The Cyberspace Stages are like shortened Versions of the Original not exactly the same, besides sonic controls way differently in Frontiers. Also there’s a Good amount of them that are original.
For the myth that there’s a unreleased sonic 06 remaster, it’s kinda true, someone is reworking the game and finished reworking Sonic and Shadow’s story, if you wanna play it, if I’m correct it’s called Project 06
@@Frigiduck Well, yeah. The idea of SEGA making it is false. Still, P06 is pretty faithful and is looking outstanding for remastering the worse game in Sonic’s catalog.
There's actually a lore-related reason to the Cyberspace using old level designs myth. Cyber Space uses Sonic's memories and applies it to his surroundings so he can still have familiarity while inside Cyber Space.
@@gunman8452 the whole reason its green hill chemical plant and sky sanctuary is because cyberspace is taking it from sonic's memories. the city ones are probably what cyberspace is really meant to look like.
If I recall correctly, green Knuckles isn't exactly fake, there's a weird glitch you can do in, I think, Ice Cap, where you can find Knuckles with a weird green color palette resting somewhere outside of normal player's view
Few corrections: 1) He's not in Ice Cap, he's in Launch Base, in the cutscene before the Big Arms boss, when you confront him with debug mode, assets won't be loaded correctly, therefore he will be just floating on the background of... Some kind of text? Might be a dev message, not sure. 2) Although it is Green Knuckles, but not exactly Rankles, so it still doesn't exactly apply for the made up legend.
this is my first time watching one of ur videos as it had appeared on my recomendation and i instantly began liking you. you seem rlly nice and ur content seems rlly cool, hope you grow ur channel to new extents and grow as a person as well :)
I remember seeing something about the Cyber Space Zones taking its forms from Sonic’s memories so it makes perfect sense in the story for it to be so similar.
@@sason190 How do you know it’s not Skyscraper Scamper or Speed Highway? Shadow never had those stages. Also Sonic did go to Radical Highway in the 3DS version of Generations and during the Winter Olympics.
@@tailpig6417 There are two games where Sonic had access to Radical Highway so it’s still a moot point in all honesty. Plus some Cyber Space stages copy layouts from completely unrelated areas, such as Green Hill taking its design from the tutorial area outside Apotos, which I may add is in a completely different continent from where Green Hill is located in Sonic Canon.
@@Robert-tl2vg It is true that he is chasing trends, but unlike all the other videos this one is actually good. And try to roast me as you may, but at least I didn't reveal my irl name in my user.
I actually think it is genius that levels are the same layouts as older games in cyberspace because at some point in the overworld on ouranos island (I think) you can find Sage and one of the cutscenes shows sonic having a chat with sage about cyberspace. and sage revealed that cyberspace actually comes from your memories when you enter cyberspace. So the layouts are sonic remembering his old 3d level designs. Pretty nice, right?
Sounds to me like last-second lore added to explain the lack of original levels. Frontiers really would have benefitted from an extra year in the oven.
@@billywitchdocter it's a $60 game that takes less than 20 hours to beat. I think it's pretty valid to complain that a sizeable portion of the required content is recycled from older games. As much as I enjoyed Frontiers, the replay value of Sonic games comes from the linear levels - but why would I play them in Frontiers when I can just boot up Gens or SA2, and play with their better physics? Original levels would have done a lot to make the game worth returning to, and justify that $60 price tag.
@@MikooOnRUclips i would say frontiers is worth returning to, not because of cyberspace but because of everything else. The open zone, fishing, story, fun, and the amount of lore in sonic frontiers is what makes it one of the best 3d sonic games, and just might be the best one so far in my opinion. idk there is more things to go over to confirm something like that
@@jadoz12 I disagree. I think Frontier's open zones, while an absolute blast the first time through, offer very little of value on repeat playthroughs. Without mods to improve combat, the boss fights are easy and boring once you know what to do. And fishing is just a glorified button timing minigame that loses its magic after the first few tries (at least Animal Crossing doesn't have large, obvious UI that tells you exactly how to win the game). The game is good but really needs more replay value. I'm hoping the live service model they're following next year will keep me coming back.
