Wow, been using the monument trick for a while (and it's amazing) but the other two are incredible also. The enderpearl one is so clever! Definitely could be a huge time/resource saver.
Dude thanks so much for all these videos. Its so hard to find clips/videos explaining this kinda stuff so thank for providing it. My 1.16.1 rsg pb is 31:05 but with all this help I'm gonna get a sub 25 in no time. Much love
Just wanna ask. In my 1.13.1, i try to do 32 RD, the game start lagging, and then the game will lag like every 20 tick, the game freeze for 20 ticks. And the interesting fact, IGT moves slower in this condition. I walk a far distance and it only takes 2 second IGT, where the RTA is about 10 second.
Not my idea: if you load into the nether in a 1.16 monument run with 2rd, will piglins be more likely to spawn near you? If so this could be big for finding piglins to trade with. But it could also not even work, figured I'd throw the idea out there though. Great video
The piglins you find in structures are generated in along with the structure-- i.e. they don't spawn naturally inside the bastion structure like blazes and wither skeletons do inside of nether fortresses. It's possible this could help with finding piglins outside of a bastion, though, but it hinges upon a few things (mob cap, mob despawning rules) that I'm too lazy to check right now.
Yes it does. You can have them keep trading up to ~300 blocks with max render distance. Or lower your render distance and stop them trading which also freezes the items and keeps them from despawning
Can any of this be applied to multiplayer servers? I'm guessing it can't because you'd probably have to change the view distance to 2 in server.properties, but does anyone know?
Your right, you would have to change the render in server properties and then reset the server which isn’t good because co op runs are timed in real time
Not my idea: if you load into the nether in a 1.16 monument run with 2rd, will piglins be more likely to spawn near you? If so this could be big for finding piglins to trade with. But it could also not even work, figured I'd throw the idea out there though. Great video
Depending on the biome you’re in, but yes sort of. If not, you can just re-adjust to 2rd, wait for it to be 70M’s (monsters) close to you and boom you’ve respawned mobs. Saw k4 test it out the other day
Amazing guide! Such a pedagogical explanation too.
Wow, been using the monument trick for a while (and it's amazing) but the other two are incredible also. The enderpearl one is so clever! Definitely could be a huge time/resource saver.
Dude thanks so much for all these videos. Its so hard to find clips/videos explaining this kinda stuff so thank for providing it. My 1.16.1 rsg pb is 31:05 but with all this help I'm gonna get a sub 25 in no time. Much love
Is it in the leaderboards? And did u get your sub 25
@@levkil4570 yeah got 22:40 like weeks ago then last night I got 22:13 on steam. I gotta aupload it to yt tho
@@abdelsinusi5545 good job to you
this really helped me out about speedrunning. imma use it on my next run, thanks.
I've seen pearl hanging used in anarchy but I never thought to use it in speedruns.
Just wanna ask. In my 1.13.1, i try to do 32 RD, the game start lagging, and then the game will lag like every 20 tick, the game freeze for 20 ticks. And the interesting fact, IGT moves slower in this condition. I walk a far distance and it only takes 2 second IGT, where the RTA is about 10 second.
*angry benex sounds*
your are KING
do someone knows if i can change the f3 keybinds?
Y do u use 3rd instead of 2rd?
Not my idea: if you load into the nether in a 1.16 monument run with 2rd, will piglins be more likely to spawn near you? If so this could be big for finding piglins to trade with. But it could also not even work, figured I'd throw the idea out there though. Great video
The piglins you find in structures are generated in along with the structure-- i.e. they don't spawn naturally inside the bastion structure like blazes and wither skeletons do inside of nether fortresses. It's possible this could help with finding piglins outside of a bastion, though, but it hinges upon a few things (mob cap, mob despawning rules) that I'm too lazy to check right now.
POGCHOMP
Does reducing view distance cause piglins to stop trading?
Yes it does. You can have them keep trading up to ~300 blocks with max render distance. Or lower your render distance and stop them trading which also freezes the items and keeps them from despawning
Can any of this be applied to multiplayer servers? I'm guessing it can't because you'd probably have to change the view distance to 2 in server.properties, but does anyone know?
Your right, you would have to change the render in server properties and then reset the server which isn’t good because co op runs are timed in real time
@@xblitzy1653 btw what's the default server render distance?
@@jongyon7192p 16
the keybind doesn't work for me for some reason
some keyboards you gotta press shift f3
like if your keyboard has brightness keys as f3 f4 and audio keys etc you need to press shift f3 for debug
Nice
Ur the besttt
k4yfour
TriHard
The frozen enderpearl for educated travel seems a bit like cheating
its allowed tho
PepoG
5Head
TriHard 7
the
Not my idea: if you load into the nether in a 1.16 monument run with 2rd, will piglins be more likely to spawn near you? If so this could be big for finding piglins to trade with. But it could also not even work, figured I'd throw the idea out there though. Great video
Depending on the biome you’re in, but yes sort of. If not, you can just re-adjust to 2rd, wait for it to be 70M’s (monsters) close to you and boom you’ve respawned mobs. Saw k4 test it out the other day
5Head