[TF2] The Stun Wars

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  • Опубликовано: 17 янв 2025

Комментарии • 432

  • @InternetMonster1
    @InternetMonster1 9 месяцев назад +345

    This video feels like watching a Family Guy episode.

    • @JohnDoe-37476
      @JohnDoe-37476 3 месяца назад +4

      thank you president roosevelt

    • @narciuss5
      @narciuss5 2 месяца назад +2

      Tank you for your service mr president!

  • @tortilla-are-yummy
    @tortilla-are-yummy 9 месяцев назад +316

    thank you for the 18+ warning i was not ready to see tf2 footage

  • @totaltakeovergames7275
    @totaltakeovergames7275 9 месяцев назад +271

    kaluka is the only RUclipsr I actively laugh at anymore. Mainly because he put a Sumerian curse of laughing on me 3 years ago

    • @yuanwang9324
      @yuanwang9324 9 месяцев назад +10

      i feel like you would really like ssethtzeentach

    • @totaltakeovergames7275
      @totaltakeovergames7275 9 месяцев назад

      @@yuanwang9324 he never worked for me as well as I feel like he should, likely due to my time spent in the Congo working under Kolongo Nadiane and the physiological scarring I’ve had ever since

  • @hunterkinsella5303
    @hunterkinsella5303 9 месяцев назад +295

    I like the direction that tf2 went focusing more on knockback and how you can control it to be in your favor rather than hard cc

    • @rickeyheard4454
      @rickeyheard4454 9 месяцев назад +29

      yeah. makes me realize how not fun overwatch is when one of the characters main fucking mechanics is a stun.

    • @d.i.ch.1501
      @d.i.ch.1501 9 месяцев назад +1

      Natasha, it is both stun and knockback.

    • @hunterkinsella5303
      @hunterkinsella5303 9 месяцев назад +13

      @@d.i.ch.1501 its a slow not a stun

    • @smallman9787
      @smallman9787 9 месяцев назад +1

      This is a tl;dw for the video

    • @d.i.ch.1501
      @d.i.ch.1501 9 месяцев назад +2

      @@hunterkinsella5303, it slows you to a speed of brass beast heavy.

  • @Casual_PKBeats
    @Casual_PKBeats 9 месяцев назад +74

    As a Soldier main who gets salty and cries from air blast, I still actually really like interactions with Pyros in pubs. It's like a mind game, having to mix up my timing for when I shoot rockets at them, maybe sometimes even pretend I'm retreating and then flick a rocket onto them really quickly. Only thing I don't like is how I can't airstrafe out of the air blast lmao
    You notice this in competitive a lot too. Pyros being able to deny ubers really makes people have to think about who they use their ubers on. Hitscan (usually Scouts) need to be in on it or else the Pyro can deny them really well, and if the Pyro is dead then explosive classes (and Spy) can have a much easier time. It's a really good RPS system that makes the flow of gameplay interesting

    • @Kobstar
      @Kobstar 9 месяцев назад +2

      why not shoot the stock shotgun at them to counter the airblast that counters your rockets

    • @simplysmiley4670
      @simplysmiley4670 9 месяцев назад +15

      @@Kobstar Because most soldier mains are terminally addicted to rocket jumping everywhere while wearing gunboats 24/7.
      Or they're running blackbox conch with a pocket medic GF.
      But yeah, when playing Pyro I do like going against soldiers and demos because then it becomes, as you said, mind games. Try and get the opponent to do what you want without fucking up yourself like said opponent wants you to.

    • @TheSuperappelflap
      @TheSuperappelflap 6 месяцев назад

      @@simplysmiley4670 pocket medic femboy*

  • @Cynidecia
    @Cynidecia 9 месяцев назад +19

    0:35 hold your horses honcho, i LIKE crowd control. i love it in MMO's like Everquest and city of heroes where it's a dedicated role and support classes are not just another healer.

    • @TheSuperappelflap
      @TheSuperappelflap 6 месяцев назад +1

      CC if done right is something like buffing teammates around you, or putting down a zone where you ge buffs, or an aoe DOT, that forces enemies to play around it a bit instead of just tanking. Storm in SC2 is crowd control because it forces your opponent to split to mitigate damage. Or guardian shield which buffs your units armor in a radius around a sentry.
      But then you have the Maelstrom ability in Brood War that just locks down a group of enemy units to get rekt without being able to retreat or fire back which imo are kinda bad, although its hype if someone pulls it off in a pro match on lan against a high level opponent.
      I dont play MMOs so I hope you understand my RTS analogy.