@@InfiniteBits Any idea why there's so many great Canadian youtubers? Seemingly way more per capita than anywhere else in the world, and it's not even _close._ Is it just that you guys desperately need something to do in the winters?
ruclips.net/video/pakF8CX-4wk/видео.html This voice line actually does appear in the final game, if you carry Omochao to the end of the level, he'll spout one of a few different voice lines, including this one. But in Japanese, the voice clip actually makes it clear it's talking about the chao in the daycare, and it was simply a translation error that made people confused.
Using old layouts for cyber space is not lazy and it’s actually really smart. You see cyber space is a way of storing your memories. That’s why the layouts are the same as some other games because they’re his memories
@@BuddyMGS I mean, why adding the cyber space if it's just reused levels?? It adds more gameplay, but if I want to play the exact same levels I can play the old games, Instead of doing that they could've put more time in the final part of the game or something
You can boundry break in SA2 by jumping and using the homing attack over and over again on the left hand side of the waterfall in the first chao garden.
For the fake eggman mustache, the lego dimensions sonic dlc sonic states that his plan is as fake as his mustache and he replies… Eggman: wh..who told you that, that’s a lie! (In a nervous way) So technically it’s true.
The Clock does display the current time... if you have it set on your Dreamcast. Not sure if it happens on the GCN version as well, but surely happens on Dreamcast (as it's built to read the internal bios realtime clock and then display it).
The infinite boost with the cyloop thing is actually not trully infinite. It will go back to normal after a few minutes but you can always redraw the symbol.
In Sonic Frontiers, I’m the story it explains that cyberspace is based of sonics memories and so his subconscious is remembering all the zones he has been in, that’s why cyberspace looks identical to the other levels from his past journies
9:44 The zone is accessible, via a game genie code. And I'm not saying playable because once you load in the stage is broken. You can access it in the Simon Wia prototype and it is completely playable The versions of it in the 2013 remaster is not the same level layout though.
The myth of Sonic Frontiers levels being the exact same layout as other games shouldn’t be a myth, during one of the conversations with Sage, she explains that Cyberspace uses the brains of whoever uses it to study memories so it would help them get used to Cyberspace quickly, this isn’t lazy design, this was Cyberspace using Sonic’s memories to make those levels
The cyber space one is pretty genius because I’m pretty sure in the lore or whatever the cyber space is supposed to build an area fro you with your own memories
For the one above the Station Square clock, did you use the Dreamcast version? Some Dreamcast games had features that read the Dreamcast's clock. It probably wouldn't work in ports if you're playing on a console that doesn't have an internal clock setting. Either way, it wouldn't read the actual time, but whatever time your system is set to.
Honestly, I couldve told you the Cyber Space levels were based on older levels really easily. I played Metal Harbor to *death* in SA2, so seeing its setpieces replicated in Cyber Space was... honestly confusing, given the assets used, but I damn well knew those setpieces. I also knew about the infinite boost trick (thank you TVTropes), but the Crazy Gadget test zone thing was fucking crazy. I really need to go try that myself...
Did you know if you zoom in on Sonic’s model in Shadow the hedgehog (not in game, you cant get the right angle. You have to isolate the model and put it into another program) he actually has a fully rendered butthole? It clenches and winks at you with sonics breathing and everything
I dont think that the reusage of the levels on cyberspace is lazy.... i like to think its a nice little easter egg for people who loved the older games, to give a little of nostalgia
I think reusing levels was ultimately a really good choice here. It allowed them to have 30 levels while also having them be actually well designed. Unless they get more experienced level designers I don't want original boost levels after what happened with forces
That last Myth.... if anyone is interested P-06 is a fan-made remake, made in unity, of sonic 06 with improved graphics, physics, quality of life, and overall feels like a better game. you can download it at ChaosX's RUclips. You can even mod the game so there is fan content for the fan made game.
The myth that other levels in other games are as same as the cyberspace levels are true but they are the same as cyberspace because cyberspace is known as sonic memories in the past that is why they are the same
Some of these aren't even myths, they're just common knowledge. A lot of people know of the Big Easter Egg and Dev Testing Stage. (Also, that 06 remaster is totally a thing, it's called Project-06, here's the Wiki: en.wikipedia.org/wiki/Sonic_P-06 )
For the people who think the cyber space levels was lazy reuses there actually reused because in late game it’s revealed that cyber space fused with sonics mind and he was able to escape because he was covering similar ground.
