Very interesting that SHG have mixed things up withe this weapon rebalancing compared to what we had in MW2 as a consistent meta. As much as I love the Taq-56 , Lach Sub, and Vaznev, it's a bit of a relief to see them taking their turn at the bottom of their respective categories.
Honestly, no. It feels like they just want warzone players to buy the new game because otherwise they will suck at the game. New players who didn't play MWII are also in a weird situation because of that
For my WSP Swarm which I have been using for awhile in SnD, which emphasizes more recoil control rather than ADS speed (b/c the base ADS speed is already very good), is the following - Colossus Suppressor - VX Pineapple - 40 Round Mag - Any sight of your choosing -- I can't stand the iron sights of this gun, so I need to use a sight - FSS Fortress Heavy Stock The ADS speed is really good. It also has much better mid range recoil. Your build will have some crazy recoil which will made medium range engagements much harder to control. LMK if any of y'all use this. I really like this build.
fan and subscriber here, I wish you got more views and subs. You put so much work in your vids that I think it’s overkill lol if your vids were shorter, I’m sure the RUclips algorithm would treat your vids/channel better! I respect all the details but I think the average player just wants the best builds and not the extra explanation. Keep grinding man!!
Called the Rival-9 being the best SMG from my time with it, what shocked me is that the Striker is statistically better than the WSP. I would have those two flipped on the chart were it only based off feel.
Man your channel is a godsend for me. I absolutely love to build weapons but always had a problem with deciding on the trade offs. Your channel and website definitely helps alot.
Thanks for crunching the data. For my gun builds I start with consistent recoil preferably straight up. This gun has a nasty horizontal S curve to deal with so that's the first thing you have to fix. I'll sacrifice a little range to make sure I land more shots. I really don't care much about red dots in MP. If a player is good enough to constantly glance at the mini-map they are good enough to figure out spawn points. So i definitely wouldn't eat up a slot that helps nothing else other than radar pings. Competitive play it might be worth it but it's unlikely the pros will be using this gun because of the nasty recoil. All that said, this is the best loadout considering all those aspects: Xten Razer Comp Muzzle (helps a lot with horizontal recoil) Ftac SP-10 Angled underbarrel (more recoil and no other cons) Rival Vice Grip (recoil) Assault Stock (recoil with minimal handling and mobility penalties) Cronan Intlas MSP-12 optic (blue dot that helps ADS speed and hip fire) ADS speed is still 230 which is snappy and this gun is a laser at 25M and consistent out to 50M. Thanks again for the data and the analysis.
Found the swarm pairs well with an AR if you find yourself having a second primary to keep your streaks/rotations fluid. Rival is great to pair with a sniper or be the primary SMG.
Even back in CoD4, there was still a meta of the M16 with stopping power along with the MP5. No matter what you're going to come across players who know they're good at the game but want to use the best loadout anyways.
When it comes to "head shots to reduce' if it's greater >1 then you ignore it altogether. Because if you try to aim for the head. You might hit one bullet but if the other misses you do no damage at all and you have to recenter more. So it's only ever worth it if it's 1 to reduce. Anything above ignore it and just go center mass. I'd even argue the same with 1 to reduce and just aim upper chest and if a head shot get in there it's just " bonus". Bas-P looks pretty good, it has very long range, very forgiving large hitbox and good all around numbers. So Rival, Fennec and Bas-P seems great. I am disappointed the WSP-9 has the bad hit box, it's so slow firing, if it had the full upper hitbox it would be really good.
I get this whole fast sprint out and ADS time and movement. But these MW3 old school maps are often larger and longer sight lines. Many times using an SMG I lose out to AR because of it. So if I use an SMG with longer damage range I spec it for accuracy. To have it straddle the in between AR and SMG but still get the benefits of SMG. The Bas-P you really struggled to land the bullets on the second 25m dummy, missed a lot with that bounce of recoil. I would make it instead more accurate. Because you actually have a LOT of engagement with the "second dummy" ranges on many Core maps and you get stomped on using an SMG in those instances.
You should make a video about Warzone builds you think will be the go to meta so we can start focusing on attachments to grind for and to kinda just have a good insight on what to expect the meta Warzone builds will be.
Thanks TGD!! Would you consider making a guide for best Hardcore guns at some point? weapons with the best 1 shot kill range or guns with high ROF 2 shot kill and low recoil
Hey TGD, Outstanding content and deep-dive details as always. Fantastic work.!!! Question, on the Rival-9, there is no Ammunition option for (.50 Cal High Grain Rounds) as per your video. Can you kindly advise please. Keep up the amazing content.
I really love the WSP Swarm, but it sucks on maps like Estate and Derail where it encourages longer ranged weapons. At least the smaller maps SMGs shine on like Skidrow and Favela are good.