    • @sage5296
      @sage5296 2 месяца назад

      imo as long as there's some sort of skill to it. If you can click on someone and it stuns them, that's dumb. If you have to use map positioning, preplanning, or just abilities that are dodgeable and rely on predictive ability, then that's what makes them decent.

  • @Generic_Doodles
    @Generic_Doodles 9 месяцев назад +124

    I fucking set this video to the highest quality I could just to read the tiers of the “which celebrity could survive on Venus?” Only to be met with a big “who fucking cares”
    I waste my time on the stupidest shit.

    • @TheSuperappelflap
      @TheSuperappelflap 6 месяцев назад +1

      I think its the meme with the troglodyte on one end and the 300iq megabrain wojack on the other end both saying "who cares" while the normie wojack in the middle writes a thesis on it

  • @gohort
    @gohort 9 месяцев назад +850

    Please refrain from putting Paladins gameplay in your videos so that I may watch them in public without fear of someone thinking I play Paladins. Thank you.

    • @shawermus
      @shawermus 9 месяцев назад +8

      Agreed

    • @hulkwithagun9749
      @hulkwithagun9749 9 месяцев назад +6

      Agreed tenfold

    • @BurningSands_FGC
      @BurningSands_FGC 9 месяцев назад +6

      Man I used to play paladins 😢😂

    • @SadToffee
      @SadToffee 9 месяцев назад +5

      alternatively, please continue adding HotS gameplay to your video so I can look like a cool hipster.

    • @lordgrub12345
      @lordgrub12345 9 месяцев назад +3

      Nah, palafins is just better ow rn

  • @davidpettigians
    @davidpettigians 9 месяцев назад +53

    "pushing people into traffic is a lot of fun"
    -Kaluka

  • @v2hater3000
    @v2hater3000 4 месяца назад +11

    19:31 GODDAMN THAT WAS SO LOUD I JUMPED OUTTA MY SEAT

  • @neilburns3121
    @neilburns3121 9 месяцев назад +16

    You are consistently one of my favorite TF2 youtubers. Really, every video you make is just well thought out, everything you bring up is relevant, and you have a great voice. Keep up the awesome work.

    • @toophoot2757
      @toophoot2757 7 месяцев назад +1

      yea i especially like his voice mmm oh yea

  • @oy_oy_
    @oy_oy_ 13 дней назад +1

    11:04 WHY IS HEAVY FIRING ROCKE- oh, soldier, forgot about him.

  • @d-boi9785
    @d-boi9785 9 месяцев назад +8

    I love watching what i think to be a harmless tf2 video and then suddenly getting blasted by something so out of pocket it puts ME to shame

  • @GiRR007
    @GiRR007 9 месяцев назад +179

    Isnt... being dead already a stun basically?

    • @cibervader
      @cibervader 9 месяцев назад +53

      The ultimate CC

    • @brain_cell
      @brain_cell 9 месяцев назад +38

      i mean... ppl dont hate sniper for nothin

    • @throwaway1184
      @throwaway1184 9 месяцев назад +5

      If sleep is basically death

    • @tbotalpha8133
      @tbotalpha8133 9 месяцев назад +7

      It teleports you back to spawn.
      I'm not really joking - that's basically what "killing" someone in a game like TF2 is actually doing. You're removing the player from their current location, and sending them somewhere more convenient for you and your team.

    • @kalukagamingfellaguy
      @kalukagamingfellaguy  9 месяцев назад +73

      same result but dying is the punishment for being out played, CC on the other hand has the same effects but before you've made enough mistakes to warrant it

  • @typicalgentleman
    @typicalgentleman 9 месяцев назад +48

    I was quite stunned to see a Kaluka upload timed perfectly with my food.

    • @BromineBlues-om7yf
      @BromineBlues-om7yf 9 месяцев назад +2

      Are you also someone that watches long af video essays on yt with every meal?

