The Genesis/Mega Drive was very good at bringing these ports home because its CPU (Motorola 68000), coprocessor (Z-80) and sound chip (Yamaha) were very similar to the many of the arcade boards of the time, including Capcom's CPS-1, NEO GEO, and Sega's own System 16.
Sega Genesis/Mega-Drive wasn’t always good / great bringing arcade ports home MD Double Dragon audio (sound) effects are awful, crap, dreadful, horrible, terrible Amiga Double Dragon 2 👍 Atari ST Double Dragon 2 👍 MD DD 2 crap (shit) port 👎 MD Final Blow boxing didn’t look/sound as detailed as Amiga port or Atari ST version G-LOC Air Battle 👎 MD Galaxy Force didn’t look/sound as detailed as Amiga port or Atari ST version MD Golden Axe didn’t look/sound as detailed as Amiga port or Atari ST version MD Hard Drivin didn’t look/sound as detailed as Amiga port or Atari ST version MD Mercs is 1 player it looks/sounds less detailed vs Amiga Mercs is 2 player + Atari ST Mercs is 2 player = more detailed MD Super Monaco GP didn’t look/sound as detailed as Amiga port or Atari ST version MD Turbo Out Run didn’t look/sound as detailed as Amiga port or Atari ST version MD Viewpoint 👎
@jasonlee7816 The Amiga and the ST had the same main processor, so they would've/should've had a similar path programming wise. Obviously in some cases the audio and color specs of the computers would yield visual/sound advantages. The list of ports that are better on Genesis including game play is just as long though.
I agree with most of that . Mercs and Golden axe are much better on the MD though. Maybe on a paused screen shot " maybe " but otherwise both are far far better on the MD. If and when " just Jamie" does the comparison here, you know the MD will be rated higher for both games. Double Dragon on MD is insanely better than the Amiga port too.
I think this is a bit harsh on the Master System version. Arthur starts off incredibly slow, but this is by design. As you progress, you power up your speed and the game becomes quicker, although the slowdown in places is significant. It's a game that wears well: the more you play it, the better it gets. It's obviously nowhere near the excellent MD port, but in my opinion it's a very good game in its own right and well worth playing, particularly as it's so different from every other port.
Great comparison again! - PS - I get the distinct impression that, although okay, the Amiga version was pretty much a straight port of the ST one, probably also explaining the huge status panel at the bottom, instead of larger play area, and overlaid info, plus none-silky-smooth scrolling... The one thing I LOVED about the Amiga version was the music track that played, if you had at least 1MB or memory in your Amiga - it is a *STUNNING* track, by Tim Follin - it sounds like you may have heard it given you mention medieval theme, but not sure if you've yet sat and let it play all of the way through? It changes several times, with some truly beautiful sections - absolutely BLEW my mind at the time, and was pretty much the foreshadower of the type and quality of music that eventually ended up in SNES Plok (Like Beach and Akrillic) - truly groundbreaking stuff, and many a time I sat listening to it instead of playing the game, each time I loaded it up!
In the Sega Master System there's a shop where you can buy better equipment, for example better boots to move faster. Of course you'll find Arthur slow at the beginning, he's got the slowest boots 😅
The c64 version, I have immence time and memory for. I remember being told in school: "If you type in "Wigan RLFC" " into the high score screen, you can jump to the nxt level. The cheat worked- and its the only way I could get far into it! Absolute BASTARD hard, especially the ascending level 3. But- It has some of the best music that, utterly holds an amazing time of my life within it. The level 4 "Ice" level has a score that, is absolutely stunning. When I played the Megadrive version later, I was actually annoyed that the whole soundtrack wasnt like the C64 one.
@@JustJamie1983 Yeah, it's confusing. It was included on the TurboGrafx 16 Mini for some odd reason. I think it was just a showcase piece so they tossed it in there.
Being able to restart at the boss pushes the Genesis version to the top for me. I really like the Supergrafx version too. It's just more frustrating in general.
