You know I've been thinking. Elestrals really could not have gotten a better time to launch their Kickstarter than during a Tier 0 format in Yugioh and unhappiness with the current direction of Magic.
In all fairness, situations like the last one make me wish that Yugioh cards had an indicator of the level/rank of a monster. Like every amount of stars after 7 becomes kinda blurry
@@Talguy21 yugioh card template needs an updated, the last time it was majorly updated was early in ocg probably about 2 decades ago going from those very small text boxes that was half the size of what it currently is because it shared the bottom half of the card with the atk and def box before it was kicked to the bottom right corner as small text
@@MrSyltphademus yeah...in the xyz part but he meant the material part. it's kind of a pain to count stars to see if you have the required ammout to xyz.
Honestly, it was a really good idea to add those "easy" and cordial judge calls. It lessens the blow for when we inevitably encounter the shithead duelists later on. Plus it shows that sometimes, honest mistakes happen, and not every duelist is out to shark you.
I didn't expect this comment section to make me self-conscious about my ability to count a row of stars at a glance, I thought that was just something everyone can do.
I still agree with the people who say there should at least a tiny number by the stars saying how many there are. Wouldn't really affect the look of the card at all to include it
4:32 I like to imagine people do this is real life. Not just at locals, but even regionals and YCS. Like they don’t call a judge over, they just whip out their phone and pull up the Reddit page.
Reddit is somehow reliable because from the stuff that I read when I have time, it is very explained and accurate. Also, Coder struggling to type is funny.
People act like everyone is there to serve them. Like “thanks for nothing” bro he isn’t there to save you lmao. Like you really thought the judge would issue this guy a gameloss because you were getting dumpstered by plants
By the time Tear is is Masterduel, I’m gonna assume that the turn counter will still be at 300 seconds but you’ll only get an additional 60 seconds when it gets back to your turn. I’m hoping a lot of these Tear players are too slow and constantly battle with time lmao.
Tear only takes as long irl in mirrors, and thats cuz when you mill both players decks you end up with both players resolving the effects all in one go
It's literally in their name. Despian still has the word "Despia" in it. That judge sounds like a rule sharker or at least someone that would enable that.
There is a thing (I do not remerber the scientific name) what should be the proportion of objects in two groups so a person coudn't say at fist glance, without counting them or using other methods, which of the group consists of more elements. Little babies usually have problem when it's 1:3. When we grow up we are getting better and better, and for typical adult it's around 7:8. That means, that without knowing the cards it is not that hard to not realise, that someone made rank 9 xyz using level 8 monster, meanwhile it should be much easier to spot a mistake if level 6 monster were used to make rank 7 xyz monster
If there's one thing db/dn taught me, it's that a sweaty player will cite a screenshot of a pojo forum off of a north korean malware site if said sketchy link agrees with them.
Question: Why did Coder rule that if Chimera can't pop, it can't draw? I thought drawing is required to pop but not the other way around since it's an "and if you do" effect?
That's a very good question. The wording certainly seems like it would work that way, but the OCG rulings database includes the entry: "This effect cannot be activated if the number of cards in your Deck is less than the number of Fusion Materials you used from your hand. Also, it cannot be activated if the number of cards your opponent controls is less than the number of Fusion Materials you used from the field." However, the official Q&A Ruling is that: "Even in this case, you will draw cards equal to the number of Fusion Materials that were used from your hand, but since your opponent does not control the required number of cards that you need to destroy, you do not destroy any cards." So they're pretty contradictory. Not sure if there's a specific reason Coder went with the first ruling, when it disagrees with TCG PSCT.
@@SunderRS There's a difference between activation legality and resolution. Drawing and destroying are both mandatory, if you can't attempt both you can't activate the effect. But when comes the time of resolution, if there is something you cannot do anymore, you follow the conjunctions to know what to do and not do. Conjunctions do not dictate activation legality, they only tell you how to resolve the effect when there are things you can't do anymore because the gamestate has changed between activation and resolution.
Genuine question…..the card text for chimera reads “you can draw cards equal to the number of cards used as material from hand, AND IF YOU DO, destroy cards your opponent controls equal to cards used from field”. So because of the conjunction used here shouldnt the player still have been able to draw even if there were not cards on the field to destroy. I’m genuinely confused by the wording here.
You cannot activate an effect if you cannot fully resolve it. In this case, if the op controls less cards than the materials used from field, you cannot activate the effect, because the destruction is mandatory. The "and if you do" makes that if the number of monsters become less than the number to destroy, you still draw
On Guardian Chimera's Yugipedia rulings page: "This effect cannot be activated if the number of cards in your Deck is less than the number of Fusion Materials you used from your hand. Also, it cannot be activated if the number of cards your opponent controls is less than the number of Fusion Materials you used from the field." So you need to actually be able to draw/destroy the correct amount to first activate the effect. The "and if you do" part of the effect is there in case the opponent chains to this effect and manages to get less cards on their field than whatever you were going to destroy. In that case you still draw a card(s) at resolution and simply don't destroy any cards of your opponents (as you can't destroy the exact amount you need to).
