against other zerg or terran cus they have detection on demand
@@RoflCopter2207 that being said, if the opponent doesn't have anything that shoots up and the terran just lifts up and fucks off with their buildings, same annoying issue... but, could still do that target building/unit for splash damage to kill the keep
yeah I think I'd prefer the cam to be in the top left personally, the least amount of game-relevant info is there (its not a corner with a minimap, command card or resources)
0:15 #1: Banshee Cloak to avoid Damage
1:10 #2: Reaper Wallhop with D8 Charge
2:30 #3: Widow Mine micro (worker harassment)
4:01 #4: Leap Frogging (Siege Tank siegemode shift queue)
5:36 #5: Raven's AutoTurret affected by Building Armor upgrade
6:37 #6: Ghost Sniping vs Zerg
8:46 #7: Hellion Splash (killing cloaked via splash damage)
10:15 #8: Hiding Widow Mines under a Siege Tank
11:30 #9: Bonus range inside of a bunker (this is common knowledge, not sure why it's here)
12:22 #10: Auto-Repair more easily
13:46 #11: SCVs repair inside of medivac with autorepair on
14:34 #12: Landing a lifted building and making add-ons properly
15:35 #13: Medivacs following your army (covered in a past video)
16:35 #14: Point Defense Drone specifics
17:42 #15: Killing invisible units with Siege Tank (basically #7 being reused :P)
18:58 #16: Suicide Bomber (Seeker missile your own unit)
19:38 #17: Parasitic Bomb Counter
Thanks so much dude!
Thank you!
let me add some information for #17 here, after you land your viking you can move them out of parabomb range and then lift off again. parabomb will stay at the last place that viking landed.
There is also Zerg, Protoss, and an all-rounder one.
here's another REALLY awesome Terran fact: Reaper Bombs ignore armor, which means that EXACTLY 3 reaper bombs kill larvae at a hatchery.
Make sure that your bombs (if not being used to juggle a queen or to wipe drones) connect on larvae to cut off reinforcements before they even morph.
Woah
This is actually kind of insane
Widow mines under a siege tank..... Sneaky Git!!!
Two more I would add:1. If your Terran opponent tries some proxy cheese with add-ons if they lift and abandon the add-ons then you attached your buildings to their add-ons and they become yours.2. You can load ground Vikings into medivacs. The ability to load Vikings and power-boost away would must faster the lift-up animation and standard Viking speed.
the widow mine trick is soooo sick!
you talking about the widow mines below the tank!! yes!! fuck yes!
i wonder if that works vs phoenix.
The number of snipes to kill each unit is probably something I should have found out by now but is useful to hear it as it combats my laziness in not finding out myself! Can help me not just mindlessly spamming it.
dude it's crazy to see how beasty has changed over the course of a year ... he seems so much more comfortable in front of the camera now, his lighting is better now and the audio is so much better now
Another thing about the Raven turrets benefitting from building upgrades: This applies to Point Defense Drones as well, allowing them to shoot down projectiles in a larger area, as well as survive a bit more damage.
5:57 rest in peace, my sweet old raven
also a BC teleport cancells parasitic bomb
With the widow mine target toggle to delay firing, if you have two mines you can toggle a single target with the other widow mine, whether it's on cooldown or unburrowed so it isn't shooting the single target. If it's unburrowed the burrowed mine will also shoot the zerglings coming to attack the unburrowed mine while it burrows faster.
For early game harass vs zerg you can take first 2 medivacs and include 2 SCVS on auto repair with either cyclones or hellions and shuffle micro the damaged units into the medivac for repairs while kiting the zerglings. You can take a few more hits from the queens as well as you can move out of range to repair the medivacs quickly before diving back in while reinforcments rally to increase the pressure.
For those of us with terrible APM, shift clicking rally points for
production, especially while pushing aggressively, was always hugely
important for me. For eg keeping vikings together I would first rally to
a key defensive location, then to one or more existing units to group
them together if I wanted, that way later if they died new units would
at least be rallied to a useful place. And if using a unit as a rally
point, always shift click a defensive location first so units never
stack up at production facilities.
As I pushed my army out,
continuing to produce on the way, shift adding key rally points on the
map for the reinforcement path, and during the attack would shift click a
few more units in my army as I continued to pressure at their base as I
microed my army.
damn that widow mine bait is dirty!
bury an infestor under an ultra... feel like protos should have something that burrows
another thing that you can do in TvT is steal opponents add-ons if they do not have a unit producing structure activating their add-on, then you can move your own unit producing structure next to it where it would go if it was your add-on and it will become yours. I often use this in TvT if there is a bace race scenario or if they have proxyed a structure with an add-on, such as a cloak banshee proxy, then you get a free tech lab!
The widow mine trap @11:20. That is sneaky AF and brilliant.