I bought the Genesis and Ghouls 'N Ghosts the very month they came out way back in Autumn 1989. I remember $189 for the Genesis console and I think it was $49.99 for the GnG cartridge. I lived in THREE locations during my effort to beat this game. 1. Oct 1989 at my gf's apartment then 2. Nov 1989 at my parents house just before being shipped overseas to S. Korea then 3. Late Nov/all of Dec 1989 I played this game relentlessly in my barracks in S. Korea finally beating the game around Christmastime 1989. The Genesis version was rated as "Game of the Year" by EGM. Yes, I agree it did have some slowdown but otherwise the gameplay, the sound, the levels, the difficulty was perfect for $49.99.
Thanks for another video. Only shame was us golds involvement. Interesting I had no idea there was a pc engine version only thought it was for the super grafx only. Can’t argue that x68000 is king in this ranking.
@@JustJamie1983 ocean made two games for the cpc which I can forgive them for all the other bad ports. It’s robocop and chase HQ. I hope these two games are on your todo list.
Fantastic job Jamie, Thought Sega pulled this one off quite well with the Mega Drive, Will be taking a look at the 68000 though, Very interesting. First played this one on the Atari 1040-STE
The Megadrive could probably have done a near perfect conversion. It was a very early title and most of the differences between the arcade are due to the difficulties in cramming it on to a 4Mbit cart
I appreciate that you rated the SGX version twice, and it was both better and worse than the Genesis one. It is a great version but for some reason I just like the Genesis one better. I think it deals better with the 8 was d-pad although you can set it for strictly 4 way in the options.
The music on ghouls and ghosts is iconic, I remember seeing images of this in magazines and being blown away, it was just ridiculously hard... Had it on the Speccy and STe and I loved it. Get the dagger 😂 PS: Amiga was a port of the ST version again..
Good news for Amstrad owners is that there are a couple of excellent homebrew ports of Ghosts N Goblins as well as this and the original. This wasn't all that bad on budget cassette. Nice art work on the cover but the scrolling did take some getting used to. The Maximo games brought this into 3D nicely
I actually consider the Master System game conceptually the most interesting of them all since you can upgrade Arthur in shops aswell as having a health meter reducing the sometimes brutal difficulty in some of the other versions... but then you have the choppy scrolling, slowdowns, horrible collision detection and overall crappy presentation which makes the experience completely fall apart. The Mega Drive version is the one I have played the most. Not arcade perfect, but highly playable and with well balanced difficulty.
SEGA was oddly good at bringing home Capcom arcade games. Ghouls 'N Ghosts, Strider, Forgotten Worlds, Mercs, Chiki Chiki Boys... SEGA had a knack for getting the games to look and play very close to the original Capcom games. I never got to play the Supergrafx version for obvious reasons (as others have said, there is no PC Engine version), but the Genesis port was pretty damn good... especially considering it was on a 4-5Mb cart.
@JustJamie1983 Yes. Definitely not original but a good modern take on the original. I believe the new Ghost n goblins resurrection took inspiration from it.
The best one was the arcade. The Genesis was very close and the SuperGrafx was even better. I think the Super NES was a reboot and it's probably the best version although technically a different game.
The 25/30 frames per second of the Amiga version is very unfortunate. Not to mention the Amiga supported two buttons. It's just that 80% of devs were too lazy to do it. The SuperGrafx is definitely the best home version. At least, the most accurate to the arcade, best animations, more accurate graphics overall. It's the version I play if I'm not playing the arcade version. Have it on a real SuperGrafx, and MiSTer and Anaglogue Pocket. Excellent version. Still play the arcade version most though for all CPS-1 games.
The Amiga version (and , I think the C64) has sound tracks by the genius Tim Follin. You can (download the Amiga soundtrack along with some of his other work) from his website in mp3 format. They are well worth a listen - and the soundtracks are, in my mind, superior to the arcade original.
What about the digital ghost and goblin's remake? 🤔 Ghost & goblin's remake is one of the best remakes out there. It should have come out on Blu-ray disc. Great game 👍👍👍
@@JustJamie1983 I first had it on the Megadrive. Somehow through the progression of the machines I owned which was Speccy>Master System>Amiga>Megadrive, I missed it until the Megadrive. I finished it on the Megadrive, although was this the one where you had to finish it twice to really finish it? If so, I didn't do that LOL.
the x68000 version was the best, too bad that the console was sold only in Japan for this reason the best version on the consoles sold all over the world was the one for megadrive. later a new version was produced for snes but that was a new chapter of the game.