    • @Irish_Enderman
      @Irish_Enderman 6 месяцев назад +2

      ​@@BromineBlues-om7yf "long af" 27 mins is not THAT long for a youtube video

    • @BromineBlues-om7yf
      @BromineBlues-om7yf 6 месяцев назад +1

      @@Irish_Enderman try the 8 hour FNAF lore breakdown bro 😎

    • @Irish_Enderman
      @Irish_Enderman 6 месяцев назад +1

      @@BromineBlues-om7yf 8 hours is long, but I'm just saying that this video isn't

  • @stickmaneq
    @stickmaneq 9 месяцев назад +19

    nice thumbnail
    and sandman intro is also good

  • @thegreatdraco3923
    @thegreatdraco3923 9 месяцев назад +61

    Airblast definably needs the mini-crit boost. Besides a reward for timing / predicting an incoming projectile and managing to actually hit someone with it (Which is much harder then it looks as the consistency between projectiles are numerous), damage falloff would negate any meaningful impact it would have on the attacker / defender.
    Otherwise, good video! The animated bits are top notch.

    • @moronribbons5774
      @moronribbons5774 9 месяцев назад +4

      Realistically it could just have the same anti-falloff effect applied as a separate effect to prevent it from doing too much damage up close, but to be fair that would also skew a lot of interactions - up close it can with a little bit of fire damage take almost all the health of a soldier but requires an excellent prediction from the pyro to pull off, and for a medic healing a soldier for example it places a lot more pressure on the soldier to aim his shot well up close since a proper reflect from the pyro could immediately kill his medic if not leave them critical. Sometimes it feels like overkill but other times (particularly either when someone is being med-healed, or against group spam which already makes nailing any reflect very hard and risky) it feels necessary to make reflecting at all worthwhile.

    • @simplysmiley4670
      @simplysmiley4670 9 месяцев назад +4

      Yeah. And honestly that one kind of soldier player, who does nothing but spam down a chokepoint with his rockets with no care in the world, needs an incentive to learn that, for example, their secondary weapon slot exists and can hold something that isn't gunboats.
      It's even better when it shuts down soldier mains with their kritzkrieg pocket medic girflriend up their ass 24/7 by vibe checking either one of them, or both, with that soldier's own rocket.

  • @NafedalbiFilms
    @NafedalbiFilms 9 месяцев назад +3

    i feel like this video perfects the impression of not giving a shit with the most tightly written shit-giving behind the scenes, phucking phenomenal

  • @bigboypunch1422
    @bigboypunch1422 9 месяцев назад +3

    I love this guy and his vids. The fact that you put genuinly good jokes in your vids rather than just go full video essay is so nice. Your channel feels like the best version of all the "tf2 discusion channel"s out there. Keep making concent, I've watched every vid even if I dont know what I'm getting into!

    • @TheSuperappelflap
      @TheSuperappelflap 6 месяцев назад

      Its impressive how many awful jokes he can make without it being cringe or too random. Its maybe 5% miss and 95% hit. Dude should do standup.

  • @HellishSpoon
    @HellishSpoon 9 месяцев назад +2

    They should make sand man able to reflect projectiles instead of launching the ball, it would be interisting skill based mechanic as long as its not spamable, and hey it still fits the base ball theme

  • @gorshe74
    @gorshe74 9 месяцев назад +11

    this truly is a kaluka klassic (patent pending)

  • @ravecat
    @ravecat 9 месяцев назад +5

    Heros of the storm mentioned !!

  • @meanmole3212
    @meanmole3212 5 месяцев назад +1

    You know what else is not fun? Stunning viewer's ears with sudden, ridiculously loud noises

  • @moredinorno
    @moredinorno 3 месяца назад +2

    god i fucking love you sense of humor. legit whenever i feel down i just put one of your vids on and i actually feel better after. thanks and keep going mate

  • @ShockedTaiLung
    @ShockedTaiLung 9 месяцев назад +5

    The editing in this is so great

  • @solarknight3942
    @solarknight3942 9 месяцев назад +1

    This is actually one of the bestest most insightful videos I have ever seen and I am not being sarcastic, holy shit dude this is so perfect. Using multiple medias to instill points, great examples and diving deep into them. It keeps me engaged with jokes. This is perfect I am amazed.

  • @babyyodaismysoda3924
    @babyyodaismysoda3924 9 месяцев назад +10

    19:30 dont have sounds that are this loud please man, you scared the shit out of me

  • @traitor1836
    @traitor1836 7 месяцев назад +2

    Thank you so much for your videos! The moment I start to feel sane and normal, I watch one of these and I'm right back to being miserable and mentally ill!

  • @arandomdog8586
    @arandomdog8586 9 месяцев назад +2

    Ridiculously long respawn times also feel the exact same. For Honor is the worst offender for this, having respawns going into 50 seconds when your average life is around 30-120 seconds.