But does Cloak usage to avoid Damage affect Ghosts as well?
these videos are great. These things were well known back in the WoL days, but with new players arriving and some returning players also coming back, it's great to put everything in a single video, as I highly doubt someone will be reading team liquid threads from 2009 to find out about these things.
Beasty. Thank you so much for this video. I'm only a Diamond Tier 3. I'm trying to get to my Master rank. And I seriously wish I knew half of these techniques earlier. I feel like it would have definitely saved me a lot ladder games. For example, I had no idea the SCV can repair while inside a medivac.
A-moving helper units (like medics, medivacs, SCVs, arbiters, queens, overseers, observers, science vessels/ravens, etc) is something I've been doing since SC1. Not only does it help prevent those units from taking a different path, but it makes sure that they don't move too far ahead, which makes them very easy to target. They almost always remain close enough, and they automatically know to assist whichever unit needs help, so to me, it never really makes sense why people shove them in the same control group as all the other attacking units
In that helion mission in WoL I accidentally killed the infestor while shooting at a zerg building
That repair while in the medivac got me 😐
Loads of small details in game play make Starcraft such a cut above other games. Repairing units inside a medivac with an SCV on auto repair is so sick!
Nice video. Could you make a tutorial about loading medivacs? Sometimes when marines got surrounded by zerglings it is bit hard to pick them up.
Matthias Olmutz this is actually why I’m at this vid and this is what I’m hunting for. My medivacs load slower than the pros and end up getting sniped
yup im here for that too
I have no problem with you putting a facecam in these videos. BUT, you can't have your facecam over the command panel (?) I know a fair bit about starcraft, but I have learned a few tricks from your videos. I know you walk us through the shortcut, too, as you show it off, but I'd like to see what you are doing in that panel so I can attempt to replicate it myself as well.
I have so much to learn, thank you for these videos.
landing Vikings to get out of pbomb is amazing
Dude, another fantastic video! This is great stuff! Thank you so much for making this material. I am terrible at SC2 but I just want to be able to least play the game and have fun with it.
Figured out that splash damage damages burrowed units while playing the WOL campaign and the shift+click/command when I was messing around in map editor.
Suicide bombing, scv autorepair in medivac, hiding widow mines, Easy autorepair, and Point drone specifics I discovered while also messing around in map editor.
Great video, would've been fun to see some of these in an actual game!
I'm too clumsy to actually use any of these in real time, but it's certainly interesting.
Holllyyy shit the a-moving the medic on marine to follow just blew my mind. Fuck I've been playing this game for almost 5 years. It's hard to hit me with something new lol Beasty youre the best.
Thanks for Video, tech stuff! I didn't know any. Very useful. Here's one, did you know that the Marines drain Carriers of supplies because they shoot the scarabs one at a time. Bring them in, lots of Marines prevail in the end game. And my favorite tech tip, a wall of 2 or many more supply depots, sometimes Buildings, allows 1 Marine to kill off 100's of Zealots. It always pays to have all the weapon Upgrades for Marines! AI allows for any Unit to shoot Foes from behind , and around corners without taking damage. And one more, in Brood War the Maps have hidden Spot Locations even suitable for Command Centers to remain undiscovered! Yes, you have to play a Game to make use of Space, Units, and worm holes. Good Luck (Finding short cuts is fun, but then I had always like letting the Units go freely after signaling where to go, its AI has been preset.)
definitely will be using shift+tank and shift+multiple flying buildings for making reactor or tech, and alt+key for auto casting. Though the other tips are quite usefull as well.
the raven bomb by looks fun friend.
Thank you for uploading this, I'm new to sc2. This video really helps
Great video. It amazes me about how much stuff I didn't know.
Yesterday I managed to get past a wall off using reaper grenades.
It was actually unintentional - I was attacking my enemy with a bunch of marines, and his reapers blasted a few of my marines past his wall off.
It was on interloper, if I remember correctly.
LOL that's hilarious. him: WTF!?
Auto repair will definitely come in handy.
Also didn't realise you could load Vikings into a medivac - makes for some interesting micro.
The ghost stuff was cool also.
I'm mastering my terran play, so thanks man.
Just watched you're 4v1, 3v1... Epic stuff.
Love this game - wish I was good enough to go pro - could do with the cash!!! ;p
My highest APM is like 10% of a pro atm... And I'm not a touch-type adept either.
Still - I really enjoy playing.
I hope they work on more campaigns - Nova Ops was such a cool edition.
Can you imagine SC2 as an RPG..... Fucking epic stuff.
Some endless war lol
Widow mine with tanks are going to save me, thank you ♥
These vids have some really great tips man . thank you
This is the fastest i've ever been to a video.
Now its clear why people say that terrans are nerfed too much in the game. No more cloaked widow mines, no more point defence drones, no more seeker misle, no more cluster grenades (well the last one was kida op real talk) but DAMN terrans were once powerful!
thanks for this beasty! learned a lot again!