Hello Coder and Comment Section I have a Question. If u negate and destroy a tearelements card, when it gets send to the GY does its effect still activate and resolve? (The cards in this specific case are Kaleidoheart and Adamancipator Risen Dragite. Kaleido CL 1, Dragite CL 2.) Thanks in advance, Cap
Since it was sent to the GY by resolving a card effect (negating and destroying it), and didn't leave the GY in the same chain, then all Tears besides a non-Fusion Summoned Rulkallos (such as having been summoned again by its GY effect before) will trigger
Dragite only negates the activation, so its negation does not persist beyond that point. As such, in this case, Kaleido-Heart's effect which triggers if it is sent to the graveyard by card effect will activate in a new chain. It is also worth noting that most effects that negate the effects of a card on the field will not persist into the graveyard. So if someone hits Kaleidoheart with Imperm, then destroys it by another effect, it will still trigger in the graveyard.
Yest it will resolve, because the send a car to the hand and the revive and send to the grave are different effects, so the second effect will trigger on a different chain.
On the game where they summoned a rank 9 off two 8's, I feel like you were being sarcastic when you said "true" to someone saying "counting is hard", but seriously, telling what level cards are at a glance IS hard unless they're low level, and miscounting by 1 is among the most understandable mistakes players can make. Honestly I wish they'd just write it out like "Level four", "Level eight" "Rank nine". It'd make the cards so much easier to understand at a glance, right next to putting effects in bullet points. Let's be honest, yugioh card design sucks and we let it pass because we're used to it.
Similar question for mirrorjade: if Lair of Darkness is in the field, and a normal summoned Lilith, Lady of Lament uses te quick effect tributing mirrorjade, does the effect not trigger as well or does it trigger?
It left the field due to an opponent's card (if you control the Mirrorjade and the opponent controlled Lilith), so yes it would trigger. This also would apply if the opponent Kaiju'd it or used it as Link Material for Closed Goddess of the Underworld (and Closed Goddess of the Underworld would be destroyed at the End Phase). There's no direct rulings for your question, but there are for the 2 other examples I listed so it's quite likely it should be ruled that way.
@@Lawler50431 disagree, both Kaiju and Underworld Goddess tribute/use as effect. Lilith tribute as cost, as shown by the semi-colon after. Edit: It's a different situation from what's in the video. Quaeritis specifically said card effect while Mirrorjade said card, so I guess it triggers?
@@mbrusyda9437 You may disagree on the Kaiju and Underworld Goddess, but that is what OCG Konami ruled. It's how they say the card works and 95% of the time, how it works over there is how it works over here. And yes, it is because it says "card" and not "card effect". (It is Konami OCG Card Database: Ruling #23560)
@@mbrusyda9437 They don't tribute as effect, they tribute as a summoning condition. For some reason Lair actually is counted as tributing for an effect, hence it doesn't work on stuff like Ultimate Falcon. That ruling makes no sense to me (especially since Soul Crossing works the opposite way), but that's the case. But in any case, Mirrorjade doesn't care if it's sent by cost , summoning condition, or card effect. The only things that don't trigger mirrorjade are stuff which spins it back to the extra deck, stuff which banishes it facedown, and stuff which forces the opponent to remove it (e.g. herald of the abyss).
@@IamGrimalkin Lair doesn't tribute, at all. Lair has an effect that can make you tribute opponent monster as cost for other card's effect. This effect is the one that Ultimate Falcon is unaffected with.
Fwiw, at least on yugioh101 you'll most of the time get the correct answer pretty quickly. If someone says something wrong it typically doesn't take long for someone else to point it out.
Oh no. Oh sweet slifer, obelisk, and ra in heaven no, it’s happening. The elestrals is becoming the RAID SHADOW LEGENDS for yugitubers. The darkness is upon us friends.
Is this game even good? I checked introductory video and my firsr impression was that the game felt like a frankenstein, some parts of which just don't mesh together that well.
Guys I have a doubt about about mirrorjade’s effect when leaving the field, thing is I ritual summon a white relic of Dogmatika and proceed to activate its effect and he chains MJ’s effect to banish, thus white relic can’t resolve. Everything good there. Then I special summon a Kashtra Fenrir activate its effect to search for another one, he then chains ash blossom, since he activated a monster effect I can activate Fenrir’s 2nd effect to banish the MJ face down, he then says “activate MJ’s effect” (to destroy my board in the end phase) this really put me into think if it can activate, my logic is the same with cards that are bounced back to the ED, since it’s not of public knowledge, monster’s that have the “if this card leaves the field” won’t trigger. I called a judge and ask if it can be activated. He said it can be activated because it left the field by an action I did, but they weren’t getting my point. So what would happen? Is this a valid question? Or is it just dumb? Thanks
If something is banish face down it is no longer public knowledge just as if it is returned to the extra deck and cannot activate as it is no longer treated as x card but as an unknown card to either player (even though they can look at their face down banished cards). Also the reason evenly matched is an amazing going second card.
wait what if you have fun playing for 15 min on YOUR first turn tear is fun. i think coder misspoke if you have fun playing for 15 min on THE first turn tear is fun
For the last one: Yes both players are responsible for a legal state. However I think the player that made the mistake has a higher responsibility. The player who summons Rank 9 should know the allowed plays/combos.