11:00 Well looking at the chart. The WSP Swarm is clearly the best SMG it's second damage range is still really good and just puts it in line with the starting damage of most of the others all the way out to 21m. So technically in "TTK" fashion it has longer range than the BAS-P. The VEL is also far better than the rest because it starts as second best TTK and it only have a second damage drop off and no more. and that one is still better than almost all the rest. The Fennec is really bad, since it has tons of damage drop off in several instances and is only good at the first range. So bad choice for the list unless you play in doorways at 10 meters the whole game. The VEL wins for best consistency and lowest TTK shared with WSP Swarm which surprisingly remain competitive the whole range in TTK from it's insanely fast point blank range. My choice = WSP Swarm and VEL tied for first place. Only deciding factor is accuracy long range to decide true winner. Rival comes in second/third because good ranges etc. Then Bas-P... But I would have wanted to see the "Hurricane" damage drop of stats as well. It has poor initial TTK, but good range, If the drop off is minimal it will have consistency. Which is always good in a fight.
Looking forward to leaning what the ammo types offer. To me it feels like more stats are affecting hipfire and I’m curious if you have noticed anything similar
Don't agree with reducing the benefit of the BAS-P by reducing it's range. 15% in "SMG" terms is significant. You're taking away it's stand-out feature. The same thing when you reduce bullet velocity. I would have chosen the ammunition that increases the bullet velocity instead. It increases bullet velocity to 621m/s which is AR territory and increases range to nearly 22meters, also AR territory. But with ROF of nearly 900RPM. The recoil increase is mitigated by D37 grip with no downsides. Then use a foregrip for the movement reductions. As for suppressor, yes Shadow strike because no downsides, or Sonic suppressor. Now you have 701m/s bullet velocity and 23 meters damage range. Only a miniscule reduction to sprint to fire. I'd go DR6 handstop instead because much better sprintout and ADS time stats than your choice. I feel you more often have an "oh Sh*t" moment running into someone and you need to be first out of sprint and into ADS than ADS strafing. Which this attachment have as well.
Kind of funny when you say on the Rival build that adding 15% extra range is significant when you just before with 15% reduction of range said it was not significant? Huh? Range always matter. The more the better especially for SMG that has such bad stats for that.
Never been much of a hipfire build guy, but the WSP Swarm with a hipfire build is really good.
Yeah I built my own and have a lot of fun with it, especially in hardcore
Very interesting that SHG have mixed things up withe this weapon rebalancing compared to what we had in MW2 as a consistent meta. As much as I love the Taq-56 , Lach Sub, and Vaznev, it's a bit of a relief to see them taking their turn at the bottom of their respective categories.
Bullshit, these 3 are never meta in mw2 multiplayer
🇵🇸 Yes indeed I got bit board of them but still like them 🇵🇸
Honestly, no. It feels like they just want warzone players to buy the new game because otherwise they will suck at the game. New players who didn't play MWII are also in a weird situation because of that
For me smg's just felt useless, all new maps have high ranges where smg's are just at a huge disadvantage
Facts
Truuuuu
Same
That’s why you run sniper and AR bro
Same even the small maps are dominated by AR’s
For my WSP Swarm which I have been using for awhile in SnD, which emphasizes more recoil control rather than ADS speed (b/c the base ADS speed is already very good), is the following
- Colossus Suppressor
- VX Pineapple
- 40 Round Mag
- Any sight of your choosing -- I can't stand the iron sights of this gun, so I need to use a sight
- FSS Fortress Heavy Stock
The ADS speed is really good. It also has much better mid range recoil. Your build will have some crazy recoil which will made medium range engagements much harder to control.
LMK if any of y'all use this. I really like this build.
No other cod channel does data analytics like you. Well earned sub can’t wait to watch you, ur channel and ur content evolve
fan and subscriber here, I wish you got more views and subs. You put so much work in your vids that I think it’s overkill lol if your vids were shorter, I’m sure the RUclips algorithm would treat your vids/channel better! I respect all the details but I think the average player just wants the best builds and not the extra explanation. Keep grinding man!!
Called the Rival-9 being the best SMG from my time with it, what shocked me is that the Striker is statistically better than the WSP. I would have those two flipped on the chart were it only based off feel.
Tony = 🐐 appreciate the work you put in for the community brother!
thank you for your job and the effort you put in those videos
Appreciate the extreme effort put in man! Would be interested in some of the pistol conversions same with lmgs.
Thank you so much for all the work you put into this!!!
Man your channel is a godsend for me. I absolutely love to build weapons but always had a problem with deciding on the trade offs. Your channel and website definitely helps alot.
Thanks for doing what you do brother. Amazing content every time!
W
tony is a real-life modern-day saint
Thanks for crunching the data.