I figure MAYBE the bad ending is saying "Sonic didn't save Tails, he sacrificed himself, try again". Just in case Tails wasn't popular enough, they gave themselves the option of him being killed off. But as we know, it WAS the good ending that happened, and so Tails didn't die. As for Big in SA2B... Looks like he was looking for Froggy again!
@@InfiniteBits you should try this myth! You can, if you break past the barrier, at the start of sonic frontiers... Break past the invisible ceiling after climbing that wall... You can access a cut area of the game where kocos reside. This makes the game impossible to beat 100%! Because their blocked by a wall.
Im pretty sure you can have a team sonic in a metal coating (like your first example of myths) if you 100% all stories and get all the team sonic pins which you get after completing a level for the first time
Hidden Palace is an accessible Secret Stage only available by normal means on the rereleases that’s true, however it exists in the original as well but only as an unfinished cheat area.
The cyberspace level design being similar is no surprise considering the devs wanted to combine the sonic games and the main game probably being generations😅
Tails dying is less a myth as defined for the video and more a fan theory. It kinda makes sense that if Sonic couldn't save him, he either died or was turned into a robot like any typical animal captured by Robotnik.
the reason that sega went with for reusing level design was that cyberspace took it out of his memories for him to go through. it's kinda the whole reason sonic wasn't trapped in cyberspace in the beginning of the game..
For the re-used layouts for Cyberspace, I honestly would've loved it a lot more if they actually WERE those levels, or at least a nod in theming. All they had were green Hill, chemical plant, sky sanctuary, and "city" themes. THATS IT.
The Cyberspace Stages are like shortened Versions of the Original not exactly the same, besides sonic controls way differently in Frontiers. Also there’s a Good amount of them that are original.
Who are you speaking to with this comment?
@@Robert-tl2vg No one, it’s just a Comment related to a section of the video.
@@Terminal_Apotos ok then 🤷♂️
Not good enough.
@@Sydney_Angelyt Keep trying and maybe one day you will be
Actually you can find hidden Palace Zone in Sonic the Hedgehog 2 it's just disguised as a Death Pit in mystic cave zone act two
There is no remake of sonic 06.
Project 06:
Sonic falls down *me realizing he’s tposing* WTH😮
For the myth that there’s a unreleased sonic 06 remaster, it’s kinda true, someone is reworking the game and finished reworking Sonic and Shadow’s story, if you wanna play it, if I’m correct it’s called Project 06
It isn't official though, so I'd consider it to be false.
@@Frigiduck Well, yeah. The idea of SEGA making it is false. Still, P06 is pretty faithful and is looking outstanding for remastering the worse game in Sonic’s catalog.
@@GreaseMC irrelevant
@@Robert-tl2vg someone’s salty
Chaosx is creator btw
There's actually a lore-related reason to the Cyberspace using old level designs myth. Cyber Space uses Sonic's memories and applies it to his surroundings so he can still have familiarity while inside Cyber Space.
So why does Sonic only remember 4 places he's been to?
@@gunman8452 well we can't have every stage be a replica of an older one
@@gunman8452people would get mad if there were more
@@_veloxity91 if they used different stage themes the complaints would be less, at least it wouldn't be the first 3 stages of Generations again
@@gunman8452 the whole reason its green hill chemical plant and sky sanctuary is because cyberspace is taking it from sonic's memories. the city ones are probably what cyberspace is really meant to look like.
The Rouge thing is such an awesome addition. They knew someone would try it and it's so in character for her
If I recall correctly, green Knuckles isn't exactly fake, there's a weird glitch you can do in, I think, Ice Cap, where you can find Knuckles with a weird green color palette resting somewhere outside of normal player's view
Few corrections:
1) He's not in Ice Cap, he's in Launch Base, in the cutscene before the Big Arms boss, when you confront him with debug mode, assets won't be loaded correctly, therefore he will be just floating on the background of... Some kind of text? Might be a dev message, not sure.