Now I doubt every judge question I've every gotten answered from reddit so I'll ask it here. If I activate Peaceful burial to send SLIFER THE SKY DRAGON to grave then bring it back via MONSTER REBORN would he stay on the field every end phase or just the turn Peaceful burial was activated?
not having a rule book makes yugioh rulings a varying degree of that. either full on no expanation or if you look at x, y hopefully has the same rulings.
Step back chumps this is how you fix YU-GI-OH Side note Links should’ve been made before Pendulum then Pendulums last. Side note the *ed ones the best ones 1. *Face down cards can’t be used as fusion material but can be used for tributes of a ritual or tribute summon or effect. 2. *1 Normal summon and 1 set or 2 sets (or 2 normal Summons) (Either Or or 1 set, 1 normal summon, 1 tribute Summon) 3. *You can normal summon in face-up defense position 4. *Tokens can be used as xyz material 5. *Increase the Extra and Side deck to 20 6. Draw 1 card when you end your turn 7. *Link monsters can be used as synchro material but count as level 0 ofc 8. get rid of missing timing 9. *Get rid of properly summoning 10. *Ritual monsters that say “YOU CAN ritual summon this card” can also be Special or Normal summoned like regular monsters. Only Rituals that say “MUST BE” must be ritual summoned. Or Ritual Monsters start in the Extra Deck. 11. Unlimited normal summons of normal monsters and of any level 1-8 12. *Links aren’t restricted to the EMZONES To be Summoned 13. *Pendulum summoning from the face-up extra deck aren’t restricted to linked zones 14. Once per turn on either turn each player can activate 1 trap from their hand 15. *when a monster attacks another monster that has higher DEF points it’s destroyed after damage calc. 16. Both players can use both the EMZones for any type of monsters. 17. any combination of cards with mutual links can be used to have control of a monster in both mid field Extra Monster Zones. Instead of just the U lock ( u-v-L locks don’t lock your opponent’s out of the extra deck tho) 18. *Monsters in the Mid field Extra monster Zones can be used by either player for The summons of Fusion, Ritual, Synchro, XYZ, Link and tributes for tribute Summons. Now both players benefit and take a risk by using the Extra monsters zones 19. Monsters in the Pendulum Zones can be used by (the controller) for The summons of Fusion, Ritual, Synchro, XYZ, Link and tributes for tribute Summons 20. You can Fusion summon fusion monsters without poly by Summoning material on top/in the same zone as the other material.( for monster that requires 3 material the material must be on field or in hand just like how poly works. ( if you’ve play Dark Duel stories then you’d know how this works) ( its just a choice between letting this summoning mechanic be a fusion summon or not which ofc it should be counted as Fusion summon so then monsters gain their effects and if the material is sent to the gy or is stays stacked in the same zones.) 21. *Bring back the Pendulum zones but you can only pendulum summon monsters equal to the # of zones in between where you placed your scales in the back row. So with how the board is set up now you can only pen summon 3 monsters. So if you want to summon 5 they’d need to bring back pendulum scale zones plus it’d be cool to set traps in your pendulum zones yk 22. Link monsters Arrow can be used to climb up or down the field creating EMZones on your opponent’s field or your own S/T zones (monsters that are on your side of the field under the opponent’s control can be used as summoning material for link, xyz, synchro, fusion, ritual, or tribute summons) 23. Both And/or Link arrows just let the link monster attack the zones it points to along with monsters in the same Column 24. *Monster in the main monster zones can only attack the monsters in the same column as themselves and when the zone is empty you can attack directly. 25. Monsters In the Mid Field Extra Monster Zones have the chance to target any monsters in the main monster zones for attacks along with the other Mid Field Extra Monster Zone 26. While In the EMZ or main monster zones Pendulum monsters can attack S/T cards/ cards in the S/T zones in the same column as itself. (No damage is delt) Or pendulums can only attack an opponent’s Cards in the S/T zones while its been summon to the opponent’s field (in your control) bc the arrow a link monster points to an opponent’s main monsters zones 27. Pendulum monsters in the Pendulum zones can only attack monsters in the mid field Extra monster zones or Cards( monster, S/T) across from itself on the opponent’s field in the Pendulum Zones. 28. *All monsters have battle protection from monsters with lower Levels/Ranks then themselves and also have Battle vulnerability with monsters that have a higher Level/ Rank then themselves. Meaning they are instantly destroyed after damage calc when battling a monster with a higher Level/ Rank Or All monsters have battle protection and instant destruction upon attacks on monsters in this oder. Level 12 beats level 11 and below and Rank 1 beats level 12 and below ect ect ect 29. You can start duels with any number of Pendulum’s monsters face-up on top of the extra deck for you to Pend summon but they take up space in your extra Deck 30. *Add a secondary Extra deck thats only for spells and traps thats 5-10-20 cards and you can once per turn set 1 trap or add it to your hand and 1 activation/set of a spell or add it to your hand ( only in the main phase of the turn players turn) (Pendulum