(I said the ZC roster was playable in Reunification, but I meant Deep Core conflict) Zsinj: Army Trooper Raptor EVO Trooper Raptor Scout Bike Repulsor Scout Chariot PX-10 ULAV AT-AA AT-AP A9 Fortress Rogue Squadron APC IDT SPMA-T Pentastar: Army Trooper Enforcer Guardian Protectorate Agent Army Commando Some Sort of Dark Jedi AT-PT TIE Mauler AT-DP Century Tank Republic AA Vehicle C10 Siege Tower B5 Juggernaut Gaba-18 Nemesis Gunship Imperial Heavy Artillery (GB) Maldrood: Army Trooper Jumptrooper Navy Commando Speeder Bike 74-Z AT-RT ISP 2m Saber Swift Assault AT-AA A5 Juggernaut RTT/ITT INT-4 Interceptor MAAT Imperial Missile Arty (FC) Eriadu: Army Trooper Army Special Missions Army Commando 64-Y Sled AT-MP Imperial 1-L Imperial 1-M Imperial 1-H AT-AA AT-AT PX4 Flashblind Lancet Imperial Artillery (GB)
@corey loses i do have a question when the vong come out in icw, will there be adjustments to the ships to reflect tech advancements in both republic and imperial navies? stuff like shield strength, or turbolaser power output? i feel this is important as that was a key component of the vong war, since they have dovin basals that negate any damage unless they overcharged their weapons to overcome said basils. i know this is a long way off but i feel, the need to ask how this will be implemented into the mod if at all. thank you for your time.
The Vong coming doesn't make everyone else's ships more powerful, no. There are some additional classes that become available from the Vong War period, but you're misunderstanding how dovin basals worked and how their tech changed. They didn't need to outfit ships with more powerful turbolasrs or something. The thing with dovin basals is they'd absorb individual projectiles regardless of strength. In most cases the Galactic Alliance strategies involved powering *down* weapons so they could essentially fire blanks and while those blanks were being absorbed, they'd be able to make the basals too busy to absorb the other shots. That's why X-Wings' big tech advancement wasn't more powerful cannons during the war, but skewing the aim so they wouldn't converge instead, and why TIE Fighters worked in pairs. Not for more overall power, but to make the basals too busy to respond. Aside from just having the Vong shields work differently from the other units, the per-ship adjustments made there aren't something that EaW can represent well, or that frankly matter at scale.
@@CoreyLoses i was talking about tech advancements in general. im sorry if ive mis conveyed that question. i was thinking about the technologies adapted to the imperial remnants and new republics ships during that time period. things like daala's crystal tech being adapted into all imperial ships going forward against the vong, or adapting shields to resist dovian basils ability to strip shields from a ship later in the war. ( isd's were considered obsolete by the time the invading vong force arrived and war started) those sorts of minor tweaks / features. from your comment i am going to guess that vong ships will have the same shield system that other factions have? may i ask how blank shots will factor into this? regardless thank you for your time and patience
Well again, I think you're overestimating how a lot of that changed, and most of it doesn't matter at EaW's scale. Certainly not the the point of having every ship have multiple variants based on small changes that ultimately cancel our against each other anyways. It's just not worth doing and wouldn't be noticeable. You're also still somewhat misrepresenting and misunderstanding how that went. The galaxy was pulling old ships out of being mothballed because they needed every vessel they could get. They definitely weren't all being upgraded with tech improvements. And no, Vong ships will not use the same shields as everyone else. There will also not be some extra ztutterfire setting for ships. The Vong shields effects and projectile cancellation will be balanced around how much ships shoot. Again, a lot of this stuff is less relevant on the scale of EaW and doesn't really make sense to try to make a ton of variants of ships or extra weird effects to make an arm's race that ultimately just cancels itself out and is negligible at command-scale. These were specific ship-level tactics against a specific enemy, not a technological revolution in how every ship was outfitted, especially in a game.where you're also still fighting non-Vong.
In general I'm rather interested in the idea of what happens when a Warlord faction grows large enough that they are pretty much the main imperial faction.
This is the most anticipated update for me so far. Since the mod came out, I'd wondered why the Raptors were just reskinned stormtroopers when they were supposed to be "elite troops", and since I hadn't researched the rest of the factions, I had no idea what they even used. I look forward to the "legitimacy" feature as well as seeing what each warlord plays like.