2) Although it is Green Knuckles, but not exactly Rankles, so it still doesn't exactly apply for the made up legend.
Angel Island too see at the start.
9:01 the myth is true on the mobile version
Yes
Myth: In Sonic Unleashed, he becomes a furry 😮😮😮
confirmed
He’s always been a furry.
What?
Kid go touch grass
myth confirmed
10:19 we need to question big what he was doing back there
I See what you mean.......
If I remember correctly, in SA2 in one of the levels you can find Big locked up in a jail cell.
@@33pandagamer He's actually hidden in multiple levels in SA2, including the Sonic and Shadow boss fight in the jungle.
For me the level design being reused is genius because cyberspace is supposed to be sonics memories
Someone said that...
8:13 it tells you the right time in the dreamcast version, dx versions don't
Dreamcast=prappa the rapper
I absolutely LOVE the Big the Cat easter egg!
It's always nice to know that the devs at least had _a little_ fun while they worked :)
Big the cat is in the original cutscene
this is my first time watching one of ur videos as it had appeared on my recomendation and i instantly began liking you. you seem rlly nice and ur content seems rlly cool, hope you grow ur channel to new extents and grow as a person as well :)
Reading this comment made me recall the Netflix show “The Watcher”.
Thank you so much man! Super glad to hear!
Thank you first one to say that
I remember seeing something about the Cyber Space Zones taking its forms from Sonic’s memories so it makes perfect sense in the story for it to be so similar.
It doesn't have sense that he remembers radical highway because it was a shadow level
@@sason190 How do you know it’s not Skyscraper Scamper or Speed Highway? Shadow never had those stages. Also Sonic did go to Radical Highway in the 3DS version of Generations and during the Winter Olympics.
@@calebgoodman3028 The layout in that level was straight from Radical Highway. The person isn't talking about the city look, it's the layout.
@@tailpig6417 There are two games where Sonic had access to Radical Highway so it’s still a moot point in all honesty. Plus some Cyber Space stages copy layouts from completely unrelated areas, such as Green Hill taking its design from the tutorial area outside Apotos, which I may add is in a completely different continent from where Green Hill is located in Sonic Canon.
@@calebgoodman3028 The looks and layouts are taken from separate memories, also, what's the second game apart from Generations on 3DS?
you deserve to be more popular, your videos are amazing!
Thank you man!
I disagree. He’s chasing trends and RUclips is flooded with those people.
@@Robert-tl2vg It is true that he is chasing trends, but unlike all the other videos this one is actually good. And try to roast me as you may, but at least I didn't reveal my irl name in my user.
@@Robert-tl2vg I hate u already
@@Robert-tl2vg You're here, too.
I actually discovered the large air boost by complete accident and had no idea how I pulled it off; it works in 2D cyber space as well. It’s crazy
Really!?
I actually think it is genius that levels are the same layouts as older games in cyberspace because at some point in the overworld on ouranos island (I think) you can find Sage and one of the cutscenes shows sonic having a chat with sage about cyberspace. and sage revealed that cyberspace actually comes from your memories when you enter cyberspace. So the layouts are sonic remembering his old 3d level designs. Pretty nice, right?
Sounds to me like last-second lore added to explain the lack of original levels. Frontiers really would have benefitted from an extra year in the oven.
Doesn't the entire overworld count as original?
@@billywitchdocter it's a $60 game that takes less than 20 hours to beat. I think it's pretty valid to complain that a sizeable portion of the required content is recycled from older games. As much as I enjoyed Frontiers, the replay value of Sonic games comes from the linear levels - but why would I play them in Frontiers when I can just boot up Gens or SA2, and play with their better physics? Original levels would have done a lot to make the game worth returning to, and justify that $60 price tag.
@@MikooOnRUclips i would say frontiers is worth returning to, not because of cyberspace but because of everything else. The open zone, fishing, story, fun, and the amount of lore in sonic frontiers is what makes it one of the best 3d sonic games, and just might be the best one so far in my opinion. idk there is more things to go over to confirm something like that
@@jadoz12 I disagree. I think Frontier's open zones, while an absolute blast the first time through, offer very little of value on repeat playthroughs. Without mods to improve combat, the boss fights are easy and boring once you know what to do. And fishing is just a glorified button timing minigame that loses its magic after the first few tries (at least Animal Crossing doesn't have large, obvious UI that tells you exactly how to win the game).
