UE4 - Dynamic Combat System Preview
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- Опубликовано: 20 окт 2024
- Combat system inspired by games like DarkSouls/Witcher
Marketplace: www.unrealengi...
Dynamic Targeting (included in Dynamic Combat System)
www.unrealengi...
Example projects using Dynamic Combat System:
• Unreal Engine 4 - Comb...
• Unreal Engine 4 - comb...
In case of questions contact me at: szewczykgrzesiek@gmail.com
This is an awesome combat system. Looks and feels great... I was planning on building my own but you now have me second guessing and considering just buying urs!! BRAVO
So, you have the skills to make one of your own and you going to buy it? dude, you are full of sh1t lol.
@@reerjgiorge Implementing a combat system is an iterative and tedious process. It makes sense to buy something like this as a base to quickly test out new ideas.
@@reerjgiorge just now seeing your response. Thanks for the motivation....I'll be sure to tag you when I'm done!!
@Salman Hussam H. Linjawi nope building a game by urself is a lot more difficult then one though especially when ur teaching urself from RUclips videos. Nevertheless I still say beleive ur system to be the best I've seen. I still may end up getting yours. My hit reactions are not as accurate as I would like.
@Salman Hussam H. Linjawi oops my bad thanks. I appreciate it.
That is amazing and exactly what I want to implement in my game. I am still learning the basics but I can now see what I want it to look like
oooooohhh my man... you've just saved me a whole 6 months - a year of developing a combat system! thank you so much for this. Gonna use this on my next game, for sure!
Nice system mate, I know its not easy to do thing like this.
I made a kinda similar game, the only difference was that I had a combo system (Just a struct where you had the current animation montage, and the "possible" montages). I think its wouldnt be a bad idea to make some Anim State where you can cancel the animation in the that state, so would be more dynamic.
But looks hella nice man! Keep up the good work! :)
For damage are you using AnimMeta Data?
Questions:
1, What is the actual mechanic for dash/dodge? While unlocked and while locked on to the target?
2, What happens with the lock-on when you and the targets are at different elevations?
3, Is it easy to setup new types of enemies? What's the process like? (Choosing mesh/ragdoll mesh, weapon choice and animations, sounds etc?)
4, Is the dodges based on I-Frames and is it intuitive to set that up with the different attacks between different enemies?
Thank you!
I think I said so before but I really what you did here!
Great job on making this combat system really one of the best combat systems you can buy right now on the unreal engine store
Nice video! You inspire me to work hard myself. Keep up your good work !
Agent "Only human"
Neo : "Mmh, updates !"
Just imagine this kind of situation in his game, could be awesome ! XD
Amazing system. I'll be using this for my game. Thanks for making!
Is this combat system limited to using sword and sheilds? If I implemented no weapon characters would it still work? Sorry, I'm brand new
I love it! Much better than many i've seen!
Do I have to make motion capture to make those combats like this or it can be made by mouse based instructions.
This reminds me of dragon's dogma
quick question before buying, can it throw projectiles as well?
I know this is old, but what's not good about this is you would never focus on only one of two enemies. Realistically, your focus would be between them, depending on the bigger threat, but not just binary left or right.
How easy would it be to use a top down camera with this? Would the controls translate easily enough, especially if the character is facing the mouse cursor? I prefer twin stick controller setup but WASD with mouse is needed too.
I like what I see, except no replication. Only thing holding me back.
whats replication?
@@MikeG604 it is where the server replicates the actions to all clients. Basically as is, it couldnt be used in multiplayer since not all the clients are being updated on what is happening.
@@Jamen1970 is replication not something that can be added after you purchase the plugin or are you limited on editing? Or is it a matter of difficulty of adding a feature like that? Forgive my lack of knowledge on ue4.
@@MikeG604 It could most definitely be added. But it would be alot work probably. You would have to understand what/how the blueprints are put together, then know where and what parts to modify so that it is replicated. It may also require changes to other blueprints as well. Basically it would/could be time intensive trying to implement it. Most developers who want to buy an asset like this would want it to work out of the box. If they had the understanding and time to fix it then they would just write their own.
How do i integrate it with the advanced locomotion system v3? Can i just reparent the combat blueprint with the ALS one?
You can find tutorial created by one of the users on Discord channel discord.gg/rkh8HVR
This is so cool. Nice job!
Was about to spend 3+ months developing a combat system for my project. Then i saw this. And i can even use my own animations! SHUT UP AND TAKE MY MONEY ;)
I love you so much for making this
Wondering if in the future this will include a equipment/ inventory system dark souls style like in your other video
I was wondering about adding it, but it would make system more complicated to implement, especialy when someone already have inventory system. I will consider adding it but can't tell you precisely at the moment.
Maybe the characters shouldn't hold the axe so far out, it looks weird when you try to calculate the distance and possible collisions when rolling. But, over all it's a nice design!
UNREAL
U-time
N-for
R-another
E-crusade
A-my
L-bois
Nice soundtrack
Just purchased this a few days ago. But I wish this included the archer...
Is animation canceling possible with the current system? Can you start and attack and then cancel it by doing a roll? This would be particularly useful for games with slower paced combat.
