I’m not a gamer, just a 66 year old Mom who read the Harry Potter series to her kids and fell in love with the story, and play Animal Crossing on her switch. Hogwarts Legacy is a fantasy come nearly true as it takes me to a place that’s always been in my imagination of where I’d like to be in real life. I’m on my second play through in a different house and can’t wait to play it nearly every day. I really enjoyed your views on the game.
It's a fairly linear game, but apart from that it hits all the right notes. A sequel should focus a lot more on the story and include other locations from the movies. I also hope the success of this game has made Warner Bros think about a Lord of the Rings RPG.
@@MyBitch925that's already what happens, you don't get the broom till the latter half, the open world should have been scaled down and given to more content in the castle so it didn't feel like most of the game was outside the castle
@@Nevouti.x i feel the opposite. there are too many spells to learn. too much time spent in this castle so far. the whole game feels like just a big fkin tutorial its boring. i bought the game because i wanted a good open world game. sounds like i'll get there eventually but man what a slow slow start this game is.
Three things that would instantly make the game better: 1) have alohamora open locks beneath your current spell level automatically 2) conjuring auto feeder in vivariums means your beasts are auto fed as soon as cool down clock counts down 3) give us enough talent points to open the whole skill tree
My only gripe with Hogwarts is that, outside of spells, your choice doesn’t really matter. I wanted to be a dark wizard when I started and while I wasn’t expecting to be on the level of a BG3 level menace. The world doesn’t even react to you picking malicious text in important instances. For example, at the end of the game my wizard flat out says he plans to use the power of ancient magic himself and nobody says anything, not even a worried expression
I fully hear that. I didn’t pick that option at the end because even though I started out wanting to be a little sheisty, I found it really hard to do considering the dialog and even the tone of my character’s voice was so “nice”. It just wasn’t believable to try to make her even a bit evil. Otherwise, loved the game.
Im really thankful that you can pet the cats in the game but i kind of hoped for more interaction? Like actually taking care of your pet (owl,rat,rat) and the bedroom where kind if boring too. It wouldve been so cool if you actually received the important messages with an owl.
One thing I find weird is NPCs, you literally get in or break in their home and start stealing their stuff and they’re just like « ok, help yourself! ».
@@MGForums has a point. if youve played game like Fall out or Outer Worlds where if you "grab" stuff off a table in front of NPC they take it as stealing and become confrontational against you and it honestly annyoing because when you need items or trying to colllect things you have to be sneaky now just to get parts. i didnt enjoy it
I was laid off from my job of over 4 years RIGHT when this launched. I was extremely upset and most likely depressed. I loved that job and [I thought] everything was going great, just to find out at 10pm on a random tuesday I was being let go just because of finances. This game was all I did for weeks basically. Both me and my wife got a copy and we were obsessed. The funny thing is, I'm not even that hardcore of a fan. I've seen the movies and read a few of the books probably 20 years ago, and I've been to the wizarding world at universal, but I think the fact that this game managed to capture me like it did, someone who's not a die-hard harry potter fan, speaks to how well it was crafted. This game and Animal Crossing New Horizons are 2 extremely nostalgic games for me now, not because they remind me of playing them during my childhood or something, but because of how they both did such a great job of making me forget reality when reality sucked hard. (btw ive had a new job for a while now and im good)
The story definitely needed to be more grounded and not so big and massive. Honestly if they fleshed the sabastien quest line out a little more to be the main story and make more school school based quested the game would have been a lot better.
I had a blast playing the game, but there were a few things that bugged me: 1) Some spells, like Revelio (Lumos and Disillusion), should have dedicated buttons. The room-of-requirements spells should be handled differently. Alohomora, from a lore perspective, shouldn’t have a tedious, unskippable minigame. 2) After completing the game, there’s not much to do. The worthy secondary quests are the three related to your schoolmates. They could have expanded the content by adding classes, repeatable minigames, hidden superbosses, and more side quest lines. Additionally, the most memorable locations are missing. They could have included fast travel options to specific locations like the Ministry of Magic, Azkaban, and Diagon Alley. 3) The advantages of having a shop are disappointing: a 10% increase in selling prices. However, it seems that the possibility of selling other items was abandoned at the last minute, as Penny initially mentions the possibility of selling different articles. Although, once you’ve bought everything from Hogsmead, there’s no need for gold. 4) The game can feel repetitive, and the voice lines can disrupt the immersion. This is also because actions, as mentioned, have no consequences for how people treat you (except for certain events like killing named dark wizards, trolls, or stealing inside someone’s home). 5) House points are only given if you get the good ending, which is based solely on the choices you make in the final mission. The absence of house points mirrors the absence of Quidditch, which are expected in any Harry Potter game. 6) Hogwarts Legacy attempts to be a free open-world, but it faces several limitations. Interacting with objects is relatively limited (e.g. you can't sit, sleep) there’s no curfew, and there’s no punishment for being caught in the Forbidden Forest since there’s no magical law enforcement roaming the world. Consequently, there’s no Azkaban for killing innocents (although you can’t do that either). 7) There’s no real relationship system in the game. Some excuse this with the protagonist’s age, but Harry, Ron, and Hermione all had love interests by the fifth year, logically. Overall, there’s a lot of room for improvement in Hogwarts Legacy.
This game ended up being a Gateway for me into the Harry Potter Series in General. I went from Playing the Game to Watching The Movies and now Reading the Books.
You just described 90% of RPGs. Hogwarts is a great game, but it suffers from the same thing that most RPGs suffer from, plain and simple. I think an 8/10 is where most ppl would put it and i think that's fair. Its a great game! Worth the playthrough.
If there is a sequel, I think their focus should be excelling at their strengths: Hogwarts, the castle grounds, the forbidden forest, and Hogsmeade. A point system (as an honor/faction system), a routine for students and professors, curfews, sleeping, sitting, and eating, a studying system for learning and upgrading spells, the ability to be friendly or antagonize your fellow students and teachers would increase the RPG feel and immersion. Some feuds between students and some side missions to intervene in a bullying situation would go a long way. Also, more secret rooms, corridors, and dungeon basements because Hogwarts exploration is one of the most fun things to do in the game. I think Hogwarts has some leeway for some danger as well: fire-breathing gargoyles as a trap for protected rooms (like the devil's snare in the hidden herbology corridor), etc. I think competitions like crossed wands and summoner's court should have more rounds and be playable throughout the whole game. Adding a professor or two as bosses would be cool imho. Maybe even mini games like wizard's chess or gobstones. I understand why they didn't add quidditch, as it would be hard to make an entire sport's game within another game. But they could square this if they program it like a mini game where you are the seeker and the other NPCs just fly around playing the other positions. The mini game is essentially only to catch the snitch. A similar system to the older Harry Potter games. l also think there should be aurors and dementors deployed in the Highlands if they give you the option to use the unforgivable curses and you choose to use them, and add patronuses so MC can fend them off. Add consequences, make the combat a bit harder and exploration in the highlands a bit riskier if we choose to use the OP spells.
They should be doing that now and the next game work on doing more with the story and adding quidditch and make the world smaller and add more iconic places like knockturn alley
@@theoutsiderjess1869 I think creating the department of mysteries can make sense story-wise. Maybe there is a main mission where you have to travel with Hecat (since she was an unspeakable) to the DOM and discover more secrets about ancient magic. There you could also combat tentacled brains, like in the books!
Exploring the chamber of secrets would be really cool and maybe a hidden basilisk boss where you could only fight if you go through a quest line where you learn parsel tongue
My second playthrough I went without the Unforgivables and started experimenting with plant/potion combos and the talents that accompany them. There’s nothing more powerful than tossing several cabbages and tentaculas out and equipping a thunderbrew and maxima simultaneously. You’ll clear a map in seconds. So satisfying.
Totally agree with you on all points. Missing some huge things for me. Biggest are the lack of character development, lack of character reactions from NPCs, pointless dialogue choices that have no influence on the outcome… etc. I was totally thinking during the story section about TLOU and then you said it… ND is the king of narrative.
Yeah this games flaws will be a bigger issue for some people than others. For me, the sore lack of character development and the lacking writing is such a dealbreaker that I ended up not getting the game because I just lost interest.
The dialogue options are a big one, besides a few they basically have no use, they change nothing it’s so dumb, I’d love for example in the Sebastian quest line to side against him and end in a duel with him rather than you just defending him to the ends of the earth
Loved the shop mission that had an actual boss and dungeon. Game needed more of that. Every time I entered a treasure cave I expected a boss or some challenge but was disappointed when it was just a useless scarf.
I'm already played 70 hours Hogwarts Legacy since bought it 1 month ago on my Switch Lite. No micro pause at all, it's so fun. It's well optimised for the Switch.❤ Currently not start 3rd trial yet
As someone who’s played for about 45 hours, is 75% done with a 100% completion, the game desperately needed a morality system. They wanted the idea of you being able to pick your own path as a student at Hogwarts, yet there are no consequences for what you choose. This also makes the “you can only use your talents once, and after you choose, you’re stuck with those talents” seem very forced and out of place, because that’s literally one of the only things that has “consequences”
Honestly the story was the biggest let down for me in the game. Which is surprising because I thought making the world and gameplay would’ve been the hardest to develop but they absolutely nailed those parts imo. I felt like we didn’t really need to be this “special” one in the story and they could’ve made it better by trying something different because it feels far to like the book story imo. Amazing game tho for me.
That's exactly it...the gameplay, graphics and combat were great they should of just had a bigger story with more side missions... hopefully since the game did so good they have a good foundation to build on
I wanted the classes to be a little more involved. The only one that had some depth was the history of magic one. Missed opportunity tbh. The 10 second max montage just didn't cut it for me. I also really wanted to be able to dive into the lake and thought they'd give you the potion to do so. I feel like a lot of things like that will be held over for either a DLC or sequel.
I want Backgrounds for your character, like can I be a pure blood slytherin. Or a muggle born hufflepuff. I think having most quest be done with your classmates from your house. My first playthrough was Ravenclaw and it felt awkward having a griffindor and hufflepuff be my main interactions. Like I you could easily switch natty and poppy with any other house member and most of the quests could make sense.
I love all of this especially being able to choose characters to go on quests with. I also think it would have been nice to be able to interact with house members in the common room throughout the game. And it would have been cool if there were more house specific quests and if they had done house competitions for house points.
I missed having some kind of house patriotism. Having competitions between houses to replace Quidditch. Instead of 92 merlin trials we could have had some mini games were you would represent your house against other houses.