monsters can be place here to) (You Activate any spell you choose from the speed spell deck or you set it depends on if you wanna extra zone to activate spells from or if you wanna make it more of a guess which card is my trap cards kinda deal) 31. Create a separate banlist for the speed spell deck 32. All together your once per turn resources become 1 set of a trap or add it to your hand 1 set of a spell or add it to your hand 1 normal summon 1 set of a monster 1 pendulum summon 1 activation of a trap from the hand CARD DESIGNS THAT ID LIKE TO SEE IN THE FUTURE THAT COULD HELP BALANCE THE GAME More reprints More possible/realistic 1. Create (more)Pendulum Ritual Monsters 2. Trap Pendulum Monsters 3. Link Pendulum Monsters 4. Create Pendulums with Different Numbered Scales on Each Side(scale) 5. Create Pendulum Flip Monsters 6. Create Pendulum Union Monsters 7. Create Pendulum Gemini Monsters 8. Create Generic Pendulum Archetypes to Support Links, Xyz, Synchros, Fusions, Rituals, Tribute, Normals, flip, union, gemini, spirits, Attributes, types etc 9. Print more column specific Effects on cards. 10. Print more Link 5s 11. Level 1 synchros 12. Link tuners Less possible/realistic 1. *Create Link monsters with DEF points that are Red cards 2. *Create S/T cards with Pendulum Scales 3. *Create S/T cards with Link Arrows 4. *Create Speed Spells And a Speed Spell Deck Zone 5. Create a new Trap Card type that Are True “Hand traps”
So how does one Synchro summon with a level 0 monster? If you're trying to Synchro let's say a level 8 monster, you need two monsters whose levels equal 8. It could be a 1 and a 7, a 4 and a 4, whatever. Problem is adding 0 does not change anything. As far as I'm aware, level 8 tuners do not exist, so summoning with an 8 and a 0 simply isn't possible. Why not just have the Link monsters have a level equal to their link rating? It would still be a bad idea, but at least it would make sense.
Today's highlight was kinna funny so imma laugh at the thing that made me laugh below this line: So they're both punished with PE minor warning for reporting illegal gamestate and trying to resolve it with a judge Imagine playing yugioh,your enemy does some weird stuff,you report it and u get punished alongside the guy who did it,hahahahaha Content out of 10 :) In example of real life: imagine spoons are illegal and you get sta-b-b-ed with a spoon(or threatened to be sta-b-b-ed by a spoon) and then when u sue the guy for sta-b-b-ing you,then you also get punished because spoons are illegal and it was both of people responsibility to not use a spoon Sorry,friend but this is ridiculous
They got a warning because they both realized that the play was illegal turns prior, but instead of saying anything, they kept going and then decided to report the illegal play at a point in which rewind was beyond impossible. Both players are responsible for keeping the gamestate legal at all possible times, and got warning for purposefully failing to do so. It's really simple.
Make sure you guys check out Elestrals at the following link: www.kickstarter.com/projects/elestrals/elestralstcg?ref=hoc3ao&DistantCoder
You know I've been thinking. Elestrals really could not have gotten a better time to launch their Kickstarter than during a Tier 0 format in Yugioh and unhappiness with the current direction of Magic.
I would've backed Elestrals from day 1 but I only have a debit card not a creditcard
In all fairness, situations like the last one make me wish that Yugioh cards had an indicator of the level/rank of a monster. Like every amount of stars after 7 becomes kinda blurry
If only Xyz had the summoning requirements in the text
Came here to say exactly this, YGO cards definitely need some major updates (lvl indicator, bigger/clearer effect text, etc.)
@@Sky-CladObserverthe entire row of circled stars can be scraped for just a single star with a number inside at the corner of the art like rush duel
@@YukiFubuki. Yeah, Rush Duel cards are laid out better. Especially for that.
@@Talguy21 yugioh card template needs an updated, the last time it was majorly updated was early in ocg probably about 2 decades ago going from those very small text boxes that was half the size of what it currently is because it shared the bottom half of the card with the atk and def box before it was kicked to the bottom right corner as small text
To be fair with the rank 9 mistake... counting stars is more of a pain than just writing the damn number...
Which they do in the Monster Effect text :D
@@MrSyltphademus yeah...in the xyz part but he meant the material part. it's kind of a pain to count stars to see if you have the required ammout to xyz.
learn the cards in your deck(s), I guess? :3
- You'll be disqualified for throwing your opponent's deck to the trash bin
- I disagree 🙂
- Ok, have a nice day!
Honestly, it was a really good idea to add those "easy" and cordial judge calls. It lessens the blow for when we inevitably encounter the shithead duelists later on. Plus it shows that sometimes, honest mistakes happen, and not every duelist is out to shark you.
I didn't expect this comment section to make me self-conscious about my ability to count a row of stars at a glance, I thought that was just something everyone can do.
You activated his counter trap card
Judge disagreement
(counter trap)
negate judge ruling for 1 turn
Spell Speed 5: Ban
@@unknowed5048 Spell Speed 6: You're welcome
Spell speed yes: have a nice day :)
DC: "You're free to disagree all you want, that doesn't change anything."
Blue: "I disagree."
