It's literally illegal to make a game without these seven puzzles! Or at least, that's the only explanation we can think of for how they're in every game ever. Can you think of any other puzzles you see all the time? Shout in the comments if so!
Tell Andy he missed a chance to push his mind control caps- I mean safety beanies.... Also tell Jane not to off me for revealing her plot of using Andy's safety beanies....
There's also the "step only once" path, where you have to step in every tile of a room, but if you step more than once on the same it breaks under your feet.
@@alexipanda9505 Not quite, Sky Pillar was about using a Mach Bike to move fast enough that you didn't fall through. Sootopolis Gym is a straight example though.
Or follow the path puzzles, you can only step on certain tiles, sometimes you have to know the path by clues elsewhere and sometimes you just have to know which tiles are safe.
A variation is having to touch every tile to get a door open/bridge down but after you step, the tile/rock/pillar disappears into the deadly thing your are trying to cross, so you can easily “paint yourself into a corner “ of death.
This is why I write it in permanent marker on my flesh. If I actually lived in a videogame world I'm sure it would backfire horribly but works pretty well in the real one.
I thought the most realistic (although comparatively rare) are when you have to trick an NPC so you can progress. Games tend to dumb it down compared to the real world...although with some of these scams, it seems like real people fall for some awful dumb stuff too.
@@randomstuff-qu7sh People write down their combinations and passwords all the time. The worst for that are the most high security places that are constantly changing those things because nobody can memorize constantly changing alphanumeric codes. Lying to people to get them to give you their access information is also common, but that's not really a puzzle.
I work in IT. It is *extremely* common for passwords to be written - often on a sticker near the PC. BTW, if your password is something like "123456", "qwerty", or "password" *change it now.* xkcd.com/936/
The MiB game where you had to start a computer that wouldn't let you in without a password was quite realistic, if you consider how many pet and family names are used as passwords. There's actually a photo in the office with the password as a caption.
Rate my dungeon: Redirect beams of light to control the water level. This grants you access to other areas of the dungeon so you can follow electric wires to password-locked path puzzles. Each path puzzle drops a new block into the main room's icy floor. This final sliding block puzzle is on a timer, so if you take too long or mess up, the blocks disappear and you have to redo everything.
That's because zelda pretty much invented the modern actions adventure puzzler. Allt the big games of the current gena re still using idea oot invented 20 plus years ago
Don't forget the "collect the mystical objects and place them on the altar" puzzle. They're all over the room or temple or haunted house, and they all must be placed in the right places and correct order on a mysterious and dimly lit altar, and you won't go a step further without them.
Andy having to say "sluice" several times kind of reminds me of how I have to tell myself WWIII has not begun every time I think of Pokémon Gen 5's Critically Low HP theme
Fun fact: Skyrim does have an in-game explanation for why its puzzles are so simplistic, actually. It's just... hidden away in a journal in an optional ruin, and doesn't _really_ excuse the frankly lazy puzzle design, but at least it's there and kinda interesting. The puzzles in the Draugr ruins are not there to keep people out, but to keep the Draugr _in._ They don't test for cleverness - they test for basic cognitive function. Which the Draugr don't have.
When I saw the title of this video, one IMMEDIATELY came to mind, and it wasn’t in the video. It’s the “hit this switch and it, and the ones directly next to it, ALL change! Make them all the same color.” I’m not describing it well, am I? Some examples were in the Color Dungeon of Link’s Awakening and in the area right before... I think it was called “Final Egg” in Sonic Adventure? That puzzle.
There's also a puzzle like that in Spyro 2. Hop on all the blocks to make them light up to open the tool box....and then have your intelligence insulted lol
Anytime I pick up a BioWare game I know that there is at least a 50% chance of encounteting some kind of Tower of Hanoi and/or light up floor puzzle (looking at you Kotor, Mass Effect, and Dragon Age)
4 года назад+2
Came for this comment. (Just playing Mass Effect for the umpteenth time.)
11:01 Super Paper Mario. Mimi somehow memorized an EIGHT DIGIT CODE and accidentally muttered it in her sleep. One of the NPCs overhears that, and ALSO memorizes it. You give the NPC some money, and he then gives you the code to her treasure vault. He did not know what the code was for, so he didn’t use it. It was crafted to be the exact opposite, yet similar to this experience.
"Somehow memorized an EIGHT DIGIT CODE--" Me with my five most common passwords that are between 16 and 32 digit (depending how many a site allows) random combinations of letters, both uppercase and lowercase, numbers, and symbols, all of which I have memorized: 😐 At least I never have to worry about muttering that shit in my sleep lmao.
Another puzzle trope: ones where you have to be there during a certain time of day so that the light casts a shadow juuuuuuuuust right to show you were to get that sweet, sweet loot!
I feel like the other sliding puzzle is even more common, where it's your character being thrown from one side of the screen to the other whether it's conveyors, slime, or insanely slippery ice you're not stopping til you hit a rock, a wall, or an enemy. Be prepared to go through multiple times too as there's loot to grab before continuing on your journey.
Peeling off the stickers damages the stickers, though...and eventually makes it obvious. Just take it apart and put it back together solved. That's what I did as a kid...I've since learned the proper way, but that way kept it looking nice. ...and there are Twisty Puzzle games out there on consoles.
