Procedural Terrain Generator! UNITY

Поделиться
HTML-код
  • Опубликовано: 11 ноя 2024
  • НаукаНаука

Комментарии • 33

  • @negulipersonal
    @negulipersonal 11 месяцев назад +14

    Thanks for the video! My suggestion is to have the background music significantly less loud or remove it entirely. It often drowns out your voice

  • @gutzimmumdo4910
    @gutzimmumdo4910 Год назад +3

    "by multitreading we can improve this immensely"
    Vertex shader: look what they have to do to mimic a fraction of our power

  • @japandoudou67
    @japandoudou67 7 месяцев назад +1

    Professionnal level, you rocks !!!

  • @fodk7021
    @fodk7021 Год назад +3

    I forgot I am subscribed to your channel. I didn't regret it.

  • @slushyrh
    @slushyrh 3 месяца назад +5

    why does it sound like someone is eating in my left ear?

  • @Hyphen3372
    @Hyphen3372 Год назад +2

    yeayeyayeayeyaehayehya new upload i thought you was ded bro happy to see you again and sweet vid bruh

  • @seanmcgrady8688
    @seanmcgrady8688 Год назад +1

    Impressive. Very nice.
    Let's see Godot's terrain generator.

  • @riteshrobotics9713
    @riteshrobotics9713 Год назад +3

    Nice another video!

  • @theseusrobotics
    @theseusrobotics Год назад +4

    use of Jobs with terrain gen, not a bad idea!

  • @скерц
    @скерц 11 месяцев назад +1

    Hello! Isn't TotalTriangles = terrainMeshDetail * terrainMeshDetail * 2? There are 2 triangles in each square

  • @PrzolThapa
    @PrzolThapa 5 месяцев назад

    getting error in 113,22 ..it says float2 could not found...any solution for this
    i am using unity2022

  • @akroofficial
    @akroofficial 10 месяцев назад

    I want to know about to how to detect ends points of this terrain and to genrate neighobur terrain plese reply

  • @abnormalaestheticsstudio
    @abnormalaestheticsstudio Год назад

    I don't have universal option in graph settings at active targets

  • @bottledwootahboom
    @bottledwootahboom Год назад +1

    well I cant find jobs in package manager even when i enable the pre packages, any idea?

    • @reactionguitarist5472
      @reactionguitarist5472 Год назад

      I’m having the same issue. Can’t find it anywhere

    • @Flaroon
      @Flaroon  Год назад

      This is because jobs isent a package. It's already in unity by default. You just have to put the using tag before your script

  • @Krhey-0
    @Krhey-0 2 месяца назад

    I need that editor and configuration

  • @ianfield17
    @ianfield17 Год назад

    Is there a good way to modify the code to be able to generate objects as well? I can't seem to be able to do that, most of the code is written in structs, and getting GameObject[] arrays into structs doesn't seem to work.

  • @lucanwolf6604
    @lucanwolf6604 Год назад

    I just added the shader graph and still nothing happened

  • @alroma6609
    @alroma6609 Год назад +1

    This is so cool :D. One question, can we use this for our own games or is is copyrighted? I want to respect it if it is copyrighted, because it seems like it was a lot of work😅
    Edit: I tried the github thing but it keeps saying that "The type or namespace name 'B83' could not be found", is there something else that has to be imported? (Sorry)😅

    • @Flaroon
      @Flaroon  Год назад +2

      Oop I'll look into that. Thanks for telling me so early. And no it's not copyrighted. I give anyone full right to use and manipulate any of the code on that github page

    • @alroma6609
      @alroma6609 Год назад

      @@Flaroon Oh okay thanks :D. The error appears when I try to import everything from Flaroon/Video-Files, maybe I'm not supposed to import all that😅

    • @Flaroon
      @Flaroon  Год назад +1

      I assumes that was the case because the B83 is a custom meshing library. Your comment did make me fix a little issue in the code I missed so thankyou very much.

    • @noergelstein
      @noergelstein Год назад

      @@Flaroon be clear, you still have the copyright and it is still copyrighted. But the repository says it is licensed with the MIT license, which is very liberal: Basically do not claim it is your own, say from whom it is from (and that it has the MIT license), then you may use it.
      The distinction is important because as the copyright holder, you are allowed to release the source with a different license, while other people may not.

  • @Console.Log01
    @Console.Log01 Год назад

    hey just a quick question, is there any way to change what terrain appears? to move around or randomise it?

    • @pawegorka8589
      @pawegorka8589 5 месяцев назад

      No this variables in inspector have to be fixed 😂😂😂

  • @aaronjenkins2225
    @aaronjenkins2225 Год назад

    Dude great video as always! You are very much underappreciated in the community ❤️

  • @eternal8lueforever
    @eternal8lueforever 3 месяца назад

    Part 2 never came 😢

    • @Flaroon
      @Flaroon  3 месяца назад +2

      DW man, got hs finals rn, Ill be back in a few weeks.

  • @sythersight
    @sythersight Год назад

    Hoping to get the chance to use some version of this for ttrpg map generation in the future. I have zero experience with coding, though. ;

  • @nickgennady
    @nickgennady Год назад

    I think compute shader(s) would be faster.

    • @R4venshore
      @R4venshore Год назад

      Compute Shaders are a LOT faster, but they are also a lot harder. There are some videos on the subject, but you won't find many devs dipping their toes, as the HLSL is a completely diff animal.