On Grace Of Air vs Frostwolf's Grace at 13, Frostwolf's Grace is superior even when going E build. Grace of Air essentially gets you 1 extra activation of Frostwolf Resilience per E, so you can think of it having a 12s cooldown. Frostwolf's Grace has a 15s cooldown, but heals for 50% more, triggers instantly, doesn't require you to be in melee, and still activates Mana Tide (lvl 4). The only way to get more value out of Grace Of Air in a teamfight than you could out of Frostwolf's Grace is to use Wind Rush (lvl20).
@NotParadox Nice tips, very informative. I'd just like to mention that if you run the numbers for grace of air, even if you take tempest fury, it's almost always worse than frostwolf's grace. FWG gives an unconditional 5 stacks of resilience every 15 seconds, and they count for 1.5 times as much (Equivalent of 7.5 stacks for healing purposes). Grace of air gives you 3-5 stacks every 12 seconds if you're casting on cooldown and getting all hits off. FWG also doesn't require any synergy with other talents to produce these numbers. This difference is represented by a 5-6% win difference on hotslogs too.
It's also worth mentioning that Frostwolf's Grace still counts as casting an ability for Follow Through, giving you another way of proccing it if you ended up going with Follow Through at level 7. (And of course it also gives you an additional way of stacking up Ancestral Wrath as well, even while out of combat.)
FGW 150% healing GOA 60% healing GOA with Tempest fury 100% healing GOA with TF and wind rush 200% healing. At level 20 it heals more with the right talents, but you need to get 2 windfurys of.
I like your approach to videomaking and to the game and get lots of good advices from videos :) gj man. I have to say that my personal favourite lvl 13 got to be frostewolf grace! Every 15 secs is just huge, plus it heals for more and it's instant, being used basically every teamfight to its full extent and uncounterable by blinds :)
Climbed to Master with Thrall two seasons in a row as a solo laner. Good video, although my own personal build is usually picking the W talents at 4 and 16, and picking either Echo of the Elements or Rolling Thunder at lvl 1. The latter talent I usually pick on Braxis for the simple fact that it makes me able to regen up very fast in a lane and you can't run out of mana with it if you use it well (plus focusing on getting stacks when you want to constantly poke the other laner with CL is not what I find ideal on that map in particular). The lvl 4 block talent I pick to win duels against the likes of Sonya, but since they buffed the W quest it is a lot safer to finish, making for an insane power spike if you do it fast. My main priority with Thrall in the late game is to burst down the frontline or anyone who gets caught in my combo, so the % damage melts everything when you have Ancestral Wrath up. With a full damage combo at 16 you deal about 50% of a Tank's health in the span of about 3-4 seconds. Thrall is a very versatile Hero and he is one of my favourite solo laners for a good reason.
Post your talent build in the video description so we can reference it to what you talk about during the video. Include multiple situational builds as well. Thank you, good videos and channel
Thrall is one of those rare heroes that you can use 4lvl quest wolf and play great, or even rolling thunder and do a great job. His kit is super good, and the "bad talents" arent THAT bad if you play it right. I really think is a MUST knowing how to play him, like you dont find heroes so strong as him without being ridiculous OP or super situational. Hope one day Artanis would be as good as Thrall, still dont like how limited feels with his Q. Guys, learn him, play the Green Jesus and he will bless you with green your history. Another hero as good without being ridiculous OP is Maiev, her Q reset is so good, learn Thrall, Maiev, Diablo, Muradin, and get those wins guys! Im still trying to improve my Diablo and Garrosh, dont feel comfortable with both. Could be a Garrosh vid please? Great content as always NP!
Maybe it's not as good, and maybe I'm just crazy, but I like going for a windfury build. It definitely is a slower ramp to your power spike, but man I can delete people from the game once I get stacked. So I'll usually go elements at level 1, because it's great poke, and since the power spike comes later it's easier to deal consistent damage from afar. But then I'll go mana tide at 4, because then I always have mana. Then Maelstrom Weapon at 7 to start stacking W up. Once I complete the quest then I get the speed bonus, but it keeps stacking and it hits really hard In the late game. I usually go earthquake at 10 since it also procs the trait, then grace of air at 13 to get more frostwolf stacks. Then tempest fury at 16 is when you can really blow people up. The final strike hit 3 times, and it counts toward your stacks on W, and you just delete people from the game. They really don't expect it either, I've had Tracers think they got me and I pop W and they just die. Level 20 I go with the teleport to get out of trouble or secure a kill. After this video I might change that up though, and try a new build with him. W build definitely seems more challenging to pull off, but it's really very fun when you get stacks.