For my gun builds I start with consistent recoil preferably straight up. This gun has a nasty horizontal S curve to deal with so that's the first thing you have to fix. I'll sacrifice a little range to make sure I land more shots. I really don't care much about red dots in MP. If a player is good enough to constantly glance at the mini-map they are good enough to figure out spawn points. So i definitely wouldn't eat up a slot that helps nothing else other than radar pings. Competitive play it might be worth it but it's unlikely the pros will be using this gun because of the nasty recoil.
All that said, this is the best loadout considering all those aspects:
Xten Razer Comp Muzzle (helps a lot with horizontal recoil)
Ftac SP-10 Angled underbarrel (more recoil and no other cons)
Rival Vice Grip (recoil)
Assault Stock (recoil with minimal handling and mobility penalties)
Cronan Intlas MSP-12 optic (blue dot that helps ADS speed and hip fire)
ADS speed is still 230 which is snappy and this gun is a laser at 25M and consistent out to 50M.
Thanks again for the data and the analysis.
Thanks for everything you do brother !
You are the man when it comes to COD stats
Appreciate you, Tony!
before watching your video im currently lvling smgs and the wasp 9 quickly has taken my favorite spot because it just snaps on people
I think the ranges on the maps are too big. And there’s not enough of a movement buff to use the smgs Imo. The ARs rain supreme
Thanks for all the great info
That WSP is gonna be a bit tougher when Warzone comes out. Almost have to go with at least the 50 mag I'd imagine
I'm bout to slap on that 100 round mag
Take the 100 round just be sure lol
Appreciate the hard work.
Can't wait to see battle rifles, in particular the bas b compared to even some ars. I feel like it slaps
Hell yeah man! Thank you TGD! You are amazing bro!
Thanks for the content . And the time you put into this. Thank you .
Nice to meet u first video I’ve seen like this Thanks for doing this for us broski ❤
thank you for always bringing tested and calculated content i really appreciate it and use the builds so often!
Much appreciated Tony
Thanks for all the time and effort to help increase my chances of success fighting foes.
Best info for call of duty channel going … appreciated as always
The game hasn’t even been out for a week… this is seriously impressive
Thanks for everything.
Found the swarm pairs well with an AR if you find yourself having a second primary to keep your streaks/rotations fluid.
Rival is great to pair with a sniper or be the primary SMG.
Thank you !!
Thank you for doing all of this!
Very helpful! Thanks.
Bring back Verdansk! 😤 Comment for the algorithm good job Tony.
Great job as always. Appreciate U
Great job as always Tony!
Another great video bro! Thank you
Rival 9 just feels sooo good. Will definitely try your build
Appreciate your work brotha. Great job.
Thanks, you know, for the effort.
Thanks for the hard work
GOAT TGD - appreciate the work put into this!
You're the man tony! Best info in the game
thanks ! nice one
Thank you 🙏🏾
Thanks for all your work sir and have a great day!
I appreciate your work so I'm liking and commenting.
GOAT! Thanks so much
I’m happy you do this work, but I miss the days when people used all different guns instead of the “meta”
shut up, get better
It has been like that for years lol. People even used the metas back in the cod mw2 days, that's like 15 years ago
Even back in CoD4, there was still a meta of the M16 with stopping power along with the MP5. No matter what you're going to come across players who know they're good at the game but want to use the best loadout anyways.
doing the lords work, great stuff T! TGD and all the tools you provide are instrumental in saving the community time and bewilderment!
Looks like Vel46 is nice balance quick movement and TTK is very good.
And almost no recoil.
Excelent video! You earned my subscription and I’ll be checking the channel VERY often. 👍🏼👍🏼👍🏼
Top work my man
Yo that hoodie is 🔥
When it comes to "head shots to reduce' if it's greater >1 then you ignore it altogether. Because if you try to aim for the head. You might hit one bullet but if the other misses you do no damage at all and you have to recenter more. So it's only ever worth it if it's 1 to reduce. Anything above ignore it and just go center mass.
I'd even argue the same with 1 to reduce and just aim upper chest and if a head shot get in there it's just " bonus".
Bas-P looks pretty good, it has very long range, very forgiving large hitbox and good all around numbers.
So Rival, Fennec and Bas-P seems great.
I am disappointed the WSP-9 has the bad hit box, it's so slow firing, if it had the full upper hitbox it would be really good.
I get this whole fast sprint out and ADS time and movement. But these MW3 old school maps are often larger and longer sight lines. Many times using an SMG I lose out to AR because of it. So if I use an SMG with longer damage range I spec it for accuracy. To have it straddle the in between AR and SMG but still get the benefits of SMG.
The Bas-P you really struggled to land the bullets on the second 25m dummy, missed a lot with that bounce of recoil. I would make it instead more accurate. Because you actually have a LOT of engagement with the "second dummy" ranges on many Core maps and you get stomped on using an SMG in those instances.
