UE4 - Dynamic Combat System v2 Preview

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  • Опубликовано: 20 окт 2024
  • Combat system inspired by games like DarkSouls/Witcher
    www.unrealengi...
    Archery Module:
    www.unrealengi...
    Magic Module:
    www.unrealengi...
    Dynamic Targeting (included in Dynamic Combat System)
    www.unrealengi...
    Example projects using Dynamic Combat System:
    • Unreal Engine 4 - Comb...
    • Unreal Engine 4 - comb...
    In case of questions contact me at: szewczykgrzesiek@gmail.com

Комментарии • 41

  • @EZduzziteh
    @EZduzziteh 5 лет назад +5

    Absolutely love this system and the fact that it keeps evolving! great work.

  • @scottlee38
    @scottlee38 5 лет назад +4

    Excuse me sir, but you are a hero!

  • @kiradark2322
    @kiradark2322 5 лет назад +5

    I have a question, I'm thinking of buying this
    but I have the following questions in mind.
    1 = Is it possible to throw the weapons on the ground?
    2 = is it possible to start without weapons?
    3 = can you add a state where the character is simply quiet without weapons or anything?
    those are my 3 questions if it is possible to integrate them or answer would be fantastic.

    • @morty2632
      @morty2632  5 лет назад +1

      ad. 1
      Yes, item's can be dropped on the ground, but they are displayed as shining light, if you would like to display seperate mesh for each item on the ground it would require chaning code a bit
      ad. 2
      Yes it's totally possible
      ad.3
      Do you mean state when character is not in combat? If yes, then there is that state already implemented (0:52)

    • @kiradark2322
      @kiradark2322 5 лет назад

      @@morty2632 great thank you very much for the quick response :D

  • @tysonwilliam1722
    @tysonwilliam1722 5 лет назад +1

    Awesome ! He fights like captain America with his shield.

  • @PashaDefragzor
    @PashaDefragzor 5 лет назад

    This is cool, definitely gonna see it on a blackfriday

  • @Particle67
    @Particle67 4 года назад +1

    Any chance to merge the Advanced Locomotion System?

  • @ZechNinjamunky
    @ZechNinjamunky 5 лет назад +1

    I'm really enjoying this combat system, is there any chance you would consider doing a tutorial on how to change the player char to a custom char?

    • @morty2632
      @morty2632  5 лет назад +1

      Do you mean merging blueprints or just character mesh?
      Because there is already tutorial on how to change character which is using different skeleton
      ruclips.net/video/STQmrF9GyT0/видео.html

  • @wojciechratuszynski
    @wojciechratuszynski 5 лет назад +3

    Jak to Dark Souls 4 jest przecież :D haha

  • @blakejordan3978
    @blakejordan3978 4 года назад

    Are there plans for future updates that makes enemies attacks stop homing in on the player? If enemies can turn in the player's direction mid-attack, that could discourage players from using dodges. I'm not trying to knock you down, though, this is great work!

  • @Tgoth77
    @Tgoth77 5 лет назад

    Looks great!

  • @cmdrverminus7585
    @cmdrverminus7585 5 лет назад

    Thats some great combat system template! Is it possible to spawn teammate AI? For like creating medieval fortress siege level scenarios.

  • @kaansalci7381
    @kaansalci7381 4 года назад

    Like if I add the module to my game do I need to do blueprints or they just pop up I am new and idk anything

  • @thehiddenone2875
    @thehiddenone2875 4 года назад

    Would it be hard to add more impact on the hits and bloodsprays and maybe a little Quicker Combat with Combos or attacks with mini dashes. Anyway Awesome work dude

  • @cassianopaulo1
    @cassianopaulo1 4 года назад

    Is it possible to modify the system to do a hack and slack with a combo system?

  • @SafouaneAYADI
    @SafouaneAYADI 2 года назад

    I have DCS i want to make a team fight How Can I do This

  • @humanoidgamedev3159
    @humanoidgamedev3159 3 года назад

    Hello I want to buy it but I have two questions 1-does it have a boss A.I. or I have to make it myself? 2-How to add custom animations

    • @morty2632
      @morty2632  3 года назад

      Hey
      1. only AI shown in this video is included in this pack, other packs are including Mage/Archer AI.
      2. You can check this video showing how to implement 2-hand animations for player
      ue4dcs.com/tutorials/videos/twohandedanims

    • @humanoidgamedev3159
      @humanoidgamedev3159 3 года назад

      @@morty2632 ok thx

  • @fooxy8459
    @fooxy8459 4 года назад +1

    Hello its possible a fly enemy ? If yes can you make a video ?

  • @PositiveEdm
    @PositiveEdm 2 года назад +1

    update 2022 ??

  • @pedraam5453
    @pedraam5453 5 лет назад

    This is Cool

  • @LoongKinGame
    @LoongKinGame 10 месяцев назад

    Can player punch (none weapon)?

    • @morty2632
      @morty2632  10 месяцев назад

      Yes, it has non-weapon combat.

  • @tatarin3200
    @tatarin3200 5 лет назад

    Good

  • @theoneand0nly874
    @theoneand0nly874 5 лет назад

    I kinda wanna add a gun and make it like gta. Can I follow the archery tutorial but instead just use a gun instead

    • @morty2632
      @morty2632  5 лет назад +1

      theoretically it's just matter of replacing weapon&projectile meshes and animations so yes, it should work

  • @juanfernandojimenezbuitrag2434
    @juanfernandojimenezbuitrag2434 3 года назад

    I want to buy it, you have tutorials teaching how to use it? I am not an Unreal Engine coder, just a 3D artist.

    • @morty2632
      @morty2632  3 года назад

      You can find tutorials there ue4dcs.com/tutorials

  • @anikidolphin5927
    @anikidolphin5927 3 года назад

    1:11 thats gotta be the gayest armour i have ever seen lol, great combat though

  • @legobatman4465
    @legobatman4465 5 лет назад

    This shits gonna go far add a kick and a guard break so people don't block all the time and perfect blocks like parrys u dont know man but you doin great