Zinj (seemingly) losing the AT-AT means that the mandalorian Canderous assault tanks will now have a genuine niche to fulfill in someone's roster. This is really nice, because save for the Hapan beta cruiser, all the influence units felt like jumping through hoops to get downgrades of what you already had. The Pentastar is interesting in terms of them being reliant of fighters in space, but their ground roster being top heavy. Also, that Imperial gov. tease at the end is giving me a stiffy.
I have always liked having the hellfire droid in the Pentastar alignment. It was great for defending planets on the ground if one had something to tank for them.
Right? I also am eager to see if they're going to add in Wookie loyalty units because we KNOW that the wookies straight up stole and repurposed imp tech and combined their own to make guerilla warfare on the imps do or die.
I am excited however I have one nagging feeling about legitimacy. Will it provide other units besides Stormtroopers? Zsinj more or less made the raptors the core of his army and him getting Stormtroopers seems like getting a redundant infantry type. It makes sense for every other faction though and it will be useful for every other warlord.
Corey’s quote about the Eriadu Authority being the only warlord faction with direct access to the AT-AT seems to imply that the AT-AT will be a part of the legitimacy system, it’s also probably safe to assume that things like the AT-ST and maybe even some space units will be a part of legitimacy as well.
@@fleebogazeezig6642 warlords won't get access to AT-AT or AT-ST through legitimacy, they can get some after absorbing existing units, but no production
Question: In my latest NR playthrough I noticed that Pentastar Alignment did not expand its borders, which is actually in line with their "canon" policy. Did you actually implement personalities for the AI factions?
Yeah, it's pretty cool, another example of this sort of behavior (feel free to ignore the rest of this comment if you don't want to get spoiled on it) is the Eriadu Authority being somewhat... incompetent, like intentionally incompetent, they are meant to be losing to the New Republic despite them having a more favorable position (one unified territory vs the NR's split territory in the galactic "south") and that is indeed how it plays out a lot of times.
Love the new roster Corey! I have an idea for supplementary infantry for the warlords. certain warlord factions being able to hire certain auxiliary units Zsinji and the maldrood hire underworld soldiers, Pentastar opening up old cis factories, and Eriadu conscripting militia. I think it would be interesting to see how many imperial force were diluted in the quality of troopers until they reach that certain threshold of legitimacy to call upon better imperial units to their side. Or reaching certain influence on a particular planet to unlock special units from there. Keep up with the fantastic work and can't wait to start a new campaign for the update.
Each faction has its own AI personality. A lot of this is an emergent property of the rosters though, rather than something that necessarily needs reinforcement with further AI edits.
I noticed Zinj's ai at the moment seems to be quite suicidal they will waste all their ground forces on an attack they can't win were as the other warlords seem to retreat when they know they're going to lose
He mentioned that the Eriadu Authority was the only one with direct access to the AT-AT, which implies the others might be able to gain access to it as well through a similar means to the Stormtroops.
I have a question. Why are the stormtroopers at the same price and unit cap than the imperial army for the pentastar alignment ? Is it going to change ?
Because the company is the same overall power (though there are more army troopers in the company to make this true). Ground doesn't have too much room to vary the power of different companies because they can only be 1 pop (with 2 for certain extreme cases)
If you read the text ou can see that army troopers come in far larger numbers with Les powerful guns you pay rhe same but army troopers are cheaper you get more for the same price, but have Less health and are weaker
Ah yes! Exactly what I've been waiting for! Playing most factions got boring quickly because they were just the same. Now it becomes more interesting! You actually have to base your tactics on the units available to you
finally, the ground battle is the only thing the kept me from continuing to play, I just can't enjoy the ground battle when it's just AI rushing you and all you need to do is camp and mow them down and clear the rest
Great stuff, I really appreciate the inclusion of ideas from Galactic Battlegrounds and Force Commander- some of the unit designs in those games deserve more love and attention! Also works well with the notion that the galaxy is a huge place, and regional units could be unique (á la Order 66 scene in RotS).
I know some assets are used from FractalSponge in space, but is there a chance we could see more of his ground forces concepts in game sometime in the future?
seeing the corner of that huge ship in the background, but not getting a better shot of it was so infuriating. I reeeeaaalllly want to see what it is. I assume its either the assertor or the mandator III
If storm troopers are being limited in production in TR would it make sense to have clone trooper production locked to Kamino in FotR with every other barracks producing defense force troopers?