I remember feeling cheated when, after years of "honing" my hacking and electronic prowess in video game puzzles, I learned that IRL electronics are timed, deathly, and cannot be reset via a conveniently near lever when something goes horribly wrong. Sadly, my initial bravado must have outrolled my electronics teacher's perception check - my growing terror at the mere sight of the word "solder" went without correction and, to this day, I power down, flip the switch AND THEN UNPLUG THE ENTIRE APPLIANCE lest the blinking lights of Standby Mode haunt my sleep. Curse you, video games!
@@brandonwithnell612 I liked it too but it's true that I also feel it is the "least good" of the three. The skill tree doesn't feel intuitive, you don't have the side missions and challenges given on the map like in Rise, too many underwater parts for my taste (and the freaking piranhas are back !). It's still good but again, not the best of the trilogy
I also love how all these ancient civilizations managed to keep all their mirrors, etc so clean and shiny over however many hundreds or thousands of years. Especially when all of these places are open air. Okay, new plan! Always write down the three (or four) digit number down. But write down the wrong one - like your bank pin number from three cards ago.
Yah, lost, abandoned, undisturbed places apparently have good maintenance, even if they are partially being reclaimed by nature. They often also have someone coming by with new candles, torches and coal for all the lighting, even though we are usually told that they have remained untouched for thousands of years.
Yes and i wonder who put all these medkits and anti-tank weapons, feed wild life, ignite torches, make sure EVERY TRAP WORK as intended, i wonder who what might be ??? Imagine playing some generic adventure game, but your task NOT GETTING SOME ANCIENT ARTIFACT OR SOLVE SOME WORLD DEPENDING MYSTERY, but jet work as some sort of currier deliver modern med kits, weapons, ammunition, check traps and other working mechanism, i wonder if it will be entertaining ?
It's just like the caves in Skyrim. Theres always someone designated to light fires, clean mirrors, and reset puzzles for everyone to have their go at.
I cannot think about ice block puzzles without thinking about the Snowpoint Gym in the Pokémon Diamond, Pearl and Platinum. A surprisingly fun puzzle where your character is the one uncontrollably sliding around on the ice. The stage itself is not flat but staggered like an upside down mayan pyramid, so you have to factor in momentum, too.
Ill give it bonus points too, for making me feel completely inadequate when it comes to puzzle solving lmao. I think I solved around, idk maybe 30-40 puzzles, got further into the game and then is just... Just lol, nah dude my brain does not work like that.
@@insaincaldo I mean, you could also argue that those things aren't puzzles on their own. There may be a puzzle surrounding the button or lever, but they themselves are only one-step processes.
Me: I can't believe we're nearly at the end and they haven't done either "move the block onto the switch puzzles" nor "navigate impossibly slippery ice puzzles." Outside Xtra: Number 7: Move the block on the switch over impossibly slippery ice puzzles Me: Well played Outside Xtra, well played.
'Lights Out' is the one that gets me riled, even in it's simplest form my brain switches off immediately and I end up randomly hitting buttons for what seems like an eternity
Left to right, left to middle, right to middle, left to right, middle to left, middle to right, left to right, left to middle, right to middle, right to left, middle to left, right to middle, left to right, left to middle, and finally right to middle. Also, the words "left" "right" "middle" and "to" have no meaning anymore.
It's even a mechanic in one of teh raid boss fights in star wars the old republic mmo. I've done it for my raid group soo many times back in the day that its just ingrained into my soul.
The original Rubik's Cube was actually modular. It was fairly easy to take apart, and even easier to put back together again the right way. I always considered that the TRUE secret of that thing.
Twilight Princess's ice block sliding was infuriating, but it won points with me for the stone statues that you could bring to life and move around, which were essentially another type of block puzzle, but a fun one.
How about that: you need to follow the cable to an electric shield with a combination lock where you have to complete the circuit in order to open a sluice which will raise the water in order to lift a floating mirror that will provide enough light to solve a block puzzle, all while a countdown clock is ticking.
Forgot them timed parkour "switch" games of those early, and a few newer, Assassins Creed games. An of course the Resident Evil's patent, cross level puzzle of: go through Door A, get item B, then fight an kill monster C, so you can safely get past trap D and stick item B in slot E so door F will unlock, on the other side of the map... an thus finally let you get to section G to battle boss H to finally beat the level
4:12 "The other things these puzzles make me reflect upon is my life choices" Ellen, you get to come to work in a RWBY T-shirt and talk about video games. I get to feel like I'm being strangled in a collared shirt and tie and sit at a tiny desk entering invoices and work orders and wondering if any of the people who fill them out are qualified to do repair work on appliances when they can't figure out that 4+8=12, not 11. I don't think you've got much to worry about in the life choices department.
@@DamnedEyez but cross looks like X, circle looks like O and A, while not being on PS controller, looks too much like triangle when you have button prompts or QTEs. I literally couldn't finish the obligatory wolf fight in Assassin's Creed 3 going from PlayStation to Xbox because I kept messing all face buttons but B.