@NotParadox Can you do a ‘why the pros don’t play’ on anubarak? His kit is good with 2 stuns and a time out ult. I can’t figure out why pros don’t play him
Hi, I love your videos, because they help me a lot. The explanations are very good and also the examples. For the sololane it is really important to know all characters which could be played as sololaner. But do you think it is better to climb up as a sololaner in HL? I make the experience that as sololaner you can do your job very good but if the 4 man team is not coordinated then it is 70% lose.
You are also missing that, starting at like ~8 stacks of crash at level 1 until ~17 stacks on level 20, even damage wise its always better to cast it on different targets that you're trying to hit, Because it increases the damage of your bounces, not the initial cast! Especially when crash is finished, it always bounces to heroes, so you try to get your thunderstorm done, and then always use it on something different than heroes, and just see them melt away!
Good video as usual but I disagree about nexus blades I don't think it's ever right to pick it and follow-through is a lot more consistent than ancestral and it's a big pve buff for him( for exemple the BOE race). Also would have loved if you could have aborded the solo lane usage of chain lightning. Should you always chain lightning the minions for the quest or is it sometimes correct to chain lightning the heroes to poke.
thx for the vid, I love thrall and do the same build as you. nice tip tho with prevent chain lightning Stacks reset.. now I feel dumb coz it's so obvious :D
Frostwolf Pack Vs Mana Tide? I was always a supporter of mana tide, but honestly every thrall I get in my game gets pack (they tend to not be great either) but even my friend has started going with pack over Tide.
I'd personally take Pack if I'm planning on Alpha Wolf at 16. Ironically, Mana Tide power, even if it seems minuscule, it really adds up the whole game
Arthas didn't have his E on during the example trade, and using your root and steroid is a good way to guarantee no escape if you are rotated on. Thrall is vulnerable whenever you play over aggressive in even or unfavorable matchups.
Seems a bit nitpicky. The point was to show what Thrall is capable of. Not necessarily what you should do in 100% of every scenario ever no matter the map states. These are all things you should know as a solo laner or things you will learn as a solo laner. Not thrall specific things. Understanding when to and not to use your CC is something you learn by taking risks.
I liked your explanation of the strengths and weaknesses of Thralls laning stage. Just other laners dont have the same limitation of their engage and escape sharing the same cooldowns.
I don’t get why mana tide is favored, it seems so inefficient. I feel as tho the other options at lvl 4 make much more of an impact or feel as though they do
Alpha Wolf is pretty rare? Wow i use it very often. Since you play alot against high health tanks you can really punish them for overstepping. Paired with the frostwolf quest at lvl 4 quest and ancestral wrath its just gold. I can see that on paper mana tide is stronger but if you are not playing with high skilled people you may have to initiate a kill on the tank so your team gets rolling, than this is something you should think of.
Another mistake that you should list is how to aim Sundering. 2/3 of Sundering's indicator prioritize pushing the enemies to Thrall's left. So in cases where players would want to push enemy heroes to the right for whatever reason, they need to aim properly with the remaining 1/3 of Sundering. This is something not even many Master players are aware of and I've seen a pro game or two where this decided whether Thrall's team got the kill or not.
I like E-build a lot, with root quest on lvl 4. Your damage increases with every encounter, you move faster, have more CC and get to finish 3 quests. Very satisfying!
Thrall was my favourit Hero. Right now its sonya. She is just super tanky. Behause of your Video i started Playing malthael again. He is so much fun. I guess tomorrow i will be testing thrall a bit
I love how you do these video's, I love playing thrall. Unfortunately I stopped playing HOTS. I find that I dont enjoy playing the game anymore. After 3 years its time to play something else
It takes too long to be worth it. Follow Through does more damage instantly, and Ancestral Wrath is an amazing talent: sustain, burst against tanks, and it's super easy to stack
Crash was nerfed hard but is still strong on maps you can stack it early (volskaya) And in fact still has a 60% win rate on volskaya and Alterac and Braxxis in masters compared to his other talents ~50%. puu.sh/BiBv2/0ae20fb596.png Grace is picked by the pros in many scenarios, but I agree, I personally like the instant trait heal more. Nexus blades is questionable. A Slow is nice, but most pros just go teleport or earthquake upgrade. I rarely recommend it.