For me there's not enough going on in the castle, not enough castle related quests, collectibles, mysteries, I think it could benefit from HP 5 game in this regard, or from Lego games, for such an amazing location, there should be way more to discover
Agreed, theres a lot of chests and pages in the castle but it needs more side quests, I do like the approach of being a janitor like im hp5, but they need to add classes, hobbies, wizard cards, creatures, quests... Even the quests in hp5 had "bring me 10 of something" or "tell someone something and come back to me"
I think it's kind of strange there has been no DLC yet. The game sold very well, and there are some obvious "hooks" left to build upon, as some very notable aspects of the franchise have been left untouched in the game. Namely, some iconic locations (Diagon Alley, the Minstry of Magic), enemies (Dementors, any dangerous creature that isn't a spider), spells (Expecto Patronum, tying into the aforementioned dementors) and magical creatures (take your pick among the pages of "Fantastic Beasts and Where to Find Them"). And of course, Quidditch. There is a lot left for a post-game stand-alone episode that adds a bit more content to the game in a new location, but for some reason there doesn't seem to be any news in that regard. I'd have expected them to strike while the iron was hot and announce it within months of the game's release, but here we are one year later and there's only silence.
Ea Sport ownes the rights to quidditch after a old Harry Potter game quidditch World Cup, so no they can’t put quidditch in the game , EA Sport ownes the righted to the year 2030 have quidditch to n the game and EA Sues you.
quidditch doesnt make a lot of sense as an actual physical game so while I understand that it feels like an omission, I think any implementation is going to be disappointing from a gameplay PoV
I loved the room of requirement. It basically became a factory and I’d have my plant army crush tons of enemies while I cracked a bunch of potions , and then after I got through a quest, I’d go reload.
Most people I've talked to just wanted to be a student. Take that amazing Hogwarts exploration and actually 100x the discovery by allowing for more interaction. It's like Avalanche spent most of their time on graphics that the gameplay loops were not well thought out. Less Ubisoft-like events.
I loved it. But one thing I absolutely despised was the menu UI. It was extremely slow. Going from the map to the inventory took like 5 seconds, and I open the inventory and map often, so I wasted like a total of 1 hour waiting for the transition to finish between menues.
I made it a habit to never press ESC in the game, instead I memorized the shortcut keys for specific menus and went into those directly as needed. Helped quite a bit.
definitely didn't have the replayability I wished it did, and I'm dying for a HP game of old where you actually GO TO SCHOOL (there was a little of that), but as a standalone it had a just complex enough combat system, plenty of side systems and puzzles to dig around with and most importantly it was fucking gorgeous. I loved every inch of that world. Love love loved it.
What stopped me from wanting to play? This is that we didn't get to eat in the great hall, we could sit anywhere and we couldn't go to sleep and wake up in a fresh day. And I wish we could participated more in the classes instead of just watching it. Go by. 12:22
This, I wish there was more immersion options. I’d even just have the game running while having my character study in the library or something while I work.
yup, I think it's somewhat because of being game for old audience designed for 6 year olds and you realize it few hours in after being lured in by the amazing environment :D
@@milansvancara No, the story becomes really uninteresting as soon as you're in the middle mark. The only interesting thing is Sebastians story and that of Isidora, but her story if bloated with 4 rather similar trials and let's be honest, her whole story was predictable after the second-third cutscene. Sebastians story is rather short but locked to mainstory progression, so if you want to experience the most exiting piece of story you have to do a handful of long missions inbetween which you didn't want to do. And at that point in the story you're sent out into the map to areas far away from Hogwarts itself. And I can only visit oh so many similar wizard hamlets with the same NPC's and the same voice actors including damn Horizon from Apex legends before I'm getting bored. Like I said, the start of the game is amazing. But at least with the second main story trial.. the game falls off and becomes too repetetive/boring.
@@metalpleasure "for old audience but designed for 6yo", read pls:) It means that the mechanics are on a complexity level for someone who hasn't played any video game before, but also the story (despite being somewhat for adults) is delivered in a children's manner, I mean not even books and movies are this childish in terms of "protecting audience from harsh adult stuff"
@@milansvancara I mean ok I guess I get what you mean, there's still pretty heavy topics in the game, some quests are pretty sad, like where Deeks friend Tob died. And Sebastian's quest gets pretty harsh towards the end. I don't think it's made for that young audiences, also the books were written for children as well so idk, did you want the game to be very dark? I do agree with the story lacking and not being very interesting, although I love the game and am planning on keep playing it, doing my third run.
THIS IS WHAT I WANTED: 1. no major external threat 2. many classes (challenging) 3. goofy side missions (like giving crab and goyle the cupcakes type of stuff) 4. even bigger castle (no big countryside just the forest/hogsmeade and the castle) 5. quidditch (instead of this god awful looking new quidditch game coming up) 6. house cup 7. sneaking at night quests 8. a bigger and scarier forbidden forest 9. detention side quests 10. a personal owl that interacts with you 11. arriving and leaving at kings cross / platform 9 3/4 12. finding the secret passages 13. potion classes 14. O.W.L's 15. Bully/Rival (like Draco) 16. Cozy Christmas/Halloween scenes with lighthearted fun quests 17. Meeting Harrys great grandfather or something 18. 1 Evil teacher with a hidden motive to stop instead of a Goblin antagonist 19. Better dueling club with optional spell classes to be earned 20. Dementors and Expecto Patronum (Dont know how but they could have figured it out) 21. Choosing between christmas at hogwarts or at home/diagon alley? 22. Diagon Alley shopping spree beginning of the year. 23. A tight friend trio (like Harry, Ron, Hermione) 24. Side quests where you have to hide from another Filch type character(squib janitor) 25. Actual consequences to your actions 26. Meeting Voldemorts grandfather at hogwarts(already kind of evil / Maybe a Draco malfoy type) 27. Being able to read the daily prophet a few times 28. Ministry of Magic mission at the beginning of the year to discuss the fact you dont start in The 1st year 29. NO UNFORGIVABLE CURSES (i hated this) 30. Befriend the game keeper (for some fun Care of Magical creatures side quests)
@@twosnakse You are the type of person who when someone leaves a comment critiquing a video responds with: "if you dont like it why watch it". Extremely annoying.
One thing about enemies being damage sponges. All enemies have weaknesses that sometimes instantly kills them and when you learn this is incredibly satisfying. I think one was using a spell to push the ogres club back into their face when they try to swing.
this and once you learn to find the weakness AND chain spells together and hit some spell combos, you start to breeze through enemies even on hardest difficulty. for example freezing an enemy and then hitting them with diffindo will not only hit for insane damage, but most basic enemies will be one shot by it and break into millions of pieces of ice lol. and if they didn't die they'll be extremely low health. same with accio and then the transfiguration spell and then using them to explode on one of their buddies, racking up some insane damage. also people sleep on the items you can use on combat, it trivializes the combat honestly.
I’m about 30 hours into my first play through. I only wish that rather than the pause and wait to move the day/night cycle you could just go to sleep in your room at the end of a day. Also if there was a way to sit at your table in the great hall and eat with your house that’d be awesome. Besides that the game is incredible 9/10 haha *update: I finished at about 65 hours, it’s still easily 8.5/10 in my opinion. I’m a casual gamer, not an authority on video game quality. Just my personal opinion on how much I enjoyed it. lol
A few things I felt could've been pointed out and easily fixed.... 1. The opening locks. To their credit they had an auto solve, but I don't think any game players were hyped for solving locks like they're back in Skyrim. It's just an element that doesn't make sense. If you know alohomora, you're not having to pick locks, the magic just works. 2. The demiguise statues and not being able to pick them up during the day. Like, what? You have to go to your map, fast forward time to night in order to pick one up? Again, it makes no sense. If you see one, feel free to pick it up. Not that difficult. The dialogue "mine now, demiguise" should've been "mine later once I've fast forwarded time, demiguise". 3. Instead of having an absurd number of collection chests and field guide pages in the castle, they could've been spread out more in the open world. That would've given the player more incentive to explore the open world and savor the views of the castle and world instead of casting revellio every minute. 4. The beasts part seemed a little shaky. Like I'm putting them in my bag and later selling them for profit, right? Isn't that the same thing the bad guys are doing? Also when they're in the room of requirement and I check on them, they're showing not been fed despite my inserting a beast feeder. Uhhhh. Isn't the point of the beast feeder so that they'll always be fed? And I have to brush them in order to collect their hairs? 5. Room of requirement was cool but I think anyone who tried to decorate likely gave up doing that almost instantly. No one needs all that space and no one is trying to add trees/shrub or cottages that you can't even go in. Waste of resources. Maybe once you clear the hideouts it would've been more cool if you could alter the hideouts into little villages or beast sanctuaries.
I feel like I loved this game so much my first playthrough but after finishing it and sitting on it, the more I thought about it the more I realized I wish there was just more... More battle arenas, more time taking classes, more to the room of requirement other than animal breeding and potion making, better rewards for fighting, more differences between playing good without using the curses and being bad by using them. Heck I even wish there was a bedtime and more use for the common rooms because lets be honest after exploring it for like five minutes when you first get there I hardly ever went besides the like 4 times you woke up in your own bed. It could have been made so much better with small things like taking quests there or small customization of your bed. I was so blown away by the world that I never realized how linear and basic the game actually was and now I'm left hoping they make a second one and since they basically have the framework for the world that they're able to add more to it. To say I was incredibly sad they decided to release a quidditch stand alone game instead of a DLC is an understatement ;n;
And who focuses on that side quest alone? Okay probably quite a few people, but it's so chill to get it done while you're accomplishing other things and exploring around the castle and once in a while you hear the chime and go 'oh, there's a sneaky lil' key here somewhere' 😅
@@saturated3821 yeah in fact I found nothing wrong with the side quests in the castle, completing the collections was probably the biggest peeve. But everything is spaced out nicely and who doesn't love roaming the castle grounds?
Yeah, the keys were kinda fun, although the unlocking was a bit annoying. Also you can complete the field guide pages at the same time i think i hade like 5 left when i finished the keys.
I think Hogwarts Legacy is a game with fantastic groundwork, but not enough story. It excels in everything except being an RPG. On the bright side however, this is something that's easy to fix, since all they need to do is add more quests, more NPCs more random encounters etc. rather than adding any new mechanics.
It does suck they had to cut the morale and multiple ending system but in the end we did get a mostly fantastic game. Although it was funny how I told Fig at the end how I lusted for power, looked evil when I absorbed the ancient magic and then everyone thanked me for saving Hogwarts at the end cutscene haha
A couple things that really bothered me: the looting, getting things never feels very special or important. It’s just piece of clothing after piece of clothing and constantly changing to upgrade. The exploration is really hindered by this bc with the lack of interaction with NPCs as well as the lackluster looting, the exploration is really mostly just to see and fight new things, rather than discovering interesting storylines or to earn interesting items that you’ll value.
Basically, Hogwarts Legacy is Fable. If you've ever played fable 3 you'll notice that the map page is similar, the menu music is similar, quest layout is similar. If I didn't know any better, I'd say Portkey is the reanimated Lionhead studio.
