CREATING PHOTO REALISTIC METAL PBR MATERIAL WITH SURFACE IMPERFECTION - CORONA 7 RENDER TUTORIAL

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  • Опубликовано: 3 ноя 2024

Комментарии • 5

  •  3 года назад +1

    very nice, simply very nice !

  • @lonewolf4663
    @lonewolf4663 26 дней назад

    how do you do interactive render in a very high quality? mine is blurry when zoomed in

  • @BeIlzemos
    @BeIlzemos 3 года назад +1

    Please sir, turbosmooth that metal thing 😬

  • @andrewadams9924
    @andrewadams9924 3 года назад

    Great tutorial, BUT, this isn't the new PBR workflow of Corona 7 - you are using the CoronaLecayMaterial... it would be great to see how to do these things in the new PBR material node that came with Corona 7!

  • @CalebDiT
    @CalebDiT Год назад

    From what I've used and seen, no consumer rendering product yet does PBRs of metal. The BTDF is not correctly configured. Creating surface textures is not the way to shortcut a PBR, although it may be photorealistic.
    Basically, no metals are perfect reflectors, but have some transmittance (i.e. reflectance != 1).