_When the orange website speaks, it is speaking facts. Always._
I still agree with the people who say there should at least a tiny number by the stars saying how many there are. Wouldn't really affect the look of the card at all to include it
4:32 I like to imagine people do this is real life. Not just at locals, but even regionals and YCS. Like they don’t call a judge over, they just whip out their phone and pull up the Reddit page.
"No, I'm telling you the world is flat man. Google told me so."
Reddit is somehow reliable because from the stuff that I read when I have time, it is very explained and accurate. Also, Coder struggling to type is funny.
gotta love the ones that ask for a judge but because it didn't go in their favor, they start throwing a shit fit
People act like everyone is there to serve them. Like “thanks for nothing” bro he isn’t there to save you lmao. Like you really thought the judge would issue this guy a gameloss because you were getting dumpstered by plants
There are very reputable judges on the r/Yugioh101 Rulings Megathread. But many player don't know them by name.
Will always find it funny Coder uses a comma instead of an apostraphe.
By the time Tear is is Masterduel, I’m gonna assume that the turn counter will still be at 300 seconds but you’ll only get an additional 60 seconds when it gets back to your turn. I’m hoping a lot of these Tear players are too slow and constantly battle with time lmao.
Tear doesn't take so long to play. You have just 3 fusion summons to resolve each turn. It's not like gishki ftk
Tear only takes as long irl in mirrors, and thats cuz when you mill both players decks you end up with both players resolving the effects all in one go
I just wanna see the telefon loop so bad
@@absolutionveil8632 And that's only in the ishuzu variant
Y’all have to remember how many MD players just copy paste meta decks and don’t actually know how to play them quickly.
I swear someone had a reddit judge on dB the other day 😂 the judge claimed Despian Tragedy, proskenion and quaretis aren't despia monsters 😂
It's literally in their name. Despian still has the word "Despia" in it. That judge sounds like a rule sharker or at least someone that would enable that.
Don’t worry blue eyes players: coder just knows we’re the true sigma males and he’s just jealous.
There is a thing (I do not remerber the scientific name) what should be the proportion of objects in two groups so a person coudn't say at fist glance, without counting them or using other methods, which of the group consists of more elements. Little babies usually have problem when it's 1:3. When we grow up we are getting better and better, and for typical adult it's around 7:8. That means, that without knowing the cards it is not that hard to not realise, that someone made rank 9 xyz using level 8 monster, meanwhile it should be much easier to spot a mistake if level 6 monster were used to make rank 7 xyz monster
I don't like you, cry about it 😂 I love it the greatest gigachad answer
Everyone on any game/hobby subreddit always talk like they're very experienced and professional at it.
It's the rule of internet.
elestrals is slowly becoming raid
"what can I say except you're welcome!"
See that's why we need level indicator rework. Well the effect length could be also reworked.
If there's one thing db/dn taught me, it's that a sweaty player will cite a screenshot of a pojo forum off of a north korean malware site if said sketchy link agrees with them.
My blue eyes deck has no pathetic cards! I could've actually won, if it wasn't by the fact that we answered that question a phase too late xD
Should’ve asked them if they’re both fine with canceling the duel for that last one imo
2:39 Yooo he said the thing. Thats crazy
That first one is pure TCBOO PTSD
Question: Why did Coder rule that if Chimera can't pop, it can't draw? I thought drawing is required to pop but not the other way around since it's an "and if you do" effect?
That's a very good question. The wording certainly seems like it would work that way, but the OCG rulings database includes the entry:
"This effect cannot be activated if the number of cards in your Deck is less than the number of Fusion Materials you used from your hand. Also, it cannot be activated if the number of cards your opponent controls is less than the number of Fusion Materials you used from the field."
However, the official Q&A Ruling is that: "Even in this case, you will draw cards equal to the number of Fusion Materials that were used from your hand, but since your opponent does not control the required number of cards that you need to destroy, you do not destroy any cards."
So they're pretty contradictory. Not sure if there's a specific reason Coder went with the first ruling, when it disagrees with TCG PSCT.
@@SunderRS There's a difference between activation legality and resolution. Drawing and destroying are both mandatory, if you can't attempt both you can't activate the effect. But when comes the time of resolution, if there is something you cannot do anymore, you follow the conjunctions to know what to do and not do. Conjunctions do not dictate activation legality, they only tell you how to resolve the effect when there are things you can't do anymore because the gamestate has changed between activation and resolution.
Genuine question…..the card text for chimera reads “you can draw cards equal to the number of cards used as material from hand, AND IF YOU DO, destroy cards your opponent controls equal to cards used from field”. So because of the conjunction used here shouldnt the player still have been able to draw even if there were not cards on the field to destroy. I’m genuinely confused by the wording here.
You cannot activate an effect if you cannot fully resolve it.
In this case, if the op controls less cards than the materials used from field, you cannot activate the effect, because the destruction is mandatory.
The "and if you do" makes that if the number of monsters become less than the number to destroy, you still draw
@@HighSchoolRamiel ahhhh i see, thank you
On Guardian Chimera's Yugipedia rulings page: "This effect cannot be activated if the number of cards in your Deck is less than the number of Fusion Materials you used from your hand. Also, it cannot be activated if the number of cards your opponent controls is less than the number of Fusion Materials you used from the field."