There is no situation where Crash Lightning, Grace of Air or Nexus Blades is a good choice, even Earthen Shields has less potential than Wind Rush. If you think Crash Lightning is going to have value in you game, build EotE at lvl 1, Mana Tide lvl 4 and Thunderstorm at 16. It is the same playstyle without sacrificing your self-sustain for mid-late game. Grace of Air doesn't at to your damage or self-sustain in any way, if you're against constant poke then take Frostwolf's Grace or it's high spell damage ex: Pulse Bomb then take Spirit Shield. Nexus Blades no. If you are up against a tanky/healthy team then take Alpha Wolf at 16, you get 4-6 aa dealing 3% of their maximum hp. That's 12-18% from using W,E and you can get another 15% from Ancestral Wrath. At lvl 20 with Wind Rush, Alpha Wolf, W,E you can get about 9 aa on a target, 27% from waving a hammer around or you can take Nexus Blades...
You can debate other talents, but Grace of Air is definitely never worth it. If you pick Tempest Fury as well, it will give you a maximum of 5 additional stacks, and this only happens when you can hit the last Windfury attack (which you shouldn't always do cause it's very predictable). Frostwolf's Grace always gives you 5 stacks unconditionally and it's on pretty much the same cooldown as Windfury. You could argue that Grace of Air gets some value with Wind Rush, but that's too late and too weak.
Getting Thunderstorm without Crash Lightning is the 5th mistake you might be making on Thrall. You're missing a huge damage bonus(like, double) and hero prioritization on Q bounces.
thelinuxlich on maps where thrall won’t be with the 4man, crash lightning might take a really long time to finish, so you won’t get value until late in the game, if at all, kind of like Junkrat’s grenade damage quest, except he gets immediate benefits and the extra damage is useful
I think echo of elements has a slightly better synergy with thunderstorm, because of the second charge. It let's you easily finish the thunderstorm quest, even if you lose your stacks. Crash lightning is hard to finish, but very rewarding. I pick it on maps like BoE, where there is a lot of fighting far away from the lanes. I have an easy time stacking, when there are no lightning magnets (like minions/ mercenaries) around. :D
Thunderstorm without crash is fine. It's still a slow from a huge range and Echo allows you to stack it super fast and gain benefits from the bonus damage. In fact with echo it has a much higher win rate than any other 16 talent. Alpha wolf is okay but with ancestral you already have a tank killer. So unless their tanks are a huge reason why you're struggling in fights. It's perfectly fine to get thunderstorm.
hey notparadox your videos are great, you really say cool suggestions and tips. But your thumbnails suck too much they look too bad for your audience. I'm not a professional youtuber but I'ma ok graphic designer and I want to give you few simple tips that will make them better and not like a call center company of the 90's - use a different font like "Futura" or "Roboto" - always use white text no need for any other color really - never stroke the text with a border - if you want I can send you 1 template that you can use, do you have Photoshop?
On Grace Of Air vs Frostwolf's Grace at 13, Frostwolf's Grace is superior even when going E build.
Grace of Air essentially gets you 1 extra activation of Frostwolf Resilience per E, so you can think of it having a 12s cooldown.
Frostwolf's Grace has a 15s cooldown, but heals for 50% more, triggers instantly, doesn't require you to be in melee, and still activates Mana Tide (lvl 4).
The only way to get more value out of Grace Of Air in a teamfight than you could out of Frostwolf's Grace is to use Wind Rush (lvl20).
Have you considered making a video on solo lane match-ups? This might be a bit expansive (or even a series), but I think it would be super insightful.
There are spread sheets for that
I've been waiting for this video 3 months, thanks
@NotParadox
Nice tips, very informative. I'd just like to mention that if you run the numbers for grace of air, even if you take tempest fury, it's almost always worse than frostwolf's grace. FWG gives an unconditional 5 stacks of resilience every 15 seconds, and they count for 1.5 times as much (Equivalent of 7.5 stacks for healing purposes). Grace of air gives you 3-5 stacks every 12 seconds if you're casting on cooldown and getting all hits off. FWG also doesn't require any synergy with other talents to produce these numbers. This difference is represented by a 5-6% win difference on hotslogs too.
It's also worth mentioning that Frostwolf's Grace still counts as casting an ability for Follow Through, giving you another way of proccing it if you ended up going with Follow Through at level 7. (And of course it also gives you an additional way of stacking up Ancestral Wrath as well, even while out of combat.)