@@rmcgowa1987 It's more to demonstrate the ratio of clones to droids, since there were only around 3 million ish clones throughout the war. Also doesn't make sense for planets like Muunilist or Geonosis to just straight up make clones the week after they've been conquered.
@@cimcity1863 I'm talking about specific cloning worlds for example Wayland if they were to make it so you could only create clones on cloning worlds then it shouldn't just be Kamino is what I'm saying
@@cimcity1863 No, there weren't. There were, verifably, more then 3 million clones in the Clone Wars even the very sources that state this contradict it with the content itself. Dialogue from faillable in universe characters doesn't override basic logic, nor the content of the media itself.
@@papapalps2415 Argue all you want on what the actual number was I don't care. The number will still come out to be millions in the single digits. In addition if you only start off with 200k clones at the beginning of the war you most definitely need regular people to fight against a droid army that can be manufactured in weeks. Even further the few millions of clones that do come up later won't have the bodies needed to occupy/ defend entire planets. A single country on Earth could hold more people than that. So you still need regular people to fight.
What’s the name of the heavy speeder the eriadu authority gets alongside the lancet for air support? Can’t seem to find it on wookieepedia. Also, what Doug mean by the fact that the other warlord factions can get the AT-AT indirectly? And does that also include the AT-ST as well?
@@CoreyLoses There's some slight differences(Ball chin gun vs non ball) but AFAIK the DP never showed up in anything till after the reset. Or was this one of those later little handbook thinks like the Boundy Hunter Code that tried to mesh both?
@@CoreyLoses Ah yeah the handbook series was in a very weird place. I actually got the special edition version of the imperial one, think I lost it in the move. I've still got the special box it came in that plays the imperial march when you open it though. Book's like 50% "Let's reprint the WEGd6 Imperial Sourcebook without the RPG parts" which is great because ISBs were getting expensive on the secondhand market. They did mess up when illustrating the space version of the Prefab Garrison base. When the description said "Connected at the bases, navy controls the top army controls the one pointed down at the planet" that implied the bases were against each other as if the opposite garrison were the "Ground", not hip to hip like they drew, that just gives it a massive blindspot.
@@DrPepper_V1 It isn't a Necron symbol on the door, it shares some aspects with it (though not that many, lines around a circle aren't really that variative of a design in the first place). It is based on the Endor bunker doors.
I don't want to make this a "let's hate on new canon" comment, but look at all the content that existed! And these are just Imperial ground units! Corey and his team aren't pulling these units out of their asses. These are things that existed in various media over the years. I can't understand why they wouldn't draw a bunch of these into the newer games, shows and movies. There's been a handful, but barely a drop in the bucket. I simply refuse to believe they are unaware of them. So I wonder if there's weird licensing agreements or something that get in the way? There must be some reason. And there's so many of them, I can't imagine them just not liking ALL of them. Surely taking an existing asset would be easier than making one up from scratch all the time, right?
Canon Imperial ground units aren't actually in a bad shape compared to Legends, a lot of stuff was brought over due to mobile games, like the INT-4, 2-M and AT-MP, and some of those also got referenced later. One thing to keep in mind is that some missing ones may be recognizable, but weren't actually prevalent in Legends either. For example the MAAT and Nemesis Gunship both only appeared in TFU and its associated media. Most notably the ITT gets featured way heavier in Canon than it did in Legends, even though it originated there.
(I said the ZC roster was playable in Reunification, but I meant Deep Core conflict)
Zsinj:
Army Trooper
Raptor
EVO Trooper
Raptor Scout Bike
Repulsor Scout
Chariot
PX-10
ULAV
AT-AA
AT-AP
A9 Fortress
Rogue Squadron APC
IDT
SPMA-T
Pentastar:
Army Trooper
Enforcer
Guardian Protectorate Agent
Army Commando
Some Sort of Dark Jedi
AT-PT
TIE Mauler
AT-DP
Century Tank
Republic AA Vehicle
C10 Siege Tower
B5 Juggernaut
Gaba-18
Nemesis Gunship
Imperial Heavy Artillery (GB)
Maldrood:
Army Trooper
Jumptrooper
Navy Commando
Speeder Bike 74-Z
AT-RT
ISP
2m Saber
Swift Assault
AT-AA
A5 Juggernaut
RTT/ITT
INT-4 Interceptor
MAAT
Imperial Missile Arty (FC)
Eriadu:
Army Trooper
Army Special Missions
Army Commando
64-Y Sled
AT-MP
Imperial 1-L
Imperial 1-M
Imperial 1-H
AT-AA
AT-AT
PX4
Flashblind
Lancet
Imperial Artillery (GB)
The Navy Commandos are the ones from the Force Unleashed or the ones from Dark Forces?