I disagree about the Amiga version, it has great music by Tim Folin (some of my favorite video game music of that generation), but it has this annoying thing where if you try to scoll left in the wrong place then you get locked up against an invisible wall. Also, you probably played the Amiga version on an emulator, but it has absolutley pants disk loading times which don't help the experience.
Nice list, at least with this one they're basically all playable. This game though really gets me angry.. because its one you *want* to love and want to finish, but it just doesn't let you! Or at least I'm not that good or patient to get through it, and its a game you *want* to see through to the end. Oh well... there's always cheats :)
I really don't catch how anyone would prefere the shitty amiga/st/speccy versions to the the great c64 one. It was a miracle, the music was far better than the arcade, the playability was top level and was also more balanced than the arcade that had some very rough passages (though I love it anyway, one of the best games ever), of course the graphic was not comparable to the arcade but was good for the c64 standards.
Super Ghouls and Ghosts really isn't the same game I guess? I liked the Master System version because it had shops. Or am I thinking of a different game? My old memory. 🙂
The actual AtariST version looks and sounds better than the emulator used for the video. I fought and cussed this game to the bitter end. More than once. It was a good, solid conversion. The SNES version, albeit a “Super” version of the game, sold me on the console and a TV with Composite input!
Despite the accuracy, I don't think Amiga one should be that high Sure it was almost accurate, but C64 (despite lacking accuracy) is at least top 5-7 Also Sega Master System is the most impressive so far The colours, stable framerate despite some slowdowns and how identical it is to the arcades
C64 version is very good, very playable, more than amiga or st..... is odd...the owner of this place sometimes qualify the games for its playability and other for its graphics.
I loved the Mega Drive version to Death Wished I’d owned a Sharp 68000 C64 could have been coded better Now I have an original Arcade in Mint Condition
A port is where the code is 'ported' from one machine to another. As an example, from the Atari ST to the Commodore Amiga, and then any changes that are required are made to allow it to run. These are not ports, they are just written, in the main from the ground up on different systems.
You missed the shops in the Master System; it's by far the easiest version of the game. Armor upgrades, health refills, and access to invincibility magic are just a few of the game breaking options. Reviewing the Supergrafx version twice, in two different spots, brings into question your ability to review these ports at all. Please consider pulling this, and redoing the video. I really like this series, but you're better than this.
That was a tiny mistake. It has been brought to my attention more than once. The video isn't being pulled when viewers can view these comments. Thanks. I will just add. I am not a professional reviewer. I am a hobbyist.
The SNES G&G is a unique game with different jumping mechanics (double jump) and Arthur can't shoot upwards. It's a fantastic game in its own right (despite horrific slowdown at times) but it's not a port of the arcade.
Seriously commodore amiga is better that Sega master system, I see you complaining about the slowly but it's a intentional mechanic in game where you can upgrade your armor (more life) , boots( more speed) and helmet( magic change) with a the boots upgraded the moves are very smooth
Ashame elite never had the licence to this as they did a great job on ghost n goblins For me most of the home micro ports look very poor compared to the quality of the first game Software creations didn't really do the game justice at all . For me the megadrive version just showed why it was time to move from the amiga to the megdrive for arcade ports But the music from tim folin was great Pc engine and megadrive both had great versions
your missing the snes version as that was the far best version of the game. Very odd that the snes version is not here. Even tho i am a megadrive the snes version was the best
The SNES version is a completely different game, though. It's a fantastic game in its own right, but it doesn't belong in a video about ports of Ghouls 'N Ghosts.
@@samviolet398 Really. The SNES Super Ghouls N' Ghosts is not a port of the arcade Ghouls N' Ghosts that was covered in this video. It's a wholly unique game that was exclusive to the SNES at the time. It eventually was ported to the GBA, and it's been included in several Capcom collections. I had both GnG on Genesis, and and Super GnG on the SNES back in the day, and they're both great games. Super GnG is definitely the more difficult of the 2 games, though.
I find it funny ever British person ever puts the spectrum ahead of its equivalent contemporaries it doesn't matter the game. I think the c64 version was better than the spectrum but oh well. geographical bias is still a bias. Should have given an honorable mention to Super Ghouls and Ghosts a completely revamped version that I would place ahead of even the arcade version of Ghouls and Ghosts.