FGW 150% healing
GOA 60% healing
GOA with Tempest fury 100% healing
GOA with TF and wind rush 200% healing.
At level 20 it heals more with the right talents, but you need to get 2 windfurys of.
I like your approach to videomaking and to the game and get lots of good advices from videos :) gj man. I have to say that my personal favourite lvl 13 got to be frostewolf grace! Every 15 secs is just huge, plus it heals for more and it's instant, being used basically every teamfight to its full extent and uncounterable by blinds :)
Climbed to Master with Thrall two seasons in a row as a solo laner. Good video, although my own personal build is usually picking the W talents at 4 and 16, and picking either Echo of the Elements or Rolling Thunder at lvl 1. The latter talent I usually pick on Braxis for the simple fact that it makes me able to regen up very fast in a lane and you can't run out of mana with it if you use it well (plus focusing on getting stacks when you want to constantly poke the other laner with CL is not what I find ideal on that map in particular). The lvl 4 block talent I pick to win duels against the likes of Sonya, but since they buffed the W quest it is a lot safer to finish, making for an insane power spike if you do it fast.
My main priority with Thrall in the late game is to burst down the frontline or anyone who gets caught in my combo, so the % damage melts everything when you have Ancestral Wrath up. With a full damage combo at 16 you deal about 50% of a Tank's health in the span of about 3-4 seconds. Thrall is a very versatile Hero and he is one of my favourite solo laners for a good reason.
Thrall has one of the best talent kits out there. No useless talents and many talents to help you in different situations
I really like how the titles of are low key and modest. Too many videos now are so clickbaity I'm so sick of them.
I won't lie I do some clickbaity titles too. Even some "wrecked some people on Li-ming" stuff haha. But I try to keep it open.
@@NotParadox Must watch: the 4 mistakes every Thrall player are making that's preventing them from getting to grand master!
You forgot the #1 mistake Thralls make. Buggering off and leaving the horde to a Hellscream
Great video :) definitly going to test out that build
Post your talent build in the video description so we can reference it to what you talk about during the video. Include multiple situational builds as well. Thank you, good videos and channel
Looks like I'm going to have to pi
ck up thrall again! I used to spam him back in the stun meta days good times
maelstrom weapon is the talent that gets me excited to play thrall... and he didnt even mentioned it as an option! XD
It's weaker in comparison to the other talents, but fun nonetheless
Same, I love teleporting to someone late game and melting them with E.
if you get 100+ stacks in the Game it outmatches the other talents in terms of raw damage, you can oneshot a squishie with one E with triple strike
Thrall is one of those rare heroes that you can use 4lvl quest wolf and play great, or even rolling thunder and do a great job. His kit is super good, and the "bad talents" arent THAT bad if you play it right. I really think is a MUST knowing how to play him, like you dont find heroes so strong as him without being ridiculous OP or super situational. Hope one day Artanis would be as good as Thrall, still dont like how limited feels with his Q. Guys, learn him, play the Green Jesus and he will bless you with green your history. Another hero as good without being ridiculous OP is Maiev, her Q reset is so good, learn Thrall, Maiev, Diablo, Muradin, and get those wins guys! Im still trying to improve my Diablo and Garrosh, dont feel comfortable with both. Could be a Garrosh vid please? Great content as always NP!
Being an experienced player but still learning new things from your videos is quite fun, keep it up!
i agree
Maybe it's not as good, and maybe I'm just crazy, but I like going for a windfury build. It definitely is a slower ramp to your power spike, but man I can delete people from the game once I get stacked. So I'll usually go elements at level 1, because it's great poke, and since the power spike comes later it's easier to deal consistent damage from afar. But then I'll go mana tide at 4, because then I always have mana. Then Maelstrom Weapon at 7 to start stacking W up. Once I complete the quest then I get the speed bonus, but it keeps stacking and it hits really hard In the late game. I usually go earthquake at 10 since it also procs the trait, then grace of air at 13 to get more frostwolf stacks. Then tempest fury at 16 is when you can really blow people up. The final strike hit 3 times, and it counts toward your stacks on W, and you just delete people from the game. They really don't expect it either, I've had Tracers think they got me and I pop W and they just die. Level 20 I go with the teleport to get out of trouble or secure a kill.
After this video I might change that up though, and try a new build with him. W build definitely seems more challenging to pull off, but it's really very fun when you get stacks.