So you need to actually be able to draw/destroy the correct amount to first activate the effect. The "and if you do" part of the effect is there in case the opponent chains to this effect and manages to get less cards on their field than whatever you were going to destroy. In that case you still draw a card(s) at resolution and simply don't destroy any cards of your opponents (as you can't destroy the exact amount you need to).
I hope Elestrals catches on. though it prolly won't in my local sphere because it's Magic or Die.
With how Hasbro and WotC are handling Magic right now, It could end up just being Die at your LGS.
I've always loved crystal beasts.
Hello Coder and Comment Section I have a Question.
If u negate and destroy a tearelements card, when it gets send to the GY does its effect still activate and resolve? (The cards in this specific case are Kaleidoheart and Adamancipator Risen Dragite. Kaleido CL 1, Dragite CL 2.)
Thanks in advance, Cap
i'd say yes, because you only negate the activation of kaleido's effect, and kaleido is sent to the gy by a card effect so it can trigger (i think)
How are you negating a monster with a Spell Negate?
Since it was sent to the GY by resolving a card effect (negating and destroying it), and didn't leave the GY in the same chain, then all Tears besides a non-Fusion Summoned Rulkallos (such as having been summoned again by its GY effect before) will trigger
Dragite only negates the activation, so its negation does not persist beyond that point. As such, in this case, Kaleido-Heart's effect which triggers if it is sent to the graveyard by card effect will activate in a new chain.
It is also worth noting that most effects that negate the effects of a card on the field will not persist into the graveyard. So if someone hits Kaleidoheart with Imperm, then destroys it by another effect, it will still trigger in the graveyard.
Yest it will resolve, because the send a car to the hand and the revive and send to the grave are different effects, so the second effect will trigger on a different chain.
I mean what are you gonna believe. Some random guy on the internet claiming to be a judge, or an official reddit post.
On the game where they summoned a rank 9 off two 8's, I feel like you were being sarcastic when you said "true" to someone saying "counting is hard", but seriously, telling what level cards are at a glance IS hard unless they're low level, and miscounting by 1 is among the most understandable mistakes players can make.
Honestly I wish they'd just write it out like "Level four", "Level eight" "Rank nine". It'd make the cards so much easier to understand at a glance, right next to putting effects in bullet points.
Let's be honest, yugioh card design sucks and we let it pass because we're used to it.
In situations like the last call, are you allowed to ask the disagreeing player what they think should be done, and explain why it wouldn't work?
I'd imagine so but on Duelingbook, a lot of players will try to argue over anything if they think they can get what they want out of it.
The post has 3 Reddit gold judge, that means the ruling is correct
Similar question for mirrorjade: if Lair of Darkness is in the field, and a normal summoned Lilith, Lady of Lament uses te quick effect tributing mirrorjade, does the effect not trigger as well or does it trigger?
It left the field due to an opponent's card (if you control the Mirrorjade and the opponent controlled Lilith), so yes it would trigger. This also would apply if the opponent Kaiju'd it or used it as Link Material for Closed Goddess of the Underworld (and Closed Goddess of the Underworld would be destroyed at the End Phase).
There's no direct rulings for your question, but there are for the 2 other examples I listed so it's quite likely it should be ruled that way.
@@Lawler50431 disagree, both Kaiju and Underworld Goddess tribute/use as effect. Lilith tribute as cost, as shown by the semi-colon after.
Edit: It's a different situation from what's in the video. Quaeritis specifically said card effect while Mirrorjade said card, so I guess it triggers?
@@mbrusyda9437 You may disagree on the Kaiju and Underworld Goddess, but that is what OCG Konami ruled. It's how they say the card works and 95% of the time, how it works over there is how it works over here. And yes, it is because it says "card" and not "card effect". (It is Konami OCG Card Database: Ruling #23560)
@@mbrusyda9437
They don't tribute as effect, they tribute as a summoning condition.
For some reason Lair actually is counted as tributing for an effect, hence it doesn't work on stuff like Ultimate Falcon. That ruling makes no sense to me (especially since Soul Crossing works the opposite way), but that's the case.
But in any case, Mirrorjade doesn't care if it's sent by cost , summoning condition, or card effect. The only things that don't trigger mirrorjade are stuff which spins it back to the extra deck, stuff which banishes it facedown, and stuff which forces the opponent to remove it (e.g. herald of the abyss).
@@IamGrimalkin Lair doesn't tribute, at all.
Lair has an effect that can make you tribute opponent monster as cost for other card's effect. This effect is the one that Ultimate Falcon is unaffected with.
never trust reddit rulings.
Fwiw, at least on yugioh101 you'll most of the time get the correct answer pretty quickly. If someone says something wrong it typically doesn't take long for someone else to point it out.
Oh no. Oh sweet slifer, obelisk, and ra in heaven no, it’s happening. The elestrals is becoming the RAID SHADOW LEGENDS for yugitubers. The darkness is upon us friends.