Like I say. Nothing to do with origins of machines. I praise the C64 to date often uploading new casing, ultimate Cartridge review and so on. I never grew up with a Speccy either so it wasn't a nostalgic opinion.
@@haysoos123 The SNES game, while vastly superior in terms of graphics and audio, actually feels like a step backwards in terms of gameplay, given the lack of vertical attacks. The double jump mechanic is awkward, and comes no where close to replacing the usefulness of shooting up and down.
More Arcade Port Rankings Here: ruclips.net/p/PLJVdlhzi-kR9pLkunb1GD7Orc8zLw8VrH
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The Genesis port of Ghouls N' Ghosts, is one of my all-time favorite Genesis games.
For certain, and the MD port was coded by Yuji Naka of Sonic Team fame.
Tim Follin man, the genius behind c64 music conversion
100%
Rest of that port was trash however 😅
@@Marmite101 not at all, more playable than Amiga version
2:24 Agreed. In fact, I'd go so far as to describe the SID music tracks (and the storm sound effects during the Intro) as _remarkable_ .
You love your 64 as much as I 😀
The Genesis/Mega Drive was very good at bringing these ports home because its CPU (Motorola 68000), coprocessor (Z-80) and sound chip (Yamaha) were very similar to the many of the arcade boards of the time, including Capcom's CPS-1, NEO GEO, and Sega's own System 16.
@@lazarushernandez5827 truly magical times.
Only the MD limited sprite pallette hampered those games.
Sega Genesis/Mega-Drive wasn’t always good / great bringing arcade ports home
MD Double Dragon audio (sound) effects are awful, crap, dreadful, horrible, terrible
Amiga Double Dragon 2 👍
Atari ST Double Dragon 2 👍
MD DD 2 crap (shit) port 👎
MD Final Blow boxing didn’t look/sound as detailed as Amiga port or Atari ST version
G-LOC Air Battle 👎
MD Galaxy Force didn’t look/sound as detailed as Amiga port or Atari ST version
MD Golden Axe didn’t look/sound as detailed as Amiga port or Atari ST version
MD Hard Drivin didn’t look/sound as detailed as Amiga port or Atari ST version
MD Mercs is 1 player it looks/sounds less detailed vs Amiga Mercs is 2 player + Atari ST Mercs is 2 player = more detailed
MD Super Monaco GP didn’t look/sound as detailed as Amiga port or Atari ST version
MD Turbo Out Run didn’t look/sound as detailed as Amiga port or Atari ST version
MD Viewpoint 👎
@jasonlee7816 The Amiga and the ST had the same main processor, so they would've/should've had a similar path programming wise. Obviously in some cases the audio and color specs of the computers would yield visual/sound advantages. The list of ports that are better on Genesis including game play is just as long though.
I agree with most of that .
Mercs and Golden axe are much better on the MD though. Maybe on a paused screen shot " maybe " but otherwise both are far far better on the MD.
If and when " just Jamie" does the comparison here, you know the MD will be rated higher for both games.
Double Dragon on MD is insanely better than the Amiga port too.
I think this is a bit harsh on the Master System version. Arthur starts off incredibly slow, but this is by design. As you progress, you power up your speed and the game becomes quicker, although the slowdown in places is significant.
It's a game that wears well: the more you play it, the better it gets. It's obviously nowhere near the excellent MD port, but in my opinion it's a very good game in its own right and well worth playing, particularly as it's so different from every other port.
Thanks for your feedback.
MS version is arsse
The ZX spectrum version has an incredibly dynamic gameplay and has all the stages as the arcade game
Great comparison again! - PS - I get the distinct impression that, although okay, the Amiga version was pretty much a straight port of the ST one, probably also explaining the huge status panel at the bottom, instead of larger play area, and overlaid info, plus none-silky-smooth scrolling...
The one thing I LOVED about the Amiga version was the music track that played, if you had at least 1MB or memory in your Amiga - it is a *STUNNING* track, by Tim Follin - it sounds like you may have heard it given you mention medieval theme, but not sure if you've yet sat and let it play all of the way through?
It changes several times, with some truly beautiful sections - absolutely BLEW my mind at the time, and was pretty much the foreshadower of the type and quality of music that eventually ended up in SNES Plok (Like Beach and Akrillic) - truly groundbreaking stuff, and many a time I sat listening to it instead of playing the game, each time I loaded it up!