I didn't know about hitting back minions to get more points for his quest, I'll have to try that the next time I pick him.
@NotParadox
Can you do a ‘why the pros don’t play’ on anubarak? His kit is good with 2 stuns and a time out ult. I can’t figure out why pros don’t play him
Welp this is exactly why I need to read through all the talents properly xD Good thing I havent played thrall in ages
Hi,
I love your videos, because they help me a lot. The explanations are very good and also the examples.
For the sololane it is really important to know all characters which could be played as sololaner.
But do you think it is better to climb up as a sololaner in HL? I make the experience that as sololaner you can do your job very good but if the 4 man team is not coordinated then it is 70% lose.
Alpha wolf is a really awesome talent. With that and ancestral you can burst down a tank.
You are also missing that, starting at like ~8 stacks of crash at level 1 until ~17 stacks on level 20, even damage wise its always better to cast it on different targets that you're trying to hit, Because it increases the damage of your bounces, not the initial cast! Especially when crash is finished, it always bounces to heroes, so you try to get your thunderstorm done, and then always use it on something different than heroes, and just see them melt away!
Glad Thrall is getting some spotlight, I've always underestimated him. Only to get 1 shotted at level 6. Interactive gameplay. :P
Good video as usual but I disagree about nexus blades I don't think it's ever right to pick it and follow-through is a lot more consistent than ancestral and it's a big pve buff for him( for exemple the BOE race).
Also would have loved if you could have aborded the solo lane usage of chain lightning. Should you always chain lightning the minions for the quest or is it sometimes correct to chain lightning the heroes to poke.
Awesome video!
Mistakes on Abathur next?
thx for the vid, I love thrall and do the same build as you. nice tip tho with prevent chain lightning Stacks reset.. now I feel dumb coz it's so obvious :D
Why don't you pick the quest at level 4?
Whats your Thrall lvl1 Quest Record?
I got stomped by Xul a while ago with Thrall, basically I couldn't go into melee range so he could just push towers
Do not sleep on maelstrom weapon. It pairs well into 13 16 and 20.
wtb more grand master guides, will pay with watching 30 second adds
I went a q build with several quests and man i did alot of dmg
Frostwolf Pack Vs Mana Tide?
I was always a supporter of mana tide, but honestly every thrall I get in my game gets pack (they tend to not be great either) but even my friend has started going with pack over Tide.
I'd personally take Pack if I'm planning on Alpha Wolf at 16.
Ironically, Mana Tide power, even if it seems minuscule, it really adds up the whole game
U DA BEST!
You forgot mistake number 5, picking crash lighting when you're solo laning.
Is maelstrom weapon bad?
Especially paired with strike 3 times talent and nexus blades
Arthas didn't have his E on during the example trade, and using your root and steroid is a good way to guarantee no escape if you are rotated on. Thrall is vulnerable whenever you play over aggressive in even or unfavorable matchups.
Seems a bit nitpicky. The point was to show what Thrall is capable of. Not necessarily what you should do in 100% of every scenario ever no matter the map states. These are all things you should know as a solo laner or things you will learn as a solo laner. Not thrall specific things. Understanding when to and not to use your CC is something you learn by taking risks.
I liked your explanation of the strengths and weaknesses of Thralls laning stage. Just other laners dont have the same limitation of their engage and escape sharing the same cooldowns.
I don’t get why mana tide is favored, it seems so inefficient. I feel as tho the other options at lvl 4 make much more of an impact or feel as though they do
It's because of how often it goes off when you're solo-laning.
Alpha Wolf is pretty rare? Wow i use it very often. Since you play alot against high health tanks you can really punish them for overstepping. Paired with the frostwolf quest at lvl 4 quest and ancestral wrath its just gold. I can see that on paper mana tide is stronger but if you are not playing with high skilled people you may have to initiate a kill on the tank so your team gets rolling, than this is something you should think of.
Another mistake that you should list is how to aim Sundering. 2/3 of Sundering's indicator prioritize pushing the enemies to Thrall's left. So in cases where players would want to push enemy heroes to the right for whatever reason, they need to aim properly with the remaining 1/3 of Sundering. This is something not even many Master players are aware of and I've seen a pro game or two where this decided whether Thrall's team got the kill or not.
Always go rolling thunder! A self sustaining thrall is the best kinda thrall!