@corey loses i do have a question when the vong come out in icw, will there be adjustments to the ships to reflect tech advancements in both republic and imperial navies? stuff like shield strength, or turbolaser power output?
i feel this is important as that was a key component of the vong war, since they have dovin basals that negate any damage unless they overcharged their weapons to overcome said basils.
i know this is a long way off but i feel, the need to ask how this will be implemented into the mod if at all.
thank you for your time.
The Vong coming doesn't make everyone else's ships more powerful, no. There are some additional classes that become available from the Vong War period, but you're misunderstanding how dovin basals worked and how their tech changed. They didn't need to outfit ships with more powerful turbolasrs or something. The thing with dovin basals is they'd absorb individual projectiles regardless of strength. In most cases the Galactic Alliance strategies involved powering *down* weapons so they could essentially fire blanks and while those blanks were being absorbed, they'd be able to make the basals too busy to absorb the other shots. That's why X-Wings' big tech advancement wasn't more powerful cannons during the war, but skewing the aim so they wouldn't converge instead, and why TIE Fighters worked in pairs. Not for more overall power, but to make the basals too busy to respond. Aside from just having the Vong shields work differently from the other units, the per-ship adjustments made there aren't something that EaW can represent well, or that frankly matter at scale.
@@CoreyLoses i was talking about tech advancements in general. im sorry if ive mis conveyed that question. i was thinking about the technologies adapted to the imperial remnants and new republics ships during that time period.
things like daala's crystal tech being adapted into all imperial ships going forward against the vong, or adapting shields to resist dovian basils ability to strip shields from a ship later in the war.
( isd's were considered obsolete by the time the invading vong force arrived and war started)
those sorts of minor tweaks / features.
from your comment i am going to guess that vong ships will have the same shield system that other factions have?
may i ask how blank shots will factor into this?
regardless thank you for your time and patience
Well again, I think you're overestimating how a lot of that changed, and most of it doesn't matter at EaW's scale. Certainly not the the point of having every ship have multiple variants based on small changes that ultimately cancel our against each other anyways. It's just not worth doing and wouldn't be noticeable. You're also still somewhat misrepresenting and misunderstanding how that went. The galaxy was pulling old ships out of being mothballed because they needed every vessel they could get. They definitely weren't all being upgraded with tech improvements.
And no, Vong ships will not use the same shields as everyone else.
There will also not be some extra ztutterfire setting for ships. The Vong shields effects and projectile cancellation will be balanced around how much ships shoot. Again, a lot of this stuff is less relevant on the scale of EaW and doesn't really make sense to try to make a ton of variants of ships or extra weird effects to make an arm's race that ultimately just cancels itself out and is negligible at command-scale. These were specific ship-level tactics against a specific enemy, not a technological revolution in how every ship was outfitted, especially in a game.where you're also still fighting non-Vong.
It’s nice to see the development of the warlords to keep things unqiue.
@Calvin McFalls Probably in ruins after they blew up all my ground forces, medics, and technicians and drop them out of sky.
Yikes
I like the Stormtrooper idea. The EU made clear that Stormtrooper corps was in chaos after Endor.
In general I'm rather interested in the idea of what happens when a Warlord faction grows large enough that they are pretty much the main imperial faction.
Rather every warlord clad everyone and their mother in stormtrooper armor. ;)
I am so hype to see the Force Unleashed enemies being integrated
This is the most anticipated update for me so far. Since the mod came out, I'd wondered why the Raptors were just reskinned stormtroopers when they were supposed to be "elite troops", and since I hadn't researched the rest of the factions, I had no idea what they even used.
I look forward to the "legitimacy" feature as well as seeing what each warlord plays like.
Zinj (seemingly) losing the AT-AT means that the mandalorian Canderous assault tanks will now have a genuine niche to fulfill in someone's roster.
This is really nice, because save for the Hapan beta cruiser, all the influence units felt like jumping through hoops to get downgrades of what you already had.
The Pentastar is interesting in terms of them being reliant of fighters in space, but their ground roster being top heavy.
