Can you also help me out? I don't know if I am that good at the game. Any strategy for how to be able to get more decide tokens and unlock the higher difficulty levels? What cards do you play first? what do you do if the first cards delt in the beginning are terrible? what do you do if there is no way to avoid the attack and take damage?
Dated response i know, but You have two ways to `level up`. Earning exp by simply doing runs and getting high scores typically by clearing fights and taking as few turns as possible as ways to amass tokens for `rolling` enhancements from a limited pool. So far in the demo, thar is no real penalty it seems for taking damage or how many cards you use, so your best bet is to aim for a deck that creates a `loop`, based on what your starting muse (which also appears to affect some of your starting deck) and capitalize on it as much as possible. Your real way to level up is burning those tokens to give higher odds for rarer cards, treasure chests & cheatcodes to be attached to cards and you`ll be using those extra cost and no-cost slots for wild cards more for early setup and less for pinching, which may change once we get the full game, such as grand dungeons let us build a deck to start with instead of starting with 90% the same deck of basic cards (Shoot/Slash/Opportunity aka the BASIC Break/Damage/Action cards). Ultimately, for higher difficulties like +2~3, since anything above that becomes insanely difficult for short-turn runs on battle will be hard to gain Stars and likely aiming for 3 star is mostly impossible except on easy and normal difficulty after you pile up a bunch of good stuff. If we had to talk about `routes` to proceed, i would say start with a normal, 2 enemy square once or twice to get some good cards ASAP, preferably snatching up a treasure chest for a rare card before you slap elite tiles, while trying to snatch up as many enhances as possible as you progress while avoiding damage and as much trap gauge increasing as possible. Oh plus might actually be worth to skip an enhance to instead put down a non-muse TRASH card for a `no trap tile` so you can backtrack, avoid any trap gauge build up if you think you are confident enough with how many enhancements you are at that point. As for `what cards you play first`, its very simple, break to negate an enemy`s turn (or preferably get thar attack to zero if you cant use a card to move out of the way or be out of the way when you end turn to not get biffed) and get a cost back and use the double damage to one shot them, where your eventually leaning to combos like cheat codes that produce more cards that could also cut the cost, use those produced cards as cost for other cards to draw more cards to up the options, cheat codes that give draws to even 0 cost cards that would produce damage bonuses to escalate things crazy for things like Rush setups (the ones that produce 1/1 damage/break cards but scale out of control by giving LOTS of them and work best with buff effects that add +1 per stack damage and/or break values. Some good ways to escalate are decks centered around Setup or Banish since the former while your hand is at 5 gets some chonky values while Banish specific cards include things like major buffs when the card is banished or ignoring the card getting banished and buffing all copies of that card in some way or many other effects. Based on all the mechanics provided in the demo, between Setup, Reboot, Rush, Draw centric, Amp centric, 3 cost centric and Banish, i would say Banish is one of the easier ones to go crazy on the scaling since Setup without its Key muse falters alot, Rush is a similar case and Reboot revolves around letting you get copies of the same card but needs to repeatedly use the same card (identical) to proc some effects. Banish also has some fun stuff like one particular Galgun character specific card that gives Cost and other boons just by banishing it and Banish even has one card from the Dynamo Flamefrit series to let you banish cards from your deck to then get copies/buff effects directly added to your hand, instead of being removed and can serve as a good way to `mill` your deck to pick up the cards you want, especially ones that got buffed and could continue to get permanently buffed further as a fight goes on. Which is fantastic against the High difficulty elite boss at the end of each dungeon as an optional boss fight to get a MAJOR boost in your final score. Honestly, the game could use a few more extra nice things like making it easier to proc additional events and make it far easier to remove trash cards since you only get a FEW random events to remove them (some which just gives you a choice of a new card which could be good/bad on the rolls, since it doesnt have any SHOP type nodes as an easy way to optimize better that some rogue-likes rely on cleaning up bad card pick ups or a more consolidated way to buff the deck up and make taking your time thru runs more valuable on how much money you pile up).
How are you able to remove all the lag in the Switch version? Or is this a thing of trickery with capture cards/software that the recording does not account for any lag experienced during the recording of gameplay? I'm not accusing you of deception, I know recording software used for games typically does not record the lag present during the recording. My Switch cannot help but lag abit to load a cutscene or progress through menus or going out from the main menu to head to a dungeon. Thankfully, for me, the lag on Switch for this demo is nowhere near as bad as Disgaea 6 on Switch on default graphics settings. Unlike Disgaea 6, Card-en-Ciel doesn't lag through nearly everything. All the lag I experienced on the Switch demo of this has not hindered my gameplay performance. I see no lag during battles or overworld movement when I play this demo
I don't believe the capture hardware and software I use is able to mask any lag. So, what you see in the video is what I've experienced playing on my Switch. If you've experienced something different, I have no answer as to why that is. Only thing I can think of is that maybe my microSD card is better than yours. Even then, I don't think it could've made that big of a difference.
