Reynor vs. HeRoMaRinE - ESL SC2 Masters: Spring 2024 Europe Regionals - Playoffs

Поделиться
HTML-код
  • Опубликовано: 19 дек 2024

Комментарии • 33

  • @niquil7800
    @niquil7800 7 месяцев назад

    Thanks for the cast!

  • @ryanwilson5842
    @ryanwilson5842 7 месяцев назад +7

    They need to add a slighttttt delay to pickup into medivac+others units like it, it seems.

    • @hetaresgaming7771
      @hetaresgaming7771 7 месяцев назад +1

      I think Ghosts are a more prevalent issue in both TvZ and TvP.

  • @naumanjaved5927
    @naumanjaved5927 7 месяцев назад +3

    I've never played but I'm curious. If the zerg is producing such mass quantities of lings and you've got the ability to build a few firebats to bolster the marines for the push... why is that not worth it?

    • @mfranco25881
      @mfranco25881 7 месяцев назад +4

      Firebrats are not in sc2. They are a broodwar unit. If you mean hellbats, they do make in 2 base pushes but they fall off as the zerg unlocks banelings which massacre them. At that point, splitting is much more cost effective than hellbats

    • @Aistories-kc6fb
      @Aistories-kc6fb 7 месяцев назад +1

      Because banelings exist and its usually ling bane that destroys firebats because firebats clump up really easily and are harder to split without stim that plus it takes away factory time unless you build extra factories add add-ons, plus tanks and widow mines also do great splash damage and aren't as vulnerable to banelings, widow mines can get godshots to annihilate a qaurter of the zerg army while tank can take so many banelings that it actually feels good to have a zerg player waste banelings to blow up tanks. Firebats dont have as much splash if there are banelings.

    • @naumanjaved5927
      @naumanjaved5927 7 месяцев назад

      So like I was thinking like a bit the opposite... like you use the hellbats more like a slow pushing unit with the marines up front and you kinda use the hellbats like a staggered slow advance front like individuals or groups of two.

    • @Legitifyable
      @Legitifyable 7 месяцев назад

      @@naumanjaved5927 He had hellbats in game 2. Basically any Terran who keeps their initial hellions alive will end up using them as hellbats in a followup push (that's why Heromarine had them). It's not worth it to make more, because you'd rather have tanks off of 1 factory and either double tank or mines off of 2 factories. Hellbats don't get as much value as tanks or mines.

  • @ESLArchives
    @ESLArchives  7 месяцев назад +1

    Subscribe to our channel: ruclips.net/channel/UCXQexglLCaJyTImYLmSO9Ng

  • @ThomasDeegancool
    @ThomasDeegancool 7 месяцев назад +3

    Reynor about to get spanked in GSL

  • @remeokits
    @remeokits 7 месяцев назад

    How come zerg dont make a bunch of ovwrseers to stop production of units during a fight. And why not have a suicide unit design to attack overlords to prevent zergs production? Any thoughts might change up the way the game is played bring in new players.

    • @justsaying102
      @justsaying102 7 месяцев назад

      Yes why not send lots of 200 resource units (Overseers) to their doom just to slow down a 150 resource production facility for 30 seconds? (Sarcasm). It's not like this strategy is easily counterable with missile turrets, vikings, marines, or anything else that shoots up.

    • @judjudersawn2596
      @judjudersawn2596 7 месяцев назад

      @@justsaying102 He said during a fight. Anything is possible to counter but during a fight it might work. You took his words out of context and bring up the simplest possible counter play imaginable (hur dur some things shoot up) just to defeat the idea that someone came up with something interesting. Pretty pathetic behavior.

    • @ryanongtengco9070
      @ryanongtengco9070 7 месяцев назад

      ​​@@judjudersawn2596 I appreciate this reply to the reply. 😊

  • @KaiPRoberts
    @KaiPRoberts 7 месяцев назад +7

    Marine medivac is still way too strong for how much effort it takes to do damage. Zerg gets amazing surrounds, takes out the back line, and still just loses to mass marine walking straight in. It's really boring to even watch.

    • @MasterSwisher
      @MasterSwisher 7 месяцев назад

      I feel like it's been this way since 2015

  • @MasterSwisher
    @MasterSwisher 7 месяцев назад +4

    Terran OP

  • @alptug
    @alptug 7 месяцев назад

    This is exactly how i lose but slower :)

  • @gilachess
    @gilachess 7 месяцев назад

    Disappointed. Was rooting for Reynor :(

  • @kristianl.christiansen3915
    @kristianl.christiansen3915 7 месяцев назад +13

    Balance seems a bit off

    • @Gumbi1012
      @Gumbi1012 7 месяцев назад +3

      Reynor played from Korea.

    • @herenowatthemoment
      @herenowatthemoment 7 месяцев назад

      Learn to play

    • @Danielviomusic
      @Danielviomusic 7 месяцев назад

      Exactly my thoughts. And PvZ is in an even worse state. Too many nerfs to zerg at this point.

  • @fj418
    @fj418 7 месяцев назад

    Reynor should brag less and practice more

  • @thechessplayer8328
    @thechessplayer8328 7 месяцев назад

    a rare case where a zerg player loses

  • @Product566i
    @Product566i 7 месяцев назад +4

    Seems like Italian player is in a bad shape now