  • @tasertag7513
    @tasertag7513 7 месяцев назад +2

    Awesome editing in this one. Even the really small details.

  • @Cinnamowo
    @Cinnamowo 9 месяцев назад +3

    Honesty, if I joined TF2 nowadays I wouldn't care about sandman, but I had two years of memories before it was nerfed forever, and I miss it. I would love to use it somewhere on Class Wars tbh

  • @justletmelistthese
    @justletmelistthese 9 месяцев назад +19

    Sandman was sacrificed on the altar of casual-sweats, not even pickup-sweat, just common public sweat without a mic.

  • @saxeladude
    @saxeladude 6 месяцев назад +1

    5:20 why is this not a complaint about fighting games too, that's a perfect definition of what a combo is?

  • @WSWC_
    @WSWC_ 9 месяцев назад +2

    Make the ball go 5-10% slower, give it REAL stun back. If you get a hit, it recharges a little bit faster but cant pick up the ball..ever

  • @Kacpa2
    @Kacpa2 Месяц назад +1

    The halloween spook like stun it had was the best compromise. Its how it should be, it also shpudlnt reduce HP.

  • @cognitiveAfflatus
    @cognitiveAfflatus 9 месяцев назад +7

    13:00 this is why we should remove the air-strafing stun on airblast thank you for coming to my ted talk

    • @smallman9787
      @smallman9787 9 месяцев назад +1

      Sounds nice to me but you'll have to argue with combo pyros

    • @SaintRedFox
      @SaintRedFox 9 месяцев назад

      unless combo pyros gave me 20 bucks for every combo kill they get why would i ever care about them@@smallman9787

  • @cibervader
    @cibervader 9 месяцев назад +2

    This is a really good video, the only time I can think of where stuns are directly needed is when the game features select characters with significantly better movement options than anyone else to the point where you almost can't hurt them without hard CC. This is a rare case thou.
    I completely agree that knockbacks are way more interesting than stuns or slows.

  • @witchcrash3885
    @witchcrash3885 9 месяцев назад +4

    simply do not get hit by the stun and you can continue to have "fun"

    • @kalukagamingfellaguy
      @kalukagamingfellaguy  9 месяцев назад +10

      oh so true, the best mechanics are the ones that are only good if you avoid ever having it happen

    • @FelipeJaquez
      @FelipeJaquez 9 месяцев назад +3

      That would require things like strategy or counter play in a class based shooter. If I can't dominate a server unimpeded by playing the same way I always do then the game is broken and bad. Honestly they should remove dying next because having to constantly avoid it is unfun and unfair to me!

    • @dexorne9753
      @dexorne9753 9 месяцев назад +3

      It's true though, CC has it's place, it makes engagements more strategy and gamkr knowledge focused rather than pure mechanical skill. It's not some kind of anti gameplay mechanic, it just changes the gameplay. That assumes of course that the game is built around CC as well.

    • @witchcrash3885
      @witchcrash3885 9 месяцев назад

      ya idk in th time ive played tf2 i can count on two hands th times iv even seen someone using a sandman, including back when it was way more powerdul and did a full stun, and i can count on one hand the amount of times the other player has landed it, like if u can avoid a pill u can avoid this dumb baseball. but its th shift to talking abt cc in mobas that really loses me. cc has literally always been apart of the gameplay and u learn 2 play around it. like baiting it out when you know the enemy has it and protecting ur teammates when they get hit by it, that's just learning how to play the games. if u think thats unfun maybe those games arent for u, its like sayin u love strategy games but hate managing a bunch of units and resources. i can at least agree that the sandman is a rly weird one but like wat, are we gonna get rid of airblast and the FaN too? remove knockback from rockets so u dont get bounced up in the air anymore, or just remove knockback entirely? i just do not understand or relate to the perspective of op, this was such a long video just to complain that u personaly are not having fun and claiming it a common sentiment. im actually having a lot of fun in case you were wondering

  • @leaf_up
    @leaf_up 9 месяцев назад

    Wow, this video's humor is so snappy! Not to mention just plain funny. That was really fun to watch!
    I loved the random tangents as well, I think I'll watch more now

  • @Krcun774
    @Krcun774 9 месяцев назад +1

    19:30 That gun sound scared the shit out of me

  • @occidere8437
    @occidere8437 6 месяцев назад +1

    Just Christ man, the gunshot at 19:30 was waaaay too loud. Scared the shit out of me.

