You should do a tier list for species. Beavers are the obvious S class for wood and wood products while I'd say Harpies are just D...the best harpies can do for you is make clothing and harvesting mushrooms/berries. Otherewise they specialize some items that other species can also do well (both humans and harpies can make wine well for example, and harpies and foxes both make tea, harpies and lizards do well in blight fighting etc). And for all of these faults...harpies are also some of the hardest to keep happy. Foxes are kinda hard too but they're not affected by hostility which helps a lot. Harpies though will abandon ship the first time the storm gets just a little scary and you're not feeding them luxury foods with coats and harpy homes for each.
Harpies are giga S tier. Their hearth bonus is incredibly broken, doubling carrying capacity is much better than anything offered by any other hearthkeeper. They're by far the easiest species to milk resolve reputation from, having a starting resolve threshold of 15 and the lowest decadence. Managing harpies resolve early is just a skill issue, once you get over the initial early game hurdle "keeping harpies happy" is basically a win condition on its own. The fact that they like jerky makes it really easy to get a +4 resolve bonus on them early since jerky is a very efficient and easy to make food that you want to be making anyway just to keep your food stocks high. Later on it's easy to keep their resolve high enough to continuously generate reputation by securing their service needs, because both Education and Treatment are +10 resolve services; human and lizard services (ale, brawling, religion) only give +8. They also wear coats, which is basically a free +5 resolve because you can buy coats off most traders and a full stack of 50 coats only costs 6 amber. Coats are actually so cheap to buy it's almost a waste of time to make them yourself. Harpies actually are not any better at working with cloth - every race has two specializations, one for efficiency and one for comfort. Harpies are comfortable working with cloth (bonus resolve) but efficient doing alchemy. Alchemy synergy is also better at higher difficulties, because a lot of very good buildings benefit from it - including one of the most essential buildings in the game, the blight post. At high prestige levels, rain engines spawn blight cysts twice as fast, and every 3 years 12 blight cysts will spawn even if you use no rainwater, meaning you'll have to spend 12 purging fire (120 wood!) every 3 years, MINIMUM, to not die. Harpies getting an efficiency bonus making purging fire is a huge benefit. Lizards don't get any efficiency at the blightpost, they're just happy working with heat so they get more resolve. So ideally, harpies make the purging fire, lizards burn the cysts down. Beavers are honestly the definition of a B tier race. They're always good, because you always need wood, but if you get any of the cornerstones that boost wood production (there are a LOT of them) or you're playing on the royal woodlands where you naturally get much more wood, beavers are immediately pretty lackluster. They also require the most resolve to start gaining reputation (twice as much as harpies) and don't eat any easy foods like porridge or jerky, all of their preferred foods require containers or flour which means a longer production chain to fulfill it.
Awesome guide. Got into the game but had a few questions this went over. Thank you! Is there a guide to explain rain water and its purpose? I noticed some buildings require it but they also seem to work without it so I'm sure I am missing something.
I used to play Red Alert 2 and Tiberian Sun. Not city builders so much. I love rogue likes though (DD2, Balatro, Slay the Spire, Returnal, etc). Should I buy this game? It’s on sale on Steam 35% off atm.
Tiberian Sun was super fun. For the game I think it's worth it for the city building aspect but there's no combat like C&C. With the listed games I think you would like this though
@@ShuffleFM thanks for the reply! I’ll have to watch a couple more of your vids before I buy it. My only concern for me is the lack of combat and the systems look quite complex. Games like DD2 and Balatro hold my attention because they’re fairly easy to get straight into. I think I’ll check out the tutorial before I make my decision.
I don't understand. You said - you should see rewards because they are important. But you don't explain - what is better? New player should pick what? If he wants harpies - it means he must pick resources for harpies? Right? Or what?
@@ShuffleFM Hey man, great video! Hijacking this comment to ask, yeah, you mention to wait to pick the orders but don't expand on that. Could you elaborate? Cheers!
@@ohkaibaboy Hey! When I mention waiting to pick orders, I mean that you should wait to see your early settlement. What you can make, how easily can you hit multiple glades or specific ones, things like that. It's to avoid picking orders that are difficult to fulfill, especially timed ones. As for OP's question it's a case by case basis. Species resources, extra villagers, items, buildings etc. Sometimes you get items that help you beat other glades or fulfill other orders. I'd say cornerstones (passive perks) can be really good and certain blueprints. After that it's personal judgment.
Full of videos on youtube but this is one of the bests for beginners!
Thank you!
Just bought it during the summer sale.. having a lot of fun
3:00 Harpie: A single raindrop touching their skin is what it takes to "Aight, I'm gonna head out"
I just got this game because of this video! such a helpful guide, thank you Mr.Shuff
Hell yeah! Hope you like it :)
Enjoyed the vid, partner recognized you from Darkest Dungeon. a shame you never did much more AtS content but I supposed that's the algorithm for you
Great video, I liked a lot the way you explain things, you got a new suscriber, keep it up
Awesome, thank you!