Great game I’m now just waiting for the full release
Can you also help me out? I don't know if I am that good at the game. Any strategy for how to be able to get more decide tokens and unlock the higher difficulty levels? What cards do you play first? what do you do if the first cards delt in the beginning are terrible? what do you do if there is no way to avoid the attack and take damage?
Dated response i know, but You have two ways to `level up`. Earning exp by simply doing runs and getting high scores typically by clearing fights and taking as few turns as possible as ways to amass tokens for `rolling` enhancements from a limited pool. So far in the demo, thar is no real penalty it seems for taking damage or how many cards you use, so your best bet is to aim for a deck that creates a `loop`, based on what your starting muse (which also appears to affect some of your starting deck) and capitalize on it as much as possible.
Your real way to level up is burning those tokens to give higher odds for rarer cards, treasure chests & cheatcodes to be attached to cards and you`ll be using those extra cost and no-cost slots for wild cards more for early setup and less for pinching, which may change once we get the full game, such as grand dungeons let us build a deck to start with instead of starting with 90% the same deck of basic cards (Shoot/Slash/Opportunity aka the BASIC Break/Damage/Action cards).
Ultimately, for higher difficulties like +2~3, since anything above that becomes insanely difficult for short-turn runs on battle will be hard to gain Stars and likely aiming for 3 star is mostly impossible except on easy and normal difficulty after you pile up a bunch of good stuff.
If we had to talk about `routes` to proceed, i would say start with a normal, 2 enemy square once or twice to get some good cards ASAP, preferably snatching up a treasure chest for a rare card before you slap elite tiles, while trying to snatch up as many enhances as possible as you progress while avoiding damage and as much trap gauge increasing as possible.
Oh plus might actually be worth to skip an enhance to instead put down a non-muse TRASH card for a `no trap tile` so you can backtrack, avoid any trap gauge build up if you think you are confident enough with how many enhancements you are at that point.
As for `what cards you play first`, its very simple, break to negate an enemy`s turn (or preferably get thar attack to zero if you cant use a card to move out of the way or be out of the way when you end turn to not get biffed) and get a cost back and use the double damage to one shot them, where your eventually leaning to combos like cheat codes that produce more cards that could also cut the cost, use those produced cards as cost for other cards to draw more cards to up the options, cheat codes that give draws to even 0 cost cards that would produce damage bonuses to escalate things crazy for things like Rush setups (the ones that produce 1/1 damage/break cards but scale out of control by giving LOTS of them and work best with buff effects that add +1 per stack damage and/or break values.
Some good ways to escalate are decks centered around Setup or Banish since the former while your hand is at 5 gets some chonky values while Banish specific cards include things like major buffs when the card is banished or ignoring the card getting banished and buffing all copies of that card in some way or many other effects.
Based on all the mechanics provided in the demo, between Setup, Reboot, Rush, Draw centric, Amp centric, 3 cost centric and Banish, i would say Banish is one of the easier ones to go crazy on the scaling since Setup without its Key muse falters alot, Rush is a similar case and Reboot revolves around letting you get copies of the same card but needs to repeatedly use the same card (identical) to proc some effects.
Banish also has some fun stuff like one particular Galgun character specific card that gives Cost and other boons just by banishing it and Banish even has one card from the Dynamo Flamefrit series to let you banish cards from your deck to then get copies/buff effects directly added to your hand, instead of being removed and can serve as a good way to `mill` your deck to pick up the cards you want, especially ones that got buffed and could continue to get permanently buffed further as a fight goes on. Which is fantastic against the High difficulty elite boss at the end of each dungeon as an optional boss fight to get a MAJOR boost in your final score.
Honestly, the game could use a few more extra nice things like making it easier to proc additional events and make it far easier to remove trash cards since you only get a FEW random events to remove them (some which just gives you a choice of a new card which could be good/bad on the rolls, since it doesnt have any SHOP type nodes as an easy way to optimize better that some rogue-likes rely on cleaning up bad card pick ups or a more consolidated way to buff the deck up and make taking your time thru runs more valuable on how much money you pile up).
How do you get your character to level 2 in the dungeon?
*ONORE REJENDOOOOOOOOO!!!!!!!!!!!*
How are you able to remove all the lag in the Switch version? Or is this a thing of trickery with capture cards/software that the recording does not account for any lag experienced during the recording of gameplay? I'm not accusing you of deception, I know recording software used for games typically does not record the lag present during the recording. My Switch cannot help but lag abit to load a cutscene or progress through menus or going out from the main menu to head to a dungeon. Thankfully, for me, the lag on Switch for this demo is nowhere near as bad as Disgaea 6 on Switch on default graphics settings. Unlike Disgaea 6, Card-en-Ciel doesn't lag through nearly everything. All the lag I experienced on the Switch demo of this has not hindered my gameplay performance. I see no lag during battles or overworld movement when I play this demo
I don't believe the capture hardware and software I use is able to mask any lag. So, what you see in the video is what I've experienced playing on my Switch. If you've experienced something different, I have no answer as to why that is. Only thing I can think of is that maybe my microSD card is better than yours. Even then, I don't think it could've made that big of a difference.