  • @mozzarella4140
    @mozzarella4140 7 месяцев назад +2

    I love your voice, i could listen it for hours on the backround while im doing stuff on my pc, try expanding to video essays on other topics, love from germany !

  • @kol5040
    @kol5040 9 месяцев назад +5

    that was a sick guitar solo kaluka can you come play at my middle school please

  • @SHANKONME
    @SHANKONME 9 месяцев назад

    thanks for putting the mod list in the description!

  • @thelocaldinopimp165
    @thelocaldinopimp165 9 месяцев назад +2

    I really felt that guitar solo

  • @captainblackbelt8880
    @captainblackbelt8880 9 месяцев назад +2

    Doesn't crowd control usually refer to things that affect large amounts of people at once? (Hence the 'crowd')

  • @puarchud
    @puarchud 9 месяцев назад +3

    Hey man are you MisterCaption?

  • @coaijet7830
    @coaijet7830 2 месяца назад +1

    In Clash Royale, there are 7 main deck archetypes: Beatdown, Cycle, Bait, Siege, Bridge Spam, Split Lane, and _Control._ Control decks are a passive style of playing that are dependent on counter pushes and patience to be effective. The goal is to set the pace of the match and strike with a counter push once you exhaust your opponent of elixir. Control decks aren't implemented mechanics by Clash Royale, instead they are developed by the players through discovering a meta (although this can be widely influence by how Devs balance the cards). I believe control decks are a good form of "Stun" because it's entirely about player agency. Battling an opponent that plays Control can be frustrating ,especially if you have the wrong deck (sometimes matches are Rock-Paper-Scissors), but it's often up to individual skill and ability which contrasts the braindead stun mechanics of many games and the complete shutdown affect you described in MTG.

  • @geckoking74
    @geckoking74 9 месяцев назад

    I love your editing style so much :)
    I demand more

  • @HiddenForbidden2
    @HiddenForbidden2 9 месяцев назад +1

    23:37 I was Not expecting a OPTCG Reference in this video! Good shit!
    Anyway, 7k face.

  • @jeefberky9101
    @jeefberky9101 5 месяцев назад

    Came for the discussion, stayed for the guitar solo

  • @redactedoktor
    @redactedoktor 9 месяцев назад

    I like watching a Kaluka video and seeing the crack wear off as he gets closer and closer to the point.

  • @sadkefekaya6442
    @sadkefekaya6442 9 месяцев назад

    19:25 This goes into the "funniest jokes made in a tf2 video" section 😂😂😂
    So underrated too man!

  • @wisdomax2891
    @wisdomax2891 Месяц назад

    i love the subtle psyche conditioning you put in your videos

  • @brettbaker8497
    @brettbaker8497 7 месяцев назад

    "Players can't just throw their entire decks at each other"
    I miss Alteil

  • @bunkerbuster4266
    @bunkerbuster4266 4 месяца назад

    There are 3 more stuns in TF2, but they're all taunts. Skewer (Huntsman taunt/stab stab stab), Spinal Tap (Ubersaw taunt/ I'm going to saw through your bones) and the Organ Grinder (Gunslinger taunt) are able to stun victims for 2.5 to 3.5 seconds, however the time to stun can range from 1 second, to 3 seconds depending on which taunt you use. Not to mention, all taunts can stun victims at 128 hammer units, making them quite short ranged.

  • @nathaniel1207
    @nathaniel1207 8 месяцев назад

    One thing as well with the holiday punch: jumping makes it much harder to get hit with since you can't be forced to taunt while jumping

  • @the_multus
    @the_multus 7 месяцев назад +1

    25:20 I was thinking about that for my whole life

  • @sirlordcapybara801
    @sirlordcapybara801 8 месяцев назад +1

    Nice Emrakul "sealed in the moon" reference at the start there.

  • @Hi_Phantasy
    @Hi_Phantasy 9 месяцев назад +1

    Heroes of the Storm mentioned, today is a good day.