Also, that Imperial gov. tease at the end is giving me a stiffy.
I disagree with the Bakura SD just due to the support role it can play (2 of them can take out a Golan 1)
@@personthing88 or you can use a pair of MC40s, or a victory
@@jawwer00 Yeah of course but if you want something different a Bakura SD can be a fun thing to play with.
I have always liked having the hellfire droid in the Pentastar alignment. It was great for defending planets on the ground if one had something to tank for them.
The Nemesis gunship is going to be so badass
Glad to see you looking at galactic battlegrounds for units
Right? I also am eager to see if they're going to add in Wookie loyalty units because we KNOW that the wookies straight up stole and repurposed imp tech and combined their own to make guerilla warfare on the imps do or die.
I'm so hyped! Thanks for your amazing work!
I am excited however I have one nagging feeling about legitimacy. Will it provide other units besides Stormtroopers? Zsinj more or less made the raptors the core of his army and him getting Stormtroopers seems like getting a redundant infantry type. It makes sense for every other faction though and it will be useful for every other warlord.
Corey’s quote about the Eriadu Authority being the only warlord faction with direct access to the AT-AT seems to imply that the AT-AT will be a part of the legitimacy system, it’s also probably safe to assume that things like the AT-ST and maybe even some space units will be a part of legitimacy as well.
Legitimacy doesn't just exist as a way to get Stormtroopers, no.
@@CoreyLoses Thank goodness, you guys were one step ahead on this one.
@@fleebogazeezig6642 warlords won't get access to AT-AT or AT-ST through legitimacy, they can get some after absorbing existing units, but no production
Question: In my latest NR playthrough I noticed that Pentastar Alignment did not expand its borders, which is actually in line with their "canon" policy.
Did you actually implement personalities for the AI factions?
Yep, unless cruel is on most factions have their own specific AI types.
@@CoreyLoses That's some great attention to detail.
Excited for more!
Yeah, it's pretty cool, another example of this sort of behavior (feel free to ignore the rest of this comment if you don't want to get spoiled on it) is the Eriadu Authority being somewhat... incompetent, like intentionally incompetent, they are meant to be losing to the New Republic despite them having a more favorable position (one unified territory vs the NR's split territory in the galactic "south") and that is indeed how it plays out a lot of times.
Great to see Navy Commandos and the MAAT being added.
Keep up the great vids cant wait :D
So excited, wow! The legitimacy mechanic is ingenuous - you guys are brilliant!!! :-)
Im so excited
Love the new roster Corey!
I have an idea for supplementary infantry for the warlords.
certain warlord factions being able to hire certain auxiliary units
Zsinji and the maldrood hire underworld soldiers, Pentastar opening up old cis factories, and Eriadu conscripting militia.
I think it would be interesting to see how many imperial force were diluted in the quality of troopers until they reach that certain threshold of legitimacy to call upon better imperial units to their side.
Or reaching certain influence on a particular planet to unlock special units from there.
Keep up with the fantastic work and can't wait to start a new campaign for the update.
Will the AI's playstyle reflect the unit-type-focus (e.g. AI Zsinj focusing more on infantry)?
They will just get better infantry
Each faction has its own AI personality. A lot of this is an emergent property of the rosters though, rather than something that necessarily needs reinforcement with further AI edits.
I noticed Zinj's ai at the moment seems to be quite suicidal they will waste all their ground forces on an attack they can't win were as the other warlords seem to retreat when they know they're going to lose
That nemesis gunship model is epic
Yeees zsinj already played a but like that with the infantry main force and a few long range support vehicles helping
Is it only going to be stormtroopers for the legitimately mechanic you unlock?
He mentioned that the Eriadu Authority was the only one with direct access to the AT-AT, which implies the others might be able to gain access to it as well through a similar means to the Stormtroops.
I have a question. Why are the stormtroopers at the same price and unit cap than the imperial army for the pentastar alignment ? Is it going to change ?
Same for imperial remnant
Because the company is the same overall power (though there are more army troopers in the company to make this true). Ground doesn't have too much room to vary the power of different companies because they can only be 1 pop (with 2 for certain extreme cases)
If you read the text ou can see that army troopers come in far larger numbers with Les powerful guns you pay rhe same but army troopers are cheaper you get more for the same price, but have Less health and are weaker
Zsinj getting the ULAV makes sense, but I don't recall it much as a being really direct infantry support or transport. They seem too fast for that.
