I've never played but I'm curious. If the zerg is producing such mass quantities of lings and you've got the ability to build a few firebats to bolster the marines for the push... why is that not worth it?
Firebrats are not in sc2. They are a broodwar unit. If you mean hellbats, they do make in 2 base pushes but they fall off as the zerg unlocks banelings which massacre them. At that point, splitting is much more cost effective than hellbats
Because banelings exist and its usually ling bane that destroys firebats because firebats clump up really easily and are harder to split without stim that plus it takes away factory time unless you build extra factories add add-ons, plus tanks and widow mines also do great splash damage and aren't as vulnerable to banelings, widow mines can get godshots to annihilate a qaurter of the zerg army while tank can take so many banelings that it actually feels good to have a zerg player waste banelings to blow up tanks. Firebats dont have as much splash if there are banelings.
So like I was thinking like a bit the opposite... like you use the hellbats more like a slow pushing unit with the marines up front and you kinda use the hellbats like a staggered slow advance front like individuals or groups of two.
@@naumanjaved5927 He had hellbats in game 2. Basically any Terran who keeps their initial hellions alive will end up using them as hellbats in a followup push (that's why Heromarine had them). It's not worth it to make more, because you'd rather have tanks off of 1 factory and either double tank or mines off of 2 factories. Hellbats don't get as much value as tanks or mines.
How come zerg dont make a bunch of ovwrseers to stop production of units during a fight. And why not have a suicide unit design to attack overlords to prevent zergs production? Any thoughts might change up the way the game is played bring in new players.
Yes why not send lots of 200 resource units (Overseers) to their doom just to slow down a 150 resource production facility for 30 seconds? (Sarcasm). It's not like this strategy is easily counterable with missile turrets, vikings, marines, or anything else that shoots up.
@@justsaying102 He said during a fight. Anything is possible to counter but during a fight it might work. You took his words out of context and bring up the simplest possible counter play imaginable (hur dur some things shoot up) just to defeat the idea that someone came up with something interesting. Pretty pathetic behavior.
Marine medivac is still way too strong for how much effort it takes to do damage. Zerg gets amazing surrounds, takes out the back line, and still just loses to mass marine walking straight in. It's really boring to even watch.
Thanks for the cast!
They need to add a slighttttt delay to pickup into medivac+others units like it, it seems.
I think Ghosts are a more prevalent issue in both TvZ and TvP.
I've never played but I'm curious. If the zerg is producing such mass quantities of lings and you've got the ability to build a few firebats to bolster the marines for the push... why is that not worth it?
Firebrats are not in sc2. They are a broodwar unit. If you mean hellbats, they do make in 2 base pushes but they fall off as the zerg unlocks banelings which massacre them. At that point, splitting is much more cost effective than hellbats
Because banelings exist and its usually ling bane that destroys firebats because firebats clump up really easily and are harder to split without stim that plus it takes away factory time unless you build extra factories add add-ons, plus tanks and widow mines also do great splash damage and aren't as vulnerable to banelings, widow mines can get godshots to annihilate a qaurter of the zerg army while tank can take so many banelings that it actually feels good to have a zerg player waste banelings to blow up tanks. Firebats dont have as much splash if there are banelings.
So like I was thinking like a bit the opposite... like you use the hellbats more like a slow pushing unit with the marines up front and you kinda use the hellbats like a staggered slow advance front like individuals or groups of two.
@@naumanjaved5927 He had hellbats in game 2. Basically any Terran who keeps their initial hellions alive will end up using them as hellbats in a followup push (that's why Heromarine had them). It's not worth it to make more, because you'd rather have tanks off of 1 factory and either double tank or mines off of 2 factories. Hellbats don't get as much value as tanks or mines.
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Reynor about to get spanked in GSL
How come zerg dont make a bunch of ovwrseers to stop production of units during a fight. And why not have a suicide unit design to attack overlords to prevent zergs production? Any thoughts might change up the way the game is played bring in new players.
Yes why not send lots of 200 resource units (Overseers) to their doom just to slow down a 150 resource production facility for 30 seconds? (Sarcasm). It's not like this strategy is easily counterable with missile turrets, vikings, marines, or anything else that shoots up.
@@justsaying102 He said during a fight. Anything is possible to counter but during a fight it might work. You took his words out of context and bring up the simplest possible counter play imaginable (hur dur some things shoot up) just to defeat the idea that someone came up with something interesting. Pretty pathetic behavior.
@@judjudersawn2596 I appreciate this reply to the reply. 😊
Marine medivac is still way too strong for how much effort it takes to do damage. Zerg gets amazing surrounds, takes out the back line, and still just loses to mass marine walking straight in. It's really boring to even watch.
I feel like it's been this way since 2015
Terran OP
This is exactly how i lose but slower :)
Disappointed. Was rooting for Reynor :(
Balance seems a bit off
Reynor played from Korea.
Learn to play
Exactly my thoughts. And PvZ is in an even worse state. Too many nerfs to zerg at this point.
Reynor should brag less and practice more
a rare case where a zerg player loses
Seems like Italian player is in a bad shape now
Or the fact that he is in Korea rn and played on 250 ping.
He is sucking from some time now. I think he gonna lose badly in korea
Why doesn't he go home to play from there?
@@arthurduara6243He is playing kn the GSL.
@@arthurduara6243He is going to play Code S there. practicing with Pro-Korean is always nice.