Fable 3 was one of my favourite games growing up, and it was the first thing the Hogwarts Legacy map reminded me of. The quest and map menu give off the same 'vibes' I felt playing Fable way back when.
"Ashwinders, goblins, spiders, inferi, dugbogs, trolls, wolves, and the list goes on." Does it?? Where does it go on to? Because I'm pretty sure the list ends with the next enemy, the pensieve guardians - and that's a weak ending to a list. Oh, or maybe we're including both the cottongrass and stoneback dugbogs, as well as animagi on top of the regular wolves. Is the Lord of the Manor on this list which goes on? 😂
This guy was super disingenuous with all his points. He spent half the video trashing the game and then at the end he's like "This game is my game of the year" and "Its undeniably a fun and immersive world". Like is it bro? is it really?
@@dtd1986 Ehhh, the cookie-cutter EA approach to open-world design is arguably even worse when you realize how few distinct activities there are, copied and pasted 20+ times, making you feel like you're being kept occupied by busywork.
The quests with Sebastian and buying the shop in Hogsmeade are really all that I can remember about the quests in this game. It was forgettable as far as story, but exploring the Hogwarts grounds was incredible. Wish they'd have found a way to make the southern areas actually attractive to play.
My wish for a sequel would be to strip down on the open world aspect and make the school and castle ground more "lively" with more character interactions or school curricula. Data miners allready found fragments of moral and character reputation systems (as well as a more fleshed out house Point system) still left in the code wich seemed to be stripped due to time restraint. Also I'd like to visit other iconic locations like the ministry of magic or knockturn alley. I wouldn't even bother if they reuse most of the castle again to save development time.
About the inventory problem (Merlin's tasks), me as beginner, just played a few hours, find it really annoying finding chests and not being able to get what's inside because I have not enough space in my inventory, meaning that after solving ALL Merlin's tasks one day, i have to go back to refind all those hidden treasures and chests of side quests to get what's inside...if I remember the locations...,that's actually really bad. And I am not into the road of all the time going to sell my items in Hogsmeade to have more space in my inventory, because what if those items are gone forever after selling them?? No one explains it
Also I would have liked more interactions with some characters, for instance at the end I really wanted to invite Poppy over to my room of requirement to visit Highwing. Or play wizard chess with someone.
It’s a great game but I wish they had included other movie locations, such as Diagon Alley, Knockturn Alley, and Grimmauld Place (it’s probably where Phineas Nigellus Black’s family lives, so it would have made sense).
Thought the room of requirement had so much potential. One of my favorite parts of the game, it felt like a whole separate world, much like the rest of the castle. I loved spending time in there. I just wish they fleshed out its importance a bit more and gave more use for the beasts.
What I wish they would add more- make day and night cycles worth it: ie have people walking around who would catch you after hours. More interactions with the other students. Ie: conversations or building friendships. More interactions with mundane objects in the castle - grounds: ie, sitting down, laying down or emotes. As amazing as it is, it felt sort of empty? When not in story quests?
Great video. I wasn't even a Harry Potter fan but loved Hogwarts Legacy. It was a fantastic open world rpg on its own right. The combat was fun and exploring the world was fantastic. I also enjoyed characters like Sebastian. Though i do wish the rpg elements were more fleshed out. Hopefully the next game will do that. It did make me interested to go back and listen to the audiobooks for the Harry Potter books. May go watch the films eventually as well. But what i really want is a sequel, since i'm much more into gaming than movies.
One of my biggest (and most biased) problems with this game is how many spiders are in it. I do hate spiders, which makes me biased, but I feel like outside of Goblins they're the only mythical enemy type the devs used. Would've loved to see other enemy types, and not have every cave exploration just be a bunch of spiders.
The sequel should focus much more on actually being in hogwarts, even if it’s not just a student life simulator have the mysteries and plot be driven forward within the castle and through the characters in the castle, and not just have 2 lessons for each class and have actual assignments and lessons that drive the plot forward (like the books)
It wasnt in any game awards because of the controversy with JK Rowling, and the award shows were afraid of the attention, which is completely unfair for Avalanche. They made magic (pun intended) and deserved to be recognized
100 % agree with all your points. Merlin trials were no fun. It’s also worth pointing out that some side quest dialogs just did not cut it. I don’t remember the last time I skipped dialogs this agressively 😄
this was definitely my GOTY when it came out but some things of course I1 wish were different: -quidditch, obvi -massive differences in House choice and your playthrough -why can't I ride a unicorn???? seriously that's a horse let me ride it -having an animal sidekick would be cool, that you could pick i did not find the southern portion boring because it's all just beautiful, there's nothing more beautiful than riding a thestral or hippogriff as the sun rises over the sea . the story made me cry, and I do wish we could get more quests with Poppy bc I loved saving beasts with her and more into Sebastian's story which was so good. he's such a complex character. i hope we get more goodies in a second game
HogLeg's main story has the same issue with its structure as Breath of the Wild as well as Tears of the Kingdom: "Something cool happened in the distant past! And were gonna tell you about it - but only a little nibble at a time! Keep biding your time doing main story quests so we can show you another cutscene of the cool thing that happened long ago! Don't you wish you were there, instead of doing this?" And then suddenly the cutscenes have run out, you've finally witnessed the events of the distant past - it wasn't really that interesting, but at least you've finally witnessed all the pieces - and the game quietly nods its head with wide eyes, patting itself on the back. Breath of the Wild at least had the decency to bury a COOL story in the distant past - sure, I would have loved to've been there, but at least I'm getting fed pieces of a worthwhile story. HogLeg's exposition ending with the professors being like, "And then San Bakar murdered her, and we sealed away the repository, the end. Don't you see, now, the lesson we needed you to learn? Make u think, huh?" is unintentionally hilarious. Thanks for the trials leading to this memory, appreciate you wasting my time with this artificially drawn-out process you needed me to undergo to understand how to avoid the corrupting influence of power, got it.
The game is good but I wish there were a few things: 1- Competition between houses, if not quidditch then other games where you represent your house. 2- An interesting Ravenclaw carachter: We had Polly, Natty and Sebastian, but they could have added a Ravenclaw too. 3- Being able to interact with the world. I wanna get to the common room after a long day and sleep or sit in the common hall. 4- Being able to interact with NPC's outside of quests: After playing RDR2 I miss interacting with other students, I don't mind about NPC's I don't know, but at least allow me to talk to Sebastian or Poppy when I see them in the hall. Perhaps, even allowing me to invite them to hang out. 5- Curfew: The quest where we go to the restricted section of the library makes curfew seem like a big deal, but after this quest it makes no difference if you're wandering the halls at 3am or 3pm. 6- Just cut all of the southern area and focus more on the castle.
I won't joke would LOVE to see you look at just how much they removed and react to it, not just how much was removed BUT how much was removed...but it still in the game code.... also they did more then just that opening area to brush off them not having quidditch, theres a letter in the nurses room that basically says A Pure Blood Student got hit with a bludger, barley got hurt but Headmaster Black is a Pure Blood Supremacist. Also I Agree with the keys, I think it would have been cool if that chest had a second purpose as like a Chest to keep extra gear
I think the problem with this setting in general, is that everything outside of hogwarts, in the books, is not fleshed out. Since the stories mainly take place within hogwarts, a lot more focus is placed on what's in the castle, and the game reflects that. But the only real points we get to go outside the castle, in the books and movies at least, are when we're just visiting random places for random side quests.
My biggest hope for the summer update is we get some more of those missing dialogues. Their fleshed out companion system, better NPC interactions, all that good stuff that was missing on launch. The companion mods are nice for that, since you get to actually hear Sebastian/Natty and other characters comment on your riding your broom or the Graphorn or stuff like that. They thought of everything but sadly they couldn’t implement everything
Avalanche Studio and Avalanche Software are two different developers. Avalanche Studio made Rage, Just Cause or Mad Max. Avalanche Software did pretty much nothing noteworthy up until Hogwarts Legacy.
I wish this game and the elder scrolls oblivion melded together to make the sequel. I wish they treated the different class rooms more like the guild system with quest lines in oblivion. I wish there were real dungeons strewn across the map. And I wish the loot was of more significance. I still loved ‘this game to death and it was the first game in a long time that I played from start to finish and made me feel so much joy. But damnit if I didn’t need a sequel married with the dungeons and guild/faction quest lines of TES IV oblivion.
I've been thinking the same while playing Skyrim lately! Imagine having intractable books to learn magic or actually read from, making the library more than just set dressing. Imagine having the ability to find and wield the sword of Gryffindor at some point as a very rare item or something like that.
Aside from a passing enjoyment of a couple movies, I have never been a Potter fan so I wasn't blinded by fandom when I went in - and I was still blown away. The game feels so magical, the setting is so well-realized for a first game and I never stopped having fun while playing it. I never felt the need to hit every Merlin trial or other side activity - those are just busy work and I was having enough fun exploring, doing missions, and getting in fights.
I love this game for the fan service. I agree that the fan service is amazing and the creators clearly a fan of the Potterverse. A few things I hope to get in expansion/sequel: > There should be an Auror's presence in villages and randomly across the map. Where you can either help the auror and get rewards or catch you and you have to try to escape yourself if you steal or destroy something. > House Points should play a more important mechanic in the game. Like helping people around then you get a meeting with the headmaster when you get back to Hogwarts. To have that satisfying feeling of hearing "50 points to Gryffidor!!" Or getting "50points will be taken from your house" if you get caught doing something like stealing. > If an NPC sees you doing any of the unforgivable curses, your character should be sent to Azkaban. >The caves should have more risk when entering. Like setting traps. I remember getting scared in destroying barrels in Diablo when I was young.
I hated the fact you had to find the stuff to upgrade your room of requirement, I just wanted to build things once I got it not search the entire map for every peice
@@deputybluevein93 I did for days and still didn't unlock it all, I don't see why it's important to lock things like that behind a grind when it doesn't affect the game whatsoever, it's custimizing a room ffs🤦♂️why are you such a judgemental little rodant?
One of my favorite games of all time is Chamber of Secrets. The graphics sucked, lots of bugs but finding all the secrets and collectables brings back a lot of nostalgia. I still have the CD and box of that game!
Things you can do the next time you play the game : Turn off the mini map, spell hub, heath meter, potion wheel. It makes the game even more immersive. I think they didn't let the NPC react to our spell because they knew we would make it into GTA, killing 'em all with unforgivable curses and reining as a new Dark Lord 😜 We're Too Predictable
I fully agree on the merlin trials. There are just too many and there are only 5 or so variations. Eventually I stormed through them all one afternoon, but even when finishing all, there's not really a reward.