I can only find 9 mm high grain rounds not the 50 cal you showed for rival
You should make a video about Warzone builds you think will be the go to meta so we can start focusing on attachments to grind for and to kinda just have a good insight on what to expect the meta Warzone builds will be.
Thanks
Thanks TGD!! Would you consider making a guide for best Hardcore guns at some point? weapons with the best 1 shot kill range or guns with high ROF 2 shot kill and low recoil
This is a comment. Thanks for the hard work TGD.
I think some changes have occurred because the WSP doesn’t seem to have some of those options in game…
Great video
Nice video
Doing the lord's work out here.....TY TY TY TY TY!!!
Have you looked at the WSP 9? I checked out the in game stats, and it looks like the numbers are OP, but I haven’t heard anyone talking about it
TGD is the meta!
Bro thank you for TGD I have this noob thinking I hacking😂😂😂
Good to see the mp5 is finally not meta
You are a legend!!
Bots are on 100dmg by default in firing range FYI, change to 1 plate
Hey TGD,
Outstanding content and deep-dive details as always. Fantastic work.!!!
Question, on the Rival-9, there is no Ammunition option for (.50 Cal High Grain Rounds) as per your video.
Can you kindly advise please.
Keep up the amazing content.
Let’s boost the algorithm
150 health was such a bad decision. It is the only thing holding this game back from greatness.
I don’t see any nimbus integrated barrel for the wsp-swarm?
I really love the WSP Swarm, but it sucks on maps like Estate and Derail where it encourages longer ranged weapons. At least the smaller maps SMGs shine on like Skidrow and Favela are good.
WSP-9 and WSP Swarm absolutely fuck when maxed ranked
11:00 Well looking at the chart. The WSP Swarm is clearly the best SMG it's second damage range is still really good and just puts it in line with the starting damage of most of the others all the way out to 21m. So technically in "TTK" fashion it has longer range than the BAS-P. The VEL is also far better than the rest because it starts as second best TTK and it only have a second damage drop off and no more. and that one is still better than almost all the rest.
The Fennec is really bad, since it has tons of damage drop off in several instances and is only good at the first range. So bad choice for the list unless you play in doorways at 10 meters the whole game.
The VEL wins for best consistency and lowest TTK shared with WSP Swarm which surprisingly remain competitive the whole range in TTK from it's insanely fast point blank range.
My choice = WSP Swarm and VEL tied for first place. Only deciding factor is accuracy long range to decide true winner. Rival comes in second/third because good ranges etc.
Then Bas-P...
But I would have wanted to see the "Hurricane" damage drop of stats as well. It has poor initial TTK, but good range, If the drop off is minimal it will have consistency. Which is always good in a fight.
Thanks tony
Looking forward to leaning what the ammo types offer. To me it feels like more stats are affecting hipfire and I’m curious if you have noticed anything similar
doing gods work
Snipers and melee weapons are the Meta "close range" weapons. Sadly.
❤❤I love you and what you're doing for the community ❤❤
You the man tony
WSP Swarm...on roller is good. Dog on mouse tho
another great vid gg's
Thanks for all your work TGD. Time for me to resubscribe to TGD premium now that the new map is imminent
Nice video when will we get shootgun stats
Don't agree with reducing the benefit of the BAS-P by reducing it's range. 15% in "SMG" terms is significant. You're taking away it's stand-out feature. The same thing when you reduce bullet velocity.
I would have chosen the ammunition that increases the bullet velocity instead. It increases bullet velocity to 621m/s which is AR territory and increases range to nearly 22meters, also AR territory. But with ROF of nearly 900RPM. The recoil increase is mitigated by D37 grip with no downsides. Then use a foregrip for the movement reductions. As for suppressor, yes Shadow strike because no downsides, or Sonic suppressor. Now you have 701m/s bullet velocity and 23 meters damage range. Only a miniscule reduction to sprint to fire.
I'd go DR6 handstop instead because much better sprintout and ADS time stats than your choice. I feel you more often have an "oh Sh*t" moment running into someone and you need to be first out of sprint and into ADS than ADS strafing. Which this attachment have as well.
Cheers mate.
SMG’s in a weird spot, need some smaller maps for them to shine, unless your running over kill.
GG’s
Kind of funny when you say on the Rival build that adding 15% extra range is significant when you just before with 15% reduction of range said it was not significant? Huh?
Range always matter. The more the better especially for SMG that has such bad stats for that.
.50 ammunition cannot be equipped on SMGs... Well, at least it won't let me do it.
Awesome
These videos should be a quarter of the time, I really think his channel would benefit with shorter videos just quick fast information.
I really appreciate the work you put into all this. Just to help the playerbase. So thank you!
"Just to help the playerbase" lol he gets paid, relax.
seriously, of course he hearts this comment. lol.@@Pedakin
You da man