Is this game even good? I checked introductory video and my firsr impression was that the game felt like a frankenstein, some parts of which just don't mesh together that well.
Mustache power
Thanks for nothing lmaooooo
why should I go to school when Reddit has the all the answers? I don't need to read 😃
Guys I have a doubt about about mirrorjade’s effect when leaving the field, thing is I ritual summon a white relic of Dogmatika and proceed to activate its effect and he chains MJ’s effect to banish, thus white relic can’t resolve. Everything good there.
Then I special summon a Kashtra Fenrir activate its effect to search for another one, he then chains ash blossom, since he activated a monster effect I can activate Fenrir’s 2nd effect to banish the MJ face down, he then says “activate MJ’s effect” (to destroy my board in the end phase) this really put me into think if it can activate, my logic is the same with cards that are bounced back to the ED, since it’s not of public knowledge, monster’s that have the “if this card leaves the field” won’t trigger. I called a judge and ask if it can be activated.
He said it can be activated because it left the field by an action I did, but they weren’t getting my point.
So what would happen? Is this a valid question? Or is it just dumb? Thanks
If something is banish face down it is no longer public knowledge just as if it is returned to the extra deck and cannot activate as it is no longer treated as x card but as an unknown card to either player (even though they can look at their face down banished cards). Also the reason evenly matched is an amazing going second card.
@@felgranddra I knew it!!! Thanks a lot!
Where can I play this?
SOURCE REDDIT TRUST THE REDDIT THE REDDIT NEVER LIES SHE BLINDED ME WITH REDDIT I F*CKING LOVE REDDIT!!!!!!!
wait what if you have fun playing for 15 min on YOUR first turn tear is fun. i think coder misspoke if you have fun playing for 15 min on THE first turn tear is fun
For the last one: Yes both players are responsible for a legal state. However I think the player that made the mistake has a higher responsibility. The player who summons Rank 9 should know the allowed plays/combos.
The player who made the illegal summon may be more responsible but they both get the minimum possible penalty
Ngl, don't care if Elestrals plays amazing, I cannot stand that Neopets looking ass art, I just can't fucks with it.
When almost 15% of your video is just a sponsor...
What app is that?
Now I doubt every judge question I've every gotten answered from reddit so I'll ask it here. If I activate Peaceful burial to send SLIFER THE SKY DRAGON to grave then bring it back via MONSTER REBORN would he stay on the field every end phase or just the turn Peaceful burial was activated?
just that turn, slifer's garbage kill itself effect applies if it was special summoned, instead of being tribute summoned.
Reddit was right about amc and GameStop how could they possibly be wrong ab yugioh rulings? 😭🤣
My source is that I made it the fuck up
not having a rule book makes yugioh rulings a varying degree of that. either full on no expanation or if you look at x, y hopefully has the same rulings.
Reddit is always correct
Step back chumps this is how you fix YU-GI-OH
Side note Links should’ve been made before Pendulum then Pendulums last.
Side note the *ed ones the best ones
1. *Face down cards can’t be used as fusion material but can be used for tributes of a ritual or tribute summon or effect.
2. *1 Normal summon and 1 set or 2 sets (or 2 normal Summons)
(Either Or or 1 set, 1 normal summon, 1 tribute Summon)
3. *You can normal summon in face-up defense position
4. *Tokens can be used as xyz material
5. *Increase the Extra and Side deck to 20
6. Draw 1 card when you end your turn
7. *Link monsters can be used as synchro material but count as level 0 ofc
8. get rid of missing timing
9. *Get rid of properly summoning
10. *Ritual monsters that say “YOU CAN ritual summon this card” can also be Special or Normal summoned like regular monsters. Only Rituals that say “MUST BE” must be ritual summoned.
Or Ritual Monsters start in the Extra Deck.
11. Unlimited normal summons of normal monsters and of any level 1-8
12. *Links aren’t restricted to the EMZONES To be Summoned
13. *Pendulum summoning from the face-up extra deck aren’t restricted to linked zones
14. Once per turn on either turn each player can activate 1 trap from their hand
15. *when a monster attacks another monster that has higher DEF points it’s destroyed after damage calc.
16. Both players can use both the EMZones for any type of monsters.
17. any combination of cards with mutual links can be used to have control of a monster in both mid field Extra Monster Zones. Instead of just the U lock ( u-v-L locks don’t lock your opponent’s out of the extra deck tho)
18. *Monsters in the Mid field Extra monster Zones can be used by either player for The summons of Fusion, Ritual, Synchro, XYZ, Link and tributes for tribute Summons. Now both players benefit and take a risk by using the Extra monsters zones
19. Monsters in the Pendulum Zones can be used by (the controller) for The summons of Fusion, Ritual, Synchro, XYZ, Link and tributes for tribute Summons
20. You can Fusion summon fusion monsters without poly by Summoning material on top/in the same zone as the other material.( for monster that requires 3 material the material must be on field or in hand just like how poly works.
( if you’ve play Dark Duel stories then you’d know how this works)
( its just a choice between letting this summoning mechanic be a fusion summon or not which ofc it should be counted as Fusion summon so then monsters gain their effects and if the material is sent to the gy or is stays stacked in the same zones.)