Awesome!! Looking forward to this indeed ^_^
Cool i can't wait for this
But how can the warlords be empire clones if they don't have Stormtroopers, Corey pls fix please and thank you.
I have no idea, I'm still wondering how Zsinj's empire can truly be Zsinj's empire without the sovereign.
Yo girl, when dinos ?
@@kR-qj7rwWhen we get to them love.
@@skye1840 Oh then Ill wait for my beloved D I N O S
Ah yes! Exactly what I've been waiting for!
Playing most factions got boring quickly because they were just the same. Now it becomes more interesting! You actually have to base your tactics on the units available to you
Good stuff 🔥
Glad to see galactic battlegrounds units getting added in
Looks cool
I'm so stoked for this
The landing shuttle for the Raptors should be the Y-4 transport, although I understand this not being a priority
Yeah, landers are not priority
@@nemesis1st Agree, but they still add immersion
@@alexgaelsotorodriguez3870 gameplay with actual units much more important :p
@@nemesis1st Of course, but the mod ought to look polished too.
I am GAR for Heavy Artillery.
I love the Galactic Battlegrounds redemption.
Will Eriadu have the A6 still? I may have just missed it, but I don't think I heard you say that.
No, hero unit/possibly starting forces
the siege tower does it have a rotating turret i hope so it looks really cool
finally, the ground battle is the only thing the kept me from continuing to play, I just can't enjoy the ground battle when it's just AI rushing you and all you need to do is camp and mow them down and clear the rest
But the eriadu authority still has the a6 juggernaut right?
No, hero unit/possibly starting forces
@@nemesis1st ah damn i really liked having a6 convoys on the field
Great stuff, I really appreciate the inclusion of ideas from Galactic Battlegrounds and Force Commander- some of the unit designs in those games deserve more love and attention! Also works well with the notion that the galaxy is a huge place, and regional units could be unique (á la Order 66 scene in RotS).
I know some assets are used from FractalSponge in space, but is there a chance we could see more of his ground forces concepts in game sometime in the future?
seeing the corner of that huge ship in the background, but not getting a better shot of it was so infuriating. I reeeeaaalllly want to see what it is. I assume its either the assertor or the mandator III
If you mean the one that appears at roughly 00:15 that's the Modified Mandator 3; Aramadia for the Yevethans. It's featured in the ship roster video
@@skye1840 i do not remember hearing or seeing that in the video, but i will go back and watch again
If storm troopers are being limited in production in TR would it make sense to have clone trooper production locked to Kamino in FotR with every other barracks producing defense force troopers?
no because there were other cloning facilities besides Kamino they only showed Kamino in the movies and series
@@rmcgowa1987 It's more to demonstrate the ratio of clones to droids, since there were only around 3 million ish clones throughout the war. Also doesn't make sense for planets like Muunilist or Geonosis to just straight up make clones the week after they've been conquered.
@@cimcity1863 I'm talking about specific cloning worlds for example Wayland if they were to make it so you could only create clones on cloning worlds then it shouldn't just be Kamino is what I'm saying
@@cimcity1863 No, there weren't. There were, verifably, more then 3 million clones in the Clone Wars even the very sources that state this contradict it with the content itself. Dialogue from faillable in universe characters doesn't override basic logic, nor the content of the media itself.
@@papapalps2415 Argue all you want on what the actual number was I don't care. The number will still come out to be millions in the single digits. In addition if you only start off with 200k clones at the beginning of the war you most definitely need regular people to fight against a droid army that can be manufactured in weeks. Even further the few millions of clones that do come up later won't have the bodies needed to occupy/ defend entire planets. A single country on Earth could hold more people than that. So you still need regular people to fight.
Is Arndall Lott losing the Skilled Admin I trait for AT ATs since Greater Maldrood cant build it anymore?
Lott not even GM hero anymore, now he's legitimacy reward
@@nemesis1st thanks nemesis
What’s the name of the heavy speeder the eriadu authority gets alongside the lancet for air support? Can’t seem to find it on wookieepedia. Also, what Doug mean by the fact that the other warlord factions can get the AT-AT indirectly? And does that also include the AT-ST as well?
I’m guessing it ties into the legitimacy mechanic similar to how you get stormtroopers.
Flashblind air speeder
@@nemesis1st thx
so will the PA not have the ATTE's or LAAT anymore?
