Maya to Sketchfab

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  • Опубликовано: 4 окт 2024

Комментарии • 10

  • @markfernandez5474
    @markfernandez5474 Год назад +1

    Thanks for the tut! Good job explaining. I also found out that sketchfab doesnt support UDIMs yet.

  • @hughCho-u9k
    @hughCho-u9k 8 месяцев назад

    좋은 정보 감사합니다~~~

  • @yukisensei8051
    @yukisensei8051 10 месяцев назад

    thank you!

  • @ghklfghjfghjcvbnc
    @ghklfghjfghjcvbnc 10 месяцев назад

    Super cool of you to take the time and share all this information.

  • @yasmeensalawy9601
    @yasmeensalawy9601 Месяц назад

    25:03 plz help i uploaded a character in T-pose and when i go to this page here it is empty and there is no bottom to add animation

    • @jasonwang7
      @jasonwang7  Месяц назад

      Is there any animation in your working file? Was the file exported as a FBX with the animation baked in?

    • @yasmeensalawy9601
      @yasmeensalawy9601 Месяц назад

      @@jasonwang7 oki oki good news i re-opened the fbx file in maya to see whats wrong and i removed some extra bones and baked the animation on bones... now the new issue is i have each animation {running, idle, attack, jump, weaving} in a separate maya files and i dont know how to upload them on sketchfab and i can't find any video talks about this issue

  • @UMShortsEdit
    @UMShortsEdit Год назад

    hello master can we make single texture map in substance painter for mobile game with out baking?

    • @jasonwang7
      @jasonwang7  Год назад +1

      You can use the handpainted approach if you want to create a single texture map (without normal, metallic, roughness, etc.)

    • @UMShortsEdit
      @UMShortsEdit Год назад

      master you have any tutorials on handpainted texturing?@@jasonwang7