21. *Bring back the Pendulum zones but you can only pendulum summon monsters equal to the # of zones in between where you placed your scales in the back row. So with how the board is set up now you can only pen summon 3 monsters. So if you want to summon 5 they’d need to bring back pendulum scale zones plus it’d be cool to set traps in your pendulum zones yk
22. Link monsters Arrow can be used to climb up or down the field creating EMZones on your opponent’s field or your own S/T zones (monsters that are on your side of the field under the opponent’s control can be used as summoning material for link, xyz, synchro, fusion, ritual, or tribute summons)
23. Both And/or Link arrows just let the link monster attack the zones it points to along with monsters in the same Column
24. *Monster in the main monster zones can only attack the monsters in the same column as themselves and when the zone is empty you can attack directly.
25. Monsters In the Mid Field Extra Monster Zones have the chance to target any monsters in the main monster zones for attacks along with the other Mid Field Extra Monster Zone
26. While In the EMZ or main monster zones Pendulum monsters can attack S/T cards/ cards in the S/T zones in the same column as itself. (No damage is delt) Or pendulums can only attack an opponent’s Cards in the S/T zones while its been summon to the opponent’s field (in your control) bc the arrow a link monster points to an opponent’s main monsters zones
27. Pendulum monsters in the Pendulum zones can only attack monsters in the mid field Extra monster zones or Cards( monster, S/T) across from itself on the opponent’s field in the Pendulum Zones.
28. *All monsters have battle protection from monsters with lower Levels/Ranks then themselves and also have Battle vulnerability with monsters that have a higher Level/ Rank then themselves. Meaning they are instantly destroyed after damage calc when battling a monster with a higher Level/ Rank
Or
All monsters have battle protection and instant destruction upon attacks on monsters in this oder. Level 12 beats level 11 and below and Rank 1 beats level 12 and below ect ect ect
29. You can start duels with any number of Pendulum’s monsters face-up on top of the extra deck for you to Pend summon but they take up space in your extra Deck
30. *Add a secondary Extra deck thats only for spells and traps thats 5-10-20 cards and you can once per turn set 1 trap or add it to your hand and 1 activation/set of a spell or add it to your hand
( only in the main phase of the turn players turn)
(Pendulum monsters can be place here to)
(You Activate any spell you choose from the speed spell deck or you set it depends on if you wanna extra zone to activate spells from or if you wanna make it more of a guess which card is my trap cards kinda deal)
31. Create a separate banlist for the speed spell deck
32. All together your once per turn resources become
1 set of a trap or add it to your hand
1 set of a spell or add it to your hand
1 normal summon
1 set of a monster
1 pendulum summon
1 activation of a trap from the hand
CARD DESIGNS THAT ID LIKE TO SEE IN THE FUTURE THAT COULD HELP BALANCE THE GAME
More reprints
More possible/realistic
1. Create (more)Pendulum Ritual Monsters
2. Trap Pendulum Monsters
3. Link Pendulum Monsters
4. Create Pendulums with Different Numbered Scales on Each Side(scale)
5. Create Pendulum Flip Monsters
6. Create Pendulum Union Monsters
7. Create Pendulum Gemini Monsters
8. Create Generic Pendulum Archetypes to Support Links, Xyz, Synchros, Fusions, Rituals, Tribute, Normals, flip, union, gemini, spirits, Attributes, types etc
9. Print more column specific Effects on cards.
10. Print more Link 5s
11. Level 1 synchros
12. Link tuners
Less possible/realistic
1. *Create Link monsters with DEF points that are Red cards
2. *Create S/T cards with Pendulum Scales
3. *Create S/T cards with Link Arrows
4. *Create Speed Spells And a Speed Spell Deck Zone
5. Create a new Trap Card type that Are True “Hand traps”
So how does one Synchro summon with a level 0 monster? If you're trying to Synchro let's say a level 8 monster, you need two monsters whose levels equal 8. It could be a 1 and a 7, a 4 and a 4, whatever. Problem is adding 0 does not change anything. As far as I'm aware, level 8 tuners do not exist, so summoning with an 8 and a 0 simply isn't possible. Why not just have the Link monsters have a level equal to their link rating? It would still be a bad idea, but at least it would make sense.
Today's highlight was kinna funny so imma laugh at the thing that made me laugh below this line:
So they're both punished with PE minor warning for reporting illegal gamestate and trying to resolve it with a judge
Imagine playing yugioh,your enemy does some weird stuff,you report it and u get punished alongside the guy who did it,hahahahaha
Content out of 10 :)
In example of real life: imagine spoons are illegal and you get sta-b-b-ed with a spoon(or threatened to be sta-b-b-ed by a spoon) and then when u sue the guy for sta-b-b-ing you,then you also get punished because spoons are illegal and it was both of people responsibility to not use a spoon
Sorry,friend but this is ridiculous
They got a warning because they both realized that the play was illegal turns prior, but instead of saying anything, they kept going and then decided to report the illegal play at a point in which rewind was beyond impossible.
Both players are responsible for keeping the gamestate legal at all possible times, and got warning for purposefully failing to do so. It's really simple.