DAMN! Ellen was on point this episode! Good puns, good sass, nice burn on Jane, marvelous misadventures. Oh, and the puzzles were nice too. P.S. Solve the lower green cross first
The one that I always noticed was the Tower of Hanoi, which for a while seemed to be mandatory in every Bioware game. Whether it was Jade Empire, Knights of the Old Republic or Mass Effect, it was there, right in your way.
System Shock 1 has a lockpicking minigame that's basically Bioshock's hacking, except you need to turn microchip switches on and off to make the path. A lot of them have side effects where flicking one bit switch changes several others in different patterns. They aren't timed (except one) but it's easy to get caught in endless loops, switching bits until the current connects right, or you get bored and either use a multi tool probe to win it instantly or eat a genius pill to make it easier (at the cost of briefly switching your strafe cursor keys).
Speaking of water puzzles that are terrible for once, Tomb Raider 2 & 3 have a single trap each that weaponises swimming pool drain suction entrapment as a trap: In Barkhang Monastery of TR2, there's a swimming pool past a couple of boulder traps that you _have_ to go past. However, the huge drain in the middle is pumping the water fast enough that it's a wonder there's no actual whirlpool. No sooner than when Lara's toes touch the water, the drain's current pulls her down to the safety grill in the sump which appears to be leaking air bubbles. It's impossible to fight the current when this happens so you have to either quick load or watch Lara drown. In High Security Compound of TR3, there's a part where the way forward is through the drain pipe of a satellite dish water cooling tank. Simply swimming over the open sump hole pulls Lara into it and she gets shredded into minestrone soup by the pump. You need to get a key that closes a valve over the pump fan, allowing Lara to swim through the pipe.
For me, it's the Gen II Pokemon games, since I think that was probably the first time I was introduced to it. I'll freely admit that as a kid it took me longer to figure them out than it should have.....
The timed puzzles remind me of a part in ratchet and clank where you have to out run the water or ratchet will drown and it is nearly impossible to do if you don’t jump as that happens to be faster.
No love for a puzzle that crosses all time and space - from moving a temple away from a flood in Black and White to secret tomb entrances in Knights of the Old Republic to who knows how many other games - how could we forget the classic Towers of Hanoi?
5:14 - I can feel the traumatic memories re-emerging from the back fo my mind. My muscles and lungs burning, my brain shutting itself down, dropping down to sheer animalistic instinct. The feeling of every beep marking another stage of torture. The feeling of almost, almost being at the other side, and then the beep comes before I reach it, causing me to lag behind, having even less time to go the other way. Attempting to sprint harder. Feeling faint. Pushing myself further than I should. Literally collapsing on the ground, lying there unable to move for at least a full minute before I'm able to muster enough strength to crawl off to the side so I'm not in the way of the other runners. And, to add insult to injury, knowing I was the second person to be eliminated. Every time, the same experience. I hate the FitnessGram Pacer Test, and whoever designed it.
Shoot/punch/break etc. something until it works. Locked door? Break the lock. Security camera/turret in the way? Break it and hope no one noticed. Standing on an elevator that won't move? Break the breaking mechanism. Sometimes violence really is the answer.
0:54 Funnily enough this was the exact part I was thinking about when talking about raise the water level since I just completed it yesterday, there is also an annoying lower/raise the water mission in FC5
I will say the one thing Thief 2014 managed to do is subvert the "safe codes written in the next room" trope. You could figure out the safe codes, but it wasn't obvious. You'd have to (for example) hear the butler grumbling about baking a birthday cake, figure out the bossman was 32 years old, and find a newspaper with the date on it to realize the safe code was the guy's birthday and what it was.
It's amazing how common the passcode "451" is in games, in reference to Farenheit 451: your Dishonored footage, the first Deus Ex game (and more I can't remember now).
It's literally illegal to make a game without these seven puzzles! Or at least, that's the only explanation we can think of for how they're in every game ever. Can you think of any other puzzles you see all the time? Shout in the comments if so!
Outside Xtra I will see your block sliding puzzle and raise you a slide on surface maze to reach our destination such as from Tales Of Symphonia
No wonder things keep escaping from janes lab! Her pin is 1234, even the eldritch abominations can figure that out!
What about when the floor is quite literally lava? Or will otherwise instantly kill you, making whatever puzzle you're doing a million times harder.
What no trilotic game from both KOTOR and Mass Effect. Its been a Bioware staple in all of its RPGs.
Tell Andy he missed a chance to push his mind control caps- I mean safety beanies.... Also tell Jane not to off me for revealing her plot of using Andy's safety beanies....
There's also the "step only once" path, where you have to step in every tile of a room, but if you step more than once on the same it breaks under your feet.
Like the Sky Tower from Pokémon Ruby, Sapphire and Emerald
@@alexipanda9505 Not quite, Sky Pillar was about using a Mach Bike to move fast enough that you didn't fall through. Sootopolis Gym is a straight example though.
Or follow the path puzzles, you can only step on certain tiles, sometimes you have to know the path by clues elsewhere and sometimes you just have to know which tiles are safe.
@@alexipanda9505 oh God the ptsd with the damn bike
A variation is having to touch every tile to get a door open/bridge down but after you step, the tile/rock/pillar disappears into the deadly thing your are trying to cross, so you can easily “paint yourself into a corner “ of death.