I never knew about half of these versions. Good rankings Jamie.
Hey there, thanks for watching. New episode coming tomorrow night at 8pm (UK time).
Tim Follin is a genius.
Absolutely
In the Sega Master System there's a shop where you can buy better equipment, for example better boots to move faster. Of course you'll find Arthur slow at the beginning, he's got the slowest boots 😅
Yup. Great game too.
The c64 version, I have immence time and memory for. I remember being told in school: "If you type in "Wigan RLFC" " into the high score screen, you can jump to the nxt level. The cheat worked- and its the only way I could get far into it! Absolute BASTARD hard, especially the ascending level 3.
But- It has some of the best music that, utterly holds an amazing time of my life within it. The level 4 "Ice" level has a score that, is absolutely stunning. When I played the Megadrive version later, I was actually annoyed that the whole soundtrack wasnt like the C64 one.
this channel rocks, this vid rocks
Hey, why thank you very much 😀
@@JustJamie1983 you are welcome, best channel i have found in ages
Another timeless classic arcade game, but this one I got an love hate relationship with LOL. It still beats my ass to this day!
I think a lot of people likely feels like that. A great game for sure but will destroy you mentally after a few goes.
@JustJamie1983 yeah I tend to only play it 5 times max, before rage quitting 😂
there was no pc engine version only the super Grafx version
Whoops. My mistake. I now await the troll invasion lol
@@JustJamie1983what were you playing? I don’t recognize it.
@@rekor It's just the Super Grfx version
Before the Genesis version there is a Pc-Engine version that I don’t recognize.
@@JustJamie1983 Yeah, it's confusing. It was included on the TurboGrafx 16 Mini for some odd reason. I think it was just a showcase piece so they tossed it in there.
Being able to restart at the boss pushes the Genesis version to the top for me. I really like the Supergrafx version too. It's just more frustrating in general.
Yup. I get you there for sure 😀
the Sega Saturn version Capcom Generation Volume 2 is My Favorite.
I bought the Genesis and Ghouls 'N Ghosts the very month they came out way back in Autumn 1989. I remember $189 for the Genesis console and I think it was $49.99 for the GnG cartridge.
I lived in THREE locations during my effort to beat this game. 1. Oct 1989 at my gf's apartment then 2. Nov 1989 at my parents house just before being shipped overseas to S. Korea then 3. Late Nov/all of Dec 1989 I played this game relentlessly in my barracks in S. Korea finally beating the game around Christmastime 1989.
The Genesis version was rated as "Game of the Year" by EGM. Yes, I agree it did have some slowdown but otherwise the gameplay, the sound, the levels, the difficulty was perfect for $49.99.
Thanks for another video. Only shame was us golds involvement. Interesting I had no idea there was a pc engine version only thought it was for the super grafx only. Can’t argue that x68000 is king in this ranking.
Could have been worse...it could have been...Ocean!
@@JustJamie1983 ocean made two games for the cpc which I can forgive them for all the other bad ports. It’s robocop and chase HQ. I hope these two games are on your todo list.
@James-fo8rf at some point 😀
there is no pc engine version only super grafx
I am aware of this now.
I had the Sega Genesis version when i came out in 89😃
You were lucky!
Fantastic job Jamie, Thought Sega pulled this one off quite well with the Mega Drive, Will be taking a look at the 68000 though, Very interesting. First played this one on the Atari 1040-STE
Ah, yeah, the X68000 version is definitely worth trying out. Superb stuff 😀
The Megadrive could probably have done a near perfect conversion. It was a very early title and most of the differences between the arcade are due to the difficulties in cramming it on to a 4Mbit cart
I appreciate that you rated the SGX version twice, and it was both better and worse than the Genesis one.
It is a great version but for some reason I just like the Genesis one better. I think it deals better with the 8 was d-pad although you can set it for strictly 4 way in the options.
Thank you 😊
Hehe... Fact fail
Great video. ! I like these kind of videos !! You are a great reviewer !! I thought the Amiga was so powerful !! Obviously , it was not. !!
Thanks for watching!
The music on ghouls and ghosts is iconic, I remember seeing images of this in magazines and being blown away, it was just ridiculously hard... Had it on the Speccy and STe and I loved it.