Combat was great. Everything else was meh. Story was boring Characters were boring Facial animations were awful Voice acting was ok Sound design was awful in cutscenes And worst of all, you knew every spell you would get in the game from the moment you started, leaving literally no surprise when you learned a new one since you knew it was coming. The quests even listed which spell you would learn upon completion - absolutely dreadful choice
Also one thing I thought was funny. One of the last few bosses I think Rookwood. I didn’t actually fight him I just Avada him thinking it wouldn’t work and it totally did. I’m doing a replay now so I’ll actually do the entire fight but something about that tickled me! The one time the unforgivable curses actually mattered
that's a really good review and I agree with you on most points, especially when it comes to loot and NPCs, cut and paste dungeons and repetitive merlin trials. I would prefer all different and fewer over more of the same. But having gripes about this game makes me feel a bit ungrateful considering the environment is beautiful and charming. They really put their heart into this game, especially the castle. It made me wish I could be there and there's so much to see and explore. I also just loved that this character was always so well dressed! Though I give this game 10/10 what I hope to see if there's another game or a sequel is: 1) more towns to explore 2) more consequences for actions -(i.e. losing house points if caught stealing, not attending classes on time, accidentally casting a spell in town, etc) 3) interaction with other students 4) maybe being in class more-studying for tests & interacting with your house room (books./desk/sleeping, sitting)...
One thing i would like to see when it comes to loot is wand gear. Like wands that improve spell casting cooldown, dmg etc... I feel like that is something that is in the harry potter lore that was missing.
Agreed with all of this. What makes me happy is that an essentially unknown studio fully delivered the Wizarding World in nostalgia and artistic detail, and the bones of the game are incredibly solid. With money and community feedback going forward, the idea that it could only get better and more fleshed out as an RPG in a sequel is really exciting. I just want more reasons to KEEP me in that world.
Man what he said at 8:00 min is the exact reason I wish the game had multiplayer so wo could enjoy the game with friends and have duels and quidditch matches. This game had great potential and could have been so much more.
The biggest things I’d improve in a sequel would be the RPG elements. House points. A morality system. A relationship system with students and teachers. With there being a quite a big cast of characters with decent depth to befriend/antagonise. Maybe there could be random events based off the relationship with characters. Friends could invite you to explore, study, prank, play (board) games, play Quidditch or whatever else, depending on their personalities and relationship with you. Perhaps there could be a road to romance with some students. As for your enemies, they could try to prank you, insult you, sabotage you, challenge you to a duel, broom race, Quidditch or try and test your courage by challenging you to do something dangerous and/or prohibited. And neutral people could perhaps try and connect with you. Or you could try and connect with them. It would be nice if you could try and engage with your students as much as they would try to engage with you. House points would be a great motivator to be a goody two shoes. Or you couldn’t care less and single handedly keep your house’s tally at rock bottom. It would be nice to be able to ruin friendships with dialogue option, or get on the good side of a former enemy of yours. Basically you could have a sliding scale from 0 to 100. And depending on what house you’re in (or maybe the backstory you’ve had, if you could put together a backstory within your character creation) characters either start at 50 (in the middle), higher or lower. It would be nice to define your character’s personality a lot through the house you choose, as well as dialogue options that truly make an impact. It’s pretty ambitious, but in my opinion the biggest thing I’d want out of a sequel. Such a fun thing about the movies was seeing the (main) characters (mostly) do everything together. If a sequel to Hogwarts Legacy could create a sliver of such togetherness, I’d be game. Just general repercussions for the truly bad actions in particular would be great. How cool would it be to spam unforgivables and have teachers or students report you if they saw you, though depending on your relationship with students and their personalities, you could get away with it, or be applauded. How awesome would it be if you had to hide from aurors in a sort of bounty system, because you’ve been a naughty boy/girl. I would like a difficulty spike in the gameplay. As a setting of course. I find it quite easy (because you can heal with wiggenwelds and you’re not going to run out of them). Hogwarts Legacy is a game that attracts a non-gaming audience too, so there’s value in an easy game. More spells could of course be added. A more in depth flying system, with the ability to do tricks and dodges (which could be practical in Quidditch or a possible scenario where you chase someone/are being chased. Hogwarts Legacy is a game I’ll continue to love. The story served its purpose, though it was definitely little to write home about (but Sebastian was great). Some of the new characters were endearing, but many deserved more opportunities to be fleshed out. It’s mostly just the dream come true of walking/flying around the castle grounds that was the best part. And though the combat was pretty easy, I really loved the combat system and actively sought out engagements. Such a great foundation has been laid for a concept that still has so much room to grow.
I don't know if they will go this route but I have thoughts on what 2 future games should be. 1. Quittage should be a multiplayer online game where you get to play 1 of the roles of a house team, beater, seeker, keeper, etc. and play with other people against other hogwarts houses. 2. a more cozy RPG game where you get to actively attend classes, make choices with friends, enemies, crush, have curfew.
I think it’s also weird how it got no recognition whatsoever in game awards… I mean I am a big fan of BG3 but HL was really great at how it created such a detailed Hogwarts castle! I also agree it’s not a spectacular RPG but I also think its target audience should be the children experiencing the HP world anew. 10/10 honestly
I feel like so much time and money was put into the physical world, and I hope they can make the RPG / story elements much more finessed in any sequel now
The gameplay, characters, dialogue, visuals and graphics in this game are absolutely amazing. It's worth playing again just to walk through Hogwarts. Even after playing this game for close to 80 hours (and getting very close to 100% complete) I still don't know what to expect to see when walking around the castle. The Forbidden Forest is still fun to explore, and mysterious. The scenery, the story, the characters and the dialogue are the best parts of the game. I won't start over and play the game through again though. Fighting the enemies gets repetitive and once you are strong enough to crush every enemy easily it feels redundant to keep doing it. How many dugbogs and goblins and poachers do we need to kill? That part of the game eventually became tiresome. I've done just about everything you can do in this game and there isn't much else I can get out of it. I really hope they make a sequel.
If management doesn’t mess it up, the sequel should excel in every way. I fully trust these devs at this point. It’s not a perfect game but it was very ambitious and still managed to set up great groundwork for a sequel. Especially since they already have a full map they could just update a bit, that frees up some time and resources.
For me, the most disappointing part of the game was realizing just how good it was. Seeing the castle in all its glory and accuracy was incredible. It’s clear that was the focus. Because outside that everything was just kind of meh. Seeing the game sell so well feels lukewarm. Because it makes me fearful they’ll take that as a sign to do more of the same, or worse, commercialize it to a degree that’s unplayable. If they could take the same map, and focus entirely on gameplay for a full title lifecycle I think they’d strike gold. But suggesting that means another 5-10 years waiting, and I can’t be alone in suggesting I doubt I’ll be all that interested.
I just got into harry potter, just finished the series and just beat this game. I loved this game but i agree about the magic of the map with the castle and such. I'd love to see new locations like diagon alley or areas in London or other places. I think its very possible to do, I'm excited for the future of this series
I'm already played 70 hours Hogwarts Legacy since bought it 1 month ago on my Switch Lite. No micro pause at all, it's so fun. It's well optimised for the Switch.❤ Currently not start 3rd trial yet
Open world game devs need to ditch the collectibles and add more secrets in their place
Oh but then they would have to actually pay some designers!
Exactly, the Ubisoft formula died to me After Assassin's Creed 2, I put up with it in Black Flag only because of pirates and the ship combat.
Like the witcher
How about: collectible secrets
We need some collectibles but I agree with like 5 different types of collectibles that all have 100 things you need to collect. It’s just ridiculis
I’m not a gamer, just a 66 year old Mom who read the Harry Potter series to her kids and fell in love with the story, and play Animal Crossing on her switch. Hogwarts Legacy is a fantasy come nearly true as it takes me to a place that’s always been in my imagination of where I’d like to be in real life. I’m on my second play through in a different house and can’t wait to play it nearly every day. I really enjoyed your views on the game.
Good for you Doris. This comment made my day
That's awesome to hear!
Could really recommend the Witcher 3!!
Yeaaaaa Doris, enjoy!
You're cool :)
It's a fairly linear game, but apart from that it hits all the right notes. A sequel should focus a lot more on the story and include other locations from the movies. I also hope the success of this game has made Warner Bros think about a Lord of the Rings RPG.
The sequel should focus more on the student life and give more to do for the teachers, and then the later half should be the open world
YES! This and the avatar made me think of what other movies could get a rpg. Lord of the rings needs one
I believe a massive lord of the rings is rpg is in the works but it’s expected to release in 2027
@@MyBitch925that's already what happens, you don't get the broom till the latter half, the open world should have been scaled down and given to more content in the castle so it didn't feel like most of the game was outside the castle
@@Nevouti.x i feel the opposite. there are too many spells to learn. too much time spent in this castle so far. the whole game feels like just a big fkin tutorial its boring. i bought the game because i wanted a good open world game. sounds like i'll get there eventually but man what a slow slow start this game is.
Three things that would instantly make the game better:
1) have alohamora open locks beneath your current spell level automatically
2) conjuring auto feeder in vivariums means your beasts are auto fed as soon as cool down clock counts down
3) give us enough talent points to open the whole skill tree
Bro auto feeders are already there
not being able to master all the trees is a good thing.
It also needs New Game Plus IMO
My only gripe with Hogwarts is that, outside of spells, your choice doesn’t really matter. I wanted to be a dark wizard when I started and while I wasn’t expecting to be on the level of a BG3 level menace. The world doesn’t even react to you picking malicious text in important instances. For example, at the end of the game my wizard flat out says he plans to use the power of ancient magic himself and nobody says anything, not even a worried expression
😮
Oh no
Yeh that kinda sucks
I fully hear that. I didn’t pick that option at the end because even though I started out wanting to be a little sheisty, I found it really hard to do considering the dialog and even the tone of my character’s voice was so “nice”. It just wasn’t believable to try to make her even a bit evil. Otherwise, loved the game.
Yeah the story is super linear. It would have been cool if they actually gave you the option of joining forces with Ranwood and the dark wizards.
Im really thankful that you can pet the cats in the game but i kind of hoped for more interaction? Like actually taking care of your pet (owl,rat,rat) and the bedroom where kind if boring too.
It wouldve been so cool if you actually received the important messages with an owl.
The pet cat cutscene is a vicious trap.
And I mean no petting our beasts, can’t fly on your beast in the open aired habitats like the beach or sunny castle
One thing I find weird is NPCs, you literally get in or break in their home and start stealing their stuff and they’re just like « ok, help yourself! ».
Same in the Witcher 3, always thought that was weird
They do that in Pokemon and most JRPGs as well. I think it's just one of those video games things you're not supposed to think too hard about.
It would just become annoying if you had to stealth the loot. It’s basically just somewhere for devs to stash stuff.