6:52
"Although I begrudgingly admire your upper body-"
*ad*
"-strength"
Yeah. I'm glad someone brought this up.
I laughed so hard when that happened to me lmao
Omg same here!!
I just found this comment as it happened XD
One thing I will say for tv add breaks is that at least they don’t cut people off mid scent-.
"Search around for where someone wrote down the latest passcode" is the most realistic puzzle of them all.
This is why I write it in permanent marker on my flesh. If I actually lived in a videogame world I'm sure it would backfire horribly but works pretty well in the real one.
I thought the most realistic (although comparatively rare) are when you have to trick an NPC so you can progress. Games tend to dumb it down compared to the real world...although with some of these scams, it seems like real people fall for some awful dumb stuff too.
@@randomstuff-qu7sh People write down their combinations and passwords all the time. The worst for that are the most high security places that are constantly changing those things because nobody can memorize constantly changing alphanumeric codes. Lying to people to get them to give you their access information is also common, but that's not really a puzzle.
I work in IT.
It is *extremely* common for passwords to be written - often on a sticker near the PC.
BTW, if your password is something like "123456", "qwerty", or "password" *change it now.*
xkcd.com/936/
The MiB game where you had to start a computer that wouldn't let you in without a password was quite realistic, if you consider how many pet and family names are used as passwords. There's actually a photo in the office with the password as a caption.
Rate my dungeon: Redirect beams of light to control the water level. This grants you access to other areas of the dungeon so you can follow electric wires to password-locked path puzzles. Each path puzzle drops a new block into the main room's icy floor. This final sliding block puzzle is on a timer, so if you take too long or mess up, the blocks disappear and you have to redo everything.
And you lose your shot at obtaining the shield key to unlock the shield door.
I give it a "Lol, You Covered All The Bases" out of 10. 😂
If Satan was a level designer:
Everything on the list happens in a Zelda game at least once
Hell, at least twice.
Its almost like they aren't fans
Lots of Oot references too
That's because zelda pretty much invented the modern actions adventure puzzler. Allt the big games of the current gena re still using idea oot invented 20 plus years ago
Not follow the wiring. Although I would've loved to see it in BotW. Or something similar, like "follow the root/ground vine."
List idea: " Lessons new games should learn from old games"
Like "Code optimization"?
🎵Let's all laugh at an industry that never learns anything tee hee hee🎵
pretty much
Maybe not being powered by Mom’s credit card?
This list is a pretty solid start...
Here's another one: travelling back in time to change something in the present, thus allowing you to bypass an obstacle that no longer exists.
Steel Fist Did Skyward Sword have this in the Lanaryu Dungeon?
Or switching over to worlds/dimensions where said obstacle doesn’t exist or is in a location that you’ll eventually get to.
And then I see you Soul Reaver.
And then try to follow what and when is happening.
Only game i know that does that is The Messenger
Chrono Trigger?
Don't forget the "collect the mystical objects and place them on the altar" puzzle. They're all over the room or temple or haunted house, and they all must be placed in the right places and correct order on a mysterious and dimly lit altar, and you won't go a step further without them.
The first freaken puzzle of bendy bruh
Hey, Andy's PTSD is getting better, he only had to say "sluice" 6 times to calm down.
he did say it 10 total times however
So 10 Sluices to calm an Andy. Got it.
Andy having to say "sluice" several times kind of reminds me of how I have to tell myself WWIII has not begun every time I think of Pokémon Gen 5's Critically Low HP theme
Maybe the previous four got edited out due to volume por something
The mother of them all: a box you put on a platform.
What about pulling the levers in the correct order based on unfinished clues? Skyrim immediately comes to mind personally
Fun fact: Skyrim does have an in-game explanation for why its puzzles are so simplistic, actually. It's just... hidden away in a journal in an optional ruin, and doesn't _really_ excuse the frankly lazy puzzle design, but at least it's there and kinda interesting. The puzzles in the Draugr ruins are not there to keep people out, but to keep the Draugr _in._ They don't test for cleverness - they test for basic cognitive function. Which the Draugr don't have.
Zelda too.
@@Tengila enough to talk in the ancient dragon language and discern friend from foe apparently
@@tychogoedhart286 Quite. But then, I'd hardly accuse Elder Scrolls lore of being consistent
Also thinking back to the original Shadowgate. I played the NES port back in the day.
When I saw the title of this video, one IMMEDIATELY came to mind, and it wasn’t in the video. It’s the “hit this switch and it, and the ones directly next to it, ALL change! Make them all the same color.”
I’m not describing it well, am I? Some examples were in the Color Dungeon of Link’s Awakening and in the area right before... I think it was called “Final Egg” in Sonic Adventure? That puzzle.
You're describing it really good, we all immediately understood what you were talking about.
There's also a puzzle like that in Spyro 2. Hop on all the blocks to make them light up to open the tool box....and then have your intelligence insulted lol
There are some statue turning puzzles like this in the Witcher 3.
All statues have to look at the same object, but by turning one, they all turn...