You should do a tier list for species. Beavers are the obvious S class for wood and wood products while I'd say Harpies are just D...the best harpies can do for you is make clothing and harvesting mushrooms/berries. Otherewise they specialize some items that other species can also do well (both humans and harpies can make wine well for example, and harpies and foxes both make tea, harpies and lizards do well in blight fighting etc). And for all of these faults...harpies are also some of the hardest to keep happy. Foxes are kinda hard too but they're not affected by hostility which helps a lot. Harpies though will abandon ship the first time the storm gets just a little scary and you're not feeding them luxury foods with coats and harpy homes for each.
Sounds like a fun idea :)
Harpies are giga S tier. Their hearth bonus is incredibly broken, doubling carrying capacity is much better than anything offered by any other hearthkeeper.
They're by far the easiest species to milk resolve reputation from, having a starting resolve threshold of 15 and the lowest decadence. Managing harpies resolve early is just a skill issue, once you get over the initial early game hurdle "keeping harpies happy" is basically a win condition on its own. The fact that they like jerky makes it really easy to get a +4 resolve bonus on them early since jerky is a very efficient and easy to make food that you want to be making anyway just to keep your food stocks high. Later on it's easy to keep their resolve high enough to continuously generate reputation by securing their service needs, because both Education and Treatment are +10 resolve services; human and lizard services (ale, brawling, religion) only give +8. They also wear coats, which is basically a free +5 resolve because you can buy coats off most traders and a full stack of 50 coats only costs 6 amber. Coats are actually so cheap to buy it's almost a waste of time to make them yourself.
Harpies actually are not any better at working with cloth - every race has two specializations, one for efficiency and one for comfort. Harpies are comfortable working with cloth (bonus resolve) but efficient doing alchemy. Alchemy synergy is also better at higher difficulties, because a lot of very good buildings benefit from it - including one of the most essential buildings in the game, the blight post. At high prestige levels, rain engines spawn blight cysts twice as fast, and every 3 years 12 blight cysts will spawn even if you use no rainwater, meaning you'll have to spend 12 purging fire (120 wood!) every 3 years, MINIMUM, to not die. Harpies getting an efficiency bonus making purging fire is a huge benefit. Lizards don't get any efficiency at the blightpost, they're just happy working with heat so they get more resolve. So ideally, harpies make the purging fire, lizards burn the cysts down.
Beavers are honestly the definition of a B tier race. They're always good, because you always need wood, but if you get any of the cornerstones that boost wood production (there are a LOT of them) or you're playing on the royal woodlands where you naturally get much more wood, beavers are immediately pretty lackluster. They also require the most resolve to start gaining reputation (twice as much as harpies) and don't eat any easy foods like porridge or jerky, all of their preferred foods require containers or flour which means a longer production chain to fulfill it.
Humans and beavers are top tier for me keep the wood and food flowing
great video, thanks for the clear explanation
Awesome guide. Got into the game but had a few questions this went over. Thank you! Is there a guide to explain rain water and its purpose? I noticed some buildings require it but they also seem to work without it so I'm sure I am missing something.
Thank you! As for water I can make a video soon :)
Thanks for this - found it really helpful. I'd love to get a guide to the meta-progression and tips on how to play the map. Cheers!
Great ideas!
I used to play Red Alert 2 and Tiberian Sun. Not city builders so much. I love rogue likes though (DD2, Balatro, Slay the Spire, Returnal, etc). Should I buy this game? It’s on sale on Steam 35% off atm.
Tiberian Sun was super fun. For the game I think it's worth it for the city building aspect but there's no combat like C&C. With the listed games I think you would like this though
@@ShuffleFM thanks for the reply! I’ll have to watch a couple more of your vids before I buy it. My only concern for me is the lack of combat and the systems look quite complex. Games like DD2 and Balatro hold my attention because they’re fairly easy to get straight into. I think I’ll check out the tutorial before I make my decision.
big sotrm time
Strom goes brrrr
POG!
1.0 LESGO
I don't understand. You said - you should see rewards because they are important. But you don't explain - what is better? New player should pick what? If he wants harpies - it means he must pick resources for harpies? Right? Or what?
Video was already long imo so I cut some stuff down. Did you mean the orders?
@@ShuffleFM Hey man, great video! Hijacking this comment to ask, yeah, you mention to wait to pick the orders but don't expand on that. Could you elaborate? Cheers!
@@ohkaibaboy Hey! When I mention waiting to pick orders, I mean that you should wait to see your early settlement. What you can make, how easily can you hit multiple glades or specific ones, things like that. It's to avoid picking orders that are difficult to fulfill, especially timed ones.
As for OP's question it's a case by case basis. Species resources, extra villagers, items, buildings etc. Sometimes you get items that help you beat other glades or fulfill other orders. I'd say cornerstones (passive perks) can be really good and certain blueprints. After that it's personal judgment.
Toss a comment for your youtuber
Oh interaction o' plenty, oh interaction o' plenty
no u