By default if roll input was pressed during attack, it will be queued and performed automatically when attack ends. If you would like to be able to cancel attack on roll input pressed, it is a matter of changing one condition, write me a mail, if you will have problems with that.
this one asses, can be optimize perform combat as Hack and Slash quality style?
Wowwww This is what I want to learn to do.
how do you import this character + skeleton to Maya.? Do you work with the ART plugging?
Is that Rig good enough? Please I wanna learn how to make my animations for this character.
Could you show how you do the most basic iddle animation? I can pay for it. If you put In patreon dude.
Is there also a way to use this for ranged and spellcasting characters ?
Is it possible to make it multiplayer replicable?
Can this be used with the sidecroller template?
Many time it seems that the ai has shield up but it seems that the attack affects him nonetheless. Is this true?
What about fighting with fists? Just like a normal street fight?
So no animations included? so it won't work out of the box? Also It's not network replicated?
Animations until 1:40 are included in the pack.
System is currently not network replicated, it is on to-do list, but can't tell you precisely when it will be ready, firstly there will be archery update.
morty2632 extremely interested in hearing that you are working on multiplayer and archery.
is this possible in top down? any video tutorials?
Did you find any totorials in the past 2 weeks?
Awesome ! Are you working on any project right now ? Is there something we can expect ? :D
Is there a simple armor, attack and defense system with the pack?
Yes, you can modify stats like Damage(value applied to target on hit), Defense(0-100%, how much damage is absorbed on hit), Block(0-100%, how much damage is absorbed on block)
How did you make life bar stick to the enemy?
Add Widget Component to actor, set Widget Class, Draw Size, and Space to 'Screen'
Super sam robiłeś animacje do manekina ?
Hello ! Can I ask in time 2:43 char dash anim is what anim pack ? I want to buy it
Hello, dash and most attack animations were from pack www.unrealengine.com/marketplace/dynamic-sword-animset
Movement animations were from pack
www.unrealengine.com/marketplace/sword-animset-pro
thanks!
whats the point in buying this if you are not including those animations?
Animations within the project were updated in last few updates, and showing different animsets in this video were just meant to show that system is also usable with them :)
Assasins creed is your game?
3:39 whats the low poly asset called? btw great asset.
It's Polygon Knight's pack from marketplace - www.unrealengine.com/marketplace/polygon-knights-pack
@@morty2632 Thank you. Have a great day
I want to download this software please sand me link
My question is if this comes with an inventory system and if it does if it plays nice with other things
Yes, it does include Equipment & Inventory systems.
ruclips.net/video/rWADLWrmdK8/видео.html
Awesome thank you, and Id assume that means whatever Id use for the inventory is replaceable or inter change able with my things? eh I dont think thats much of a question if you made the system im sure that what im asking is obvious
an tutorial would be epic
oh my god this is exactly exactly what i always wanted
I wish I could animate...^^'
Very nice man, could you share the Lock on graphic/material?
That's the texture I'm using in lock widget
ibb.co/gwp7OG
Thanks a lot man, good luck on your projects.
Imagine this for an elder scrolls game.
nice
How can I make it compatible with a Xbox controller
To make it compatible with controller, open Project Settings -> Input, and replace there default keyboard inputs with xbox controller inputs.
The dashing at the last included in Dynamic Combat System ??? if not how can I get that.
Dash animation is not included, it is part of the pack www.unrealengine.com/marketplace/dynamic-sword-animset
Im interested in how to make the NPCs disappear like that when they die like a digital disintegration effect anyone?
You may want to take a look at this video: ruclips.net/video/_ZdDTrj7W2k/видео.html
morty2632 awesome thanks I new I was on right track with it.
Fuck, its fucking asome D:
i feel so tempted to backstab
Is there MP support?
System is not multiplayer replicated.
morty2632 Thank you for response! Can you share a demo for testing? I really need that kinda system, but I need to test it.
Write me mail on szewczykgrzesiek@gmail.com
morty2632 Done! Looking forward to see it!
Go to make The Witcher 3 on unreal engine 4
Why remake a game that took lirlterally hundreds of people to make?
Hi. Can i make this for a moblie game?
Hello, I didn't test it on mobile, so honestly can't tell you.
I would say it's well optimized, yet you would have to test it on your own.
looks a lot like assassins creed
if u didnt see enemy he will not attack you ...
Not sure what you mean, you could increase sight range/radius of enemy
they not attack all at once like darksouls do (almost)
Dark souls really doesn't use that a lot, such things mostly happen due to enemy placement and patrols by design, but I imagine you'd just need to make a script and put enemies manually into groups.
Just need hitstop
Not sure if I would call this dynamic.
It's impressive you made this, but the rolling isn't very fluid and a lot of the animations need work. It's good, but not worth buying because everything about it would need reworked before being put in a final product
Hi, I'm aware of that included animations are not high quality, but keep in mind that animsets itself on marketplace costs about 60-80$.
Why a random guy on youtube does it better then all games? why there is no mmorpg with that combat!
You have a bad computer
You're a bad computer
why not free
you couldnt use this big axe (daneaxe?) with only one hand, but the system itselves is great!
How much would I have to do to get this to work with multiplayer?
Can't really tell you, cuz I'm not much experienced with multiplayer, just started learning it recently
ok, thanks, i'll try some stuff and see if i can get it to work. thanks for the reply ! also good work.