Robbedem a few in Skyrim too
"I want those bowels out, disemed" - Jane Douglas channeling Michael Scott talking about decapitation " His cappa is detated from his head!"
Anytime I pick up a BioWare game I know that there is at least a 50% chance of encounteting some kind of Tower of Hanoi and/or light up floor puzzle (looking at you Kotor, Mass Effect, and Dragon Age)
Came for this comment. (Just playing Mass Effect for the umpteenth time.)
Ugh, Tower of Hanoi puzzles.
How in the world do you still have fresh ideas??
@@therewillbefire1833 but what happens if that runs out of ideas?
I dread the day that happens.
@I am a PERSON! You don’t want to know…
Luke McNamara I think they also have fan suggestions
As long as there are tropes in video games, there will be new OX videos.
11:01 Super Paper Mario. Mimi somehow memorized an EIGHT DIGIT CODE and accidentally muttered it in her sleep. One of the NPCs overhears that, and ALSO memorizes it. You give the NPC some money, and he then gives you the code to her treasure vault. He did not know what the code was for, so he didn’t use it. It was crafted to be the exact opposite, yet similar to this experience.
"Somehow memorized an EIGHT DIGIT CODE--"
Me with my five most common passwords that are between 16 and 32 digit (depending how many a site allows) random combinations of letters, both uppercase and lowercase, numbers, and symbols, all of which I have memorized: 😐
At least I never have to worry about muttering that shit in my sleep lmao.
Another puzzle trope: ones where you have to be there during a certain time of day so that the light casts a shadow juuuuuuuuust right to show you were to get that sweet, sweet loot!
Or like in Rime, you can also control the sun while solving the puzzle to get the shadow on the correct place.
There's a shrine in botw where you need to do that actually.
Or like in Okami where you change the time of the day to raise the level of the water
That only applies to games that have a day/night system.
heBRUhammer86 The Final Fantasy update in AC Origins did this
I feel like the other sliding puzzle is even more common, where it's your character being thrown from one side of the screen to the other whether it's conveyors, slime, or insanely slippery ice you're not stopping til you hit a rock, a wall, or an enemy. Be prepared to go through multiple times too as there's loot to grab before continuing on your journey.
Ellen: "How does this work?"
*throws rubik's cube at the floor*
That's how to break the puzzle, Ellen.
Easy. It involves a black sharpie...
but then when its broken you put the blocks back in the right place..its not cheating its using logic and lateral thinking
Frankly I’m with Ellen on Rubik’s cubes. The only way I ever solved one was by peeling off the stickers.
Peeling off the stickers damages the stickers, though...and eventually makes it obvious. Just take it apart and put it back together solved. That's what I did as a kid...I've since learned the proper way, but that way kept it looking nice.
...and there are Twisty Puzzle games out there on consoles.
A simple solution to Rubik's cube, toss it in the trash can and forget about it.
Jane: “Although I begrudgingly admire your upper body-” *Ad plays*
Me: “I too, admire Chloe's upper body.”
"Billionaire with a fancy Dracula visor"
~Ellen describes Batman 2019
Let's not forget, the "frictionless ice" puzzle is itself a classic.
Are "Matching Things To Symbols In The Environment" puzzles common, or has my perception been skewed by Skyrim?
Literally the entire Hellblade game.
The entire game of The Witness
A lot of the first three Uncharted games
No that's pretty common
Black Flag had one too
I always love seeing Ellen wearing RWBY shirts.
"To get to the stone temple, you must first solve an ancient puzzle, untouched for thou-"
"Is it Pipe Dream?"
"Maybe."
I remember feeling cheated when, after years of "honing" my hacking and electronic prowess in video game puzzles, I learned that IRL electronics are timed, deathly, and cannot be reset via a conveniently near lever when something goes horribly wrong.
Sadly, my initial bravado must have outrolled my electronics teacher's perception check - my growing terror at the mere sight of the word "solder" went without correction and, to this day, I power down, flip the switch AND THEN UNPLUG THE ENTIRE APPLIANCE lest the blinking lights of Standby Mode haunt my sleep.
Curse you, video games!
The true Puzzles were the friends we made along the way
@Paradox Acres I have seen this joke for a thousand times but it still cracks me up.
The what now
im 14 and this is deeP
I knew this would be good but...5 seconds.
That’s how long before i was floored laughing. New record!
I love Ellen's visceral hatred for Shadow of the Tomb Raider.
It was the worst of the trilogy by far in my opinion.
i liked it, what was the problem with it?
I love Jane's visceral love of ... viscera.
@@brandonwithnell612 it wasn't bad, just way worse that its prequels.
@@brandonwithnell612 I liked it too but it's true that I also feel it is the "least good" of the three. The skill tree doesn't feel intuitive, you don't have the side missions and challenges given on the map like in Rise, too many underwater parts for my taste (and the freaking piranhas are back !). It's still good but again, not the best of the trilogy
“I begrudgingly admire your upper body-“
_cuts to ad_
😏
I also love how all these ancient civilizations managed to keep all their mirrors, etc so clean and shiny over however many hundreds or thousands of years. Especially when all of these places are open air.
Okay, new plan! Always write down the three (or four) digit number down. But write down the wrong one - like your bank pin number from three cards ago.
