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Corona for 3ds Max | Creating Realistic Plastic, Wood, Concrete & Metal Materials | Tutorial
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- Опубликовано: 17 авг 2024
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This is super good tutorial thx!
Great job.Thank you.
The best video to make material for me.
Thanks for this. Awesome video.
lmao I'm such a beginner but I'm watching this whole thing, following along, drinking through a firehose.
I'm the same hahaha
Very nice! Thank you!
ok but like how did you open that shader ball in max where can i get it
Hey, thanks for the video. I have a question about the part with concrete. You setup the ref. glossiness 0,5 and after that used bitmap on ref. glossiness, the question is - does those two things works together? I was thinking all the time that ref. glossiness map totally ignore this ref. glossiness number (amount).
Thanks!
You understand correctly. It ignores the value.
Thanks for the tutorial.
how can i get the object you apply the materials to it please ?
how to get bw material pack ?
♥
How to get material
Well presented tutorial =).
One thing though, you changed the highlight compression for each individual material which is a terrible thing to do; essentially your cheating :P. As now they won't all work in the same scene next to each other (or will require specific post-processing later)..... you should balance the material to work with a constant scene that doesn't need changing.
well said....
Once you have made your material how do you save it so its there in your corona material library whenever you need it? :)
You can't. You need to use a 3rd Party tool to do that such as Siger Shaders / Project Manager or there's a couple of other ones.
You can create a scene with all of your materials present and then open that library from the slate editor
could you please send me a link from where i can download corona material library ?
When you install the corona select the custom instalation and check if the library is selected. Then it will downloaded the material library.
are you grant warwick?