How often do you stream, bro? Good video!
3-5 times a week.
Awesome video, learned a lot again ; )
Also, that Video was more a strategic Guide, but i stil love it^^
You can steal enemys reaktor/techlab also with own barracks/ buildings.
11:17 oh! cookies!...
Also PDD's don't block wm shoots :)
I really enjoy these!
awesome!
it's probably like shock of shield
There is a micro test on arcade called 'StarCraft Master' that will test your knowledge of micromanagement.
the medivac repair is interesting, also, does the viking have to be landed to be able to get in the medivac, and if yes... why is this the case, whears the logic
Thx a lot :) Amazing vidéo its will help a lot and lot :) For the same passion for sc2 ! Thx for share your tips and Your time ! Good Continuation ! :)) We follow you !!
Ty very much Beasty ! we love you !!! =D
can you upload an updated version?
Thanks for your precasting
In 2v2 if I get a mech t I like to use vipers to move them up
excelente video seria genial que subieras game play de terran las explicaciones fueron muy interesantes sigue asi amigo
Very useful tutorial, m8, tyvm :)
All good tips!
Thanks
This was really helpful.. thanks!!!!!
The first one sounds more like a bug than a feature... wait, does it mean that the banshee only takes splash damage because the missile looses lock? In that case, what happens if the window mine has some detection? In that case full damage will be applied?
good question
Does that banshee cloak thing work on turrets too? I played a micro training map that was real confusing lol.. if that reduces damage on all incoming shots, it would make alot more sense
is it insta cloak and uncloak? if so, quite possibly, that would be some serious micro
I wish that returned the seeker missile :C
show emp to detect templar or cloackd units
any update according to 2021 patches ?
How do I get the overlay he has in the top left corner.. Showing fps, ping, cpu, memory usage.. Anyone?
I really miss PDD :(~~~
sick tips! thx!
Thank you very much!
If enemy has raven near widow mine-is damage on banshee same?
Woah woah woah, auto repairing SCvs While attack moving prioritize repairing over attacking???
cheers thanks!
Does sniping ignore armor?
Yep! All spells in the game ignore armor.
This is not much of a problem in LotV but I've been wanting to ask: do banelings do reduced damage to Immortals in HotS because Immortal have hardened shield ???
Thank you so much!
What map are you testing this on? I would like to run some tests
wow you are so helpful thanks
#16 no longer works with the new balance patch
hey could I use the a-move with the medivacs trick with libs? they tend to get ahead of my army cuz they're faster and then get sniped by stalkers all the time XD
You can just right click your army and libs will follow.
M-move.
snipe secrets and alt r will change my game
yes finally!!
im going to win so many games with the raven kamikaze unit lol
Can a SCV repair the medivac while inside?
Samuel Schüler I am also wondering that.
Shift button: A Starcraft player's best friend
If the autoturret is also an building, did you not get eleminated when your last building got killed? ^^ :D
hah! yea, delay the defeat for 7 seconds...
What about Creep tumor? It is structure too.
nope, creep tumours are an exception, makes sense tho cus if you're in a stalemate situation late game and getting detection isnt an option then zerg will just win against protoss, less so against other zerg or terran cus they have detection on demand
@@RoflCopter2207 that being said, if the opponent doesn't have anything that shoots up and the terran just lifts up and fucks off with their buildings, same annoying issue... but, could still do that target building/unit for splash damage to kill the keep
@@danpt2000 I've seen games lost by .02 seconds.
Thank you based-yQT
EYY LMAOOOOOOOOOOOOOOOOOOOOOOOOO
Nice
What is the SC2 Arcade map that you are using to practice these techniques? Thanks!
LoTV Unit Tester
@@nyx211 Thanks man!!! I really appreciate it.
you can put a viking inside a medivac?? lol
beasty can we have a video showing various terran harassment builds? or maybe early game harassment?thank you!!!
wow do pro players know nr 11? :D maybe a hellion drop with tho scvs in the ship and dropmiccro is viable?
We cant see anything at the bottom right, becasue of your cam.
yeah I think I'd prefer the cam to be in the top left personally, the least amount of game-relevant info is there (its not a corner with a minimap, command card or resources)
Oops, my bad!
holy SHIT I didn't know that about the raven!?!??!?! you sir are a goddamn honorable man :) click subscribe ;)
as you can see in right bottom side. 14:11
haha
Hey guys, anybody can say to me what map is that?
Im not sure, but it might be unit tester
Hey, ty, but the only version I found for this map is from 2014, sad story
lol
Mass ravens are evil
Ketroc
Blandragny Yes, they are. Check out the youtube channel of ketroc21 #zergtears #calmasfuck
delicious!
bqt I still love you and still wish you'll marry me!!! :D