Yah, lost, abandoned, undisturbed places apparently have good maintenance, even if they are partially being reclaimed by nature. They often also have someone coming by with new candles, torches and coal for all the lighting, even though we are usually told that they have remained untouched for thousands of years.
Yes and i wonder who put all these medkits and anti-tank weapons, feed wild life, ignite torches, make sure EVERY TRAP WORK as intended, i wonder who what might be ??? Imagine playing some generic adventure game, but your task NOT GETTING SOME ANCIENT ARTIFACT OR SOLVE SOME WORLD DEPENDING MYSTERY, but jet work as some sort of currier deliver modern med kits, weapons, ammunition, check traps and other working mechanism, i wonder if it will be entertaining ?
@@bastionaudio Might be kinda sad, but I think I'd probably at least give a demo of that game a try. :)
@@insaincaldo Don't forget the fresh fruit and vegetables
It's just like the caves in Skyrim. Theres always someone designated to light fires, clean mirrors, and reset puzzles for everyone to have their go at.
I cannot think about ice block puzzles without thinking about the Snowpoint Gym in the Pokémon Diamond, Pearl and Platinum. A surprisingly fun puzzle where your character is the one uncontrollably sliding around on the ice. The stage itself is not flat but staggered like an upside down mayan pyramid, so you have to factor in momentum, too.
Ocarina of time has almost every single one of these puzzles. I think this game is what make them iconic.
Mario 64 had the water puzzle too
I agree and I love you for saying this
Bonus points go to The Witness, for combining water level puzzles *and* reflection puzzles.
Ill give it bonus points too, for making me feel completely inadequate when it comes to puzzle solving lmao. I think I solved around, idk maybe 30-40 puzzles, got further into the game and then is just... Just lol, nah dude my brain does not work like that.
You forgot the literal simplest puzzle.
The maze.
So any game without a mini map or accurate, functional world map. Gotcha.
Fucking.
Towers of Hanoi.
aaaaaaaaaaaaaaaa stop using this
I would argue step on button or pull leaver can be simpler, but sometimes they are hidden in a maze, or part of a time puzzle.
@@insaincaldo I mean, you could also argue that those things aren't puzzles on their own. There may be a puzzle surrounding the button or lever, but they themselves are only one-step processes.
@@cthulhufhtagn2483 You are right they are so simple we all know they should not be called puzzles on their own, and yet that is the world we live in.
"PIN number" Personal Identification Number number
But you use your Personal Identification Number number at the Automated Teller Machine machine!
oh, and "MLB baseball"...Major League Baseball baseball...
As issued by the Department of Redundancy Department. Also known as the Redundancy Department of Redundancy.
Apple phones have iOS systems, iPhone operating systems systems
At least the Network Interface Controller Card (NIC Card) is correct.
This must have been a dream for jane she got to say "disemboweled" 10 times without people staring.
Prudence.
I was staring. Can't help myself.
i too want to see the bowels disemd
"1, 2, 3, 4, that's amazing Jane! I have the same combination on my luggage!"
Me: I can't believe we're nearly at the end and they haven't done either "move the block onto the switch puzzles" nor "navigate impossibly slippery ice puzzles."
Outside Xtra: Number 7: Move the block on the switch over impossibly slippery ice puzzles
Me: Well played Outside Xtra, well played.
One of my biggest gaming confessions....
I never got past the Water Temple 😭
8:02 - Ellen's pure excitement at her electrifying pun gives me joy.
She just couldn't resist.
@@samtaholo Boo Boo Boo
"Some call me the bleep test. Some call me the beep test. But my real name is...
The Fitness Gram Paser Test is-"
"If they didn't find it in the bag check, that's on them". Fair
Uniclonus I am 100% with Ellen on this one
how big is her bag.
Especially because it should be very difficult to miss A CHAINSAW.
Especially because it should be very difficult to miss A CHAINSAW.
I have one of those folding knives that's shaped like a key on my keyring. Two places so far didn't notice, and one was a courthouse.
'Lights Out' is the one that gets me riled, even in it's simplest form my brain switches off immediately and I end up randomly hitting buttons for what seems like an eternity
Interesting ad placement at 6:56 interrupting Jane's line so that she says "I begrudgingly admire your upper body ..."
Yes! Came looking through the comments for anyone else noticing it
I didn't have any ads, weird
Same man I didn't have to go through any ads either.
I played AC: Origins, Shadow of the Tomb Raider, AC: Odyssey, back to back. Soooo many mirrors, so much light.
"I want to spend it disemboweling Ancient Greeks, please".
I get the sense that this line was only being passed off as a joke.
You forgot the most essential puzzle of the 00s. The Towers of Hanoi! I can solve that puzzle in my sleep I've done it so many times!
Left to right, left to middle, right to middle, left to right, middle to left, middle to right, left to right, left to middle, right to middle, right to left, middle to left, right to middle, left to right, left to middle, and finally right to middle.
Also, the words "left" "right" "middle" and "to" have no meaning anymore.
It even shows up in Sunless Sea! Although at least there you get to blow it up, as nature intended.
It's even a mechanic in one of teh raid boss fights in star wars the old republic mmo. I've done it for my raid group soo many times back in the day that its just ingrained into my soul.