@@MGForums has a point. if youve played game like Fall out or Outer Worlds where if you "grab" stuff off a table in front of NPC they take it as stealing and become confrontational against you and it honestly annyoing because when you need items or trying to colllect things you have to be sneaky now just to get parts. i didnt enjoy it
Welcome to mainstream RPG gaming, my friend.
I was laid off from my job of over 4 years RIGHT when this launched. I was extremely upset and most likely depressed. I loved that job and [I thought] everything was going great, just to find out at 10pm on a random tuesday I was being let go just because of finances. This game was all I did for weeks basically. Both me and my wife got a copy and we were obsessed. The funny thing is, I'm not even that hardcore of a fan. I've seen the movies and read a few of the books probably 20 years ago, and I've been to the wizarding world at universal, but I think the fact that this game managed to capture me like it did, someone who's not a die-hard harry potter fan, speaks to how well it was crafted. This game and Animal Crossing New Horizons are 2 extremely nostalgic games for me now, not because they remind me of playing them during my childhood or something, but because of how they both did such a great job of making me forget reality when reality sucked hard. (btw ive had a new job for a while now and im good)
im happy for you man. keep progressing and dont let stress take over ❤
Keep living well 🫡
How are you doing now?
The story definitely needed to be more grounded and not so big and massive. Honestly if they fleshed the sabastien quest line out a little more to be the main story and make more school school based quested the game would have been a lot better.
So bully but at hogwarts
@@chrisscott3071 I mean that sounds lit lol
I definitely was looking forward to a more school based kinda game originally
@@chrisscott3071I’m ngl I would 100% play that
@@chrisscott3071L A M E
I had a blast playing the game, but there were a few things that bugged me:
1) Some spells, like Revelio (Lumos and Disillusion), should have dedicated buttons. The room-of-requirements spells should be handled differently. Alohomora, from a lore perspective, shouldn’t have a tedious, unskippable minigame.
2) After completing the game, there’s not much to do. The worthy secondary quests are the three related to your schoolmates. They could have expanded the content by adding classes, repeatable minigames, hidden superbosses, and more side quest lines. Additionally, the most memorable locations are missing. They could have included fast travel options to specific locations like the Ministry of Magic, Azkaban, and Diagon Alley.
3) The advantages of having a shop are disappointing: a 10% increase in selling prices. However, it seems that the possibility of selling other items was abandoned at the last minute, as Penny initially mentions the possibility of selling different articles. Although, once you’ve bought everything from Hogsmead, there’s no need for gold.
4) The game can feel repetitive, and the voice lines can disrupt the immersion. This is also because actions, as mentioned, have no consequences for how people treat you (except for certain events like killing named dark wizards, trolls, or stealing inside someone’s home).
5) House points are only given if you get the good ending, which is based solely on the choices you make in the final mission. The absence of house points mirrors the absence of Quidditch, which are expected in any Harry Potter game.
6) Hogwarts Legacy attempts to be a free open-world, but it faces several limitations. Interacting with objects is relatively limited (e.g. you can't sit, sleep) there’s no curfew, and there’s no punishment for being caught in the Forbidden Forest since there’s no magical law enforcement roaming the world. Consequently, there’s no Azkaban for killing innocents (although you can’t do that either).
7) There’s no real relationship system in the game. Some excuse this with the protagonist’s age, but Harry, Ron, and Hermione all had love interests by the fifth year, logically.
Overall, there’s a lot of room for improvement in Hogwarts Legacy.
This game ended up being a Gateway for me into the Harry Potter Series in General. I went from Playing the Game to Watching The Movies and now Reading the Books.
The books are the best. Got me into reading as a kid. The only book thay could catch my adhd attention span.
The books are SO much better than the movies! Enjoy!
@@Celisar1 Also the Books have more going on with the characters then the Movies. A lot of scenes in the Books that aren’t in the Movies.
you went backwards, amazing xD i hope you're enjoying the novels as much as most of the rest of us did when they came out
@@Phyramar
True!
You just described 90% of RPGs. Hogwarts is a great game, but it suffers from the same thing that most RPGs suffer from, plain and simple. I think an 8/10 is where most ppl would put it and i think that's fair. Its a great game! Worth the playthrough.
If there is a sequel, I think their focus should be excelling at their strengths: Hogwarts, the castle grounds, the forbidden forest, and Hogsmeade. A point system (as an honor/faction system), a routine for students and professors, curfews, sleeping, sitting, and eating, a studying system for learning and upgrading spells, the ability to be friendly or antagonize your fellow students and teachers would increase the RPG feel and immersion. Some feuds between students and some side missions to intervene in a bullying situation would go a long way.
Also, more secret rooms, corridors, and dungeon basements because Hogwarts exploration is one of the most fun things to do in the game. I think Hogwarts has some leeway for some danger as well: fire-breathing gargoyles as a trap for protected rooms (like the devil's snare in the hidden herbology corridor), etc.
I think competitions like crossed wands and summoner's court should have more rounds and be playable throughout the whole game. Adding a professor or two as bosses would be cool imho. Maybe even mini games like wizard's chess or gobstones.
I understand why they didn't add quidditch, as it would be hard to make an entire sport's game within another game. But they could square this if they program it like a mini game where you are the seeker and the other NPCs just fly around playing the other positions. The mini game is essentially only to catch the snitch. A similar system to the older Harry Potter games.
l also think there should be aurors and dementors deployed in the Highlands if they give you the option to use the unforgivable curses and you choose to use them, and add patronuses so MC can fend them off. Add consequences, make the combat a bit harder and exploration in the highlands a bit riskier if we choose to use the OP spells.
They should be doing that now and the next game work on doing more with the story and adding quidditch and make the world smaller and add more iconic places like knockturn alley
@@theoutsiderjess1869 I think creating the department of mysteries can make sense story-wise. Maybe there is a main mission where you have to travel with Hecat (since she was an unspeakable) to the DOM and discover more secrets about ancient magic. There you could also combat tentacled brains, like in the books!
@@veridicusmind3722 yes stuff like that would be dope
Exploring the chamber of secrets would be really cool and maybe a hidden basilisk boss where you could only fight if you go through a quest line where you learn parsel tongue
@@Jesus-uy5of That would be cool, but it would mess with the lore.
My second playthrough I went without the Unforgivables and started experimenting with plant/potion combos and the talents that accompany them. There’s nothing more powerful than tossing several cabbages and tentaculas out and equipping a thunderbrew and maxima simultaneously. You’ll clear a map in seconds. So satisfying.
Haha. I learned this and became vastly overpowered too early in the game.
Totally agree with you on all points. Missing some huge things for me. Biggest are the lack of character development, lack of character reactions from NPCs, pointless dialogue choices that have no influence on the outcome… etc. I was totally thinking during the story section about TLOU and then you said it… ND is the king of narrative.
That opinion will get you harassed in some places. It's nice to see it getting more mainstream again though, because I absolutely agree.
Yeah this games flaws will be a bigger issue for some people than others. For me, the sore lack of character development and the lacking writing is such a dealbreaker that I ended up not getting the game because I just lost interest.
Except they fucked up the last of us 2 with the woke shit
The dialogue options are a big one, besides a few they basically have no use, they change nothing it’s so dumb, I’d love for example in the Sebastian quest line to side against him and end in a duel with him rather than you just defending him to the ends of the earth
Last of Us is meaningless too. But at least it's a linear game and not open world
Loved the shop mission that had an actual boss and dungeon. Game needed more of that. Every time I entered a treasure cave I expected a boss or some challenge but was disappointed when it was just a useless scarf.
To all who haven’t finished the game there is a mayor spoiler @10:35
I should have checked the comment section a bit earlier
thanks man
Thank you
I was just about to say that
I'm already played 70 hours Hogwarts Legacy since bought it 1 month ago on my Switch Lite. No micro pause at all, it's so fun. It's well optimised for the Switch.❤ Currently not start 3rd trial yet
My biggest complaint was the missing feeling from moving stairs that whould force you to take new path around the castle.
As someone who’s played for about 45 hours, is 75% done with a 100% completion, the game desperately needed a morality system. They wanted the idea of you being able to pick your own path as a student at Hogwarts, yet there are no consequences for what you choose. This also makes the “you can only use your talents once, and after you choose, you’re stuck with those talents” seem very forced and out of place, because that’s literally one of the only things that has “consequences”
Honestly the story was the biggest let down for me in the game. Which is surprising because I thought making the world and gameplay would’ve been the hardest to develop but they absolutely nailed those parts imo. I felt like we didn’t really need to be this “special” one in the story and they could’ve made it better by trying something different because it feels far to like the book story imo. Amazing game tho for me.
That's exactly it...the gameplay, graphics and combat were great they should of just had a bigger story with more side missions... hopefully since the game did so good they have a good foundation to build on
I wanted the classes to be a little more involved. The only one that had some depth was the history of magic one. Missed opportunity tbh. The 10 second max montage just didn't cut it for me.
I also really wanted to be able to dive into the lake and thought they'd give you the potion to do so. I feel like a lot of things like that will be held over for either a DLC or sequel.
I want Backgrounds for your character, like can I be a pure blood slytherin. Or a muggle born hufflepuff. I think having most quest be done with your classmates from your house. My first playthrough was Ravenclaw and it felt awkward having a griffindor and hufflepuff be my main interactions. Like I you could easily switch natty and poppy with any other house member and most of the quests could make sense.
I love all of this especially being able to choose characters to go on quests with. I also think it would have been nice to be able to interact with house members in the common room throughout the game. And it would have been cool if there were more house specific quests and if they had done house competitions for house points.
The background idea would actually be so great
I missed having some kind of house patriotism. Having competitions between houses to replace Quidditch.
Instead of 92 merlin trials we could have had some mini games were you would represent your house against other houses.
For me there's not enough going on in the castle, not enough castle related quests, collectibles, mysteries, I think it could benefit from HP 5 game in this regard, or from Lego games, for such an amazing location, there should be way more to discover
Agreed, theres a lot of chests and pages in the castle but it needs more side quests, I do like the approach of being a janitor like im hp5, but they need to add classes, hobbies, wizard cards, creatures, quests...
Even the quests in hp5 had "bring me 10 of something" or "tell someone something and come back to me"
I think it's kind of strange there has been no DLC yet. The game sold very well, and there are some obvious "hooks" left to build upon, as some very notable aspects of the franchise have been left untouched in the game. Namely, some iconic locations (Diagon Alley, the Minstry of Magic), enemies (Dementors, any dangerous creature that isn't a spider), spells (Expecto Patronum, tying into the aforementioned dementors) and magical creatures (take your pick among the pages of "Fantastic Beasts and Where to Find Them"). And of course, Quidditch.
There is a lot left for a post-game stand-alone episode that adds a bit more content to the game in a new location, but for some reason there doesn't seem to be any news in that regard. I'd have expected them to strike while the iron was hot and announce it within months of the game's release, but here we are one year later and there's only silence.
