Making the SMALLEST MECH PUNCH WAY ABOVE IT'S WEIGHT CLASS! - Mist Lynx - Mechwarrior 5 Clans

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  • Опубликовано: 24 ноя 2024

Комментарии • 36

  • @sailorjerry4435
    @sailorjerry4435 27 дней назад +5

    Holy cow, it looks like Mist Lynx is back on the menu. I like this format, that was the perfect length of time for mission use of a build.

  • @naomy1701
    @naomy1701 27 дней назад +4

    definitly like to see the builds in missions, thx TTB ^^

  • @argophontes
    @argophontes 27 дней назад +9

    I'm loving all these builds. Have you considered doing some late-game builds, but with mid-game (i.e. medium/heavy) mechs? Having to just run Warhawk/Direwolf stars all the time gets pretty dull pretty quick.

  • @mikegould6590
    @mikegould6590 23 дня назад

    I've run a Mist Lynx on the tabletop for a while. The arm mounted weapon systems typical of OmniMechs was intended to save the torso locations for carrying battle armor. Sadly, this isn't included here.
    Outside of that, the Mist Lynx is a speed merchant, so unless you're buying, you're selling yourself short.
    There are some stock variants that can deliver WAY above their weight class, though. Absolutely.

  • @JohnDoe-hc7jf
    @JohnDoe-hc7jf 27 дней назад

    Ich mag dieses Schießstand vs. Mission-Format. Das gibt 'nen guten Eindruck, wie der Meta-Mech sich gegen sich wehrende Gegner schlägt.
    Für mich schlag ich dann eh noch ein, zwei Salven mehr auf, da ich net sooo gut ziele. :D
    D.h. die Hitzeentwicklung ist im Gefecht tatsächlich größer bis zum gewünschten Effekt und entspr. gut das vorher von Dir zu sehen.

  • @Acaios1
    @Acaios1 26 дней назад

    If I'm not mistaken, after the 2nd mission vs the pirates, where the tonnage limit gets at 175t, the mist lynx can just be replaced by a 2nd viper bought from the store, which can stay in the star for quite a while.

    • @shadowfox997
      @shadowfox997 24 дня назад

      The Mist Lynx would still be necessary if you ever plan on going back and completing some of the tonnage limitation challenges in the SimPod.

  • @SteelWolf13
    @SteelWolf13 25 дней назад +2

    I miss the "strip mech" and "Max armor" buttons. Then I would start to build.

  • @lsq7833
    @lsq7833 27 дней назад

    I wish we had access to the "ebon dragoon" variant omnipods from MWO. 2 energy hardpoints in a side torso goes a long way to help this chassis.

  • @Sidsidsidsids
    @Sidsidsidsids 27 дней назад

    I prefer SSrms because I’m not good with hitting with the unguided Srms yet. But that 3 tons I can save moving from 2xSSrm6 to just 2xSrm6s will be a great improvement for me skill wise.

  • @seb2750
    @seb2750 27 дней назад +4

    I figured out which light mech they did not put in, its the speedster Dasher!

  • @omightyyoda
    @omightyyoda 27 дней назад

    I love light mechs, also wish there were more missions for them. Also, is a shame this build takes down the Atlas way faster than a Mad Dog with two Gauss rifles :/

  • @sheilaolfieway1885
    @sheilaolfieway1885 27 дней назад

    It's a shame we didn't get the MLX-G with 2 small lasers in the right torso.

  • @danielsegewitz6956
    @danielsegewitz6956 27 дней назад +1

    i like to see the builds in the missions. the shooting range is too easy as you hit CT all the time

  • @mariankoncek4354
    @mariankoncek4354 27 дней назад +6

    These little mechs should retain some relevancy even later in game as they have their purpose. Unfortunatelly game is designed to go for bigger and bigger mechs and missions are not designed in a way to utilize light mechs. There should be multiple ways to do missions - with heavy fighting OR sneaky fast paced objective focused subterfuge way - that'll be where light mechs shine.

    • @beaker126
      @beaker126 26 дней назад

      Too right! I really wanna do the combined arms thing, but later missions in both this game and MW5 punish you for not making the most of your tonnage. Ideally a light mech should be able to sneak around, paint targets with a Tag laser, stuff like that.