  • @beckhamjenkins4798
    @beckhamjenkins4798 9 месяцев назад

    Great video, love the mtg shout out! I’m a stax player and I think control is so important when playing against a cedh deck

  • @thegames4565
    @thegames4565 9 месяцев назад +1

    IMO, the sandman was perfect when it was a long-range stun, it was dodgeable and not that easy to hit and thus not that much of a threat. At most they could adjust the time you get stunned for, giving the scout only a really tight time window to close the distance and get something off of the stun in the first place. Now it's just useless, literally just a meme weapon that not only does not add anything to your favor, it actually just handicaps you because of the max HP cost.
    Or, they could keep its current slowness mechanic and amplify it so you're so slow you're practically a still target, which would help with landing the guillotine followup, and allow for easier meatshots (with the thing that you can actually defend yourself unlike with the stun)

  • @sewerbeeferino
    @sewerbeeferino 7 месяцев назад

    that el maxo impression was spot on

  • @Cptn_Fabulous
    @Cptn_Fabulous 9 месяцев назад +6

    You've stated a big part of my opinion on stuns/CC, they should feel like a valid punishment for the player making a mistake or playing like an idiot. I treat stuns the same as instakills - getting headshot by a sniper can be annoying because it often happens out of nowhere, but if you get backstabbed or blown up by a sticky trap it's your fault for not maintaining the situational awareness to catch out the spy/trap and kill/defuse them/it.

  • @Jman-367
    @Jman-367 Месяц назад +1

    24:08 You really thought you could get away with giving the pyro the family business, didn't you? Well, I'm here to tell you that your taxes are overdue, and your court date is March 6th, 2025.

  • @wasdwazd
    @wasdwazd 9 месяцев назад

    After watching the video for roughly four minutes, I can say that the Holiday Punch is okay and was not nerfed because it's funny

  • @chicken_nuggy4452
    @chicken_nuggy4452 9 месяцев назад +1

    I found a hidden gem channel here

  • @cherry__Soda
    @cherry__Soda 5 месяцев назад +1

    5:10 context please??

  • @morshu8267
    @morshu8267 9 месяцев назад +1

    19:32 that sound scared the shit out of me.

    • @ProducedByRIFT
      @ProducedByRIFT 9 месяцев назад

      thank god someone else said it oh my fucking god

  • @theradman9478
    @theradman9478 9 месяцев назад +1

    Cyber plays Lucas. Kaluka.
    - see me after class

  • @ronanclark2129
    @ronanclark2129 9 месяцев назад +1

    I'm not going to adopt your definition of "crowd control" but I agree with your points duder

    • @ronanclark2129
      @ronanclark2129 9 месяцев назад +1

      Stickybombs and engineer are too good at crowd control and too different from being something that slows you down

    • @kalukagamingfellaguy
      @kalukagamingfellaguy  9 месяцев назад

      That's not "my definition", that's been a definition used by games since the 90s

    • @dexorne9753
      @dexorne9753 9 месяцев назад +1

      ​@@kalukagamingfellaguy area control and denial is also CC

  • @Something_Disgusting
    @Something_Disgusting 7 месяцев назад

    This entire video went without mentioning a certain _other_ duo of Valve FPS games that have the best implementations of stunning players ever done in gaming.
    You could've even connected a section about one of these games' particular stun methods to Demo's shield charge knockback.

  • @ichabodthecrane
    @ichabodthecrane 9 месяцев назад +1

    Tf2 is smart enough to acknowledge that getting dicked over from range with little to no counterplay is violently unfun. Unfortunately, that means we got a stun removed while the class that gets to get a free kill from crossmap/spawn every .3 seconds largely remains a problem.

  • @krackkorn6324
    @krackkorn6324 9 месяцев назад +1

    4:08 jokes on you I have ad block

  • @TSUNAMI_0707
    @TSUNAMI_0707 9 месяцев назад

    0:33 Phoenix in dota2 is literally the epitome of that and i fucking love playing him because of it

  • @-AAA-147
    @-AAA-147 9 месяцев назад

    I like this video more than the last one, the jokes felt like they tied into the script and topics better.

  • @swan-cloud
    @swan-cloud 9 месяцев назад +1

    wouldn't a combo count as a cc chain? cuz y'know, you get hit so that means you can't avoid what comes next.

    • @kalukagamingfellaguy
      @kalukagamingfellaguy  9 месяцев назад +1

      Hitstun is a kind of stun, and i wouldve mentioned it but I cut it from this video cause it was getting way too long and was generally irrelevant

  • @ShakerSilver
    @ShakerSilver 9 месяцев назад

    Great vid, covers exactly why stuff like the Sandman and Natascha are frustrating and unsatisfying compared to other, more interactive forms of crowd control.

  • @ricca517
    @ricca517 9 месяцев назад

    You’ve convinced me that the stun shouldn’t exist on the sandman anymore. I just missed how it was used for a clever combo now.