No
@@nemesis1st damn
Time to mod it back in >:)
@@nemesis1st will it be possible to get some clone wars units as part of a story event or something similar?
@@fleebogazeezig6642 You can get them from abandoned factories on some maps.
Kind of sad to see the LATTI and AT-TE leaving Pentastar tbh
i always enjoy TR but mid game theres so much to process my pc? maybe the game not sure but it lags so bad its nearly unplayable
The siege tower is a CHONKY boi
AT-DP? Wouldn't it be the AT-AR in Legends?
Both the At-Dp and AT-Ar exist in Legends, with some differences. AT-DP as it exists in Legends was the most suitable option.
@@CoreyLoses There's some slight differences(Ball chin gun vs non ball) but AFAIK the DP never showed up in anything till after the reset. Or was this one of those later little handbook thinks like the Boundy Hunter Code that tried to mesh both?
It was the Imperial Handbook, which the publisher explicitly stated as being Legends and which backported a couple things.
@@CoreyLoses Ah yeah the handbook series was in a very weird place. I actually got the special edition version of the imperial one, think I lost it in the move. I've still got the special box it came in that plays the imperial march when you open it though. Book's like 50% "Let's reprint the WEGd6 Imperial Sourcebook without the RPG parts" which is great because ISBs were getting expensive on the secondhand market.
They did mess up when illustrating the space version of the Prefab Garrison base. When the description said "Connected at the bases, navy controls the top army controls the one pointed down at the planet" that implied the bases were against each other as if the opposite garrison were the "Ground", not hip to hip like they drew, that just gives it a massive blindspot.
Looks and sounds very good so far, great! So no more stormtrooper companies for these factions? Just the simple army troops? Pity... :(
I’d reckon the normal stormies are still in the Empire faction
You talking mad shit for the raptor troopers
What about the siege tower how will it function is it tanky or not really and does it have more weapons then just the big rotating turret?
C10 pretty much AT-AT tier armor, even little bit more, heavy av turret and two light av guns on sides
Love this game
Geev Pentastar Gladiators please, they need to be in the same faction as the Carrrier Praetor mang.
Nice Zero Command.
Wait or infantry for ZC?
7:54 necron simbol on the door?
Very epic
Will Zero Command be playable in the future? I presume not
We don't plan to make them playable currently.
can you make spider walker ?
When is the release of the Mod?
Is there a Date for the 3.2 already ?
Thissss is siccccckkkk
I'm a civil servant Of MI6.
The problem is that many of them are missing proper anti tank
Like who? And what are you counting as anti-tabk if you think any of them are lacking it?
If only I could actually play the mods
Is the Siege Tower based off a necron monolith?
It's an official design, as are all of the new units introduced in this video. I personally done see much if a resemblance there.
@@CoreyLoses Just asking because I saw the Necron symbol on the bottom middle of it lol
@@DrPepper_V1 It isn't a Necron symbol on the door, it shares some aspects with it (though not that many, lines around a circle aren't really that variative of a design in the first place). It is based on the Endor bunker doors.
@@philloraptor8205 Oooooo
the lag lol
That FPS tho..
I don't want to make this a "let's hate on new canon" comment, but look at all the content that existed! And these are just Imperial ground units! Corey and his team aren't pulling these units out of their asses. These are things that existed in various media over the years. I can't understand why they wouldn't draw a bunch of these into the newer games, shows and movies. There's been a handful, but barely a drop in the bucket.
I simply refuse to believe they are unaware of them. So I wonder if there's weird licensing agreements or something that get in the way? There must be some reason. And there's so many of them, I can't imagine them just not liking ALL of them. Surely taking an existing asset would be easier than making one up from scratch all the time, right?
Canon Imperial ground units aren't actually in a bad shape compared to Legends, a lot of stuff was brought over due to mobile games, like the INT-4, 2-M and AT-MP, and some of those also got referenced later.
One thing to keep in mind is that some missing ones may be recognizable, but weren't actually prevalent in Legends either. For example the MAAT and Nemesis Gunship both only appeared in TFU and its associated media. Most notably the ITT gets featured way heavier in Canon than it did in Legends, even though it originated there.
1:55 No pin?
No stormtrooper meme, please, Corey, that wasn't good.
First
You are first? How)
First!
Ground battles in this game, whether with Corey's mods or otherwise, are still absolute cancer.