  • @PorktatoesSSRB
    @PorktatoesSSRB 27 дней назад

    Hmmmm the Clanners sure does love strapping all their weapons on the arms...maybe im wrong but most of the Clan mech i see in MW5 Clans have their weapons mostly in the Arms

    • @seb2750
      @seb2750 27 дней назад +1

      The Nova is the posterboy for this

    • @НиколайИванов-в8ы1я
      @НиколайИванов-в8ы1я 27 дней назад +2

      @@PorktatoesSSRB it’s for carrying elementals around. They can attach to most mechs but make it impossible to shoot from torso mounted weapons. Also arm mounted guns discourage physical attacks which are considered to be dishonorable

    • @PorktatoesSSRB
      @PorktatoesSSRB 24 дня назад

      @@НиколайИванов-в8ы1я that explains the Warhawk and Dire Wolf's torso looking like a Dump truck due to needing flat surface to carry Elementals around

  • @MashUpMasterVoivode
    @MashUpMasterVoivode 27 дней назад +1

    I take it you just ignore the "stock loadout" bonus in the sim pod?

    • @Berek71182
      @Berek71182 27 дней назад +2

      Taking on all advanced mission objectives at once is extrmely difficult even with maxed out evasion skill. I manged to do all of them with a group of mostly NOVA on most turtlebay mission. If you limit your firepower and armor by taking stock loadout and the tonage limits, the mission takes much longer and you might lose a limb anyway. Its more time effiecent to just ignore stock Loadout.

    • @TTBprime
      @TTBprime  27 дней назад +1

      I ignore it because it bears no point whatsoever to the video you're watching. In case you must know, I already finished an expert playthrough on stream with only stock builds.

    • @MashUpMasterVoivode
      @MashUpMasterVoivode 23 дня назад

      @@TTBprime Forgive me. Looking at this comment a few days later I realize how snide it sounds. That was not at all my intention. I've been closely following all your content surrounding MW5C and greatly enjoying it. I've been trying to grab the stock loadout bonus as I've gone through my own play through and that's why the it came to my mind. The last thing I would want is to come across as discouraging someone sharing a cool build. If that's how I came across please accept my apology and know that I am in fact, a fan of your build guides.

    • @TTBprime
      @TTBprime  23 дня назад +1

      @@MashUpMasterVoivode No worries :)

  • @OneViolentGentleman
    @OneViolentGentleman 26 дней назад

    Struggle? I fail to see how you can struggle with a mech that you don't even have to use. I mean main character starts in the 40 ton Viper and Mist Lynx is kinda the first on the chopping block, no? Struggle ... seriously 😋

    • @TTBprime
      @TTBprime  26 дней назад

      Because people want to use it. Maybe they like the mech model, maybe they like a challenge.

    • @OneViolentGentleman
      @OneViolentGentleman 25 дней назад

      @@TTBprime You hopefully notice that "like a challenge", but then asking someone to make an op build to steamroll said challenge with is a little paradox, no? But yeah, it wasn't a super serious comment indicated by the emoji. I know people love to do silly stuff with mechs. I'm just wired differently.

  • @nyk7979
    @nyk7979 27 дней назад +1

    I got DFA'd today. 95% to dead. by a light mech!

  • @jessemelnyck3429
    @jessemelnyck3429 27 дней назад +1

    Why not ditch the .5 on the torso, then change the legs to .5s... that seems more survivable. Mobility is life with the 25t

    • @TTBprime
      @TTBprime  27 дней назад +6

      Mobility does not matter. I explained it in the video. The AI does not aim. It rolls for hits. If they roll a hit, you cannot dodge it. It's just aimbot to the component regardless of what you do in the moment.

    • @Jedimjr25
      @Jedimjr25 27 дней назад +1

      Does movement speed improve evasion chance just by itself? For example, will the AI roll more often to hit you if you are just standing?

    • @foamyesque
      @foamyesque 26 дней назад

      @@TTBprime I'd be a little surprised if your movement speed relative to the enemy mech didn't impact their hit rolls, though.

    • @TheRealFurBallz
      @TheRealFurBallz 25 дней назад

      ​@@foamyesque they do.

  • @RemusKingOfRome
    @RemusKingOfRome 27 дней назад +1

    NO light mech should be fighting at close range, always hiding at long range - smoke screens, long range radar, long range missiles etc.