  • @The_Innocuous
    @The_Innocuous 12 дней назад

    guitar solo was 🔥🔥

  • @saxeladude
    @saxeladude 6 месяцев назад

    19:40 control when designed well never makes a player more powerful than geometric hazards. as control basically is in fps games the ability for a player to edit the map. that's what building in fortnite, viper in valorant, and chess have in common.
    also one of the biggest parts of the controller arcetype that's missed is that it's so bad because it requires better game sense to win. it's not make an exploit and abuse it that's cc; but instead find an existing exploit and nest in it so the enemy always has to work with less resources from the start, essentially building a base under their skin like a parasite.

  • @SadToffee
    @SadToffee 9 месяцев назад

    Kaluka is a melee enjoyer hell yeah.

  • @hanswurst5109
    @hanswurst5109 7 месяцев назад

    6:35 it gives you a permanent friendship debuff

  • @wovenowl7535
    @wovenowl7535 9 месяцев назад

    1:30
    Grohk shown, video good, new subscriber gained

  • @D-N-0
    @D-N-0 9 месяцев назад

    i know this little game called "Roboquest", great PVE high paced FPS with stuns. and "stuns" in question can be negated through build in mechanic of "MASH 1 RANDOM BUTTON 3 TIMES AND YOU WILL REGAIN CONTROL FASTER" which is already some form of counter play to stuns

  • @Michael-f9f4d
    @Michael-f9f4d 9 месяцев назад

    Damn that guitar solo was insane

  • @GiantShoutmonTM
    @GiantShoutmonTM 9 месяцев назад

    That ending was so perfect lmao

  • @onemoreoiw4397
    @onemoreoiw4397 9 месяцев назад

    Literally anything can wait when Kaluka uploads a new video

  • @infeliz0502
    @infeliz0502 9 месяцев назад +5

    that guitar solo was sick

  • @Odin_8890
    @Odin_8890 9 месяцев назад +3

    7:40
    hahahahahHAHAHAHAHAHAHAH AWWWHHHHH DAMNN...ok...ok.... you got me that was fucking funny

  • @DrJay-vd9tf
    @DrJay-vd9tf 7 месяцев назад

    I didn't mind being stunned.

  • @jeffus3110
    @jeffus3110 9 месяцев назад +1

    1:31 I hate raising canes I’ve been there multiple times and their chicken is wetter than my homies sloppy toppy in the back of math class

  • @gloopshito2907
    @gloopshito2907 7 месяцев назад

    yoooo banger guitar solo

  • @michaeljonathan9715
    @michaeljonathan9715 7 месяцев назад

    "Holiday Punch isn't nerfed to the oblivion"
    Clealry you haven't heard the obscure MvM specific nerf that make the *only upside completely removed* at least for giant robots, not properly nerf it without making it useless like making the bots know how to counter it like human players do, making the user have to do something harder than backstab as heavy (eg. Do it again 3 times in a row for the effect to kick in or adding more downside like damage vulnerability for MvM only) or making stun less longer or punishing like sapper's stun, just *complete removal of the only upside*. At then that one gas passer upgrade, that one godspot in big rock and other broken strategies exists.

  • @bigg4342
    @bigg4342 9 месяцев назад

    Another banger video. I’m honored to be your subscriber

  • @supersmily5811
    @supersmily5811 10 дней назад

    I think the old Sandman should be its property, except with a 1 second stun that ONLY stops movement. More like a flinch than a true stunlock. The version we have now, a slowing property instead, is almost the same, but might last too long or not slow movement enough. But a momentary full halt makes the enemy a sitting duck for other fire, and making it only 1 second makes it impossible to take advantage of this yourself, leading to teamwork. Assuming, of course, that the Scout can't switch to his shotgun fast enough to fire before the enemy can move, which thankfully we have a weapon modifier for that if needed.

  • @BooneBluemel
    @BooneBluemel 8 месяцев назад

    We know it's you, Caption. We need fallout 76 and starfield reviews from you

  • @ReddFourBirds
    @ReddFourBirds 29 дней назад

    The random ass gunshot hidden in this video scared the crap out of me. Do it again.

  • @fishsayhelo9872
    @fishsayhelo9872 9 месяцев назад +1

    very funny 👍, tanks geezah

  • @topnorth-oj5lg
    @topnorth-oj5lg 9 месяцев назад

    0:37 the sandman makes you are a sad man