They have confirmed updates coming, but likely not a DLC anytime soon imho.
Ea Sport ownes the rights to quidditch after a old Harry Potter game quidditch World Cup, so no they can’t put quidditch in the game , EA Sport ownes the righted to the year 2030 have quidditch to n the game and EA Sues you.
@@thetalker.7304 damn I hate how EA has a monopoly over so many different things
quidditch doesnt make a lot of sense as an actual physical game so while I understand that it feels like an omission, I think any implementation is going to be disappointing from a gameplay PoV
@@veridicusmind3722where did they confirm?
I loved the room of requirement. It basically became a factory and I’d have my plant army crush tons of enemies while I cracked a bunch of potions , and then after I got through a quest, I’d go reload.
That's me too lol
Most people I've talked to just wanted to be a student. Take that amazing Hogwarts exploration and actually 100x the discovery by allowing for more interaction. It's like Avalanche spent most of their time on graphics that the gameplay loops were not well thought out.
Less Ubisoft-like events.
I loved it. But one thing I absolutely despised was the menu UI. It was extremely slow. Going from the map to the inventory took like 5 seconds, and I open the inventory and map often, so I wasted like a total of 1 hour waiting for the transition to finish between menues.
Yea that was annoying
I made it a habit to never press ESC in the game, instead I memorized the shortcut keys for specific menus and went into those directly as needed. Helped quite a bit.
definitely didn't have the replayability I wished it did, and I'm dying for a HP game of old where you actually GO TO SCHOOL (there was a little of that), but as a standalone it had a just complex enough combat system, plenty of side systems and puzzles to dig around with and most importantly it was fucking gorgeous. I loved every inch of that world. Love love loved it.
my next playthrough is definitely going to be modded
U want to go to school in a video game… the only game that does that well is persona 5 and bully.
@@CM-hi4dband that means this game can’t try to do that why ?
@@CM-hi4dbPersona 3, 4 and Fire Emblem Three Houses (as a teacher) send their regards
What stopped me from wanting to play? This is that we didn't get to eat in the great hall, we could sit anywhere and we couldn't go to sleep and wake up in a fresh day. And I wish we could participated more in the classes instead of just watching it. Go by. 12:22
This, I wish there was more immersion options. I’d even just have the game running while having my character study in the library or something while I work.
The first 10-15 hours are absolutely game of the year material, if not more. But at some point it just falls off so immensely.. :/
yup, I think it's somewhat because of being game for old audience designed for 6 year olds and you realize it few hours in after being lured in by the amazing environment :D
@@milansvancara
No, the story becomes really uninteresting as soon as you're in the middle mark. The only interesting thing is Sebastians story and that of Isidora, but her story if bloated with 4 rather similar trials and let's be honest, her whole story was predictable after the second-third cutscene.
Sebastians story is rather short but locked to mainstory progression, so if you want to experience the most exiting piece of story you have to do a handful of long missions inbetween which you didn't want to do.
And at that point in the story you're sent out into the map to areas far away from Hogwarts itself. And I can only visit oh so many similar wizard hamlets with the same NPC's and the same voice actors including damn Horizon from Apex legends before I'm getting bored.
Like I said, the start of the game is amazing. But at least with the second main story trial.. the game falls off and becomes too repetetive/boring.
@@milansvancaraI don't think you've played the game at all if you think it's made for such a young audience 💀
@@metalpleasure "for old audience but designed for 6yo", read pls:)
It means that the mechanics are on a complexity level for someone who hasn't played any video game before, but also the story (despite being somewhat for adults) is delivered in a children's manner, I mean not even books and movies are this childish in terms of "protecting audience from harsh adult stuff"
@@milansvancara I mean ok I guess I get what you mean, there's still pretty heavy topics in the game, some quests are pretty sad, like where Deeks friend Tob died. And Sebastian's quest gets pretty harsh towards the end. I don't think it's made for that young audiences, also the books were written for children as well so idk, did you want the game to be very dark? I do agree with the story lacking and not being very interesting, although I love the game and am planning on keep playing it, doing my third run.
THIS IS WHAT I WANTED:
1. no major external threat
2. many classes (challenging)
3. goofy side missions (like giving crab and goyle the cupcakes type of stuff)
4. even bigger castle (no big countryside just the forest/hogsmeade and the castle)
5. quidditch (instead of this god awful looking new quidditch game coming up)
6. house cup
7. sneaking at night quests
8. a bigger and scarier forbidden forest
9. detention side quests
10. a personal owl that interacts with you
11. arriving and leaving at kings cross / platform 9 3/4
12. finding the secret passages
13. potion classes
14. O.W.L's
15. Bully/Rival (like Draco)
16. Cozy Christmas/Halloween scenes with lighthearted fun quests
17. Meeting Harrys great grandfather or something
18. 1 Evil teacher with a hidden motive to stop instead of a Goblin antagonist
19. Better dueling club with optional spell classes to be earned
20. Dementors and Expecto Patronum (Dont know how but they could have figured it out)
21. Choosing between christmas at hogwarts or at home/diagon alley?
22. Diagon Alley shopping spree beginning of the year.
23. A tight friend trio (like Harry, Ron, Hermione)
24. Side quests where you have to hide from another Filch type character(squib janitor)
25. Actual consequences to your actions
26. Meeting Voldemorts grandfather at hogwarts(already kind of evil / Maybe a Draco malfoy type)
27. Being able to read the daily prophet a few times
28. Ministry of Magic mission at the beginning of the year to discuss the fact you dont start in The 1st year
29. NO UNFORGIVABLE CURSES (i hated this)
30. Befriend the game keeper (for some fun Care of Magical creatures side quests)
30?? Go and make it then lad lol
@@twosnakse if you scrap all the things i didnt mention that ARE in the game its about the same effort. People like you are annoying
@@twosnakse You are the type of person who when someone leaves a comment critiquing a video responds with: "if you dont like it why watch it". Extremely annoying.
I have so much nostalgia for the old Harry Potter games, I loved them
Fliiipendo!
Man I don't even know how many times I played HP2 on PC ! Glad to see others that loved it !
One thing about enemies being damage sponges. All enemies have weaknesses that sometimes instantly kills them and when you learn this is incredibly satisfying. I think one was using a spell to push the ogres club back into their face when they try to swing.
this and once you learn to find the weakness AND chain spells together and hit some spell combos, you start to breeze through enemies even on hardest difficulty. for example freezing an enemy and then hitting them with diffindo will not only hit for insane damage, but most basic enemies will be one shot by it and break into millions of pieces of ice lol. and if they didn't die they'll be extremely low health. same with accio and then the transfiguration spell and then using them to explode on one of their buddies, racking up some insane damage. also people sleep on the items you can use on combat, it trivializes the combat honestly.
Lol this game is piss easy and he is wanting it to be easier....I wish they would have had a hard mode my gripe was the game was piss easy
I’m about 30 hours into my first play through. I only wish that rather than the pause and wait to move the day/night cycle you could just go to sleep in your room at the end of a day. Also if there was a way to sit at your table in the great hall and eat with your house that’d be awesome.
Besides that the game is incredible 9/10 haha
*update: I finished at about 65 hours, it’s still easily 8.5/10 in my opinion. I’m a casual gamer, not an authority on video game quality. Just my personal opinion on how much I enjoyed it. lol
100% agree with the room thing, I wish the game at least had a way to find your room ahah
9/10 for listening simulator is crazy
@@dippahh9064 LMFAO
9/10 even after the nostalgia’s gone? stop the cap
Yeah the whole going to sleep on the floor and waking up to the character watching you the entire time is so awkward and clunky haha
A few things I felt could've been pointed out and easily fixed....
1. The opening locks. To their credit they had an auto solve, but I don't think any game players were hyped for solving locks like they're back in Skyrim. It's just an element that doesn't make sense. If you know alohomora, you're not having to pick locks, the magic just works.
2. The demiguise statues and not being able to pick them up during the day. Like, what? You have to go to your map, fast forward time to night in order to pick one up? Again, it makes no sense. If you see one, feel free to pick it up. Not that difficult. The dialogue "mine now, demiguise" should've been "mine later once I've fast forwarded time, demiguise".
3. Instead of having an absurd number of collection chests and field guide pages in the castle, they could've been spread out more in the open world. That would've given the player more incentive to explore the open world and savor the views of the castle and world instead of casting revellio every minute.
4. The beasts part seemed a little shaky. Like I'm putting them in my bag and later selling them for profit, right? Isn't that the same thing the bad guys are doing? Also when they're in the room of requirement and I check on them, they're showing not been fed despite my inserting a beast feeder. Uhhhh. Isn't the point of the beast feeder so that they'll always be fed? And I have to brush them in order to collect their hairs?
5. Room of requirement was cool but I think anyone who tried to decorate likely gave up doing that almost instantly. No one needs all that space and no one is trying to add trees/shrub or cottages that you can't even go in. Waste of resources. Maybe once you clear the hideouts it would've been more cool if you could alter the hideouts into little villages or beast sanctuaries.
Did no one else find it incredibly boring once they had explored all of the castle?
100%
Yes. Definitely. Looks great but apart from that avalanche did an incredibly bad job here.
Not really, there was a whole massive map apart from the castle. I only got bored when I ran out of meaningful quests
Exactly how I feel rn
@@SamUHells yeah there was a massive map but everything looked the same and it was just so bland there wasn’t much exciting to discover in my opinion
I feel like I loved this game so much my first playthrough but after finishing it and sitting on it, the more I thought about it the more I realized I wish there was just more... More battle arenas, more time taking classes, more to the room of requirement other than animal breeding and potion making, better rewards for fighting, more differences between playing good without using the curses and being bad by using them. Heck I even wish there was a bedtime and more use for the common rooms because lets be honest after exploring it for like five minutes when you first get there I hardly ever went besides the like 4 times you woke up in your own bed. It could have been made so much better with small things like taking quests there or small customization of your bed. I was so blown away by the world that I never realized how linear and basic the game actually was and now I'm left hoping they make a second one and since they basically have the framework for the world that they're able to add more to it. To say I was incredibly sad they decided to release a quidditch stand alone game instead of a DLC is an understatement ;n;
Dude said the daedalian keys reward wasn't worth it...
Man I look pimping in my glowing house robe 🤣!
And who focuses on that side quest alone? Okay probably quite a few people, but it's so chill to get it done while you're accomplishing other things and exploring around the castle and once in a while you hear the chime and go 'oh, there's a sneaky lil' key here somewhere' 😅
@@saturated3821 yeah in fact I found nothing wrong with the side quests in the castle, completing the collections was probably the biggest peeve. But everything is spaced out nicely and who doesn't love roaming the castle grounds?