I like E-build a lot, with root quest on lvl 4. Your damage increases with every encounter, you move faster, have more CC and get to finish 3 quests. Very satisfying!
Thrall was my favourit Hero. Right now its sonya. She is just super tanky.
Behause of your Video i started Playing malthael again. He is so much fun.
I guess tomorrow i will be testing thrall a bit
V A L U E
I love how you do these video's, I love playing thrall. Unfortunately I stopped playing HOTS. I find that I dont enjoy playing the game anymore. After 3 years its time to play something else
why not the quest at lv 7?
It takes too long to be worth it. Follow Through does more damage instantly, and Ancestral Wrath is an amazing talent: sustain, burst against tanks, and it's super easy to stack
Those dislikes must be Garrosh loyalists.
I call him "Throll"
I call him "Thröll"
I call him
@@SolusBatty he calls me
for your builds
never crash lighting, never grace of air, never nexus blades
there are always better options no matter what
Crash was nerfed hard but is still strong on maps you can stack it early (volskaya) And in fact still has a 60% win rate on volskaya and Alterac and Braxxis in masters compared to his other talents ~50%. puu.sh/BiBv2/0ae20fb596.png
Grace is picked by the pros in many scenarios, but I agree, I personally like the instant trait heal more.
Nexus blades is questionable. A Slow is nice, but most pros just go teleport or earthquake upgrade. I rarely recommend it.
There is no situation where Crash Lightning, Grace of Air or Nexus Blades is a good choice, even Earthen Shields has less potential than Wind Rush.
If you think Crash Lightning is going to have value in you game, build EotE at lvl 1, Mana Tide lvl 4 and Thunderstorm at 16. It is the same playstyle without sacrificing your self-sustain for mid-late game.
Grace of Air doesn't at to your damage or self-sustain in any way, if you're against constant poke then take Frostwolf's Grace or it's high spell damage ex: Pulse Bomb then take Spirit Shield.
Nexus Blades no. If you are up against a tanky/healthy team then take Alpha Wolf at 16, you get 4-6 aa dealing 3% of their maximum hp. That's 12-18% from using W,E and you can get another 15% from Ancestral Wrath. At lvl 20 with Wind Rush, Alpha Wolf, W,E you can get about 9 aa on a target, 27% from waving a hammer around or you can take Nexus Blades...
You can debate other talents, but Grace of Air is definitely never worth it. If you pick Tempest Fury as well, it will give you a maximum of 5 additional stacks, and this only happens when you can hit the last Windfury attack (which you shouldn't always do cause it's very predictable). Frostwolf's Grace always gives you 5 stacks unconditionally and it's on pretty much the same cooldown as Windfury. You could argue that Grace of Air gets some value with Wind Rush, but that's too late and too weak.
Getting Thunderstorm without Crash Lightning is the 5th mistake you might be making on Thrall. You're missing a huge damage bonus(like, double) and hero prioritization on Q bounces.
thelinuxlich on maps where thrall won’t be with the 4man, crash lightning might take a really long time to finish, so you won’t get value until late in the game, if at all, kind of like Junkrat’s grenade damage quest, except he gets immediate benefits and the extra damage is useful
A smart solo laner opponent will also hinder your progress in Echo of the Elements quest.
I usually aim for completing the Echo quest in 4 minutes and the Crash Lightning in 10.
I think echo of elements has a slightly better synergy with thunderstorm, because of the second charge.
It let's you easily finish the thunderstorm quest, even if you lose your stacks.
Crash lightning is hard to finish, but very rewarding.
I pick it on maps like BoE, where there is a lot of fighting far away from the lanes.
I have an easy time stacking, when there are no lightning magnets (like minions/ mercenaries) around. :D
Thunderstorm without crash is fine. It's still a slow from a huge range and Echo allows you to stack it super fast and gain benefits from the bonus damage. In fact with echo it has a much higher win rate than any other 16 talent. Alpha wolf is okay but with ancestral you already have a tank killer. So unless their tanks are a huge reason why you're struggling in fights. It's perfectly fine to get thunderstorm.
hey notparadox your videos are great, you really say cool suggestions and tips. But your thumbnails suck too much they look too bad for your audience. I'm not a professional youtuber but I'ma ok graphic designer and I want to give you few simple tips that will make them better and not like a call center company of the 90's
- use a different font like "Futura" or "Roboto" - always use white text no need for any other color really - never stroke the text with a border -
if you want I can send you 1 template that you can use, do you have Photoshop?
first