Mass Effect has it too.
It was in the original Knights of the Old Republic. Sith temple on Korriban. First intro to that kind of puzzle, and I loved it.
The original Rubik's Cube was actually modular. It was fairly easy to take apart, and even easier to put back together again the right way. I always considered that the TRUE secret of that thing.
Someone please inform Luke Westaway that THE YEAR OF THE HINGE is over, I give you it's replacement THE YEAR OF THE SLUICE.
Twilight Princess's ice block sliding was infuriating, but it won points with me for the stone statues that you could bring to life and move around, which were essentially another type of block puzzle, but a fun one.
“What’s up with this bulls**t?” Ellen Rose, 2019.
I can completely feel with Ellen's frustation regarding the Rubiks cube except the cube is a metaphor for life.
A bit unlady-like out of her, don't you think? That, and Jane's desire for disemboweling people...
@@civilwildman How very sexist. Women can disembowel people, too!
@@themadhattress5008 I demand equal rights for disemboweling!
My broken fucking eardrums.
How about that: you need to follow the cable to an electric shield with a combination lock where you have to complete the circuit in order to open a sluice which will raise the water in order to lift a floating mirror that will provide enough light to solve a block puzzle, all while a countdown clock is ticking.
Forgot them timed parkour "switch" games of those early, and a few newer, Assassins Creed games.
An of course the Resident Evil's patent, cross level puzzle of: go through Door A, get item B, then fight an kill monster C, so you can safely get past trap D and stick item B in slot E so door F will unlock, on the other side of the map... an thus finally let you get to section G to battle boss H to finally beat the level
4:12 "The other things these puzzles make me reflect upon is my life choices"
Ellen, you get to come to work in a RWBY T-shirt and talk about video games. I get to feel like I'm being strangled in a collared shirt and tie and sit at a tiny desk entering invoices and work orders and wondering if any of the people who fill them out are qualified to do repair work on appliances when they can't figure out that 4+8=12, not 11. I don't think you've got much to worry about in the life choices department.
Going from Xbox, to PlayStation, the to Nintendo is a puzzle in it’s self! Why the X Move so much?!?!?
Especially if you play JRPGs where the "yes" and "no" buttons are REVERSED on Nintendo consoles.
Remember, there are no letters on the Playstation face buttons.
Crossgate is real, you guys.
@@exquisitecorpse4917 They're reversed? So, yes or no first? (I can't remember which way round it is at the moment.)
@@DamnedEyez but cross looks like X, circle looks like O and A, while not being on PS controller, looks too much like triangle when you have button prompts or QTEs. I literally couldn't finish the obligatory wolf fight in Assassin's Creed 3 going from PlayStation to Xbox because I kept messing all face buttons but B.
You literally have an example of this as your running gag in this video: matching colors/images.
Assassins Creed Black Flag did that in a fun way
I'm still waiting for the 1+ hour video from Ellen on why Shadow of the Tomb Raider is such a disappointment
It’s okay Ellen, I’ve never beat a Rubik’s cube either 😂
When I was a kid, we never popped the blocks out of a rubics cube! ....We peeled the stickers off....
Same. Twice.
Is Ellen wearing a Blake Belladona T Shirt I'm living
DAMN! Ellen was on point this episode! Good puns, good sass, nice burn on Jane, marvelous misadventures. Oh, and the puzzles were nice too. P.S. Solve the lower green cross first
The one that I always noticed was the Tower of Hanoi, which for a while seemed to be mandatory in every Bioware game. Whether it was Jade Empire, Knights of the Old Republic or Mass Effect, it was there, right in your way.
“...Kuz I passed out after bleep three.”
Did you really, Miss Doing-NASA-Flips-In-A-Plane Douglas? Seems you were playing possum.
System Shock 1 has a lockpicking minigame that's basically Bioshock's hacking, except you need to turn microchip switches on and off to make the path. A lot of them have side effects where flicking one bit switch changes several others in different patterns. They aren't timed (except one) but it's easy to get caught in endless loops, switching bits until the current connects right, or you get bored and either use a multi tool probe to win it instantly or eat a genius pill to make it easier (at the cost of briefly switching your strafe cursor keys).
Amazing that you can still find good idea for your compilation. No sarcasme here ;) Carry on!
@Roman de Giorgi lets hope then! :P
No footage from "Catherine" when the whole thing is one big block sliding puzzle?
I wonder if "sliding blocks on ice" type puzzles were first introduced in "Chip's Challenge
" (1989). I cannot think of an earlier occurrence.
I'm happier than I should be that Andy acknowledged how fun of a word 'sluice' is
Is that a Blake shirt Ellen is wearing? Yay for another RWBY fan, and yet another reason Ellen is awesome!
Right? Ellen just keeps getting better XD
this is the day we've waited for LOL
Oh heck yeah
All hail the ninja kitty!
As a (not so Ancient) Greek, I felt very threatened by Jane at the end 😂.
Your bowels, she wants them _disemed_
😱😱😱
10:31 That's amazing! I have the same combination on my luggage!
You'll never guess Andy's "password"
THANK YOU!!! I've been looking everywhere for a Spaceballs reference. I'd almost lost faith in humanity.