Yeah, the keys were kinda fun, although the unlocking was a bit annoying. Also you can complete the field guide pages at the same time i think i hade like 5 left when i finished the keys.
The Slytherin one was incredible
I think Hogwarts Legacy is a game with fantastic groundwork, but not enough story. It excels in everything except being an RPG. On the bright side however, this is something that's easy to fix, since all they need to do is add more quests, more NPCs more random encounters etc. rather than adding any new mechanics.
It does suck they had to cut the morale and multiple ending system but in the end we did get a mostly fantastic game. Although it was funny how I told Fig at the end how I lusted for power, looked evil when I absorbed the ancient magic and then everyone thanked me for saving Hogwarts at the end cutscene haha
😂
yeah it would have been cool if they had atleast given you unlimited ancient magic use or some new ancient magic abilities if you choose to absorb it.
A couple things that really bothered me: the looting, getting things never feels very special or important. It’s just piece of clothing after piece of clothing and constantly changing to upgrade. The exploration is really hindered by this bc with the lack of interaction with NPCs as well as the lackluster looting, the exploration is really mostly just to see and fight new things, rather than discovering interesting storylines or to earn interesting items that you’ll value.
Basically, Hogwarts Legacy is Fable. If you've ever played fable 3 you'll notice that the map page is similar, the menu music is similar, quest layout is similar. If I didn't know any better, I'd say Portkey is the reanimated Lionhead studio.
No way, fable karma system is basically the most important bit , that can’t be replicated in a game so linear like Hogwarts
Fable 3 was one of my favourite games growing up, and it was the first thing the Hogwarts Legacy map reminded me of. The quest and map menu give off the same 'vibes' I felt playing Fable way back when.
It’s the opposite lol
Lionhead studios without Peter Molyneux sabotaging it😂
Biggest grope for me was lack of actual school. As much as I hated irl school, was definitely expecting more school shenanigans.
"Ashwinders, goblins, spiders, inferi, dugbogs, trolls, wolves, and the list goes on."
Does it?? Where does it go on to? Because I'm pretty sure the list ends with the next enemy, the pensieve guardians - and that's a weak ending to a list.
Oh, or maybe we're including both the cottongrass and stoneback dugbogs, as well as animagi on top of the regular wolves. Is the Lord of the Manor on this list which goes on? 😂
This guy was super disingenuous with all his points. He spent half the video trashing the game and then at the end he's like "This game is my game of the year" and "Its undeniably a fun and immersive world". Like is it bro? is it really?
this was exactly my thought lol.
The lack of variety of the enemies is easily the weakest part of this otherwise incredible game.
@@dtd1986 Ehhh, the cookie-cutter EA approach to open-world design is arguably even worse when you realize how few distinct activities there are, copied and pasted 20+ times, making you feel like you're being kept occupied by busywork.
The quests with Sebastian and buying the shop in Hogsmeade are really all that I can remember about the quests in this game. It was forgettable as far as story, but exploring the Hogwarts grounds was incredible. Wish they'd have found a way to make the southern areas actually attractive to play.
My wish for a sequel would be to strip down on the open world aspect and make the school and castle ground more "lively" with more character interactions or school curricula. Data miners allready found fragments of moral and character reputation systems (as well as a more fleshed out house Point system) still left in the code wich seemed to be stripped due to time restraint.
Also I'd like to visit other iconic locations like the ministry of magic or knockturn alley. I wouldn't even bother if they reuse most of the castle again to save development time.
Well, I think the sequel definitely deserves a moral system like red dead 2. Also I hope they make the npcs like rdr 2
About the inventory problem (Merlin's tasks), me as beginner, just played a few hours, find it really annoying finding chests and not being able to get what's inside because I have not enough space in my inventory, meaning that after solving ALL Merlin's tasks one day, i have to go back to refind all those hidden treasures and chests of side quests to get what's inside...if I remember the locations...,that's actually really bad.
And I am not into the road of all the time going to sell my items in Hogsmeade to have more space in my inventory, because what if those items are gone forever after selling them??
No one explains it
Also I would have liked more interactions with some characters, for instance at the end I really wanted to invite Poppy over to my room of requirement to visit Highwing. Or play wizard chess with someone.
Hold up lol... the Poppy part
I would have thought you had a million subscribers with how high quality this video is.
It’s a great game but I wish they had included other movie locations, such as Diagon Alley, Knockturn Alley, and Grimmauld Place (it’s probably where Phineas Nigellus Black’s family lives, so it would have made sense).
Dang, imagine another polyjuice mission where you have to visit Black's home (Grimmauld Place) to retrieve something.
Thought the room of requirement had so much potential. One of my favorite parts of the game, it felt like a whole separate world, much like the rest of the castle. I loved spending time in there. I just wish they fleshed out its importance a bit more and gave more use for the beasts.
What I wish they would add more- make day and night cycles worth it: ie have people walking around who would catch you after hours. More interactions with the other students. Ie: conversations or building friendships. More interactions with mundane objects in the castle - grounds: ie, sitting down, laying down or emotes. As amazing as it is, it felt sort of empty? When not in story quests?
There is so much potential with a sequel. imagine going to snowy London and searching for treasures within all the buildings.
Great video. I wasn't even a Harry Potter fan but loved Hogwarts Legacy. It was a fantastic open world rpg on its own right.
The combat was fun and exploring the world was fantastic. I also enjoyed characters like Sebastian.
Though i do wish the rpg elements were more fleshed out. Hopefully the next game will do that.
It did make me interested to go back and listen to the audiobooks for the Harry Potter books. May go watch the films eventually as well. But what i really want is a sequel, since i'm much more into gaming than movies.
I implore you to play Elden Ring, or The Witcher 3, or even Skyrim. All 3 are FAR more immersive and overall better RPGs.
One of my biggest (and most biased) problems with this game is how many spiders are in it. I do hate spiders, which makes me biased, but I feel like outside of Goblins they're the only mythical enemy type the devs used. Would've loved to see other enemy types, and not have every cave exploration just be a bunch of spiders.
The sequel should focus much more on actually being in hogwarts, even if it’s not just a student life simulator have the mysteries and plot be driven forward within the castle and through the characters in the castle, and not just have 2 lessons for each class and have actual assignments and lessons that drive the plot forward (like the books)
It wasnt in any game awards because of the controversy with JK Rowling, and the award shows were afraid of the attention, which is completely unfair for Avalanche. They made magic (pun intended) and deserved to be recognized
100 % agree with all your points. Merlin trials were no fun. It’s also worth pointing out that some side quest dialogs just did not cut it. I don’t remember the last time I skipped dialogs this agressively 😄
this was definitely my GOTY when it came out but some things of course I1 wish were different:
-quidditch, obvi
-massive differences in House choice and your playthrough
-why can't I ride a unicorn???? seriously that's a horse let me ride it
-having an animal sidekick would be cool, that you could pick
i did not find the southern portion boring because it's all just beautiful, there's nothing more beautiful than riding a thestral or hippogriff as the sun rises over the sea . the story made me cry, and I do wish we could get more quests with Poppy bc I loved saving beasts with her and more into Sebastian's story which was so good. he's such a complex character.
i hope we get more goodies in a second game
HogLeg's main story has the same issue with its structure as Breath of the Wild as well as Tears of the Kingdom:
"Something cool happened in the distant past! And were gonna tell you about it - but only a little nibble at a time! Keep biding your time doing main story quests so we can show you another cutscene of the cool thing that happened long ago! Don't you wish you were there, instead of doing this?"
And then suddenly the cutscenes have run out, you've finally witnessed the events of the distant past - it wasn't really that interesting, but at least you've finally witnessed all the pieces - and the game quietly nods its head with wide eyes, patting itself on the back.
Breath of the Wild at least had the decency to bury a COOL story in the distant past - sure, I would have loved to've been there, but at least I'm getting fed pieces of a worthwhile story.
HogLeg's exposition ending with the professors being like, "And then San Bakar murdered her, and we sealed away the repository, the end. Don't you see, now, the lesson we needed you to learn? Make u think, huh?" is unintentionally hilarious.
Thanks for the trials leading to this memory, appreciate you wasting my time with this artificially drawn-out process you needed me to undergo to understand how to avoid the corrupting influence of power, got it.
HogLeg 😂😂
So I’m not the only one
The game is good but I wish there were a few things:
1- Competition between houses, if not quidditch then other games where you represent your house.
2- An interesting Ravenclaw carachter: We had Polly, Natty and Sebastian, but they could have added a Ravenclaw too.
3- Being able to interact with the world. I wanna get to the common room after a long day and sleep or sit in the common hall.
4- Being able to interact with NPC's outside of quests: After playing RDR2 I miss interacting with other students, I don't mind about NPC's I don't know, but at least allow me to talk to Sebastian or Poppy when I see them in the hall. Perhaps, even allowing me to invite them to hang out.
5- Curfew: The quest where we go to the restricted section of the library makes curfew seem like a big deal, but after this quest it makes no difference if you're wandering the halls at 3am or 3pm.
6- Just cut all of the southern area and focus more on the castle.
I won't joke would LOVE to see you look at just how much they removed and react to it, not just how much was removed BUT how much was removed...but it still in the game code.... also they did more then just that opening area to brush off them not having quidditch, theres a letter in the nurses room that basically says A Pure Blood Student got hit with a bludger, barley got hurt but Headmaster Black is a Pure Blood Supremacist.
Also I Agree with the keys, I think it would have been cool if that chest had a second purpose as like a Chest to keep extra gear
I think the problem with this setting in general, is that everything outside of hogwarts, in the books, is not fleshed out. Since the stories mainly take place within hogwarts, a lot more focus is placed on what's in the castle, and the game reflects that. But the only real points we get to go outside the castle, in the books and movies at least, are when we're just visiting random places for random side quests.
My biggest hope for the summer update is we get some more of those missing dialogues. Their fleshed out companion system, better NPC interactions, all that good stuff that was missing on launch. The companion mods are nice for that, since you get to actually hear Sebastian/Natty and other characters comment on your riding your broom or the Graphorn or stuff like that. They thought of everything but sadly they couldn’t implement everything
Nah bro you get a photo mode lmao
Enjoy your photo mode and robes....
Avalanche software is behind Rage 2, Just Cause, and Mad Max, its no small unknown studio by any stretch of the imagination
Avalanche Studio and Avalanche Software are two different developers. Avalanche Studio made Rage, Just Cause or Mad Max. Avalanche Software did pretty much nothing noteworthy up until Hogwarts Legacy.
I wish this game and the elder scrolls oblivion melded together to make the sequel. I wish they treated the different class rooms more like the guild system with quest lines in oblivion. I wish there were real dungeons strewn across the map. And I wish the loot was of more significance. I still loved ‘this game to death and it was the first game in a long time that I played from start to finish and made me feel so much joy. But damnit if I didn’t need a sequel married with the dungeons and guild/faction quest lines of TES IV oblivion.
