UE4 - Dynamic Combat System v2 Preview
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- Опубликовано: 20 окт 2024
- Combat system inspired by games like DarkSouls/Witcher
www.unrealengi...
Archery Module:
www.unrealengi...
Magic Module:
www.unrealengi...
Dynamic Targeting (included in Dynamic Combat System)
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Example projects using Dynamic Combat System:
• Unreal Engine 4 - Comb...
• Unreal Engine 4 - comb...
In case of questions contact me at: szewczykgrzesiek@gmail.com
Absolutely love this system and the fact that it keeps evolving! great work.
Excuse me sir, but you are a hero!
I have a question, I'm thinking of buying this
but I have the following questions in mind.
1 = Is it possible to throw the weapons on the ground?
2 = is it possible to start without weapons?
3 = can you add a state where the character is simply quiet without weapons or anything?
those are my 3 questions if it is possible to integrate them or answer would be fantastic.
ad. 1
Yes, item's can be dropped on the ground, but they are displayed as shining light, if you would like to display seperate mesh for each item on the ground it would require chaning code a bit
ad. 2
Yes it's totally possible
ad.3
Do you mean state when character is not in combat? If yes, then there is that state already implemented (0:52)
@@morty2632 great thank you very much for the quick response :D
Awesome ! He fights like captain America with his shield.
This is cool, definitely gonna see it on a blackfriday
Any chance to merge the Advanced Locomotion System?
I'm really enjoying this combat system, is there any chance you would consider doing a tutorial on how to change the player char to a custom char?
Do you mean merging blueprints or just character mesh?
Because there is already tutorial on how to change character which is using different skeleton
ruclips.net/video/STQmrF9GyT0/видео.html
Jak to Dark Souls 4 jest przecież :D haha
Are there plans for future updates that makes enemies attacks stop homing in on the player? If enemies can turn in the player's direction mid-attack, that could discourage players from using dodges. I'm not trying to knock you down, though, this is great work!
Looks great!
Thats some great combat system template! Is it possible to spawn teammate AI? For like creating medieval fortress siege level scenarios.
Like if I add the module to my game do I need to do blueprints or they just pop up I am new and idk anything
Would it be hard to add more impact on the hits and bloodsprays and maybe a little Quicker Combat with Combos or attacks with mini dashes. Anyway Awesome work dude
Is it possible to modify the system to do a hack and slack with a combo system?
I have DCS i want to make a team fight How Can I do This
Hello I want to buy it but I have two questions 1-does it have a boss A.I. or I have to make it myself? 2-How to add custom animations
Hey
1. only AI shown in this video is included in this pack, other packs are including Mage/Archer AI.
2. You can check this video showing how to implement 2-hand animations for player
ue4dcs.com/tutorials/videos/twohandedanims
@@morty2632 ok thx
Hello its possible a fly enemy ? If yes can you make a video ?
update 2022 ??
This is Cool
Can player punch (none weapon)?
Yes, it has non-weapon combat.
Good
I kinda wanna add a gun and make it like gta. Can I follow the archery tutorial but instead just use a gun instead
theoretically it's just matter of replacing weapon&projectile meshes and animations so yes, it should work
I want to buy it, you have tutorials teaching how to use it? I am not an Unreal Engine coder, just a 3D artist.
You can find tutorials there ue4dcs.com/tutorials
1:11 thats gotta be the gayest armour i have ever seen lol, great combat though
This shits gonna go far add a kick and a guard break so people don't block all the time and perfect blocks like parrys u dont know man but you doin great