Great tutorial, BUT, this isn't the new PBR workflow of Corona 7 - you are using the CoronaLecayMaterial... it would be great to see how to do these things in the new PBR material node that came with Corona 7!
From what I've used and seen, no consumer rendering product yet does PBRs of metal. The BTDF is not correctly configured. Creating surface textures is not the way to shortcut a PBR, although it may be photorealistic. Basically, no metals are perfect reflectors, but have some transmittance (i.e. reflectance != 1).
very nice, simply very nice !
how do you do interactive render in a very high quality? mine is blurry when zoomed in
Please sir, turbosmooth that metal thing 😬
Great tutorial, BUT, this isn't the new PBR workflow of Corona 7 - you are using the CoronaLecayMaterial... it would be great to see how to do these things in the new PBR material node that came with Corona 7!
From what I've used and seen, no consumer rendering product yet does PBRs of metal. The BTDF is not correctly configured. Creating surface textures is not the way to shortcut a PBR, although it may be photorealistic.
Basically, no metals are perfect reflectors, but have some transmittance (i.e. reflectance != 1).