What's that? Solving a Rubik's cube by taking off the stickers? Hah, the real way is to take it apart and reassemble it in the right state.
You didn't watch the whole video did you? This is exactly what Andy suggested.
Ah, so we are getting Ellen's full Shadow of the Tomb Raider rant but spread out over multiple videos
Speaking of water puzzles that are terrible for once, Tomb Raider 2 & 3 have a single trap each that weaponises swimming pool drain suction entrapment as a trap: In Barkhang Monastery of TR2, there's a swimming pool past a couple of boulder traps that you _have_ to go past. However, the huge drain in the middle is pumping the water fast enough that it's a wonder there's no actual whirlpool. No sooner than when Lara's toes touch the water, the drain's current pulls her down to the safety grill in the sump which appears to be leaking air bubbles. It's impossible to fight the current when this happens so you have to either quick load or watch Lara drown.
In High Security Compound of TR3, there's a part where the way forward is through the drain pipe of a satellite dish water cooling tank. Simply swimming over the open sump hole pulls Lara into it and she gets shredded into minestrone soup by the pump. You need to get a key that closes a valve over the pump fan, allowing Lara to swim through the pipe.
"Ooh, this is ruddy mystical."
How do you know how I start every day!?
Or rather "mythical", if you're a mythical beast with a GMM
Jane's pin number being 1234 and all the horrible experiments in her lab seems like it could be a particularly dangerous combination...
Ah, Block-puzzles-in-Soul-Reaver-flashbacks! Make them stop!
For me, it's the Gen II Pokemon games, since I think that was probably the first time I was introduced to it. I'll freely admit that as a kid it took me longer to figure them out than it should have.....
3:14 I LOVE the Blake shirt
How about a list of the most satisfying “puzzle solved!” jingles?
That should just be a hundred hour long looped playlist!
The timed puzzles remind me of a part in ratchet and clank where you have to out run the water or ratchet will drown and it is nearly impossible to do if you don’t jump as that happens to be faster.
Playing through Prince of Persia: The Sands of Time. This video could not be more timely.
boo
Eyyyyy
Y’all missed Skyrim’s dungeon puzzles. Y’know, the ones with the dragon claw or the switching the things around.
the one where you turn the first stones 2 times, and the last one once
Ellen's "and that's why i'm banned from ________"
No love for a puzzle that crosses all time and space - from moving a temple away from a flood in Black and White to secret tomb entrances in Knights of the Old Republic to who knows how many other games - how could we forget the classic Towers of Hanoi?
5:14 - I can feel the traumatic memories re-emerging from the back fo my mind. My muscles and lungs burning, my brain shutting itself down, dropping down to sheer animalistic instinct. The feeling of every beep marking another stage of torture. The feeling of almost, almost being at the other side, and then the beep comes before I reach it, causing me to lag behind, having even less time to go the other way. Attempting to sprint harder. Feeling faint. Pushing myself further than I should. Literally collapsing on the ground, lying there unable to move for at least a full minute before I'm able to muster enough strength to crawl off to the side so I'm not in the way of the other runners.
And, to add insult to injury, knowing I was the second person to be eliminated.
Every time, the same experience.
I hate the FitnessGram Pacer Test, and whoever designed it.
Shoot/punch/break etc. something until it works.
Locked door? Break the lock.
Security camera/turret in the way? Break it and hope no one noticed.
Standing on an elevator that won't move? Break the breaking mechanism.
Sometimes violence really is the answer.
Why did you guys put Elon Musk's Cyber Truck in the thumbnail? It has nothing to do with the video:p
I found the water temple to be kinda fun and not aggravating at all also I never knew that you could lock yourself out until a year ago.
0:54 Funnily enough this was the exact part I was thinking about when talking about raise the water level since I just completed it yesterday, there is also an annoying lower/raise the water mission in FC5
12:28 This puzzle was so easy, you just need to place the emblem on the center, then you just have to move the pieces around
Oh, so the bleep test isn't when you hate gym class and have to resist the urge to say words that need to be bleeped?
I will say the one thing Thief 2014 managed to do is subvert the "safe codes written in the next room" trope. You could figure out the safe codes, but it wasn't obvious. You'd have to (for example) hear the butler grumbling about baking a birthday cake, figure out the bossman was 32 years old, and find a newspaper with the date on it to realize the safe code was the guy's birthday and what it was.
Nice RWBY shirt Ellen :)
I hadn't noticed, thanks from a fellow RWBY fan
@@AldoLop np
Star Wars: The Fallen Order had some surprisingly interesting puzzles.
Ellen,you have to be one of the funniest people i have ever watched. :D
OMG, Jane talking about "Chloe's rope swinging the wrong way nonsense". I totally remember cursing through that bit :) You all truly get us :)
I'm pretty sure Bioware think that "RPG" is just another way of saying "Tower of Hanoi puzzle".
It's amazing how common the passcode "451" is in games, in reference to Farenheit 451: your Dishonored footage, the first Deus Ex game (and more I can't remember now).
Fun fact: the book was meant to be called Celsius 451, but the American publisher swapped the units without converting the numbers.