The game is good but really needs more replay value. I'm hoping the live service model they're following next year will keep me coming back.
11:40 yea it is genius cus nostalgia
Copy paste on the level lazy
8:00 Or the good ending, is actually they both died and don't realize it
Smart
10:57 genuis, these are supposed to be based off sonics memories, wouldn't he remember the level lay as well?
Gravity has left the chat 12:38
8:06 OK! Thank God!
Ahhh, good to see the return of the Canadian version of "Myth busters"
Always a good return! Thanks man
@@InfiniteBits Any idea why there's so many great Canadian youtubers? Seemingly way more per capita than anywhere else in the world, and it's not even _close._
Is it just that you guys desperately need something to do in the winters?
True
ruclips.net/video/pakF8CX-4wk/видео.html
This voice line actually does appear in the final game, if you carry Omochao to the end of the level, he'll spout one of a few different voice lines, including this one.
But in Japanese, the voice clip actually makes it clear it's talking about the chao in the daycare, and it was simply a translation error that made people confused.
Using old layouts for cyber space is not lazy and it’s actually really smart. You see cyber space is a way of storing your memories. That’s why the layouts are the same as some other games because they’re his memories
That's only in game excuse for game devs to just copy and paste the layouts.
@@Patkall its almost like there’s a whole other game to play outside of Cyberspace
@@BuddyMGS The game wouldn't suffer if there was half amount of Cyberspace levels but with original level design and without reused assets.
@@BuddyMGS I mean, why adding the cyber space if it's just reused levels?? It adds more gameplay, but if I want to play the exact same levels I can play the old games, Instead of doing that they could've put more time in the final part of the game or something
You can boundry break in SA2 by jumping and using the homing attack over and over again on the left hand side of the waterfall in the first chao garden.
You can technically access the Hidden Palace in the original Sonic 2 via a game shark code.
For the fake eggman mustache, the lego dimensions sonic dlc sonic states that his plan is as fake as his mustache and he replies…
Eggman: wh..who told you that, that’s a lie! (In a nervous way)
So technically it’s true.
Yeah but you wouldn’t consider Lego versions of the licensed properties as canon to the mainline stuff would you?
The Clock does display the current time... if you have it set on your Dreamcast. Not sure if it happens on the GCN version as well, but surely happens on Dreamcast (as it's built to read the internal bios realtime clock and then display it).
11:26 lazy or smart your choice
HE REALLY SAID PIG INSTEAD OF BIG💀 9:57
2:13 It's not cut. You have to bring omochao to the end of the level to hear secret voice lines.
pretty sure that specific one needs you to be carrying omochao finishing pumpkin hill
The infinite boost with the cyloop thing is actually not trully infinite. It will go back to normal after a few minutes but you can always redraw the symbol.
The exact timer is 3 minutes
In Sonic Frontiers, I’m the story it explains that cyberspace is based of sonics memories and so his subconscious is remembering all the zones he has been in, that’s why cyberspace looks identical to the other levels from his past journies
FOUR PEOPLE SAID THAT!!! #### YOUUUU!!!!!!
In the first myth it is fake metal tails and fake metal sonic and fake metal knuckles
11:18 it makes sense cuz cyber space scans sonic's brain to make the areas, which is admitted in a side story talk with Sage
This is insane 😱😱😱! But really awesome video! Much love ❤️❤️❤️
Thank you so much Brett!
You got a like for overusing emojis
9:44 The zone is accessible, via a game genie code. And I'm not saying playable because once you load in the stage is broken. You can access it in the Simon Wia prototype and it is completely playable
The versions of it in the 2013 remaster is not the same level layout though.
I sometimes got the infinite boost in Sonic Frontiers but didn't realize it had to do with the symbol you draw.
Infinite you say when I hear that before
The myth of Sonic Frontiers levels being the exact same layout as other games shouldn’t be a myth, during one of the conversations with Sage, she explains that Cyberspace uses the brains of whoever uses it to study memories so it would help them get used to Cyberspace quickly, this isn’t lazy design, this was Cyberspace using Sonic’s memories to make those levels
Please more of this, its fun to see many discoveries of the myths
Will do!