Get the dagger 😂
PS: Amiga was a port of the ST version again..
Good news for Amstrad owners is that there are a couple of excellent homebrew ports of Ghosts N Goblins as well as this and the original. This wasn't all that bad on budget cassette. Nice art work on the cover but the scrolling did take some getting used to. The Maximo games brought this into 3D nicely
This game is what made me BUY a Sega Genesis! Still impressive to this day!
Most certainly is. Pure class.
Agreed. One of my favourite Megadrive/Genesis games.
I don't think there was a Ghouls 'n Ghosts for the basic PC Engine, just for the PC Engine SuperGrafx
Yeah. Jumped on here to say this. What is he playing here?
He is playing the supegrafx version. This has been cleared many times now.
Thank you.
My pleasure 😀
Great videos. If I may make a suggestion, consider using a pop-filter for the mic.
Thanks
I actually consider the Master System game conceptually the most interesting of them all since you can upgrade Arthur in shops aswell as having a health meter reducing the sometimes brutal difficulty in some of the other versions... but then you have the choppy scrolling, slowdowns, horrible collision detection and overall crappy presentation which makes the experience completely fall apart. The Mega Drive version is the one I have played the most. Not arcade perfect, but highly playable and with well balanced difficulty.
Hey, thanks for your feedback. Always good to hear others opinions.
Cps games were developed on the x68000 a like for like without the dsp16 gfx chips
SEGA was oddly good at bringing home Capcom arcade games. Ghouls 'N Ghosts, Strider, Forgotten Worlds, Mercs, Chiki Chiki Boys... SEGA had a knack for getting the games to look and play very close to the original Capcom games. I never got to play the Supergrafx version for obvious reasons (as others have said, there is no PC Engine version), but the Genesis port was pretty damn good... especially considering it was on a 4-5Mb cart.
Yup. Just a mistake on my behalf. Apologies.. thanks for your comment 😀
Remember the c64 version the most
For me personally, this game was just too difficult to enjoy. I will have to revisit it again:)
Many people feel like this
WE SHOULD HAVE LOOKED AT THAT PORT
@ Which one?
Ghost n goblins on the psp is the best. Thats my number 1. I still play it to the day.
A great game but not 100% as the original.
@JustJamie1983 Yes. Definitely not original but a good modern take on the original. I believe the new Ghost n goblins resurrection took inspiration from it.
I take back what I said about altered beast….. this is the hardest game ever made! My god, it was stupidly hard! Love the music to this game though!
Haha
Amiga one had the best music by far
Most certainly did 😀
The best one was the arcade. The Genesis was very close and the SuperGrafx was even better. I think the Super NES was a reboot and it's probably the best version although technically a different game.
The 25/30 frames per second of the Amiga version is very unfortunate. Not to mention the Amiga supported two buttons. It's just that 80% of devs were too lazy to do it.
The SuperGrafx is definitely the best home version. At least, the most accurate to the arcade, best animations, more accurate graphics overall. It's the version I play if I'm not playing the arcade version. Have it on a real SuperGrafx, and MiSTer and Anaglogue Pocket. Excellent version. Still play the arcade version most though for all CPS-1 games.
The Amiga version (and , I think the C64) has sound tracks by the genius Tim Follin. You can (download the Amiga soundtrack along with some of his other work) from his website in mp3 format. They are well worth a listen - and the soundtracks are, in my mind, superior to the arcade original.
Yup. I love the sounds of micro systems.
they need to be made for rock smith 2014
What about the digital ghost and goblin's remake? 🤔
Ghost & goblin's remake is one of the best remakes out there. It should have come out on Blu-ray disc. Great game 👍👍👍
Thanks
Colour clash on the spectrum version? I didn't see any. The monochrome layout avoids it.
Have you played it all?
@@JustJamie1983 Not on the Speccy. Didn't see much if any clash on your video though. Maybe it gets worse later.
@@JustJamie1983 I first had it on the Megadrive. Somehow through the progression of the machines I owned which was Speccy>Master System>Amiga>Megadrive, I missed it until the Megadrive. I finished it on the Megadrive, although was this the one where you had to finish it twice to really finish it? If so, I didn't do that LOL.
mate, where do you get ypur bezels from they are so good
Hey, this is using Retrobat.
the x68000 version was the best, too bad that the console was sold only in Japan for this reason the best version on the consoles sold all over the world was the one for megadrive. later a new version was produced for snes but that was a new chapter of the game.