I've been thinking the same while playing Skyrim lately! Imagine having intractable books to learn magic or actually read from, making the library more than just set dressing. Imagine having the ability to find and wield the sword of Gryffindor at some point as a very rare item or something like that.
I was just thinking the same thing!! It would make HP feel more “complete”
Video starts at 4:44 btw
Aside from a passing enjoyment of a couple movies, I have never been a Potter fan so I wasn't blinded by fandom when I went in - and I was still blown away. The game feels so magical, the setting is so well-realized for a first game and I never stopped having fun while playing it. I never felt the need to hit every Merlin trial or other side activity - those are just busy work and I was having enough fun exploring, doing missions, and getting in fights.
13:41 i think the robes that you got for completing keys were kinda cool :)
I wish it was a smaller map, more quests and student interactions with the mysteries and puzzles being in the castle.
I love this game for the fan service. I agree that the fan service is amazing and the creators clearly a fan of the Potterverse.
A few things I hope to get in expansion/sequel:
> There should be an Auror's presence in villages and randomly across the map. Where you can either help the auror and get rewards or catch you and you have to try to escape yourself if you steal or destroy something.
> House Points should play a more important mechanic in the game. Like helping people around then you get a meeting with the headmaster when you get back to Hogwarts. To have that satisfying feeling of hearing "50 points to Gryffidor!!" Or getting "50points will be taken from your house" if you get caught doing something like stealing.
> If an NPC sees you doing any of the unforgivable curses, your character should be sent to Azkaban.
>The caves should have more risk when entering. Like setting traps. I remember getting scared in destroying barrels in Diablo when I was young.
I hated the fact you had to find the stuff to upgrade your room of requirement, I just wanted to build things once I got it not search the entire map for every peice
It's called exploration, stop being lazy. If you're so desperate to aquire things, then work for it
@@deputybluevein93 I did for days and still didn't unlock it all, I don't see why it's important to lock things like that behind a grind when it doesn't affect the game whatsoever, it's custimizing a room ffs🤦♂️why are you such a judgemental little rodant?
One of my favorite games of all time is Chamber of Secrets. The graphics sucked, lots of bugs but finding all the secrets and collectables brings back a lot of nostalgia. I still have the CD and box of that game!
There could have easily been a tri wizard tournament dlc, whether hogwarts hosts it or you get to go to another school and explore their grounds.
Things you can do the next time you play the game : Turn off the mini map, spell hub, heath meter, potion wheel. It makes the game even more immersive.
I think they didn't let the NPC react to our spell because they knew we would make it into GTA, killing 'em all with unforgivable curses and reining as a new Dark Lord 😜 We're Too Predictable
say what you want but Harry Potter 2 was fire! And it was like good on all the consoles, not just PC.
I fully agree on the merlin trials. There are just too many and there are only 5 or so variations. Eventually I stormed through them all one afternoon, but even when finishing all, there's not really a reward.
i swear this is what harry potter game on ps2 looks like
Honestly, I’d love to see another open world Harry Potter game. But multiplayer.
Combat was great. Everything else was meh.
Story was boring
Characters were boring
Facial animations were awful
Voice acting was ok
Sound design was awful in cutscenes
And worst of all, you knew every spell you would get in the game from the moment you started, leaving literally no surprise when you learned a new one since you knew it was coming. The quests even listed which spell you would learn upon completion - absolutely dreadful choice
Also one thing I thought was funny. One of the last few bosses I think Rookwood. I didn’t actually fight him I just Avada him thinking it wouldn’t work and it totally did. I’m doing a replay now so I’ll actually do the entire fight but something about that tickled me! The one time the unforgivable curses actually mattered
It is a pretty bland RPG but the world and combat makes it up for me. I look at it more of an action adventure than an rpg
that's a really good review and I agree with you on most points, especially when it comes to loot and NPCs, cut and paste dungeons and repetitive merlin trials. I would prefer all different and fewer over more of the same. But having gripes about this game makes me feel a bit ungrateful considering the environment is beautiful and charming. They really put their heart into this game, especially the castle. It made me wish I could be there and there's so much to see and explore. I also just loved that this character was always so well dressed! Though I give this game 10/10 what I hope to see if there's another game or a sequel is: 1) more towns to explore 2) more consequences for actions -(i.e. losing house points if caught stealing, not attending classes on time, accidentally casting a spell in town, etc) 3) interaction with other students 4) maybe being in class more-studying for tests & interacting with your house room (books./desk/sleeping, sitting)...
It’s a crappy 5/10 Ubisoft game with a hogwarts coat of paint
One thing i would like to see when it comes to loot is wand gear. Like wands that improve spell casting cooldown, dmg etc... I feel like that is something that is in the harry potter lore that was missing.
2:35 because the game was canceled by the woke cancer.
Can you tell me what happened exactly plz
Agreed with all of this. What makes me happy is that an essentially unknown studio fully delivered the Wizarding World in nostalgia and artistic detail, and the bones of the game are incredibly solid. With money and community feedback going forward, the idea that it could only get better and more fleshed out as an RPG in a sequel is really exciting. I just want more reasons to KEEP me in that world.
A ‘Skyrim-styled’ Harry Potter game would have been *AMAZING!* 😃🪄🔮🗝️
Man what he said at 8:00 min is the exact reason I wish the game had multiplayer so wo could enjoy the game with friends and have duels and quidditch matches. This game had great potential and could have been so much more.
The biggest things I’d improve in a sequel would be the RPG elements. House points. A morality system. A relationship system with students and teachers. With there being a quite a big cast of characters with decent depth to befriend/antagonise. Maybe there could be random events based off the relationship with characters. Friends could invite you to explore, study, prank, play (board) games, play Quidditch or whatever else, depending on their personalities and relationship with you. Perhaps there could be a road to romance with some students. As for your enemies, they could try to prank you, insult you, sabotage you, challenge you to a duel, broom race, Quidditch or try and test your courage by challenging you to do something dangerous and/or prohibited. And neutral people could perhaps try and connect with you. Or you could try and connect with them. It would be nice if you could try and engage with your students as much as they would try to engage with you. House points would be a great motivator to be a goody two shoes. Or you couldn’t care less and single handedly keep your house’s tally at rock bottom. It would be nice to be able to ruin friendships with dialogue option, or get on the good side of a former enemy of yours. Basically you could have a sliding scale from 0 to 100. And depending on what house you’re in (or maybe the backstory you’ve had, if you could put together a backstory within your character creation) characters either start at 50 (in the middle), higher or lower. It would be nice to define your character’s personality a lot through the house you choose, as well as dialogue options that truly make an impact. It’s pretty ambitious, but in my opinion the biggest thing I’d want out of a sequel. Such a fun thing about the movies was seeing the (main) characters (mostly) do everything together. If a sequel to Hogwarts Legacy could create a sliver of such togetherness, I’d be game.
Just general repercussions for the truly bad actions in particular would be great. How cool would it be to spam unforgivables and have teachers or students report you if they saw you, though depending on your relationship with students and their personalities, you could get away with it, or be applauded. How awesome would it be if you had to hide from aurors in a sort of bounty system, because you’ve been a naughty boy/girl.
I would like a difficulty spike in the gameplay. As a setting of course. I find it quite easy (because you can heal with wiggenwelds and you’re not going to run out of them). Hogwarts Legacy is a game that attracts a non-gaming audience too, so there’s value in an easy game. More spells could of course be added. A more in depth flying system, with the ability to do tricks and dodges (which could be practical in Quidditch or a possible scenario where you chase someone/are being chased.
Hogwarts Legacy is a game I’ll continue to love. The story served its purpose, though it was definitely little to write home about (but Sebastian was great). Some of the new characters were endearing, but many deserved more opportunities to be fleshed out. It’s mostly just the dream come true of walking/flying around the castle grounds that was the best part. And though the combat was pretty easy, I really loved the combat system and actively sought out engagements. Such a great foundation has been laid for a concept that still has so much room to grow.
I don't know if they will go this route but I have thoughts on what 2 future games should be.
1. Quittage should be a multiplayer online game where you get to play 1 of the roles of a house team, beater, seeker, keeper, etc. and play with other people against other hogwarts houses.
2. a more cozy RPG game where you get to actively attend classes, make choices with friends, enemies, crush, have curfew.
1:44 that’s hilarious, same list I had and constantly ranted about wanting lmao.
Need that open world GoT game bad still.
I think it’s also weird how it got no recognition whatsoever in game awards… I mean I am a big fan of BG3 but HL was really great at how it created such a detailed Hogwarts castle! I also agree it’s not a spectacular RPG but I also think its target audience should be the children experiencing the HP world anew. 10/10 honestly
I feel like so much time and money was put into the physical world, and I hope they can make the RPG / story elements much more finessed in any sequel now
The gameplay, characters, dialogue, visuals and graphics in this game are absolutely amazing. It's worth playing again just to walk through Hogwarts. Even after playing this game for close to 80 hours (and getting very close to 100% complete) I still don't know what to expect to see when walking around the castle. The Forbidden Forest is still fun to explore, and mysterious. The scenery, the story, the characters and the dialogue are the best parts of the game.
I won't start over and play the game through again though. Fighting the enemies gets repetitive and once you are strong enough to crush every enemy easily it feels redundant to keep doing it. How many dugbogs and goblins and poachers do we need to kill? That part of the game eventually became tiresome. I've done just about everything you can do in this game and there isn't much else I can get out of it.
I really hope they make a sequel.
If management doesn’t mess it up, the sequel should excel in every way. I fully trust these devs at this point.
It’s not a perfect game but it was very ambitious and still managed to set up great groundwork for a sequel. Especially since they already have a full map they could just update a bit, that frees up some time and resources.
I was using unforgivable curses left and right and still felt like a good person, because no one reacted negatively to it lol
For me, the most disappointing part of the game was realizing just how good it was. Seeing the castle in all its glory and accuracy was incredible. It’s clear that was the focus. Because outside that everything was just kind of meh. Seeing the game sell so well feels lukewarm. Because it makes me fearful they’ll take that as a sign to do more of the same, or worse, commercialize it to a degree that’s unplayable. If they could take the same map, and focus entirely on gameplay for a full title lifecycle I think they’d strike gold. But suggesting that means another 5-10 years waiting, and I can’t be alone in suggesting I doubt I’ll be all that interested.
I just got into harry potter, just finished the series and just beat this game. I loved this game but i agree about the magic of the map with the castle and such. I'd love to see new locations like diagon alley or areas in London or other places. I think its very possible to do, I'm excited for the future of this series
I'm already played 70 hours Hogwarts Legacy since bought it 1 month ago on my Switch Lite. No micro pause at all, it's so fun. It's well optimised for the Switch.❤ Currently not start 3rd trial yet