3:17
"And I even somehow threw it back in his direction" 🤨📸
The cyber space one is pretty genius because I’m pretty sure in the lore or whatever the cyber space is supposed to build an area fro you with your own memories
For the one above the Station Square clock, did you use the Dreamcast version? Some Dreamcast games had features that read the Dreamcast's clock. It probably wouldn't work in ports if you're playing on a console that doesn't have an internal clock setting. Either way, it wouldn't read the actual time, but whatever time your system is set to.
came here to say this
yup, he's probably not using a DC
As far as the Clock Tower goes for Adventure, I've heard that it matches the console's time if you're playing on certain consoles. Never tested it.
the last one is already true if u got project 06
Dude you don't understand time in different parts of the world is different. MYTH CONFIRMED!
Okay find the part of the world it tells the time too before you say Myth Confirmed
@@isaiahnaegiVODs IK but he just said myth busted so I kinda had to say something
Honestly, I couldve told you the Cyber Space levels were based on older levels really easily. I played Metal Harbor to *death* in SA2, so seeing its setpieces replicated in Cyber Space was... honestly confusing, given the assets used, but I damn well knew those setpieces.
I also knew about the infinite boost trick (thank you TVTropes), but the Crazy Gadget test zone thing was fucking crazy. I really need to go try that myself...
Did you know if you zoom in on Sonic’s model in Shadow the hedgehog (not in game, you cant get the right angle. You have to isolate the model and put it into another program) he actually has a fully rendered butthole? It clenches and winks at you with sonics breathing and everything
What the fuck
How did you find out this exactly?
🤨
the sonic 06 is kind of a myth, but there are some fans who are working on making it better and actually work right.
Hidden palace zone is still accessible You have to go to Mystic cave zone act 3 and then fall down in a pit in the middle of the level I’m pretty sure
Actually, if you go down there you will just get killed by spikes, but if you go there on the remastered version, it takes you there.
Hidden Palace can be accessed in the base version of Sonic 2, but only through codes and it is in an unplayable state.
For the reaued sonic levels in cyberspace, well they explain it by saying that its taken from his memories.
6:56 i like the part where the controler was plugged in
I dont think that the reusage of the levels on cyberspace is lazy.... i like to think its a nice little easter egg for people who loved the older games, to give a little of nostalgia
I always got the infinite boost in Sonic Frontiers and never understood why or how. Thank you for making this.
The infinite symbole is busted, you can juste run around in cyloop and it works as well, it's not only the infinite symbol
I think reusing levels was ultimately a really good choice here. It allowed them to have 30 levels while also having them be actually well designed. Unless they get more experienced level designers I don't want original boost levels after what happened with forces
the original levels they do have tho..
are legit a huge improvement
Have you not played 4-4? It’s got good length and great level design, if they had the time and budget they would’ve made some kickass levels.
That last Myth.... if anyone is interested P-06 is a fan-made remake, made in unity, of sonic 06 with improved graphics, physics, quality of life, and overall feels like a better game. you can download it at ChaosX's RUclips. You can even mod the game so there is fan content for the fan made game.
I Don’t Wanna Be That “But Actually” Guy But Actually The S2 Proto Version Had A Way To Enter H.P Zone
I mean, there IS a reworked from the ground up (in progress) sonic 06 port for PC. Fan made of course. Project-06.
Sonic game I actually got hidden Palace phone if you just smash the a button if you fall down in the pit in the original game
The real sonic 06 remastered, wait not even a remaster, a remake from the ground up is project 06 by chaosx
The myth that other levels in other games are as same as the cyberspace levels are true but they are the same as cyberspace because cyberspace is known as sonic memories in the past that is why they are the same
Bro the hidden palace zone 1n sonic 2 you can find it in mystic cave zone act 2 by not be on the leaf button
Did you know that if you parry in the air on sonic frontiers sonic will stay in the air until its released!
I love these myth videos!
Thank you dude!
@@InfiniteBits No problem!
They aren’t myths.