I have no idea why the Super Grafx didn't take off. You almost had another port of Strider to review.
Yup. Didn't I just. It could have been awesome.
SuperGrafx
C64 version for me. Tim folins riffs really brings this game to life ❤
Yup. I am pretty nostalgic for that too 😀
they need to be made for rock smith 2014
I disagree about the Amiga version, it has great music by Tim Folin (some of my favorite video game music of that generation), but it has this annoying thing where if you try to scoll left in the wrong place then you get locked up against an invisible wall. Also, you probably played the Amiga version on an emulator, but it has absolutley pants disk loading times which don't help the experience.
Hey, thanks for your feedback 😀
Nice list, at least with this one they're basically all playable. This game though really gets me angry.. because its one you *want* to love and want to finish, but it just doesn't let you! Or at least I'm not that good or patient to get through it, and its a game you *want* to see through to the end. Oh well... there's always cheats :)
Hey, thanks for your comment. It's one of the toughest around.
I really don't catch how anyone would prefere the shitty amiga/st/speccy versions to the the great c64 one. It was a miracle, the music was far better than the arcade, the playability was top level and was also more balanced than the arcade that had some very rough passages (though I love it anyway, one of the best games ever), of course the graphic was not comparable to the arcade but was good for the c64 standards.
Just down to preference. I am also one of the biggest C64 fans around but I judge for how I see it.
Agreed, the C64 version is clearly better than the Speccy version on all counts.
Super Ghouls and Ghosts really isn't the same game I guess? I liked the Master System version because it had shops. Or am I thinking of a different game? My old memory. 🙂
Nope..super is very different.
Best run and gun?
My opinion: Gunstar Heroes! :)
Not a bad game 😀
@JustJamie1983 yep, looked the SNES one the best even though it's a remaster before that was even a thing. Lol
The actual AtariST version looks and sounds better than the emulator used for the video. I fought and cussed this game to the bitter end. More than once. It was a good, solid conversion.
The SNES version, albeit a “Super” version of the game, sold me on the console and a TV with Composite input!
Thank you
Saturn version for me
doesn't feel fair if the Sharp X68k has a port, you know it's just going to be the best...
Not necessarily
Despite the accuracy, I don't think Amiga one should be that high
Sure it was almost accurate, but C64 (despite lacking accuracy) is at least top 5-7
Also Sega Master System is the most impressive so far
The colours, stable framerate despite some slowdowns and how identical it is to the arcades
Hey, thanks very much for your feedback 😀
@@JustJamie1983 you're welcome man
The commodore 16 version was unsatisfactory
Haha
The NES version is a classic good time
100%
C64 version is very good, very playable, more than amiga or st..... is odd...the owner of this place sometimes qualify the games for its playability and other for its graphics.
I was happy as a kid with the C64 port for sure.
I loved the Mega Drive version to Death
Wished I’d owned a Sharp 68000
C64 could have been coded better
Now I have an original Arcade in Mint Condition
The genesis version is the most well known,should be no 2.
Thanks
A port is where the code is 'ported' from one machine to another. As an example, from the Atari ST to the Commodore Amiga, and then any changes that are required are made to allow it to run. These are not ports, they are just written, in the main from the ground up on different systems.
To the rest of the world we call them ports.
@ I live in the same country as you and they aren’t ports. They are individually written from the ground up in the main.
Cool. But the rest of the world sees them as ports regardless.
Agreed. They are ports. It's the term that has always been used. Or alternatively conversions.
You missed the shops in the Master System; it's by far the easiest version of the game. Armor upgrades, health refills, and access to invincibility magic are just a few of the game breaking options.
Reviewing the Supergrafx version twice, in two different spots, brings into question your ability to review these ports at all.
Please consider pulling this, and redoing the video. I really like this series, but you're better than this.
That was a tiny mistake. It has been brought to my attention more than once. The video isn't being pulled when viewers can view these comments. Thanks. I will just add. I am not a professional reviewer. I am a hobbyist.
