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Corona for 3ds Max | Creating Realistic Plastic, Wood, Concrete & Metal Materials | Tutorial

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  • Опубликовано: 17 авг 2024

Комментарии • 22

  • @Chillburger
    @Chillburger 2 года назад

    This is super good tutorial thx!

  • @sevdaisa7466
    @sevdaisa7466 2 года назад

    Great job.Thank you.
    The best video to make material for me.

  • @JoseGarcia-uj5gs
    @JoseGarcia-uj5gs 5 лет назад

    Thanks for this. Awesome video.

  • @vivianphillips768
    @vivianphillips768 4 года назад +2

    lmao I'm such a beginner but I'm watching this whole thing, following along, drinking through a firehose.

  • @ksamand3139
    @ksamand3139 5 лет назад

    Very nice! Thank you!

  • @zheenahaydari5145
    @zheenahaydari5145 3 года назад

    ok but like how did you open that shader ball in max where can i get it

  • @nicksamush9213
    @nicksamush9213 5 лет назад +2

    Hey, thanks for the video. I have a question about the part with concrete. You setup the ref. glossiness 0,5 and after that used bitmap on ref. glossiness, the question is - does those two things works together? I was thinking all the time that ref. glossiness map totally ignore this ref. glossiness number (amount).
    Thanks!

    • @zaparine
      @zaparine 4 года назад

      You understand correctly. It ignores the value.

  • @hamitaksln
    @hamitaksln 5 лет назад +1

    Thanks for the tutorial.

  • @peshawaification
    @peshawaification 4 года назад

    how can i get the object you apply the materials to it please ?

  • @anonimos7694
    @anonimos7694 3 года назад

    how to get bw material pack ?

  • @atifattish
    @atifattish 5 лет назад

  • @rohantankariya54
    @rohantankariya54 4 года назад

    How to get material

  • @jixal
    @jixal 4 года назад +4

    Well presented tutorial =).
    One thing though, you changed the highlight compression for each individual material which is a terrible thing to do; essentially your cheating :P. As now they won't all work in the same scene next to each other (or will require specific post-processing later)..... you should balance the material to work with a constant scene that doesn't need changing.

  • @obi-wankenobi8446
    @obi-wankenobi8446 5 лет назад

    Once you have made your material how do you save it so its there in your corona material library whenever you need it? :)

    • @jixal
      @jixal 4 года назад

      You can't. You need to use a 3rd Party tool to do that such as Siger Shaders / Project Manager or there's a couple of other ones.

    • @nicholasescalante9004
      @nicholasescalante9004 4 года назад +1

      You can create a scene with all of your materials present and then open that library from the slate editor

  • @omaraboelnaga4480
    @omaraboelnaga4480 5 лет назад

    could you please send me a link from where i can download corona material library ?

    • @hamitaksln
      @hamitaksln 5 лет назад

      When you install the corona select the custom instalation and check if the library is selected. Then it will downloaded the material library.

  • @levieth
    @levieth 5 лет назад

    are you grant warwick?