He’s trying to sensationalise the topics for views.
to those who where sad about the remake of sonic 06, there is a group of fans who remade the entire game called project 06
10:26 Ayo what bro 😳😳😳💀💀💀 what's Big doing in back ground 💀💀💀☠️
The clock use your system time.
The same level layout in sonic frontiers is genius because you might never get to some of the level layouts in, say, sonic adventure 2
BUSTED I TRYED IT AND I DIED (duck to survive)
I could've sworn the speed shoes worked for Amy in the dreamcast version.
Some of these aren't even myths, they're just common knowledge.
A lot of people know of the Big Easter Egg and Dev Testing Stage.
(Also, that 06 remaster is totally a thing, it's called Project-06, here's the Wiki: en.wikipedia.org/wiki/Sonic_P-06 )
And the cyberspace stuff
And hidden palace zone
The boost isnt infinite, it still runs out
How long does it last then?
It just instantly recharges
I thought hidden palace zone actually existed i went there in mobile
Play sonic origins you can unlock hidden palace and when you beat it. It said(sonic beat Zone)weird right?
you can access the dev area as knuckles and tails/eggman too
Cool!
For the people who think the cyber space levels was lazy reuses there actually reused because in late game it’s revealed that cyber space fused with sonics mind and he was able to escape because he was covering similar ground.
Plus it would only be lazy if it used the original graphics
It may look lazy but changing textures, combing them to the other stages are not really lazy.
I figure MAYBE the bad ending is saying "Sonic didn't save Tails, he sacrificed himself, try again". Just in case Tails wasn't popular enough, they gave themselves the option of him being killed off. But as we know, it WAS the good ending that happened, and so Tails didn't die.
As for Big in SA2B... Looks like he was looking for Froggy again!
I just saw this. Finally someone is doing sonic myth busting!!! Bout time!
Awesome to hear bro, thanks!
@@InfiniteBits you should try this myth! You can, if you break past the barrier, at the start of sonic frontiers... Break past the invisible ceiling after climbing that wall... You can access a cut area of the game where kocos reside. This makes the game impossible to beat 100%! Because their blocked by a wall.
These aren’t myths.
@@Robert-tl2vg Technically they are... Just a different form.
@@gamedestroyer112 no, they aren’t a myth. There isn’t a different “form”, there’s no such thing.
Something is a myth or it isn’t.
Im pretty sure you can have a team sonic in a metal coating (like your first example of myths) if you 100% all stories and get all the team sonic pins which you get after completing a level for the first time
Despite me being a huge Sonic fan, basically all of those confirmed myths were a shock to me because I didn't know about them
I love how some of these aren't myths
@Official_Infinite_Bits593 shut up bot
Hidden Palace is an accessible Secret Stage only available by normal means on the rereleases that’s true, however it exists in the original as well but only as an unfinished cheat area.
The cyberspace level design being similar is no surprise considering the devs wanted to combine the sonic games and the main game probably being generations😅
Tails dying is less a myth as defined for the video and more a fan theory. It kinda makes sense that if Sonic couldn't save him, he either died or was turned into a robot like any typical animal captured by Robotnik.
The Bit On Thumbnail Only Works If You Have All Rings, It Happened With Me
5:20 she knows
1:35 this myth is called magnet dash it was invented in spark 2 and 3 look at this game
Every fan that stuck around this franchise for use most likely knows that's still pretty cool to show off to the new people
You get the infinite boost by getting max rings, not by drawing an infinite symbol.
There is even a little cutscene
the reason that sega went with for reusing level design was that cyberspace took it out of his memories for him to go through. it's kinda the whole reason sonic wasn't trapped in cyberspace in the beginning of the game..
30 things in Mario × rabbits sparks of hope that makes no sense
1:44 that was on sonic generations green hill level
For the re-used layouts for Cyberspace, I honestly would've loved it a lot more if they actually WERE those levels, or at least a nod in theming. All they had were green Hill, chemical plant, sky sanctuary, and "city" themes. THATS IT.
The voice crack at ruclips.net/video/pakF8CX-4wk/видео.html
4:52 Wow, pretty sexist that address init? "HE COMPLETED SONIC & KNUCKLES........".
My guess is Big shows up as a 'punishment' Easter egg for trying to skip cutscenes