I have also added this to the top of my description to warn everybody.
isnt there a sega Saturn arcade perfect port? you included the sf2 game!
It is impossible to include every single port of some of these games. I aim to make these videos between 10-15 minutes long.
Didn’t they do this on SNES or did I miss it or dream they had it. I’m sure I had it
It was on Snes. But didn't copy the arcade original 100%
The SNES G&G is a unique game with different jumping mechanics (double jump) and Arthur can't shoot upwards. It's a fantastic game in its own right (despite horrific slowdown at times) but it's not a port of the arcade.
There was no PC Engine version of this game. What exactly are you playing here?
See other comments.
Seriously commodore amiga is better that Sega master system, I see you complaining about the slowly but it's a intentional mechanic in game where you can upgrade your armor (more life) , boots( more speed) and helmet( magic change) with a the boots upgraded the moves are very smooth
Yes. Very aware of that. But games for Amiga just wasn't as good as other systems of the time. PS - that's not complaining. That's a fair assessment.
The x68000 feels like cheating to me
Hmmm, I kinda feel the same way but, nevertheless it is another version and needs to be added.
Sega genesis is the best Ghouls n Ghosts version!
Thank you 😊
@JustJamie1983 your welcome
Ashame elite never had the licence to this as they did a great job on ghost n goblins
For me most of the home micro ports look very poor compared to the quality of the first game
Software creations didn't really do the game justice at all . For me the megadrive version just showed why it was time to move from the amiga to the megdrive for arcade ports
But the music from tim folin was great
Pc engine and megadrive both had great versions
Visually the Amiga version surprised me the most due to how poor it looks graphically
Poor Amiga 😞
EEEEEKK !!! MY EYES !!!! Why No Scanlines???
Because scanlines can often destroy sprites colors.
your missing the snes version as that was the far best version of the game. Very odd that the snes version is not here. Even tho i am a megadrive the snes version was the best
It would be if it copied the original game.
as a matter of fact... Ghouls 'n Ghosts is exactly the easiest one on the seie :s
Cool
SNES??
Please read other comments..
No SNES version here? 😮😮😮😮
It's very different to the arcade original.
you forgot the snes version
Why do you think that is?
The SNES version is a completely different game, though. It's a fantastic game in its own right, but it doesn't belong in a video about ports of Ghouls 'N Ghosts.
The SNES versions is an entirely different game. It is the best one too imo
@@homiedclownwait, really?
@@samviolet398 Really. The SNES Super Ghouls N' Ghosts is not a port of the arcade Ghouls N' Ghosts that was covered in this video. It's a wholly unique game that was exclusive to the SNES at the time. It eventually was ported to the GBA, and it's been included in several Capcom collections. I had both GnG on Genesis, and and Super GnG on the SNES back in the day, and they're both great games. Super GnG is definitely the more difficult of the 2 games, though.
I find it funny ever British person ever puts the spectrum ahead of its equivalent contemporaries it doesn't matter the game. I think the c64 version was better than the spectrum but oh well. geographical bias is still a bias. Should have given an honorable mention to Super Ghouls and Ghosts a completely revamped version that I would place ahead of even the arcade version of Ghouls and Ghosts.
Like I say. Nothing to do with origins of machines. I praise the C64 to date often uploading new casing, ultimate Cartridge review and so on. I never grew up with a Speccy either so it wasn't a nostalgic opinion.
Isnt there an android version.
nes, snes, psp ???
This wasn't on the NES, Snes was different and so was the PSP game.
there is no pc-engine port
As explained in several users comments as well as in description.
@@JustJamie1983 So which version was he showcasing there then?
And where were the playstation and Saturn ports?
@dbnpoldermans4120 the original game. Neither of these are like the original but taking the original idea and adding extras in.
SNES version was abit different, but geat
snes the best by far 😊
fantastic game but not a straight conversion, hence why I believe it is absent.
Absolutely
Personally I don’t think so. It actually veers into too hard territory.
@@haysoos123 The SNES game, while vastly superior in terms of graphics and audio, actually feels like a step backwards in terms of gameplay, given the lack of vertical attacks. The double jump mechanic is awkward, and comes no where close to replacing the usefulness of shooting up and down.
Too much slowdown, a lag fest.
I respect its your opinion but the c64 version should be a few places up. A classic game on c64.